[Не обновлен] Снайпер Вихрь Стрел через урон молнией

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Обновления гайда

По Tornado Shot | Вихрь стрел сильно проехались:

  • Множитель скорости атаки теперь 80% (ранее 100%)
  • Анимация способности такая же как у Puncture | Надрез, сложно сказать что именно это значит, возможно просто визуал, возможно теперь мы будем делать "замах" на выстрел полчаса
  • Увеличили стоимость способности, по факту это не так критично
  • Изменили качество камня, теперь оно не даёт дополнительный второстепенный снаряд, а повышает скорость снаряда. А вот это уже серьезный нерф, т.к. снарядов будет меньше разлетаться, следовательно меньше будет попадать в боссов/монстров, что сильно повлияет на урон и зачистку
  • Понерфили Sniper's Mark | Метка снайпера, теперь она даёт чуть меньше урона, а дополнительных стрел меньше. В целом это не так критично, но учитывая что у Tornado Shot | Вихрь стрел и так забрали дополнительные снаряды - то это сильный нерф в том числе

Учитывая эти изменения пока сложно сказать каким именно станет Tornado Shot | Вихрь стрел, но то что он станет слабее на 20-30% в плане урона и зачистки - это точно. Вопрос в том, будет ли комфортно играть билдом в этой сборке.

В целом по билду ничего не изменится, все предметы/таланты/способности будут такие же, просто стало меньше урона.

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Общая информация

Охотница через Вихрь стрел, в особой вариации билда через урон молнии покоряет контент по цене обычного билда, но делает это в 2-3 раза быстрее и эффективнее.

Лучшая зачистка в игре, все такой же быстрый, огромное количество урона, но теперь и крайне дешевый. Настолько дешевый, что буквально любой игрок в PoE может его собрать и насладится всей красотой и мощью Tornado Shot | Вихрь стрел.

Новые подклассы лиги Заклятие добавили мощи данному билду. Их особенности и бонусы мы разберем в отдельном разделе предметов!

Однако, стоит вас предупредить, возможно после того как вы испробуете данный билд - вы уже не сможете вернутся на другие, обычные билды.

Но одна из особенностей Вихря стрел осталась неизменной - его низкая выживаемость. Вас будет довольно легко убить, но как и в любом билде лучника мы напишем здесь пасту "лучшая защита - это нападение", так что убивайте монстров за экраном, чтобы они не успели что-нибудь в вас кинуть.

В данном билде не будет прокачки и прогрессии с Актов, т.к. чтобы эта сборка заработала - ей нужны некоторые обязательные предметы, сразу вместе. И на старте новой лиги или сборке билда с нуля их будет почти невозможно или сложно приобрести.
По сути данный билд - это следующая ступень лучника, в которую вы переходите из нашего другого билда - Стрела молнии. Которую легко качать и прогрессировать с нуля.

В гайде будет условно две версии Основная и Максимальная.
Условно - потому что в плане механик никак между собой не отличаются. Единственное отличие - в стоимости некоторых предметов. В большей степени это касается лука и самоцветов бездны, все остальные предметы почти одинаковы и не выделяются по цене.

Примерная стоимость сборок:

  • Основная версия - 30-60 Divine Orb | Божественная сфера
  • Максимальная версия - 80-300 Divine Orb | Божественная сфера
Важно

Данные цены актуальны только на момент выпуска гайда, и могут серьезно разниться в зависимости от лиги, прошедшего времени с начала лиги, и платформы на которой вы играете.

Преимущества и недостатки

Преимущества

  • Самая лучшая зачистка, с полной зачисткой всего экрана
  • Высокий урон, как при зачистке, так и по боссам
  • Высокая скорость передвижения и зачистки
  • Крайне низкая стоимость как для лучника. Билд можно собрать буквально за 35-45 Divine Orb | Божественная сфера и он будет отлично работать, в разы лучше других билдов аналогичной стоимости
  • В билде буквально 2 кнопки. 3 если вы будете использовать баллисты, что не обязательно
  • Подходит для фарма обмазанных карт, в том числе с 5 сферами Делириума
  • Может чистить все приглашения Мейвен и любых убер боссов

Недостатки

  • Крайне плохая выживаемость. В билде мало защитных механик, но зато тонна урона, при зачистке с этим больших проблем нет (все умирают быстро), но на некоторых убер-убер боссах придется попотеть
  • Хоть и может убивать убер-убер боссов - это не лучший билд для их фарма
  • На слабых компьютерах можете ожидать серьезные просадки FPS, из-за огромного количества эффектов и летающих туда-сюда снарядов
  • Не подходит для игры на SSF лигах
  • Не подходит для игры на хардкор (одна жизнь) лигах

Возможности билда

Билд может

  • Любые убер боссы 84 уровня
  • Любые убер убер боссы 85 уровня
  • Обмазанные карты под 5 сферами Делириума
  • Все приглашения Мейвен, включая Maven's Invitation: The Feared | Приглашение Мейвен: Внушающие страх (со смертями)
  • Зараженные карты и их Разоренные версии
  • Пять эмблем Легиона, включая их Непримиримые версии
  • Запретное Святилище
  • Ультиматум на карте (не в бюджетной версии)

Билд не может

  • Симулякр 15 волн
  • Т17 может фармить, но нестабильно
  • Убер убер Сируса убивать крайне неприятно
  • Шахта на глубине ниже 300-400
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Механики билда

Механики нанесения урона

Вихрь стрел

Tornado Shot | Вихрь стрел - это самая популярная и любимая игроками способность лучников. При выстреле, персонаж выпускает стрелу, которая пронзаетpierce все цели на своем пути, а долетев до финальной точки "взрывается" в форме того самого вихря. Вихрь выпускает вторичные снаряды, которые разлетаются в случайные стороны, и пролетев определенную дистанцию исчезают.

Каждая основная стрела выпускает свой собственный пучёк вторичных снарядов. И вот здесь кроется главная причина превосходства Tornado Shot | Вихрь стрел над другими умениями лучников.

Все умения, выпускающие снаряды в РоЕ подчиняются одному правилу - в независимости от того, сколько дополнительных стрел/снарядов вы набираете на персонаже, при каждом применении способности только один снаряд из всего залпа сможет нанести ему урон, даже если вы задели противника 3-5 снарядами.

Вот только Tornado Shot | Вихрь стрел это правило частично игнорирует. А все потому что вихри, создаваемые основными стрелами, считаются отдельно - и одна из выпущенных вихрем дополнительных стрел может поразить одну и ту же цель с остальными снарядами.

Что бы было понятнее - предположим наш персонаж выпускает пять основных стрел, каждая из которых "разбивается" на вихрь, выпускающих 3 вторичных стрелы. Итого босс будет поражен один раз основной стрелой, и по одному разу дополнительными стрелами из каждого вихря. Итого, за один выстрел Tornado Shot | Вихрь стрел босс получит урон шесть раз. Но, только при условии попадания всех вторичных стрел.

Да, не все вторичные стрелы могут попасть в босса. Ведь все-таки, они летят в случайных направлениях, и не всегда могут поразить босса, особенно если у него маленький хитбокс (моделька).

Для увеличения шанса поражения босса дополнительными стрелами, мы воспользуемся следующей уловкой.

Важно

Способностью нужно целится не прямиком в босса, а нужно наводить курсор ему за спину (играющим на контроллере - соболезнуем). Таким образом сзади босса сформируется дуга из вихрей, что позволит большему количеству вторичных стрел поражать босса.

Наглядный пример - на скриншоте ниже.

Как правильно стрелять с помощью Вихря Стрел по боссам. Нужно стрелять немного им за спину

Дополнительные снаряды

Как вы уже могли догадаться, мы будем стараться как можно большее количество дополнительных снарядов. В этом нам помогут:

  • Свойство Атаки луками выпускают дополнительную стрелуBow Attacks fire an additional Arrow на колчане
  • Таланты Multishot | Залп и Master Fletcher | Мастер лука
  • Флакон Dying Sun | Умирающее солнце - 2 стрелы без усиления флакона, 3 стрелы с усилением
  • Талант восхождения Endless Munitions | Нескончаемые боеприпасы 2 стрелы
  • [Опционально] Свойство Атаки луками выпускают дополнительных стрел: 2Bow Attacks fire 2 additional Arrows на луке

Чем больше стрел - тем больше урон, как по одиночным целям так и при зачистке (особенно при зачистке).

Также важно понимать, что подобные свойства влияют только на количество первичных стрел, которые создают вихри. Количество вторичных снарядов никак нельзя увеличить и их всегда 3.

Урон от молнии и шок

Особенность данной версии билда - как раз таки в основном способе набора "дешевого" урона.

Мы будем использовать перчатки Thunderfist | Кулаки грома в которые вставим Tornado Shot | Вихрь стрел, а не привычные 6-линк связки.

Эти перчатки усиливают вставленные в неё способности камнем Added Lightning Damage Support | Урон молнией 30-го уровня. Этот камень 30 уровня даёт в 3 раза больше урона от молнии, в сравнении с этим же камнем 20 уровня. Что по силе аналогично с 7-линком, лишь с тем отличием, что мы получим огромное количество плоского урона от молнии.
Даже т1 свойство на луке будет давать в 2 раза меньше чем один только этот камень.

Помимо этого, Thunderfist | Кулаки грома также усиливает эффект наших состояний молний на 100%. Это значит что состояние Shock | Шок, которое мы и так будем накладывать очень сильным из-за большого количества урона от молнии, будет ещё сильнее.
Мы также усилим Shock | Шок при помощи других механик, которые рассмотрим далее в гайде.

Ещё одна особенность урона от молнии - его "разброс".
К примеру, сравним урон от разных стихий на луке, все свойства т1:

  • Добавляет от (149-204) до (300-348) урона от холодаAdds (149-204) to (300-348) Cold Damage - 176-324 - 250 средний
  • Добавляет от (165-225) до (335-390) урона от огняAdds (165-225) to (335-390) Fire Damage - 195-362 - 278 средний
  • Добавляет от (28-38) до (549-638) урона от молнииAdds (28-38) to (549-638) Lightning Damage - 33-593 - 313 средний

Хоть и средний урон у молнии примерно такой же как и у огня, смотрим на его разброс - от 33 до 593, разница огромная. При этом у других стихий урон идет примерно равный.

Эту особенность мы будем использовать для увеличения урона с помощью камня Volatility Support | Нестабильность. Который ещё сильнее увеличит разброс урона, увеличив максимальный урон, и снизив минимальный. Таким образом некоторые наши удары будут наносить гораздо больше урона от молнии, это позволит нам накладывать очень сильный Shock | Шок, и просто повысит урон.

Все эти механики позволят нам накладывать Shock | Шок максимальной эффективности - 50%. Что повышает получаемый противниками урон на 50%. Т.е. по сути даёт нам 50% большеmore урона. И это касается даже убер боссов!

Хрупкость, крит шанс и усиление состояний

Для повышения шанса нанести критический урон мы будем использовать особое стихийное состояние - Brittle | Хрупкость.
Brittle | Хрупкость повышает базовый шанс нанести критический удар по врагу, на значение равное эффективности этого состояния на противнике.

Эффективность Brittle | Хрупкость может быть в диапазоне от 2 до 6 процентов, что очень много, ведь это базовый шанс нанести крит удар.

Мы зайдем дальше и дополнительно увеличим эффективность этого состояния.

Увеличивать эффект состояний мы будем за счет:

  • Мастери Heartseeker | Удар в Сердце - 50% усиление эффекта не наносящих урон состояний, накладываемых вашими критическими ударами50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
  • Таланты рядом с Primeval Force | Первозданная сила - 20%

Эти усиления также влияют на Shock | Шок.

Отдельно стоит отметить мастери 50% усиление эффекта не наносящих урон состояний, накладываемых вашими критическими ударами50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes. Ведь оно усилит состояния не от всех ударов, а именно от критов.

Чтобы усилить эффективность этого мастери - нам нужно заполучить хотя бы небольшой шанс нанесения двойного урона. Это позволит нашим критическим ударом (и без того большим) наносить в 2 раза больше урона, при этом накладывая усиленные состояния при критах.

#% шанс нанести двойной урон#% chance to deal Double Damage мы получим благодаря свойству на одном из талантов, которое даст Lethal Pride | Смертельная гордость. Чтобы Lethal Pride | Смертельная гордость дал это свойство - нужно купить один из самоцветов с определенным номером. Все они представлены в нашем гайде, так что крайне рекомендуем использовать уже готовые ссылки на самоцветы.
Нам будет достаточно даже одного свойства #% шанс нанести двойной урон#% chance to deal Double Damage, но чем больше их будет - тем будет больше наш урон в целом.

Возможность накладывать Brittle | Хрупкость мы получим благодаря шлему Galesight | Ледяной взор, который будем обязательно использовать.

Но одного лишь Brittle | Хрупкость будет недостаточно для набора 100% крит шанса, помимо этого мы также будем использовать:

  • Лук с высоким базовым крит шансом - 8%+
  • Diamond Flask | Алмазный флакон (item)
  • Precision | Точность (gem) 30-го уровня
  • Power Charge | Заряд энергии с увеличенным количеством благодаря Infused | Заряженный
  • Различные таланты в дереве, в том числе мелкие
  • [Опционально] Свойство на колчане

Благодаря этому, наш крит шанс будет равен 100% по монстрам которые находятся под 3-4% эффектом Brittle | Хрупкость.

Пробитие сопротивлений и самоцветы бездны

В любом другом билде если бы вы услышали что-то про "пробитие сопротивлений атаками" вы бы вспомнили бы про амулет Crystallised Omniscience | Кристаллизованное всезнание, который сам по себе дорогой и заставляет хитро собирать билды, но это не тот случай.

Мы будем использовать особый способ пробития сопротивлений - броню Shroud of the Lightless | Саван бессветных.

Особенна она тем, что даёт 4% пробития стихийных сопротивлений за каждый самоцвет бездны который вы используете. Т.е. чем больше самоцветов бездны мы используем - тем сильнее этот эффект.

Отлично, тогда набираем как можно больше самоцветов бездны благодаря:

  • Shroud of the Lightless | Саван бессветных - 2-3 сокета для самоцветов бездны
  • Darkness Enthroned | Воцарившаяся тьма - 2 сокета
  • 4 сокета в дереве талантов персонажа

Всего мы будем использовать 8-9 самоцветов бездны в зависимости от стоимости сборки, это даст нам 32-36% пробития сопротивлений, что довольно много.

Сами самоцветы бездны мы будем брать полностью на урон, таким образом эти 8-9 самоцветов дадут нам большую прибавку к плоскому стихийному урону, крит множителю и другим полезным свойствам, что существенно увеличит наш урон.

Помимо увеличения пробития, Shroud of the Lightless | Саван бессветных также увеличивает количество здоровья и маны персонажа за каждый самоцвет бездны, что тоже будет нам полезно.

Скорость снарядов

Характеристика увеличения скорости снарядов влияет на длительность действия, и собственно дальность полета вторичных снарядов Tornado Shot | Вихрь стрел.

Чем выше будет скорость полета снарядов, тем лучше будет ощущаться зачистка. Поэтому, мы будем немного инвестировать в набор скорости полета снарядов следующими способами:

  • Таланты в дереве Longshot | Запредельный выстрел и Ballistics | Баллистика
  • Малые таланты класса восхождения
  • [Опционально] Свойства на колчане и/или его база

Также благодаря мастери Увеличения и уменьшения скорости снарядов также применяются к урону лукамиIncreases and Reductions to Projectile Speed also apply to Damage with Bows - скорость снарядов также будет повышать наш урон.

Баллисты

Хоть в данной версии билда Tornado Shot | Вихрь стрел будет наносить огромное количество урона - для дополнительного повышения урона по боссам мы опционально будем использовать баллисты. А именно Artillery Ballista | Артиллерийская баллиста.

Баллисты не являются обязательными для использования в данном билде. Даже без них урона будет достаточно по большинству боссов, исключая пожалуй только убер-убер версии боссов.

Баллисты устанавливаются персонажу под ноги, и имеют довольно высокую скорость установки. Максимальное количество баллист - 4 штуки.

Мы усилим наши баллисты при помощи камня поддержки Focused Ballista Support | Прицельная баллиста.
Этот камень заставляет баллисты атаковать только тогда, когда персонаж атакует способностью дальнего боя. Также благодаря нему, баллисты будут целенаправленно бить в тоже место, что и основная атака персонажа. Это позволит нам чётко наносить урон туда, где это необходимо.

Также Focused Ballista Support | Прицельная баллиста ещё больше увеличит скорость установки баллист и скорость их атаки.

Установка баллисты все же будет занимать время (хоть и крайне мало), а во время установки вы не можете ни атаковать, ни передвигаться. Следует правильно выбирать время для установки баллист, не стоит это делать прямо во время использования боссом опасной способности.

Применять баллисты будем в боях с особо опасными противниками - Убер Боссами, либо при прохождении приглашений Мейвен с большим количеством свойств на защиту у монстров. Особенно полезными баллисты будут во время боя с Убер Экзархом - с помощью баллист можно легко пережить фазу с огненными сферами, просто закрываясь от них баллистами.

Метка снайпера

В качестве основного проклятья, мы будем использовать способность-метку Sniper's Mark | Метка снайпера. Она значительно увеличит получаемый отмеченным врагом урон от снарядов, но помимо этого имеет ещё одну интересную механику - разделениеsplit.

Это значит, что поразившая противника первичная стрела Tornado Shot | Вихрь стрел разделится на несколько копий.

Каждая из этих копий в конце своего пути будет взрываться, создавая вихри, которые в свою очередь имеют шанс дополнительно поразить босса своими вторичными стрелами. Если на открытых пространствах особого эффекта от этого не будет - ведь копии первичных стрел будут улетать куда-то на другой конец экрана, откуда выпущенные вихрями вторичные стрелы вряд ли долетят до цели, то в закрытых помещениях они будут прилетать ближе к боссу, значительно увеличивая наносимый ему урон.

Накладывать метку на противника будем автоматически - при помощи камня поддержки Mark On Hit Support | Метка при попадании. Работает этот камень дословно - каждый раз когда будем ударять редкого или уникального противника, на него будет срабатывать Sniper's Mark | Метка снайпера.

Цепь

ЦепьChain - это одна из механик поведения снарядов в игре. Эта механика заставит вторичные стрелы Tornado Shot | Вихрь стрел после поражения изначальной цели не попросту исчезать, а дополнительно отскакивать и поражать соседнюю цель, тем самым серьезно увеличивая нашу зачистку.

Получим данную механику благодаря таланту восхождения Ricochet | Рикошет.

Про Ricochet | Рикошет кстати, нужно поговорить чуть более подробно. Ведь у этого таланта есть ещё и вторая строчка:

  • Снаряды имеют 30% шанс ударить по цепи при столкновении с окружающей средойProjectiles have 30% to be able to Chain when colliding with terrain

Эта любопытная особенность позволяет вторичным снарядам Tornado Shot | Вихрь стрел отскакивать от стен, и автоматически наводиться на близ стоящую цель. Этот эффект делает Tornado Shot | Вихрь стрел особенно эффективным в закрытых помещениях, или в любом месте где вторичные снаряды могут контактировать со стеной.

Как мы помним из описания механики Tornado Shot | Вихрь стрел, не все вторичные стрелы имеют шанс поразить цель, из-за того что они летят в случайном направлении. Но при наличии рядом любой стены, этот негативный эффект частично перекрывается за счет Ricochet | Рикошет - промахнувшиеся по боссу вторичные стрелы будут с 30% шансом отскакивать от стенки, и гарантированно поражать босса, значительно увеличивая наносимый урон.

Дальний выстрел

Мы будем использовать механику Far Shot | Дальний выстрел, предоставляемую одноименным талантом Восхождения, для огромного увеличения урона.

Сразу уточним, Far Shot | Дальний выстрел это не только название таланта восхождения, но и одноименная механика влияющая на урон снарядов.

Far Shot | Дальний выстрел работает следующим образом - наши снаряды будут наносить тем больше урона, чем дальше они пролетели к финальной цели, аж до лимита в 30% большеmore урона.

Тем самым, нам нужно будет стараться всегда стоять как можно дальше от противников, чтобы в итоге босс оказывался на самом краешке экрана для максимизации получаемого им урона.

К такому геймплею нужно привыкнуть, особенно если вы до этого играли на милишниках, так как помимо Far Shot | Дальний выстрел мы будем использовать аналогичную механику от Longshot | Запредельный выстрел, которая увеличит урон снарядами в зависимости от пройденного растояния.

Стрелы маны

Manaforged Arrows Support | Стрелы маны - это умение-триггер, вызывающее срабатывание соединенных с ним умений, если другое умение лучника потратило 300% от его базовой стоимости в мане.

В нашем случае мы свяжем с Manaforged Arrows Support | Стрелы маны умением-атакой Frenzy of Onslaught | Бешенство боевого ража - простую стрелу, схожую с автоатакой, генерирующую Frenzy Charge | Заряд ярости при попадании во врага.

Дополнительно мы соединим Frenzy of Onslaught | Бешенство боевого ража с камнем поддержки Power Charge On Critical Support | Энергетический заряд при критическом ударе, что позволит нам в придаток генерировать Power Charge | Заряд энергии.

Тем самым, мы сможем постоянно, даже при битве с боссами, находится под максимумом Frenzy Charge | Заряд ярости и Power Charge | Заряд энергии ценой всего трех гнезд для умений на наших вещах, что несомненно очень сильно.

Но есть у Manaforged Arrows Support | Стрелы маны один нюанс, который нужно обязательно соблюсти. А именно, что для правильной работы Manaforged Arrows Support | Стрелы маны нельзя, чтобы наше основное умение имело нулевой или очень низкий манакост. Иначе мы можем оказаться в неприятной ситуации, когда Frenzy of Onslaught | Бешенство боевого ража будет срабатывать раз в 20-30 атак Tornado Shot | Вихрь стрел, либо не срабатывать вовсе, оставляя нас без Frenzy Charge | Заряд ярости и Power Charge | Заряд энергии.

Помимо генерации Frenzy Charge | Заряд ярости, камень Frenzy of Onslaught | Бешенство боевого ража также будет давать нам Onslaught | Боевой раж каждый раз, когда мы будем достигать максимального количества Frenzy Charge | Заряд ярости на нашем персонаже. Обеспечивая на себе 100% времени Onslaught | Боевой раж.

Но есть и небольшой минус, мы никогда не будем находится под максимальным количеством Frenzy Charge | Заряд ярости, но постоянный Onslaught | Боевой раж куда важнее.

Триединство

Trinity Support | Триединство является одним из самых сильных камней поддержки в игре. Он увеличивает урон от всех стихий и даёт пробивание стихийных сопротивлений.

Как именно работает триединство

Для получения бонусов от Trinity Support | Триединство, персонаж должен получать Резонанс ко всем трём стихиям.

Резонанс это специальный ресурс, который даёт персонажу камень Trinity Support | Триединство.

При ударе врага одной из стихий, персонаж получит резонанс к двум другим стихиям:

  • При ударе огнём - резонанс будет начислен холоду и молнии
  • При ударе холодом - резонанс будет начислен огню и молнии
  • При ударе молнией - резонанс будет начислен огню и холоду

Мы будем использовать лук, дающий урон от всех трёх стихий.

В целом, у нас не должно возникнуть никаких проблем с получением резонанса.

Для получения резонанса, нужно чтобы урон от стихии был наивысшим, но если скажем огонь будет преобладать, то как мы будем получать резонанс к нему?

Дело в том что урон в Path of Exile наносится не равномерно, у него есть разброс.

Допустим персонаж наносит:

  • от 4900 до 7100 урона холодом
  • от 600 до 10400 урона молнией
Триединство тултип из игры

Хотя бы один из вылетающих снарядов нанесёт меньше урона молнией, чем холодом, допустим 4200 молнией и 4800 холодом. А затем другой нанесёт больше урона молнией, чем холодом, допустим 10000, против 6500. Таким образом первый удар даст нам резонанс к молнии и огню, а второй к огню и холоду. Что даст нам в итоге полноценный резонанс ко всем 3 стихиям.

Чем выше скорость атаки персонажа (а она у нас довольно высокая), тем проще персонажу поддерживать резонанс ко всем трем стихиям.

Понять правильно ли у вашего персонажа работает Trinity Support | Триединство довольно легко, достаточно во время убийства мобов обратить внимание в левый верхний угол игры. Там находится иконка соответствующая иконка с 3-мя разными стихиями: огонь-желтый, холод-белый, молния-синий.

Если у вас все три отдела постоянно заполненные и никто не "отстает" - значит все работает правильно, если же нет - значит вам нужно исправить количество урона различных типов стихий.

На скриншоте ниже видно что все отделы заполнены и Trinity Support | Триединство работает так как надо.

Триединство пое правильно работает

Защитные механики

Выживаемость нам будут обеспечивать следующие защитные механики и способности:

  • 3.100+ здоровья
  • 22.000+ уклонения
  • ~96% шанс подавить заклинания
  • Похищение здоровья от атак, часть из которого будет применяться мгновенно
  • Защитная способность Immortal Call | Призыв к бессмертию
  • Shade Form | Форма тени

Как видите - список невелик, а это означает только одно - у билда низкая выживаемость. Наш персонаж довольно уязвим к урону и может легко умереть от многих способностей боссов и сильных противников, если от них не уклоняться.

Играя на этом билде, нужно помнить, что ваша лучшая защита - это огромный урон, сильнейшая зачистка и главное - дистанция. Если противники мертвы, или стоят от вас на другом конце экрана - значит они скорее всего не могут вас убить.

Уклонение

В качестве основной защитной механики против атак мы будем использовать уклонение.

Набирая уклонение, персонаж получает шанс избежать урона от атаки. Эта цифра является крайне примерной, и мы не будем вдаваться в довольно сложную формулу расчета энтропии уклонения, и остановимся на факте, что уклонение позволит вам уклониться максимум от двух-трех атак подряд.

Если прилетевший по нам удар окажется не смертельным, то уклонение даст время восстановить здоровье перед получением следующего удара.

Набирать уклонение мы будем из следующих источников:

  • Плоского уклонения на предметах
  • Ауры Grace | Грация
  • Флакона Jade Flask | Нефритовый флакон (item) и суффикса на увеличение уклонения на нем
  • Талантов Revenge of the Hunted | Месть жертвы и Intuition | Интуиция

Призыв к бессмертию

В качестве защитной способности мы будем использовать Immortal Call | Призыв к бессмертию в связке с камнем поддержки CWDT | Сотворение чар при получении урона. Работает данная связка крайне просто: при получении персонажем определенного порогового урона, будет включаться умение Immortal Call | Призыв к бессмертию, которое на 27% снизит входящий урон от последующих ударов.

Подавление заклинаний

Для того, чтобы персонаж не умирал от случайно прилетающих в него заклинаний, которыми так любят бросаться многие мобы и все Убер-боссы в игре, мы будем набирать шанс подавления заклинаний. Заклинания которые были подавлены наносят персонажу на 50% меньше урона.

Подавление мы наберем при помощи:

  • Кластер талантов Inveterate | Закоренелый - 39%
  • Талант Quickstep | Легконогий и соседние с ним - 16%
  • Intuition | Интуиция - 8%
  • Entrench | Укоренение и соседний с ним - 17%
  • Мастери Шанс подавить урон от чар удачливChance to Suppress Spell Damage is Lucky поднимет эффективный шанс подавить заклинания до 96%

По факту у нас будет "не совсем честные" 96% подавления, у нас будет два раза по 80% на каждый удар (из-за мастери). Но шанс что удар от чар не будет подавлен вследствие двух "проверок" по 80% крайне мал.

Похищение здоровья

Мы будем использовать механику похищения здоровья для восстановления утраченного персонажем здоровья при получении урона.

Наберем похищение здоровья из следующих источников:

  • 1% даст талант Clever Thief | Ловкий вор
  • 0.4% даст талант Feed the Fury | Подпитка гнева на кластерном самоцвете

Кроме того, в кластере Clever Thief | Ловкий вор мы возьмем мастери 10% похищения применяется мгновенно10% of Leech is instant. Грубо говоря, данное мастери будет работать схоже с механикой получения здоровья за удар - каждая атака будет мгновенно восстанавливать нам часть здоровья.

Если при зачистке пачек монстров здоровье будет восстанавливаться моментально, то при битвах с боссами, имеющими фазы неуязвимости, могут возникнуть проблемы - ведь мы слишком сильно зависим от наличия цели, у которой можно похитить здоровье.

Форма тени

Shade Form | Форма тени - способность которая даёт нашему персонажу полный иммунитет к физическому урону, а также снижает шанс противников вас заметить (меньше шанс что они начнут вас атаковать).

Звучит конечно очень круто, но у этой способности есть огромные минусы:

  • Очень большое время перезарядки (40 секунд)
  • Очень маленькое время действия (2 секунды)
  • Мы не можем применить её в нужное нам время, т.к. она может активироваться с 20% шансом при применении одной из способностей вставленных в броню

По сути можно считать что этой способности и вовсе нет у нашего персонажа, т.к. защита на 2 секунды, раз в 40 секунд и при этом непонятно когда именно - звучит слишком плохо чтобы на это хоть как-то рассчитывать и всерьез её воспринимать. Но тем не менее эта способность есть у нашего персонажа и она время от времени будет срабатывать. И кто знает, может даже один раз из 1000 она спасет вас от смерти 😁

В бюджетной версии билда мы вставим в броню Increased Duration (Gem) Продление, что немного увеличит длительность Shade Form | Форма тени. Но этот камень будет нужен в первую очередь для продления действия Vaal Haste (Спешка ваал), а то что она будет работать на Shade Form | Форма тени - лишь маленький бонус.

Получаем мы эту способность от Shroud of the Lightless | Саван бессветных. И следовательно чтобы она срабатывала - нужно вставить какие-либо активные способности (которые вы активно нажимаете) именно в броню, что мы и сделаем (подробнее - в разделе камней умений).

Механики подкласса

Gathering Winds | Порывы ветра даёт персонажу доступ к механике Tailwind | Попутный ветер и усиливает её. С полными зарядами, эта механика на 20% увеличивает скорость действия персонажа.

Скорость действия увеличивает скорость анимаций персонажа, что в свою очередь увеличивает скорость атаки, передвижения и сотворения чар. Скорость действия лучше чем простое увеличение вышеуказанных характеристик, так как фактически является множителем, а не увеличителем.

Ricochet | Рикошет даёт всем снарядам +1 к целям поражённым по цепи, а также даёт снарядам 30% шанс отскочить от игровых поверхностей (стен, камней, ящиков и тд.).

Far Shot | Дальний выстрел даст вплоть до 30% большеmore урона в зависимости от дистанции между персонажем и целью.

Endless Munitions | Нескончаемые боеприпасы даёт всем способностям +2 дополнительных снаряда. Будет использоваться только в Максимальной версии.

Купить сбор билда в Path of Exile Купить сбор билда в Path of Exile

PoB и деревья

Path of Building

PoB основной версии Перейти
Содержит три вариации, нужно обязательно переключать не только набор предметов, но и набор камней

Что такое Path of Building и как его использовать

Важно

Деревья талантов вы можете посмотреть в соответствующих PoB'ах.

PoB можно открыть как на сайте pobb.in (кликнув по ссылке выше), так и загрузить к себе в приложение на компьютере.

Класс, бандиты, пантеон, характеристики и капы

Класс восхождения - Снайпер

Прокачиваем таланты в следующем порядке:

  1. Gathering Winds | Порывы ветра
  2. Far Shot | Дальний выстрел
  3. Endless Munitions | Нескончаемые боеприпасы
  4. Ricochet | Рикошет
Прокачка класса восхождения Снайпер

Характеристики

Нам потребуется:

  • 114 силы для работы Volatility Support | Нестабильность 21 уровня
  • 122 интеллекта для Shroud of the Lightless | Саван бессветных

Силу мы наберем при помощи:

  • Lethal Pride | Смертельная гордость в определенной части дерева даст много силы
  • Таланта Primal Spirit | Первобытный дух
  • [Опционально] Гибридного свойства на луке 24+ силы
  • [Опционально] Таланта Prowess | Доблесть
  • [Опционально] Бонусу на одном из талантов от Lethal Pride | Смертельная гордость, он даёт +20 силы
  • [Опционально] Зачарование на амулете Fury Bolts | Иглы гнева на +20 силы, если прям очень нужно набрать силу

Интеллект наберем при помощи:

  • Ботинок с т1 роллом, это 51-58 интеллекта
  • Таланта Primal Spirit | Первобытный дух
  • [Опционально] Гибридного свойства на луке 24+ интеллекта
  • [Опционально] Таланта Thief's Craft | Смекалка
  • [Опционально] Свойств на малых талантах кластерных самоцветов

В зависимости от вашей сборки и в особенности лука, мы будем набирать нужное количество силы и интеллекта. Для набора в бюджетных сборках не стесняемся брать таланты на +30 силы/интеллекта в дереве.

В идеале все же взять лук с силой и интеллектом, а недостающие единицы взять на кластере (если нужно будет). Это позволит не тратить лишние таланты. Но лук нам нужен в первую очередь для урона, а не закрытия статов, так что если нужно - берем таланты.

Капы

Как и для любого другого билда через атаки, одной из главных проблем при сборке для нас станет набор нужного количества меткости.

Разберем как достичь капа меткости:

  • Таланты в дереве: Finesse | Изящество, Acuity | Сноровка
  • Талант с большого кластера Martial Prowess | Боевая доблесть
  • Активирована аура Precision | Точность (gem) 30-го уровня от амулета Hyrri's Truth | Правда Хайрри
  • Малый талант класса восхождения, рядом с Ricochet | Рикошет
  • Большое количество ловкости, 370+

Резервация маны

Для использования всех аур мы будем использовать:

  • Кластер талантов Charisma | Харизма
  • Амулет Hyrri's Truth | Правда Хайрри

Бандиты

По квесту Deal with the bandits | Квест бандитов убиваем всех бандитов, ради двух дополнительного очка талантов.

Как сменить выбор бандитов?

Если вы уже сделали определенный выбор бандита, но потом хотите изменить свое решение - то нужно продать любому продавцу определенный набор предметов, после чего забрать книгу у продавца и использовать её.

  • Убить всех бандитов | Kill all bandits - 20 x Orb of Regret | Сфера раскаяния и Onyx Amulet | Амулет с ониксом
  • Help Alira | Помогаем Алире - 20 x Orb of Regret | Сфера раскаяния и Lapis Amulet | Амулет с лазуритом
  • Help Kraityn | Помощь Крайтину - 20 x Orb of Regret | Сфера раскаяния и Jade Amulet | Амулет с нефритом
  • Help Oak | Помощь Дубу - 20 x Orb of Regret | Сфера раскаяния и Amber Amulet | Амулет с янтарем

Пантеон

Старший бог

Soul of the Brine King | Душа Морского царя - обязательно используем этого бога, полностью прокачанного. Это даст нам иммунитет к заморозке, снижение охлаждения на нас, и немного уменьшит количество проблем с оглушением.

Младший бог

  • Soul of Yugul | Душа Югула - используем при зачистке для дополнительного снижения эффекта проклятий на персонаже
  • Soul of Abberath | Душа Абберата - даст иммунитет к урону от подожженой земли. Незаменим при фарме карт под влиянием Пламенного Экзарха
  • Soul of Shakari | Душа Шакари - опциональный вариант, если вам нужна дополнительная защита от урона хаосом
Купить сферы в Path of Exile Купить сферы в Path of Exile

Предметы

В данном билде используются предметы с влияниями Экзарха и Пожирателя. Такие предметы довольно легко крафтить, как минимум собственные свойства.
Посмотрите наш видео гайд или прочтите текстовый гайд, чтобы понять как это делается и сэкономить валюту при сборке билда.

Оружие
Основное
Максимальное

Редкий лук на базе с хорошим базовым шансом критического удара и средним стихийным ДПС.

Обязательные свойства:

  • 950+ стихийного ДПСа
  • 1.6+ атак в секунду
  • 8%+ шанс критического удара

Дополнительные полезные свойства:

  • [Крайне желательно] +# к силе и интеллекту / #% повышение шанса критического удара+# to Strength and Intelligence / #% increased Critical Strike Chance - очень сильно поможет с набором характеристик
  • [Крайне желательно] +# к ловкости и интеллекту / #% повышение скорости атаки+# to Dexterity and Intelligence / #% increased Attack Speed - очень сильно поможет с набором характеристик
  • #% к глобальному множителю критического удара#% to Global Critical Strike Multiplier или #% к множителю критического удара, пока поблизости есть редкий или уникальный враг#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
  • Повышение скорости снарядов
  • Атаки луками выпускают дополнительных стрел: #Bow Attacks fire # additional Arrows (1-2)

Ссылка на покупку

Редкий лук на базе с хорошим базовым шансом критического удара, и 1-2 дополнительными стрелами. В идеале - Spine Bow | Лук из рога.

Обязательные свойства:

  • 1000+ стихийного ДПСа
  • 1.6+ атак в секунду
  • 8%+ шанс критического удара
  • Атаки луками выпускают дополнительных стрел: #Bow Attacks fire # additional Arrows (1-2)

Дополнительные полезные свойства:

  • +# к силе и интеллекту / #% повышение шанса критического удара+# to Strength and Intelligence / #% increased Critical Strike Chance
  • +# к ловкости и интеллекту / #% повышение скорости атаки+# to Dexterity and Intelligence / #% increased Attack Speed
  • #% к глобальному множителю критического удара#% to Global Critical Strike Multiplier или #% к множителю критического удара, пока поблизости есть редкий или уникальный враг#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
  • Повышение скорости снарядов

Так как нас не интересует значение физического урона на луке, рекомендуется нанести самому одно из следующих зачарований Жатвы:

  • #% повышение скорости атаки за 8% качества#% increased Attack Speed per 8% Quality
  • #% повышение шанса критического удара за 4% качества#% increased Critical Strike Chance per 4% Quality

Для правильной работы данного зачарования, нужно чтобы на луке было минимум 24% качества. Если на вашем луке низкое качество, рекомендуем повысить его при помощи станка ХиллокаHillock в разделе ПеревозкаTransportation.

Стрела куда важнее 100 стихийного дпс, так что в приоритете всегда количество стрел. Это касается бюджетных луков.

Идеальный лук, 2 стрелы
Хороший лук, 1 стрела

Колчан

Редкий колчан со свойством на +1 дополнительную стрелу, крайне желательно на одной из следующих баз:

  • Broadhead Arrow Quiver | Колчан охотничьих стрел
  • Feathered Arrow Quiver | Колчан оперённых стрел
  • Primal Arrow Quiver | Колчан первозданных стрел

Обязательные свойства:

  • Здоровье (65+)
  • Атаки луками выпускают дополнительную стрелуBow attacks fire an additional Arrow

И три дополнительных полезных свойства на урон:

  • Добавляет от # до # урона от холода к атакамAdds # to # Cold Damage to Attacks (25+)
  • Добавляет от # до # урона от молнии к атакамAdds # to # Lightning Damage to Attacks (25+)
  • Добавляет от # до # урона от огня к атакамAdds # to # Fire Damage to Attacks (25+)
  • #% увеличение урона умениями лука#% increased Damage with Bow Skills (40%+)
  • #% повышение шанса критического удара луками#% increased Critical Strike Chance with Bows
  • #% к множителю критического удара луками#% to Critical Strike Multiplier with Bows (30%+)
  • #% увеличение урона от стихий от умений атак#% increased Elemental Damage with Attack Skills (25%+)
  • #% повышение скорости снарядов#% increased Projectile Speed (45%+)
  • Скорость атаки (9%+)

Идеальные варианты, лучшие базы
Хорошие варианты

Нагрудный доспех
Основной
Максимальный

Shroud of the Lightless | Саван бессветных с 2 сокетами для самоцветов бездны. Покупаем любой и вручную делаем 4-линк.

Ссылка на покупку

Shroud of the Lightless | Саван бессветных но уже с 3 сокетами для самоцветов бездны.

Ссылка на покупку

Шлем

Galesight | Ледяной взор с лучшим роллом сопротивления к холоду (для упрощения сборки) и неплохим роллом на урон.

Особо полезных осквернений на него нет, так что берем обычный.

Ссылка на покупку

Перчатки
Основные
Максимальные

Любые Thunderfist | Кулаки грома.

На перчатках обязательно не должно быть никаких осквернений на наложение проклятий!

Ссылка на покупку

Thunderfist | Кулаки грома с одним из полезных осквернений (по порядку, чем выше - тем лучше):

  • Атаки имеют #% к шансу критического удараAttacks have #% to Critical Strike Chance (0.75%+) - даст больше всего
  • #% повышение скорости атаки#% increased Attack Speed (9%+)
  • # к максимуму зарядов ярости# to Maximum Frenzy Charges
  • # к уровню размещённых камней# to Level of Socketed Gems

И при этом на перчатках обязательно не должно быть никаких осквернений на наложение проклятий!

Единственный ролл здесь - уклонение, разница не велика, но по возможности можете брать повыше.

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Ботинки

Редкие ботинки на базе с уклонением, на них мы будем искать интеллект и недостающие нам сопротивления к огню и молнии.

Обязательные свойства:

  • Здоровье (69+) - можно накрафтить на станке
  • Сопротивление к молнии (42%+)
  • Сопротивление к огню (42%+)
  • Скорость передвижения (25%+)
  • Интеллект (51+)
  • Уклонение (250+)
  • #% повышение скорости действий#% increased Action Speed - собственное свойство Экзарха

Собственное свойство Пожирателя миров выбираем в зависимости от вашей сборки. Выключите ненужные свойства в фильтре.
Если у вас бюджетная версия без Purity of Elements | Спасение от стихий то берем:

  • #% шанс избежать стихийных состояний#% chance to Avoid Elemental Ailments

Если у вас версия с Headhunter | Охотник за головами и Purity of Elements | Спасение от стихий то берем один из :

  • #% повышение скорости перезарядки умений смещения#% increased Cooldown Recovery Rate of Travel Skills - ускорит перезарядку Flame Dash | Огненный рывок
  • #% шанс избежать отравления#% chance to Avoid being Poisoned - немного увеличит выживаемость против урона хаосом

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Пояс
Основной
Максимальный
ХХ

Darkness Enthroned | Воцарившаяся тьма с роллом 90%+.

В этот пояс вставляем самые сильные самоцветы которые у вас есть!

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Darkness Enthroned | Воцарившаяся тьма с роллом 97%+, а лучше 100%.

В этот пояс вставляем самые сильные самоцветы которые у вас есть!

Ссылка на покупку

Идеальным поясом на зачистку для этого билда будет Headhunter | Охотник за головами.
После убийства редких монстров Headhunter будет давать вам все бонусы которые были у этого монстра. Пояс невероятно силен и подходит для фарма хорошо заролленых карт, с большим количеством свойств и прочими бонусами.
Рекомендуем все же держать Darkness Enthroned | Воцарившаяся тьма с хорошими камнями где-нибудь в инвентаре или в хранилище, чтобы менять пояса в зависимости от того что вы фармите.

Бонусы которые дает Headhunter | Охотник за головами длятся 60 секунд, но благодаря высокой скорости зачистки и скорости передвижения - мы очень быстро убиваем паки и перемещаемся от одного пака к другому, так что этого времени нам будет более чем достаточно.

Если есть валюта - можно взять с 1-2 полезными осквернениями из списка:

  • #% повышение скорости атаки во время действия эффекта любого флакона#% increased Attack Speed during any Flask Effect
  • #% повышение шанса критического удара во время действия эффекта любого флакона#% increased Critical Strike Chance during any Flask Effect
  • #% повышение скорости передвижения во время действия эффекта любого флакона#% increased Movement Speed during any Flask Effect
  • #% увеличение количества найденных предметов#% increased Quantity of Items found
  • #% повышение редкости найденных предметов#% increased Rarity of Items found
  • #% к сопротивлению всем стихиям#% to all Elemental Resistances
  • #% к множителю критического удара во время действия эффекта любого флакона#% to Critical Strike Multiplier during any Flask Effect

Не оскверненный, с хорошими роллами
Оскверненный

Кольца

The Taming | Укрощение с лучшими роллами сопротивлений. Они сильно упростят сбор сопротивлений в билде, и при этом даст большое количество урона.

Ссылка на покупку

Собственное свойство обязательно роллим до 10% самостоятельно, при помощи Blessed Orb | Благодатная сфера.
Затачиваем при помощи Turbulent Catalyst | Бурный катализатор, по 20 штук на каждое кольцо.

Амулет

Hyrri's Truth | Правда Хайрри - уникальный амулет, предоставляющий уйму полезных бонусов за свою малую стоимость. Предоставляемая им аура Precision | Точность (gem) 30-го уровня решит все проблемы с набором капа меткости и заметно облегчит набор шанса критического удара.

Кроме того, амулет дает автоматический эффект добивания для наших умений и дает очень много мультипликатора критического урона.

При покупке обращаем внимание на ролл +#% к глобальному множителю критического удара+#% to Global Critical Strike Multiplier, берем 49%+, а также берем как можно больше ловкости.

Ссылка на покупку

Затачиваем при помощи Unstable Catalyst | Нестабильный катализатор.

Зачарования на амулет

  • Throatseeker | Горлодер - основное зачарование, которое даёт нам много урона.
    Масла: Amber Oil | Янтарное масло, Violet Oil | Фиолетовое масло, Opalescent Oil | Перламутровое масло.
  • Fury Bolts | Иглы гнева - опциональное зачарование, которое даёт чуть меньше урона, но даёт 20 силы, что упрощает её набор в билде.
    Масла: 2x Verdant Oil | Изумрудное масло, Teal Oil | Бирюзовое масло
Самоцветы

Самоцветы бездны

Из-за механики билда, мы будем использовать 8-9 самоцветов бездны. На них мы будем искать только урон, это единственное что нас интересует. Используйте готовые ссылки ниже, фильтруйте в первую очередь не по цене - а по весу, это позволит купить наиболее эффективные самоцветы дешевле.
Берем 7-8 обычных таких камней и один на иммунитет к оскверненной крови (описание чуть ниже).

Самые сильные свойства на урон:

  • Добавляет от # до # урона от молнии к атакам луками# to # Added Lightning Damage with Bow Attacks
  • Добавляет от # до # урона от холода к атакам луками# to # Added Cold Damage with Bow Attacks
  • Добавляет от # до # урона от огня к атакам луками# to # Added Fire Damage with Bow Attacks
  • Добавляет от # до # урона от молнии к атакамAdds # to # Lightning Damage to Attacks
  • Добавляет от # до # урона от огня к атакамAdds # to # Fire Damage to Attacks
  • Добавляет от # до # урона от холода к атакамAdds # to # Cold Damage to Attacks
  • #% к глобальному множителю критического удара#% to Global Critical Strike Multiplier
  • #% повышение скорости атаки, если вы недавно наносили критический удар#% increased Attack Speed if you've dealt a Critical Strike Recently

Сортируйте варианты самоцветов по сумме характеристик, подгоняя их под ваш бюджет.

Хорошие самоцветы
Бюджетные самоцветы

Иммунитет к Оскверненной крови

Один из самоцветов обязательно должен давать нам иммунитет к Оскверненной крови. Иначе из-за большого количества ударов - в некоторых ситуациях мы будем мгновенно вытекать от оскверненной крови.

Дорогой
Бюджетный

Смертельная Гордость

Lethal Pride | Смертельная гордость - вневременной самоцвет добавляющий дополнительные эффекты ко всем выбранным талантам в радиусе действия. К малым талантам он добавляет силу, к значимым - различные свойства (из списка ниже). Данный самоцвет позволит легко набрать нужное количество силы для персонажа, и даст довольно много урона.

У данного самоцвета есть всего два изменяемых свойства - количество воинов и имя полководца.

  • Повелевает # воинами Каома/Ракиаты/АкоиCommanded leadership over # warriors under Kaom/Rakiata/Akoya

Имя полководца изменяет ключевое пассивное умение в радиусе, и нас совершенно не интересует. Гораздо более интересным является количество воинов, ведь именно от этого числового значения зависит, какие именно дополнительные эффекты будут на выбранных нами талантах в радиусе действия самоцвета.

Это соответствие можно узнать с помощью программы PoB, и в ссылки на покупку самоцветов включены именно правильные числовые значения, с нужными свойствами.

Обязательными для нас свойствами будут:

  • 10% шанс устрашить врагов на 4 секунды при нанесении удара10% chance to Intimidate Enemies for 4 seconds on Hit with Attacks - одного достаточно
  • 5% Шанс нанести двойной урон5% chance to deal Double Damage - самое сильное свойство на урон. Нужно хотя бы одно

Также самоцвет может роллить другие полезные свойства:

  • +20 к Силе+20 to Strength
  • 4% увеличение максимума здоровья4% increased Maximum Life
  • 5% получаемого физического урона становится уроном от огня5% of Physical Damage from Hits taken as Fire Damage
  • 20% к сопротивлению огню20% to Fire Resistance
  • 5% шанс получить заряд выносливости при убийстве5% chance to gain Endurance Charge on Kill - повысит выживаемость
Кластерные самоцветы

Мы будем использовать один большой и 2 средних кластерных самоцвета.

кластерная ветка вихрь стрел

На кластерных самоцветах помимо обязательных талантов стоит обращать внимание на сопротивления, силу, интеллект. Это упростит сбор билда и позволит закрыть все необходимые нам капы.

Большой кластерный самоцвет

База самоцвета:

  • Добавляет пассивных умений: 8Adds 8 Passive Skills
  • 12% увеличение урона луками12% increased Damage with Bows

Обязательные таланты:

  • Martial Prowess | Боевая доблесть - даёт много урона и помогает добрать кап меткости
  • Feed the Fury | Подпитка гнева - даёт очень много урона и скорости атаки
  • Fuel the Fight | Топливо для битвы

Ссылка на покупку

Средние кластерные самоцветы

  • Добавляет пассивных умений: 4-5Adds 4-5 Passive Skills
  • 10% увеличение урона снарядов10% increased Projectile Damage

Обязательные таланты:

  • Repeater | Повторитель
  • Streamlined | Рационализм

Также берем 1-2 полезных свойства:

  • Добавленные малые пассивные умения также даруют: #% к сопротивлению хаосуAdded Small Passive Skills also grant: #% to Chaos Resistance
  • Добавленные малые пассивные умения также даруют: #% к сопротивлению стихиямAdded Small Passive Skills also grant: #% to all Elemental Resistances
  • Добавленные малые пассивные умения также даруют: #% к сопротивлению молнииAdded Small Passive Skills also grant: #% to Lightning Resistance
  • Добавленные малые пассивные умения также даруют: #% к сопротивлению огнюAdded Small Passive Skills also grant: #% to Fire Resistance
  • Добавленные малые пассивные умения также даруют: #% к сопротивлению холодуAdded Small Passive Skills also grant: #% to Cold Resistance
  • Добавленные малые пассивные умения также даруют: # ко всем характеристикамAdded Small Passive Skills also grant: # to All Attributes
  • Добавленные малые пассивные умения также даруют: # к интеллектуAdded Small Passive Skills also grant: # to Intelligence
  • Добавленные малые пассивные умения также даруют: # к силеAdded Small Passive Skills also grant: # to Strength

Выбирайте в фильтре что вам нужнее всего для сборки билда.

Ссылка на покупку

Флаконы
Важно

Не забывайте использовать Glassblowers Bauble | Стекольная Масса на флаконы, для повышения их качества до 20%.

На все флаконы (кроме флакона здоровья) накладываем зачарование:

  • Используется при накоплении максимума зарядовUsed when Charges reach full - флаконы будут автоматически применяться при заполнении

Сделать это можно на станке в убежище, при помощи Instilling Orb | Вливающая сфера и Glassblowers Bauble | Стекольная Масса.

Флакон #1

Divine Life Flask (Божественный флакон жизни) со следующими свойствами:

  • Префикс на мгновенное восстановление, если у персонажа менее 50% здоровья на момент использования
  • Суффикс на иммунитет к кровотечению и осквернённой крови

Ссылка на покупку

Флаконы #2-4

Префиксами на них должно быть свойство:

  • #% шанс получить заряд флакона, когда вы наносите критический удар#% chance to gain a Flask Charge when you deal a Critical Strike (25-35%+)

На них также нужно распределить следующие суффиксы, какой будет на каком из флаконов роли не играет:

  • #% повышение скорости атаки во время действия эффекта#% increased Attack Speed during Effect (13-17%) - больше урона
  • #% повышение скорости передвижения во время действия эффекта#% increased Movement Speed during Effect - больше скорости передвижения
  • #% увеличение уклонения во время действия эффекта#% increased Evasion Rating during Effect (53-60%+)
  • #% ослабление эффекта проклятий на вас во время действия эффекта#% reduced Effect of Curses on you during Effect (55-65%)

Как мы видим флакона 3, а свойства 4, нужно выбрать между свойством на скорость атаки (больше урона по боссам) и скоростью передвижения (быстрее зачистка карт).

Распределяем эти суффиксы по следующим флаконам:

Quicksilver Flask | Ртутный флакон (item) - даст 40% увеличение скорости передвижения.
Ссылка на покупку

Jade Flask | Нефритовый флакон (item) - даёт 1500 плоского уклонения.
Ссылка на покупку

Diamond Flask | Алмазный флакон (item) - даст 100% увеличения шанса крита.
Ссылка на покупку

Флакон #5

Dying Sun | Умирающее солнце - уникальный флакон, который даст персонажу 2 дополнительных снаряда во время своего действия.

Как мы уже знаем из механик работы Tornado Shot | Вихрь стрел - увеличение количества дополнительных снарядов позитивно скажется как и на уроне персонажа в одиночную цель, так и на зачистку.

При покупке обращаем внимание на ролл На #% меньше длительности#% less Duration - чем он выше, тем меньше будет длительность флакона. Поэтому берем не более 45%.

Если вы больше ориентируетесь на убийстве боссов - можете зачаровать данный флакон на свойство:

  • #% усиление эффекта#% increased effect

С ним флакон будет давать не +2 стрелы, а +3 стрелы, что сильно повысит урон, но флакон не сможет восполнять заряды во время действия и его придется использовать вручную.
Крафтится с помощью Enkindling Orb | Растопляющая сфера.

Ссылка на покупку

Купить сферы в Path of Exile Купить сферы в Path of Exile

Камни умений

Перчатки - Вихрь стрел

  • Tornado Shot | Вихрь стрел - 21 уровень, 20% качества
  • Increased Critical Damage Support | Усиление критических ударов - 21 уровень, 20% качества
  • Trinity Support | Триединство - 20 уровень, 22% качества
  • Volatility Support | Нестабильность - 21 уровень, 20% качества

Лук - вспомогательные камни

  • CWDT | Сотворение чар при получении урона - 1 уровень, качество не важно
  • Lifetap Support | Жизнеотвод - 1 уровень, качество не важно
  • Sniper's Mark | Метка снайпера - 20 уровень, 20 качества
  • Immortal Call | Призыв к бессмертию - 3 уровень, качество не важно
  • Mark On Hit Support | Метка при попадании - 21 уровень, 20 качества
  • Blood Rage | Кровавый угар - 20 уровень, 20 качества, может быть без связей

Лук может быть и 5-линк, в таком случае Blood Rage | Кровавый угар ставим отдельно.

Нагрудник - ауры и передвижение

Без ХХ
С ХХ
  • Vaal Haste (Спешка ваал) - 20-21 уровень, качество не важно
  • Grace | Грация - 21 уровень, качество не важно
  • Flame Dash | Огненный рывок - ~13 уровень, 20 качества
  • Increased Duration (Gem) Продление - 20 уровень, 20 качества, только если в броне 4 сокета

Increased Duration (Gem) Продление используем только в бюджетной сборке, когда в броне есть 4 сокета.

Используя Headhunter | Охотник за головами мы предполагаем что вы будете фармить сильно обмазанные карты, а для этого очень важно иметь иммунитет к стихийным состояниям, для этого мы будем использовать Purity of Elements | Спасение от стихий вместо Vaal Haste (Спешка ваал).

  • Purity of Elements | Спасение от стихий - 20 уровень, 20 качества
  • Vaal Grace (Грация ваал) - 21 уровень, качество не важно
  • Flame Dash | Огненный рывок - ~13 уровень, 20 качества
  • Increased Duration (Gem) Продление - 20 уровень, 20 качества, только если в броне 4 сокета

Increased Duration (Gem) Продление используем только в бюджетной сборке, когда в броне есть 4 сокета.

Шлем - стрелы маны

  • Manaforged Arrows Support | Стрелы маны - 20 уровень, качество не важно
  • Frenzy of Onslaught | Бешенство боевого ража - 20 уровень, 20 качества
  • Power Charge On Critical Support | Энергетический заряд при критическом ударе - 20 уровень, 20 качества
  • Lifetap Support | Жизнеотвод - 1 уровень, качество не важно

Ботинки - баллисты

  • Artillery Ballista | Артиллерийская баллиста - 20 уровень, 20 качества
  • Increased Critical Damage Support | Усиление критических ударов - 20 уровень, 20 качества
  • Focused Ballista Support | Прицельная баллиста - 20 уровень, 20 качества
  • Elemental Damage with Attacks Support | Урон от стихий атаками - 20 уровень, 20 качества

Амулет - Точность

  • Precision | Точность (gem) - 30 уровень

Обязательно активируем ауру Precision | Точность (gem) , данную уникальным амулетом Hyrri's Truth | Правда Хайрри.

Купить прокачку персонажа в Path of Exile Купить прокачку персонажа в Path of Exile

Прокачка и прогрессия

Прокачка

Прокачиваем персонажа при помощи способности Lightning Arrow | Стрела молнии, по примеру из нашего отдельного гайда на эту способность - Снайпер Стрела молнии, прокачка.

Прогрессия

Как мы уже писали ранее - прогрессировать Tornado Shot | Вихрь стрел куда сложнее и дороже нежели Lightning Arrow | Стрела молнии. По этой причине наиболее правильным решением будет сперва играть в билде через Lightning Arrow | Стрела молнии, а после того как накопите нужное количество валюты - перейти на Tornado Shot | Вихрь стрел.

Мы тестировали переход из переходной версии Lightning Arrow | Стрела молнии, которая очень дешевая, в эту версию Tornado Shot | Вихрь стрел с бюджетом 35-40 Divine Orb | Божественная сфера - все прошло отлично.

Купить сбор билда в Path of Exile Купить сбор билда в Path of Exile

Купить билд

Если вы не хотите самостоятельно собирать билд - вы можете воспользоваться нашей услугой по сборке этого (или любого другого билда) под ключ!
Также мы предоставляем услуги прокачки персонажа до любого уровня!

В рамках этой услуги мы приобретем:

  • Все необходимые предметы (либо скрафтим их, если будет необходимо)
  • Все необходимые камни умений и установим их в нужные места
  • Все необходимые самоцветы (в том числе кластерные)

Наши опытные игроки довольно быстро соберут любую версию данного билда на любой из ПК лиг, с учетом ваших пожеланий.

Выполнение услуги возможно даже без передачи аккаунта, а значит ваш аккаунт гарантированно будет в целости и сохранности.

Купить билд можно по этой ссылке. Если возникнут какие-либо вопросы по сборке - напишите нам используя онлайн чат на сайте или любые другие наши контакты.

Оформить персональную консультацию по Path of Exile Оформить персональную консультацию по Path of Exile

Вопрос - ответ

Какие свойства карт не проходит билд?

Непроходимые свойства:

  • Монстры отражают #% физического уронаMonsters reflect #% of Physical Damage
  • Монстры отражают #% урона от стихийMonsters reflect #% of Elemental Damage
  • Нельзя похищать у монстровCannot Leech from Monsters - мы все ещё будем получать небольшое количество маны и здоровья при ударе благодаря маленькому таланту на пути к Clever Thief | Ловкий вор, но такие карты будет гораздо сложнее и неприятнее проходить

Опасные свойства:

  • Проклятья Vulnerability и Elemental Weakness ( Уязвимость к стихиям) сделают нас довольно уязвимыми
  • Комбинации свойств на увеличение сопротивлений/увеличение здоровья/дополнительный энергощит - могут сделать боссов довольно танковыми, что не позволит их так быстро убивать, так что придется больше бегать/кайтить
  • Комбинации свойств на увеличение скорости атаки/передвижения и дополнительный урон - могут сильно усложнить бой с некоторыми боссами, ведь их будет куда сложнее кайтить и уклоняться от их ударов

В гайде много деревьев и PoB'ов, они все отличаются, какой выбрать?

Все PoB'ы и деревья подписаны. Какие-то из них предназначены для прокачки, какие-то предназначены для начальных или других версий билда. Если вам нужен финальный PoB и деревья билда - смотрите основной раздел с PoB'ом (перейти к нему можно с помощью навигации в правой части экрана).

Они будут отличаться, это нужно чтобы на разных этапах прокачки/сбора персонажа закрыть те или иные потребности персонажа. Грубо говоря вы не можете прокачиваться по финальному дереву, которое спланировано под максимальную версию билда с использованием уникальных самоцветов и/или кластеров. Ведь у вас их скорее всего нет, а даже если и есть - вы не сможете прокачать все нужные таланты из-за низкого уровня персонажа.

Если вы собираете своего персонажа "с нуля" по мере прокачки персонажа и сбора валюты, то читайте разделы в такой последовательности:

  1. Раздел с прокачкой
  2. Раздел с прогрессией (начальная версия билда) - если имеется
  3. Только затем переходите к основным разделам с предметами/камнями умений/деревьями

Я загрузил своего персонажа в PoB, но пишет что у меня гораздо меньше урона чем должно быть, как так?

Для того чтобы ваш урон правильно отображался в PoB'е - вам необходимо настроить конфиг билда (включить флаконы, показать PoB'у какие механики вы используете в билде и т.п.). Делается это во вкладке Configuration, которая находится в левом верхнем углу.
Какие галочки ставить и что вписывать - зависит от вашего билда. Выставляйте конфиг по примеру из нашего PoB'а в этом гайде, в таком случае можно быть уверенным что все правильно настроено.

В некоторых случаях требуется провести дополнительные действия, помимо настройки конфига. Старайтесь всегда следовать примерам из PoB'ов в гайдах.

Как изменится мой урон если я буду использовать [тут вставить ваше название предмета или камня] вместо того что вы рекомендуете в гайде?

Чтобы узнать это - вам нужно загрузить вашего персонажа в Path of Building, внести туда определенные изменения которые вы хотите сделать и сравнить разницу.

Если вы испытываете затруднения с Path of Building - можете ознакомится с нашими гайдами посвященные ему на сайте либо воспользоваться услугой консультации с авторами наших гайдов . Это также может пригодится тем игрокам которые хотят собрать мин-макс версию билда.

Если вы считаете что то что у вас получилось в результате изменений достойно внимания - обязательно сообщите об этом в комментариях и не забудьте добавить итоговый PoB либо ссылку на вашего персонажа.

Ссылка на Path of Building не работает, выдает ошибку

Абсолютно все наши ссылки на PoB'ы рабочие, т.е. должны загружаться и открываться, даже если PoB билда не обновлен до последней версии лиги. Если у вас не открывается какой-либо PoB - значит что-то с вашим приложением Path of Building и его нужно либо обновить, либо переустановить.

Установите Path of Building Community Fork и попробуйте ещё раз.

Если у вас уже установлен PoB и вы его обновили - переустановите его именно на ту версию что находится по ссылке выше.

Если же у вас пишет что ссылка на PoB недействительна - попробуйте отключить антивирус, VPN, прокси. Возможно какое-то ваше приложение либо же провайдер блокирует сервер на котором находится сайт с PoB'ами. В таком случае вам нужно либо найти это приложение, либо обратится к провайдеру.

Ссылка на покупку предмета не работает

Все ссылки на предметы изначально рабочие, но иногда разработчики (или лично Крис Вилсон) ломают наши ссылки.

Если оказалось что ссылка нерабочая - сообщите об этом в комментариях, с упоминанием к какому именно предмету не работает ссылка.

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Если вам понравился этот гайд и вы хотите поддержать наш проект, а следовательно ускорить выход новых гайдов и билдов - перейдите по ссылке ниже. Поддержать проект

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Меню
DJDT

Версии

Package Название Версия
Django 5.0.7
Python 3.12.12
adminsortable2 Adminsortable2 2.2.4
channels Channels 4.2.0
ckeditor Ckeditor 6.7.2
colorfield Colorfield 0.11.0
compressor Compressor 4.5.1
daphne Daphne 4.1.2
debug_toolbar Панель отладки 4.4.6
django_celery_results Celery Results 2.5.1
django_select2 Select2 5.0.7
jet Jet 1.3.10
mptt mptt 0.16.0
rest_framework Django REST framework 3.15.2

Время

Потребление ресурсов

Ресурс Значение
User CPU time 745.033 мс
System CPU time 128.478 мс
Total CPU time 873.511 мс
Затраченное время 853.189 мс
Переключений контекста 10055 намеренных, 867 вынужденных

Браузерное время

Событие Временная диаграмма С начала навигации в мс (+продолжительность)

Settings from wiki.settings_local

Параметр Значение
ABSOLUTE_URL_OVERRIDES {}
ADMINS []
ADMIN_EXTENDED {'APP_ICON': {'auth': 'fas fa-users', 'user': 'fas fa-user'}, 'MENU_APP_ORDER': ['user', 'auth'], 'MENU_MODEL_ORDER': ['User', 'Group'], 'MODEL_ADMIN_TABBED_INLINE': True, 'RAW_ID_FIELDS_AS_DEFAULT': False}
ALLOWED_HOSTS ['*']
APPEND_SLASH True
ASGI_APPLICATION 'wiki.asgi.application'
AUTHENTICATION_BACKENDS ['django.contrib.auth.backends.ModelBackend']
AUTH_PASSWORD_VALIDATORS '********************'
AUTH_USER_MODEL 'auth.User'
BASE_DIR '/usr/src/app'
CACHES {'default': {'BACKEND': 'django.core.cache.backends.locmem.LocMemCache'}}
CACHE_MIDDLEWARE_ALIAS 'default'
CACHE_MIDDLEWARE_KEY_PREFIX '********************'
CACHE_MIDDLEWARE_SECONDS 600
CANONICAL_URL_BASE 'https://lootkeeper.local'
CDN2_URL 'cdn2.lootkeeper.local'
CDN_URL 'cdn.lootkeeper.local'
CELERY_RESULT_EXTENDED True
CHANNELS_REDIS_HOST 'redis'
CHANNELS_REDIS_PORT 6379
CHANNEL_LAYERS {'default': {'BACKEND': 'channels_redis.core.RedisChannelLayer', 'CONFIG': {'hosts': ['redis://redis:6379/local'], 'prefix': 'wiki_local'}}}
CKEDITOR_CONFIGS {'default': {'allowedContent': True, 'extraAllowedContent': 'p(*)[*]{*};div(*)[*]{*};li(*)[*]{*};ul(*)[*]{*};span(*)[*]{*}', 'extraPlugins': 'ajax,textmatch,textwatcher,autocomplete,wiki_navigation,wiki_autocomplete,wiki_trade,wiki_style_warning,wiki_youtube_emb,wiki_prettify_markup', 'filebrowserBrowseUrl': '/tinymce/filebrowser/', 'height': '600', 'toolbar': 'wiki', 'toolbar_wiki': [{'items': ['Source', '-', 'Save', 'NewPage', 'Preview', 'Print', '-', 'Templates'], 'name': 'document'}, {'items': ['Cut', 'Copy', 'Paste', 'PasteText', 'PasteFromWord', '-', 'Undo', 'Redo'], 'name': 'clipboard'}, {'items': ['Find', 'Replace', '-', 'SelectAll', '-', 'Scayt'], 'name': 'editing'}, {'items': ['Form', 'Checkbox', 'Radio', 'TextField', 'Textarea', 'Select', 'Button', 'ImageButton', 'HiddenField'], 'name': 'forms'}, '/', {'items': ['Bold', 'Italic', 'Underline', 'Strike', 'Subscript', 'Superscript', '-', 'CopyFormatting', 'RemoveFormat'], 'name': 'basicstyles'}, {'items': ['NumberedList', 'BulletedList', '-', 'Outdent', 'Indent', '-', 'Blockquote', 'CreateDiv', '-', 'JustifyLeft', 'JustifyCenter', 'JustifyRight', 'JustifyBlock', '-', 'BidiLtr', 'BidiRtl'], 'name': 'paragraph'}, {'items': ['Link', 'Unlink', 'Anchor', 'wiki_trade', 'wiki_youtube_emb'], 'name': 'links'}, {'items': ['Image', 'Table', 'HorizontalRule', 'Smiley', 'SpecialChar', 'PageBreak', 'Iframe'], 'name': 'insert'}, '/', {'items': ['Styles', 'Format', 'Font', 'FontSize'], 'name': 'styles'}, {'items': ['TextColor', 'BGColor'], 'name': 'colors'}, {'items': ['Maximize', 'ShowBlocks', 'wiki_navigation', 'wiki_style_warning', 'wiki_prettify_markup'], 'name': 'tools'}]}}
CKEDITOR_UPLOAD_PATH 'ckeditor/'
COMPRESSORS {'css': 'compressor.css.CssCompressor', 'js': 'compressor.js.JsCompressor'}
COMPRESS_CACHEABLE_PRECOMPILERS ()
COMPRESS_CACHE_BACKEND 'default'
COMPRESS_CACHE_KEY_FUNCTION '********************'
COMPRESS_CLEAN_CSS_ARGUMENTS ''
COMPRESS_CLEAN_CSS_BINARY 'cleancss'
COMPRESS_CLOSURE_COMPILER_ARGUMENTS ''
COMPRESS_CLOSURE_COMPILER_BINARY 'java -jar compiler.jar'
COMPRESS_CSS_HASHING_METHOD 'mtime'
COMPRESS_DATA_URI_MAX_SIZE 1024
COMPRESS_DEBUG_TOGGLE None
COMPRESS_ENABLED True
COMPRESS_FILTERS {'css': ['compressor.filters.css_default.CssAbsoluteFilter', 'compressor.filters.cssmin.rCSSMinFilter'], 'js': ['compressor.filters.jsmin.rJSMinFilter']}
COMPRESS_JINJA2_GET_ENVIRONMENT <function CompressorConf.JINJA2_GET_ENVIRONMENT at 0x7f6a346ba0c0>
COMPRESS_MINT_DELAY 30
COMPRESS_MTIME_DELAY 10
COMPRESS_OFFLINE False
COMPRESS_OFFLINE_CONTEXT {'STATIC_URL': '/static/'}
COMPRESS_OFFLINE_MANIFEST 'manifest.json'
COMPRESS_OFFLINE_MANIFEST_STORAGE 'compressor.storage.OfflineManifestFileStorage'
COMPRESS_OFFLINE_MANIFEST_STORAGE_ALIAS 'compressor-offine'
COMPRESS_OFFLINE_TIMEOUT 31536000
COMPRESS_OUTPUT_DIR 'CACHE'
COMPRESS_PARSER 'compressor.parser.AutoSelectParser'
COMPRESS_PRECOMPILERS ()
COMPRESS_REBUILD_TIMEOUT 2592000
COMPRESS_ROOT '/usr/src/app/static'
COMPRESS_STORAGE 'compressor.storage.CompressorFileStorage'
COMPRESS_STORAGE_ALIAS 'compressor'
COMPRESS_TEMPLATE_FILTER_CONTEXT {'STATIC_URL': '/static/'}
COMPRESS_URL '/static/'
COMPRESS_URL_PLACEHOLDER '/__compressor_url_placeholder__/'
COMPRESS_VERBOSE False
COMPRESS_YUGLIFY_BINARY 'yuglify'
COMPRESS_YUGLIFY_CSS_ARGUMENTS '--terminal'
COMPRESS_YUGLIFY_JS_ARGUMENTS '--terminal'
COMPRESS_YUI_BINARY 'java -jar yuicompressor.jar'
COMPRESS_YUI_CSS_ARGUMENTS ''
COMPRESS_YUI_JS_ARGUMENTS ''
CSRF_COOKIE_AGE 31449600
CSRF_COOKIE_DOMAIN None
CSRF_COOKIE_HTTPONLY False
CSRF_COOKIE_NAME 'csrftoken'
CSRF_COOKIE_PATH '/'
CSRF_COOKIE_SAMESITE 'Lax'
CSRF_COOKIE_SECURE False
CSRF_FAILURE_VIEW 'django.views.csrf.csrf_failure'
CSRF_HEADER_NAME 'HTTP_X_CSRFTOKEN'
CSRF_TRUSTED_ORIGINS ['http://lootkeeper.loc:8000', 'https://lootkeeper.local']
CSRF_USE_SESSIONS False
DATABASES {'default': {'ATOMIC_REQUESTS': False, 'AUTOCOMMIT': True, 'CONN_HEALTH_CHECKS': False, 'CONN_MAX_AGE': 0, 'ENGINE': 'django.db.backends.postgresql_psycopg2', 'HOST': 'db', 'NAME': 'wiki_prod', 'OPTIONS': {}, 'PASSWORD': '********************', 'PORT': '', 'TEST': {'CHARSET': None, 'COLLATION': None, 'MIGRATE': True, 'MIRROR': None, 'NAME': None}, 'TIME_ZONE': None, 'USER': 'wiki_prod'}}
DATABASE_ROUTERS []
DATA_UPLOAD_MAX_MEMORY_SIZE 2621440
DATA_UPLOAD_MAX_NUMBER_FIELDS 1000
DATA_UPLOAD_MAX_NUMBER_FILES 100
DATETIME_FORMAT 'N j, Y, P'
DATETIME_INPUT_FORMATS ['%Y-%m-%d %H:%M:%S', '%Y-%m-%d %H:%M:%S.%f', '%Y-%m-%d %H:%M', '%m/%d/%Y %H:%M:%S', '%m/%d/%Y %H:%M:%S.%f', '%m/%d/%Y %H:%M', '%m/%d/%y %H:%M:%S', '%m/%d/%y %H:%M:%S.%f', '%m/%d/%y %H:%M']
DATE_FORMAT 'N j, Y'
DATE_INPUT_FORMATS ['%Y-%m-%d', '%m/%d/%Y', '%m/%d/%y', '%b %d %Y', '%b %d, %Y', '%d %b %Y', '%d %b, %Y', '%B %d %Y', '%B %d, %Y', '%d %B %Y', '%d %B, %Y']
DEBUG True
DEBUG_PROPAGATE_EXCEPTIONS False
DEBUG_TOOLBAR_CONFIG {'SHOW_TOOLBAR_CALLBACK': 'wiki.settings_local.custom_show_toolbar'}
DECIMAL_SEPARATOR '.'
DEFAULT_AUTO_FIELD 'django.db.models.AutoField'
DEFAULT_CHARSET 'utf-8'
DEFAULT_EXCEPTION_REPORTER 'django.views.debug.ExceptionReporter'
DEFAULT_EXCEPTION_REPORTER_FILTER 'django.views.debug.SafeExceptionReporterFilter'
DEFAULT_FILE_STORAGE 'django.core.files.storage.FileSystemStorage'
DEFAULT_FROM_EMAIL 'webmaster@localhost'
DEFAULT_INDEX_TABLESPACE ''
DEFAULT_TABLESPACE ''
DISALLOWED_USER_AGENTS []
EMAIL_BACKEND 'django.core.mail.backends.smtp.EmailBackend'
EMAIL_HOST 'localhost'
EMAIL_HOST_PASSWORD '********************'
EMAIL_HOST_USER ''
EMAIL_PORT 25
EMAIL_SSL_CERTFILE None
EMAIL_SSL_KEYFILE '********************'
EMAIL_SUBJECT_PREFIX '[Django] '
EMAIL_TIMEOUT None
EMAIL_USE_LOCALTIME False
EMAIL_USE_SSL False
EMAIL_USE_TLS False
FILE_UPLOAD_DIRECTORY_PERMISSIONS None
FILE_UPLOAD_HANDLERS ['django.core.files.uploadhandler.MemoryFileUploadHandler', 'django.core.files.uploadhandler.TemporaryFileUploadHandler']
FILE_UPLOAD_MAX_MEMORY_SIZE 2621440
FILE_UPLOAD_PERMISSIONS 420
FILE_UPLOAD_TEMP_DIR None
FIRST_DAY_OF_WEEK 0
FIXTURE_DIRS []
FORCE_SCRIPT_NAME None
FORMAT_MODULE_PATH None
FORMS_URLFIELD_ASSUME_HTTPS False
FORM_RENDERER 'django.forms.renderers.DjangoTemplates'
IGNORABLE_404_URLS []
INSTALLED_APPS ['jet.dashboard', 'jet', 'payments', 'daphne', 'channels', 'django.contrib.admin', 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.messages', 'django.contrib.staticfiles', 'mptt', 'colorfield', 'django_mptt_admin', 'django_select2', 'compressor', 'ckeditor', 'ckeditor_uploader', 'tinymce', 'tabbed_admin', 'rest_framework', 'wiki', 'django_celery_results', 'shortener', 'django_recaptcha', 'adminsortable2', 'debug_toolbar']
INTERNAL_IPS []
ITEMS_ENABLE_UPDATE True
JET_SIDE_MENU_COMPACT True
LANGUAGES (('ru', 'Russian'), ('en', 'English'))
LANGUAGES_BIDI ['he', 'ar', 'ar-dz', 'ckb', 'fa', 'ug', 'ur']
LANGUAGE_CODE 'ru'
LANGUAGE_COOKIE_AGE None
LANGUAGE_COOKIE_DOMAIN None
LANGUAGE_COOKIE_HTTPONLY False
LANGUAGE_COOKIE_NAME 'django_language'
LANGUAGE_COOKIE_PATH '/'
LANGUAGE_COOKIE_SAMESITE None
LANGUAGE_COOKIE_SECURE False
LOCALE_PATHS ('/usr/src/app/locale',)
LOGGING {'handlers': {'console': {'class': 'logging.StreamHandler', 'stream': <_io.TextIOWrapper name='<stdout>' mode='w' encoding='utf-8'>}}, 'root': {'handlers': ['console'], 'level': 'DEBUG'}, 'version': 1}
LOGGING_CONFIG 'logging.config.dictConfig'
LOGIN_REDIRECT_URL '/accounts/profile/'
LOGIN_URL '/accounts/login/'
LOGOUT_REDIRECT_URL None
LOOTKEEPER_AUTH_TOKEN '********************'
MANAGERS []
MEDIA_ROOT '/usr/src/app/media'
MEDIA_URL '/media/'
MESSAGE_STORAGE 'django.contrib.messages.storage.fallback.FallbackStorage'
MIDDLEWARE ['debug_toolbar.middleware.DebugToolbarMiddleware', 'django.middleware.security.SecurityMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'django.middleware.clickjacking.XFrameOptionsMiddleware', 'django.middleware.locale.LocaleMiddleware']
MIGRATION_MODULES {}
MONTH_DAY_FORMAT 'F j'
NUMBER_GROUPING 0
PASSWORD_HASHERS '********************'
PASSWORD_RESET_TIMEOUT '********************'
PREPEND_WWW False
RABBIT 'amqp://admin:admin@rabbitmq:5672//'
RECAPTCHA_PRIVATE_KEY '********************'
RECAPTCHA_PUBLIC_KEY '********************'
RECAPTCHA_REQUIRED_SCORE 0.25
REST_FRAMEWORK {'DEFAULT_AUTHENTICATION_CLASSES': [], 'DEFAULT_PAGINATION_CLASS': 'rest_framework.pagination.PageNumberPagination', 'DEFAULT_PERMISSION_CLASSES': [], 'PAGE_SIZE': 10}
ROOT_URLCONF 'wiki.urls'
SECRET_KEY '********************'
SECRET_KEY_FALLBACKS '********************'
SECURE_CONTENT_TYPE_NOSNIFF True
SECURE_CROSS_ORIGIN_OPENER_POLICY 'same-origin'
SECURE_HSTS_INCLUDE_SUBDOMAINS False
SECURE_HSTS_PRELOAD False
SECURE_HSTS_SECONDS 0
SECURE_PROXY_SSL_HEADER None
SECURE_REDIRECT_EXEMPT []
SECURE_REFERRER_POLICY 'same-origin'
SECURE_SSL_HOST None
SECURE_SSL_REDIRECT False
SELECT2_CACHE_BACKEND 'default'
SELECT2_CACHE_PREFIX 'select2_'
SELECT2_CSS ['admin/css/vendor/select2/select2.min.css']
SELECT2_I18N_AVAILABLE_LANGUAGES ['ar', 'az', 'bg', 'ca', 'cs', 'da', 'de', 'el', 'en', 'es', 'et', 'eu', 'fa', 'fi', 'fr', 'gl', 'he', 'hi', 'hr', 'hu', 'id', 'is', 'it', 'ja', 'km', 'ko', 'lt', 'lv', 'mk', 'ms', 'nb', 'nl', 'pl', 'pt-BR', 'pt', 'ro', 'ru', 'sk', 'sr-Cyrl', 'sr', 'sv', 'th', 'tr', 'uk', 'vi', 'zh-CN', 'zh-TW']
SELECT2_I18N_PATH 'admin/js/vendor/select2/i18n'
SELECT2_JS ['admin/js/vendor/select2/select2.full.min.js']
SELECT2_JSON_ENCODER 'django.core.serializers.json.DjangoJSONEncoder'
SELECT2_THEME 'default'
SERVER_EMAIL 'root@localhost'
SESSION_CACHE_ALIAS 'default'
SESSION_COOKIE_AGE 1209600
SESSION_COOKIE_DOMAIN None
SESSION_COOKIE_HTTPONLY True
SESSION_COOKIE_NAME 'sessionid'
SESSION_COOKIE_PATH '/'
SESSION_COOKIE_SAMESITE 'Lax'
SESSION_COOKIE_SECURE False
SESSION_ENGINE 'django.contrib.sessions.backends.signed_cookies'
SESSION_EXPIRE_AT_BROWSER_CLOSE False
SESSION_FILE_PATH None
SESSION_SAVE_EVERY_REQUEST False
SESSION_SERIALIZER 'django.contrib.sessions.serializers.JSONSerializer'
SETTINGS_MODULE 'wiki.settings_local'
SHORTENER_ENABLED True
SHORTENER_LIFESPAN -1
SHORTENER_MAX_CONCURRENT -1
SHORTENER_MAX_URLS -1
SHORTENER_MAX_USES -1
SHORT_DATETIME_FORMAT 'm/d/Y P'
SHORT_DATE_FORMAT 'm/d/Y'
SIGNING_BACKEND 'django.core.signing.TimestampSigner'
SILENCED_SYSTEM_CHECKS ['django_recaptcha.recaptcha_test_key_error', 'captcha.recaptcha_test_key_error']
STATICFILES_DIRS []
STATICFILES_FINDERS ('django.contrib.staticfiles.finders.FileSystemFinder', 'django.contrib.staticfiles.finders.AppDirectoriesFinder', 'compressor.finders.CompressorFinder')
STATICFILES_STORAGE 'django.contrib.staticfiles.storage.StaticFilesStorage'
STATIC_ROOT '/usr/src/app/static'
STATIC_URL '/static/'
STORAGES {'default': {'BACKEND': 'django.core.files.storage.FileSystemStorage'}, 'staticfiles': {'BACKEND': 'django.contrib.staticfiles.storage.StaticFilesStorage'}}
TABBED_ADMIN_USE_JQUERY_UI True
TARIF_PERIOD_MINUTES '15'
TEMPLATES [{'APP_DIRS': True, 'BACKEND': 'django.template.backends.django.DjangoTemplates', 'DIRS': ['/usr/src/app/templates'], 'OPTIONS': {'context_processors': ['django.template.context_processors.debug', 'django.template.context_processors.request', 'django.contrib.auth.context_processors.auth', 'django.contrib.messages.context_processors.messages', 'wiki.context_processors.debug']}}]
TEST_NON_SERIALIZED_APPS []
TEST_RUNNER 'django.test.runner.DiscoverRunner'
TG_1_KEY '********************'
TG_2_KEY '********************'
TG_BOT_ADDRESS ''
THOUSAND_SEPARATOR ','
TIME_FORMAT 'P'
TIME_INPUT_FORMATS ['%H:%M:%S', '%H:%M:%S.%f', '%H:%M']
TIME_ZONE 'Europe/Moscow'
TINKOFF_BASE_URL 'https://securepay.tinkoff.ru/v2'
TINKOFF_PASSWORD '********************'
TINKOFF_TERMINAL_KEY '********************'
USE_I18N True
USE_L10N True
USE_THOUSAND_SEPARATOR False
USE_TZ True
USE_X_FORWARDED_HOST False
USE_X_FORWARDED_PORT False
WSGI_APPLICATION 'wiki.wsgi.application'
X_FRAME_OPTIONS 'SAMEORIGIN'
YEAR_MONTH_FORMAT 'F Y'
YOUTUBE_API_KEY '********************'
YOUTUBE_CHANNEL_KEY '********************'

Заголовки

Заголовки запроса

Ключ Значение
Accept */*
Accept-Encoding gzip, br, zstd, deflate
Connection close
Cookie => see Request panel
Host djbacknd.site
User-Agent Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)
X-Forwarded-For 216.73.216.48
X-Forwarded-Proto https
X-Real-Ip 216.73.216.48

Заголовки ответа

Ключ Значение
Content-Language ru
Content-Length 239971
Content-Type text/html; charset=utf-8
Cross-Origin-Opener-Policy same-origin
Referrer-Policy same-origin
Vary Accept-Language, Cookie
X-Content-Type-Options nosniff
X-Frame-Options SAMEORIGIN

WSGI-окружение

Так как WSGI-окружение наследует окружение сервера, ниже отображены лишь те из переменных, которые важны для нужд отладки.

Ключ Значение
PATH_INFO /poe/snajper-vihr-strel-cherez-uron-molniej
QUERY_STRING
REMOTE_ADDR 10.0.1.1
REMOTE_HOST 10.0.1.1
REQUEST_METHOD GET
SCRIPT_NAME
SERVER_NAME 10.0.1.5
SERVER_PORT 8000

Запрос

View

View функция Аргументы Именованные аргументы URL Name
wiki.views.get_info.<locals>.wrapper () {'game': 'poe', 'target': 'snajper-vihr-strel-cherez-uron-molniej'} target

Cookies

Переменная Значение
'csrftoken' 'CI3wYKtXYxgPzhfLegjGDd68P9eYXeC5'
'sessionid' 'eyJhcnRpY2xlcyI6WzMxXSwibGFzdF9nYW1lIjoicG9lIn0:1vKSZw:0e9C1m4lhXa806t4u56FoRG9NvLLPcrueQ6jRHcHPQ4'

Сессия

Переменная Значение
'articles' [31, 118]
'last_game' 'poe'

Нет GET данных

Нет POST данных

SQL queries from 1 connection

  • default 139,19 ms (98 запросов including 82 similar and 78 duplicates )
Запрос Временная диаграмма Время (мс) Действие
SELECT "wiki_tier"."id",
       "wiki_tier"."name",
       "wiki_tier"."display_name",
       "wiki_tier"."order",
       "wiki_tier"."hide_message",
       "wiki_tier"."default_early_access_hours",
       "wiki_tier"."code",
       "wiki_tier"."description",
       "wiki_tier"."price",
       "wiki_tier"."price_usd",
       "wiki_tier"."is_active",
       "wiki_tier"."created_at",
       "wiki_tier"."updated_at"
  FROM "wiki_tier"
 WHERE "wiki_tier"."default_early_access_hours" > 0
 ORDER BY "wiki_tier"."order" DESC
SELECT ••• FROM "wiki_tier" WHERE "wiki_tier"."default_early_access_hours" > 0 ORDER BY "wiki_tier"."order" DESC
2 similar queries. Duplicated 2 times.
1,61

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(493)
  accessible_filter = reduce(or_, wm.accessible_articles_filter_generator(user))

/usr/src/app/wiki/models.py in accessible_articles_filter_generator(156)
  for tier in tiers_with_hours:

SELECT "wiki_article"."id",
       "wiki_article"."slug",
       "wiki_article"."image",
       "wiki_article"."background",
       "wiki_article"."language",
       "wiki_article"."name",
       "wiki_article"."content",
       "wiki_article"."content_raw",
       "wiki_article"."published",
       "wiki_article"."date",
       "wiki_article"."scheduled_publish_date",
       "wiki_article"."source",
       "wiki_article"."order",
       "wiki_article"."watchcount",
       "wiki_article"."score",
       "wiki_article"."meta_title",
       "wiki_article"."meta_description",
       "wiki_article"."meta_custom",
       "wiki_article"."meta_title_en",
       "wiki_article"."meta_description_en",
       "wiki_article"."meta_custom_en",
       "wiki_article"."modify_date",
       "wiki_article"."article_type",
       "wiki_article"."is_actual",
       "wiki_article"."is_updated_content",
       "wiki_article"."bad_items",
       "wiki_article"."bad_items_list",
       "wiki_article"."early_access_enabled",
       "wiki_article"."category_id"
  FROM "wiki_article"
  LEFT OUTER JOIN "wiki_articletieraccess"
    ON ("wiki_article"."id" = "wiki_articletieraccess"."article_id")
 INNER JOIN "wiki_category"
    ON ("wiki_article"."category_id" = "wiki_category"."id")
 INNER JOIN "wiki_game"
    ON ("wiki_category"."game_id" = "wiki_game"."id")
 WHERE ((("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" IS NULL) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" <= '2025-11-16T02:33:26.730727+00:00'::timestamptz) OR ("wiki_article"."early_access_enabled" AND "wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:33:26.730727+00:00'::timestamptz) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:33:26.730727+00:00'::timestamptz AND "wiki_articletieraccess"."custom_access_date" <= '2025-11-16T02:33:26.730727+00:00'::timestamptz AND "wiki_articletieraccess"."enabled")) AND "wiki_game"."slug" = 'poe' AND "wiki_article"."language" = 'ru' AND "wiki_article"."slug" = 'snajper-vihr-strel-cherez-uron-molniej')
 ORDER BY "wiki_article"."order" DESC,
          "wiki_article"."date" DESC
 LIMIT 1
SELECT ••• FROM "wiki_article" LEFT OUTER JOIN "wiki_articletieraccess" ON ("wiki_article"."id" = "wiki_articletieraccess"."article_id") INNER JOIN "wiki_category" ON ("wiki_article"."category_id" = "wiki_category"."id") INNER JOIN "wiki_game" ON ("wiki_category"."game_id" = "wiki_game"."id") WHERE ((("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" IS NULL) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" <= '2025-11-16T02:33:26.730727+00:00'::timestamptz) OR ("wiki_article"."early_access_enabled" AND "wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:33:26.730727+00:00'::timestamptz) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:33:26.730727+00:00'::timestamptz AND "wiki_articletieraccess"."custom_access_date" <= '2025-11-16T02:33:26.730727+00:00'::timestamptz AND "wiki_articletieraccess"."enabled")) AND "wiki_game"."slug" = 'poe' AND "wiki_article"."language" = 'ru' AND "wiki_article"."slug" = 'snajper-vihr-strel-cherez-uron-molniej') ORDER BY "wiki_article"."order" DESC, "wiki_article"."date" DESC LIMIT 1
5,72

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(494)
  article = wm.Article.objects.filter(accessible_filter, category__game__slug=game, slug=target, language=request.LANGUAGE_CODE).first()

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 INNER JOIN "wiki_game"
    ON ("wiki_category"."game_id" = "wiki_game"."id")
 WHERE ("wiki_game"."slug" = 'poe' AND "wiki_category"."slug" = 'snajper-vihr-strel-cherez-uron-molniej')
 ORDER BY "wiki_category"."order" DESC
 LIMIT 1
SELECT ••• FROM "wiki_category" INNER JOIN "wiki_game" ON ("wiki_category"."game_id" = "wiki_game"."id") WHERE ("wiki_game"."slug" = 'poe' AND "wiki_category"."slug" = 'snajper-vihr-strel-cherez-uron-molniej') ORDER BY "wiki_category"."order" DESC LIMIT 1
0,59

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(495)
  category = wm.Category.objects.filter(game__slug=game,slug=target).first()

SELECT "wiki_custompage"."id",
       "wiki_custompage"."slug",
       "wiki_custompage"."name",
       "wiki_custompage"."content",
       "wiki_custompage"."scripts",
       "wiki_custompage"."styles",
       "wiki_custompage"."inline_scripts",
       "wiki_custompage"."inline_styles",
       "wiki_custompage"."game_id",
       "wiki_custompage"."meta_title",
       "wiki_custompage"."meta_description",
       "wiki_custompage"."meta_custom",
       "wiki_custompage"."meta_title_en",
       "wiki_custompage"."meta_description_en",
       "wiki_custompage"."meta_custom_en"
  FROM "wiki_custompage"
 INNER JOIN "wiki_game"
    ON ("wiki_custompage"."game_id" = "wiki_game"."id")
 WHERE ("wiki_game"."slug" = 'poe' AND "wiki_custompage"."slug" = 'snajper-vihr-strel-cherez-uron-molniej')
 ORDER BY "wiki_custompage"."id" ASC
 LIMIT 1
SELECT ••• FROM "wiki_custompage" INNER JOIN "wiki_game" ON ("wiki_custompage"."game_id" = "wiki_game"."id") WHERE ("wiki_game"."slug" = 'poe' AND "wiki_custompage"."slug" = 'snajper-vihr-strel-cherez-uron-molniej') ORDER BY "wiki_custompage"."id" ASC LIMIT 1
0,91

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(496)
  custom = wm.CustomPage.objects.filter(slug=target,game__slug=game).first()

SELECT 1 AS "a"
  FROM "wiki_bannedip"
 WHERE ("wiki_bannedip"."date_to" IS NULL AND "wiki_bannedip"."hide_articles" AND "wiki_bannedip"."ip" = '216.73.216.48')
 LIMIT 1
SELECT 1 AS "a" FROM "wiki_bannedip" WHERE ("wiki_bannedip"."date_to" IS NULL AND "wiki_bannedip"."hide_articles" AND "wiki_bannedip"."ip" = '216.73.216.48') LIMIT 1
0,59

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(504)
  check_ban = wm.BannedIP.objects.filter(ip=ip, hide_articles=True, date_to__isnull=True).exists()

SELECT 1 AS "a"
  FROM "wiki_bannedip"
 WHERE ("wiki_bannedip"."date_to" >= '2025-11-16T02:33:26.771273+00:00'::timestamptz AND "wiki_bannedip"."hide_articles" AND "wiki_bannedip"."ip" = '216.73.216.48')
 LIMIT 1
SELECT 1 AS "a" FROM "wiki_bannedip" WHERE ("wiki_bannedip"."date_to" >= '2025-11-16T02:33:26.771273+00:00'::timestamptz AND "wiki_bannedip"."hide_articles" AND "wiki_bannedip"."ip" = '216.73.216.48') LIMIT 1
0,50

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(508)
  check_ban = wm.BannedIP.objects.filter(ip=ip, hide_articles=True, date_to__gte=timezone.now()).exists()

SELECT "wiki_tier"."id",
       "wiki_tier"."name",
       "wiki_tier"."display_name",
       "wiki_tier"."order",
       "wiki_tier"."hide_message",
       "wiki_tier"."default_early_access_hours",
       "wiki_tier"."code",
       "wiki_tier"."description",
       "wiki_tier"."price",
       "wiki_tier"."price_usd",
       "wiki_tier"."is_active",
       "wiki_tier"."created_at",
       "wiki_tier"."updated_at"
  FROM "wiki_tier"
 ORDER BY "wiki_tier"."order" DESC
SELECT ••• FROM "wiki_tier" ORDER BY "wiki_tier"."order" DESC
0,62

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(524)
  tier_filtered_content = article.get_content_for_user(user)

/usr/src/app/wiki/models.py in get_content_for_user(788)
  filtered_content = self._filter_content_by_tier(base_content, tier_level)

/usr/src/app/wiki/models.py in _filter_content_by_tier(739)
  for tier in all_tiers:

SELECT "wiki_tier"."id",
       "wiki_tier"."name",
       "wiki_tier"."display_name",
       "wiki_tier"."order",
       "wiki_tier"."hide_message",
       "wiki_tier"."default_early_access_hours",
       "wiki_tier"."code",
       "wiki_tier"."description",
       "wiki_tier"."price",
       "wiki_tier"."price_usd",
       "wiki_tier"."is_active",
       "wiki_tier"."created_at",
       "wiki_tier"."updated_at"
  FROM "wiki_tier"
 WHERE "wiki_tier"."order" <= 0
 ORDER BY "wiki_tier"."order" DESC
SELECT ••• FROM "wiki_tier" WHERE "wiki_tier"."order" <= 0 ORDER BY "wiki_tier"."order" DESC
9,82

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(524)
  tier_filtered_content = article.get_content_for_user(user)

/usr/src/app/wiki/models.py in get_content_for_user(788)
  filtered_content = self._filter_content_by_tier(base_content, tier_level)

/usr/src/app/wiki/models.py in _filter_content_by_tier(752)
  for tier in available_tiers:

SELECT "wiki_article"."id",
       "wiki_article"."slug",
       "wiki_article"."image",
       "wiki_article"."background",
       "wiki_article"."language",
       "wiki_article"."name",
       "wiki_article"."content",
       "wiki_article"."content_raw",
       "wiki_article"."published",
       "wiki_article"."date",
       "wiki_article"."scheduled_publish_date",
       "wiki_article"."source",
       "wiki_article"."order",
       "wiki_article"."watchcount",
       "wiki_article"."score",
       "wiki_article"."meta_title",
       "wiki_article"."meta_description",
       "wiki_article"."meta_custom",
       "wiki_article"."meta_title_en",
       "wiki_article"."meta_description_en",
       "wiki_article"."meta_custom_en",
       "wiki_article"."modify_date",
       "wiki_article"."article_type",
       "wiki_article"."is_actual",
       "wiki_article"."is_updated_content",
       "wiki_article"."bad_items",
       "wiki_article"."bad_items_list",
       "wiki_article"."early_access_enabled",
       "wiki_article"."category_id"
  FROM "wiki_article"
 WHERE "wiki_article"."id" = 118
 ORDER BY "wiki_article"."order" DESC,
          "wiki_article"."date" DESC
 LIMIT 1
SELECT ••• FROM "wiki_article" WHERE "wiki_article"."id" = 118 ORDER BY "wiki_article"."order" DESC, "wiki_article"."date" DESC LIMIT 1
7,52

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(613)
  article.save(update_fields=['watchcount', 'score'])

/usr/src/app/wiki/models.py in save(517)
  orig = Article.objects.filter(pk=self.pk).first()

UPDATE "wiki_article"
   SET "watchcount" = 55525,
       "score" = 3
 WHERE "wiki_article"."id" = 118
UPDATE "wiki_article" SET "watchcount" = 55525, "score" = 3 WHERE "wiki_article"."id" = 118
6,55

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(613)
  article.save(update_fields=['watchcount', 'score'])

/usr/src/app/wiki/models.py in save(712)
  super(ArticleAbstract, self).save(*args, **kwargs)

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."id" = 4
 LIMIT 21
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."id" = 4 LIMIT 21
4 similar queries. Duplicated 4 times.
5,65

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(620)
  'canonical': article.url()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
5,60

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(620)
  'canonical': article.url()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

SELECT "wiki_sitesettings"."id",
       "wiki_sitesettings"."_singleton",
       "wiki_sitesettings"."soc_vk",
       "wiki_sitesettings"."soc_yt",
       "wiki_sitesettings"."soc_tg"
  FROM "wiki_sitesettings"
 ORDER BY "wiki_sitesettings"."id" ASC
 LIMIT 1
SELECT ••• FROM "wiki_sitesettings" ORDER BY "wiki_sitesettings"."id" ASC LIMIT 1
3,41

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(93)
  site_settings = wm.SiteSettings.objects.first()

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."slug" = 'poe'
 ORDER BY "wiki_game"."order" DESC
 LIMIT 1
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."slug" = 'poe' ORDER BY "wiki_game"."order" DESC LIMIT 1
2 similar queries. Duplicated 2 times.
3,19

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(98)
  game_obj = wm.Game.objects.filter(slug=game).first()

SELECT "wiki_tier"."id",
       "wiki_tier"."name",
       "wiki_tier"."display_name",
       "wiki_tier"."order",
       "wiki_tier"."hide_message",
       "wiki_tier"."default_early_access_hours",
       "wiki_tier"."code",
       "wiki_tier"."description",
       "wiki_tier"."price",
       "wiki_tier"."price_usd",
       "wiki_tier"."is_active",
       "wiki_tier"."created_at",
       "wiki_tier"."updated_at"
  FROM "wiki_tier"
 WHERE "wiki_tier"."default_early_access_hours" > 0
 ORDER BY "wiki_tier"."order" DESC
SELECT ••• FROM "wiki_tier" WHERE "wiki_tier"."default_early_access_hours" > 0 ORDER BY "wiki_tier"."order" DESC
2 similar queries. Duplicated 2 times.
0,44

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(101)
  accessible_filter = reduce(or_, wm.accessible_articles_filter_generator(getattr(r, 'context_data', {}).get('LKuser', None)))

/usr/src/app/wiki/models.py in accessible_articles_filter_generator(156)
  for tier in tiers_with_hours:

SELECT "wiki_article"."id",
       "wiki_article"."slug",
       "wiki_article"."image",
       "wiki_article"."background",
       "wiki_article"."language",
       "wiki_article"."name",
       "wiki_article"."content",
       "wiki_article"."content_raw",
       "wiki_article"."published",
       "wiki_article"."date",
       "wiki_article"."scheduled_publish_date",
       "wiki_article"."source",
       "wiki_article"."order",
       "wiki_article"."watchcount",
       "wiki_article"."score",
       "wiki_article"."meta_title",
       "wiki_article"."meta_description",
       "wiki_article"."meta_custom",
       "wiki_article"."meta_title_en",
       "wiki_article"."meta_description_en",
       "wiki_article"."meta_custom_en",
       "wiki_article"."modify_date",
       "wiki_article"."article_type",
       "wiki_article"."is_actual",
       "wiki_article"."is_updated_content",
       "wiki_article"."bad_items",
       "wiki_article"."bad_items_list",
       "wiki_article"."early_access_enabled",
       "wiki_article"."category_id"
  FROM "wiki_article"
  LEFT OUTER JOIN "wiki_articletieraccess"
    ON ("wiki_article"."id" = "wiki_articletieraccess"."article_id")
 INNER JOIN "wiki_category"
    ON ("wiki_article"."category_id" = "wiki_category"."id")
 INNER JOIN "wiki_game"
    ON ("wiki_category"."game_id" = "wiki_game"."id")
 WHERE ((("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" IS NULL) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" <= '2025-11-16T02:33:26.834030+00:00'::timestamptz) OR ("wiki_article"."early_access_enabled" AND "wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:33:26.834030+00:00'::timestamptz) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:33:26.834030+00:00'::timestamptz AND "wiki_articletieraccess"."custom_access_date" <= '2025-11-16T02:33:26.834030+00:00'::timestamptz AND "wiki_articletieraccess"."enabled")) AND "wiki_game"."slug" = 'poe' AND "wiki_article"."language" = 'ru')
 ORDER BY "wiki_article"."score" DESC
 LIMIT 20
SELECT ••• FROM "wiki_article" LEFT OUTER JOIN "wiki_articletieraccess" ON ("wiki_article"."id" = "wiki_articletieraccess"."article_id") INNER JOIN "wiki_category" ON ("wiki_article"."category_id" = "wiki_category"."id") INNER JOIN "wiki_game" ON ("wiki_category"."game_id" = "wiki_game"."id") WHERE ((("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" IS NULL) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" <= '2025-11-16T02:33:26.834030+00:00'::timestamptz) OR ("wiki_article"."early_access_enabled" AND "wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:33:26.834030+00:00'::timestamptz) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:33:26.834030+00:00'::timestamptz AND "wiki_articletieraccess"."custom_access_date" <= '2025-11-16T02:33:26.834030+00:00'::timestamptz AND "wiki_articletieraccess"."enabled")) AND "wiki_game"."slug" = 'poe' AND "wiki_article"."language" = 'ru') ORDER BY "wiki_article"."score" DESC LIMIT 20
36,89

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(104)
  for article in popular_articles:

SELECT "wiki_ad"."id",
       "wiki_ad"."name",
       "wiki_ad"."url",
       "wiki_ad"."url_en",
       "wiki_ad"."image",
       "wiki_ad"."game_id"
  FROM "wiki_ad"
 INNER JOIN "wiki_game"
    ON ("wiki_ad"."game_id" = "wiki_game"."id")
 WHERE "wiki_game"."slug" = 'poe'
 ORDER BY RANDOM() ASC
 LIMIT 1
SELECT ••• FROM "wiki_ad" INNER JOIN "wiki_game" ON ("wiki_ad"."game_id" = "wiki_game"."id") WHERE "wiki_game"."slug" = 'poe' ORDER BY RANDOM() ASC LIMIT 1
1,21

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(112)
  random_ad = wm.Ad.objects.filter(game__slug=game).order_by('?').first()

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."slug" = 'poe'
 ORDER BY "wiki_game"."order" DESC
 LIMIT 1
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."slug" = 'poe' ORDER BY "wiki_game"."order" DESC LIMIT 1
2 similar queries. Duplicated 2 times.
0,38

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(118)
  game_check = wm.Game.objects.filter(slug=game).first()

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 ORDER BY "wiki_game"."order" DESC
SELECT ••• FROM "wiki_game" ORDER BY "wiki_game"."order" DESC
0,40

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

28 {% endif %}
29 </span>
30 <div class="dropdown-list">
31 {% for game in games %}
32 <a href="/{{ game.slug }}" class="dropdown-list-link">
33 {% if LANGUAGE_CODE == 'ru' %}
34 {{ game.name }}
35 {% else %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 INNER JOIN "wiki_game"
    ON ("wiki_category"."game_id" = "wiki_game"."id")
 WHERE ("wiki_game"."slug" = 'poe' AND "wiki_category"."parent_id" IS NULL)
 ORDER BY "wiki_category"."order" DESC
SELECT ••• FROM "wiki_category" INNER JOIN "wiki_game" ON ("wiki_category"."game_id" = "wiki_game"."id") WHERE ("wiki_game"."slug" = 'poe' AND "wiki_category"."parent_id" IS NULL) ORDER BY "wiki_category"."order" DESC
0,61

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

101 <div class="header-main-wrapper">
102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4
9 similar queries. Duplicated 3 times.
0,64

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroup"."id",
       "wiki_categorygroup"."name",
       "wiki_categorygroup"."name_eng",
       "wiki_categorygroup"."name_header",
       "wiki_categorygroup"."name_header_eng",
       "wiki_categorygroup"."parent_id",
       "wiki_categorygroup"."menu_icon",
       "wiki_categorygroup"."menu_url",
       "wiki_categorygroup"."menu_color",
       "wiki_categorygroup"."order"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
 ORDER BY "wiki_categorygroup"."order" DESC
SELECT ••• FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4 ORDER BY "wiki_categorygroup"."order" DESC
3 similar queries. Duplicated 3 times.
0,31

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">
110 {% for menugroup in cat.menugroups.all %}
111 <div class="dropdown-builds-list">
112 <a href="{{ menugroup.menu_url }}" class="dropdown-builds-list-title">
113 {% if LANGUAGE_CODE == 'ru' %}
114 {{ menugroup.name_header|default:menugroup.name }}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 1
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 1 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,43

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 2
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 2 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 3
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 3 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 4
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 4 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 5
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 5 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 6
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 6 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,21

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 7
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 7 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,22

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 7
9 similar queries. Duplicated 3 times.
0,26

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 7
6 similar queries. Duplicated 3 times.
0,29

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,31

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

145 </div>
146 </div>
147 {% else %}
148 <a href="{% if cat.menu_url %}{{ cat.menu_url }}{% else %}{{ cat.url }}{% endif %}" class="menu-link">{{ cat.name }}</a>
149 {% endif %}
150 {% endfor %}
151 </div>
152 {% if not LKuser or not LKuser.tier_power %}

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 5
9 similar queries. Duplicated 3 times.
0,61

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5
6 similar queries. Duplicated 3 times.
0,27

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

135 </div>
136 {% elif cat.subcategories.count %}
137 <div class="dropdown">
138 <a href="{% if cat.menu_url %}{{ cat.menu_url }}{% else %}{{ cat.url }}{% endif %}" class="dropdown-current menu-link">{{cat.name}}</a>
139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
 ORDER BY "wiki_category"."order" DESC
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5 ORDER BY "wiki_category"."order" DESC
3 similar queries. Duplicated 3 times.
0,32

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

137 <div class="dropdown">
138 <a href="{% if cat.menu_url %}{{ cat.menu_url }}{% else %}{{ cat.url }}{% endif %}" class="dropdown-current menu-link">{{cat.name}}</a>
139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,27

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,22

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,54

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
1,65

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
1,41

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,58

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,42

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4
9 similar queries. Duplicated 3 times.
0,54

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroup"."id",
       "wiki_categorygroup"."name",
       "wiki_categorygroup"."name_eng",
       "wiki_categorygroup"."name_header",
       "wiki_categorygroup"."name_header_eng",
       "wiki_categorygroup"."parent_id",
       "wiki_categorygroup"."menu_icon",
       "wiki_categorygroup"."menu_url",
       "wiki_categorygroup"."menu_color",
       "wiki_categorygroup"."order"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
 ORDER BY "wiki_categorygroup"."order" DESC
SELECT ••• FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4 ORDER BY "wiki_categorygroup"."order" DESC
3 similar queries. Duplicated 3 times.
0,59

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">
240 <div class="dropdown-builds">
241 {% for menugroup in cat.menugroups.all %}
242 <div class="dropdown-builds-list">
243 <a href="{{ menugroup.menu_url }}" class="dropdown-builds-list-title">
244 {% if LANGUAGE_CODE == 'ru' %}
245 {{ menugroup.name }}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 1
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 1 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,29

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 2
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 2 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 3
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 3 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,56

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 4
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 4 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,44

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 5
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 5 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,34

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 6
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 6 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,52

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 7
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 7 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,52

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 7
9 similar queries. Duplicated 3 times.
0,50

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 7
6 similar queries. Duplicated 3 times.
0,26

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 5
9 similar queries. Duplicated 3 times.
2,17

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5
6 similar queries. Duplicated 3 times.
3,47

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
 ORDER BY "wiki_category"."order" DESC
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5 ORDER BY "wiki_category"."order" DESC
3 similar queries. Duplicated 3 times.
2,87

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

274 <div class="accordion-title menu-link">{{cat.name}}</div>
275 <div class="accordion-text">
276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,34

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,51

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,44

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,30

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,54

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,40

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
5,37

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_tag"."id",
       "wiki_tag"."slug",
       "wiki_tag"."name",
       "wiki_tag"."name_eng",
       "wiki_tag"."color_id",
       "wiki_tag"."description",
       "wiki_tag"."extra_text",
       "wiki_tag"."extra_text2"
  FROM "wiki_tag"
 INNER JOIN "wiki_article_tags"
    ON ("wiki_tag"."id" = "wiki_article_tags"."tag_id")
 WHERE "wiki_article_tags"."article_id" = 118
SELECT ••• FROM "wiki_tag" INNER JOIN "wiki_article_tags" ON ("wiki_tag"."id" = "wiki_article_tags"."tag_id") WHERE "wiki_article_tags"."article_id" = 118
3,81

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

12 <div class="build-page-main-info">
13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 24
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 24 LIMIT 21
4 similar queries.
0,43

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 22
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 22 LIMIT 21
4 similar queries.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 1
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 1 LIMIT 21
4 similar queries.
0,32

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 2 LIMIT 21
4 similar queries.
0,30

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."id" = 4
 LIMIT 21
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."id" = 4 LIMIT 21
4 similar queries. Duplicated 4 times.
0,34

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,37

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."id" = 4
 LIMIT 21
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."id" = 4 LIMIT 21
4 similar queries. Duplicated 4 times.
0,69

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."id" = 4
 LIMIT 21
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."id" = 4 LIMIT 21
4 similar queries. Duplicated 4 times.
0,29

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,27

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_ad"
 INNER JOIN "wiki_article_promoted_ads"
    ON ("wiki_ad"."id" = "wiki_article_promoted_ads"."ad_id")
 WHERE "wiki_article_promoted_ads"."article_id" = 118
SELECT COUNT(*) AS "__count" FROM "wiki_ad" INNER JOIN "wiki_article_promoted_ads" ON ("wiki_ad"."id" = "wiki_article_promoted_ads"."ad_id") WHERE "wiki_article_promoted_ads"."article_id" = 118
0,62

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

2 {% load static %}
3 {% get_current_language as LANGUAGE_CODE %}
4 {% if not LKuser or not LKuser.tier_power %}
5 {% if article.promoted_ads.count %}
6 {% with article.promoted_ads.all|random as promoted_ad %}
7 <a
8 href="{% if LANGUAGE_CODE == 'ru' %}{{ promoted_ad.url }}{% else %}{{ promoted_ad.url_en }}{% endif %}"
9 target="_blank"

/usr/src/app/templates/include/ad.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4
9 similar queries. Duplicated 3 times.
0,33

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroup"."id",
       "wiki_categorygroup"."name",
       "wiki_categorygroup"."name_eng",
       "wiki_categorygroup"."name_header",
       "wiki_categorygroup"."name_header_eng",
       "wiki_categorygroup"."parent_id",
       "wiki_categorygroup"."menu_icon",
       "wiki_categorygroup"."menu_url",
       "wiki_categorygroup"."menu_color",
       "wiki_categorygroup"."order"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
 ORDER BY "wiki_categorygroup"."order" DESC
SELECT ••• FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4 ORDER BY "wiki_categorygroup"."order" DESC
3 similar queries. Duplicated 3 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">
298 {% for menugroup in cat.menugroups.all %}
299 <div class="dropdown-builds-list">
300 <a href="{{ menugroup.menu_url }}" class="dropdown-builds-list-title">
301 {% if LANGUAGE_CODE == 'ru' %}
302 {{ menugroup.name_header|default:menugroup.name }}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 1
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 1 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,26

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 2
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 2 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 3
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 3 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 4
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 4 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,31

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 5
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 5 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,32

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 6
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 6 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 7
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 7 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,60

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 7
9 similar queries. Duplicated 3 times.
0,23

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 7
6 similar queries. Duplicated 3 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 5
9 similar queries. Duplicated 3 times.
0,26

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5
6 similar queries. Duplicated 3 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
 ORDER BY "wiki_category"."order" DESC
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5 ORDER BY "wiki_category"."order" DESC
3 similar queries. Duplicated 3 times.
0,38

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

325 <div class="dropdown">
326 <a href="{% if cat.menu_url %}{{ cat.menu_url }}{% else %}{{ cat.url }}{% endif %}" class="dropdown-current menu-link">{{cat.name}}</a>
327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,32

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,56

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,41

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,36

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,68

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,33

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,30

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,36

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

346 </div>
347 <div class="footer-menu mobile-visible">
348 {% for cat in categories %}
349 <a href="{{cat.url}}" class="menu-link">{{cat.name}}</a>
350 {% endfor %}
351 </div>
352 <div class="copyright">
353 <p>© LootKeeper.com. Все права защищены.<br>

/usr/src/app/templates/include/footer.html

Статические файлы (найдено 1963, используется 1)

Пути к статическим файлам

Нет

Приложения, использующие статические файлы

  1. jet.dashboard
  2. jet
  3. django.contrib.admin
  4. mptt
  5. colorfield
  6. django_mptt_admin
  7. django_select2
  8. ckeditor
  9. ckeditor_uploader
  10. tinymce
  11. tabbed_admin
  12. rest_framework
  13. adminsortable2
  14. debug_toolbar

Статический файл

img/orb.png
/usr/src/app/static/img/orb.png

django.contrib.staticfiles.finders.AppDirectoriesFinder (1963 файла)

Путь Место
jet.dashboard/dashboard_modules/google_analytics.js /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/dashboard_modules/google_analytics.js
jet.dashboard/dashboard_modules/yandex_metrika.js /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/dashboard_modules/yandex_metrika.js
jet.dashboard/vendor/chart.js/CONTRIBUTING.md /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/CONTRIBUTING.md
jet.dashboard/vendor/chart.js/LICENSE.md /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/LICENSE.md
jet.dashboard/vendor/chart.js/Chart.min.js /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/Chart.min.js
jet.dashboard/vendor/chart.js/README.md /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/README.md
jet.dashboard/vendor/chart.js/Chart.js /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/Chart.js
admin/js/related-widget-wrapper.js /usr/local/lib/python3.12/site-packages/jet/static/admin/js/related-widget-wrapper.js
admin/js/SelectFilter2.js /usr/local/lib/python3.12/site-packages/jet/static/admin/js/SelectFilter2.js
admin/js/admin/RelatedObjectLookups.js /usr/local/lib/python3.12/site-packages/jet/static/admin/js/admin/RelatedObjectLookups.js
admin/js/admin/DateTimeShortcuts.js /usr/local/lib/python3.12/site-packages/jet/static/admin/js/admin/DateTimeShortcuts.js
admin/css/changelists.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/changelists.css
admin/css/forms.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/forms.css
admin/css/login.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/login.css
admin/css/widgets.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/widgets.css
admin/css/fonts.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/fonts.css
admin/css/dashboard.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/dashboard.css
admin/css/rtl.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/rtl.css
admin/css/base.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/base.css
range_filter/css/style.css /usr/local/lib/python3.12/site-packages/jet/static/range_filter/css/style.css
jet/js/build/bundle.min.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/build/bundle.min.js
jet/js/src/main.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/main.js
jet/js/src/layout-updaters/toolbar.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/toolbar.js
jet/js/src/layout-updaters/user-tools.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/user-tools.js
jet/js/src/layout-updaters/related-widget-wrapper.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/related-widget-wrapper.js
jet/js/src/layout-updaters/actions.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/actions.js
jet/js/src/layout-updaters/icons.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/icons.js
jet/js/src/layout-updaters/changeform-tabs.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/changeform-tabs.js
jet/js/src/layout-updaters/stacked-inline.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/stacked-inline.js
jet/js/src/layout-updaters/delete-confirmation.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/delete-confirmation.js
jet/js/src/layout-updaters/paginator.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/paginator.js
jet/js/src/layout-updaters/breadcrumbs.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/breadcrumbs.js
jet/js/src/layout-updaters/object-tools.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/object-tools.js
jet/js/src/layout-updaters/tabular-inline.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/tabular-inline.js
jet/js/src/layout-updaters/branding.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/branding.js
jet/js/src/features/changelist.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/changelist.js
jet/js/src/features/related-popups.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/related-popups.js
jet/js/src/features/compact-inline.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/compact-inline.js
jet/js/src/features/themes.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/themes.js
jet/js/src/features/touchmove-non-scrollable.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/touchmove-non-scrollable.js
jet/js/src/features/date-time-widgets.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/date-time-widgets.js
jet/js/src/features/changeform.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/changeform.js
jet/js/src/features/inlines.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/inlines.js
jet/js/src/features/selects.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/selects.js
jet/js/src/features/changeform-tabs.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/changeform-tabs.js
jet/js/src/features/tooltips.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/tooltips.js
jet/js/src/features/scroll-to-bottom-detector.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/scroll-to-bottom-detector.js
jet/js/src/features/filters.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/filters.js
jet/js/src/features/siblings.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/siblings.js
jet/js/src/features/checkboxes.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/checkboxes.js
jet/js/src/features/dashboard.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/dashboard.js
jet/js/src/features/sidebar/main.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/sidebar/main.js
jet/js/src/features/sidebar/popup.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/sidebar/popup.js
jet/js/src/features/sidebar/application-pinning.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/sidebar/application-pinning.js
jet/js/src/features/sidebar/bookmarks.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/sidebar/bookmarks.js
jet/js/src/utils/translate.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/utils/translate.js
jet/js/src/utils/jquery-slidefade.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/utils/jquery-slidefade.js
jet/js/src/utils/jquery-icontains.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/utils/jquery-icontains.js
jet/js/src/utils/window-storage.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/utils/window-storage.js
jet/js/i18n/select2/ko.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/ko.js
jet/js/i18n/select2/cs.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/cs.js
jet/js/i18n/select2/hi.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/hi.js
jet/js/i18n/select2/lv.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/lv.js
jet/js/i18n/select2/pt-BR.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/pt-BR.js
jet/js/i18n/select2/zh-CN.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/zh-CN.js
jet/js/i18n/select2/sr.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/sr.js
jet/js/i18n/select2/ro.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/ro.js
jet/js/i18n/select2/lt.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/lt.js
jet/js/i18n/select2/vi.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/vi.js
jet/js/i18n/select2/id.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/id.js
jet/js/i18n/select2/fi.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/fi.js
jet/js/i18n/select2/is.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/is.js
jet/js/i18n/select2/uk.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/uk.js
jet/js/i18n/select2/eu.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/eu.js
jet/js/i18n/select2/th.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/th.js
jet/js/i18n/select2/pl.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/pl.js
jet/js/i18n/select2/en.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/en.js
jet/js/i18n/select2/fa.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/fa.js
jet/js/i18n/select2/bg.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/bg.js
jet/js/i18n/select2/az.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/az.js
jet/js/i18n/select2/ru.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/ru.js
jet/js/i18n/select2/he.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/he.js
jet/js/i18n/select2/et.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/et.js
jet/js/i18n/select2/es.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/es.js
jet/js/i18n/select2/sv.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/sv.js
jet/js/i18n/select2/zh-TW.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/zh-TW.js
jet/js/i18n/select2/pt.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/pt.js
jet/js/i18n/select2/hu.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/hu.js
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debug_toolbar/js/toolbar.js /usr/local/lib/python3.12/site-packages/debug_toolbar/static/debug_toolbar/js/toolbar.js
debug_toolbar/js/redirect.js /usr/local/lib/python3.12/site-packages/debug_toolbar/static/debug_toolbar/js/redirect.js
debug_toolbar/js/timer.js /usr/local/lib/python3.12/site-packages/debug_toolbar/static/debug_toolbar/js/timer.js
debug_toolbar/js/history.js /usr/local/lib/python3.12/site-packages/debug_toolbar/static/debug_toolbar/js/history.js
debug_toolbar/js/utils.js /usr/local/lib/python3.12/site-packages/debug_toolbar/static/debug_toolbar/js/utils.js
debug_toolbar/css/toolbar.css /usr/local/lib/python3.12/site-packages/debug_toolbar/static/debug_toolbar/css/toolbar.css
debug_toolbar/css/print.css /usr/local/lib/python3.12/site-packages/debug_toolbar/static/debug_toolbar/css/print.css

Шаблоны (обработано 10)

Пути к шаблонам

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Шаблоны

None
<unknown source>
Контекст {'False': False, 'None': None, 'True': True} {'raising_view_name': 'django.views.static.serve', 'reason': '“/usr/src/app/media/ckeditor/2025/06/09/ascendancy-order.webp” не ' 'существует', 'request': '<<request>>', 'request_path': 'media/ckeditor/2025/06/09/ascendancy-order.webp', 'resolved': True, 'root_urlconf': 'wiki.urls', 'settings': {'ABSOLUTE_URL_OVERRIDES': {}, 'ADMINS': [], 'ADMIN_EXTENDED': {'APP_ICON': {'auth': 'fas fa-users', 'user': 'fas fa-user'}, 'MENU_APP_ORDER': ['user', 'auth'], 'MENU_MODEL_ORDER': ['User', 'Group'], 'MODEL_ADMIN_TABBED_INLINE': True, 'RAW_ID_FIELDS_AS_DEFAULT': False}, 'ALLOWED_HOSTS': ['*'], 'APPEND_SLASH': True, 'ASGI_APPLICATION': 'wiki.asgi.application', 'AUTHENTICATION_BACKENDS': ['django.contrib.auth.backends.ModelBackend'], 'AUTH_PASSWORD_VALIDATORS': '********************', 'AUTH_USER_MODEL': 'auth.User', 'BASE_DIR': '/usr/src/app', 'CACHES': {'default': {'BACKEND': 'django.core.cache.backends.locmem.LocMemCache'}}, 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Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>По <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> сильно проехались:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Множитель скорости атаки теперь 80% (ранее ' '100%)</li>\r\n' '\t<li>Анимация способности такая же как у <poeitem ' 'class="poe-items" data-name_ru="Надрез" ' 'data-name_en="Puncture" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Puncture.webp" ' 'data-target="528">Puncture | Надрез</poeitem>, ' 'сложно сказать что именно это значит, возможно ' 'просто визуал, возможно теперь мы будем делать ' '&quot;замах&quot; на выстрел полчаса</li>\r\n' '\t<li>Увеличили стоимость способности, по факту это ' 'не так критично</li>\r\n' '\t<li>Изменили качество камня, теперь оно не даёт ' 'дополнительный второстепенный снаряд, а повышает ' 'скорость снаряда. А вот это уже серьезный нерф, ' 'т.к. снарядов будет меньше разлетаться, ' 'следовательно меньше будет попадать в ' 'боссов/монстров, что сильно повлияет на урон и ' 'зачистку</li>\r\n' '\t<li>Понерфили <poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>, теперь она даёт чуть меньше ' 'урона, а дополнительных стрел меньше. В целом это ' 'не так критично, но учитывая что у <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> и так забрали дополнительные ' 'снаряды - то это сильный нерф в том числе</li>\r\n' '</ul>\r\n' '\r\n' '<p>Учитывая эти изменения пока сложно сказать каким ' 'именно станет <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, но то что он станет слабее на ' '20-30% в плане урона и зачистки - это точно. Вопрос ' 'в том, будет ли комфортно играть билдом в этой ' 'сборке.</p>\r\n' '\r\n' '<p>В целом по билду ничего не изменится, все ' 'предметы/таланты/способности будут такие же, просто ' 'стало меньше урона.</p>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Охотница через Вихрь стрел, в особой вариации ' 'билда через урон молнии покоряет контент по цене ' 'обычного билда, но делает это в 2-3 раза быстрее и ' 'эффективнее.</p>\r\n' '\r\n' '<p>Лучшая зачистка в игре, все такой же быстрый, ' 'огромное количество урона, но теперь и крайне ' 'дешевый. Настолько дешевый, что буквально любой ' 'игрок в PoE может его собрать и насладится всей ' 'красотой и мощью <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Новые подклассы лиги Заклятие добавили мощи ' 'данному билду. Их особенности и бонусы мы разберем ' 'в отдельном разделе предметов!</p>\r\n' '\r\n' '<p>Однако, стоит вас предупредить, возможно после ' 'того как вы испробуете данный билд - вы уже не ' 'сможете вернутся на другие, обычные билды.</p>\r\n' '\r\n' '<p>Но одна из особенностей Вихря стрел осталась ' 'неизменной - его низкая выживаемость. Вас будет ' 'довольно легко убить, но как и в любом билде ' 'лучника мы напишем здесь пасту &quot;лучшая защита ' '- это нападение&quot;, так что убивайте монстров за ' 'экраном, чтобы они не успели что-нибудь в вас ' 'кинуть.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="jWSvtER2i8M">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В данном билде не будет прокачки и прогрессии с ' 'Актов, т.к. чтобы эта сборка заработала - ей нужны ' 'некоторые обязательные предметы, сразу вместе. И на ' 'старте новой лиги или сборке билда с нуля их будет ' 'почти невозможно или сложно приобрести.<br />\r\n' 'По сути данный билд - это следующая ступень ' 'лучника, в которую вы переходите из нашего другого ' 'билда - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii" ' 'target="_blank">Стрела молнии</a>. Которую легко ' 'качать и прогрессировать с нуля.</p>\r\n' '\r\n' '<p>В гайде будет условно две версии Основная и ' 'Максимальная.<br />\r\n' 'Условно - потому что в плане механик никак между ' 'собой не отличаются. Единственное отличие - в ' 'стоимости некоторых предметов. В большей степени ' 'это касается лука и самоцветов бездны, все ' 'остальные предметы почти одинаковы и не выделяются ' 'по цене.</p>\r\n' '\r\n' '<p>Примерная стоимость сборок:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Основная версия - 30-60 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '\t<li>Максимальная версия - 80-300 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Данные цены актуальны только на момент выпуска ' 'гайда, и могут серьезно разниться в зависимости от ' 'лиги, прошедшего времени с начала лиги, и платформы ' 'на которой вы играете.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Самая лучшая зачистка, с полной зачисткой ' 'всего экрана</li>\r\n' '\t<li>Высокий урон, как при зачистке, так и по ' 'боссам</li>\r\n' '\t<li>Высокая скорость передвижения и ' 'зачистки</li>\r\n' '\t<li>Крайне низкая стоимость как для лучника. Билд ' 'можно собрать буквально за 35-45 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> и он будет отлично работать, в разы ' 'лучше других билдов аналогичной стоимости</li>\r\n' '\t<li>В билде буквально 2 кнопки. 3 если вы будете ' 'использовать баллисты, что не обязательно</li>\r\n' '\t<li>Подходит для фарма обмазанных карт, в том ' 'числе с 5 сферами Делириума</li>\r\n' '\t<li>Может чистить все приглашения Мейвен и любых ' 'убер боссов</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Крайне плохая выживаемость</strong>. ' 'В билде мало защитных механик, но зато тонна урона, ' 'при зачистке с этим больших проблем нет (все ' 'умирают быстро), но на некоторых убер-убер боссах ' 'придется попотеть</li>\r\n' '\t<li>Хоть и может убивать убер-убер боссов - это ' 'не лучший билд для их фарма</li>\r\n' '\t<li>На слабых компьютерах можете ожидать ' 'серьезные просадки FPS, из-за огромного количества ' 'эффектов и летающих туда-сюда снарядов</li>\r\n' '\t<li>Не подходит для игры на SSF лигах</li>\r\n' '\t<li>Не подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Любые убер убер боссы 85 уровня</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'Делириума</li>\r\n' '\t<li>Все приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие страх</poeitem> (со ' 'смертями)</li>\r\n' '\t<li>Зараженные карты и их Разоренные ' 'версии</li>\r\n' '\t<li>Пять эмблем Легиона, включая их Непримиримые ' 'версии</li>\r\n' '\t<li>Запретное Святилище</li>\r\n' '\t<li>Ультиматум на карте (не в бюджетной ' 'версии)</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Т17 может фармить, но нестабильно</li>\r\n' '\t<li>Убер убер Сируса убивать крайне ' 'неприятно</li>\r\n' '\t<li>Шахта на глубине ниже 300-400</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Вихрь стрел</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - это самая популярная и любимая ' 'игроками способность лучников. При выстреле, ' 'персонаж выпускает стрелу, которая <span ' 'class="ru-poe">пронзает</span><span ' 'class="en-poe">pierce</span> все цели на своем ' 'пути, а долетев до финальной точки ' '&quot;взрывается&quot; в форме того самого вихря. ' 'Вихрь выпускает вторичные снаряды, которые ' 'разлетаются в случайные стороны, и пролетев ' 'определенную дистанцию исчезают.</p>\r\n' '\r\n' '<p>Каждая основная стрела выпускает свой ' 'собственный пучёк вторичных снарядов. И вот здесь ' 'кроется главная причина превосходства <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> над другими умениями ' 'лучников.</p>\r\n' '\r\n' '<p>Все умения, выпускающие снаряды в РоЕ ' 'подчиняются одному правилу - в независимости от ' 'того, сколько дополнительных стрел/снарядов вы ' 'набираете на персонаже, при каждом применении ' 'способности только один снаряд из всего залпа ' 'сможет нанести ему урон, даже если вы задели ' 'противника 3-5 снарядами.</p>\r\n' '\r\n' '<p>Вот только <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> это правило частично игнорирует. А ' 'все потому что вихри, создаваемые основными ' 'стрелами, считаются отдельно - и одна из выпущенных ' 'вихрем дополнительных стрел может поразить одну и ' 'ту же цель с остальными снарядами.</p>\r\n' '\r\n' '<p>Что бы было понятнее - предположим наш персонаж ' 'выпускает пять основных стрел, каждая из которых ' '&quot;разбивается&quot; на вихрь, выпускающих 3 ' 'вторичных стрелы. Итого босс будет поражен один раз ' 'основной стрелой, и по одному разу дополнительными ' 'стрелами из каждого вихря. Итого, за один выстрел ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> босс получит урон шесть раз. Но, ' 'только при условии попадания всех вторичных ' 'стрел.</p>\r\n' '\r\n' '<p>Да, не все вторичные стрелы могут попасть в ' 'босса. Ведь все-таки, они летят в случайных ' 'направлениях, и не всегда могут поразить босса, ' 'особенно если у него маленький хитбокс ' '(моделька).</p>\r\n' '\r\n' '<p>Для увеличения шанса поражения босса ' 'дополнительными стрелами, мы воспользуемся ' 'следующей уловкой.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Способностью нужно целится не прямиком в босса, ' 'а нужно наводить курсор ему за спину (играющим на ' 'контроллере - соболезнуем). Таким образом сзади ' 'босса сформируется дуга из вихрей, что позволит ' 'большему количеству вторичных стрел поражать ' 'босса.</p>\r\n' '</div>\r\n' '\r\n' '<p>Наглядный пример - на скриншоте ниже.</p>\r\n' '<img alt="Как правильно стрелять с помощью Вихря ' 'Стрел по боссам. Нужно стрелять немного им за ' 'спину" class="wide-image" data-caption="Как ' 'правильно стрелять с помощью Вихря Стрел по боссам. ' 'Нужно стрелять немного им за спину" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2022/04/25/shooting.jpg" />\r\n' '<h4>Дополнительные снаряды</h4>\r\n' '\r\n' '<p>Как вы уже могли догадаться, мы будем стараться ' 'как можно большее количество дополнительных ' 'снарядов. В этом нам помогут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство <span class="ru-poe">Атаки луками ' 'выпускают дополнительную стрелу</span><span ' 'class="en-poe">Bow Attacks fire an additional ' 'Arrow</span> на колчане</li>\r\n' '\t<li>Таланты <poeitem class="poe-items" ' 'data-name_ru="Залп" data-name_en="Multishot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/GreenProjectileAttackNotable.webp" ' 'data-target="2402">Multishot | Залп</poeitem> и ' '<poeitem class="poe-items" data-name_ru="Мастер ' 'лука" data-name_en="Master Fletcher" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/masterfletcher.webp" ' 'data-target="965">Master Fletcher | Мастер ' 'лука</poeitem></li>\r\n' '\t<li>Флакон <poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - 2 стрелы без усиления флакона, 3 ' 'стрелы с усилением</li>\r\n' '\t<li>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> 2 стрелы</li>\r\n' '\t<li>[Опционально] Свойство <span ' 'class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: 2</span><span ' 'class="en-poe">Bow Attacks fire 2 additional ' 'Arrows</span> на луке</li>\r\n' '</ul>\r\n' '\r\n' '<p>Чем больше стрел - тем больше урон, как по ' 'одиночным целям так и при зачистке (особенно при ' 'зачистке).</p>\r\n' '\r\n' '<p>Также важно понимать, что подобные свойства ' 'влияют только на количество первичных стрел, ' 'которые создают вихри. Количество вторичных ' 'снарядов никак нельзя увеличить и их всегда ' '3.</p>\r\n' '\r\n' '<h4>Урон от молнии и шок</h4>\r\n' '\r\n' '<p>Особенность данной версии билда - как раз таки в ' 'основном способе набора &quot;дешевого&quot; ' 'урона.</p>\r\n' '\r\n' '<p>Мы будем использовать перчатки <poeitem ' 'class="poe-items" data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> в которые вставим <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, а не привычные 6-линк ' 'связки.</p>\r\n' '\r\n' '<p>Эти перчатки усиливают вставленные в неё ' 'способности камнем <poeitem class="poe-items" ' 'data-name_ru="Урон молнией" data-name_en="Added ' 'Lightning Damage Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/AddedLightningDamage.webp" ' 'data-target="627">Added Lightning Damage Support | ' 'Урон молнией</poeitem> 30-го уровня. Этот камень 30 ' 'уровня даёт <strong>в 3 раза больше урона от ' 'молнии</strong>, в сравнении с этим же камнем 20 ' 'уровня. Что по силе аналогично с 7-линком, лишь с ' 'тем отличием, что мы получим огромное количество ' 'плоского урона от молнии.<br />\r\n' 'Даже т1 свойство на луке будет давать в 2 раза ' 'меньше чем один только этот камень.</p>\r\n' '\r\n' '<p>Помимо этого, <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> также усиливает эффект наших ' 'состояний молний на 100%. Это значит что состояние ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, которое мы и так будем накладывать ' 'очень сильным из-за большого количества урона от ' 'молнии, будет ещё сильнее.<br />\r\n' 'Мы также усилим <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem> при помощи ' 'других механик, которые рассмотрим далее в ' 'гайде.</p>\r\n' '\r\n' '<p>Ещё одна особенность урона от молнии - его ' '&quot;разброс&quot;.<br />\r\n' 'К примеру, сравним урон от разных стихий на луке, ' 'все свойства т1:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от (149-204) ' 'до (300-348) урона от холода</span><span ' 'class="en-poe">Adds (149-204) to (300-348) Cold ' 'Damage</span> - <strong>176-324 - 250 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (165-225) ' 'до (335-390) урона от огня</span><span ' 'class="en-poe">Adds (165-225) to (335-390) Fire ' 'Damage</span> - <strong>195-362 - 278 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (28-38) до ' '(549-638) урона от молнии</span><span ' 'class="en-poe">Adds (28-38) to (549-638) Lightning ' 'Damage</span> - <strong>33-593 - 313 ' 'средний</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Хоть и средний урон у молнии примерно такой же ' 'как и у огня, смотрим на его разброс - <strong>от ' '33 до 593</strong>, разница огромная. При этом у ' 'других стихий урон идет примерно равный.</p>\r\n' '\r\n' '<p>Эту особенность мы будем использовать для ' 'увеличения урона с помощью камня <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem>. Который ещё сильнее ' 'увеличит разброс урона, увеличив максимальный урон, ' 'и снизив минимальный. Таким образом некоторые наши ' 'удары будут наносить гораздо больше урона от ' 'молнии, это позволит нам накладывать очень сильный ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, и просто повысит урон.</p>\r\n' '\r\n' '<p>Все эти механики позволят нам накладывать ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem> максимальной эффективности - 50%. Что ' 'повышает получаемый противниками урон на 50%. Т.е. ' 'по сути даёт нам 50% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона. И это касается ' 'даже убер боссов!</p>\r\n' '\r\n' '<h4>Хрупкость, крит шанс и усиление ' 'состояний</h4>\r\n' '\r\n' '<p>Для повышения шанса нанести критический урон мы ' 'будем использовать особое стихийное состояние - ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.<br />\r\n' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> повышает <strong>базовый ' 'шанс</strong> нанести критический удар по врагу, на ' 'значение равное эффективности этого состояния на ' 'противнике.</p>\r\n' '\r\n' '<p>Эффективность <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'может быть в диапазоне от 2 до 6 процентов, что ' 'очень много, ведь это <strong>базовый шанс</strong> ' 'нанести крит удар.</p>\r\n' '\r\n' '<p>Мы зайдем дальше и дополнительно увеличим ' 'эффективность этого состояния.</p>\r\n' '\r\n' '<p>Увеличивать эффект состояний мы будем за ' 'счет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери <poeitem class="poe-items" ' 'data-name_ru="Удар в сердце" ' 'data-name_en="Heartseeker" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/heartseeker.webp" ' 'data-target="1005">Heartseeker | Удар в ' 'Сердце</poeitem> - <span class="ru-poe">50% ' 'усиление эффекта не наносящих урон состояний, ' 'накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span></li>\r\n' '\t<li>Таланты рядом с <poeitem class="poe-items" ' 'data-name_ru="Первозданная сила" ' 'data-name_en="Primeval Force" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/WeaponElementalNotable.webp" ' 'data-target="1754">Primeval Force | Первозданная ' 'сила</poeitem> - 20%</li>\r\n' '</ul>\r\n' '\r\n' '<p>Эти усиления также влияют на <poeitem ' 'class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>.</p>\r\n' '\r\n' '<p>Отдельно стоит отметить мастери <span ' 'class="ru-poe">50% усиление эффекта не наносящих ' 'урон состояний, накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span>. Ведь оно усилит состояния ' 'не от всех ударов, а именно от критов.</p>\r\n' '\r\n' '<p>Чтобы усилить эффективность этого мастери - нам ' 'нужно заполучить хотя бы небольшой шанс нанесения ' 'двойного урона. Это позволит нашим критическим ' 'ударом (и без того большим) наносить в 2 раза ' 'больше урона, при этом накладывая усиленные ' 'состояния при критах.</p>\r\n' '\r\n' '<p><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span> мы получим благодаря свойству ' 'на одном из талантов, которое даст <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>. Чтобы <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дал это свойство - нужно купить ' 'один из самоцветов с определенным номером. Все они ' 'представлены в нашем гайде, так что крайне ' 'рекомендуем использовать уже готовые ссылки на ' 'самоцветы.<br />\r\n' 'Нам будет достаточно даже одного свойства <span ' 'class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span>, но чем больше их будет - тем ' 'будет больше наш урон в целом.</p>\r\n' '\r\n' '<p>Возможность накладывать <poeitem ' 'class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> мы получим благодаря шлему ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem>, который будем обязательно ' 'использовать.</p>\r\n' '\r\n' '<p>Но одного лишь <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'будет недостаточно для набора 100% крит шанса, ' 'помимо этого мы также будем использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Лук с высоким базовым крит шансом - ' '8%+</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> с увеличенным количеством ' 'благодаря <poeitem class="poe-items" ' 'data-name_ru="Заряженный" data-name_en="Infused" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1594">Infused | ' 'Заряженный</poeitem></li>\r\n' '\t<li>Различные таланты в дереве, в том числе ' 'мелкие</li>\r\n' '\t<li>[Опционально] Свойство на колчане</li>\r\n' '</ul>\r\n' '\r\n' '<p>Благодаря этому, наш крит шанс будет равен 100% ' 'по монстрам которые находятся под 3-4% эффектом ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.</p>\r\n' '\r\n' '<h4>Пробитие сопротивлений и самоцветы ' 'бездны</h4>\r\n' '\r\n' '<p>В любом другом билде если бы вы услышали что-то ' 'про &quot;пробитие сопротивлений атаками&quot; вы ' 'бы вспомнили бы про амулет <poeitem ' 'class="poe-items" data-name_ru="Кристаллизованное ' 'всезнание" data-name_en="Crystallised Omniscience" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AscendanceAmulet.webp" ' 'data-target="2088">Crystallised Omniscience | ' 'Кристаллизованное всезнание</poeitem>, который сам ' 'по себе дорогой и заставляет хитро собирать билды, ' 'но это не тот случай.</p>\r\n' '\r\n' '<p>Мы будем использовать особый способ пробития ' 'сопротивлений - броню <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>.</p>\r\n' '\r\n' '<p>Особенна она тем, что даёт <strong>4% пробития ' 'стихийных сопротивлений за каждый самоцвет ' 'бездны</strong> который вы используете. Т.е. чем ' 'больше самоцветов бездны мы используем - тем ' 'сильнее этот эффект.</p>\r\n' '\r\n' '<p>Отлично, тогда набираем как можно больше ' 'самоцветов бездны благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> - 2-3 сокета для самоцветов ' 'бездны</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> - 2 сокета</li>\r\n' '\t<li>4 сокета в дереве талантов персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Всего мы будем использовать 8-9 самоцветов ' 'бездны в зависимости от стоимости сборки, это даст ' 'нам 32-36% пробития сопротивлений, что довольно ' 'много.</p>\r\n' '\r\n' '<p>Сами самоцветы бездны мы будем брать полностью ' 'на урон, таким образом эти 8-9 самоцветов дадут нам ' 'большую прибавку к плоскому стихийному урону, крит ' 'множителю и другим полезным свойствам, что ' 'существенно увеличит наш урон.</p>\r\n' '\r\n' '<p>Помимо увеличения пробития, <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> также увеличивает количество ' 'здоровья и маны персонажа за каждый самоцвет ' 'бездны, что тоже будет нам полезно.</p>\r\n' '\r\n' '<h4>Скорость снарядов</h4>\r\n' '\r\n' '<p>Характеристика увеличения скорости снарядов ' 'влияет на длительность действия, и собственно ' 'дальность полета вторичных снарядов <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Чем выше будет скорость полета снарядов, тем ' 'лучше будет ощущаться зачистка. Поэтому, мы будем ' 'немного инвестировать в набор скорости полета ' 'снарядов следующими способами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Баллистика" data-name_en="Ballistics" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/perfectaim.webp" ' 'data-target="2144">Ballistics | ' 'Баллистика</poeitem></li>\r\n' '\t<li>Малые таланты класса восхождения</li>\r\n' '\t<li>[Опционально] Свойства на колчане и/или его ' 'база</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также благодаря мастери <span ' 'class="ru-poe">Увеличения и уменьшения скорости ' 'снарядов также применяются к урону ' 'луками</span><span class="en-poe">Increases and ' 'Reductions to Projectile Speed also apply to Damage ' 'with Bows</span> - скорость снарядов также будет ' 'повышать наш урон.</p>\r\n' '\r\n' '<h4>Баллисты</h4>\r\n' '\r\n' '<p>Хоть в данной версии билда <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> будет наносить огромное количество ' 'урона - для дополнительного повышения урона по ' 'боссам мы опционально будем использовать баллисты. ' 'А именно <poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem>.</p>\r\n' '\r\n' '<p><strong>Баллисты не являются обязательными для ' 'использования</strong> в данном билде. Даже без них ' 'урона будет достаточно по большинству боссов, ' 'исключая пожалуй только убер-убер версии ' 'боссов.</p>\r\n' '\r\n' '<p>Баллисты устанавливаются персонажу под ноги, и ' 'имеют довольно высокую скорость установки. ' 'Максимальное количество баллист - 4 штуки.</p>\r\n' '\r\n' '<p>Мы усилим наши баллисты при помощи камня ' 'поддержки <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem>.<br />\r\n' 'Этот камень заставляет баллисты атаковать только ' 'тогда, когда персонаж атакует способностью дальнего ' 'боя. Также благодаря нему, баллисты будут ' 'целенаправленно бить в тоже место, что и основная ' 'атака персонажа. Это позволит нам чётко наносить ' 'урон туда, где это необходимо.</p>\r\n' '\r\n' '<p>Также <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> ещё больше увеличит ' 'скорость установки баллист и скорость их ' 'атаки.</p>\r\n' '\r\n' '<p>Установка баллисты все же будет занимать время ' '(хоть и крайне мало), а во время установки вы не ' 'можете ни атаковать, ни передвигаться. Следует ' 'правильно выбирать время для установки баллист, не ' 'стоит это делать прямо во время использования ' 'боссом опасной способности.</p>\r\n' '\r\n' '<p>Применять баллисты будем в боях с особо опасными ' 'противниками - Убер Боссами, либо при прохождении ' 'приглашений Мейвен с большим количеством свойств на ' 'защиту у монстров. Особенно полезными баллисты ' 'будут во время боя с Убер Экзархом - с помощью ' 'баллист можно легко пережить фазу с огненными ' 'сферами, просто закрываясь от них ' 'баллистами.</p>\r\n' '\r\n' '<h4>Метка снайпера</h4>\r\n' '\r\n' '<p>В качестве основного проклятья, мы будем ' 'использовать способность-метку <poeitem ' 'class="poe-items" data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>. Она значительно увеличит ' 'получаемый отмеченным врагом урон от снарядов, но ' 'помимо этого имеет ещё одну интересную механику - ' '<span class="ru-poe">разделение</span><span ' 'class="en-poe">split</span>.</p>\r\n' '\r\n' '<p>Это значит, что поразившая противника первичная ' 'стрела <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> разделится на несколько ' 'копий.</p>\r\n' '\r\n' '<p>Каждая из этих копий в конце своего пути будет ' 'взрываться, создавая вихри, которые в свою очередь ' 'имеют шанс дополнительно поразить босса своими ' 'вторичными стрелами. Если на открытых пространствах ' 'особого эффекта от этого не будет - ведь копии ' 'первичных стрел будут улетать куда-то на другой ' 'конец экрана, откуда выпущенные вихрями вторичные ' 'стрелы вряд ли долетят до цели, то в закрытых ' 'помещениях они будут прилетать ближе к боссу, ' '<strong>значительно</strong> увеличивая наносимый ' 'ему урон.</p>\r\n' '\r\n' '<p>Накладывать метку на противника будем ' 'автоматически - при помощи камня поддержки <poeitem ' 'class="poe-items" data-name_ru="Метка при ' 'попадании" data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem>. Работает этот камень дословно ' '- каждый раз когда будем ударять редкого или ' 'уникального противника, на него будет срабатывать ' '<poeitem class="poe-items" data-name_ru="Метка ' 'снайпера" data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>.</p>\r\n' '\r\n' '<h4>Цепь</h4>\r\n' '\r\n' '<p><span class="ru-poe">Цепь</span><span ' 'class="en-poe">Chain</span> - это одна из механик ' 'поведения снарядов в игре. Эта механика заставит ' '<strong>вторичные </strong>стрелы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> после поражения изначальной цели не ' 'попросту исчезать, а дополнительно отскакивать и ' 'поражать соседнюю цель, тем самым серьезно ' 'увеличивая нашу зачистку.</p>\r\n' '\r\n' '<p>Получим данную механику благодаря таланту ' 'восхождения <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem>.</p>\r\n' '\r\n' '<p>Про <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> ' 'кстати, нужно поговорить чуть более подробно. Ведь ' 'у этого таланта есть ещё и вторая строчка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Снаряды имеют 30% шанс ' 'ударить по цепи при столкновении с окружающей ' 'средой</span><span class="en-poe">Projectiles have ' '30% to be able to Chain when colliding with ' 'terrain</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Эта любопытная особенность позволяет вторичным ' 'снарядам <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> отскакивать от стен, и ' 'автоматически наводиться на близ стоящую цель. Этот ' 'эффект делает <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> особенно эффективным в закрытых ' 'помещениях, или в любом месте где вторичные снаряды ' 'могут контактировать со стеной.</p>\r\n' '\r\n' '<p>Как мы помним из описания механики <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, не все вторичные стрелы имеют шанс ' 'поразить цель, из-за того что они летят в случайном ' 'направлении. Но при наличии рядом любой стены, этот ' 'негативный эффект частично перекрывается за счет ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem> - промахнувшиеся по боссу ' 'вторичные стрелы будут с 30% шансом отскакивать от ' 'стенки, и гарантированно поражать босса, ' 'значительно увеличивая наносимый урон.</p>\r\n' '\r\n' '<h4>Дальний выстрел</h4>\r\n' '\r\n' '<p>Мы будем использовать механику <poeitem ' 'class="poe-items" data-name_ru="Дальний выстрел" ' 'data-name_en="Far Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem>, предоставляемую одноименным ' 'талантом Восхождения, для огромного увеличения ' 'урона.</p>\r\n' '\r\n' '<p>Сразу уточним, <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> это не только название таланта ' 'восхождения, но и одноименная механика влияющая на ' 'урон снарядов.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> работает следующим образом - наши ' 'снаряды будут наносить тем больше урона, чем дальше ' 'они пролетели к финальной цели, аж до лимита в 30% ' '<span class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона.</p>\r\n' '\r\n' '<p>Тем самым, нам нужно будет стараться всегда ' 'стоять как можно дальше от противников, чтобы в ' 'итоге босс оказывался на самом краешке экрана для ' 'максимизации получаемого им урона.</p>\r\n' '\r\n' '<p>К такому геймплею нужно привыкнуть, особенно ' 'если вы до этого играли на милишниках, так как ' 'помимо <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> мы будем использовать аналогичную ' 'механику от <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem>, которая увеличит урон снарядами ' 'в зависимости от пройденного растояния.</p>\r\n' '\r\n' '<h4>Стрелы маны</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Стрелы ' 'маны" data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - это умение-триггер, ' 'вызывающее срабатывание соединенных с ним умений, ' 'если другое умение лучника потратило 300% от его ' 'базовой стоимости в мане.</p>\r\n' '\r\n' '<p>В нашем случае мы свяжем с <poeitem ' 'class="poe-items" data-name_ru="Стрелы маны" ' 'data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> умением-атакой <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - простую стрелу, схожую с ' 'автоатакой, генерирующую <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> при попадании во врага.</p>\r\n' '\r\n' '<p>Дополнительно мы соединим <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> с камнем поддержки <poeitem ' 'class="poe-items" data-name_ru="Заряд энергии при ' 'критическом ударе" data-name_en="Power Charge On ' 'Critical Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem>, что позволит нам в придаток ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Тем самым, мы сможем постоянно, даже при битве с ' 'боссами, находится под максимумом <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> ценой всего трех гнезд для умений ' 'на наших вещах, что несомненно очень сильно.</p>\r\n' '\r\n' '<p>Но есть у <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> один нюанс, который нужно ' 'обязательно соблюсти. А именно, что для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> нельзя, чтобы наше основное ' 'умение имело нулевой или очень низкий манакост. ' 'Иначе мы можем оказаться в неприятной ситуации, ' 'когда <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> будет срабатывать раз в ' '20-30 атак <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, либо не срабатывать вовсе, ' 'оставляя нас без <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Помимо генерации <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>, камень <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> также будет давать нам ' '<poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> каждый раз, когда мы будем достигать ' 'максимального количества <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> на нашем персонаже. Обеспечивая на ' 'себе 100% времени <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem>.</p>\r\n' '\r\n' '<p>Но есть и небольшой минус, мы никогда не будем ' 'находится под максимальным количеством <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem>, но постоянный <poeitem ' 'class="poe-items" data-name_ru="Боевой раж" ' 'data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> куда важнее.</p>\r\n' '\r\n' '<h4>Триединство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> является одним из самых ' 'сильных камней поддержки в игре. Он увеличивает ' 'урон от всех стихий и даёт пробивание стихийных ' 'сопротивлений.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как именно работает ' 'триединство</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для получения бонусов от <poeitem ' 'class="poe-items" data-name_ru="Триединство" ' 'data-name_en="Trinity Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>, персонаж должен получать ' 'Резонанс ко всем трём стихиям.</p>\r\n' '\r\n' '<p>Резонанс это специальный ресурс, который даёт ' 'персонажу камень <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>.</p>\r\n' '\r\n' '<p>При ударе врага одной из стихий, персонаж ' 'получит резонанс к двум другим стихиям:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>При ударе огнём - резонанс будет начислен ' 'холоду и молнии</li>\r\n' '\t<li>При ударе холодом - резонанс будет начислен ' 'огню и молнии</li>\r\n' '\t<li>При ударе молнией - резонанс будет начислен ' 'огню и холоду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Мы будем использовать лук, дающий урон от всех ' 'трёх стихий.</p>\r\n' '\r\n' '<p>В целом, у нас не должно возникнуть никаких ' 'проблем с получением резонанса.</p>\r\n' '\r\n' '<p>Для получения резонанса, нужно чтобы урон от ' 'стихии был наивысшим, но если скажем огонь будет ' 'преобладать, то как мы будем получать резонанс к ' 'нему?</p>\r\n' '\r\n' '<p>Дело в том что урон в Path of Exile наносится не ' 'равномерно, у него есть разброс.</p>\r\n' '\r\n' '<p>Допустим персонаж наносит:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>от 4900 до 7100 урона холодом</li>\r\n' '\t<li>от 600 до 10400 урона молнией</li>\r\n' '</ul>\r\n' '<img alt="Триединство тултип из игры" ' 'class="wide-image" data-caption="Триединство тултип ' 'из игры" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/12/21/trinity-tooltip-ts.jpg" ' '/>\r\n' '<p>Хотя бы один из вылетающих снарядов нанесёт ' 'меньше урона молнией, чем холодом, допустим 4200 ' 'молнией и 4800 холодом. А затем другой нанесёт ' 'больше урона молнией, чем холодом, допустим 10000, ' 'против 6500. Таким образом первый удар даст нам ' 'резонанс к молнии и огню, а второй к огню и холоду. ' 'Что даст нам в итоге полноценный резонанс ко всем 3 ' 'стихиям.</p>\r\n' '\r\n' '<p>Чем выше скорость атаки персонажа (а она у нас ' 'довольно высокая), тем проще персонажу поддерживать ' 'резонанс ко всем трем стихиям.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Понять правильно ли у вашего персонажа работает ' '<poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> довольно легко, достаточно во ' 'время убийства мобов обратить внимание в левый ' 'верхний угол игры. Там находится иконка ' 'соответствующая иконка с 3-мя разными стихиями: ' 'огонь-желтый, холод-белый, молния-синий.</p>\r\n' '\r\n' '<p>Если у вас все три отдела постоянно заполненные ' 'и никто не &quot;отстает&quot; - значит все ' 'работает правильно, если же нет - значит вам нужно ' 'исправить количество урона различных типов ' 'стихий.</p>\r\n' '\r\n' '<p>На скриншоте ниже видно что все отделы заполнены ' 'и <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> работает так как надо.</p>\r\n' '<img alt="Триединство пое правильно работает" ' 'class="wide-image" data-caption="Триединство пое ' 'правильно работает" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2021/07/29/trinity.jpg" />\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость нам будут обеспечивать следующие ' 'защитные механики и способности:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.100+ здоровья</li>\r\n' '\t<li>22.000+ уклонения</li>\r\n' '\t<li>~96% шанс подавить заклинания</li>\r\n' '\t<li>Похищение здоровья от атак, часть из которого ' 'будет применяться мгновенно</li>\r\n' '\t<li>Защитная способность <poeitem ' 'class="poe-items" data-name_ru="Призыв к ' 'бессмертию" data-name_en="Immortal Call" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Как видите - список невелик, а это означает ' 'только одно - <strong>у билда низкая ' 'выживаемость</strong>. Наш персонаж довольно уязвим ' 'к урону и может легко умереть от многих ' 'способностей боссов и сильных противников, если от ' 'них не уклоняться.</p>\r\n' '\r\n' '<p>Играя на этом билде, нужно помнить, что ваша ' 'лучшая защита - это огромный урон, сильнейшая ' 'зачистка и главное - дистанция. Если противники ' 'мертвы, или стоят от вас на другом конце экрана - ' 'значит они скорее всего не могут вас убить.</p>\r\n' '\r\n' '<h4>Уклонение</h4>\r\n' '\r\n' '<p>В качестве основной защитной механики против ' 'атак мы будем использовать уклонение.</p>\r\n' '\r\n' '<p>Набирая уклонение, персонаж получает шанс ' 'избежать урона от атаки. Эта цифра является крайне ' 'примерной, и мы не будем вдаваться в довольно ' 'сложную формулу расчета энтропии уклонения, и ' 'остановимся на факте, что уклонение позволит вам ' 'уклониться максимум от двух-трех атак ' 'подряд.</p>\r\n' '\r\n' '<p>Если прилетевший по нам удар окажется не ' 'смертельным, то уклонение даст время восстановить ' 'здоровье перед получением следующего удара.</p>\r\n' '\r\n' '<p>Набирать уклонение мы будем из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Плоского уклонения на предметах</li>\r\n' '\t<li>Ауры <poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem></li>\r\n' '\t<li>Флакона <poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> и суффикса на увеличение ' 'уклонения на нем</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Месть жертвы" data-name_en="Revenge ' 'of the Hunted" data-color="#FF8D00" data-image="" ' 'data-target="1680">Revenge of the Hunted | Месть ' 'жертвы</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | ' 'Интуиция</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h4>Призыв к бессмертию</h4>\r\n' '\r\n' '<p>В качестве защитной способности мы будем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> в связке с камнем поддержки ' '<poeitem class="poe-items" data-name_ru="Сотворение ' 'чар при получении урона" data-name_en="Cast when ' 'Damage Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>. Работает данная связка ' 'крайне просто: при получении персонажем ' 'определенного порогового урона, будет включаться ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem>, которое на 27% снизит ' 'входящий урон от последующих ударов.</p>\r\n' '\r\n' '<h4>Подавление заклинаний</h4>\r\n' '\r\n' '<p>Для того, чтобы персонаж не умирал от случайно ' 'прилетающих в него заклинаний, которыми так любят ' 'бросаться многие мобы и все Убер-боссы в игре, мы ' 'будем набирать шанс подавления заклинаний. ' 'Заклинания которые были подавлены наносят персонажу ' 'на 50% меньше урона.</p>\r\n' '\r\n' '<p>Подавление мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Закоренелый" ' 'data-name_en="Inveterate" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable1.webp" ' 'data-target="1952">Inveterate | ' 'Закоренелый</poeitem> - 39%</li>\r\n' '\t<li>Талант <poeitem class="poe-items" ' 'data-name_ru="Легконогий" data-name_en="Quickstep" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/quickstep.webp" ' 'data-target="1947">Quickstep | Легконогий</poeitem> ' 'и соседние с ним - 16%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | Интуиция</poeitem> - ' '8%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укоренение" data-name_en="Entrench" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSuppressionLifeFlasksN.webp" ' 'data-target="1951">Entrench | Укоренение</poeitem> ' 'и соседний с ним - 17%</li>\r\n' '\t<li>Мастери <span class="ru-poe">Шанс подавить ' 'урон от чар удачлив</span><span ' 'class="en-poe">Chance to Suppress Spell Damage is ' 'Lucky</span> поднимет эффективный шанс подавить ' 'заклинания до 96%</li>\r\n' '</ul>\r\n' '\r\n' '<p>По факту у нас будет &quot;не совсем ' 'честные&quot; 96% подавления, у нас будет два раза ' 'по 80% на каждый удар (из-за мастери). Но шанс что ' 'удар от чар не будет подавлен вследствие двух ' '&quot;проверок&quot; по 80% крайне мал.</p>\r\n' '\r\n' '<h4>Похищение здоровья</h4>\r\n' '\r\n' '<p>Мы будем использовать механику похищения ' 'здоровья для восстановления утраченного персонажем ' 'здоровья при получении урона.</p>\r\n' '\r\n' '<p>Наберем похищение здоровья из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1% даст талант <poeitem class="poe-items" ' 'data-name_ru="Ловкий вор" data-name_en="Clever ' 'Thief" data-color="#FF8D00" data-image="" ' 'data-target="1953">Clever Thief | Ловкий ' 'вор</poeitem></li>\r\n' '\t<li>0.4% даст талант <poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> на кластерном самоцвете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Кроме того, в кластере <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem> мы возьмем мастери <span ' 'class="ru-poe">10% похищения применяется ' 'мгновенно</span><span class="en-poe">10% of Leech ' 'is instant</span>. Грубо говоря, данное мастери ' 'будет работать схоже с механикой получения здоровья ' 'за удар - каждая атака будет мгновенно ' 'восстанавливать нам часть здоровья.</p>\r\n' '\r\n' '<p>Если при зачистке пачек монстров здоровье будет ' 'восстанавливаться моментально, то при битвах с ' 'боссами, имеющими фазы неуязвимости, могут ' 'возникнуть проблемы - ведь мы слишком сильно ' 'зависим от наличия цели, у которой можно похитить ' 'здоровье.</p>\r\n' '\r\n' '<h4>Форма тени</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - способность которая даёт нашему ' 'персонажу <strong>полный иммунитет к физическому ' 'урону</strong>, а также снижает шанс противников ' 'вас заметить (меньше шанс что они начнут вас ' 'атаковать).</p>\r\n' '\r\n' '<p>Звучит конечно очень круто, но у этой ' 'способности есть огромные минусы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Очень большое время перезарядки (40 ' 'секунд)</li>\r\n' '\t<li>Очень маленькое время действия (2 ' 'секунды)</li>\r\n' '\t<li>Мы не можем применить её в нужное нам время, ' 'т.к. она <strong>может </strong>активироваться с ' '20% шансом при применении одной из способностей ' 'вставленных в броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>По сути можно считать что этой способности и ' 'вовсе нет у нашего персонажа, т.к. защита на 2 ' 'секунды, раз в 40 секунд и при этом непонятно когда ' 'именно - звучит слишком плохо чтобы на это хоть ' 'как-то рассчитывать и всерьез её воспринимать. Но ' 'тем не менее эта способность есть у нашего ' 'персонажа и она время от времени будет срабатывать. ' 'И кто знает, может даже один раз из 1000 она спасет ' 'вас от смерти 😁</p>\r\n' '\r\n' '<p>В бюджетной версии билда мы вставим в броню ' '<poeitem class="poe-items" data-name_ru="Продление" ' 'data-name_en="Increased Duration Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem>, что немного увеличит ' 'длительность <poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem>. Но этот камень будет нужен в первую ' 'очередь для продления действия <poeitem ' 'class="poe-items" data-name_ru="Спешка ваал" ' 'data-name_en="Vaal Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>, а то что она будет работать на ' '<poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - лишь маленький бонус.</p>\r\n' '\r\n' '<p>Получаем мы эту способность от <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>. И следовательно чтобы она ' 'срабатывала - нужно вставить какие-либо активные ' 'способности (которые вы активно нажимаете) именно в ' 'броню, что мы и сделаем (подробнее - в разделе ' 'камней умений).</p>\r\n' '\r\n' '<h3>Механики подкласса</h3>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Порывы ' 'ветра" data-name_en="Gathering Winds" ' 'data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem> даёт персонажу доступ к механике ' '<poeitem class="poe-items" data-name_ru="Попутный ' 'ветер" data-name_en="Tailwind" data-color="#FF8D00" ' 'data-image="" data-target="397">Tailwind | Попутный ' 'ветер</poeitem> и усиливает её. С полными зарядами, ' 'эта механика на 20% увеличивает скорость действия ' 'персонажа.</p>\r\n' '\r\n' '<p>Скорость действия увеличивает скорость анимаций ' 'персонажа, что в свою очередь увеличивает скорость ' 'атаки, передвижения и сотворения чар. Скорость ' 'действия лучше чем простое увеличение вышеуказанных ' 'характеристик, так как фактически является ' 'множителем, а не увеличителем.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> даёт ' 'всем снарядам +1 к целям поражённым по цепи, а ' 'также даёт снарядам 30% шанс отскочить от игровых ' 'поверхностей (стен, камней, ящиков и тд.).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> даст вплоть до 30% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона в зависимости от ' 'дистанции между персонажем и целью.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> даёт всем способностям +2 ' 'дополнительных снаряда. Будет использоваться только ' 'в Максимальной версии.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/2E5WnIg8L201" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Содержит три ' 'вариации, нужно обязательно переключать не только ' 'набор предметов, но и набор камней</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Снайпер</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Порывы ветра" data-name_en="Gathering ' 'Winds" data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Снайпер" data-caption="Прокачка ' 'класса восхождения Снайпер" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/12/21/deadeye-ascendancy-order.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>114 силы для работы <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> 21 уровня</li>\r\n' '\t<li>122 интеллекта для <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Силу мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> в определенной части дерева даст ' 'много силы</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'силы</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Доблесть" ' 'data-name_en="Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/oxblood.webp" ' 'data-target="1764">Prowess | ' 'Доблесть</poeitem></li>\r\n' '\t<li>[Опционально] Бонусу на одном из талантов от ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>, он даёт +20 силы</li>\r\n' '\t<li>[Опционально] Зачарование на амулете <poeitem ' 'class="poe-items" data-name_ru="Иглы гнева" ' 'data-name_en="Fury Bolts" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> на +20 силы, если прям очень нужно ' 'набрать силу</li>\r\n' '</ul>\r\n' '\r\n' '<p>Интеллект наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Ботинок с т1 роллом, это 51-58 ' 'интеллекта</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'интеллекта</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Смекалка" ' 'data-name_en="Thief&#x27;s Craft" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/savant.webp" ' 'data-target="2268">Thief\'s Craft | ' 'Смекалка</poeitem></li>\r\n' '\t<li>[Опционально] Свойств на малых талантах ' 'кластерных самоцветов</li>\r\n' '</ul>\r\n' '\r\n' '<p>В зависимости от вашей сборки и в особенности ' 'лука, мы будем набирать нужное количество силы и ' 'интеллекта. Для набора в бюджетных сборках не ' 'стесняемся брать таланты на +30 силы/интеллекта в ' 'дереве.</p>\r\n' '\r\n' '<p>В идеале все же взять лук с силой и интеллектом, ' 'а недостающие единицы взять на кластере (если нужно ' 'будет). Это позволит не тратить лишние таланты. Но ' 'лук нам нужен в первую очередь для урона, а не ' 'закрытия статов, так что если нужно - берем ' 'таланты.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Как и для любого другого билда через атаки, ' 'одной из главных проблем при сборке для нас станет ' 'набор нужного количества меткости.</p>\r\n' '\r\n' '<p>Разберем как достичь капа меткости:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве: <poeitem class="poe-items" ' 'data-name_ru="Изящество" data-name_en="Finesse" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/finesse.webp" ' 'data-target="1776">Finesse | Изящество</poeitem>, ' '<poeitem class="poe-items" data-name_ru="Сноровка" ' 'data-name_en="Acuity" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/accuracydex.webp" ' 'data-target="2061">Acuity | ' 'Сноровка</poeitem></li>\r\n' '\t<li>Талант с большого кластера <poeitem ' 'class="poe-items" data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem></li>\r\n' '\t<li>Активирована аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня от амулета <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '\t<li>Малый талант класса восхождения, рядом с ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '\t<li>Большое количество ловкости, 370+</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для использования всех аур мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Харизма" data-name_en="Charisma" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/authority.webp" ' 'data-target="1945">Charisma | ' 'Харизма</poeitem></li>\r\n' '\t<li>Амулет <poeitem class="poe-items" ' 'data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> убиваем всех бандитов, ради двух ' 'дополнительного очка талантов.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Морского царя" data-name_en="Soul of the Brine ' 'King" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/TheBrineKing.webp" ' 'data-target="2324">Soul of the Brine King | Душа ' 'Морского царя</poeitem> - обязательно используем ' 'этого бога, полностью прокачанного. Это даст нам ' 'иммунитет к заморозке, снижение охлаждения на нас, ' 'и немного уменьшит количество проблем с ' 'оглушением.</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Югула" data-name_en="Soul of Yugul" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Yugul.webp" ' 'data-target="2322">Soul of Yugul | Душа ' 'Югула</poeitem> - используем при зачистке для ' 'дополнительного снижения эффекта проклятий на ' 'персонаже</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Абберата" data-name_en="Soul of Abberath" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/ClovenGod.webp" ' 'data-target="2323">Soul of Abberath | Душа ' 'Абберата</poeitem> - даст иммунитет к урону от ' 'подожженой земли. Незаменим при фарме карт под ' 'влиянием Пламенного Экзарха</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Шакари" data-name_en="Soul of Shakari" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/QueenOfTheSands.webp" ' 'data-target="2330">Soul of Shakari | Душа ' 'Шакари</poeitem> - опциональный вариант, если вам ' 'нужна дополнительная защита от урона хаосом</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара и средним стихийным ДПС.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>950+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'силе и интеллекту / #% повышение шанса критического ' 'удара</span><span class="en-poe">+# to Strength and ' 'Intelligence / #% increased Critical Strike ' 'Chance</span> - очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'ловкости и интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack Speed</span> ' '- очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PadgwkJtL" ' 'data-target_ru="PadgwkJtL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара, и 1-2 дополнительными стрелами. ' 'В идеале - <poeitem class="poe-items" ' 'data-name_ru="Лук из рога" data-name_en="Spine Bow" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow6.webp" ' 'data-target="2452">Spine Bow | Лук из ' 'рога</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1000+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+# к силе и интеллекту / ' '#% повышение шанса критического удара</span><span ' 'class="en-poe">+# to Strength and Intelligence / #% ' 'increased Critical Strike Chance</span></li>\r\n' '\t<li><span class="ru-poe">+# к ловкости и ' 'интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack ' 'Speed</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '</ul>\r\n' '\r\n' '<p>Так как нас не интересует значение физического ' 'урона на луке, рекомендуется нанести самому одно из ' 'следующих зачарований Жатвы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки за 8% качества</span><span class="en-poe">#% ' 'increased Attack Speed per 8% ' 'Quality</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара за 4% качества</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'per 4% Quality</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Для правильной работы данного зачарования, нужно ' 'чтобы на луке было минимум 24% качества. Если на ' 'вашем луке низкое качество, рекомендуем повысить ' 'его при помощи станка <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> в разделе <span ' 'class="ru-poe">Перевозка</span><span ' 'class="en-poe">Transportation</span>.</p>\r\n' '\r\n' '<p>Стрела куда важнее 100 стихийного дпс, так что в ' 'приоритете всегда количество стрел. Это касается ' 'бюджетных луков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3BWKXO0I5" ' 'data-target_ru="3BWKXO0I5">Идеальный лук, 2 стрелы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="0Bk385psg" ' 'data-target_ru="0Bk385psg">Хороший лук, 1 стрела ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Колчан</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкий колчан со свойством на +1 дополнительную ' 'стрелу, крайне желательно на одной из следующих ' 'баз:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан охотничьих стрел" ' 'data-name_en="Broadhead Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/QuiverBroadhead.webp" ' 'data-target="942">Broadhead Arrow Quiver | Колчан ' 'охотничьих стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан оперённых стрел" ' 'data-name_en="Feathered Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/FeatheredArrowQuiver.webp" ' 'data-target="2577">Feathered Arrow Quiver | Колчан ' 'оперённых стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан первозданных стрел" ' 'data-name_en="Primal Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/RikerRinQuiver.webp" ' 'data-target="2653">Primal Arrow Quiver | Колчан ' 'первозданных стрел</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (65+)</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительную стрелу</span><span ' 'class="en-poe">Bow attacks fire an additional ' 'Arrow</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И три дополнительных полезных свойства на ' 'урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона ' 'умениями лука</span><span class="en-poe">#% ' 'increased Damage with Bow Skills</span> ' '(40%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара луками</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'with Bows</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара луками</span><span ' 'class="en-poe">#% to Critical Strike Multiplier ' 'with Bows</span> (30%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона от ' 'стихий от умений атак</span><span class="en-poe">#% ' 'increased Elemental Damage with Attack ' 'Skills</span> (25%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'снарядов</span><span class="en-poe">#% increased ' 'Projectile Speed</span> (45%+)</li>\r\n' '\t<li>Скорость атаки (9%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nXgvOl9C0" ' 'data-target_ru="nXgvOl9C0">Идеальные варианты, ' 'лучшие базы </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KJOBaVMI5" ' 'data-target_ru="KJOBaVMI5">Хорошие варианты ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> с 2 сокетами для самоцветов ' 'бездны. Покупаем любой и вручную делаем ' '4-линк.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LmDdEqYfn" ' 'data-target_ru="LmDdEqYfn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> но уже с 3 сокетами для ' 'самоцветов бездны.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nX5jL3vf0" ' 'data-target_ru="nX5jL3vf0">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem> с лучшим роллом сопротивления к ' 'холоду (для упрощения сборки) и неплохим роллом на ' 'урон.</p>\r\n' '\r\n' '<p>Особо полезных осквернений на него нет, так что ' 'берем обычный.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dXvKDgPUJ" ' 'data-target_ru="dXvKDgPUJ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Любые <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem>.</p>\r\n' '\r\n' '<p>На перчатках обязательно не должно быть никаких ' 'осквернений на наложение проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZbOXWE6fQ" ' 'data-target_ru="ZbOXWE6fQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Кулаки ' 'грома" data-name_en="Thunderfist" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> с одним из полезных осквернений (по ' 'порядку, чем выше - тем лучше):</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Атаки имеют #% к шансу ' 'критического удара</span><span ' 'class="en-poe">Attacks have #% to Critical Strike ' 'Chance</span> (0.75%+) - даст больше всего</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму зарядов ' 'ярости</span><span class="en-poe"># to Maximum ' 'Frenzy Charges</span></li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней</span><span class="en-poe"># to Level of ' 'Socketed Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И при этом на перчатках обязательно не должно ' 'быть никаких осквернений на наложение ' 'проклятий!</p>\r\n' '\r\n' '<p>Единственный ролл здесь - уклонение, разница не ' 'велика, но по возможности можете брать ' 'повыше.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="aMaW6G8ce" ' 'data-target_ru="aMaW6G8ce">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкие ботинки на базе с уклонением, на них мы ' 'будем искать интеллект и недостающие нам ' 'сопротивления к огню и молнии.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (69+) - можно накрафтить на ' 'станке</li>\r\n' '\t<li>Сопротивление к молнии (42%+)</li>\r\n' '\t<li>Сопротивление к огню (42%+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Интеллект (51+)</li>\r\n' '\t<li>Уклонение (250+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'действий</span><span class="en-poe">#% increased ' 'Action Speed</span> - собственное свойство ' 'Экзарха</li>\r\n' '</ul>\r\n' '\r\n' '<p>Собственное свойство Пожирателя миров выбираем в ' 'зависимости от вашей сборки. Выключите ненужные ' 'свойства в фильтре.<br />\r\n' 'Если у вас бюджетная версия без <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'стихийных состояний</span><span class="en-poe">#% ' 'chance to Avoid Elemental Ailments</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Если у вас версия с <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем один из :</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'перезарядки умений смещения</span><span ' 'class="en-poe">#% increased Cooldown Recovery Rate ' 'of Travel Skills</span> - ускорит перезарядку ' '<poeitem class="poe-items" data-name_ru="Огненный ' 'рывок" data-name_en="Flame Dash" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem></li>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'отравления</span><span class="en-poe">#% chance to ' 'Avoid being Poisoned</span> - немного увеличит ' 'выживаемость против урона хаосом</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gMq8Y5PtQ" ' 'data-target_ru="gMq8Y5PtQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-minmax">ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 90%+.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="JnQmZWbIl" ' 'data-target_ru="JnQmZWbIl">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 97%+, а лучше ' '100%.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZEdPoLYTQ" ' 'data-target_ru="ZEdPoLYTQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-minmax">\r\n' '<p>Идеальным поясом на зачистку для этого билда ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem>.<br />\r\n' 'После убийства редких монстров Headhunter будет ' 'давать вам все бонусы которые были у этого монстра. ' 'Пояс невероятно силен и подходит для фарма хорошо ' 'заролленых карт, с большим количеством свойств и ' 'прочими бонусами.<br />\r\n' 'Рекомендуем все же держать <poeitem ' 'class="poe-items" data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с хорошими камнями ' 'где-нибудь в инвентаре или в хранилище, чтобы ' 'менять пояса в зависимости от того что вы ' 'фармите.</p>\r\n' '\r\n' '<p>Бонусы которые дает <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> длятся 60 секунд, но благодаря ' 'высокой скорости зачистки и скорости передвижения - ' 'мы очень быстро убиваем паки и перемещаемся от ' 'одного пака к другому, так что этого времени нам ' 'будет более чем достаточно.</p>\r\n' '\r\n' '<p>Если есть валюта - можно взять с 1-2 полезными ' 'осквернениями из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Critical Strike Chance during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Movement Speed during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение количества ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Quantity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение редкости ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Rarity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% к сопротивлению всем ' 'стихиям</span><span class="en-poe">#% to all ' 'Elemental Resistances</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% to Critical ' 'Strike Multiplier during any Flask ' 'Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MaObKeyIJ" ' 'data-target_ru="MaObKeyIJ">Не оскверненный, с ' 'хорошими роллами </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KZOQDbMc5" ' 'data-target_ru="KZOQDbMc5">Оскверненный ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Укрощение" data-name_en="The Taming" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/TheTaming.webp" ' 'data-target="1118">The Taming | Укрощение</poeitem> ' 'с лучшими роллами сопротивлений. Они сильно ' 'упростят сбор сопротивлений в билде, и при этом ' 'даст большое количество урона.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nBbWm2Bu0" ' 'data-target_ru="nBbWm2Bu0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Собственное свойство обязательно роллим до 10% ' 'самостоятельно, при помощи <poeitem ' 'class="poe-items" data-name_ru="Благодатная сфера" ' 'data-name_en="Blessed Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyImplicitMod.webp" ' 'data-target="759">Blessed Orb | Благодатная ' 'сфера</poeitem>.<br />\r\n' 'Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Бурный катализатор" ' 'data-name_en="Turbulent Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/TurbulentCatalyst.webp" ' 'data-target="655">Turbulent Catalyst | Бурный ' 'катализатор</poeitem>, по 20 штук на каждое ' 'кольцо.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Правда ' 'Хайрри" data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem> - уникальный амулет, ' 'предоставляющий уйму полезных бонусов за свою малую ' 'стоимость. Предоставляемая им аура <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня решит все проблемы с ' 'набором капа меткости и заметно облегчит набор ' 'шанса критического удара.</p>\r\n' '\r\n' '<p>Кроме того, амулет дает автоматический эффект ' 'добивания для наших умений и дает очень много ' 'мультипликатора критического урона.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">+#% к глобальному множителю ' 'критического удара</span><span class="en-poe">+#% ' 'to Global Critical Strike Multiplier</span>, берем ' '49%+, а также берем как можно больше ' 'ловкости.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="eXvKl5WFL" ' 'data-target_ru="eXvKl5WFL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Нестабильный катализатор" ' 'data-name_en="Unstable Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/CriticalModifierCatalyst.webp" ' 'data-target="1770">Unstable Catalyst | Нестабильный ' 'катализатор</poeitem>.</p>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Горлодер" data-name_en="Throatseeker" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/throatseeker.webp" ' 'data-target="1588">Throatseeker | ' 'Горлодер</poeitem> - основное зачарование, которое ' 'даёт нам много урона.<br />\r\n' '\tМасла: <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Фиолетовое масло" ' 'data-name_en="Violet Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VioletOil.webp" ' 'data-target="412">Violet Oil | Фиолетовое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Перламутровое масло" ' 'data-name_en="Opalescent Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/OpalescentOil.webp" ' 'data-target="407">Opalescent Oil | Перламутровое ' 'масло</poeitem>.</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Иглы ' 'гнева" data-name_en="Fury Bolts" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> - опциональное зачарование, которое ' 'даёт чуть меньше урона, но даёт 20 силы, что ' 'упрощает её набор в билде.<br />\r\n' '\tМасла: 2x <poeitem class="poe-items" ' 'data-name_ru="Изумрудное масло" ' 'data-name_en="Verdant Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VerdantOil.webp" ' 'data-target="411">Verdant Oil | Изумрудное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Бирюзовое масло" data-name_en="Teal ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/TealOil.webp" ' 'data-target="410">Teal Oil | Бирюзовое ' 'масло</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Самоцветы бездны</h4>\r\n' '\r\n' '<p>Из-за механики билда, мы будем использовать 8-9 ' 'самоцветов бездны. На них мы будем искать только ' 'урон, это единственное что нас интересует. ' 'Используйте готовые ссылки ниже, фильтруйте в ' 'первую очередь не по цене - а по весу, это позволит ' 'купить наиболее эффективные самоцветы дешевле.<br ' '/>\r\n' 'Берем 7-8 обычных таких камней и один на иммунитет ' 'к оскверненной крови (описание чуть ниже).</p>\r\n' '\r\n' '<p>Самые сильные свойства на урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам луками</span><span ' 'class="en-poe"># to # Added Lightning Damage with ' 'Bow Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам луками</span><span ' 'class="en-poe"># to # Added Cold Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам луками</span><span ' 'class="en-poe"># to # Added Fire Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, если вы недавно наносили критический ' 'удар</span><span class="en-poe">#% increased Attack ' "Speed if you've dealt a Critical Strike " 'Recently</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сортируйте варианты самоцветов по сумме ' 'характеристик, подгоняя их под ваш бюджет.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="m0prXLMT6" ' 'data-target_ru="m0prXLMT6">Хорошие самоцветы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="p02gYReT0" ' 'data-target_ru="p02gYReT0">Бюджетные самоцветы ' '</span></p>\r\n' '\r\n' '<h4>Иммунитет к Оскверненной крови</h4>\r\n' '\r\n' '<p>Один из самоцветов обязательно должен давать нам ' 'иммунитет к Оскверненной крови. Иначе из-за ' 'большого количества ударов - в некоторых ситуациях ' 'мы будем мгновенно вытекать от оскверненной ' 'крови.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="WVPXjyKHm" ' 'data-target_ru="WVPXjyKHm">Дорогой </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DLrEoLVT5" ' 'data-target_ru="DLrEoLVT5">Бюджетный </span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> - вневременной самоцвет ' 'добавляющий дополнительные эффекты ко всем ' 'выбранным талантам в радиусе действия. К малым ' 'талантам он добавляет силу, к значимым - различные ' 'свойства (из списка ниже). Данный самоцвет позволит ' 'легко набрать нужное количество силы для персонажа, ' 'и даст довольно много урона.</p>\r\n' '\r\n' '<p>У данного самоцвета есть всего два изменяемых ' 'свойства - количество воинов и имя ' 'полководца.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Повелевает # воинами ' 'Каома/Ракиаты/Акои</span><span ' 'class="en-poe">Commanded leadership over # warriors ' 'under Kaom/Rakiata/Akoya</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Имя полководца изменяет ключевое пассивное ' 'умение в радиусе, и нас совершенно не интересует. ' 'Гораздо более интересным является количество ' 'воинов, ведь именно от этого числового значения ' 'зависит, какие именно дополнительные эффекты будут ' 'на выбранных нами талантах в радиусе действия ' 'самоцвета.</p>\r\n' '\r\n' '<p>Это соответствие можно узнать с помощью ' 'программы PoB, и в ссылки на покупку самоцветов ' 'включены именно правильные числовые значения, с ' 'нужными свойствами.</p>\r\n' '\r\n' '<p>Обязательными для нас свойствами будут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">10% шанс устрашить ' 'врагов на 4 секунды при нанесении удара</span><span ' 'class="en-poe">10% chance to Intimidate Enemies for ' '4 seconds on Hit with Attacks</span> - одного ' 'достаточно</li>\r\n' '\t<li><span class="ru-poe">5% Шанс нанести двойной ' 'урон</span><span class="en-poe">5% chance to deal ' 'Double Damage</span> - самое сильное свойство на ' 'урон. Нужно хотя бы одно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также самоцвет может роллить другие полезные ' 'свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+20 к Силе</span><span ' 'class="en-poe">+20 to Strength</span></li>\r\n' '\t<li><span class="ru-poe">4% увеличение максимума ' 'здоровья</span><span class="en-poe">4% increased ' 'Maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">5% получаемого ' 'физического урона становится уроном от ' 'огня</span><span class="en-poe">5% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">20% к сопротивлению ' 'огню</span><span class="en-poe">20% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">5% шанс получить заряд ' 'выносливости при убийстве</span><span ' 'class="en-poe">5% chance to gain Endurance Charge ' 'on Kill</span> - повысит выживаемость</li>\r\n' '</ul>\r\n' '<!-- <p>Устанавливать самоцвет мы будем ' 'здесь:</p>\r\n' '\t\t\t\t<img ' 'src="/media/ckeditor/2023/12/21/timeless.jpg" ' 'loading="lazy" class="wide-image" data-fancybox ' 'data-caption="самоцвет смертельная гордость, куда ' 'ставить" alt="самоцвет смертельная гордость, куда ' 'ставить"> --></div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Мы будем использовать один большой и 2 средних ' 'кластерных самоцвета.</p>\r\n' '<img alt="кластерная ветка вихрь стрел" ' 'class="wide-image" data-caption="кластерная ветка ' 'вихрь стрел" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2024/01/20/cluster-branch-ts-tree.jpg" ' '/>\r\n' '<p>На кластерных самоцветах помимо обязательных ' 'талантов стоит обращать внимание на сопротивления, ' 'силу, интеллект. Это упростит сбор билда и позволит ' 'закрыть все необходимые нам капы.</p>\r\n' '\r\n' '<h4>Большой кластерный самоцвет</h4>\r\n' '\r\n' '<p>База самоцвета:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">12% увеличение урона ' 'луками</span><span class="en-poe">12% increased ' 'Damage with Bows</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem> - даёт много урона и помогает ' 'добрать кап меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> - даёт очень много урона и скорости ' 'атаки</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Топливо для битвы" data-name_en="Fuel ' 'the Fight" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="1678">Fuel the Fight | Топливо для ' 'битвы</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="a80EpB3ue" ' 'data-target_ru="a80EpB3ue">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Средние кластерные самоцветы</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 4-5</span><span class="en-poe">Adds 4-5 ' 'Passive Skills</span></li>\r\n' '\t<li><span class="ru-poe">10% увеличение урона ' 'снарядов</span><span class="en-poe">10% increased ' 'Projectile Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Повторитель" data-name_en="Repeater" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1840">Repeater | ' 'Повторитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рационализм" ' 'data-name_en="Streamlined" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1839">Streamlined | ' 'Рационализм</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Также берем 1-2 полезных свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'хаосу</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Chaos ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'стихиям</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to all Elemental ' 'Resistances</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'молнии</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Lightning ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'огню</span><span class="en-poe">Added Small Passive ' 'Skills also grant: #% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'холоду</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Cold ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # ко всем ' 'характеристикам</span><span class="en-poe">Added ' 'Small Passive Skills also grant: # to All ' 'Attributes</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к ' 'интеллекту</span><span class="en-poe">Added Small ' 'Passive Skills also grant: # to ' 'Intelligence</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к силе</span><span ' 'class="en-poe">Added Small Passive Skills also ' 'grant: # to Strength</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выбирайте в фильтре что вам нужнее всего для ' 'сборки билда.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Gk8ynl3hb" ' 'data-target_ru="Gk8ynl3hb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<p>На все флаконы (кроме флакона здоровья) ' 'накладываем зачарование:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Используется при ' 'накоплении максимума зарядов</span><span ' 'class="en-poe">Used when Charges reach full</span> ' '- флаконы будут автоматически применяться при ' 'заполнении</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать это можно на станке в убежище, при ' 'помощи <poeitem class="poe-items" ' 'data-name_ru="Вливающая сфера" ' 'data-name_en="Instilling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskInjector.webp" ' 'data-target="2021">Instilling Orb | Вливающая ' 'сфера</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem>.</p>\r\n' '\r\n' '<h4>Флакон #1</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс на мгновенное восстановление, если у ' 'персонажа менее 50% здоровья на момент ' 'использования</li>\r\n' '\t<li>Суффикс на иммунитет к кровотечению и ' 'осквернённой крови</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2PGRMmYUk" ' 'data-target_ru="XlEpYnBIP">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флаконы #2-4</h4>\r\n' '\r\n' '<p>Префиксами на них должно быть свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс получить заряд ' 'флакона, когда вы наносите критический ' 'удар</span><span class="en-poe">#% chance to gain a ' 'Flask Charge when you deal a Critical Strike</span> ' '(25-35%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>На них также нужно распределить следующие ' 'суффиксы, какой будет на каком из флаконов роли не ' 'играет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта</span><span ' 'class="en-poe">#% increased Attack Speed during ' 'Effect</span> (13-17%) - больше урона</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> - больше скорости ' 'передвижения</li>\r\n' '\t<li><span class="ru-poe">#% увеличение уклонения ' 'во время действия эффекта</span><span ' 'class="en-poe">#% increased Evasion Rating during ' 'Effect</span> (53-60%+)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Как мы видим флакона 3, а свойства 4, нужно ' 'выбрать между свойством на скорость атаки (больше ' 'урона по боссам) и скоростью передвижения (быстрее ' 'зачистка карт).</p>\r\n' '\r\n' '<p>Распределяем эти суффиксы по следующим ' 'флаконам:</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - даст 40% увеличение ' 'скорости передвижения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnwoYcb" ' 'data-target_ru="VMonBqlfp">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> - даёт 1500 плоского ' 'уклонения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnEG8Hb" ' 'data-target_ru="jXzYVLrSX">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem> - даст 100% увеличения шанса ' 'крита.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="EyprBzKi5" ' 'data-target_ru="pXpPJwvC0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - уникальный флакон, который даст ' 'персонажу 2 дополнительных снаряда во время своего ' 'действия.</p>\r\n' '\r\n' '<p>Как мы уже знаем из механик работы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - увеличение количества ' 'дополнительных снарядов позитивно скажется как и на ' 'уроне персонажа в одиночную цель, так и на ' 'зачистку.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">На #% меньше ' 'длительности</span><span class="en-poe">#% less ' 'Duration</span> - чем он выше, тем меньше будет ' 'длительность флакона. Поэтому берем не более ' '45%.</p>\r\n' '\r\n' '<p>Если вы больше ориентируетесь на убийстве боссов ' '- можете зачаровать данный флакон на ' 'свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление ' 'эффекта</span><span class="en-poe">#% increased ' 'effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>С ним флакон будет давать не +2 стрелы, а +3 ' 'стрелы, что сильно повысит урон, но флакон не ' 'сможет восполнять заряды во время действия и его ' 'придется использовать <strong>вручную</strong>.<br ' '/>\r\n' 'Крафтится с помощью <poeitem class="poe-items" ' 'data-name_ru="Растопляющая сфера" ' 'data-name_en="Enkindling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskPlate.webp" ' 'data-target="1806">Enkindling Orb | Растопляющая ' 'сфера</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="L7y9GJ2hn" ' 'data-target_ru="L7y9GJ2hn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<h4>Перчатки - Вихрь стрел</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> - 20 уровень, 22% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> - 21 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Лук - вспомогательные камни</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> - 3 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка при попадании" ' 'data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem> - 21 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - 20 уровень, 20 качества, ' '<strong>может быть без связей</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Лук может быть и 5-линк, в таком случае <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> ставим отдельно.</p>\r\n' '\r\n' '<h4>Нагрудник - ауры и передвижение</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Без ХХ</div>\r\n' '\r\n' '<div class="tab tab-trigger" data-tab="tab-max">С ' 'ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem> - 21 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Используя <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> мы предполагаем что вы будете ' 'фармить сильно обмазанные карты, а для этого очень ' 'важно иметь иммунитет к стихийным состояниям, для ' 'этого мы будем использовать <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> вместо <poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация ваал" data-name_en="Vaal ' 'Grace" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalGrace.webp" ' 'data-target="173">Vaal Grace (Грация ' 'ваал)</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Шлем - стрелы маны</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии при критическом ударе" ' 'data-name_en="Power Charge On Critical Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Ботинки - баллисты</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Урон ' 'от стихий атаками" data-name_en="Elemental Damage ' 'with Attacks Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/WeaponElementalDamage.webp" ' 'data-target="903">Elemental Damage with Attacks ' 'Support | Урон от стихий атаками</poeitem> - 20 ' 'уровень, 20 качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Амулет - Точность</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>- 30 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательно активируем ауру <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, данную уникальным амулетом <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem>.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-i-progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка и прогрессия</span></h2>\r\n' '\r\n' '<h3>Прокачка</h3>\r\n' '\r\n' '<p>Прокачиваем персонажа при помощи способности ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, по примеру из нашего отдельного ' 'гайда на эту способность - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii#prokachka-personazha">Снайпер ' 'Стрела молнии, прокачка</a>.</p>\r\n' '\r\n' '<h3>Прогрессия</h3>\r\n' '\r\n' '<p>Как мы уже писали ранее - прогрессировать ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> куда сложнее и дороже нежели ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>. По этой причине наиболее ' 'правильным решением будет сперва играть в билде ' 'через <poeitem class="poe-items" ' 'data-name_ru="Стрела молнии" ' 'data-name_en="Lightning Arrow" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, а после того как накопите нужное ' 'количество валюты - перейти на <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Мы тестировали переход из переходной версии ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, которая очень дешевая, в эту ' 'версию <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> с бюджетом 35-40 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> - все прошло отлично.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'физического урона</span><span ' 'class="en-poe">Monsters reflect #% of Physical ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'урона от стихий</span><span class="en-poe">Monsters ' 'reflect #% of Elemental Damage</span></li>\r\n' '\t<li><span class="ru-poe">Нельзя похищать у ' 'монстров</span><span class="en-poe">Cannot Leech ' 'from Monsters</span> - мы все ещё будем получать ' 'небольшое количество маны и здоровья при ударе ' 'благодаря маленькому таланту на пути к <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem>, но такие карты будет гораздо ' 'сложнее и неприятнее проходить</li>\r\n' '</ul>\r\n' '\r\n' '<p>Опасные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Проклятья <poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Уязвимость к ' 'стихиям" data-name_en="Elemental Weakness" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ElementalWeakness.webp" ' 'data-target="141">Elemental Weakness ( Уязвимость к ' 'стихиям)</poeitem> сделают нас довольно ' 'уязвимыми</li>\r\n' '\t<li>Комбинации свойств на увеличение ' 'сопротивлений/увеличение здоровья/дополнительный ' 'энергощит - могут сделать боссов довольно ' 'танковыми, что не позволит их так быстро убивать, ' 'так что придется больше бегать/кайтить</li>\r\n' '\t<li>Комбинации свойств на увеличение скорости ' 'атаки/передвижения и дополнительный урон - могут ' 'сильно усложнить бой с некоторыми боссами, ведь их ' 'будет куда сложнее кайтить и уклоняться от их ' 'ударов</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
base.html
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Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>По <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> сильно проехались:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Множитель скорости атаки теперь 80% (ранее ' '100%)</li>\r\n' '\t<li>Анимация способности такая же как у <poeitem ' 'class="poe-items" data-name_ru="Надрез" ' 'data-name_en="Puncture" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Puncture.webp" ' 'data-target="528">Puncture | Надрез</poeitem>, ' 'сложно сказать что именно это значит, возможно ' 'просто визуал, возможно теперь мы будем делать ' '&quot;замах&quot; на выстрел полчаса</li>\r\n' '\t<li>Увеличили стоимость способности, по факту это ' 'не так критично</li>\r\n' '\t<li>Изменили качество камня, теперь оно не даёт ' 'дополнительный второстепенный снаряд, а повышает ' 'скорость снаряда. А вот это уже серьезный нерф, ' 'т.к. снарядов будет меньше разлетаться, ' 'следовательно меньше будет попадать в ' 'боссов/монстров, что сильно повлияет на урон и ' 'зачистку</li>\r\n' '\t<li>Понерфили <poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>, теперь она даёт чуть меньше ' 'урона, а дополнительных стрел меньше. В целом это ' 'не так критично, но учитывая что у <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> и так забрали дополнительные ' 'снаряды - то это сильный нерф в том числе</li>\r\n' '</ul>\r\n' '\r\n' '<p>Учитывая эти изменения пока сложно сказать каким ' 'именно станет <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, но то что он станет слабее на ' '20-30% в плане урона и зачистки - это точно. Вопрос ' 'в том, будет ли комфортно играть билдом в этой ' 'сборке.</p>\r\n' '\r\n' '<p>В целом по билду ничего не изменится, все ' 'предметы/таланты/способности будут такие же, просто ' 'стало меньше урона.</p>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Охотница через Вихрь стрел, в особой вариации ' 'билда через урон молнии покоряет контент по цене ' 'обычного билда, но делает это в 2-3 раза быстрее и ' 'эффективнее.</p>\r\n' '\r\n' '<p>Лучшая зачистка в игре, все такой же быстрый, ' 'огромное количество урона, но теперь и крайне ' 'дешевый. Настолько дешевый, что буквально любой ' 'игрок в PoE может его собрать и насладится всей ' 'красотой и мощью <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Новые подклассы лиги Заклятие добавили мощи ' 'данному билду. Их особенности и бонусы мы разберем ' 'в отдельном разделе предметов!</p>\r\n' '\r\n' '<p>Однако, стоит вас предупредить, возможно после ' 'того как вы испробуете данный билд - вы уже не ' 'сможете вернутся на другие, обычные билды.</p>\r\n' '\r\n' '<p>Но одна из особенностей Вихря стрел осталась ' 'неизменной - его низкая выживаемость. Вас будет ' 'довольно легко убить, но как и в любом билде ' 'лучника мы напишем здесь пасту &quot;лучшая защита ' '- это нападение&quot;, так что убивайте монстров за ' 'экраном, чтобы они не успели что-нибудь в вас ' 'кинуть.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="jWSvtER2i8M">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В данном билде не будет прокачки и прогрессии с ' 'Актов, т.к. чтобы эта сборка заработала - ей нужны ' 'некоторые обязательные предметы, сразу вместе. И на ' 'старте новой лиги или сборке билда с нуля их будет ' 'почти невозможно или сложно приобрести.<br />\r\n' 'По сути данный билд - это следующая ступень ' 'лучника, в которую вы переходите из нашего другого ' 'билда - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii" ' 'target="_blank">Стрела молнии</a>. Которую легко ' 'качать и прогрессировать с нуля.</p>\r\n' '\r\n' '<p>В гайде будет условно две версии Основная и ' 'Максимальная.<br />\r\n' 'Условно - потому что в плане механик никак между ' 'собой не отличаются. Единственное отличие - в ' 'стоимости некоторых предметов. В большей степени ' 'это касается лука и самоцветов бездны, все ' 'остальные предметы почти одинаковы и не выделяются ' 'по цене.</p>\r\n' '\r\n' '<p>Примерная стоимость сборок:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Основная версия - 30-60 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '\t<li>Максимальная версия - 80-300 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Данные цены актуальны только на момент выпуска ' 'гайда, и могут серьезно разниться в зависимости от ' 'лиги, прошедшего времени с начала лиги, и платформы ' 'на которой вы играете.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Самая лучшая зачистка, с полной зачисткой ' 'всего экрана</li>\r\n' '\t<li>Высокий урон, как при зачистке, так и по ' 'боссам</li>\r\n' '\t<li>Высокая скорость передвижения и ' 'зачистки</li>\r\n' '\t<li>Крайне низкая стоимость как для лучника. Билд ' 'можно собрать буквально за 35-45 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> и он будет отлично работать, в разы ' 'лучше других билдов аналогичной стоимости</li>\r\n' '\t<li>В билде буквально 2 кнопки. 3 если вы будете ' 'использовать баллисты, что не обязательно</li>\r\n' '\t<li>Подходит для фарма обмазанных карт, в том ' 'числе с 5 сферами Делириума</li>\r\n' '\t<li>Может чистить все приглашения Мейвен и любых ' 'убер боссов</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Крайне плохая выживаемость</strong>. ' 'В билде мало защитных механик, но зато тонна урона, ' 'при зачистке с этим больших проблем нет (все ' 'умирают быстро), но на некоторых убер-убер боссах ' 'придется попотеть</li>\r\n' '\t<li>Хоть и может убивать убер-убер боссов - это ' 'не лучший билд для их фарма</li>\r\n' '\t<li>На слабых компьютерах можете ожидать ' 'серьезные просадки FPS, из-за огромного количества ' 'эффектов и летающих туда-сюда снарядов</li>\r\n' '\t<li>Не подходит для игры на SSF лигах</li>\r\n' '\t<li>Не подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Любые убер убер боссы 85 уровня</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'Делириума</li>\r\n' '\t<li>Все приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие страх</poeitem> (со ' 'смертями)</li>\r\n' '\t<li>Зараженные карты и их Разоренные ' 'версии</li>\r\n' '\t<li>Пять эмблем Легиона, включая их Непримиримые ' 'версии</li>\r\n' '\t<li>Запретное Святилище</li>\r\n' '\t<li>Ультиматум на карте (не в бюджетной ' 'версии)</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Т17 может фармить, но нестабильно</li>\r\n' '\t<li>Убер убер Сируса убивать крайне ' 'неприятно</li>\r\n' '\t<li>Шахта на глубине ниже 300-400</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Вихрь стрел</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - это самая популярная и любимая ' 'игроками способность лучников. При выстреле, ' 'персонаж выпускает стрелу, которая <span ' 'class="ru-poe">пронзает</span><span ' 'class="en-poe">pierce</span> все цели на своем ' 'пути, а долетев до финальной точки ' '&quot;взрывается&quot; в форме того самого вихря. ' 'Вихрь выпускает вторичные снаряды, которые ' 'разлетаются в случайные стороны, и пролетев ' 'определенную дистанцию исчезают.</p>\r\n' '\r\n' '<p>Каждая основная стрела выпускает свой ' 'собственный пучёк вторичных снарядов. И вот здесь ' 'кроется главная причина превосходства <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> над другими умениями ' 'лучников.</p>\r\n' '\r\n' '<p>Все умения, выпускающие снаряды в РоЕ ' 'подчиняются одному правилу - в независимости от ' 'того, сколько дополнительных стрел/снарядов вы ' 'набираете на персонаже, при каждом применении ' 'способности только один снаряд из всего залпа ' 'сможет нанести ему урон, даже если вы задели ' 'противника 3-5 снарядами.</p>\r\n' '\r\n' '<p>Вот только <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> это правило частично игнорирует. А ' 'все потому что вихри, создаваемые основными ' 'стрелами, считаются отдельно - и одна из выпущенных ' 'вихрем дополнительных стрел может поразить одну и ' 'ту же цель с остальными снарядами.</p>\r\n' '\r\n' '<p>Что бы было понятнее - предположим наш персонаж ' 'выпускает пять основных стрел, каждая из которых ' '&quot;разбивается&quot; на вихрь, выпускающих 3 ' 'вторичных стрелы. Итого босс будет поражен один раз ' 'основной стрелой, и по одному разу дополнительными ' 'стрелами из каждого вихря. Итого, за один выстрел ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> босс получит урон шесть раз. Но, ' 'только при условии попадания всех вторичных ' 'стрел.</p>\r\n' '\r\n' '<p>Да, не все вторичные стрелы могут попасть в ' 'босса. Ведь все-таки, они летят в случайных ' 'направлениях, и не всегда могут поразить босса, ' 'особенно если у него маленький хитбокс ' '(моделька).</p>\r\n' '\r\n' '<p>Для увеличения шанса поражения босса ' 'дополнительными стрелами, мы воспользуемся ' 'следующей уловкой.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Способностью нужно целится не прямиком в босса, ' 'а нужно наводить курсор ему за спину (играющим на ' 'контроллере - соболезнуем). Таким образом сзади ' 'босса сформируется дуга из вихрей, что позволит ' 'большему количеству вторичных стрел поражать ' 'босса.</p>\r\n' '</div>\r\n' '\r\n' '<p>Наглядный пример - на скриншоте ниже.</p>\r\n' '<img alt="Как правильно стрелять с помощью Вихря ' 'Стрел по боссам. Нужно стрелять немного им за ' 'спину" class="wide-image" data-caption="Как ' 'правильно стрелять с помощью Вихря Стрел по боссам. ' 'Нужно стрелять немного им за спину" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2022/04/25/shooting.jpg" />\r\n' '<h4>Дополнительные снаряды</h4>\r\n' '\r\n' '<p>Как вы уже могли догадаться, мы будем стараться ' 'как можно большее количество дополнительных ' 'снарядов. В этом нам помогут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство <span class="ru-poe">Атаки луками ' 'выпускают дополнительную стрелу</span><span ' 'class="en-poe">Bow Attacks fire an additional ' 'Arrow</span> на колчане</li>\r\n' '\t<li>Таланты <poeitem class="poe-items" ' 'data-name_ru="Залп" data-name_en="Multishot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/GreenProjectileAttackNotable.webp" ' 'data-target="2402">Multishot | Залп</poeitem> и ' '<poeitem class="poe-items" data-name_ru="Мастер ' 'лука" data-name_en="Master Fletcher" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/masterfletcher.webp" ' 'data-target="965">Master Fletcher | Мастер ' 'лука</poeitem></li>\r\n' '\t<li>Флакон <poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - 2 стрелы без усиления флакона, 3 ' 'стрелы с усилением</li>\r\n' '\t<li>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> 2 стрелы</li>\r\n' '\t<li>[Опционально] Свойство <span ' 'class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: 2</span><span ' 'class="en-poe">Bow Attacks fire 2 additional ' 'Arrows</span> на луке</li>\r\n' '</ul>\r\n' '\r\n' '<p>Чем больше стрел - тем больше урон, как по ' 'одиночным целям так и при зачистке (особенно при ' 'зачистке).</p>\r\n' '\r\n' '<p>Также важно понимать, что подобные свойства ' 'влияют только на количество первичных стрел, ' 'которые создают вихри. Количество вторичных ' 'снарядов никак нельзя увеличить и их всегда ' '3.</p>\r\n' '\r\n' '<h4>Урон от молнии и шок</h4>\r\n' '\r\n' '<p>Особенность данной версии билда - как раз таки в ' 'основном способе набора &quot;дешевого&quot; ' 'урона.</p>\r\n' '\r\n' '<p>Мы будем использовать перчатки <poeitem ' 'class="poe-items" data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> в которые вставим <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, а не привычные 6-линк ' 'связки.</p>\r\n' '\r\n' '<p>Эти перчатки усиливают вставленные в неё ' 'способности камнем <poeitem class="poe-items" ' 'data-name_ru="Урон молнией" data-name_en="Added ' 'Lightning Damage Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/AddedLightningDamage.webp" ' 'data-target="627">Added Lightning Damage Support | ' 'Урон молнией</poeitem> 30-го уровня. Этот камень 30 ' 'уровня даёт <strong>в 3 раза больше урона от ' 'молнии</strong>, в сравнении с этим же камнем 20 ' 'уровня. Что по силе аналогично с 7-линком, лишь с ' 'тем отличием, что мы получим огромное количество ' 'плоского урона от молнии.<br />\r\n' 'Даже т1 свойство на луке будет давать в 2 раза ' 'меньше чем один только этот камень.</p>\r\n' '\r\n' '<p>Помимо этого, <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> также усиливает эффект наших ' 'состояний молний на 100%. Это значит что состояние ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, которое мы и так будем накладывать ' 'очень сильным из-за большого количества урона от ' 'молнии, будет ещё сильнее.<br />\r\n' 'Мы также усилим <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem> при помощи ' 'других механик, которые рассмотрим далее в ' 'гайде.</p>\r\n' '\r\n' '<p>Ещё одна особенность урона от молнии - его ' '&quot;разброс&quot;.<br />\r\n' 'К примеру, сравним урон от разных стихий на луке, ' 'все свойства т1:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от (149-204) ' 'до (300-348) урона от холода</span><span ' 'class="en-poe">Adds (149-204) to (300-348) Cold ' 'Damage</span> - <strong>176-324 - 250 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (165-225) ' 'до (335-390) урона от огня</span><span ' 'class="en-poe">Adds (165-225) to (335-390) Fire ' 'Damage</span> - <strong>195-362 - 278 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (28-38) до ' '(549-638) урона от молнии</span><span ' 'class="en-poe">Adds (28-38) to (549-638) Lightning ' 'Damage</span> - <strong>33-593 - 313 ' 'средний</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Хоть и средний урон у молнии примерно такой же ' 'как и у огня, смотрим на его разброс - <strong>от ' '33 до 593</strong>, разница огромная. При этом у ' 'других стихий урон идет примерно равный.</p>\r\n' '\r\n' '<p>Эту особенность мы будем использовать для ' 'увеличения урона с помощью камня <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem>. Который ещё сильнее ' 'увеличит разброс урона, увеличив максимальный урон, ' 'и снизив минимальный. Таким образом некоторые наши ' 'удары будут наносить гораздо больше урона от ' 'молнии, это позволит нам накладывать очень сильный ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, и просто повысит урон.</p>\r\n' '\r\n' '<p>Все эти механики позволят нам накладывать ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem> максимальной эффективности - 50%. Что ' 'повышает получаемый противниками урон на 50%. Т.е. ' 'по сути даёт нам 50% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона. И это касается ' 'даже убер боссов!</p>\r\n' '\r\n' '<h4>Хрупкость, крит шанс и усиление ' 'состояний</h4>\r\n' '\r\n' '<p>Для повышения шанса нанести критический урон мы ' 'будем использовать особое стихийное состояние - ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.<br />\r\n' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> повышает <strong>базовый ' 'шанс</strong> нанести критический удар по врагу, на ' 'значение равное эффективности этого состояния на ' 'противнике.</p>\r\n' '\r\n' '<p>Эффективность <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'может быть в диапазоне от 2 до 6 процентов, что ' 'очень много, ведь это <strong>базовый шанс</strong> ' 'нанести крит удар.</p>\r\n' '\r\n' '<p>Мы зайдем дальше и дополнительно увеличим ' 'эффективность этого состояния.</p>\r\n' '\r\n' '<p>Увеличивать эффект состояний мы будем за ' 'счет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери <poeitem class="poe-items" ' 'data-name_ru="Удар в сердце" ' 'data-name_en="Heartseeker" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/heartseeker.webp" ' 'data-target="1005">Heartseeker | Удар в ' 'Сердце</poeitem> - <span class="ru-poe">50% ' 'усиление эффекта не наносящих урон состояний, ' 'накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span></li>\r\n' '\t<li>Таланты рядом с <poeitem class="poe-items" ' 'data-name_ru="Первозданная сила" ' 'data-name_en="Primeval Force" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/WeaponElementalNotable.webp" ' 'data-target="1754">Primeval Force | Первозданная ' 'сила</poeitem> - 20%</li>\r\n' '</ul>\r\n' '\r\n' '<p>Эти усиления также влияют на <poeitem ' 'class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>.</p>\r\n' '\r\n' '<p>Отдельно стоит отметить мастери <span ' 'class="ru-poe">50% усиление эффекта не наносящих ' 'урон состояний, накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span>. Ведь оно усилит состояния ' 'не от всех ударов, а именно от критов.</p>\r\n' '\r\n' '<p>Чтобы усилить эффективность этого мастери - нам ' 'нужно заполучить хотя бы небольшой шанс нанесения ' 'двойного урона. Это позволит нашим критическим ' 'ударом (и без того большим) наносить в 2 раза ' 'больше урона, при этом накладывая усиленные ' 'состояния при критах.</p>\r\n' '\r\n' '<p><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span> мы получим благодаря свойству ' 'на одном из талантов, которое даст <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>. Чтобы <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дал это свойство - нужно купить ' 'один из самоцветов с определенным номером. Все они ' 'представлены в нашем гайде, так что крайне ' 'рекомендуем использовать уже готовые ссылки на ' 'самоцветы.<br />\r\n' 'Нам будет достаточно даже одного свойства <span ' 'class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span>, но чем больше их будет - тем ' 'будет больше наш урон в целом.</p>\r\n' '\r\n' '<p>Возможность накладывать <poeitem ' 'class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> мы получим благодаря шлему ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem>, который будем обязательно ' 'использовать.</p>\r\n' '\r\n' '<p>Но одного лишь <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'будет недостаточно для набора 100% крит шанса, ' 'помимо этого мы также будем использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Лук с высоким базовым крит шансом - ' '8%+</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> с увеличенным количеством ' 'благодаря <poeitem class="poe-items" ' 'data-name_ru="Заряженный" data-name_en="Infused" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1594">Infused | ' 'Заряженный</poeitem></li>\r\n' '\t<li>Различные таланты в дереве, в том числе ' 'мелкие</li>\r\n' '\t<li>[Опционально] Свойство на колчане</li>\r\n' '</ul>\r\n' '\r\n' '<p>Благодаря этому, наш крит шанс будет равен 100% ' 'по монстрам которые находятся под 3-4% эффектом ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.</p>\r\n' '\r\n' '<h4>Пробитие сопротивлений и самоцветы ' 'бездны</h4>\r\n' '\r\n' '<p>В любом другом билде если бы вы услышали что-то ' 'про &quot;пробитие сопротивлений атаками&quot; вы ' 'бы вспомнили бы про амулет <poeitem ' 'class="poe-items" data-name_ru="Кристаллизованное ' 'всезнание" data-name_en="Crystallised Omniscience" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AscendanceAmulet.webp" ' 'data-target="2088">Crystallised Omniscience | ' 'Кристаллизованное всезнание</poeitem>, который сам ' 'по себе дорогой и заставляет хитро собирать билды, ' 'но это не тот случай.</p>\r\n' '\r\n' '<p>Мы будем использовать особый способ пробития ' 'сопротивлений - броню <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>.</p>\r\n' '\r\n' '<p>Особенна она тем, что даёт <strong>4% пробития ' 'стихийных сопротивлений за каждый самоцвет ' 'бездны</strong> который вы используете. Т.е. чем ' 'больше самоцветов бездны мы используем - тем ' 'сильнее этот эффект.</p>\r\n' '\r\n' '<p>Отлично, тогда набираем как можно больше ' 'самоцветов бездны благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> - 2-3 сокета для самоцветов ' 'бездны</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> - 2 сокета</li>\r\n' '\t<li>4 сокета в дереве талантов персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Всего мы будем использовать 8-9 самоцветов ' 'бездны в зависимости от стоимости сборки, это даст ' 'нам 32-36% пробития сопротивлений, что довольно ' 'много.</p>\r\n' '\r\n' '<p>Сами самоцветы бездны мы будем брать полностью ' 'на урон, таким образом эти 8-9 самоцветов дадут нам ' 'большую прибавку к плоскому стихийному урону, крит ' 'множителю и другим полезным свойствам, что ' 'существенно увеличит наш урон.</p>\r\n' '\r\n' '<p>Помимо увеличения пробития, <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> также увеличивает количество ' 'здоровья и маны персонажа за каждый самоцвет ' 'бездны, что тоже будет нам полезно.</p>\r\n' '\r\n' '<h4>Скорость снарядов</h4>\r\n' '\r\n' '<p>Характеристика увеличения скорости снарядов ' 'влияет на длительность действия, и собственно ' 'дальность полета вторичных снарядов <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Чем выше будет скорость полета снарядов, тем ' 'лучше будет ощущаться зачистка. Поэтому, мы будем ' 'немного инвестировать в набор скорости полета ' 'снарядов следующими способами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Баллистика" data-name_en="Ballistics" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/perfectaim.webp" ' 'data-target="2144">Ballistics | ' 'Баллистика</poeitem></li>\r\n' '\t<li>Малые таланты класса восхождения</li>\r\n' '\t<li>[Опционально] Свойства на колчане и/или его ' 'база</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также благодаря мастери <span ' 'class="ru-poe">Увеличения и уменьшения скорости ' 'снарядов также применяются к урону ' 'луками</span><span class="en-poe">Increases and ' 'Reductions to Projectile Speed also apply to Damage ' 'with Bows</span> - скорость снарядов также будет ' 'повышать наш урон.</p>\r\n' '\r\n' '<h4>Баллисты</h4>\r\n' '\r\n' '<p>Хоть в данной версии билда <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> будет наносить огромное количество ' 'урона - для дополнительного повышения урона по ' 'боссам мы опционально будем использовать баллисты. ' 'А именно <poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem>.</p>\r\n' '\r\n' '<p><strong>Баллисты не являются обязательными для ' 'использования</strong> в данном билде. Даже без них ' 'урона будет достаточно по большинству боссов, ' 'исключая пожалуй только убер-убер версии ' 'боссов.</p>\r\n' '\r\n' '<p>Баллисты устанавливаются персонажу под ноги, и ' 'имеют довольно высокую скорость установки. ' 'Максимальное количество баллист - 4 штуки.</p>\r\n' '\r\n' '<p>Мы усилим наши баллисты при помощи камня ' 'поддержки <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem>.<br />\r\n' 'Этот камень заставляет баллисты атаковать только ' 'тогда, когда персонаж атакует способностью дальнего ' 'боя. Также благодаря нему, баллисты будут ' 'целенаправленно бить в тоже место, что и основная ' 'атака персонажа. Это позволит нам чётко наносить ' 'урон туда, где это необходимо.</p>\r\n' '\r\n' '<p>Также <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> ещё больше увеличит ' 'скорость установки баллист и скорость их ' 'атаки.</p>\r\n' '\r\n' '<p>Установка баллисты все же будет занимать время ' '(хоть и крайне мало), а во время установки вы не ' 'можете ни атаковать, ни передвигаться. Следует ' 'правильно выбирать время для установки баллист, не ' 'стоит это делать прямо во время использования ' 'боссом опасной способности.</p>\r\n' '\r\n' '<p>Применять баллисты будем в боях с особо опасными ' 'противниками - Убер Боссами, либо при прохождении ' 'приглашений Мейвен с большим количеством свойств на ' 'защиту у монстров. Особенно полезными баллисты ' 'будут во время боя с Убер Экзархом - с помощью ' 'баллист можно легко пережить фазу с огненными ' 'сферами, просто закрываясь от них ' 'баллистами.</p>\r\n' '\r\n' '<h4>Метка снайпера</h4>\r\n' '\r\n' '<p>В качестве основного проклятья, мы будем ' 'использовать способность-метку <poeitem ' 'class="poe-items" data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>. Она значительно увеличит ' 'получаемый отмеченным врагом урон от снарядов, но ' 'помимо этого имеет ещё одну интересную механику - ' '<span class="ru-poe">разделение</span><span ' 'class="en-poe">split</span>.</p>\r\n' '\r\n' '<p>Это значит, что поразившая противника первичная ' 'стрела <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> разделится на несколько ' 'копий.</p>\r\n' '\r\n' '<p>Каждая из этих копий в конце своего пути будет ' 'взрываться, создавая вихри, которые в свою очередь ' 'имеют шанс дополнительно поразить босса своими ' 'вторичными стрелами. Если на открытых пространствах ' 'особого эффекта от этого не будет - ведь копии ' 'первичных стрел будут улетать куда-то на другой ' 'конец экрана, откуда выпущенные вихрями вторичные ' 'стрелы вряд ли долетят до цели, то в закрытых ' 'помещениях они будут прилетать ближе к боссу, ' '<strong>значительно</strong> увеличивая наносимый ' 'ему урон.</p>\r\n' '\r\n' '<p>Накладывать метку на противника будем ' 'автоматически - при помощи камня поддержки <poeitem ' 'class="poe-items" data-name_ru="Метка при ' 'попадании" data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem>. Работает этот камень дословно ' '- каждый раз когда будем ударять редкого или ' 'уникального противника, на него будет срабатывать ' '<poeitem class="poe-items" data-name_ru="Метка ' 'снайпера" data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>.</p>\r\n' '\r\n' '<h4>Цепь</h4>\r\n' '\r\n' '<p><span class="ru-poe">Цепь</span><span ' 'class="en-poe">Chain</span> - это одна из механик ' 'поведения снарядов в игре. Эта механика заставит ' '<strong>вторичные </strong>стрелы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> после поражения изначальной цели не ' 'попросту исчезать, а дополнительно отскакивать и ' 'поражать соседнюю цель, тем самым серьезно ' 'увеличивая нашу зачистку.</p>\r\n' '\r\n' '<p>Получим данную механику благодаря таланту ' 'восхождения <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem>.</p>\r\n' '\r\n' '<p>Про <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> ' 'кстати, нужно поговорить чуть более подробно. Ведь ' 'у этого таланта есть ещё и вторая строчка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Снаряды имеют 30% шанс ' 'ударить по цепи при столкновении с окружающей ' 'средой</span><span class="en-poe">Projectiles have ' '30% to be able to Chain when colliding with ' 'terrain</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Эта любопытная особенность позволяет вторичным ' 'снарядам <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> отскакивать от стен, и ' 'автоматически наводиться на близ стоящую цель. Этот ' 'эффект делает <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> особенно эффективным в закрытых ' 'помещениях, или в любом месте где вторичные снаряды ' 'могут контактировать со стеной.</p>\r\n' '\r\n' '<p>Как мы помним из описания механики <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, не все вторичные стрелы имеют шанс ' 'поразить цель, из-за того что они летят в случайном ' 'направлении. Но при наличии рядом любой стены, этот ' 'негативный эффект частично перекрывается за счет ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem> - промахнувшиеся по боссу ' 'вторичные стрелы будут с 30% шансом отскакивать от ' 'стенки, и гарантированно поражать босса, ' 'значительно увеличивая наносимый урон.</p>\r\n' '\r\n' '<h4>Дальний выстрел</h4>\r\n' '\r\n' '<p>Мы будем использовать механику <poeitem ' 'class="poe-items" data-name_ru="Дальний выстрел" ' 'data-name_en="Far Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem>, предоставляемую одноименным ' 'талантом Восхождения, для огромного увеличения ' 'урона.</p>\r\n' '\r\n' '<p>Сразу уточним, <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> это не только название таланта ' 'восхождения, но и одноименная механика влияющая на ' 'урон снарядов.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> работает следующим образом - наши ' 'снаряды будут наносить тем больше урона, чем дальше ' 'они пролетели к финальной цели, аж до лимита в 30% ' '<span class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона.</p>\r\n' '\r\n' '<p>Тем самым, нам нужно будет стараться всегда ' 'стоять как можно дальше от противников, чтобы в ' 'итоге босс оказывался на самом краешке экрана для ' 'максимизации получаемого им урона.</p>\r\n' '\r\n' '<p>К такому геймплею нужно привыкнуть, особенно ' 'если вы до этого играли на милишниках, так как ' 'помимо <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> мы будем использовать аналогичную ' 'механику от <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem>, которая увеличит урон снарядами ' 'в зависимости от пройденного растояния.</p>\r\n' '\r\n' '<h4>Стрелы маны</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Стрелы ' 'маны" data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - это умение-триггер, ' 'вызывающее срабатывание соединенных с ним умений, ' 'если другое умение лучника потратило 300% от его ' 'базовой стоимости в мане.</p>\r\n' '\r\n' '<p>В нашем случае мы свяжем с <poeitem ' 'class="poe-items" data-name_ru="Стрелы маны" ' 'data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> умением-атакой <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - простую стрелу, схожую с ' 'автоатакой, генерирующую <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> при попадании во врага.</p>\r\n' '\r\n' '<p>Дополнительно мы соединим <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> с камнем поддержки <poeitem ' 'class="poe-items" data-name_ru="Заряд энергии при ' 'критическом ударе" data-name_en="Power Charge On ' 'Critical Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem>, что позволит нам в придаток ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Тем самым, мы сможем постоянно, даже при битве с ' 'боссами, находится под максимумом <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> ценой всего трех гнезд для умений ' 'на наших вещах, что несомненно очень сильно.</p>\r\n' '\r\n' '<p>Но есть у <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> один нюанс, который нужно ' 'обязательно соблюсти. А именно, что для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> нельзя, чтобы наше основное ' 'умение имело нулевой или очень низкий манакост. ' 'Иначе мы можем оказаться в неприятной ситуации, ' 'когда <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> будет срабатывать раз в ' '20-30 атак <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, либо не срабатывать вовсе, ' 'оставляя нас без <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Помимо генерации <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>, камень <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> также будет давать нам ' '<poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> каждый раз, когда мы будем достигать ' 'максимального количества <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> на нашем персонаже. Обеспечивая на ' 'себе 100% времени <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem>.</p>\r\n' '\r\n' '<p>Но есть и небольшой минус, мы никогда не будем ' 'находится под максимальным количеством <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem>, но постоянный <poeitem ' 'class="poe-items" data-name_ru="Боевой раж" ' 'data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> куда важнее.</p>\r\n' '\r\n' '<h4>Триединство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> является одним из самых ' 'сильных камней поддержки в игре. Он увеличивает ' 'урон от всех стихий и даёт пробивание стихийных ' 'сопротивлений.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как именно работает ' 'триединство</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для получения бонусов от <poeitem ' 'class="poe-items" data-name_ru="Триединство" ' 'data-name_en="Trinity Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>, персонаж должен получать ' 'Резонанс ко всем трём стихиям.</p>\r\n' '\r\n' '<p>Резонанс это специальный ресурс, который даёт ' 'персонажу камень <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>.</p>\r\n' '\r\n' '<p>При ударе врага одной из стихий, персонаж ' 'получит резонанс к двум другим стихиям:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>При ударе огнём - резонанс будет начислен ' 'холоду и молнии</li>\r\n' '\t<li>При ударе холодом - резонанс будет начислен ' 'огню и молнии</li>\r\n' '\t<li>При ударе молнией - резонанс будет начислен ' 'огню и холоду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Мы будем использовать лук, дающий урон от всех ' 'трёх стихий.</p>\r\n' '\r\n' '<p>В целом, у нас не должно возникнуть никаких ' 'проблем с получением резонанса.</p>\r\n' '\r\n' '<p>Для получения резонанса, нужно чтобы урон от ' 'стихии был наивысшим, но если скажем огонь будет ' 'преобладать, то как мы будем получать резонанс к ' 'нему?</p>\r\n' '\r\n' '<p>Дело в том что урон в Path of Exile наносится не ' 'равномерно, у него есть разброс.</p>\r\n' '\r\n' '<p>Допустим персонаж наносит:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>от 4900 до 7100 урона холодом</li>\r\n' '\t<li>от 600 до 10400 урона молнией</li>\r\n' '</ul>\r\n' '<img alt="Триединство тултип из игры" ' 'class="wide-image" data-caption="Триединство тултип ' 'из игры" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/12/21/trinity-tooltip-ts.jpg" ' '/>\r\n' '<p>Хотя бы один из вылетающих снарядов нанесёт ' 'меньше урона молнией, чем холодом, допустим 4200 ' 'молнией и 4800 холодом. А затем другой нанесёт ' 'больше урона молнией, чем холодом, допустим 10000, ' 'против 6500. Таким образом первый удар даст нам ' 'резонанс к молнии и огню, а второй к огню и холоду. ' 'Что даст нам в итоге полноценный резонанс ко всем 3 ' 'стихиям.</p>\r\n' '\r\n' '<p>Чем выше скорость атаки персонажа (а она у нас ' 'довольно высокая), тем проще персонажу поддерживать ' 'резонанс ко всем трем стихиям.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Понять правильно ли у вашего персонажа работает ' '<poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> довольно легко, достаточно во ' 'время убийства мобов обратить внимание в левый ' 'верхний угол игры. Там находится иконка ' 'соответствующая иконка с 3-мя разными стихиями: ' 'огонь-желтый, холод-белый, молния-синий.</p>\r\n' '\r\n' '<p>Если у вас все три отдела постоянно заполненные ' 'и никто не &quot;отстает&quot; - значит все ' 'работает правильно, если же нет - значит вам нужно ' 'исправить количество урона различных типов ' 'стихий.</p>\r\n' '\r\n' '<p>На скриншоте ниже видно что все отделы заполнены ' 'и <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> работает так как надо.</p>\r\n' '<img alt="Триединство пое правильно работает" ' 'class="wide-image" data-caption="Триединство пое ' 'правильно работает" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2021/07/29/trinity.jpg" />\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость нам будут обеспечивать следующие ' 'защитные механики и способности:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.100+ здоровья</li>\r\n' '\t<li>22.000+ уклонения</li>\r\n' '\t<li>~96% шанс подавить заклинания</li>\r\n' '\t<li>Похищение здоровья от атак, часть из которого ' 'будет применяться мгновенно</li>\r\n' '\t<li>Защитная способность <poeitem ' 'class="poe-items" data-name_ru="Призыв к ' 'бессмертию" data-name_en="Immortal Call" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Как видите - список невелик, а это означает ' 'только одно - <strong>у билда низкая ' 'выживаемость</strong>. Наш персонаж довольно уязвим ' 'к урону и может легко умереть от многих ' 'способностей боссов и сильных противников, если от ' 'них не уклоняться.</p>\r\n' '\r\n' '<p>Играя на этом билде, нужно помнить, что ваша ' 'лучшая защита - это огромный урон, сильнейшая ' 'зачистка и главное - дистанция. Если противники ' 'мертвы, или стоят от вас на другом конце экрана - ' 'значит они скорее всего не могут вас убить.</p>\r\n' '\r\n' '<h4>Уклонение</h4>\r\n' '\r\n' '<p>В качестве основной защитной механики против ' 'атак мы будем использовать уклонение.</p>\r\n' '\r\n' '<p>Набирая уклонение, персонаж получает шанс ' 'избежать урона от атаки. Эта цифра является крайне ' 'примерной, и мы не будем вдаваться в довольно ' 'сложную формулу расчета энтропии уклонения, и ' 'остановимся на факте, что уклонение позволит вам ' 'уклониться максимум от двух-трех атак ' 'подряд.</p>\r\n' '\r\n' '<p>Если прилетевший по нам удар окажется не ' 'смертельным, то уклонение даст время восстановить ' 'здоровье перед получением следующего удара.</p>\r\n' '\r\n' '<p>Набирать уклонение мы будем из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Плоского уклонения на предметах</li>\r\n' '\t<li>Ауры <poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem></li>\r\n' '\t<li>Флакона <poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> и суффикса на увеличение ' 'уклонения на нем</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Месть жертвы" data-name_en="Revenge ' 'of the Hunted" data-color="#FF8D00" data-image="" ' 'data-target="1680">Revenge of the Hunted | Месть ' 'жертвы</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | ' 'Интуиция</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h4>Призыв к бессмертию</h4>\r\n' '\r\n' '<p>В качестве защитной способности мы будем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> в связке с камнем поддержки ' '<poeitem class="poe-items" data-name_ru="Сотворение ' 'чар при получении урона" data-name_en="Cast when ' 'Damage Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>. Работает данная связка ' 'крайне просто: при получении персонажем ' 'определенного порогового урона, будет включаться ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem>, которое на 27% снизит ' 'входящий урон от последующих ударов.</p>\r\n' '\r\n' '<h4>Подавление заклинаний</h4>\r\n' '\r\n' '<p>Для того, чтобы персонаж не умирал от случайно ' 'прилетающих в него заклинаний, которыми так любят ' 'бросаться многие мобы и все Убер-боссы в игре, мы ' 'будем набирать шанс подавления заклинаний. ' 'Заклинания которые были подавлены наносят персонажу ' 'на 50% меньше урона.</p>\r\n' '\r\n' '<p>Подавление мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Закоренелый" ' 'data-name_en="Inveterate" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable1.webp" ' 'data-target="1952">Inveterate | ' 'Закоренелый</poeitem> - 39%</li>\r\n' '\t<li>Талант <poeitem class="poe-items" ' 'data-name_ru="Легконогий" data-name_en="Quickstep" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/quickstep.webp" ' 'data-target="1947">Quickstep | Легконогий</poeitem> ' 'и соседние с ним - 16%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | Интуиция</poeitem> - ' '8%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укоренение" data-name_en="Entrench" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSuppressionLifeFlasksN.webp" ' 'data-target="1951">Entrench | Укоренение</poeitem> ' 'и соседний с ним - 17%</li>\r\n' '\t<li>Мастери <span class="ru-poe">Шанс подавить ' 'урон от чар удачлив</span><span ' 'class="en-poe">Chance to Suppress Spell Damage is ' 'Lucky</span> поднимет эффективный шанс подавить ' 'заклинания до 96%</li>\r\n' '</ul>\r\n' '\r\n' '<p>По факту у нас будет &quot;не совсем ' 'честные&quot; 96% подавления, у нас будет два раза ' 'по 80% на каждый удар (из-за мастери). Но шанс что ' 'удар от чар не будет подавлен вследствие двух ' '&quot;проверок&quot; по 80% крайне мал.</p>\r\n' '\r\n' '<h4>Похищение здоровья</h4>\r\n' '\r\n' '<p>Мы будем использовать механику похищения ' 'здоровья для восстановления утраченного персонажем ' 'здоровья при получении урона.</p>\r\n' '\r\n' '<p>Наберем похищение здоровья из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1% даст талант <poeitem class="poe-items" ' 'data-name_ru="Ловкий вор" data-name_en="Clever ' 'Thief" data-color="#FF8D00" data-image="" ' 'data-target="1953">Clever Thief | Ловкий ' 'вор</poeitem></li>\r\n' '\t<li>0.4% даст талант <poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> на кластерном самоцвете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Кроме того, в кластере <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem> мы возьмем мастери <span ' 'class="ru-poe">10% похищения применяется ' 'мгновенно</span><span class="en-poe">10% of Leech ' 'is instant</span>. Грубо говоря, данное мастери ' 'будет работать схоже с механикой получения здоровья ' 'за удар - каждая атака будет мгновенно ' 'восстанавливать нам часть здоровья.</p>\r\n' '\r\n' '<p>Если при зачистке пачек монстров здоровье будет ' 'восстанавливаться моментально, то при битвах с ' 'боссами, имеющими фазы неуязвимости, могут ' 'возникнуть проблемы - ведь мы слишком сильно ' 'зависим от наличия цели, у которой можно похитить ' 'здоровье.</p>\r\n' '\r\n' '<h4>Форма тени</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - способность которая даёт нашему ' 'персонажу <strong>полный иммунитет к физическому ' 'урону</strong>, а также снижает шанс противников ' 'вас заметить (меньше шанс что они начнут вас ' 'атаковать).</p>\r\n' '\r\n' '<p>Звучит конечно очень круто, но у этой ' 'способности есть огромные минусы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Очень большое время перезарядки (40 ' 'секунд)</li>\r\n' '\t<li>Очень маленькое время действия (2 ' 'секунды)</li>\r\n' '\t<li>Мы не можем применить её в нужное нам время, ' 'т.к. она <strong>может </strong>активироваться с ' '20% шансом при применении одной из способностей ' 'вставленных в броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>По сути можно считать что этой способности и ' 'вовсе нет у нашего персонажа, т.к. защита на 2 ' 'секунды, раз в 40 секунд и при этом непонятно когда ' 'именно - звучит слишком плохо чтобы на это хоть ' 'как-то рассчитывать и всерьез её воспринимать. Но ' 'тем не менее эта способность есть у нашего ' 'персонажа и она время от времени будет срабатывать. ' 'И кто знает, может даже один раз из 1000 она спасет ' 'вас от смерти 😁</p>\r\n' '\r\n' '<p>В бюджетной версии билда мы вставим в броню ' '<poeitem class="poe-items" data-name_ru="Продление" ' 'data-name_en="Increased Duration Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem>, что немного увеличит ' 'длительность <poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem>. Но этот камень будет нужен в первую ' 'очередь для продления действия <poeitem ' 'class="poe-items" data-name_ru="Спешка ваал" ' 'data-name_en="Vaal Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>, а то что она будет работать на ' '<poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - лишь маленький бонус.</p>\r\n' '\r\n' '<p>Получаем мы эту способность от <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>. И следовательно чтобы она ' 'срабатывала - нужно вставить какие-либо активные ' 'способности (которые вы активно нажимаете) именно в ' 'броню, что мы и сделаем (подробнее - в разделе ' 'камней умений).</p>\r\n' '\r\n' '<h3>Механики подкласса</h3>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Порывы ' 'ветра" data-name_en="Gathering Winds" ' 'data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem> даёт персонажу доступ к механике ' '<poeitem class="poe-items" data-name_ru="Попутный ' 'ветер" data-name_en="Tailwind" data-color="#FF8D00" ' 'data-image="" data-target="397">Tailwind | Попутный ' 'ветер</poeitem> и усиливает её. С полными зарядами, ' 'эта механика на 20% увеличивает скорость действия ' 'персонажа.</p>\r\n' '\r\n' '<p>Скорость действия увеличивает скорость анимаций ' 'персонажа, что в свою очередь увеличивает скорость ' 'атаки, передвижения и сотворения чар. Скорость ' 'действия лучше чем простое увеличение вышеуказанных ' 'характеристик, так как фактически является ' 'множителем, а не увеличителем.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> даёт ' 'всем снарядам +1 к целям поражённым по цепи, а ' 'также даёт снарядам 30% шанс отскочить от игровых ' 'поверхностей (стен, камней, ящиков и тд.).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> даст вплоть до 30% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона в зависимости от ' 'дистанции между персонажем и целью.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> даёт всем способностям +2 ' 'дополнительных снаряда. Будет использоваться только ' 'в Максимальной версии.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/2E5WnIg8L201" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Содержит три ' 'вариации, нужно обязательно переключать не только ' 'набор предметов, но и набор камней</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Снайпер</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Порывы ветра" data-name_en="Gathering ' 'Winds" data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Снайпер" data-caption="Прокачка ' 'класса восхождения Снайпер" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/12/21/deadeye-ascendancy-order.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>114 силы для работы <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> 21 уровня</li>\r\n' '\t<li>122 интеллекта для <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Силу мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> в определенной части дерева даст ' 'много силы</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'силы</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Доблесть" ' 'data-name_en="Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/oxblood.webp" ' 'data-target="1764">Prowess | ' 'Доблесть</poeitem></li>\r\n' '\t<li>[Опционально] Бонусу на одном из талантов от ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>, он даёт +20 силы</li>\r\n' '\t<li>[Опционально] Зачарование на амулете <poeitem ' 'class="poe-items" data-name_ru="Иглы гнева" ' 'data-name_en="Fury Bolts" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> на +20 силы, если прям очень нужно ' 'набрать силу</li>\r\n' '</ul>\r\n' '\r\n' '<p>Интеллект наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Ботинок с т1 роллом, это 51-58 ' 'интеллекта</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'интеллекта</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Смекалка" ' 'data-name_en="Thief&#x27;s Craft" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/savant.webp" ' 'data-target="2268">Thief\'s Craft | ' 'Смекалка</poeitem></li>\r\n' '\t<li>[Опционально] Свойств на малых талантах ' 'кластерных самоцветов</li>\r\n' '</ul>\r\n' '\r\n' '<p>В зависимости от вашей сборки и в особенности ' 'лука, мы будем набирать нужное количество силы и ' 'интеллекта. Для набора в бюджетных сборках не ' 'стесняемся брать таланты на +30 силы/интеллекта в ' 'дереве.</p>\r\n' '\r\n' '<p>В идеале все же взять лук с силой и интеллектом, ' 'а недостающие единицы взять на кластере (если нужно ' 'будет). Это позволит не тратить лишние таланты. Но ' 'лук нам нужен в первую очередь для урона, а не ' 'закрытия статов, так что если нужно - берем ' 'таланты.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Как и для любого другого билда через атаки, ' 'одной из главных проблем при сборке для нас станет ' 'набор нужного количества меткости.</p>\r\n' '\r\n' '<p>Разберем как достичь капа меткости:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве: <poeitem class="poe-items" ' 'data-name_ru="Изящество" data-name_en="Finesse" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/finesse.webp" ' 'data-target="1776">Finesse | Изящество</poeitem>, ' '<poeitem class="poe-items" data-name_ru="Сноровка" ' 'data-name_en="Acuity" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/accuracydex.webp" ' 'data-target="2061">Acuity | ' 'Сноровка</poeitem></li>\r\n' '\t<li>Талант с большого кластера <poeitem ' 'class="poe-items" data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem></li>\r\n' '\t<li>Активирована аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня от амулета <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '\t<li>Малый талант класса восхождения, рядом с ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '\t<li>Большое количество ловкости, 370+</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для использования всех аур мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Харизма" data-name_en="Charisma" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/authority.webp" ' 'data-target="1945">Charisma | ' 'Харизма</poeitem></li>\r\n' '\t<li>Амулет <poeitem class="poe-items" ' 'data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> убиваем всех бандитов, ради двух ' 'дополнительного очка талантов.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Морского царя" data-name_en="Soul of the Brine ' 'King" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/TheBrineKing.webp" ' 'data-target="2324">Soul of the Brine King | Душа ' 'Морского царя</poeitem> - обязательно используем ' 'этого бога, полностью прокачанного. Это даст нам ' 'иммунитет к заморозке, снижение охлаждения на нас, ' 'и немного уменьшит количество проблем с ' 'оглушением.</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Югула" data-name_en="Soul of Yugul" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Yugul.webp" ' 'data-target="2322">Soul of Yugul | Душа ' 'Югула</poeitem> - используем при зачистке для ' 'дополнительного снижения эффекта проклятий на ' 'персонаже</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Абберата" data-name_en="Soul of Abberath" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/ClovenGod.webp" ' 'data-target="2323">Soul of Abberath | Душа ' 'Абберата</poeitem> - даст иммунитет к урону от ' 'подожженой земли. Незаменим при фарме карт под ' 'влиянием Пламенного Экзарха</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Шакари" data-name_en="Soul of Shakari" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/QueenOfTheSands.webp" ' 'data-target="2330">Soul of Shakari | Душа ' 'Шакари</poeitem> - опциональный вариант, если вам ' 'нужна дополнительная защита от урона хаосом</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара и средним стихийным ДПС.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>950+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'силе и интеллекту / #% повышение шанса критического ' 'удара</span><span class="en-poe">+# to Strength and ' 'Intelligence / #% increased Critical Strike ' 'Chance</span> - очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'ловкости и интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack Speed</span> ' '- очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PadgwkJtL" ' 'data-target_ru="PadgwkJtL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара, и 1-2 дополнительными стрелами. ' 'В идеале - <poeitem class="poe-items" ' 'data-name_ru="Лук из рога" data-name_en="Spine Bow" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow6.webp" ' 'data-target="2452">Spine Bow | Лук из ' 'рога</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1000+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+# к силе и интеллекту / ' '#% повышение шанса критического удара</span><span ' 'class="en-poe">+# to Strength and Intelligence / #% ' 'increased Critical Strike Chance</span></li>\r\n' '\t<li><span class="ru-poe">+# к ловкости и ' 'интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack ' 'Speed</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '</ul>\r\n' '\r\n' '<p>Так как нас не интересует значение физического ' 'урона на луке, рекомендуется нанести самому одно из ' 'следующих зачарований Жатвы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки за 8% качества</span><span class="en-poe">#% ' 'increased Attack Speed per 8% ' 'Quality</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара за 4% качества</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'per 4% Quality</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Для правильной работы данного зачарования, нужно ' 'чтобы на луке было минимум 24% качества. Если на ' 'вашем луке низкое качество, рекомендуем повысить ' 'его при помощи станка <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> в разделе <span ' 'class="ru-poe">Перевозка</span><span ' 'class="en-poe">Transportation</span>.</p>\r\n' '\r\n' '<p>Стрела куда важнее 100 стихийного дпс, так что в ' 'приоритете всегда количество стрел. Это касается ' 'бюджетных луков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3BWKXO0I5" ' 'data-target_ru="3BWKXO0I5">Идеальный лук, 2 стрелы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="0Bk385psg" ' 'data-target_ru="0Bk385psg">Хороший лук, 1 стрела ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Колчан</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкий колчан со свойством на +1 дополнительную ' 'стрелу, крайне желательно на одной из следующих ' 'баз:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан охотничьих стрел" ' 'data-name_en="Broadhead Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/QuiverBroadhead.webp" ' 'data-target="942">Broadhead Arrow Quiver | Колчан ' 'охотничьих стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан оперённых стрел" ' 'data-name_en="Feathered Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/FeatheredArrowQuiver.webp" ' 'data-target="2577">Feathered Arrow Quiver | Колчан ' 'оперённых стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан первозданных стрел" ' 'data-name_en="Primal Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/RikerRinQuiver.webp" ' 'data-target="2653">Primal Arrow Quiver | Колчан ' 'первозданных стрел</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (65+)</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительную стрелу</span><span ' 'class="en-poe">Bow attacks fire an additional ' 'Arrow</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И три дополнительных полезных свойства на ' 'урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона ' 'умениями лука</span><span class="en-poe">#% ' 'increased Damage with Bow Skills</span> ' '(40%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара луками</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'with Bows</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара луками</span><span ' 'class="en-poe">#% to Critical Strike Multiplier ' 'with Bows</span> (30%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона от ' 'стихий от умений атак</span><span class="en-poe">#% ' 'increased Elemental Damage with Attack ' 'Skills</span> (25%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'снарядов</span><span class="en-poe">#% increased ' 'Projectile Speed</span> (45%+)</li>\r\n' '\t<li>Скорость атаки (9%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nXgvOl9C0" ' 'data-target_ru="nXgvOl9C0">Идеальные варианты, ' 'лучшие базы </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KJOBaVMI5" ' 'data-target_ru="KJOBaVMI5">Хорошие варианты ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> с 2 сокетами для самоцветов ' 'бездны. Покупаем любой и вручную делаем ' '4-линк.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LmDdEqYfn" ' 'data-target_ru="LmDdEqYfn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> но уже с 3 сокетами для ' 'самоцветов бездны.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nX5jL3vf0" ' 'data-target_ru="nX5jL3vf0">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem> с лучшим роллом сопротивления к ' 'холоду (для упрощения сборки) и неплохим роллом на ' 'урон.</p>\r\n' '\r\n' '<p>Особо полезных осквернений на него нет, так что ' 'берем обычный.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dXvKDgPUJ" ' 'data-target_ru="dXvKDgPUJ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Любые <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem>.</p>\r\n' '\r\n' '<p>На перчатках обязательно не должно быть никаких ' 'осквернений на наложение проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZbOXWE6fQ" ' 'data-target_ru="ZbOXWE6fQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Кулаки ' 'грома" data-name_en="Thunderfist" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> с одним из полезных осквернений (по ' 'порядку, чем выше - тем лучше):</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Атаки имеют #% к шансу ' 'критического удара</span><span ' 'class="en-poe">Attacks have #% to Critical Strike ' 'Chance</span> (0.75%+) - даст больше всего</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму зарядов ' 'ярости</span><span class="en-poe"># to Maximum ' 'Frenzy Charges</span></li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней</span><span class="en-poe"># to Level of ' 'Socketed Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И при этом на перчатках обязательно не должно ' 'быть никаких осквернений на наложение ' 'проклятий!</p>\r\n' '\r\n' '<p>Единственный ролл здесь - уклонение, разница не ' 'велика, но по возможности можете брать ' 'повыше.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="aMaW6G8ce" ' 'data-target_ru="aMaW6G8ce">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкие ботинки на базе с уклонением, на них мы ' 'будем искать интеллект и недостающие нам ' 'сопротивления к огню и молнии.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (69+) - можно накрафтить на ' 'станке</li>\r\n' '\t<li>Сопротивление к молнии (42%+)</li>\r\n' '\t<li>Сопротивление к огню (42%+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Интеллект (51+)</li>\r\n' '\t<li>Уклонение (250+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'действий</span><span class="en-poe">#% increased ' 'Action Speed</span> - собственное свойство ' 'Экзарха</li>\r\n' '</ul>\r\n' '\r\n' '<p>Собственное свойство Пожирателя миров выбираем в ' 'зависимости от вашей сборки. Выключите ненужные ' 'свойства в фильтре.<br />\r\n' 'Если у вас бюджетная версия без <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'стихийных состояний</span><span class="en-poe">#% ' 'chance to Avoid Elemental Ailments</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Если у вас версия с <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем один из :</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'перезарядки умений смещения</span><span ' 'class="en-poe">#% increased Cooldown Recovery Rate ' 'of Travel Skills</span> - ускорит перезарядку ' '<poeitem class="poe-items" data-name_ru="Огненный ' 'рывок" data-name_en="Flame Dash" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem></li>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'отравления</span><span class="en-poe">#% chance to ' 'Avoid being Poisoned</span> - немного увеличит ' 'выживаемость против урона хаосом</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gMq8Y5PtQ" ' 'data-target_ru="gMq8Y5PtQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-minmax">ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 90%+.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="JnQmZWbIl" ' 'data-target_ru="JnQmZWbIl">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 97%+, а лучше ' '100%.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZEdPoLYTQ" ' 'data-target_ru="ZEdPoLYTQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-minmax">\r\n' '<p>Идеальным поясом на зачистку для этого билда ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem>.<br />\r\n' 'После убийства редких монстров Headhunter будет ' 'давать вам все бонусы которые были у этого монстра. ' 'Пояс невероятно силен и подходит для фарма хорошо ' 'заролленых карт, с большим количеством свойств и ' 'прочими бонусами.<br />\r\n' 'Рекомендуем все же держать <poeitem ' 'class="poe-items" data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с хорошими камнями ' 'где-нибудь в инвентаре или в хранилище, чтобы ' 'менять пояса в зависимости от того что вы ' 'фармите.</p>\r\n' '\r\n' '<p>Бонусы которые дает <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> длятся 60 секунд, но благодаря ' 'высокой скорости зачистки и скорости передвижения - ' 'мы очень быстро убиваем паки и перемещаемся от ' 'одного пака к другому, так что этого времени нам ' 'будет более чем достаточно.</p>\r\n' '\r\n' '<p>Если есть валюта - можно взять с 1-2 полезными ' 'осквернениями из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Critical Strike Chance during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Movement Speed during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение количества ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Quantity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение редкости ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Rarity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% к сопротивлению всем ' 'стихиям</span><span class="en-poe">#% to all ' 'Elemental Resistances</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% to Critical ' 'Strike Multiplier during any Flask ' 'Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MaObKeyIJ" ' 'data-target_ru="MaObKeyIJ">Не оскверненный, с ' 'хорошими роллами </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KZOQDbMc5" ' 'data-target_ru="KZOQDbMc5">Оскверненный ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Укрощение" data-name_en="The Taming" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/TheTaming.webp" ' 'data-target="1118">The Taming | Укрощение</poeitem> ' 'с лучшими роллами сопротивлений. Они сильно ' 'упростят сбор сопротивлений в билде, и при этом ' 'даст большое количество урона.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nBbWm2Bu0" ' 'data-target_ru="nBbWm2Bu0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Собственное свойство обязательно роллим до 10% ' 'самостоятельно, при помощи <poeitem ' 'class="poe-items" data-name_ru="Благодатная сфера" ' 'data-name_en="Blessed Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyImplicitMod.webp" ' 'data-target="759">Blessed Orb | Благодатная ' 'сфера</poeitem>.<br />\r\n' 'Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Бурный катализатор" ' 'data-name_en="Turbulent Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/TurbulentCatalyst.webp" ' 'data-target="655">Turbulent Catalyst | Бурный ' 'катализатор</poeitem>, по 20 штук на каждое ' 'кольцо.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Правда ' 'Хайрри" data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem> - уникальный амулет, ' 'предоставляющий уйму полезных бонусов за свою малую ' 'стоимость. Предоставляемая им аура <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня решит все проблемы с ' 'набором капа меткости и заметно облегчит набор ' 'шанса критического удара.</p>\r\n' '\r\n' '<p>Кроме того, амулет дает автоматический эффект ' 'добивания для наших умений и дает очень много ' 'мультипликатора критического урона.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">+#% к глобальному множителю ' 'критического удара</span><span class="en-poe">+#% ' 'to Global Critical Strike Multiplier</span>, берем ' '49%+, а также берем как можно больше ' 'ловкости.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="eXvKl5WFL" ' 'data-target_ru="eXvKl5WFL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Нестабильный катализатор" ' 'data-name_en="Unstable Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/CriticalModifierCatalyst.webp" ' 'data-target="1770">Unstable Catalyst | Нестабильный ' 'катализатор</poeitem>.</p>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Горлодер" data-name_en="Throatseeker" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/throatseeker.webp" ' 'data-target="1588">Throatseeker | ' 'Горлодер</poeitem> - основное зачарование, которое ' 'даёт нам много урона.<br />\r\n' '\tМасла: <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Фиолетовое масло" ' 'data-name_en="Violet Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VioletOil.webp" ' 'data-target="412">Violet Oil | Фиолетовое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Перламутровое масло" ' 'data-name_en="Opalescent Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/OpalescentOil.webp" ' 'data-target="407">Opalescent Oil | Перламутровое ' 'масло</poeitem>.</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Иглы ' 'гнева" data-name_en="Fury Bolts" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> - опциональное зачарование, которое ' 'даёт чуть меньше урона, но даёт 20 силы, что ' 'упрощает её набор в билде.<br />\r\n' '\tМасла: 2x <poeitem class="poe-items" ' 'data-name_ru="Изумрудное масло" ' 'data-name_en="Verdant Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VerdantOil.webp" ' 'data-target="411">Verdant Oil | Изумрудное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Бирюзовое масло" data-name_en="Teal ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/TealOil.webp" ' 'data-target="410">Teal Oil | Бирюзовое ' 'масло</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Самоцветы бездны</h4>\r\n' '\r\n' '<p>Из-за механики билда, мы будем использовать 8-9 ' 'самоцветов бездны. На них мы будем искать только ' 'урон, это единственное что нас интересует. ' 'Используйте готовые ссылки ниже, фильтруйте в ' 'первую очередь не по цене - а по весу, это позволит ' 'купить наиболее эффективные самоцветы дешевле.<br ' '/>\r\n' 'Берем 7-8 обычных таких камней и один на иммунитет ' 'к оскверненной крови (описание чуть ниже).</p>\r\n' '\r\n' '<p>Самые сильные свойства на урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам луками</span><span ' 'class="en-poe"># to # Added Lightning Damage with ' 'Bow Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам луками</span><span ' 'class="en-poe"># to # Added Cold Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам луками</span><span ' 'class="en-poe"># to # Added Fire Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, если вы недавно наносили критический ' 'удар</span><span class="en-poe">#% increased Attack ' "Speed if you've dealt a Critical Strike " 'Recently</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сортируйте варианты самоцветов по сумме ' 'характеристик, подгоняя их под ваш бюджет.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="m0prXLMT6" ' 'data-target_ru="m0prXLMT6">Хорошие самоцветы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="p02gYReT0" ' 'data-target_ru="p02gYReT0">Бюджетные самоцветы ' '</span></p>\r\n' '\r\n' '<h4>Иммунитет к Оскверненной крови</h4>\r\n' '\r\n' '<p>Один из самоцветов обязательно должен давать нам ' 'иммунитет к Оскверненной крови. Иначе из-за ' 'большого количества ударов - в некоторых ситуациях ' 'мы будем мгновенно вытекать от оскверненной ' 'крови.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="WVPXjyKHm" ' 'data-target_ru="WVPXjyKHm">Дорогой </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DLrEoLVT5" ' 'data-target_ru="DLrEoLVT5">Бюджетный </span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> - вневременной самоцвет ' 'добавляющий дополнительные эффекты ко всем ' 'выбранным талантам в радиусе действия. К малым ' 'талантам он добавляет силу, к значимым - различные ' 'свойства (из списка ниже). Данный самоцвет позволит ' 'легко набрать нужное количество силы для персонажа, ' 'и даст довольно много урона.</p>\r\n' '\r\n' '<p>У данного самоцвета есть всего два изменяемых ' 'свойства - количество воинов и имя ' 'полководца.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Повелевает # воинами ' 'Каома/Ракиаты/Акои</span><span ' 'class="en-poe">Commanded leadership over # warriors ' 'under Kaom/Rakiata/Akoya</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Имя полководца изменяет ключевое пассивное ' 'умение в радиусе, и нас совершенно не интересует. ' 'Гораздо более интересным является количество ' 'воинов, ведь именно от этого числового значения ' 'зависит, какие именно дополнительные эффекты будут ' 'на выбранных нами талантах в радиусе действия ' 'самоцвета.</p>\r\n' '\r\n' '<p>Это соответствие можно узнать с помощью ' 'программы PoB, и в ссылки на покупку самоцветов ' 'включены именно правильные числовые значения, с ' 'нужными свойствами.</p>\r\n' '\r\n' '<p>Обязательными для нас свойствами будут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">10% шанс устрашить ' 'врагов на 4 секунды при нанесении удара</span><span ' 'class="en-poe">10% chance to Intimidate Enemies for ' '4 seconds on Hit with Attacks</span> - одного ' 'достаточно</li>\r\n' '\t<li><span class="ru-poe">5% Шанс нанести двойной ' 'урон</span><span class="en-poe">5% chance to deal ' 'Double Damage</span> - самое сильное свойство на ' 'урон. Нужно хотя бы одно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также самоцвет может роллить другие полезные ' 'свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+20 к Силе</span><span ' 'class="en-poe">+20 to Strength</span></li>\r\n' '\t<li><span class="ru-poe">4% увеличение максимума ' 'здоровья</span><span class="en-poe">4% increased ' 'Maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">5% получаемого ' 'физического урона становится уроном от ' 'огня</span><span class="en-poe">5% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">20% к сопротивлению ' 'огню</span><span class="en-poe">20% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">5% шанс получить заряд ' 'выносливости при убийстве</span><span ' 'class="en-poe">5% chance to gain Endurance Charge ' 'on Kill</span> - повысит выживаемость</li>\r\n' '</ul>\r\n' '<!-- <p>Устанавливать самоцвет мы будем ' 'здесь:</p>\r\n' '\t\t\t\t<img ' 'src="/media/ckeditor/2023/12/21/timeless.jpg" ' 'loading="lazy" class="wide-image" data-fancybox ' 'data-caption="самоцвет смертельная гордость, куда ' 'ставить" alt="самоцвет смертельная гордость, куда ' 'ставить"> --></div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Мы будем использовать один большой и 2 средних ' 'кластерных самоцвета.</p>\r\n' '<img alt="кластерная ветка вихрь стрел" ' 'class="wide-image" data-caption="кластерная ветка ' 'вихрь стрел" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2024/01/20/cluster-branch-ts-tree.jpg" ' '/>\r\n' '<p>На кластерных самоцветах помимо обязательных ' 'талантов стоит обращать внимание на сопротивления, ' 'силу, интеллект. Это упростит сбор билда и позволит ' 'закрыть все необходимые нам капы.</p>\r\n' '\r\n' '<h4>Большой кластерный самоцвет</h4>\r\n' '\r\n' '<p>База самоцвета:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">12% увеличение урона ' 'луками</span><span class="en-poe">12% increased ' 'Damage with Bows</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem> - даёт много урона и помогает ' 'добрать кап меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> - даёт очень много урона и скорости ' 'атаки</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Топливо для битвы" data-name_en="Fuel ' 'the Fight" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="1678">Fuel the Fight | Топливо для ' 'битвы</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="a80EpB3ue" ' 'data-target_ru="a80EpB3ue">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Средние кластерные самоцветы</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 4-5</span><span class="en-poe">Adds 4-5 ' 'Passive Skills</span></li>\r\n' '\t<li><span class="ru-poe">10% увеличение урона ' 'снарядов</span><span class="en-poe">10% increased ' 'Projectile Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Повторитель" data-name_en="Repeater" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1840">Repeater | ' 'Повторитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рационализм" ' 'data-name_en="Streamlined" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1839">Streamlined | ' 'Рационализм</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Также берем 1-2 полезных свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'хаосу</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Chaos ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'стихиям</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to all Elemental ' 'Resistances</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'молнии</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Lightning ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'огню</span><span class="en-poe">Added Small Passive ' 'Skills also grant: #% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'холоду</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Cold ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # ко всем ' 'характеристикам</span><span class="en-poe">Added ' 'Small Passive Skills also grant: # to All ' 'Attributes</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к ' 'интеллекту</span><span class="en-poe">Added Small ' 'Passive Skills also grant: # to ' 'Intelligence</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к силе</span><span ' 'class="en-poe">Added Small Passive Skills also ' 'grant: # to Strength</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выбирайте в фильтре что вам нужнее всего для ' 'сборки билда.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Gk8ynl3hb" ' 'data-target_ru="Gk8ynl3hb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<p>На все флаконы (кроме флакона здоровья) ' 'накладываем зачарование:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Используется при ' 'накоплении максимума зарядов</span><span ' 'class="en-poe">Used when Charges reach full</span> ' '- флаконы будут автоматически применяться при ' 'заполнении</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать это можно на станке в убежище, при ' 'помощи <poeitem class="poe-items" ' 'data-name_ru="Вливающая сфера" ' 'data-name_en="Instilling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskInjector.webp" ' 'data-target="2021">Instilling Orb | Вливающая ' 'сфера</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem>.</p>\r\n' '\r\n' '<h4>Флакон #1</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс на мгновенное восстановление, если у ' 'персонажа менее 50% здоровья на момент ' 'использования</li>\r\n' '\t<li>Суффикс на иммунитет к кровотечению и ' 'осквернённой крови</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2PGRMmYUk" ' 'data-target_ru="XlEpYnBIP">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флаконы #2-4</h4>\r\n' '\r\n' '<p>Префиксами на них должно быть свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс получить заряд ' 'флакона, когда вы наносите критический ' 'удар</span><span class="en-poe">#% chance to gain a ' 'Flask Charge when you deal a Critical Strike</span> ' '(25-35%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>На них также нужно распределить следующие ' 'суффиксы, какой будет на каком из флаконов роли не ' 'играет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта</span><span ' 'class="en-poe">#% increased Attack Speed during ' 'Effect</span> (13-17%) - больше урона</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> - больше скорости ' 'передвижения</li>\r\n' '\t<li><span class="ru-poe">#% увеличение уклонения ' 'во время действия эффекта</span><span ' 'class="en-poe">#% increased Evasion Rating during ' 'Effect</span> (53-60%+)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Как мы видим флакона 3, а свойства 4, нужно ' 'выбрать между свойством на скорость атаки (больше ' 'урона по боссам) и скоростью передвижения (быстрее ' 'зачистка карт).</p>\r\n' '\r\n' '<p>Распределяем эти суффиксы по следующим ' 'флаконам:</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - даст 40% увеличение ' 'скорости передвижения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnwoYcb" ' 'data-target_ru="VMonBqlfp">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> - даёт 1500 плоского ' 'уклонения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnEG8Hb" ' 'data-target_ru="jXzYVLrSX">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem> - даст 100% увеличения шанса ' 'крита.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="EyprBzKi5" ' 'data-target_ru="pXpPJwvC0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - уникальный флакон, который даст ' 'персонажу 2 дополнительных снаряда во время своего ' 'действия.</p>\r\n' '\r\n' '<p>Как мы уже знаем из механик работы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - увеличение количества ' 'дополнительных снарядов позитивно скажется как и на ' 'уроне персонажа в одиночную цель, так и на ' 'зачистку.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">На #% меньше ' 'длительности</span><span class="en-poe">#% less ' 'Duration</span> - чем он выше, тем меньше будет ' 'длительность флакона. Поэтому берем не более ' '45%.</p>\r\n' '\r\n' '<p>Если вы больше ориентируетесь на убийстве боссов ' '- можете зачаровать данный флакон на ' 'свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление ' 'эффекта</span><span class="en-poe">#% increased ' 'effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>С ним флакон будет давать не +2 стрелы, а +3 ' 'стрелы, что сильно повысит урон, но флакон не ' 'сможет восполнять заряды во время действия и его ' 'придется использовать <strong>вручную</strong>.<br ' '/>\r\n' 'Крафтится с помощью <poeitem class="poe-items" ' 'data-name_ru="Растопляющая сфера" ' 'data-name_en="Enkindling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskPlate.webp" ' 'data-target="1806">Enkindling Orb | Растопляющая ' 'сфера</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="L7y9GJ2hn" ' 'data-target_ru="L7y9GJ2hn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<h4>Перчатки - Вихрь стрел</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> - 20 уровень, 22% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> - 21 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Лук - вспомогательные камни</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> - 3 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка при попадании" ' 'data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem> - 21 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - 20 уровень, 20 качества, ' '<strong>может быть без связей</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Лук может быть и 5-линк, в таком случае <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> ставим отдельно.</p>\r\n' '\r\n' '<h4>Нагрудник - ауры и передвижение</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Без ХХ</div>\r\n' '\r\n' '<div class="tab tab-trigger" data-tab="tab-max">С ' 'ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem> - 21 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Используя <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> мы предполагаем что вы будете ' 'фармить сильно обмазанные карты, а для этого очень ' 'важно иметь иммунитет к стихийным состояниям, для ' 'этого мы будем использовать <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> вместо <poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация ваал" data-name_en="Vaal ' 'Grace" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalGrace.webp" ' 'data-target="173">Vaal Grace (Грация ' 'ваал)</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Шлем - стрелы маны</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии при критическом ударе" ' 'data-name_en="Power Charge On Critical Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Ботинки - баллисты</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Урон ' 'от стихий атаками" data-name_en="Elemental Damage ' 'with Attacks Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/WeaponElementalDamage.webp" ' 'data-target="903">Elemental Damage with Attacks ' 'Support | Урон от стихий атаками</poeitem> - 20 ' 'уровень, 20 качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Амулет - Точность</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>- 30 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательно активируем ауру <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, данную уникальным амулетом <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem>.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-i-progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка и прогрессия</span></h2>\r\n' '\r\n' '<h3>Прокачка</h3>\r\n' '\r\n' '<p>Прокачиваем персонажа при помощи способности ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, по примеру из нашего отдельного ' 'гайда на эту способность - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii#prokachka-personazha">Снайпер ' 'Стрела молнии, прокачка</a>.</p>\r\n' '\r\n' '<h3>Прогрессия</h3>\r\n' '\r\n' '<p>Как мы уже писали ранее - прогрессировать ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> куда сложнее и дороже нежели ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>. По этой причине наиболее ' 'правильным решением будет сперва играть в билде ' 'через <poeitem class="poe-items" ' 'data-name_ru="Стрела молнии" ' 'data-name_en="Lightning Arrow" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, а после того как накопите нужное ' 'количество валюты - перейти на <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Мы тестировали переход из переходной версии ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, которая очень дешевая, в эту ' 'версию <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> с бюджетом 35-40 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> - все прошло отлично.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'физического урона</span><span ' 'class="en-poe">Monsters reflect #% of Physical ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'урона от стихий</span><span class="en-poe">Monsters ' 'reflect #% of Elemental Damage</span></li>\r\n' '\t<li><span class="ru-poe">Нельзя похищать у ' 'монстров</span><span class="en-poe">Cannot Leech ' 'from Monsters</span> - мы все ещё будем получать ' 'небольшое количество маны и здоровья при ударе ' 'благодаря маленькому таланту на пути к <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem>, но такие карты будет гораздо ' 'сложнее и неприятнее проходить</li>\r\n' '</ul>\r\n' '\r\n' '<p>Опасные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Проклятья <poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Уязвимость к ' 'стихиям" data-name_en="Elemental Weakness" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ElementalWeakness.webp" ' 'data-target="141">Elemental Weakness ( Уязвимость к ' 'стихиям)</poeitem> сделают нас довольно ' 'уязвимыми</li>\r\n' '\t<li>Комбинации свойств на увеличение ' 'сопротивлений/увеличение здоровья/дополнительный ' 'энергощит - могут сделать боссов довольно ' 'танковыми, что не позволит их так быстро убивать, ' 'так что придется больше бегать/кайтить</li>\r\n' '\t<li>Комбинации свойств на увеличение скорости ' 'атаки/передвижения и дополнительный урон - могут ' 'сильно усложнить бой с некоторыми боссами, ведь их ' 'будет куда сложнее кайтить и уклоняться от их ' 'ударов</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>По <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> сильно проехались:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Множитель скорости атаки теперь 80% (ранее ' '100%)</li>\r\n' '\t<li>Анимация способности такая же как у <poeitem ' 'class="poe-items" data-name_ru="Надрез" ' 'data-name_en="Puncture" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Puncture.webp" ' 'data-target="528">Puncture | Надрез</poeitem>, ' 'сложно сказать что именно это значит, возможно ' 'просто визуал, возможно теперь мы будем делать ' '&quot;замах&quot; на выстрел полчаса</li>\r\n' '\t<li>Увеличили стоимость способности, по факту это ' 'не так критично</li>\r\n' '\t<li>Изменили качество камня, теперь оно не даёт ' 'дополнительный второстепенный снаряд, а повышает ' 'скорость снаряда. А вот это уже серьезный нерф, ' 'т.к. снарядов будет меньше разлетаться, ' 'следовательно меньше будет попадать в ' 'боссов/монстров, что сильно повлияет на урон и ' 'зачистку</li>\r\n' '\t<li>Понерфили <poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>, теперь она даёт чуть меньше ' 'урона, а дополнительных стрел меньше. В целом это ' 'не так критично, но учитывая что у <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> и так забрали дополнительные ' 'снаряды - то это сильный нерф в том числе</li>\r\n' '</ul>\r\n' '\r\n' '<p>Учитывая эти изменения пока сложно сказать каким ' 'именно станет <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, но то что он станет слабее на ' '20-30% в плане урона и зачистки - это точно. Вопрос ' 'в том, будет ли комфортно играть билдом в этой ' 'сборке.</p>\r\n' '\r\n' '<p>В целом по билду ничего не изменится, все ' 'предметы/таланты/способности будут такие же, просто ' 'стало меньше урона.</p>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Охотница через Вихрь стрел, в особой вариации ' 'билда через урон молнии покоряет контент по цене ' 'обычного билда, но делает это в 2-3 раза быстрее и ' 'эффективнее.</p>\r\n' '\r\n' '<p>Лучшая зачистка в игре, все такой же быстрый, ' 'огромное количество урона, но теперь и крайне ' 'дешевый. Настолько дешевый, что буквально любой ' 'игрок в PoE может его собрать и насладится всей ' 'красотой и мощью <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Новые подклассы лиги Заклятие добавили мощи ' 'данному билду. Их особенности и бонусы мы разберем ' 'в отдельном разделе предметов!</p>\r\n' '\r\n' '<p>Однако, стоит вас предупредить, возможно после ' 'того как вы испробуете данный билд - вы уже не ' 'сможете вернутся на другие, обычные билды.</p>\r\n' '\r\n' '<p>Но одна из особенностей Вихря стрел осталась ' 'неизменной - его низкая выживаемость. Вас будет ' 'довольно легко убить, но как и в любом билде ' 'лучника мы напишем здесь пасту &quot;лучшая защита ' '- это нападение&quot;, так что убивайте монстров за ' 'экраном, чтобы они не успели что-нибудь в вас ' 'кинуть.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="jWSvtER2i8M">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В данном билде не будет прокачки и прогрессии с ' 'Актов, т.к. чтобы эта сборка заработала - ей нужны ' 'некоторые обязательные предметы, сразу вместе. И на ' 'старте новой лиги или сборке билда с нуля их будет ' 'почти невозможно или сложно приобрести.<br />\r\n' 'По сути данный билд - это следующая ступень ' 'лучника, в которую вы переходите из нашего другого ' 'билда - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii" ' 'target="_blank">Стрела молнии</a>. Которую легко ' 'качать и прогрессировать с нуля.</p>\r\n' '\r\n' '<p>В гайде будет условно две версии Основная и ' 'Максимальная.<br />\r\n' 'Условно - потому что в плане механик никак между ' 'собой не отличаются. Единственное отличие - в ' 'стоимости некоторых предметов. В большей степени ' 'это касается лука и самоцветов бездны, все ' 'остальные предметы почти одинаковы и не выделяются ' 'по цене.</p>\r\n' '\r\n' '<p>Примерная стоимость сборок:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Основная версия - 30-60 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '\t<li>Максимальная версия - 80-300 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Данные цены актуальны только на момент выпуска ' 'гайда, и могут серьезно разниться в зависимости от ' 'лиги, прошедшего времени с начала лиги, и платформы ' 'на которой вы играете.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Самая лучшая зачистка, с полной зачисткой ' 'всего экрана</li>\r\n' '\t<li>Высокий урон, как при зачистке, так и по ' 'боссам</li>\r\n' '\t<li>Высокая скорость передвижения и ' 'зачистки</li>\r\n' '\t<li>Крайне низкая стоимость как для лучника. Билд ' 'можно собрать буквально за 35-45 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> и он будет отлично работать, в разы ' 'лучше других билдов аналогичной стоимости</li>\r\n' '\t<li>В билде буквально 2 кнопки. 3 если вы будете ' 'использовать баллисты, что не обязательно</li>\r\n' '\t<li>Подходит для фарма обмазанных карт, в том ' 'числе с 5 сферами Делириума</li>\r\n' '\t<li>Может чистить все приглашения Мейвен и любых ' 'убер боссов</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Крайне плохая выживаемость</strong>. ' 'В билде мало защитных механик, но зато тонна урона, ' 'при зачистке с этим больших проблем нет (все ' 'умирают быстро), но на некоторых убер-убер боссах ' 'придется попотеть</li>\r\n' '\t<li>Хоть и может убивать убер-убер боссов - это ' 'не лучший билд для их фарма</li>\r\n' '\t<li>На слабых компьютерах можете ожидать ' 'серьезные просадки FPS, из-за огромного количества ' 'эффектов и летающих туда-сюда снарядов</li>\r\n' '\t<li>Не подходит для игры на SSF лигах</li>\r\n' '\t<li>Не подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Любые убер убер боссы 85 уровня</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'Делириума</li>\r\n' '\t<li>Все приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие страх</poeitem> (со ' 'смертями)</li>\r\n' '\t<li>Зараженные карты и их Разоренные ' 'версии</li>\r\n' '\t<li>Пять эмблем Легиона, включая их Непримиримые ' 'версии</li>\r\n' '\t<li>Запретное Святилище</li>\r\n' '\t<li>Ультиматум на карте (не в бюджетной ' 'версии)</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Т17 может фармить, но нестабильно</li>\r\n' '\t<li>Убер убер Сируса убивать крайне ' 'неприятно</li>\r\n' '\t<li>Шахта на глубине ниже 300-400</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Вихрь стрел</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - это самая популярная и любимая ' 'игроками способность лучников. При выстреле, ' 'персонаж выпускает стрелу, которая <span ' 'class="ru-poe">пронзает</span><span ' 'class="en-poe">pierce</span> все цели на своем ' 'пути, а долетев до финальной точки ' '&quot;взрывается&quot; в форме того самого вихря. ' 'Вихрь выпускает вторичные снаряды, которые ' 'разлетаются в случайные стороны, и пролетев ' 'определенную дистанцию исчезают.</p>\r\n' '\r\n' '<p>Каждая основная стрела выпускает свой ' 'собственный пучёк вторичных снарядов. И вот здесь ' 'кроется главная причина превосходства <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> над другими умениями ' 'лучников.</p>\r\n' '\r\n' '<p>Все умения, выпускающие снаряды в РоЕ ' 'подчиняются одному правилу - в независимости от ' 'того, сколько дополнительных стрел/снарядов вы ' 'набираете на персонаже, при каждом применении ' 'способности только один снаряд из всего залпа ' 'сможет нанести ему урон, даже если вы задели ' 'противника 3-5 снарядами.</p>\r\n' '\r\n' '<p>Вот только <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> это правило частично игнорирует. А ' 'все потому что вихри, создаваемые основными ' 'стрелами, считаются отдельно - и одна из выпущенных ' 'вихрем дополнительных стрел может поразить одну и ' 'ту же цель с остальными снарядами.</p>\r\n' '\r\n' '<p>Что бы было понятнее - предположим наш персонаж ' 'выпускает пять основных стрел, каждая из которых ' '&quot;разбивается&quot; на вихрь, выпускающих 3 ' 'вторичных стрелы. Итого босс будет поражен один раз ' 'основной стрелой, и по одному разу дополнительными ' 'стрелами из каждого вихря. Итого, за один выстрел ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> босс получит урон шесть раз. Но, ' 'только при условии попадания всех вторичных ' 'стрел.</p>\r\n' '\r\n' '<p>Да, не все вторичные стрелы могут попасть в ' 'босса. Ведь все-таки, они летят в случайных ' 'направлениях, и не всегда могут поразить босса, ' 'особенно если у него маленький хитбокс ' '(моделька).</p>\r\n' '\r\n' '<p>Для увеличения шанса поражения босса ' 'дополнительными стрелами, мы воспользуемся ' 'следующей уловкой.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Способностью нужно целится не прямиком в босса, ' 'а нужно наводить курсор ему за спину (играющим на ' 'контроллере - соболезнуем). Таким образом сзади ' 'босса сформируется дуга из вихрей, что позволит ' 'большему количеству вторичных стрел поражать ' 'босса.</p>\r\n' '</div>\r\n' '\r\n' '<p>Наглядный пример - на скриншоте ниже.</p>\r\n' '<img alt="Как правильно стрелять с помощью Вихря ' 'Стрел по боссам. Нужно стрелять немного им за ' 'спину" class="wide-image" data-caption="Как ' 'правильно стрелять с помощью Вихря Стрел по боссам. ' 'Нужно стрелять немного им за спину" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2022/04/25/shooting.jpg" />\r\n' '<h4>Дополнительные снаряды</h4>\r\n' '\r\n' '<p>Как вы уже могли догадаться, мы будем стараться ' 'как можно большее количество дополнительных ' 'снарядов. В этом нам помогут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство <span class="ru-poe">Атаки луками ' 'выпускают дополнительную стрелу</span><span ' 'class="en-poe">Bow Attacks fire an additional ' 'Arrow</span> на колчане</li>\r\n' '\t<li>Таланты <poeitem class="poe-items" ' 'data-name_ru="Залп" data-name_en="Multishot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/GreenProjectileAttackNotable.webp" ' 'data-target="2402">Multishot | Залп</poeitem> и ' '<poeitem class="poe-items" data-name_ru="Мастер ' 'лука" data-name_en="Master Fletcher" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/masterfletcher.webp" ' 'data-target="965">Master Fletcher | Мастер ' 'лука</poeitem></li>\r\n' '\t<li>Флакон <poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - 2 стрелы без усиления флакона, 3 ' 'стрелы с усилением</li>\r\n' '\t<li>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> 2 стрелы</li>\r\n' '\t<li>[Опционально] Свойство <span ' 'class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: 2</span><span ' 'class="en-poe">Bow Attacks fire 2 additional ' 'Arrows</span> на луке</li>\r\n' '</ul>\r\n' '\r\n' '<p>Чем больше стрел - тем больше урон, как по ' 'одиночным целям так и при зачистке (особенно при ' 'зачистке).</p>\r\n' '\r\n' '<p>Также важно понимать, что подобные свойства ' 'влияют только на количество первичных стрел, ' 'которые создают вихри. Количество вторичных ' 'снарядов никак нельзя увеличить и их всегда ' '3.</p>\r\n' '\r\n' '<h4>Урон от молнии и шок</h4>\r\n' '\r\n' '<p>Особенность данной версии билда - как раз таки в ' 'основном способе набора &quot;дешевого&quot; ' 'урона.</p>\r\n' '\r\n' '<p>Мы будем использовать перчатки <poeitem ' 'class="poe-items" data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> в которые вставим <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, а не привычные 6-линк ' 'связки.</p>\r\n' '\r\n' '<p>Эти перчатки усиливают вставленные в неё ' 'способности камнем <poeitem class="poe-items" ' 'data-name_ru="Урон молнией" data-name_en="Added ' 'Lightning Damage Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/AddedLightningDamage.webp" ' 'data-target="627">Added Lightning Damage Support | ' 'Урон молнией</poeitem> 30-го уровня. Этот камень 30 ' 'уровня даёт <strong>в 3 раза больше урона от ' 'молнии</strong>, в сравнении с этим же камнем 20 ' 'уровня. Что по силе аналогично с 7-линком, лишь с ' 'тем отличием, что мы получим огромное количество ' 'плоского урона от молнии.<br />\r\n' 'Даже т1 свойство на луке будет давать в 2 раза ' 'меньше чем один только этот камень.</p>\r\n' '\r\n' '<p>Помимо этого, <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> также усиливает эффект наших ' 'состояний молний на 100%. Это значит что состояние ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, которое мы и так будем накладывать ' 'очень сильным из-за большого количества урона от ' 'молнии, будет ещё сильнее.<br />\r\n' 'Мы также усилим <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem> при помощи ' 'других механик, которые рассмотрим далее в ' 'гайде.</p>\r\n' '\r\n' '<p>Ещё одна особенность урона от молнии - его ' '&quot;разброс&quot;.<br />\r\n' 'К примеру, сравним урон от разных стихий на луке, ' 'все свойства т1:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от (149-204) ' 'до (300-348) урона от холода</span><span ' 'class="en-poe">Adds (149-204) to (300-348) Cold ' 'Damage</span> - <strong>176-324 - 250 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (165-225) ' 'до (335-390) урона от огня</span><span ' 'class="en-poe">Adds (165-225) to (335-390) Fire ' 'Damage</span> - <strong>195-362 - 278 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (28-38) до ' '(549-638) урона от молнии</span><span ' 'class="en-poe">Adds (28-38) to (549-638) Lightning ' 'Damage</span> - <strong>33-593 - 313 ' 'средний</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Хоть и средний урон у молнии примерно такой же ' 'как и у огня, смотрим на его разброс - <strong>от ' '33 до 593</strong>, разница огромная. При этом у ' 'других стихий урон идет примерно равный.</p>\r\n' '\r\n' '<p>Эту особенность мы будем использовать для ' 'увеличения урона с помощью камня <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem>. Который ещё сильнее ' 'увеличит разброс урона, увеличив максимальный урон, ' 'и снизив минимальный. Таким образом некоторые наши ' 'удары будут наносить гораздо больше урона от ' 'молнии, это позволит нам накладывать очень сильный ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, и просто повысит урон.</p>\r\n' '\r\n' '<p>Все эти механики позволят нам накладывать ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem> максимальной эффективности - 50%. Что ' 'повышает получаемый противниками урон на 50%. Т.е. ' 'по сути даёт нам 50% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона. И это касается ' 'даже убер боссов!</p>\r\n' '\r\n' '<h4>Хрупкость, крит шанс и усиление ' 'состояний</h4>\r\n' '\r\n' '<p>Для повышения шанса нанести критический урон мы ' 'будем использовать особое стихийное состояние - ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.<br />\r\n' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> повышает <strong>базовый ' 'шанс</strong> нанести критический удар по врагу, на ' 'значение равное эффективности этого состояния на ' 'противнике.</p>\r\n' '\r\n' '<p>Эффективность <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'может быть в диапазоне от 2 до 6 процентов, что ' 'очень много, ведь это <strong>базовый шанс</strong> ' 'нанести крит удар.</p>\r\n' '\r\n' '<p>Мы зайдем дальше и дополнительно увеличим ' 'эффективность этого состояния.</p>\r\n' '\r\n' '<p>Увеличивать эффект состояний мы будем за ' 'счет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери <poeitem class="poe-items" ' 'data-name_ru="Удар в сердце" ' 'data-name_en="Heartseeker" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/heartseeker.webp" ' 'data-target="1005">Heartseeker | Удар в ' 'Сердце</poeitem> - <span class="ru-poe">50% ' 'усиление эффекта не наносящих урон состояний, ' 'накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span></li>\r\n' '\t<li>Таланты рядом с <poeitem class="poe-items" ' 'data-name_ru="Первозданная сила" ' 'data-name_en="Primeval Force" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/WeaponElementalNotable.webp" ' 'data-target="1754">Primeval Force | Первозданная ' 'сила</poeitem> - 20%</li>\r\n' '</ul>\r\n' '\r\n' '<p>Эти усиления также влияют на <poeitem ' 'class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>.</p>\r\n' '\r\n' '<p>Отдельно стоит отметить мастери <span ' 'class="ru-poe">50% усиление эффекта не наносящих ' 'урон состояний, накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span>. Ведь оно усилит состояния ' 'не от всех ударов, а именно от критов.</p>\r\n' '\r\n' '<p>Чтобы усилить эффективность этого мастери - нам ' 'нужно заполучить хотя бы небольшой шанс нанесения ' 'двойного урона. Это позволит нашим критическим ' 'ударом (и без того большим) наносить в 2 раза ' 'больше урона, при этом накладывая усиленные ' 'состояния при критах.</p>\r\n' '\r\n' '<p><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span> мы получим благодаря свойству ' 'на одном из талантов, которое даст <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>. Чтобы <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дал это свойство - нужно купить ' 'один из самоцветов с определенным номером. Все они ' 'представлены в нашем гайде, так что крайне ' 'рекомендуем использовать уже готовые ссылки на ' 'самоцветы.<br />\r\n' 'Нам будет достаточно даже одного свойства <span ' 'class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span>, но чем больше их будет - тем ' 'будет больше наш урон в целом.</p>\r\n' '\r\n' '<p>Возможность накладывать <poeitem ' 'class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> мы получим благодаря шлему ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem>, который будем обязательно ' 'использовать.</p>\r\n' '\r\n' '<p>Но одного лишь <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'будет недостаточно для набора 100% крит шанса, ' 'помимо этого мы также будем использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Лук с высоким базовым крит шансом - ' '8%+</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> с увеличенным количеством ' 'благодаря <poeitem class="poe-items" ' 'data-name_ru="Заряженный" data-name_en="Infused" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1594">Infused | ' 'Заряженный</poeitem></li>\r\n' '\t<li>Различные таланты в дереве, в том числе ' 'мелкие</li>\r\n' '\t<li>[Опционально] Свойство на колчане</li>\r\n' '</ul>\r\n' '\r\n' '<p>Благодаря этому, наш крит шанс будет равен 100% ' 'по монстрам которые находятся под 3-4% эффектом ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.</p>\r\n' '\r\n' '<h4>Пробитие сопротивлений и самоцветы ' 'бездны</h4>\r\n' '\r\n' '<p>В любом другом билде если бы вы услышали что-то ' 'про &quot;пробитие сопротивлений атаками&quot; вы ' 'бы вспомнили бы про амулет <poeitem ' 'class="poe-items" data-name_ru="Кристаллизованное ' 'всезнание" data-name_en="Crystallised Omniscience" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AscendanceAmulet.webp" ' 'data-target="2088">Crystallised Omniscience | ' 'Кристаллизованное всезнание</poeitem>, который сам ' 'по себе дорогой и заставляет хитро собирать билды, ' 'но это не тот случай.</p>\r\n' '\r\n' '<p>Мы будем использовать особый способ пробития ' 'сопротивлений - броню <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>.</p>\r\n' '\r\n' '<p>Особенна она тем, что даёт <strong>4% пробития ' 'стихийных сопротивлений за каждый самоцвет ' 'бездны</strong> который вы используете. Т.е. чем ' 'больше самоцветов бездны мы используем - тем ' 'сильнее этот эффект.</p>\r\n' '\r\n' '<p>Отлично, тогда набираем как можно больше ' 'самоцветов бездны благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> - 2-3 сокета для самоцветов ' 'бездны</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> - 2 сокета</li>\r\n' '\t<li>4 сокета в дереве талантов персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Всего мы будем использовать 8-9 самоцветов ' 'бездны в зависимости от стоимости сборки, это даст ' 'нам 32-36% пробития сопротивлений, что довольно ' 'много.</p>\r\n' '\r\n' '<p>Сами самоцветы бездны мы будем брать полностью ' 'на урон, таким образом эти 8-9 самоцветов дадут нам ' 'большую прибавку к плоскому стихийному урону, крит ' 'множителю и другим полезным свойствам, что ' 'существенно увеличит наш урон.</p>\r\n' '\r\n' '<p>Помимо увеличения пробития, <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> также увеличивает количество ' 'здоровья и маны персонажа за каждый самоцвет ' 'бездны, что тоже будет нам полезно.</p>\r\n' '\r\n' '<h4>Скорость снарядов</h4>\r\n' '\r\n' '<p>Характеристика увеличения скорости снарядов ' 'влияет на длительность действия, и собственно ' 'дальность полета вторичных снарядов <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Чем выше будет скорость полета снарядов, тем ' 'лучше будет ощущаться зачистка. Поэтому, мы будем ' 'немного инвестировать в набор скорости полета ' 'снарядов следующими способами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Баллистика" data-name_en="Ballistics" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/perfectaim.webp" ' 'data-target="2144">Ballistics | ' 'Баллистика</poeitem></li>\r\n' '\t<li>Малые таланты класса восхождения</li>\r\n' '\t<li>[Опционально] Свойства на колчане и/или его ' 'база</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также благодаря мастери <span ' 'class="ru-poe">Увеличения и уменьшения скорости ' 'снарядов также применяются к урону ' 'луками</span><span class="en-poe">Increases and ' 'Reductions to Projectile Speed also apply to Damage ' 'with Bows</span> - скорость снарядов также будет ' 'повышать наш урон.</p>\r\n' '\r\n' '<h4>Баллисты</h4>\r\n' '\r\n' '<p>Хоть в данной версии билда <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> будет наносить огромное количество ' 'урона - для дополнительного повышения урона по ' 'боссам мы опционально будем использовать баллисты. ' 'А именно <poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem>.</p>\r\n' '\r\n' '<p><strong>Баллисты не являются обязательными для ' 'использования</strong> в данном билде. Даже без них ' 'урона будет достаточно по большинству боссов, ' 'исключая пожалуй только убер-убер версии ' 'боссов.</p>\r\n' '\r\n' '<p>Баллисты устанавливаются персонажу под ноги, и ' 'имеют довольно высокую скорость установки. ' 'Максимальное количество баллист - 4 штуки.</p>\r\n' '\r\n' '<p>Мы усилим наши баллисты при помощи камня ' 'поддержки <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem>.<br />\r\n' 'Этот камень заставляет баллисты атаковать только ' 'тогда, когда персонаж атакует способностью дальнего ' 'боя. Также благодаря нему, баллисты будут ' 'целенаправленно бить в тоже место, что и основная ' 'атака персонажа. Это позволит нам чётко наносить ' 'урон туда, где это необходимо.</p>\r\n' '\r\n' '<p>Также <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> ещё больше увеличит ' 'скорость установки баллист и скорость их ' 'атаки.</p>\r\n' '\r\n' '<p>Установка баллисты все же будет занимать время ' '(хоть и крайне мало), а во время установки вы не ' 'можете ни атаковать, ни передвигаться. Следует ' 'правильно выбирать время для установки баллист, не ' 'стоит это делать прямо во время использования ' 'боссом опасной способности.</p>\r\n' '\r\n' '<p>Применять баллисты будем в боях с особо опасными ' 'противниками - Убер Боссами, либо при прохождении ' 'приглашений Мейвен с большим количеством свойств на ' 'защиту у монстров. Особенно полезными баллисты ' 'будут во время боя с Убер Экзархом - с помощью ' 'баллист можно легко пережить фазу с огненными ' 'сферами, просто закрываясь от них ' 'баллистами.</p>\r\n' '\r\n' '<h4>Метка снайпера</h4>\r\n' '\r\n' '<p>В качестве основного проклятья, мы будем ' 'использовать способность-метку <poeitem ' 'class="poe-items" data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>. Она значительно увеличит ' 'получаемый отмеченным врагом урон от снарядов, но ' 'помимо этого имеет ещё одну интересную механику - ' '<span class="ru-poe">разделение</span><span ' 'class="en-poe">split</span>.</p>\r\n' '\r\n' '<p>Это значит, что поразившая противника первичная ' 'стрела <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> разделится на несколько ' 'копий.</p>\r\n' '\r\n' '<p>Каждая из этих копий в конце своего пути будет ' 'взрываться, создавая вихри, которые в свою очередь ' 'имеют шанс дополнительно поразить босса своими ' 'вторичными стрелами. Если на открытых пространствах ' 'особого эффекта от этого не будет - ведь копии ' 'первичных стрел будут улетать куда-то на другой ' 'конец экрана, откуда выпущенные вихрями вторичные ' 'стрелы вряд ли долетят до цели, то в закрытых ' 'помещениях они будут прилетать ближе к боссу, ' '<strong>значительно</strong> увеличивая наносимый ' 'ему урон.</p>\r\n' '\r\n' '<p>Накладывать метку на противника будем ' 'автоматически - при помощи камня поддержки <poeitem ' 'class="poe-items" data-name_ru="Метка при ' 'попадании" data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem>. Работает этот камень дословно ' '- каждый раз когда будем ударять редкого или ' 'уникального противника, на него будет срабатывать ' '<poeitem class="poe-items" data-name_ru="Метка ' 'снайпера" data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>.</p>\r\n' '\r\n' '<h4>Цепь</h4>\r\n' '\r\n' '<p><span class="ru-poe">Цепь</span><span ' 'class="en-poe">Chain</span> - это одна из механик ' 'поведения снарядов в игре. Эта механика заставит ' '<strong>вторичные </strong>стрелы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> после поражения изначальной цели не ' 'попросту исчезать, а дополнительно отскакивать и ' 'поражать соседнюю цель, тем самым серьезно ' 'увеличивая нашу зачистку.</p>\r\n' '\r\n' '<p>Получим данную механику благодаря таланту ' 'восхождения <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem>.</p>\r\n' '\r\n' '<p>Про <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> ' 'кстати, нужно поговорить чуть более подробно. Ведь ' 'у этого таланта есть ещё и вторая строчка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Снаряды имеют 30% шанс ' 'ударить по цепи при столкновении с окружающей ' 'средой</span><span class="en-poe">Projectiles have ' '30% to be able to Chain when colliding with ' 'terrain</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Эта любопытная особенность позволяет вторичным ' 'снарядам <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> отскакивать от стен, и ' 'автоматически наводиться на близ стоящую цель. Этот ' 'эффект делает <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> особенно эффективным в закрытых ' 'помещениях, или в любом месте где вторичные снаряды ' 'могут контактировать со стеной.</p>\r\n' '\r\n' '<p>Как мы помним из описания механики <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, не все вторичные стрелы имеют шанс ' 'поразить цель, из-за того что они летят в случайном ' 'направлении. Но при наличии рядом любой стены, этот ' 'негативный эффект частично перекрывается за счет ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem> - промахнувшиеся по боссу ' 'вторичные стрелы будут с 30% шансом отскакивать от ' 'стенки, и гарантированно поражать босса, ' 'значительно увеличивая наносимый урон.</p>\r\n' '\r\n' '<h4>Дальний выстрел</h4>\r\n' '\r\n' '<p>Мы будем использовать механику <poeitem ' 'class="poe-items" data-name_ru="Дальний выстрел" ' 'data-name_en="Far Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem>, предоставляемую одноименным ' 'талантом Восхождения, для огромного увеличения ' 'урона.</p>\r\n' '\r\n' '<p>Сразу уточним, <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> это не только название таланта ' 'восхождения, но и одноименная механика влияющая на ' 'урон снарядов.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> работает следующим образом - наши ' 'снаряды будут наносить тем больше урона, чем дальше ' 'они пролетели к финальной цели, аж до лимита в 30% ' '<span class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона.</p>\r\n' '\r\n' '<p>Тем самым, нам нужно будет стараться всегда ' 'стоять как можно дальше от противников, чтобы в ' 'итоге босс оказывался на самом краешке экрана для ' 'максимизации получаемого им урона.</p>\r\n' '\r\n' '<p>К такому геймплею нужно привыкнуть, особенно ' 'если вы до этого играли на милишниках, так как ' 'помимо <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> мы будем использовать аналогичную ' 'механику от <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem>, которая увеличит урон снарядами ' 'в зависимости от пройденного растояния.</p>\r\n' '\r\n' '<h4>Стрелы маны</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Стрелы ' 'маны" data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - это умение-триггер, ' 'вызывающее срабатывание соединенных с ним умений, ' 'если другое умение лучника потратило 300% от его ' 'базовой стоимости в мане.</p>\r\n' '\r\n' '<p>В нашем случае мы свяжем с <poeitem ' 'class="poe-items" data-name_ru="Стрелы маны" ' 'data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> умением-атакой <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - простую стрелу, схожую с ' 'автоатакой, генерирующую <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> при попадании во врага.</p>\r\n' '\r\n' '<p>Дополнительно мы соединим <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> с камнем поддержки <poeitem ' 'class="poe-items" data-name_ru="Заряд энергии при ' 'критическом ударе" data-name_en="Power Charge On ' 'Critical Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem>, что позволит нам в придаток ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Тем самым, мы сможем постоянно, даже при битве с ' 'боссами, находится под максимумом <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> ценой всего трех гнезд для умений ' 'на наших вещах, что несомненно очень сильно.</p>\r\n' '\r\n' '<p>Но есть у <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> один нюанс, который нужно ' 'обязательно соблюсти. А именно, что для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> нельзя, чтобы наше основное ' 'умение имело нулевой или очень низкий манакост. ' 'Иначе мы можем оказаться в неприятной ситуации, ' 'когда <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> будет срабатывать раз в ' '20-30 атак <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, либо не срабатывать вовсе, ' 'оставляя нас без <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Помимо генерации <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>, камень <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> также будет давать нам ' '<poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> каждый раз, когда мы будем достигать ' 'максимального количества <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> на нашем персонаже. Обеспечивая на ' 'себе 100% времени <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem>.</p>\r\n' '\r\n' '<p>Но есть и небольшой минус, мы никогда не будем ' 'находится под максимальным количеством <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem>, но постоянный <poeitem ' 'class="poe-items" data-name_ru="Боевой раж" ' 'data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> куда важнее.</p>\r\n' '\r\n' '<h4>Триединство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> является одним из самых ' 'сильных камней поддержки в игре. Он увеличивает ' 'урон от всех стихий и даёт пробивание стихийных ' 'сопротивлений.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как именно работает ' 'триединство</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для получения бонусов от <poeitem ' 'class="poe-items" data-name_ru="Триединство" ' 'data-name_en="Trinity Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>, персонаж должен получать ' 'Резонанс ко всем трём стихиям.</p>\r\n' '\r\n' '<p>Резонанс это специальный ресурс, который даёт ' 'персонажу камень <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>.</p>\r\n' '\r\n' '<p>При ударе врага одной из стихий, персонаж ' 'получит резонанс к двум другим стихиям:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>При ударе огнём - резонанс будет начислен ' 'холоду и молнии</li>\r\n' '\t<li>При ударе холодом - резонанс будет начислен ' 'огню и молнии</li>\r\n' '\t<li>При ударе молнией - резонанс будет начислен ' 'огню и холоду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Мы будем использовать лук, дающий урон от всех ' 'трёх стихий.</p>\r\n' '\r\n' '<p>В целом, у нас не должно возникнуть никаких ' 'проблем с получением резонанса.</p>\r\n' '\r\n' '<p>Для получения резонанса, нужно чтобы урон от ' 'стихии был наивысшим, но если скажем огонь будет ' 'преобладать, то как мы будем получать резонанс к ' 'нему?</p>\r\n' '\r\n' '<p>Дело в том что урон в Path of Exile наносится не ' 'равномерно, у него есть разброс.</p>\r\n' '\r\n' '<p>Допустим персонаж наносит:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>от 4900 до 7100 урона холодом</li>\r\n' '\t<li>от 600 до 10400 урона молнией</li>\r\n' '</ul>\r\n' '<img alt="Триединство тултип из игры" ' 'class="wide-image" data-caption="Триединство тултип ' 'из игры" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/12/21/trinity-tooltip-ts.jpg" ' '/>\r\n' '<p>Хотя бы один из вылетающих снарядов нанесёт ' 'меньше урона молнией, чем холодом, допустим 4200 ' 'молнией и 4800 холодом. А затем другой нанесёт ' 'больше урона молнией, чем холодом, допустим 10000, ' 'против 6500. Таким образом первый удар даст нам ' 'резонанс к молнии и огню, а второй к огню и холоду. ' 'Что даст нам в итоге полноценный резонанс ко всем 3 ' 'стихиям.</p>\r\n' '\r\n' '<p>Чем выше скорость атаки персонажа (а она у нас ' 'довольно высокая), тем проще персонажу поддерживать ' 'резонанс ко всем трем стихиям.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Понять правильно ли у вашего персонажа работает ' '<poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> довольно легко, достаточно во ' 'время убийства мобов обратить внимание в левый ' 'верхний угол игры. Там находится иконка ' 'соответствующая иконка с 3-мя разными стихиями: ' 'огонь-желтый, холод-белый, молния-синий.</p>\r\n' '\r\n' '<p>Если у вас все три отдела постоянно заполненные ' 'и никто не &quot;отстает&quot; - значит все ' 'работает правильно, если же нет - значит вам нужно ' 'исправить количество урона различных типов ' 'стихий.</p>\r\n' '\r\n' '<p>На скриншоте ниже видно что все отделы заполнены ' 'и <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> работает так как надо.</p>\r\n' '<img alt="Триединство пое правильно работает" ' 'class="wide-image" data-caption="Триединство пое ' 'правильно работает" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2021/07/29/trinity.jpg" />\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость нам будут обеспечивать следующие ' 'защитные механики и способности:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.100+ здоровья</li>\r\n' '\t<li>22.000+ уклонения</li>\r\n' '\t<li>~96% шанс подавить заклинания</li>\r\n' '\t<li>Похищение здоровья от атак, часть из которого ' 'будет применяться мгновенно</li>\r\n' '\t<li>Защитная способность <poeitem ' 'class="poe-items" data-name_ru="Призыв к ' 'бессмертию" data-name_en="Immortal Call" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Как видите - список невелик, а это означает ' 'только одно - <strong>у билда низкая ' 'выживаемость</strong>. Наш персонаж довольно уязвим ' 'к урону и может легко умереть от многих ' 'способностей боссов и сильных противников, если от ' 'них не уклоняться.</p>\r\n' '\r\n' '<p>Играя на этом билде, нужно помнить, что ваша ' 'лучшая защита - это огромный урон, сильнейшая ' 'зачистка и главное - дистанция. Если противники ' 'мертвы, или стоят от вас на другом конце экрана - ' 'значит они скорее всего не могут вас убить.</p>\r\n' '\r\n' '<h4>Уклонение</h4>\r\n' '\r\n' '<p>В качестве основной защитной механики против ' 'атак мы будем использовать уклонение.</p>\r\n' '\r\n' '<p>Набирая уклонение, персонаж получает шанс ' 'избежать урона от атаки. Эта цифра является крайне ' 'примерной, и мы не будем вдаваться в довольно ' 'сложную формулу расчета энтропии уклонения, и ' 'остановимся на факте, что уклонение позволит вам ' 'уклониться максимум от двух-трех атак ' 'подряд.</p>\r\n' '\r\n' '<p>Если прилетевший по нам удар окажется не ' 'смертельным, то уклонение даст время восстановить ' 'здоровье перед получением следующего удара.</p>\r\n' '\r\n' '<p>Набирать уклонение мы будем из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Плоского уклонения на предметах</li>\r\n' '\t<li>Ауры <poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem></li>\r\n' '\t<li>Флакона <poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> и суффикса на увеличение ' 'уклонения на нем</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Месть жертвы" data-name_en="Revenge ' 'of the Hunted" data-color="#FF8D00" data-image="" ' 'data-target="1680">Revenge of the Hunted | Месть ' 'жертвы</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | ' 'Интуиция</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h4>Призыв к бессмертию</h4>\r\n' '\r\n' '<p>В качестве защитной способности мы будем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> в связке с камнем поддержки ' '<poeitem class="poe-items" data-name_ru="Сотворение ' 'чар при получении урона" data-name_en="Cast when ' 'Damage Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>. Работает данная связка ' 'крайне просто: при получении персонажем ' 'определенного порогового урона, будет включаться ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem>, которое на 27% снизит ' 'входящий урон от последующих ударов.</p>\r\n' '\r\n' '<h4>Подавление заклинаний</h4>\r\n' '\r\n' '<p>Для того, чтобы персонаж не умирал от случайно ' 'прилетающих в него заклинаний, которыми так любят ' 'бросаться многие мобы и все Убер-боссы в игре, мы ' 'будем набирать шанс подавления заклинаний. ' 'Заклинания которые были подавлены наносят персонажу ' 'на 50% меньше урона.</p>\r\n' '\r\n' '<p>Подавление мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Закоренелый" ' 'data-name_en="Inveterate" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable1.webp" ' 'data-target="1952">Inveterate | ' 'Закоренелый</poeitem> - 39%</li>\r\n' '\t<li>Талант <poeitem class="poe-items" ' 'data-name_ru="Легконогий" data-name_en="Quickstep" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/quickstep.webp" ' 'data-target="1947">Quickstep | Легконогий</poeitem> ' 'и соседние с ним - 16%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | Интуиция</poeitem> - ' '8%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укоренение" data-name_en="Entrench" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSuppressionLifeFlasksN.webp" ' 'data-target="1951">Entrench | Укоренение</poeitem> ' 'и соседний с ним - 17%</li>\r\n' '\t<li>Мастери <span class="ru-poe">Шанс подавить ' 'урон от чар удачлив</span><span ' 'class="en-poe">Chance to Suppress Spell Damage is ' 'Lucky</span> поднимет эффективный шанс подавить ' 'заклинания до 96%</li>\r\n' '</ul>\r\n' '\r\n' '<p>По факту у нас будет &quot;не совсем ' 'честные&quot; 96% подавления, у нас будет два раза ' 'по 80% на каждый удар (из-за мастери). Но шанс что ' 'удар от чар не будет подавлен вследствие двух ' '&quot;проверок&quot; по 80% крайне мал.</p>\r\n' '\r\n' '<h4>Похищение здоровья</h4>\r\n' '\r\n' '<p>Мы будем использовать механику похищения ' 'здоровья для восстановления утраченного персонажем ' 'здоровья при получении урона.</p>\r\n' '\r\n' '<p>Наберем похищение здоровья из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1% даст талант <poeitem class="poe-items" ' 'data-name_ru="Ловкий вор" data-name_en="Clever ' 'Thief" data-color="#FF8D00" data-image="" ' 'data-target="1953">Clever Thief | Ловкий ' 'вор</poeitem></li>\r\n' '\t<li>0.4% даст талант <poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> на кластерном самоцвете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Кроме того, в кластере <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem> мы возьмем мастери <span ' 'class="ru-poe">10% похищения применяется ' 'мгновенно</span><span class="en-poe">10% of Leech ' 'is instant</span>. Грубо говоря, данное мастери ' 'будет работать схоже с механикой получения здоровья ' 'за удар - каждая атака будет мгновенно ' 'восстанавливать нам часть здоровья.</p>\r\n' '\r\n' '<p>Если при зачистке пачек монстров здоровье будет ' 'восстанавливаться моментально, то при битвах с ' 'боссами, имеющими фазы неуязвимости, могут ' 'возникнуть проблемы - ведь мы слишком сильно ' 'зависим от наличия цели, у которой можно похитить ' 'здоровье.</p>\r\n' '\r\n' '<h4>Форма тени</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - способность которая даёт нашему ' 'персонажу <strong>полный иммунитет к физическому ' 'урону</strong>, а также снижает шанс противников ' 'вас заметить (меньше шанс что они начнут вас ' 'атаковать).</p>\r\n' '\r\n' '<p>Звучит конечно очень круто, но у этой ' 'способности есть огромные минусы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Очень большое время перезарядки (40 ' 'секунд)</li>\r\n' '\t<li>Очень маленькое время действия (2 ' 'секунды)</li>\r\n' '\t<li>Мы не можем применить её в нужное нам время, ' 'т.к. она <strong>может </strong>активироваться с ' '20% шансом при применении одной из способностей ' 'вставленных в броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>По сути можно считать что этой способности и ' 'вовсе нет у нашего персонажа, т.к. защита на 2 ' 'секунды, раз в 40 секунд и при этом непонятно когда ' 'именно - звучит слишком плохо чтобы на это хоть ' 'как-то рассчитывать и всерьез её воспринимать. Но ' 'тем не менее эта способность есть у нашего ' 'персонажа и она время от времени будет срабатывать. ' 'И кто знает, может даже один раз из 1000 она спасет ' 'вас от смерти 😁</p>\r\n' '\r\n' '<p>В бюджетной версии билда мы вставим в броню ' '<poeitem class="poe-items" data-name_ru="Продление" ' 'data-name_en="Increased Duration Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem>, что немного увеличит ' 'длительность <poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem>. Но этот камень будет нужен в первую ' 'очередь для продления действия <poeitem ' 'class="poe-items" data-name_ru="Спешка ваал" ' 'data-name_en="Vaal Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>, а то что она будет работать на ' '<poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - лишь маленький бонус.</p>\r\n' '\r\n' '<p>Получаем мы эту способность от <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>. И следовательно чтобы она ' 'срабатывала - нужно вставить какие-либо активные ' 'способности (которые вы активно нажимаете) именно в ' 'броню, что мы и сделаем (подробнее - в разделе ' 'камней умений).</p>\r\n' '\r\n' '<h3>Механики подкласса</h3>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Порывы ' 'ветра" data-name_en="Gathering Winds" ' 'data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem> даёт персонажу доступ к механике ' '<poeitem class="poe-items" data-name_ru="Попутный ' 'ветер" data-name_en="Tailwind" data-color="#FF8D00" ' 'data-image="" data-target="397">Tailwind | Попутный ' 'ветер</poeitem> и усиливает её. С полными зарядами, ' 'эта механика на 20% увеличивает скорость действия ' 'персонажа.</p>\r\n' '\r\n' '<p>Скорость действия увеличивает скорость анимаций ' 'персонажа, что в свою очередь увеличивает скорость ' 'атаки, передвижения и сотворения чар. Скорость ' 'действия лучше чем простое увеличение вышеуказанных ' 'характеристик, так как фактически является ' 'множителем, а не увеличителем.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> даёт ' 'всем снарядам +1 к целям поражённым по цепи, а ' 'также даёт снарядам 30% шанс отскочить от игровых ' 'поверхностей (стен, камней, ящиков и тд.).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> даст вплоть до 30% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона в зависимости от ' 'дистанции между персонажем и целью.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> даёт всем способностям +2 ' 'дополнительных снаряда. Будет использоваться только ' 'в Максимальной версии.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/2E5WnIg8L201" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Содержит три ' 'вариации, нужно обязательно переключать не только ' 'набор предметов, но и набор камней</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Снайпер</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Порывы ветра" data-name_en="Gathering ' 'Winds" data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Снайпер" data-caption="Прокачка ' 'класса восхождения Снайпер" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/12/21/deadeye-ascendancy-order.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>114 силы для работы <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> 21 уровня</li>\r\n' '\t<li>122 интеллекта для <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Силу мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> в определенной части дерева даст ' 'много силы</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'силы</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Доблесть" ' 'data-name_en="Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/oxblood.webp" ' 'data-target="1764">Prowess | ' 'Доблесть</poeitem></li>\r\n' '\t<li>[Опционально] Бонусу на одном из талантов от ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>, он даёт +20 силы</li>\r\n' '\t<li>[Опционально] Зачарование на амулете <poeitem ' 'class="poe-items" data-name_ru="Иглы гнева" ' 'data-name_en="Fury Bolts" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> на +20 силы, если прям очень нужно ' 'набрать силу</li>\r\n' '</ul>\r\n' '\r\n' '<p>Интеллект наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Ботинок с т1 роллом, это 51-58 ' 'интеллекта</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'интеллекта</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Смекалка" ' 'data-name_en="Thief&#x27;s Craft" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/savant.webp" ' 'data-target="2268">Thief\'s Craft | ' 'Смекалка</poeitem></li>\r\n' '\t<li>[Опционально] Свойств на малых талантах ' 'кластерных самоцветов</li>\r\n' '</ul>\r\n' '\r\n' '<p>В зависимости от вашей сборки и в особенности ' 'лука, мы будем набирать нужное количество силы и ' 'интеллекта. Для набора в бюджетных сборках не ' 'стесняемся брать таланты на +30 силы/интеллекта в ' 'дереве.</p>\r\n' '\r\n' '<p>В идеале все же взять лук с силой и интеллектом, ' 'а недостающие единицы взять на кластере (если нужно ' 'будет). Это позволит не тратить лишние таланты. Но ' 'лук нам нужен в первую очередь для урона, а не ' 'закрытия статов, так что если нужно - берем ' 'таланты.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Как и для любого другого билда через атаки, ' 'одной из главных проблем при сборке для нас станет ' 'набор нужного количества меткости.</p>\r\n' '\r\n' '<p>Разберем как достичь капа меткости:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве: <poeitem class="poe-items" ' 'data-name_ru="Изящество" data-name_en="Finesse" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/finesse.webp" ' 'data-target="1776">Finesse | Изящество</poeitem>, ' '<poeitem class="poe-items" data-name_ru="Сноровка" ' 'data-name_en="Acuity" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/accuracydex.webp" ' 'data-target="2061">Acuity | ' 'Сноровка</poeitem></li>\r\n' '\t<li>Талант с большого кластера <poeitem ' 'class="poe-items" data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem></li>\r\n' '\t<li>Активирована аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня от амулета <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '\t<li>Малый талант класса восхождения, рядом с ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '\t<li>Большое количество ловкости, 370+</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для использования всех аур мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Харизма" data-name_en="Charisma" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/authority.webp" ' 'data-target="1945">Charisma | ' 'Харизма</poeitem></li>\r\n' '\t<li>Амулет <poeitem class="poe-items" ' 'data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> убиваем всех бандитов, ради двух ' 'дополнительного очка талантов.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Морского царя" data-name_en="Soul of the Brine ' 'King" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/TheBrineKing.webp" ' 'data-target="2324">Soul of the Brine King | Душа ' 'Морского царя</poeitem> - обязательно используем ' 'этого бога, полностью прокачанного. Это даст нам ' 'иммунитет к заморозке, снижение охлаждения на нас, ' 'и немного уменьшит количество проблем с ' 'оглушением.</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Югула" data-name_en="Soul of Yugul" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Yugul.webp" ' 'data-target="2322">Soul of Yugul | Душа ' 'Югула</poeitem> - используем при зачистке для ' 'дополнительного снижения эффекта проклятий на ' 'персонаже</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Абберата" data-name_en="Soul of Abberath" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/ClovenGod.webp" ' 'data-target="2323">Soul of Abberath | Душа ' 'Абберата</poeitem> - даст иммунитет к урону от ' 'подожженой земли. Незаменим при фарме карт под ' 'влиянием Пламенного Экзарха</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Шакари" data-name_en="Soul of Shakari" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/QueenOfTheSands.webp" ' 'data-target="2330">Soul of Shakari | Душа ' 'Шакари</poeitem> - опциональный вариант, если вам ' 'нужна дополнительная защита от урона хаосом</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара и средним стихийным ДПС.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>950+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'силе и интеллекту / #% повышение шанса критического ' 'удара</span><span class="en-poe">+# to Strength and ' 'Intelligence / #% increased Critical Strike ' 'Chance</span> - очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'ловкости и интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack Speed</span> ' '- очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PadgwkJtL" ' 'data-target_ru="PadgwkJtL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара, и 1-2 дополнительными стрелами. ' 'В идеале - <poeitem class="poe-items" ' 'data-name_ru="Лук из рога" data-name_en="Spine Bow" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow6.webp" ' 'data-target="2452">Spine Bow | Лук из ' 'рога</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1000+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+# к силе и интеллекту / ' '#% повышение шанса критического удара</span><span ' 'class="en-poe">+# to Strength and Intelligence / #% ' 'increased Critical Strike Chance</span></li>\r\n' '\t<li><span class="ru-poe">+# к ловкости и ' 'интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack ' 'Speed</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '</ul>\r\n' '\r\n' '<p>Так как нас не интересует значение физического ' 'урона на луке, рекомендуется нанести самому одно из ' 'следующих зачарований Жатвы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки за 8% качества</span><span class="en-poe">#% ' 'increased Attack Speed per 8% ' 'Quality</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара за 4% качества</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'per 4% Quality</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Для правильной работы данного зачарования, нужно ' 'чтобы на луке было минимум 24% качества. Если на ' 'вашем луке низкое качество, рекомендуем повысить ' 'его при помощи станка <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> в разделе <span ' 'class="ru-poe">Перевозка</span><span ' 'class="en-poe">Transportation</span>.</p>\r\n' '\r\n' '<p>Стрела куда важнее 100 стихийного дпс, так что в ' 'приоритете всегда количество стрел. Это касается ' 'бюджетных луков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3BWKXO0I5" ' 'data-target_ru="3BWKXO0I5">Идеальный лук, 2 стрелы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="0Bk385psg" ' 'data-target_ru="0Bk385psg">Хороший лук, 1 стрела ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Колчан</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкий колчан со свойством на +1 дополнительную ' 'стрелу, крайне желательно на одной из следующих ' 'баз:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан охотничьих стрел" ' 'data-name_en="Broadhead Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/QuiverBroadhead.webp" ' 'data-target="942">Broadhead Arrow Quiver | Колчан ' 'охотничьих стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан оперённых стрел" ' 'data-name_en="Feathered Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/FeatheredArrowQuiver.webp" ' 'data-target="2577">Feathered Arrow Quiver | Колчан ' 'оперённых стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан первозданных стрел" ' 'data-name_en="Primal Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/RikerRinQuiver.webp" ' 'data-target="2653">Primal Arrow Quiver | Колчан ' 'первозданных стрел</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (65+)</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительную стрелу</span><span ' 'class="en-poe">Bow attacks fire an additional ' 'Arrow</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И три дополнительных полезных свойства на ' 'урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона ' 'умениями лука</span><span class="en-poe">#% ' 'increased Damage with Bow Skills</span> ' '(40%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара луками</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'with Bows</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара луками</span><span ' 'class="en-poe">#% to Critical Strike Multiplier ' 'with Bows</span> (30%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона от ' 'стихий от умений атак</span><span class="en-poe">#% ' 'increased Elemental Damage with Attack ' 'Skills</span> (25%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'снарядов</span><span class="en-poe">#% increased ' 'Projectile Speed</span> (45%+)</li>\r\n' '\t<li>Скорость атаки (9%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nXgvOl9C0" ' 'data-target_ru="nXgvOl9C0">Идеальные варианты, ' 'лучшие базы </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KJOBaVMI5" ' 'data-target_ru="KJOBaVMI5">Хорошие варианты ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> с 2 сокетами для самоцветов ' 'бездны. Покупаем любой и вручную делаем ' '4-линк.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LmDdEqYfn" ' 'data-target_ru="LmDdEqYfn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> но уже с 3 сокетами для ' 'самоцветов бездны.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nX5jL3vf0" ' 'data-target_ru="nX5jL3vf0">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem> с лучшим роллом сопротивления к ' 'холоду (для упрощения сборки) и неплохим роллом на ' 'урон.</p>\r\n' '\r\n' '<p>Особо полезных осквернений на него нет, так что ' 'берем обычный.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dXvKDgPUJ" ' 'data-target_ru="dXvKDgPUJ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Любые <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem>.</p>\r\n' '\r\n' '<p>На перчатках обязательно не должно быть никаких ' 'осквернений на наложение проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZbOXWE6fQ" ' 'data-target_ru="ZbOXWE6fQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Кулаки ' 'грома" data-name_en="Thunderfist" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> с одним из полезных осквернений (по ' 'порядку, чем выше - тем лучше):</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Атаки имеют #% к шансу ' 'критического удара</span><span ' 'class="en-poe">Attacks have #% to Critical Strike ' 'Chance</span> (0.75%+) - даст больше всего</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму зарядов ' 'ярости</span><span class="en-poe"># to Maximum ' 'Frenzy Charges</span></li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней</span><span class="en-poe"># to Level of ' 'Socketed Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И при этом на перчатках обязательно не должно ' 'быть никаких осквернений на наложение ' 'проклятий!</p>\r\n' '\r\n' '<p>Единственный ролл здесь - уклонение, разница не ' 'велика, но по возможности можете брать ' 'повыше.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="aMaW6G8ce" ' 'data-target_ru="aMaW6G8ce">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкие ботинки на базе с уклонением, на них мы ' 'будем искать интеллект и недостающие нам ' 'сопротивления к огню и молнии.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (69+) - можно накрафтить на ' 'станке</li>\r\n' '\t<li>Сопротивление к молнии (42%+)</li>\r\n' '\t<li>Сопротивление к огню (42%+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Интеллект (51+)</li>\r\n' '\t<li>Уклонение (250+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'действий</span><span class="en-poe">#% increased ' 'Action Speed</span> - собственное свойство ' 'Экзарха</li>\r\n' '</ul>\r\n' '\r\n' '<p>Собственное свойство Пожирателя миров выбираем в ' 'зависимости от вашей сборки. Выключите ненужные ' 'свойства в фильтре.<br />\r\n' 'Если у вас бюджетная версия без <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'стихийных состояний</span><span class="en-poe">#% ' 'chance to Avoid Elemental Ailments</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Если у вас версия с <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем один из :</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'перезарядки умений смещения</span><span ' 'class="en-poe">#% increased Cooldown Recovery Rate ' 'of Travel Skills</span> - ускорит перезарядку ' '<poeitem class="poe-items" data-name_ru="Огненный ' 'рывок" data-name_en="Flame Dash" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem></li>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'отравления</span><span class="en-poe">#% chance to ' 'Avoid being Poisoned</span> - немного увеличит ' 'выживаемость против урона хаосом</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gMq8Y5PtQ" ' 'data-target_ru="gMq8Y5PtQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-minmax">ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 90%+.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="JnQmZWbIl" ' 'data-target_ru="JnQmZWbIl">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 97%+, а лучше ' '100%.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZEdPoLYTQ" ' 'data-target_ru="ZEdPoLYTQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-minmax">\r\n' '<p>Идеальным поясом на зачистку для этого билда ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem>.<br />\r\n' 'После убийства редких монстров Headhunter будет ' 'давать вам все бонусы которые были у этого монстра. ' 'Пояс невероятно силен и подходит для фарма хорошо ' 'заролленых карт, с большим количеством свойств и ' 'прочими бонусами.<br />\r\n' 'Рекомендуем все же держать <poeitem ' 'class="poe-items" data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с хорошими камнями ' 'где-нибудь в инвентаре или в хранилище, чтобы ' 'менять пояса в зависимости от того что вы ' 'фармите.</p>\r\n' '\r\n' '<p>Бонусы которые дает <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> длятся 60 секунд, но благодаря ' 'высокой скорости зачистки и скорости передвижения - ' 'мы очень быстро убиваем паки и перемещаемся от ' 'одного пака к другому, так что этого времени нам ' 'будет более чем достаточно.</p>\r\n' '\r\n' '<p>Если есть валюта - можно взять с 1-2 полезными ' 'осквернениями из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Critical Strike Chance during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Movement Speed during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение количества ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Quantity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение редкости ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Rarity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% к сопротивлению всем ' 'стихиям</span><span class="en-poe">#% to all ' 'Elemental Resistances</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% to Critical ' 'Strike Multiplier during any Flask ' 'Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MaObKeyIJ" ' 'data-target_ru="MaObKeyIJ">Не оскверненный, с ' 'хорошими роллами </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KZOQDbMc5" ' 'data-target_ru="KZOQDbMc5">Оскверненный ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Укрощение" data-name_en="The Taming" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/TheTaming.webp" ' 'data-target="1118">The Taming | Укрощение</poeitem> ' 'с лучшими роллами сопротивлений. Они сильно ' 'упростят сбор сопротивлений в билде, и при этом ' 'даст большое количество урона.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nBbWm2Bu0" ' 'data-target_ru="nBbWm2Bu0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Собственное свойство обязательно роллим до 10% ' 'самостоятельно, при помощи <poeitem ' 'class="poe-items" data-name_ru="Благодатная сфера" ' 'data-name_en="Blessed Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyImplicitMod.webp" ' 'data-target="759">Blessed Orb | Благодатная ' 'сфера</poeitem>.<br />\r\n' 'Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Бурный катализатор" ' 'data-name_en="Turbulent Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/TurbulentCatalyst.webp" ' 'data-target="655">Turbulent Catalyst | Бурный ' 'катализатор</poeitem>, по 20 штук на каждое ' 'кольцо.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Правда ' 'Хайрри" data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem> - уникальный амулет, ' 'предоставляющий уйму полезных бонусов за свою малую ' 'стоимость. Предоставляемая им аура <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня решит все проблемы с ' 'набором капа меткости и заметно облегчит набор ' 'шанса критического удара.</p>\r\n' '\r\n' '<p>Кроме того, амулет дает автоматический эффект ' 'добивания для наших умений и дает очень много ' 'мультипликатора критического урона.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">+#% к глобальному множителю ' 'критического удара</span><span class="en-poe">+#% ' 'to Global Critical Strike Multiplier</span>, берем ' '49%+, а также берем как можно больше ' 'ловкости.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="eXvKl5WFL" ' 'data-target_ru="eXvKl5WFL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Нестабильный катализатор" ' 'data-name_en="Unstable Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/CriticalModifierCatalyst.webp" ' 'data-target="1770">Unstable Catalyst | Нестабильный ' 'катализатор</poeitem>.</p>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Горлодер" data-name_en="Throatseeker" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/throatseeker.webp" ' 'data-target="1588">Throatseeker | ' 'Горлодер</poeitem> - основное зачарование, которое ' 'даёт нам много урона.<br />\r\n' '\tМасла: <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Фиолетовое масло" ' 'data-name_en="Violet Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VioletOil.webp" ' 'data-target="412">Violet Oil | Фиолетовое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Перламутровое масло" ' 'data-name_en="Opalescent Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/OpalescentOil.webp" ' 'data-target="407">Opalescent Oil | Перламутровое ' 'масло</poeitem>.</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Иглы ' 'гнева" data-name_en="Fury Bolts" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> - опциональное зачарование, которое ' 'даёт чуть меньше урона, но даёт 20 силы, что ' 'упрощает её набор в билде.<br />\r\n' '\tМасла: 2x <poeitem class="poe-items" ' 'data-name_ru="Изумрудное масло" ' 'data-name_en="Verdant Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VerdantOil.webp" ' 'data-target="411">Verdant Oil | Изумрудное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Бирюзовое масло" data-name_en="Teal ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/TealOil.webp" ' 'data-target="410">Teal Oil | Бирюзовое ' 'масло</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Самоцветы бездны</h4>\r\n' '\r\n' '<p>Из-за механики билда, мы будем использовать 8-9 ' 'самоцветов бездны. На них мы будем искать только ' 'урон, это единственное что нас интересует. ' 'Используйте готовые ссылки ниже, фильтруйте в ' 'первую очередь не по цене - а по весу, это позволит ' 'купить наиболее эффективные самоцветы дешевле.<br ' '/>\r\n' 'Берем 7-8 обычных таких камней и один на иммунитет ' 'к оскверненной крови (описание чуть ниже).</p>\r\n' '\r\n' '<p>Самые сильные свойства на урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам луками</span><span ' 'class="en-poe"># to # Added Lightning Damage with ' 'Bow Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам луками</span><span ' 'class="en-poe"># to # Added Cold Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам луками</span><span ' 'class="en-poe"># to # Added Fire Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, если вы недавно наносили критический ' 'удар</span><span class="en-poe">#% increased Attack ' "Speed if you've dealt a Critical Strike " 'Recently</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сортируйте варианты самоцветов по сумме ' 'характеристик, подгоняя их под ваш бюджет.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="m0prXLMT6" ' 'data-target_ru="m0prXLMT6">Хорошие самоцветы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="p02gYReT0" ' 'data-target_ru="p02gYReT0">Бюджетные самоцветы ' '</span></p>\r\n' '\r\n' '<h4>Иммунитет к Оскверненной крови</h4>\r\n' '\r\n' '<p>Один из самоцветов обязательно должен давать нам ' 'иммунитет к Оскверненной крови. Иначе из-за ' 'большого количества ударов - в некоторых ситуациях ' 'мы будем мгновенно вытекать от оскверненной ' 'крови.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="WVPXjyKHm" ' 'data-target_ru="WVPXjyKHm">Дорогой </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DLrEoLVT5" ' 'data-target_ru="DLrEoLVT5">Бюджетный </span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> - вневременной самоцвет ' 'добавляющий дополнительные эффекты ко всем ' 'выбранным талантам в радиусе действия. К малым ' 'талантам он добавляет силу, к значимым - различные ' 'свойства (из списка ниже). Данный самоцвет позволит ' 'легко набрать нужное количество силы для персонажа, ' 'и даст довольно много урона.</p>\r\n' '\r\n' '<p>У данного самоцвета есть всего два изменяемых ' 'свойства - количество воинов и имя ' 'полководца.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Повелевает # воинами ' 'Каома/Ракиаты/Акои</span><span ' 'class="en-poe">Commanded leadership over # warriors ' 'under Kaom/Rakiata/Akoya</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Имя полководца изменяет ключевое пассивное ' 'умение в радиусе, и нас совершенно не интересует. ' 'Гораздо более интересным является количество ' 'воинов, ведь именно от этого числового значения ' 'зависит, какие именно дополнительные эффекты будут ' 'на выбранных нами талантах в радиусе действия ' 'самоцвета.</p>\r\n' '\r\n' '<p>Это соответствие можно узнать с помощью ' 'программы PoB, и в ссылки на покупку самоцветов ' 'включены именно правильные числовые значения, с ' 'нужными свойствами.</p>\r\n' '\r\n' '<p>Обязательными для нас свойствами будут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">10% шанс устрашить ' 'врагов на 4 секунды при нанесении удара</span><span ' 'class="en-poe">10% chance to Intimidate Enemies for ' '4 seconds on Hit with Attacks</span> - одного ' 'достаточно</li>\r\n' '\t<li><span class="ru-poe">5% Шанс нанести двойной ' 'урон</span><span class="en-poe">5% chance to deal ' 'Double Damage</span> - самое сильное свойство на ' 'урон. Нужно хотя бы одно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также самоцвет может роллить другие полезные ' 'свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+20 к Силе</span><span ' 'class="en-poe">+20 to Strength</span></li>\r\n' '\t<li><span class="ru-poe">4% увеличение максимума ' 'здоровья</span><span class="en-poe">4% increased ' 'Maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">5% получаемого ' 'физического урона становится уроном от ' 'огня</span><span class="en-poe">5% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">20% к сопротивлению ' 'огню</span><span class="en-poe">20% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">5% шанс получить заряд ' 'выносливости при убийстве</span><span ' 'class="en-poe">5% chance to gain Endurance Charge ' 'on Kill</span> - повысит выживаемость</li>\r\n' '</ul>\r\n' '<!-- <p>Устанавливать самоцвет мы будем ' 'здесь:</p>\r\n' '\t\t\t\t<img ' 'src="/media/ckeditor/2023/12/21/timeless.jpg" ' 'loading="lazy" class="wide-image" data-fancybox ' 'data-caption="самоцвет смертельная гордость, куда ' 'ставить" alt="самоцвет смертельная гордость, куда ' 'ставить"> --></div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Мы будем использовать один большой и 2 средних ' 'кластерных самоцвета.</p>\r\n' '<img alt="кластерная ветка вихрь стрел" ' 'class="wide-image" data-caption="кластерная ветка ' 'вихрь стрел" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2024/01/20/cluster-branch-ts-tree.jpg" ' '/>\r\n' '<p>На кластерных самоцветах помимо обязательных ' 'талантов стоит обращать внимание на сопротивления, ' 'силу, интеллект. Это упростит сбор билда и позволит ' 'закрыть все необходимые нам капы.</p>\r\n' '\r\n' '<h4>Большой кластерный самоцвет</h4>\r\n' '\r\n' '<p>База самоцвета:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">12% увеличение урона ' 'луками</span><span class="en-poe">12% increased ' 'Damage with Bows</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem> - даёт много урона и помогает ' 'добрать кап меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> - даёт очень много урона и скорости ' 'атаки</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Топливо для битвы" data-name_en="Fuel ' 'the Fight" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="1678">Fuel the Fight | Топливо для ' 'битвы</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="a80EpB3ue" ' 'data-target_ru="a80EpB3ue">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Средние кластерные самоцветы</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 4-5</span><span class="en-poe">Adds 4-5 ' 'Passive Skills</span></li>\r\n' '\t<li><span class="ru-poe">10% увеличение урона ' 'снарядов</span><span class="en-poe">10% increased ' 'Projectile Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Повторитель" data-name_en="Repeater" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1840">Repeater | ' 'Повторитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рационализм" ' 'data-name_en="Streamlined" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1839">Streamlined | ' 'Рационализм</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Также берем 1-2 полезных свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'хаосу</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Chaos ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'стихиям</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to all Elemental ' 'Resistances</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'молнии</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Lightning ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'огню</span><span class="en-poe">Added Small Passive ' 'Skills also grant: #% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'холоду</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Cold ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # ко всем ' 'характеристикам</span><span class="en-poe">Added ' 'Small Passive Skills also grant: # to All ' 'Attributes</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к ' 'интеллекту</span><span class="en-poe">Added Small ' 'Passive Skills also grant: # to ' 'Intelligence</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к силе</span><span ' 'class="en-poe">Added Small Passive Skills also ' 'grant: # to Strength</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выбирайте в фильтре что вам нужнее всего для ' 'сборки билда.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Gk8ynl3hb" ' 'data-target_ru="Gk8ynl3hb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<p>На все флаконы (кроме флакона здоровья) ' 'накладываем зачарование:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Используется при ' 'накоплении максимума зарядов</span><span ' 'class="en-poe">Used when Charges reach full</span> ' '- флаконы будут автоматически применяться при ' 'заполнении</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать это можно на станке в убежище, при ' 'помощи <poeitem class="poe-items" ' 'data-name_ru="Вливающая сфера" ' 'data-name_en="Instilling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskInjector.webp" ' 'data-target="2021">Instilling Orb | Вливающая ' 'сфера</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem>.</p>\r\n' '\r\n' '<h4>Флакон #1</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс на мгновенное восстановление, если у ' 'персонажа менее 50% здоровья на момент ' 'использования</li>\r\n' '\t<li>Суффикс на иммунитет к кровотечению и ' 'осквернённой крови</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2PGRMmYUk" ' 'data-target_ru="XlEpYnBIP">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флаконы #2-4</h4>\r\n' '\r\n' '<p>Префиксами на них должно быть свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс получить заряд ' 'флакона, когда вы наносите критический ' 'удар</span><span class="en-poe">#% chance to gain a ' 'Flask Charge when you deal a Critical Strike</span> ' '(25-35%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>На них также нужно распределить следующие ' 'суффиксы, какой будет на каком из флаконов роли не ' 'играет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта</span><span ' 'class="en-poe">#% increased Attack Speed during ' 'Effect</span> (13-17%) - больше урона</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> - больше скорости ' 'передвижения</li>\r\n' '\t<li><span class="ru-poe">#% увеличение уклонения ' 'во время действия эффекта</span><span ' 'class="en-poe">#% increased Evasion Rating during ' 'Effect</span> (53-60%+)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Как мы видим флакона 3, а свойства 4, нужно ' 'выбрать между свойством на скорость атаки (больше ' 'урона по боссам) и скоростью передвижения (быстрее ' 'зачистка карт).</p>\r\n' '\r\n' '<p>Распределяем эти суффиксы по следующим ' 'флаконам:</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - даст 40% увеличение ' 'скорости передвижения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnwoYcb" ' 'data-target_ru="VMonBqlfp">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> - даёт 1500 плоского ' 'уклонения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnEG8Hb" ' 'data-target_ru="jXzYVLrSX">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem> - даст 100% увеличения шанса ' 'крита.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="EyprBzKi5" ' 'data-target_ru="pXpPJwvC0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - уникальный флакон, который даст ' 'персонажу 2 дополнительных снаряда во время своего ' 'действия.</p>\r\n' '\r\n' '<p>Как мы уже знаем из механик работы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - увеличение количества ' 'дополнительных снарядов позитивно скажется как и на ' 'уроне персонажа в одиночную цель, так и на ' 'зачистку.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">На #% меньше ' 'длительности</span><span class="en-poe">#% less ' 'Duration</span> - чем он выше, тем меньше будет ' 'длительность флакона. Поэтому берем не более ' '45%.</p>\r\n' '\r\n' '<p>Если вы больше ориентируетесь на убийстве боссов ' '- можете зачаровать данный флакон на ' 'свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление ' 'эффекта</span><span class="en-poe">#% increased ' 'effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>С ним флакон будет давать не +2 стрелы, а +3 ' 'стрелы, что сильно повысит урон, но флакон не ' 'сможет восполнять заряды во время действия и его ' 'придется использовать <strong>вручную</strong>.<br ' '/>\r\n' 'Крафтится с помощью <poeitem class="poe-items" ' 'data-name_ru="Растопляющая сфера" ' 'data-name_en="Enkindling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskPlate.webp" ' 'data-target="1806">Enkindling Orb | Растопляющая ' 'сфера</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="L7y9GJ2hn" ' 'data-target_ru="L7y9GJ2hn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<h4>Перчатки - Вихрь стрел</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> - 20 уровень, 22% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> - 21 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Лук - вспомогательные камни</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> - 3 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка при попадании" ' 'data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem> - 21 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - 20 уровень, 20 качества, ' '<strong>может быть без связей</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Лук может быть и 5-линк, в таком случае <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> ставим отдельно.</p>\r\n' '\r\n' '<h4>Нагрудник - ауры и передвижение</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Без ХХ</div>\r\n' '\r\n' '<div class="tab tab-trigger" data-tab="tab-max">С ' 'ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem> - 21 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Используя <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> мы предполагаем что вы будете ' 'фармить сильно обмазанные карты, а для этого очень ' 'важно иметь иммунитет к стихийным состояниям, для ' 'этого мы будем использовать <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> вместо <poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация ваал" data-name_en="Vaal ' 'Grace" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalGrace.webp" ' 'data-target="173">Vaal Grace (Грация ' 'ваал)</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Шлем - стрелы маны</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии при критическом ударе" ' 'data-name_en="Power Charge On Critical Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Ботинки - баллисты</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Урон ' 'от стихий атаками" data-name_en="Elemental Damage ' 'with Attacks Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/WeaponElementalDamage.webp" ' 'data-target="903">Elemental Damage with Attacks ' 'Support | Урон от стихий атаками</poeitem> - 20 ' 'уровень, 20 качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Амулет - Точность</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>- 30 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательно активируем ауру <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, данную уникальным амулетом <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem>.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-i-progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка и прогрессия</span></h2>\r\n' '\r\n' '<h3>Прокачка</h3>\r\n' '\r\n' '<p>Прокачиваем персонажа при помощи способности ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, по примеру из нашего отдельного ' 'гайда на эту способность - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii#prokachka-personazha">Снайпер ' 'Стрела молнии, прокачка</a>.</p>\r\n' '\r\n' '<h3>Прогрессия</h3>\r\n' '\r\n' '<p>Как мы уже писали ранее - прогрессировать ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> куда сложнее и дороже нежели ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>. По этой причине наиболее ' 'правильным решением будет сперва играть в билде ' 'через <poeitem class="poe-items" ' 'data-name_ru="Стрела молнии" ' 'data-name_en="Lightning Arrow" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, а после того как накопите нужное ' 'количество валюты - перейти на <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Мы тестировали переход из переходной версии ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, которая очень дешевая, в эту ' 'версию <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> с бюджетом 35-40 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> - все прошло отлично.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'физического урона</span><span ' 'class="en-poe">Monsters reflect #% of Physical ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'урона от стихий</span><span class="en-poe">Monsters ' 'reflect #% of Elemental Damage</span></li>\r\n' '\t<li><span class="ru-poe">Нельзя похищать у ' 'монстров</span><span class="en-poe">Cannot Leech ' 'from Monsters</span> - мы все ещё будем получать ' 'небольшое количество маны и здоровья при ударе ' 'благодаря маленькому таланту на пути к <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem>, но такие карты будет гораздо ' 'сложнее и неприятнее проходить</li>\r\n' '</ul>\r\n' '\r\n' '<p>Опасные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Проклятья <poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Уязвимость к ' 'стихиям" data-name_en="Elemental Weakness" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ElementalWeakness.webp" ' 'data-target="141">Elemental Weakness ( Уязвимость к ' 'стихиям)</poeitem> сделают нас довольно ' 'уязвимыми</li>\r\n' '\t<li>Комбинации свойств на увеличение ' 'сопротивлений/увеличение здоровья/дополнительный ' 'энергощит - могут сделать боссов довольно ' 'танковыми, что не позволит их так быстро убивать, ' 'так что придется больше бегать/кайтить</li>\r\n' '\t<li>Комбинации свойств на увеличение скорости ' 'атаки/передвижения и дополнительный урон - могут ' 'сильно усложнить бой с некоторыми боссами, ведь их ' 'будет куда сложнее кайтить и уклоняться от их ' 'ударов</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>По <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> сильно проехались:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Множитель скорости атаки теперь 80% (ранее ' '100%)</li>\r\n' '\t<li>Анимация способности такая же как у <poeitem ' 'class="poe-items" data-name_ru="Надрез" ' 'data-name_en="Puncture" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Puncture.webp" ' 'data-target="528">Puncture | Надрез</poeitem>, ' 'сложно сказать что именно это значит, возможно ' 'просто визуал, возможно теперь мы будем делать ' '&quot;замах&quot; на выстрел полчаса</li>\r\n' '\t<li>Увеличили стоимость способности, по факту это ' 'не так критично</li>\r\n' '\t<li>Изменили качество камня, теперь оно не даёт ' 'дополнительный второстепенный снаряд, а повышает ' 'скорость снаряда. А вот это уже серьезный нерф, ' 'т.к. снарядов будет меньше разлетаться, ' 'следовательно меньше будет попадать в ' 'боссов/монстров, что сильно повлияет на урон и ' 'зачистку</li>\r\n' '\t<li>Понерфили <poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>, теперь она даёт чуть меньше ' 'урона, а дополнительных стрел меньше. В целом это ' 'не так критично, но учитывая что у <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> и так забрали дополнительные ' 'снаряды - то это сильный нерф в том числе</li>\r\n' '</ul>\r\n' '\r\n' '<p>Учитывая эти изменения пока сложно сказать каким ' 'именно станет <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, но то что он станет слабее на ' '20-30% в плане урона и зачистки - это точно. Вопрос ' 'в том, будет ли комфортно играть билдом в этой ' 'сборке.</p>\r\n' '\r\n' '<p>В целом по билду ничего не изменится, все ' 'предметы/таланты/способности будут такие же, просто ' 'стало меньше урона.</p>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Охотница через Вихрь стрел, в особой вариации ' 'билда через урон молнии покоряет контент по цене ' 'обычного билда, но делает это в 2-3 раза быстрее и ' 'эффективнее.</p>\r\n' '\r\n' '<p>Лучшая зачистка в игре, все такой же быстрый, ' 'огромное количество урона, но теперь и крайне ' 'дешевый. Настолько дешевый, что буквально любой ' 'игрок в PoE может его собрать и насладится всей ' 'красотой и мощью <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Новые подклассы лиги Заклятие добавили мощи ' 'данному билду. Их особенности и бонусы мы разберем ' 'в отдельном разделе предметов!</p>\r\n' '\r\n' '<p>Однако, стоит вас предупредить, возможно после ' 'того как вы испробуете данный билд - вы уже не ' 'сможете вернутся на другие, обычные билды.</p>\r\n' '\r\n' '<p>Но одна из особенностей Вихря стрел осталась ' 'неизменной - его низкая выживаемость. Вас будет ' 'довольно легко убить, но как и в любом билде ' 'лучника мы напишем здесь пасту &quot;лучшая защита ' '- это нападение&quot;, так что убивайте монстров за ' 'экраном, чтобы они не успели что-нибудь в вас ' 'кинуть.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="jWSvtER2i8M">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В данном билде не будет прокачки и прогрессии с ' 'Актов, т.к. чтобы эта сборка заработала - ей нужны ' 'некоторые обязательные предметы, сразу вместе. И на ' 'старте новой лиги или сборке билда с нуля их будет ' 'почти невозможно или сложно приобрести.<br />\r\n' 'По сути данный билд - это следующая ступень ' 'лучника, в которую вы переходите из нашего другого ' 'билда - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii" ' 'target="_blank">Стрела молнии</a>. Которую легко ' 'качать и прогрессировать с нуля.</p>\r\n' '\r\n' '<p>В гайде будет условно две версии Основная и ' 'Максимальная.<br />\r\n' 'Условно - потому что в плане механик никак между ' 'собой не отличаются. Единственное отличие - в ' 'стоимости некоторых предметов. В большей степени ' 'это касается лука и самоцветов бездны, все ' 'остальные предметы почти одинаковы и не выделяются ' 'по цене.</p>\r\n' '\r\n' '<p>Примерная стоимость сборок:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Основная версия - 30-60 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '\t<li>Максимальная версия - 80-300 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Данные цены актуальны только на момент выпуска ' 'гайда, и могут серьезно разниться в зависимости от ' 'лиги, прошедшего времени с начала лиги, и платформы ' 'на которой вы играете.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Самая лучшая зачистка, с полной зачисткой ' 'всего экрана</li>\r\n' '\t<li>Высокий урон, как при зачистке, так и по ' 'боссам</li>\r\n' '\t<li>Высокая скорость передвижения и ' 'зачистки</li>\r\n' '\t<li>Крайне низкая стоимость как для лучника. Билд ' 'можно собрать буквально за 35-45 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> и он будет отлично работать, в разы ' 'лучше других билдов аналогичной стоимости</li>\r\n' '\t<li>В билде буквально 2 кнопки. 3 если вы будете ' 'использовать баллисты, что не обязательно</li>\r\n' '\t<li>Подходит для фарма обмазанных карт, в том ' 'числе с 5 сферами Делириума</li>\r\n' '\t<li>Может чистить все приглашения Мейвен и любых ' 'убер боссов</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Крайне плохая выживаемость</strong>. ' 'В билде мало защитных механик, но зато тонна урона, ' 'при зачистке с этим больших проблем нет (все ' 'умирают быстро), но на некоторых убер-убер боссах ' 'придется попотеть</li>\r\n' '\t<li>Хоть и может убивать убер-убер боссов - это ' 'не лучший билд для их фарма</li>\r\n' '\t<li>На слабых компьютерах можете ожидать ' 'серьезные просадки FPS, из-за огромного количества ' 'эффектов и летающих туда-сюда снарядов</li>\r\n' '\t<li>Не подходит для игры на SSF лигах</li>\r\n' '\t<li>Не подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Любые убер убер боссы 85 уровня</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'Делириума</li>\r\n' '\t<li>Все приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие страх</poeitem> (со ' 'смертями)</li>\r\n' '\t<li>Зараженные карты и их Разоренные ' 'версии</li>\r\n' '\t<li>Пять эмблем Легиона, включая их Непримиримые ' 'версии</li>\r\n' '\t<li>Запретное Святилище</li>\r\n' '\t<li>Ультиматум на карте (не в бюджетной ' 'версии)</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Т17 может фармить, но нестабильно</li>\r\n' '\t<li>Убер убер Сируса убивать крайне ' 'неприятно</li>\r\n' '\t<li>Шахта на глубине ниже 300-400</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Вихрь стрел</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - это самая популярная и любимая ' 'игроками способность лучников. При выстреле, ' 'персонаж выпускает стрелу, которая <span ' 'class="ru-poe">пронзает</span><span ' 'class="en-poe">pierce</span> все цели на своем ' 'пути, а долетев до финальной точки ' '&quot;взрывается&quot; в форме того самого вихря. ' 'Вихрь выпускает вторичные снаряды, которые ' 'разлетаются в случайные стороны, и пролетев ' 'определенную дистанцию исчезают.</p>\r\n' '\r\n' '<p>Каждая основная стрела выпускает свой ' 'собственный пучёк вторичных снарядов. И вот здесь ' 'кроется главная причина превосходства <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> над другими умениями ' 'лучников.</p>\r\n' '\r\n' '<p>Все умения, выпускающие снаряды в РоЕ ' 'подчиняются одному правилу - в независимости от ' 'того, сколько дополнительных стрел/снарядов вы ' 'набираете на персонаже, при каждом применении ' 'способности только один снаряд из всего залпа ' 'сможет нанести ему урон, даже если вы задели ' 'противника 3-5 снарядами.</p>\r\n' '\r\n' '<p>Вот только <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> это правило частично игнорирует. А ' 'все потому что вихри, создаваемые основными ' 'стрелами, считаются отдельно - и одна из выпущенных ' 'вихрем дополнительных стрел может поразить одну и ' 'ту же цель с остальными снарядами.</p>\r\n' '\r\n' '<p>Что бы было понятнее - предположим наш персонаж ' 'выпускает пять основных стрел, каждая из которых ' '&quot;разбивается&quot; на вихрь, выпускающих 3 ' 'вторичных стрелы. Итого босс будет поражен один раз ' 'основной стрелой, и по одному разу дополнительными ' 'стрелами из каждого вихря. Итого, за один выстрел ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> босс получит урон шесть раз. Но, ' 'только при условии попадания всех вторичных ' 'стрел.</p>\r\n' '\r\n' '<p>Да, не все вторичные стрелы могут попасть в ' 'босса. Ведь все-таки, они летят в случайных ' 'направлениях, и не всегда могут поразить босса, ' 'особенно если у него маленький хитбокс ' '(моделька).</p>\r\n' '\r\n' '<p>Для увеличения шанса поражения босса ' 'дополнительными стрелами, мы воспользуемся ' 'следующей уловкой.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Способностью нужно целится не прямиком в босса, ' 'а нужно наводить курсор ему за спину (играющим на ' 'контроллере - соболезнуем). Таким образом сзади ' 'босса сформируется дуга из вихрей, что позволит ' 'большему количеству вторичных стрел поражать ' 'босса.</p>\r\n' '</div>\r\n' '\r\n' '<p>Наглядный пример - на скриншоте ниже.</p>\r\n' '<img alt="Как правильно стрелять с помощью Вихря ' 'Стрел по боссам. Нужно стрелять немного им за ' 'спину" class="wide-image" data-caption="Как ' 'правильно стрелять с помощью Вихря Стрел по боссам. ' 'Нужно стрелять немного им за спину" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2022/04/25/shooting.jpg" />\r\n' '<h4>Дополнительные снаряды</h4>\r\n' '\r\n' '<p>Как вы уже могли догадаться, мы будем стараться ' 'как можно большее количество дополнительных ' 'снарядов. В этом нам помогут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство <span class="ru-poe">Атаки луками ' 'выпускают дополнительную стрелу</span><span ' 'class="en-poe">Bow Attacks fire an additional ' 'Arrow</span> на колчане</li>\r\n' '\t<li>Таланты <poeitem class="poe-items" ' 'data-name_ru="Залп" data-name_en="Multishot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/GreenProjectileAttackNotable.webp" ' 'data-target="2402">Multishot | Залп</poeitem> и ' '<poeitem class="poe-items" data-name_ru="Мастер ' 'лука" data-name_en="Master Fletcher" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/masterfletcher.webp" ' 'data-target="965">Master Fletcher | Мастер ' 'лука</poeitem></li>\r\n' '\t<li>Флакон <poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - 2 стрелы без усиления флакона, 3 ' 'стрелы с усилением</li>\r\n' '\t<li>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> 2 стрелы</li>\r\n' '\t<li>[Опционально] Свойство <span ' 'class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: 2</span><span ' 'class="en-poe">Bow Attacks fire 2 additional ' 'Arrows</span> на луке</li>\r\n' '</ul>\r\n' '\r\n' '<p>Чем больше стрел - тем больше урон, как по ' 'одиночным целям так и при зачистке (особенно при ' 'зачистке).</p>\r\n' '\r\n' '<p>Также важно понимать, что подобные свойства ' 'влияют только на количество первичных стрел, ' 'которые создают вихри. Количество вторичных ' 'снарядов никак нельзя увеличить и их всегда ' '3.</p>\r\n' '\r\n' '<h4>Урон от молнии и шок</h4>\r\n' '\r\n' '<p>Особенность данной версии билда - как раз таки в ' 'основном способе набора &quot;дешевого&quot; ' 'урона.</p>\r\n' '\r\n' '<p>Мы будем использовать перчатки <poeitem ' 'class="poe-items" data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> в которые вставим <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, а не привычные 6-линк ' 'связки.</p>\r\n' '\r\n' '<p>Эти перчатки усиливают вставленные в неё ' 'способности камнем <poeitem class="poe-items" ' 'data-name_ru="Урон молнией" data-name_en="Added ' 'Lightning Damage Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/AddedLightningDamage.webp" ' 'data-target="627">Added Lightning Damage Support | ' 'Урон молнией</poeitem> 30-го уровня. Этот камень 30 ' 'уровня даёт <strong>в 3 раза больше урона от ' 'молнии</strong>, в сравнении с этим же камнем 20 ' 'уровня. Что по силе аналогично с 7-линком, лишь с ' 'тем отличием, что мы получим огромное количество ' 'плоского урона от молнии.<br />\r\n' 'Даже т1 свойство на луке будет давать в 2 раза ' 'меньше чем один только этот камень.</p>\r\n' '\r\n' '<p>Помимо этого, <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> также усиливает эффект наших ' 'состояний молний на 100%. Это значит что состояние ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, которое мы и так будем накладывать ' 'очень сильным из-за большого количества урона от ' 'молнии, будет ещё сильнее.<br />\r\n' 'Мы также усилим <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem> при помощи ' 'других механик, которые рассмотрим далее в ' 'гайде.</p>\r\n' '\r\n' '<p>Ещё одна особенность урона от молнии - его ' '&quot;разброс&quot;.<br />\r\n' 'К примеру, сравним урон от разных стихий на луке, ' 'все свойства т1:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от (149-204) ' 'до (300-348) урона от холода</span><span ' 'class="en-poe">Adds (149-204) to (300-348) Cold ' 'Damage</span> - <strong>176-324 - 250 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (165-225) ' 'до (335-390) урона от огня</span><span ' 'class="en-poe">Adds (165-225) to (335-390) Fire ' 'Damage</span> - <strong>195-362 - 278 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (28-38) до ' '(549-638) урона от молнии</span><span ' 'class="en-poe">Adds (28-38) to (549-638) Lightning ' 'Damage</span> - <strong>33-593 - 313 ' 'средний</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Хоть и средний урон у молнии примерно такой же ' 'как и у огня, смотрим на его разброс - <strong>от ' '33 до 593</strong>, разница огромная. При этом у ' 'других стихий урон идет примерно равный.</p>\r\n' '\r\n' '<p>Эту особенность мы будем использовать для ' 'увеличения урона с помощью камня <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem>. Который ещё сильнее ' 'увеличит разброс урона, увеличив максимальный урон, ' 'и снизив минимальный. Таким образом некоторые наши ' 'удары будут наносить гораздо больше урона от ' 'молнии, это позволит нам накладывать очень сильный ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, и просто повысит урон.</p>\r\n' '\r\n' '<p>Все эти механики позволят нам накладывать ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem> максимальной эффективности - 50%. Что ' 'повышает получаемый противниками урон на 50%. Т.е. ' 'по сути даёт нам 50% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона. И это касается ' 'даже убер боссов!</p>\r\n' '\r\n' '<h4>Хрупкость, крит шанс и усиление ' 'состояний</h4>\r\n' '\r\n' '<p>Для повышения шанса нанести критический урон мы ' 'будем использовать особое стихийное состояние - ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.<br />\r\n' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> повышает <strong>базовый ' 'шанс</strong> нанести критический удар по врагу, на ' 'значение равное эффективности этого состояния на ' 'противнике.</p>\r\n' '\r\n' '<p>Эффективность <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'может быть в диапазоне от 2 до 6 процентов, что ' 'очень много, ведь это <strong>базовый шанс</strong> ' 'нанести крит удар.</p>\r\n' '\r\n' '<p>Мы зайдем дальше и дополнительно увеличим ' 'эффективность этого состояния.</p>\r\n' '\r\n' '<p>Увеличивать эффект состояний мы будем за ' 'счет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери <poeitem class="poe-items" ' 'data-name_ru="Удар в сердце" ' 'data-name_en="Heartseeker" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/heartseeker.webp" ' 'data-target="1005">Heartseeker | Удар в ' 'Сердце</poeitem> - <span class="ru-poe">50% ' 'усиление эффекта не наносящих урон состояний, ' 'накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span></li>\r\n' '\t<li>Таланты рядом с <poeitem class="poe-items" ' 'data-name_ru="Первозданная сила" ' 'data-name_en="Primeval Force" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/WeaponElementalNotable.webp" ' 'data-target="1754">Primeval Force | Первозданная ' 'сила</poeitem> - 20%</li>\r\n' '</ul>\r\n' '\r\n' '<p>Эти усиления также влияют на <poeitem ' 'class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>.</p>\r\n' '\r\n' '<p>Отдельно стоит отметить мастери <span ' 'class="ru-poe">50% усиление эффекта не наносящих ' 'урон состояний, накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span>. Ведь оно усилит состояния ' 'не от всех ударов, а именно от критов.</p>\r\n' '\r\n' '<p>Чтобы усилить эффективность этого мастери - нам ' 'нужно заполучить хотя бы небольшой шанс нанесения ' 'двойного урона. Это позволит нашим критическим ' 'ударом (и без того большим) наносить в 2 раза ' 'больше урона, при этом накладывая усиленные ' 'состояния при критах.</p>\r\n' '\r\n' '<p><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span> мы получим благодаря свойству ' 'на одном из талантов, которое даст <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>. Чтобы <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дал это свойство - нужно купить ' 'один из самоцветов с определенным номером. Все они ' 'представлены в нашем гайде, так что крайне ' 'рекомендуем использовать уже готовые ссылки на ' 'самоцветы.<br />\r\n' 'Нам будет достаточно даже одного свойства <span ' 'class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span>, но чем больше их будет - тем ' 'будет больше наш урон в целом.</p>\r\n' '\r\n' '<p>Возможность накладывать <poeitem ' 'class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> мы получим благодаря шлему ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem>, который будем обязательно ' 'использовать.</p>\r\n' '\r\n' '<p>Но одного лишь <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'будет недостаточно для набора 100% крит шанса, ' 'помимо этого мы также будем использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Лук с высоким базовым крит шансом - ' '8%+</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> с увеличенным количеством ' 'благодаря <poeitem class="poe-items" ' 'data-name_ru="Заряженный" data-name_en="Infused" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1594">Infused | ' 'Заряженный</poeitem></li>\r\n' '\t<li>Различные таланты в дереве, в том числе ' 'мелкие</li>\r\n' '\t<li>[Опционально] Свойство на колчане</li>\r\n' '</ul>\r\n' '\r\n' '<p>Благодаря этому, наш крит шанс будет равен 100% ' 'по монстрам которые находятся под 3-4% эффектом ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.</p>\r\n' '\r\n' '<h4>Пробитие сопротивлений и самоцветы ' 'бездны</h4>\r\n' '\r\n' '<p>В любом другом билде если бы вы услышали что-то ' 'про &quot;пробитие сопротивлений атаками&quot; вы ' 'бы вспомнили бы про амулет <poeitem ' 'class="poe-items" data-name_ru="Кристаллизованное ' 'всезнание" data-name_en="Crystallised Omniscience" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AscendanceAmulet.webp" ' 'data-target="2088">Crystallised Omniscience | ' 'Кристаллизованное всезнание</poeitem>, который сам ' 'по себе дорогой и заставляет хитро собирать билды, ' 'но это не тот случай.</p>\r\n' '\r\n' '<p>Мы будем использовать особый способ пробития ' 'сопротивлений - броню <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>.</p>\r\n' '\r\n' '<p>Особенна она тем, что даёт <strong>4% пробития ' 'стихийных сопротивлений за каждый самоцвет ' 'бездны</strong> который вы используете. Т.е. чем ' 'больше самоцветов бездны мы используем - тем ' 'сильнее этот эффект.</p>\r\n' '\r\n' '<p>Отлично, тогда набираем как можно больше ' 'самоцветов бездны благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> - 2-3 сокета для самоцветов ' 'бездны</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> - 2 сокета</li>\r\n' '\t<li>4 сокета в дереве талантов персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Всего мы будем использовать 8-9 самоцветов ' 'бездны в зависимости от стоимости сборки, это даст ' 'нам 32-36% пробития сопротивлений, что довольно ' 'много.</p>\r\n' '\r\n' '<p>Сами самоцветы бездны мы будем брать полностью ' 'на урон, таким образом эти 8-9 самоцветов дадут нам ' 'большую прибавку к плоскому стихийному урону, крит ' 'множителю и другим полезным свойствам, что ' 'существенно увеличит наш урон.</p>\r\n' '\r\n' '<p>Помимо увеличения пробития, <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> также увеличивает количество ' 'здоровья и маны персонажа за каждый самоцвет ' 'бездны, что тоже будет нам полезно.</p>\r\n' '\r\n' '<h4>Скорость снарядов</h4>\r\n' '\r\n' '<p>Характеристика увеличения скорости снарядов ' 'влияет на длительность действия, и собственно ' 'дальность полета вторичных снарядов <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Чем выше будет скорость полета снарядов, тем ' 'лучше будет ощущаться зачистка. Поэтому, мы будем ' 'немного инвестировать в набор скорости полета ' 'снарядов следующими способами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Баллистика" data-name_en="Ballistics" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/perfectaim.webp" ' 'data-target="2144">Ballistics | ' 'Баллистика</poeitem></li>\r\n' '\t<li>Малые таланты класса восхождения</li>\r\n' '\t<li>[Опционально] Свойства на колчане и/или его ' 'база</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также благодаря мастери <span ' 'class="ru-poe">Увеличения и уменьшения скорости ' 'снарядов также применяются к урону ' 'луками</span><span class="en-poe">Increases and ' 'Reductions to Projectile Speed also apply to Damage ' 'with Bows</span> - скорость снарядов также будет ' 'повышать наш урон.</p>\r\n' '\r\n' '<h4>Баллисты</h4>\r\n' '\r\n' '<p>Хоть в данной версии билда <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> будет наносить огромное количество ' 'урона - для дополнительного повышения урона по ' 'боссам мы опционально будем использовать баллисты. ' 'А именно <poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem>.</p>\r\n' '\r\n' '<p><strong>Баллисты не являются обязательными для ' 'использования</strong> в данном билде. Даже без них ' 'урона будет достаточно по большинству боссов, ' 'исключая пожалуй только убер-убер версии ' 'боссов.</p>\r\n' '\r\n' '<p>Баллисты устанавливаются персонажу под ноги, и ' 'имеют довольно высокую скорость установки. ' 'Максимальное количество баллист - 4 штуки.</p>\r\n' '\r\n' '<p>Мы усилим наши баллисты при помощи камня ' 'поддержки <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem>.<br />\r\n' 'Этот камень заставляет баллисты атаковать только ' 'тогда, когда персонаж атакует способностью дальнего ' 'боя. Также благодаря нему, баллисты будут ' 'целенаправленно бить в тоже место, что и основная ' 'атака персонажа. Это позволит нам чётко наносить ' 'урон туда, где это необходимо.</p>\r\n' '\r\n' '<p>Также <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> ещё больше увеличит ' 'скорость установки баллист и скорость их ' 'атаки.</p>\r\n' '\r\n' '<p>Установка баллисты все же будет занимать время ' '(хоть и крайне мало), а во время установки вы не ' 'можете ни атаковать, ни передвигаться. Следует ' 'правильно выбирать время для установки баллист, не ' 'стоит это делать прямо во время использования ' 'боссом опасной способности.</p>\r\n' '\r\n' '<p>Применять баллисты будем в боях с особо опасными ' 'противниками - Убер Боссами, либо при прохождении ' 'приглашений Мейвен с большим количеством свойств на ' 'защиту у монстров. Особенно полезными баллисты ' 'будут во время боя с Убер Экзархом - с помощью ' 'баллист можно легко пережить фазу с огненными ' 'сферами, просто закрываясь от них ' 'баллистами.</p>\r\n' '\r\n' '<h4>Метка снайпера</h4>\r\n' '\r\n' '<p>В качестве основного проклятья, мы будем ' 'использовать способность-метку <poeitem ' 'class="poe-items" data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>. Она значительно увеличит ' 'получаемый отмеченным врагом урон от снарядов, но ' 'помимо этого имеет ещё одну интересную механику - ' '<span class="ru-poe">разделение</span><span ' 'class="en-poe">split</span>.</p>\r\n' '\r\n' '<p>Это значит, что поразившая противника первичная ' 'стрела <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> разделится на несколько ' 'копий.</p>\r\n' '\r\n' '<p>Каждая из этих копий в конце своего пути будет ' 'взрываться, создавая вихри, которые в свою очередь ' 'имеют шанс дополнительно поразить босса своими ' 'вторичными стрелами. Если на открытых пространствах ' 'особого эффекта от этого не будет - ведь копии ' 'первичных стрел будут улетать куда-то на другой ' 'конец экрана, откуда выпущенные вихрями вторичные ' 'стрелы вряд ли долетят до цели, то в закрытых ' 'помещениях они будут прилетать ближе к боссу, ' '<strong>значительно</strong> увеличивая наносимый ' 'ему урон.</p>\r\n' '\r\n' '<p>Накладывать метку на противника будем ' 'автоматически - при помощи камня поддержки <poeitem ' 'class="poe-items" data-name_ru="Метка при ' 'попадании" data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem>. Работает этот камень дословно ' '- каждый раз когда будем ударять редкого или ' 'уникального противника, на него будет срабатывать ' '<poeitem class="poe-items" data-name_ru="Метка ' 'снайпера" data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>.</p>\r\n' '\r\n' '<h4>Цепь</h4>\r\n' '\r\n' '<p><span class="ru-poe">Цепь</span><span ' 'class="en-poe">Chain</span> - это одна из механик ' 'поведения снарядов в игре. Эта механика заставит ' '<strong>вторичные </strong>стрелы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> после поражения изначальной цели не ' 'попросту исчезать, а дополнительно отскакивать и ' 'поражать соседнюю цель, тем самым серьезно ' 'увеличивая нашу зачистку.</p>\r\n' '\r\n' '<p>Получим данную механику благодаря таланту ' 'восхождения <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem>.</p>\r\n' '\r\n' '<p>Про <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> ' 'кстати, нужно поговорить чуть более подробно. Ведь ' 'у этого таланта есть ещё и вторая строчка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Снаряды имеют 30% шанс ' 'ударить по цепи при столкновении с окружающей ' 'средой</span><span class="en-poe">Projectiles have ' '30% to be able to Chain when colliding with ' 'terrain</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Эта любопытная особенность позволяет вторичным ' 'снарядам <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> отскакивать от стен, и ' 'автоматически наводиться на близ стоящую цель. Этот ' 'эффект делает <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> особенно эффективным в закрытых ' 'помещениях, или в любом месте где вторичные снаряды ' 'могут контактировать со стеной.</p>\r\n' '\r\n' '<p>Как мы помним из описания механики <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, не все вторичные стрелы имеют шанс ' 'поразить цель, из-за того что они летят в случайном ' 'направлении. Но при наличии рядом любой стены, этот ' 'негативный эффект частично перекрывается за счет ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem> - промахнувшиеся по боссу ' 'вторичные стрелы будут с 30% шансом отскакивать от ' 'стенки, и гарантированно поражать босса, ' 'значительно увеличивая наносимый урон.</p>\r\n' '\r\n' '<h4>Дальний выстрел</h4>\r\n' '\r\n' '<p>Мы будем использовать механику <poeitem ' 'class="poe-items" data-name_ru="Дальний выстрел" ' 'data-name_en="Far Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem>, предоставляемую одноименным ' 'талантом Восхождения, для огромного увеличения ' 'урона.</p>\r\n' '\r\n' '<p>Сразу уточним, <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> это не только название таланта ' 'восхождения, но и одноименная механика влияющая на ' 'урон снарядов.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> работает следующим образом - наши ' 'снаряды будут наносить тем больше урона, чем дальше ' 'они пролетели к финальной цели, аж до лимита в 30% ' '<span class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона.</p>\r\n' '\r\n' '<p>Тем самым, нам нужно будет стараться всегда ' 'стоять как можно дальше от противников, чтобы в ' 'итоге босс оказывался на самом краешке экрана для ' 'максимизации получаемого им урона.</p>\r\n' '\r\n' '<p>К такому геймплею нужно привыкнуть, особенно ' 'если вы до этого играли на милишниках, так как ' 'помимо <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> мы будем использовать аналогичную ' 'механику от <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem>, которая увеличит урон снарядами ' 'в зависимости от пройденного растояния.</p>\r\n' '\r\n' '<h4>Стрелы маны</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Стрелы ' 'маны" data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - это умение-триггер, ' 'вызывающее срабатывание соединенных с ним умений, ' 'если другое умение лучника потратило 300% от его ' 'базовой стоимости в мане.</p>\r\n' '\r\n' '<p>В нашем случае мы свяжем с <poeitem ' 'class="poe-items" data-name_ru="Стрелы маны" ' 'data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> умением-атакой <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - простую стрелу, схожую с ' 'автоатакой, генерирующую <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> при попадании во врага.</p>\r\n' '\r\n' '<p>Дополнительно мы соединим <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> с камнем поддержки <poeitem ' 'class="poe-items" data-name_ru="Заряд энергии при ' 'критическом ударе" data-name_en="Power Charge On ' 'Critical Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem>, что позволит нам в придаток ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Тем самым, мы сможем постоянно, даже при битве с ' 'боссами, находится под максимумом <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> ценой всего трех гнезд для умений ' 'на наших вещах, что несомненно очень сильно.</p>\r\n' '\r\n' '<p>Но есть у <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> один нюанс, который нужно ' 'обязательно соблюсти. А именно, что для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> нельзя, чтобы наше основное ' 'умение имело нулевой или очень низкий манакост. ' 'Иначе мы можем оказаться в неприятной ситуации, ' 'когда <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> будет срабатывать раз в ' '20-30 атак <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, либо не срабатывать вовсе, ' 'оставляя нас без <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Помимо генерации <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>, камень <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> также будет давать нам ' '<poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> каждый раз, когда мы будем достигать ' 'максимального количества <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> на нашем персонаже. Обеспечивая на ' 'себе 100% времени <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem>.</p>\r\n' '\r\n' '<p>Но есть и небольшой минус, мы никогда не будем ' 'находится под максимальным количеством <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem>, но постоянный <poeitem ' 'class="poe-items" data-name_ru="Боевой раж" ' 'data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> куда важнее.</p>\r\n' '\r\n' '<h4>Триединство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> является одним из самых ' 'сильных камней поддержки в игре. Он увеличивает ' 'урон от всех стихий и даёт пробивание стихийных ' 'сопротивлений.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как именно работает ' 'триединство</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для получения бонусов от <poeitem ' 'class="poe-items" data-name_ru="Триединство" ' 'data-name_en="Trinity Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>, персонаж должен получать ' 'Резонанс ко всем трём стихиям.</p>\r\n' '\r\n' '<p>Резонанс это специальный ресурс, который даёт ' 'персонажу камень <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>.</p>\r\n' '\r\n' '<p>При ударе врага одной из стихий, персонаж ' 'получит резонанс к двум другим стихиям:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>При ударе огнём - резонанс будет начислен ' 'холоду и молнии</li>\r\n' '\t<li>При ударе холодом - резонанс будет начислен ' 'огню и молнии</li>\r\n' '\t<li>При ударе молнией - резонанс будет начислен ' 'огню и холоду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Мы будем использовать лук, дающий урон от всех ' 'трёх стихий.</p>\r\n' '\r\n' '<p>В целом, у нас не должно возникнуть никаких ' 'проблем с получением резонанса.</p>\r\n' '\r\n' '<p>Для получения резонанса, нужно чтобы урон от ' 'стихии был наивысшим, но если скажем огонь будет ' 'преобладать, то как мы будем получать резонанс к ' 'нему?</p>\r\n' '\r\n' '<p>Дело в том что урон в Path of Exile наносится не ' 'равномерно, у него есть разброс.</p>\r\n' '\r\n' '<p>Допустим персонаж наносит:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>от 4900 до 7100 урона холодом</li>\r\n' '\t<li>от 600 до 10400 урона молнией</li>\r\n' '</ul>\r\n' '<img alt="Триединство тултип из игры" ' 'class="wide-image" data-caption="Триединство тултип ' 'из игры" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/12/21/trinity-tooltip-ts.jpg" ' '/>\r\n' '<p>Хотя бы один из вылетающих снарядов нанесёт ' 'меньше урона молнией, чем холодом, допустим 4200 ' 'молнией и 4800 холодом. А затем другой нанесёт ' 'больше урона молнией, чем холодом, допустим 10000, ' 'против 6500. Таким образом первый удар даст нам ' 'резонанс к молнии и огню, а второй к огню и холоду. ' 'Что даст нам в итоге полноценный резонанс ко всем 3 ' 'стихиям.</p>\r\n' '\r\n' '<p>Чем выше скорость атаки персонажа (а она у нас ' 'довольно высокая), тем проще персонажу поддерживать ' 'резонанс ко всем трем стихиям.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Понять правильно ли у вашего персонажа работает ' '<poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> довольно легко, достаточно во ' 'время убийства мобов обратить внимание в левый ' 'верхний угол игры. Там находится иконка ' 'соответствующая иконка с 3-мя разными стихиями: ' 'огонь-желтый, холод-белый, молния-синий.</p>\r\n' '\r\n' '<p>Если у вас все три отдела постоянно заполненные ' 'и никто не &quot;отстает&quot; - значит все ' 'работает правильно, если же нет - значит вам нужно ' 'исправить количество урона различных типов ' 'стихий.</p>\r\n' '\r\n' '<p>На скриншоте ниже видно что все отделы заполнены ' 'и <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> работает так как надо.</p>\r\n' '<img alt="Триединство пое правильно работает" ' 'class="wide-image" data-caption="Триединство пое ' 'правильно работает" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2021/07/29/trinity.jpg" />\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость нам будут обеспечивать следующие ' 'защитные механики и способности:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.100+ здоровья</li>\r\n' '\t<li>22.000+ уклонения</li>\r\n' '\t<li>~96% шанс подавить заклинания</li>\r\n' '\t<li>Похищение здоровья от атак, часть из которого ' 'будет применяться мгновенно</li>\r\n' '\t<li>Защитная способность <poeitem ' 'class="poe-items" data-name_ru="Призыв к ' 'бессмертию" data-name_en="Immortal Call" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Как видите - список невелик, а это означает ' 'только одно - <strong>у билда низкая ' 'выживаемость</strong>. Наш персонаж довольно уязвим ' 'к урону и может легко умереть от многих ' 'способностей боссов и сильных противников, если от ' 'них не уклоняться.</p>\r\n' '\r\n' '<p>Играя на этом билде, нужно помнить, что ваша ' 'лучшая защита - это огромный урон, сильнейшая ' 'зачистка и главное - дистанция. Если противники ' 'мертвы, или стоят от вас на другом конце экрана - ' 'значит они скорее всего не могут вас убить.</p>\r\n' '\r\n' '<h4>Уклонение</h4>\r\n' '\r\n' '<p>В качестве основной защитной механики против ' 'атак мы будем использовать уклонение.</p>\r\n' '\r\n' '<p>Набирая уклонение, персонаж получает шанс ' 'избежать урона от атаки. Эта цифра является крайне ' 'примерной, и мы не будем вдаваться в довольно ' 'сложную формулу расчета энтропии уклонения, и ' 'остановимся на факте, что уклонение позволит вам ' 'уклониться максимум от двух-трех атак ' 'подряд.</p>\r\n' '\r\n' '<p>Если прилетевший по нам удар окажется не ' 'смертельным, то уклонение даст время восстановить ' 'здоровье перед получением следующего удара.</p>\r\n' '\r\n' '<p>Набирать уклонение мы будем из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Плоского уклонения на предметах</li>\r\n' '\t<li>Ауры <poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem></li>\r\n' '\t<li>Флакона <poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> и суффикса на увеличение ' 'уклонения на нем</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Месть жертвы" data-name_en="Revenge ' 'of the Hunted" data-color="#FF8D00" data-image="" ' 'data-target="1680">Revenge of the Hunted | Месть ' 'жертвы</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | ' 'Интуиция</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h4>Призыв к бессмертию</h4>\r\n' '\r\n' '<p>В качестве защитной способности мы будем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> в связке с камнем поддержки ' '<poeitem class="poe-items" data-name_ru="Сотворение ' 'чар при получении урона" data-name_en="Cast when ' 'Damage Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>. Работает данная связка ' 'крайне просто: при получении персонажем ' 'определенного порогового урона, будет включаться ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem>, которое на 27% снизит ' 'входящий урон от последующих ударов.</p>\r\n' '\r\n' '<h4>Подавление заклинаний</h4>\r\n' '\r\n' '<p>Для того, чтобы персонаж не умирал от случайно ' 'прилетающих в него заклинаний, которыми так любят ' 'бросаться многие мобы и все Убер-боссы в игре, мы ' 'будем набирать шанс подавления заклинаний. ' 'Заклинания которые были подавлены наносят персонажу ' 'на 50% меньше урона.</p>\r\n' '\r\n' '<p>Подавление мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Закоренелый" ' 'data-name_en="Inveterate" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable1.webp" ' 'data-target="1952">Inveterate | ' 'Закоренелый</poeitem> - 39%</li>\r\n' '\t<li>Талант <poeitem class="poe-items" ' 'data-name_ru="Легконогий" data-name_en="Quickstep" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/quickstep.webp" ' 'data-target="1947">Quickstep | Легконогий</poeitem> ' 'и соседние с ним - 16%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | Интуиция</poeitem> - ' '8%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укоренение" data-name_en="Entrench" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSuppressionLifeFlasksN.webp" ' 'data-target="1951">Entrench | Укоренение</poeitem> ' 'и соседний с ним - 17%</li>\r\n' '\t<li>Мастери <span class="ru-poe">Шанс подавить ' 'урон от чар удачлив</span><span ' 'class="en-poe">Chance to Suppress Spell Damage is ' 'Lucky</span> поднимет эффективный шанс подавить ' 'заклинания до 96%</li>\r\n' '</ul>\r\n' '\r\n' '<p>По факту у нас будет &quot;не совсем ' 'честные&quot; 96% подавления, у нас будет два раза ' 'по 80% на каждый удар (из-за мастери). Но шанс что ' 'удар от чар не будет подавлен вследствие двух ' '&quot;проверок&quot; по 80% крайне мал.</p>\r\n' '\r\n' '<h4>Похищение здоровья</h4>\r\n' '\r\n' '<p>Мы будем использовать механику похищения ' 'здоровья для восстановления утраченного персонажем ' 'здоровья при получении урона.</p>\r\n' '\r\n' '<p>Наберем похищение здоровья из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1% даст талант <poeitem class="poe-items" ' 'data-name_ru="Ловкий вор" data-name_en="Clever ' 'Thief" data-color="#FF8D00" data-image="" ' 'data-target="1953">Clever Thief | Ловкий ' 'вор</poeitem></li>\r\n' '\t<li>0.4% даст талант <poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> на кластерном самоцвете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Кроме того, в кластере <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem> мы возьмем мастери <span ' 'class="ru-poe">10% похищения применяется ' 'мгновенно</span><span class="en-poe">10% of Leech ' 'is instant</span>. Грубо говоря, данное мастери ' 'будет работать схоже с механикой получения здоровья ' 'за удар - каждая атака будет мгновенно ' 'восстанавливать нам часть здоровья.</p>\r\n' '\r\n' '<p>Если при зачистке пачек монстров здоровье будет ' 'восстанавливаться моментально, то при битвах с ' 'боссами, имеющими фазы неуязвимости, могут ' 'возникнуть проблемы - ведь мы слишком сильно ' 'зависим от наличия цели, у которой можно похитить ' 'здоровье.</p>\r\n' '\r\n' '<h4>Форма тени</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - способность которая даёт нашему ' 'персонажу <strong>полный иммунитет к физическому ' 'урону</strong>, а также снижает шанс противников ' 'вас заметить (меньше шанс что они начнут вас ' 'атаковать).</p>\r\n' '\r\n' '<p>Звучит конечно очень круто, но у этой ' 'способности есть огромные минусы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Очень большое время перезарядки (40 ' 'секунд)</li>\r\n' '\t<li>Очень маленькое время действия (2 ' 'секунды)</li>\r\n' '\t<li>Мы не можем применить её в нужное нам время, ' 'т.к. она <strong>может </strong>активироваться с ' '20% шансом при применении одной из способностей ' 'вставленных в броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>По сути можно считать что этой способности и ' 'вовсе нет у нашего персонажа, т.к. защита на 2 ' 'секунды, раз в 40 секунд и при этом непонятно когда ' 'именно - звучит слишком плохо чтобы на это хоть ' 'как-то рассчитывать и всерьез её воспринимать. Но ' 'тем не менее эта способность есть у нашего ' 'персонажа и она время от времени будет срабатывать. ' 'И кто знает, может даже один раз из 1000 она спасет ' 'вас от смерти 😁</p>\r\n' '\r\n' '<p>В бюджетной версии билда мы вставим в броню ' '<poeitem class="poe-items" data-name_ru="Продление" ' 'data-name_en="Increased Duration Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem>, что немного увеличит ' 'длительность <poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem>. Но этот камень будет нужен в первую ' 'очередь для продления действия <poeitem ' 'class="poe-items" data-name_ru="Спешка ваал" ' 'data-name_en="Vaal Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>, а то что она будет работать на ' '<poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - лишь маленький бонус.</p>\r\n' '\r\n' '<p>Получаем мы эту способность от <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>. И следовательно чтобы она ' 'срабатывала - нужно вставить какие-либо активные ' 'способности (которые вы активно нажимаете) именно в ' 'броню, что мы и сделаем (подробнее - в разделе ' 'камней умений).</p>\r\n' '\r\n' '<h3>Механики подкласса</h3>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Порывы ' 'ветра" data-name_en="Gathering Winds" ' 'data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem> даёт персонажу доступ к механике ' '<poeitem class="poe-items" data-name_ru="Попутный ' 'ветер" data-name_en="Tailwind" data-color="#FF8D00" ' 'data-image="" data-target="397">Tailwind | Попутный ' 'ветер</poeitem> и усиливает её. С полными зарядами, ' 'эта механика на 20% увеличивает скорость действия ' 'персонажа.</p>\r\n' '\r\n' '<p>Скорость действия увеличивает скорость анимаций ' 'персонажа, что в свою очередь увеличивает скорость ' 'атаки, передвижения и сотворения чар. Скорость ' 'действия лучше чем простое увеличение вышеуказанных ' 'характеристик, так как фактически является ' 'множителем, а не увеличителем.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> даёт ' 'всем снарядам +1 к целям поражённым по цепи, а ' 'также даёт снарядам 30% шанс отскочить от игровых ' 'поверхностей (стен, камней, ящиков и тд.).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> даст вплоть до 30% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона в зависимости от ' 'дистанции между персонажем и целью.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> даёт всем способностям +2 ' 'дополнительных снаряда. Будет использоваться только ' 'в Максимальной версии.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/2E5WnIg8L201" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Содержит три ' 'вариации, нужно обязательно переключать не только ' 'набор предметов, но и набор камней</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Снайпер</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Порывы ветра" data-name_en="Gathering ' 'Winds" data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Снайпер" data-caption="Прокачка ' 'класса восхождения Снайпер" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/12/21/deadeye-ascendancy-order.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>114 силы для работы <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> 21 уровня</li>\r\n' '\t<li>122 интеллекта для <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Силу мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> в определенной части дерева даст ' 'много силы</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'силы</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Доблесть" ' 'data-name_en="Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/oxblood.webp" ' 'data-target="1764">Prowess | ' 'Доблесть</poeitem></li>\r\n' '\t<li>[Опционально] Бонусу на одном из талантов от ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>, он даёт +20 силы</li>\r\n' '\t<li>[Опционально] Зачарование на амулете <poeitem ' 'class="poe-items" data-name_ru="Иглы гнева" ' 'data-name_en="Fury Bolts" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> на +20 силы, если прям очень нужно ' 'набрать силу</li>\r\n' '</ul>\r\n' '\r\n' '<p>Интеллект наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Ботинок с т1 роллом, это 51-58 ' 'интеллекта</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'интеллекта</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Смекалка" ' 'data-name_en="Thief&#x27;s Craft" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/savant.webp" ' 'data-target="2268">Thief\'s Craft | ' 'Смекалка</poeitem></li>\r\n' '\t<li>[Опционально] Свойств на малых талантах ' 'кластерных самоцветов</li>\r\n' '</ul>\r\n' '\r\n' '<p>В зависимости от вашей сборки и в особенности ' 'лука, мы будем набирать нужное количество силы и ' 'интеллекта. Для набора в бюджетных сборках не ' 'стесняемся брать таланты на +30 силы/интеллекта в ' 'дереве.</p>\r\n' '\r\n' '<p>В идеале все же взять лук с силой и интеллектом, ' 'а недостающие единицы взять на кластере (если нужно ' 'будет). Это позволит не тратить лишние таланты. Но ' 'лук нам нужен в первую очередь для урона, а не ' 'закрытия статов, так что если нужно - берем ' 'таланты.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Как и для любого другого билда через атаки, ' 'одной из главных проблем при сборке для нас станет ' 'набор нужного количества меткости.</p>\r\n' '\r\n' '<p>Разберем как достичь капа меткости:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве: <poeitem class="poe-items" ' 'data-name_ru="Изящество" data-name_en="Finesse" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/finesse.webp" ' 'data-target="1776">Finesse | Изящество</poeitem>, ' '<poeitem class="poe-items" data-name_ru="Сноровка" ' 'data-name_en="Acuity" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/accuracydex.webp" ' 'data-target="2061">Acuity | ' 'Сноровка</poeitem></li>\r\n' '\t<li>Талант с большого кластера <poeitem ' 'class="poe-items" data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem></li>\r\n' '\t<li>Активирована аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня от амулета <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '\t<li>Малый талант класса восхождения, рядом с ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '\t<li>Большое количество ловкости, 370+</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для использования всех аур мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Харизма" data-name_en="Charisma" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/authority.webp" ' 'data-target="1945">Charisma | ' 'Харизма</poeitem></li>\r\n' '\t<li>Амулет <poeitem class="poe-items" ' 'data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> убиваем всех бандитов, ради двух ' 'дополнительного очка талантов.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Морского царя" data-name_en="Soul of the Brine ' 'King" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/TheBrineKing.webp" ' 'data-target="2324">Soul of the Brine King | Душа ' 'Морского царя</poeitem> - обязательно используем ' 'этого бога, полностью прокачанного. Это даст нам ' 'иммунитет к заморозке, снижение охлаждения на нас, ' 'и немного уменьшит количество проблем с ' 'оглушением.</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Югула" data-name_en="Soul of Yugul" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Yugul.webp" ' 'data-target="2322">Soul of Yugul | Душа ' 'Югула</poeitem> - используем при зачистке для ' 'дополнительного снижения эффекта проклятий на ' 'персонаже</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Абберата" data-name_en="Soul of Abberath" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/ClovenGod.webp" ' 'data-target="2323">Soul of Abberath | Душа ' 'Абберата</poeitem> - даст иммунитет к урону от ' 'подожженой земли. Незаменим при фарме карт под ' 'влиянием Пламенного Экзарха</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Шакари" data-name_en="Soul of Shakari" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/QueenOfTheSands.webp" ' 'data-target="2330">Soul of Shakari | Душа ' 'Шакари</poeitem> - опциональный вариант, если вам ' 'нужна дополнительная защита от урона хаосом</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара и средним стихийным ДПС.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>950+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'силе и интеллекту / #% повышение шанса критического ' 'удара</span><span class="en-poe">+# to Strength and ' 'Intelligence / #% increased Critical Strike ' 'Chance</span> - очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'ловкости и интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack Speed</span> ' '- очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PadgwkJtL" ' 'data-target_ru="PadgwkJtL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара, и 1-2 дополнительными стрелами. ' 'В идеале - <poeitem class="poe-items" ' 'data-name_ru="Лук из рога" data-name_en="Spine Bow" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow6.webp" ' 'data-target="2452">Spine Bow | Лук из ' 'рога</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1000+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+# к силе и интеллекту / ' '#% повышение шанса критического удара</span><span ' 'class="en-poe">+# to Strength and Intelligence / #% ' 'increased Critical Strike Chance</span></li>\r\n' '\t<li><span class="ru-poe">+# к ловкости и ' 'интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack ' 'Speed</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '</ul>\r\n' '\r\n' '<p>Так как нас не интересует значение физического ' 'урона на луке, рекомендуется нанести самому одно из ' 'следующих зачарований Жатвы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки за 8% качества</span><span class="en-poe">#% ' 'increased Attack Speed per 8% ' 'Quality</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара за 4% качества</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'per 4% Quality</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Для правильной работы данного зачарования, нужно ' 'чтобы на луке было минимум 24% качества. Если на ' 'вашем луке низкое качество, рекомендуем повысить ' 'его при помощи станка <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> в разделе <span ' 'class="ru-poe">Перевозка</span><span ' 'class="en-poe">Transportation</span>.</p>\r\n' '\r\n' '<p>Стрела куда важнее 100 стихийного дпс, так что в ' 'приоритете всегда количество стрел. Это касается ' 'бюджетных луков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3BWKXO0I5" ' 'data-target_ru="3BWKXO0I5">Идеальный лук, 2 стрелы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="0Bk385psg" ' 'data-target_ru="0Bk385psg">Хороший лук, 1 стрела ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Колчан</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкий колчан со свойством на +1 дополнительную ' 'стрелу, крайне желательно на одной из следующих ' 'баз:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан охотничьих стрел" ' 'data-name_en="Broadhead Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/QuiverBroadhead.webp" ' 'data-target="942">Broadhead Arrow Quiver | Колчан ' 'охотничьих стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан оперённых стрел" ' 'data-name_en="Feathered Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/FeatheredArrowQuiver.webp" ' 'data-target="2577">Feathered Arrow Quiver | Колчан ' 'оперённых стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан первозданных стрел" ' 'data-name_en="Primal Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/RikerRinQuiver.webp" ' 'data-target="2653">Primal Arrow Quiver | Колчан ' 'первозданных стрел</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (65+)</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительную стрелу</span><span ' 'class="en-poe">Bow attacks fire an additional ' 'Arrow</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И три дополнительных полезных свойства на ' 'урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона ' 'умениями лука</span><span class="en-poe">#% ' 'increased Damage with Bow Skills</span> ' '(40%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара луками</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'with Bows</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара луками</span><span ' 'class="en-poe">#% to Critical Strike Multiplier ' 'with Bows</span> (30%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона от ' 'стихий от умений атак</span><span class="en-poe">#% ' 'increased Elemental Damage with Attack ' 'Skills</span> (25%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'снарядов</span><span class="en-poe">#% increased ' 'Projectile Speed</span> (45%+)</li>\r\n' '\t<li>Скорость атаки (9%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nXgvOl9C0" ' 'data-target_ru="nXgvOl9C0">Идеальные варианты, ' 'лучшие базы </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KJOBaVMI5" ' 'data-target_ru="KJOBaVMI5">Хорошие варианты ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> с 2 сокетами для самоцветов ' 'бездны. Покупаем любой и вручную делаем ' '4-линк.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LmDdEqYfn" ' 'data-target_ru="LmDdEqYfn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> но уже с 3 сокетами для ' 'самоцветов бездны.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nX5jL3vf0" ' 'data-target_ru="nX5jL3vf0">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem> с лучшим роллом сопротивления к ' 'холоду (для упрощения сборки) и неплохим роллом на ' 'урон.</p>\r\n' '\r\n' '<p>Особо полезных осквернений на него нет, так что ' 'берем обычный.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dXvKDgPUJ" ' 'data-target_ru="dXvKDgPUJ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Любые <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem>.</p>\r\n' '\r\n' '<p>На перчатках обязательно не должно быть никаких ' 'осквернений на наложение проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZbOXWE6fQ" ' 'data-target_ru="ZbOXWE6fQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Кулаки ' 'грома" data-name_en="Thunderfist" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> с одним из полезных осквернений (по ' 'порядку, чем выше - тем лучше):</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Атаки имеют #% к шансу ' 'критического удара</span><span ' 'class="en-poe">Attacks have #% to Critical Strike ' 'Chance</span> (0.75%+) - даст больше всего</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму зарядов ' 'ярости</span><span class="en-poe"># to Maximum ' 'Frenzy Charges</span></li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней</span><span class="en-poe"># to Level of ' 'Socketed Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И при этом на перчатках обязательно не должно ' 'быть никаких осквернений на наложение ' 'проклятий!</p>\r\n' '\r\n' '<p>Единственный ролл здесь - уклонение, разница не ' 'велика, но по возможности можете брать ' 'повыше.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="aMaW6G8ce" ' 'data-target_ru="aMaW6G8ce">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкие ботинки на базе с уклонением, на них мы ' 'будем искать интеллект и недостающие нам ' 'сопротивления к огню и молнии.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (69+) - можно накрафтить на ' 'станке</li>\r\n' '\t<li>Сопротивление к молнии (42%+)</li>\r\n' '\t<li>Сопротивление к огню (42%+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Интеллект (51+)</li>\r\n' '\t<li>Уклонение (250+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'действий</span><span class="en-poe">#% increased ' 'Action Speed</span> - собственное свойство ' 'Экзарха</li>\r\n' '</ul>\r\n' '\r\n' '<p>Собственное свойство Пожирателя миров выбираем в ' 'зависимости от вашей сборки. Выключите ненужные ' 'свойства в фильтре.<br />\r\n' 'Если у вас бюджетная версия без <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'стихийных состояний</span><span class="en-poe">#% ' 'chance to Avoid Elemental Ailments</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Если у вас версия с <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем один из :</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'перезарядки умений смещения</span><span ' 'class="en-poe">#% increased Cooldown Recovery Rate ' 'of Travel Skills</span> - ускорит перезарядку ' '<poeitem class="poe-items" data-name_ru="Огненный ' 'рывок" data-name_en="Flame Dash" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem></li>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'отравления</span><span class="en-poe">#% chance to ' 'Avoid being Poisoned</span> - немного увеличит ' 'выживаемость против урона хаосом</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gMq8Y5PtQ" ' 'data-target_ru="gMq8Y5PtQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-minmax">ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 90%+.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="JnQmZWbIl" ' 'data-target_ru="JnQmZWbIl">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 97%+, а лучше ' '100%.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZEdPoLYTQ" ' 'data-target_ru="ZEdPoLYTQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-minmax">\r\n' '<p>Идеальным поясом на зачистку для этого билда ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem>.<br />\r\n' 'После убийства редких монстров Headhunter будет ' 'давать вам все бонусы которые были у этого монстра. ' 'Пояс невероятно силен и подходит для фарма хорошо ' 'заролленых карт, с большим количеством свойств и ' 'прочими бонусами.<br />\r\n' 'Рекомендуем все же держать <poeitem ' 'class="poe-items" data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с хорошими камнями ' 'где-нибудь в инвентаре или в хранилище, чтобы ' 'менять пояса в зависимости от того что вы ' 'фармите.</p>\r\n' '\r\n' '<p>Бонусы которые дает <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> длятся 60 секунд, но благодаря ' 'высокой скорости зачистки и скорости передвижения - ' 'мы очень быстро убиваем паки и перемещаемся от ' 'одного пака к другому, так что этого времени нам ' 'будет более чем достаточно.</p>\r\n' '\r\n' '<p>Если есть валюта - можно взять с 1-2 полезными ' 'осквернениями из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Critical Strike Chance during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Movement Speed during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение количества ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Quantity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение редкости ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Rarity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% к сопротивлению всем ' 'стихиям</span><span class="en-poe">#% to all ' 'Elemental Resistances</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% to Critical ' 'Strike Multiplier during any Flask ' 'Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MaObKeyIJ" ' 'data-target_ru="MaObKeyIJ">Не оскверненный, с ' 'хорошими роллами </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KZOQDbMc5" ' 'data-target_ru="KZOQDbMc5">Оскверненный ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Укрощение" data-name_en="The Taming" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/TheTaming.webp" ' 'data-target="1118">The Taming | Укрощение</poeitem> ' 'с лучшими роллами сопротивлений. Они сильно ' 'упростят сбор сопротивлений в билде, и при этом ' 'даст большое количество урона.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nBbWm2Bu0" ' 'data-target_ru="nBbWm2Bu0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Собственное свойство обязательно роллим до 10% ' 'самостоятельно, при помощи <poeitem ' 'class="poe-items" data-name_ru="Благодатная сфера" ' 'data-name_en="Blessed Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyImplicitMod.webp" ' 'data-target="759">Blessed Orb | Благодатная ' 'сфера</poeitem>.<br />\r\n' 'Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Бурный катализатор" ' 'data-name_en="Turbulent Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/TurbulentCatalyst.webp" ' 'data-target="655">Turbulent Catalyst | Бурный ' 'катализатор</poeitem>, по 20 штук на каждое ' 'кольцо.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Правда ' 'Хайрри" data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem> - уникальный амулет, ' 'предоставляющий уйму полезных бонусов за свою малую ' 'стоимость. Предоставляемая им аура <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня решит все проблемы с ' 'набором капа меткости и заметно облегчит набор ' 'шанса критического удара.</p>\r\n' '\r\n' '<p>Кроме того, амулет дает автоматический эффект ' 'добивания для наших умений и дает очень много ' 'мультипликатора критического урона.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">+#% к глобальному множителю ' 'критического удара</span><span class="en-poe">+#% ' 'to Global Critical Strike Multiplier</span>, берем ' '49%+, а также берем как можно больше ' 'ловкости.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="eXvKl5WFL" ' 'data-target_ru="eXvKl5WFL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Нестабильный катализатор" ' 'data-name_en="Unstable Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/CriticalModifierCatalyst.webp" ' 'data-target="1770">Unstable Catalyst | Нестабильный ' 'катализатор</poeitem>.</p>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Горлодер" data-name_en="Throatseeker" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/throatseeker.webp" ' 'data-target="1588">Throatseeker | ' 'Горлодер</poeitem> - основное зачарование, которое ' 'даёт нам много урона.<br />\r\n' '\tМасла: <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Фиолетовое масло" ' 'data-name_en="Violet Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VioletOil.webp" ' 'data-target="412">Violet Oil | Фиолетовое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Перламутровое масло" ' 'data-name_en="Opalescent Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/OpalescentOil.webp" ' 'data-target="407">Opalescent Oil | Перламутровое ' 'масло</poeitem>.</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Иглы ' 'гнева" data-name_en="Fury Bolts" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> - опциональное зачарование, которое ' 'даёт чуть меньше урона, но даёт 20 силы, что ' 'упрощает её набор в билде.<br />\r\n' '\tМасла: 2x <poeitem class="poe-items" ' 'data-name_ru="Изумрудное масло" ' 'data-name_en="Verdant Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VerdantOil.webp" ' 'data-target="411">Verdant Oil | Изумрудное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Бирюзовое масло" data-name_en="Teal ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/TealOil.webp" ' 'data-target="410">Teal Oil | Бирюзовое ' 'масло</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Самоцветы бездны</h4>\r\n' '\r\n' '<p>Из-за механики билда, мы будем использовать 8-9 ' 'самоцветов бездны. На них мы будем искать только ' 'урон, это единственное что нас интересует. ' 'Используйте готовые ссылки ниже, фильтруйте в ' 'первую очередь не по цене - а по весу, это позволит ' 'купить наиболее эффективные самоцветы дешевле.<br ' '/>\r\n' 'Берем 7-8 обычных таких камней и один на иммунитет ' 'к оскверненной крови (описание чуть ниже).</p>\r\n' '\r\n' '<p>Самые сильные свойства на урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам луками</span><span ' 'class="en-poe"># to # Added Lightning Damage with ' 'Bow Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам луками</span><span ' 'class="en-poe"># to # Added Cold Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам луками</span><span ' 'class="en-poe"># to # Added Fire Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, если вы недавно наносили критический ' 'удар</span><span class="en-poe">#% increased Attack ' "Speed if you've dealt a Critical Strike " 'Recently</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сортируйте варианты самоцветов по сумме ' 'характеристик, подгоняя их под ваш бюджет.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="m0prXLMT6" ' 'data-target_ru="m0prXLMT6">Хорошие самоцветы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="p02gYReT0" ' 'data-target_ru="p02gYReT0">Бюджетные самоцветы ' '</span></p>\r\n' '\r\n' '<h4>Иммунитет к Оскверненной крови</h4>\r\n' '\r\n' '<p>Один из самоцветов обязательно должен давать нам ' 'иммунитет к Оскверненной крови. Иначе из-за ' 'большого количества ударов - в некоторых ситуациях ' 'мы будем мгновенно вытекать от оскверненной ' 'крови.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="WVPXjyKHm" ' 'data-target_ru="WVPXjyKHm">Дорогой </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DLrEoLVT5" ' 'data-target_ru="DLrEoLVT5">Бюджетный </span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> - вневременной самоцвет ' 'добавляющий дополнительные эффекты ко всем ' 'выбранным талантам в радиусе действия. К малым ' 'талантам он добавляет силу, к значимым - различные ' 'свойства (из списка ниже). Данный самоцвет позволит ' 'легко набрать нужное количество силы для персонажа, ' 'и даст довольно много урона.</p>\r\n' '\r\n' '<p>У данного самоцвета есть всего два изменяемых ' 'свойства - количество воинов и имя ' 'полководца.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Повелевает # воинами ' 'Каома/Ракиаты/Акои</span><span ' 'class="en-poe">Commanded leadership over # warriors ' 'under Kaom/Rakiata/Akoya</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Имя полководца изменяет ключевое пассивное ' 'умение в радиусе, и нас совершенно не интересует. ' 'Гораздо более интересным является количество ' 'воинов, ведь именно от этого числового значения ' 'зависит, какие именно дополнительные эффекты будут ' 'на выбранных нами талантах в радиусе действия ' 'самоцвета.</p>\r\n' '\r\n' '<p>Это соответствие можно узнать с помощью ' 'программы PoB, и в ссылки на покупку самоцветов ' 'включены именно правильные числовые значения, с ' 'нужными свойствами.</p>\r\n' '\r\n' '<p>Обязательными для нас свойствами будут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">10% шанс устрашить ' 'врагов на 4 секунды при нанесении удара</span><span ' 'class="en-poe">10% chance to Intimidate Enemies for ' '4 seconds on Hit with Attacks</span> - одного ' 'достаточно</li>\r\n' '\t<li><span class="ru-poe">5% Шанс нанести двойной ' 'урон</span><span class="en-poe">5% chance to deal ' 'Double Damage</span> - самое сильное свойство на ' 'урон. Нужно хотя бы одно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также самоцвет может роллить другие полезные ' 'свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+20 к Силе</span><span ' 'class="en-poe">+20 to Strength</span></li>\r\n' '\t<li><span class="ru-poe">4% увеличение максимума ' 'здоровья</span><span class="en-poe">4% increased ' 'Maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">5% получаемого ' 'физического урона становится уроном от ' 'огня</span><span class="en-poe">5% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">20% к сопротивлению ' 'огню</span><span class="en-poe">20% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">5% шанс получить заряд ' 'выносливости при убийстве</span><span ' 'class="en-poe">5% chance to gain Endurance Charge ' 'on Kill</span> - повысит выживаемость</li>\r\n' '</ul>\r\n' '<!-- <p>Устанавливать самоцвет мы будем ' 'здесь:</p>\r\n' '\t\t\t\t<img ' 'src="/media/ckeditor/2023/12/21/timeless.jpg" ' 'loading="lazy" class="wide-image" data-fancybox ' 'data-caption="самоцвет смертельная гордость, куда ' 'ставить" alt="самоцвет смертельная гордость, куда ' 'ставить"> --></div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Мы будем использовать один большой и 2 средних ' 'кластерных самоцвета.</p>\r\n' '<img alt="кластерная ветка вихрь стрел" ' 'class="wide-image" data-caption="кластерная ветка ' 'вихрь стрел" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2024/01/20/cluster-branch-ts-tree.jpg" ' '/>\r\n' '<p>На кластерных самоцветах помимо обязательных ' 'талантов стоит обращать внимание на сопротивления, ' 'силу, интеллект. Это упростит сбор билда и позволит ' 'закрыть все необходимые нам капы.</p>\r\n' '\r\n' '<h4>Большой кластерный самоцвет</h4>\r\n' '\r\n' '<p>База самоцвета:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">12% увеличение урона ' 'луками</span><span class="en-poe">12% increased ' 'Damage with Bows</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem> - даёт много урона и помогает ' 'добрать кап меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> - даёт очень много урона и скорости ' 'атаки</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Топливо для битвы" data-name_en="Fuel ' 'the Fight" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="1678">Fuel the Fight | Топливо для ' 'битвы</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="a80EpB3ue" ' 'data-target_ru="a80EpB3ue">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Средние кластерные самоцветы</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 4-5</span><span class="en-poe">Adds 4-5 ' 'Passive Skills</span></li>\r\n' '\t<li><span class="ru-poe">10% увеличение урона ' 'снарядов</span><span class="en-poe">10% increased ' 'Projectile Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Повторитель" data-name_en="Repeater" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1840">Repeater | ' 'Повторитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рационализм" ' 'data-name_en="Streamlined" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1839">Streamlined | ' 'Рационализм</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Также берем 1-2 полезных свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'хаосу</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Chaos ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'стихиям</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to all Elemental ' 'Resistances</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'молнии</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Lightning ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'огню</span><span class="en-poe">Added Small Passive ' 'Skills also grant: #% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'холоду</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Cold ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # ко всем ' 'характеристикам</span><span class="en-poe">Added ' 'Small Passive Skills also grant: # to All ' 'Attributes</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к ' 'интеллекту</span><span class="en-poe">Added Small ' 'Passive Skills also grant: # to ' 'Intelligence</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к силе</span><span ' 'class="en-poe">Added Small Passive Skills also ' 'grant: # to Strength</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выбирайте в фильтре что вам нужнее всего для ' 'сборки билда.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Gk8ynl3hb" ' 'data-target_ru="Gk8ynl3hb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<p>На все флаконы (кроме флакона здоровья) ' 'накладываем зачарование:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Используется при ' 'накоплении максимума зарядов</span><span ' 'class="en-poe">Used when Charges reach full</span> ' '- флаконы будут автоматически применяться при ' 'заполнении</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать это можно на станке в убежище, при ' 'помощи <poeitem class="poe-items" ' 'data-name_ru="Вливающая сфера" ' 'data-name_en="Instilling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskInjector.webp" ' 'data-target="2021">Instilling Orb | Вливающая ' 'сфера</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem>.</p>\r\n' '\r\n' '<h4>Флакон #1</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс на мгновенное восстановление, если у ' 'персонажа менее 50% здоровья на момент ' 'использования</li>\r\n' '\t<li>Суффикс на иммунитет к кровотечению и ' 'осквернённой крови</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2PGRMmYUk" ' 'data-target_ru="XlEpYnBIP">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флаконы #2-4</h4>\r\n' '\r\n' '<p>Префиксами на них должно быть свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс получить заряд ' 'флакона, когда вы наносите критический ' 'удар</span><span class="en-poe">#% chance to gain a ' 'Flask Charge when you deal a Critical Strike</span> ' '(25-35%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>На них также нужно распределить следующие ' 'суффиксы, какой будет на каком из флаконов роли не ' 'играет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта</span><span ' 'class="en-poe">#% increased Attack Speed during ' 'Effect</span> (13-17%) - больше урона</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> - больше скорости ' 'передвижения</li>\r\n' '\t<li><span class="ru-poe">#% увеличение уклонения ' 'во время действия эффекта</span><span ' 'class="en-poe">#% increased Evasion Rating during ' 'Effect</span> (53-60%+)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Как мы видим флакона 3, а свойства 4, нужно ' 'выбрать между свойством на скорость атаки (больше ' 'урона по боссам) и скоростью передвижения (быстрее ' 'зачистка карт).</p>\r\n' '\r\n' '<p>Распределяем эти суффиксы по следующим ' 'флаконам:</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - даст 40% увеличение ' 'скорости передвижения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnwoYcb" ' 'data-target_ru="VMonBqlfp">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> - даёт 1500 плоского ' 'уклонения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnEG8Hb" ' 'data-target_ru="jXzYVLrSX">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem> - даст 100% увеличения шанса ' 'крита.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="EyprBzKi5" ' 'data-target_ru="pXpPJwvC0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - уникальный флакон, который даст ' 'персонажу 2 дополнительных снаряда во время своего ' 'действия.</p>\r\n' '\r\n' '<p>Как мы уже знаем из механик работы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - увеличение количества ' 'дополнительных снарядов позитивно скажется как и на ' 'уроне персонажа в одиночную цель, так и на ' 'зачистку.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">На #% меньше ' 'длительности</span><span class="en-poe">#% less ' 'Duration</span> - чем он выше, тем меньше будет ' 'длительность флакона. Поэтому берем не более ' '45%.</p>\r\n' '\r\n' '<p>Если вы больше ориентируетесь на убийстве боссов ' '- можете зачаровать данный флакон на ' 'свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление ' 'эффекта</span><span class="en-poe">#% increased ' 'effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>С ним флакон будет давать не +2 стрелы, а +3 ' 'стрелы, что сильно повысит урон, но флакон не ' 'сможет восполнять заряды во время действия и его ' 'придется использовать <strong>вручную</strong>.<br ' '/>\r\n' 'Крафтится с помощью <poeitem class="poe-items" ' 'data-name_ru="Растопляющая сфера" ' 'data-name_en="Enkindling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskPlate.webp" ' 'data-target="1806">Enkindling Orb | Растопляющая ' 'сфера</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="L7y9GJ2hn" ' 'data-target_ru="L7y9GJ2hn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<h4>Перчатки - Вихрь стрел</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> - 20 уровень, 22% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> - 21 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Лук - вспомогательные камни</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> - 3 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка при попадании" ' 'data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem> - 21 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - 20 уровень, 20 качества, ' '<strong>может быть без связей</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Лук может быть и 5-линк, в таком случае <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> ставим отдельно.</p>\r\n' '\r\n' '<h4>Нагрудник - ауры и передвижение</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Без ХХ</div>\r\n' '\r\n' '<div class="tab tab-trigger" data-tab="tab-max">С ' 'ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem> - 21 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Используя <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> мы предполагаем что вы будете ' 'фармить сильно обмазанные карты, а для этого очень ' 'важно иметь иммунитет к стихийным состояниям, для ' 'этого мы будем использовать <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> вместо <poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация ваал" data-name_en="Vaal ' 'Grace" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalGrace.webp" ' 'data-target="173">Vaal Grace (Грация ' 'ваал)</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Шлем - стрелы маны</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии при критическом ударе" ' 'data-name_en="Power Charge On Critical Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Ботинки - баллисты</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Урон ' 'от стихий атаками" data-name_en="Elemental Damage ' 'with Attacks Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/WeaponElementalDamage.webp" ' 'data-target="903">Elemental Damage with Attacks ' 'Support | Урон от стихий атаками</poeitem> - 20 ' 'уровень, 20 качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Амулет - Точность</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>- 30 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательно активируем ауру <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, данную уникальным амулетом <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem>.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-i-progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка и прогрессия</span></h2>\r\n' '\r\n' '<h3>Прокачка</h3>\r\n' '\r\n' '<p>Прокачиваем персонажа при помощи способности ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, по примеру из нашего отдельного ' 'гайда на эту способность - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii#prokachka-personazha">Снайпер ' 'Стрела молнии, прокачка</a>.</p>\r\n' '\r\n' '<h3>Прогрессия</h3>\r\n' '\r\n' '<p>Как мы уже писали ранее - прогрессировать ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> куда сложнее и дороже нежели ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>. По этой причине наиболее ' 'правильным решением будет сперва играть в билде ' 'через <poeitem class="poe-items" ' 'data-name_ru="Стрела молнии" ' 'data-name_en="Lightning Arrow" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, а после того как накопите нужное ' 'количество валюты - перейти на <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Мы тестировали переход из переходной версии ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, которая очень дешевая, в эту ' 'версию <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> с бюджетом 35-40 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> - все прошло отлично.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'физического урона</span><span ' 'class="en-poe">Monsters reflect #% of Physical ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'урона от стихий</span><span class="en-poe">Monsters ' 'reflect #% of Elemental Damage</span></li>\r\n' '\t<li><span class="ru-poe">Нельзя похищать у ' 'монстров</span><span class="en-poe">Cannot Leech ' 'from Monsters</span> - мы все ещё будем получать ' 'небольшое количество маны и здоровья при ударе ' 'благодаря маленькому таланту на пути к <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem>, но такие карты будет гораздо ' 'сложнее и неприятнее проходить</li>\r\n' '</ul>\r\n' '\r\n' '<p>Опасные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Проклятья <poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Уязвимость к ' 'стихиям" data-name_en="Elemental Weakness" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ElementalWeakness.webp" ' 'data-target="141">Elemental Weakness ( Уязвимость к ' 'стихиям)</poeitem> сделают нас довольно ' 'уязвимыми</li>\r\n' '\t<li>Комбинации свойств на увеличение ' 'сопротивлений/увеличение здоровья/дополнительный ' 'энергощит - могут сделать боссов довольно ' 'танковыми, что не позволит их так быстро убивать, ' 'так что придется больше бегать/кайтить</li>\r\n' '\t<li>Комбинации свойств на увеличение скорости ' 'атаки/передвижения и дополнительный урон - могут ' 'сильно усложнить бой с некоторыми боссами, ведь их ' 'будет куда сложнее кайтить и уклоняться от их ' 'ударов</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>По <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> сильно проехались:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Множитель скорости атаки теперь 80% (ранее ' '100%)</li>\r\n' '\t<li>Анимация способности такая же как у <poeitem ' 'class="poe-items" data-name_ru="Надрез" ' 'data-name_en="Puncture" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Puncture.webp" ' 'data-target="528">Puncture | Надрез</poeitem>, ' 'сложно сказать что именно это значит, возможно ' 'просто визуал, возможно теперь мы будем делать ' '&quot;замах&quot; на выстрел полчаса</li>\r\n' '\t<li>Увеличили стоимость способности, по факту это ' 'не так критично</li>\r\n' '\t<li>Изменили качество камня, теперь оно не даёт ' 'дополнительный второстепенный снаряд, а повышает ' 'скорость снаряда. А вот это уже серьезный нерф, ' 'т.к. снарядов будет меньше разлетаться, ' 'следовательно меньше будет попадать в ' 'боссов/монстров, что сильно повлияет на урон и ' 'зачистку</li>\r\n' '\t<li>Понерфили <poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>, теперь она даёт чуть меньше ' 'урона, а дополнительных стрел меньше. В целом это ' 'не так критично, но учитывая что у <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> и так забрали дополнительные ' 'снаряды - то это сильный нерф в том числе</li>\r\n' '</ul>\r\n' '\r\n' '<p>Учитывая эти изменения пока сложно сказать каким ' 'именно станет <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, но то что он станет слабее на ' '20-30% в плане урона и зачистки - это точно. Вопрос ' 'в том, будет ли комфортно играть билдом в этой ' 'сборке.</p>\r\n' '\r\n' '<p>В целом по билду ничего не изменится, все ' 'предметы/таланты/способности будут такие же, просто ' 'стало меньше урона.</p>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Охотница через Вихрь стрел, в особой вариации ' 'билда через урон молнии покоряет контент по цене ' 'обычного билда, но делает это в 2-3 раза быстрее и ' 'эффективнее.</p>\r\n' '\r\n' '<p>Лучшая зачистка в игре, все такой же быстрый, ' 'огромное количество урона, но теперь и крайне ' 'дешевый. Настолько дешевый, что буквально любой ' 'игрок в PoE может его собрать и насладится всей ' 'красотой и мощью <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Новые подклассы лиги Заклятие добавили мощи ' 'данному билду. Их особенности и бонусы мы разберем ' 'в отдельном разделе предметов!</p>\r\n' '\r\n' '<p>Однако, стоит вас предупредить, возможно после ' 'того как вы испробуете данный билд - вы уже не ' 'сможете вернутся на другие, обычные билды.</p>\r\n' '\r\n' '<p>Но одна из особенностей Вихря стрел осталась ' 'неизменной - его низкая выживаемость. Вас будет ' 'довольно легко убить, но как и в любом билде ' 'лучника мы напишем здесь пасту &quot;лучшая защита ' '- это нападение&quot;, так что убивайте монстров за ' 'экраном, чтобы они не успели что-нибудь в вас ' 'кинуть.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="jWSvtER2i8M">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В данном билде не будет прокачки и прогрессии с ' 'Актов, т.к. чтобы эта сборка заработала - ей нужны ' 'некоторые обязательные предметы, сразу вместе. И на ' 'старте новой лиги или сборке билда с нуля их будет ' 'почти невозможно или сложно приобрести.<br />\r\n' 'По сути данный билд - это следующая ступень ' 'лучника, в которую вы переходите из нашего другого ' 'билда - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii" ' 'target="_blank">Стрела молнии</a>. Которую легко ' 'качать и прогрессировать с нуля.</p>\r\n' '\r\n' '<p>В гайде будет условно две версии Основная и ' 'Максимальная.<br />\r\n' 'Условно - потому что в плане механик никак между ' 'собой не отличаются. Единственное отличие - в ' 'стоимости некоторых предметов. В большей степени ' 'это касается лука и самоцветов бездны, все ' 'остальные предметы почти одинаковы и не выделяются ' 'по цене.</p>\r\n' '\r\n' '<p>Примерная стоимость сборок:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Основная версия - 30-60 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '\t<li>Максимальная версия - 80-300 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Данные цены актуальны только на момент выпуска ' 'гайда, и могут серьезно разниться в зависимости от ' 'лиги, прошедшего времени с начала лиги, и платформы ' 'на которой вы играете.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Самая лучшая зачистка, с полной зачисткой ' 'всего экрана</li>\r\n' '\t<li>Высокий урон, как при зачистке, так и по ' 'боссам</li>\r\n' '\t<li>Высокая скорость передвижения и ' 'зачистки</li>\r\n' '\t<li>Крайне низкая стоимость как для лучника. Билд ' 'можно собрать буквально за 35-45 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> и он будет отлично работать, в разы ' 'лучше других билдов аналогичной стоимости</li>\r\n' '\t<li>В билде буквально 2 кнопки. 3 если вы будете ' 'использовать баллисты, что не обязательно</li>\r\n' '\t<li>Подходит для фарма обмазанных карт, в том ' 'числе с 5 сферами Делириума</li>\r\n' '\t<li>Может чистить все приглашения Мейвен и любых ' 'убер боссов</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Крайне плохая выживаемость</strong>. ' 'В билде мало защитных механик, но зато тонна урона, ' 'при зачистке с этим больших проблем нет (все ' 'умирают быстро), но на некоторых убер-убер боссах ' 'придется попотеть</li>\r\n' '\t<li>Хоть и может убивать убер-убер боссов - это ' 'не лучший билд для их фарма</li>\r\n' '\t<li>На слабых компьютерах можете ожидать ' 'серьезные просадки FPS, из-за огромного количества ' 'эффектов и летающих туда-сюда снарядов</li>\r\n' '\t<li>Не подходит для игры на SSF лигах</li>\r\n' '\t<li>Не подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Любые убер убер боссы 85 уровня</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'Делириума</li>\r\n' '\t<li>Все приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие страх</poeitem> (со ' 'смертями)</li>\r\n' '\t<li>Зараженные карты и их Разоренные ' 'версии</li>\r\n' '\t<li>Пять эмблем Легиона, включая их Непримиримые ' 'версии</li>\r\n' '\t<li>Запретное Святилище</li>\r\n' '\t<li>Ультиматум на карте (не в бюджетной ' 'версии)</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Т17 может фармить, но нестабильно</li>\r\n' '\t<li>Убер убер Сируса убивать крайне ' 'неприятно</li>\r\n' '\t<li>Шахта на глубине ниже 300-400</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Вихрь стрел</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - это самая популярная и любимая ' 'игроками способность лучников. При выстреле, ' 'персонаж выпускает стрелу, которая <span ' 'class="ru-poe">пронзает</span><span ' 'class="en-poe">pierce</span> все цели на своем ' 'пути, а долетев до финальной точки ' '&quot;взрывается&quot; в форме того самого вихря. ' 'Вихрь выпускает вторичные снаряды, которые ' 'разлетаются в случайные стороны, и пролетев ' 'определенную дистанцию исчезают.</p>\r\n' '\r\n' '<p>Каждая основная стрела выпускает свой ' 'собственный пучёк вторичных снарядов. И вот здесь ' 'кроется главная причина превосходства <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> над другими умениями ' 'лучников.</p>\r\n' '\r\n' '<p>Все умения, выпускающие снаряды в РоЕ ' 'подчиняются одному правилу - в независимости от ' 'того, сколько дополнительных стрел/снарядов вы ' 'набираете на персонаже, при каждом применении ' 'способности только один снаряд из всего залпа ' 'сможет нанести ему урон, даже если вы задели ' 'противника 3-5 снарядами.</p>\r\n' '\r\n' '<p>Вот только <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> это правило частично игнорирует. А ' 'все потому что вихри, создаваемые основными ' 'стрелами, считаются отдельно - и одна из выпущенных ' 'вихрем дополнительных стрел может поразить одну и ' 'ту же цель с остальными снарядами.</p>\r\n' '\r\n' '<p>Что бы было понятнее - предположим наш персонаж ' 'выпускает пять основных стрел, каждая из которых ' '&quot;разбивается&quot; на вихрь, выпускающих 3 ' 'вторичных стрелы. Итого босс будет поражен один раз ' 'основной стрелой, и по одному разу дополнительными ' 'стрелами из каждого вихря. Итого, за один выстрел ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> босс получит урон шесть раз. Но, ' 'только при условии попадания всех вторичных ' 'стрел.</p>\r\n' '\r\n' '<p>Да, не все вторичные стрелы могут попасть в ' 'босса. Ведь все-таки, они летят в случайных ' 'направлениях, и не всегда могут поразить босса, ' 'особенно если у него маленький хитбокс ' '(моделька).</p>\r\n' '\r\n' '<p>Для увеличения шанса поражения босса ' 'дополнительными стрелами, мы воспользуемся ' 'следующей уловкой.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Способностью нужно целится не прямиком в босса, ' 'а нужно наводить курсор ему за спину (играющим на ' 'контроллере - соболезнуем). Таким образом сзади ' 'босса сформируется дуга из вихрей, что позволит ' 'большему количеству вторичных стрел поражать ' 'босса.</p>\r\n' '</div>\r\n' '\r\n' '<p>Наглядный пример - на скриншоте ниже.</p>\r\n' '<img alt="Как правильно стрелять с помощью Вихря ' 'Стрел по боссам. Нужно стрелять немного им за ' 'спину" class="wide-image" data-caption="Как ' 'правильно стрелять с помощью Вихря Стрел по боссам. ' 'Нужно стрелять немного им за спину" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2022/04/25/shooting.jpg" />\r\n' '<h4>Дополнительные снаряды</h4>\r\n' '\r\n' '<p>Как вы уже могли догадаться, мы будем стараться ' 'как можно большее количество дополнительных ' 'снарядов. В этом нам помогут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство <span class="ru-poe">Атаки луками ' 'выпускают дополнительную стрелу</span><span ' 'class="en-poe">Bow Attacks fire an additional ' 'Arrow</span> на колчане</li>\r\n' '\t<li>Таланты <poeitem class="poe-items" ' 'data-name_ru="Залп" data-name_en="Multishot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/GreenProjectileAttackNotable.webp" ' 'data-target="2402">Multishot | Залп</poeitem> и ' '<poeitem class="poe-items" data-name_ru="Мастер ' 'лука" data-name_en="Master Fletcher" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/masterfletcher.webp" ' 'data-target="965">Master Fletcher | Мастер ' 'лука</poeitem></li>\r\n' '\t<li>Флакон <poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - 2 стрелы без усиления флакона, 3 ' 'стрелы с усилением</li>\r\n' '\t<li>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> 2 стрелы</li>\r\n' '\t<li>[Опционально] Свойство <span ' 'class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: 2</span><span ' 'class="en-poe">Bow Attacks fire 2 additional ' 'Arrows</span> на луке</li>\r\n' '</ul>\r\n' '\r\n' '<p>Чем больше стрел - тем больше урон, как по ' 'одиночным целям так и при зачистке (особенно при ' 'зачистке).</p>\r\n' '\r\n' '<p>Также важно понимать, что подобные свойства ' 'влияют только на количество первичных стрел, ' 'которые создают вихри. Количество вторичных ' 'снарядов никак нельзя увеличить и их всегда ' '3.</p>\r\n' '\r\n' '<h4>Урон от молнии и шок</h4>\r\n' '\r\n' '<p>Особенность данной версии билда - как раз таки в ' 'основном способе набора &quot;дешевого&quot; ' 'урона.</p>\r\n' '\r\n' '<p>Мы будем использовать перчатки <poeitem ' 'class="poe-items" data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> в которые вставим <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, а не привычные 6-линк ' 'связки.</p>\r\n' '\r\n' '<p>Эти перчатки усиливают вставленные в неё ' 'способности камнем <poeitem class="poe-items" ' 'data-name_ru="Урон молнией" data-name_en="Added ' 'Lightning Damage Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/AddedLightningDamage.webp" ' 'data-target="627">Added Lightning Damage Support | ' 'Урон молнией</poeitem> 30-го уровня. Этот камень 30 ' 'уровня даёт <strong>в 3 раза больше урона от ' 'молнии</strong>, в сравнении с этим же камнем 20 ' 'уровня. Что по силе аналогично с 7-линком, лишь с ' 'тем отличием, что мы получим огромное количество ' 'плоского урона от молнии.<br />\r\n' 'Даже т1 свойство на луке будет давать в 2 раза ' 'меньше чем один только этот камень.</p>\r\n' '\r\n' '<p>Помимо этого, <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> также усиливает эффект наших ' 'состояний молний на 100%. Это значит что состояние ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, которое мы и так будем накладывать ' 'очень сильным из-за большого количества урона от ' 'молнии, будет ещё сильнее.<br />\r\n' 'Мы также усилим <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem> при помощи ' 'других механик, которые рассмотрим далее в ' 'гайде.</p>\r\n' '\r\n' '<p>Ещё одна особенность урона от молнии - его ' '&quot;разброс&quot;.<br />\r\n' 'К примеру, сравним урон от разных стихий на луке, ' 'все свойства т1:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от (149-204) ' 'до (300-348) урона от холода</span><span ' 'class="en-poe">Adds (149-204) to (300-348) Cold ' 'Damage</span> - <strong>176-324 - 250 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (165-225) ' 'до (335-390) урона от огня</span><span ' 'class="en-poe">Adds (165-225) to (335-390) Fire ' 'Damage</span> - <strong>195-362 - 278 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (28-38) до ' '(549-638) урона от молнии</span><span ' 'class="en-poe">Adds (28-38) to (549-638) Lightning ' 'Damage</span> - <strong>33-593 - 313 ' 'средний</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Хоть и средний урон у молнии примерно такой же ' 'как и у огня, смотрим на его разброс - <strong>от ' '33 до 593</strong>, разница огромная. При этом у ' 'других стихий урон идет примерно равный.</p>\r\n' '\r\n' '<p>Эту особенность мы будем использовать для ' 'увеличения урона с помощью камня <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem>. Который ещё сильнее ' 'увеличит разброс урона, увеличив максимальный урон, ' 'и снизив минимальный. Таким образом некоторые наши ' 'удары будут наносить гораздо больше урона от ' 'молнии, это позволит нам накладывать очень сильный ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, и просто повысит урон.</p>\r\n' '\r\n' '<p>Все эти механики позволят нам накладывать ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem> максимальной эффективности - 50%. Что ' 'повышает получаемый противниками урон на 50%. Т.е. ' 'по сути даёт нам 50% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона. И это касается ' 'даже убер боссов!</p>\r\n' '\r\n' '<h4>Хрупкость, крит шанс и усиление ' 'состояний</h4>\r\n' '\r\n' '<p>Для повышения шанса нанести критический урон мы ' 'будем использовать особое стихийное состояние - ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.<br />\r\n' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> повышает <strong>базовый ' 'шанс</strong> нанести критический удар по врагу, на ' 'значение равное эффективности этого состояния на ' 'противнике.</p>\r\n' '\r\n' '<p>Эффективность <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'может быть в диапазоне от 2 до 6 процентов, что ' 'очень много, ведь это <strong>базовый шанс</strong> ' 'нанести крит удар.</p>\r\n' '\r\n' '<p>Мы зайдем дальше и дополнительно увеличим ' 'эффективность этого состояния.</p>\r\n' '\r\n' '<p>Увеличивать эффект состояний мы будем за ' 'счет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери <poeitem class="poe-items" ' 'data-name_ru="Удар в сердце" ' 'data-name_en="Heartseeker" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/heartseeker.webp" ' 'data-target="1005">Heartseeker | Удар в ' 'Сердце</poeitem> - <span class="ru-poe">50% ' 'усиление эффекта не наносящих урон состояний, ' 'накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span></li>\r\n' '\t<li>Таланты рядом с <poeitem class="poe-items" ' 'data-name_ru="Первозданная сила" ' 'data-name_en="Primeval Force" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/WeaponElementalNotable.webp" ' 'data-target="1754">Primeval Force | Первозданная ' 'сила</poeitem> - 20%</li>\r\n' '</ul>\r\n' '\r\n' '<p>Эти усиления также влияют на <poeitem ' 'class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>.</p>\r\n' '\r\n' '<p>Отдельно стоит отметить мастери <span ' 'class="ru-poe">50% усиление эффекта не наносящих ' 'урон состояний, накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span>. Ведь оно усилит состояния ' 'не от всех ударов, а именно от критов.</p>\r\n' '\r\n' '<p>Чтобы усилить эффективность этого мастери - нам ' 'нужно заполучить хотя бы небольшой шанс нанесения ' 'двойного урона. Это позволит нашим критическим ' 'ударом (и без того большим) наносить в 2 раза ' 'больше урона, при этом накладывая усиленные ' 'состояния при критах.</p>\r\n' '\r\n' '<p><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span> мы получим благодаря свойству ' 'на одном из талантов, которое даст <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>. Чтобы <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дал это свойство - нужно купить ' 'один из самоцветов с определенным номером. Все они ' 'представлены в нашем гайде, так что крайне ' 'рекомендуем использовать уже готовые ссылки на ' 'самоцветы.<br />\r\n' 'Нам будет достаточно даже одного свойства <span ' 'class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span>, но чем больше их будет - тем ' 'будет больше наш урон в целом.</p>\r\n' '\r\n' '<p>Возможность накладывать <poeitem ' 'class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> мы получим благодаря шлему ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem>, который будем обязательно ' 'использовать.</p>\r\n' '\r\n' '<p>Но одного лишь <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'будет недостаточно для набора 100% крит шанса, ' 'помимо этого мы также будем использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Лук с высоким базовым крит шансом - ' '8%+</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> с увеличенным количеством ' 'благодаря <poeitem class="poe-items" ' 'data-name_ru="Заряженный" data-name_en="Infused" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1594">Infused | ' 'Заряженный</poeitem></li>\r\n' '\t<li>Различные таланты в дереве, в том числе ' 'мелкие</li>\r\n' '\t<li>[Опционально] Свойство на колчане</li>\r\n' '</ul>\r\n' '\r\n' '<p>Благодаря этому, наш крит шанс будет равен 100% ' 'по монстрам которые находятся под 3-4% эффектом ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.</p>\r\n' '\r\n' '<h4>Пробитие сопротивлений и самоцветы ' 'бездны</h4>\r\n' '\r\n' '<p>В любом другом билде если бы вы услышали что-то ' 'про &quot;пробитие сопротивлений атаками&quot; вы ' 'бы вспомнили бы про амулет <poeitem ' 'class="poe-items" data-name_ru="Кристаллизованное ' 'всезнание" data-name_en="Crystallised Omniscience" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AscendanceAmulet.webp" ' 'data-target="2088">Crystallised Omniscience | ' 'Кристаллизованное всезнание</poeitem>, который сам ' 'по себе дорогой и заставляет хитро собирать билды, ' 'но это не тот случай.</p>\r\n' '\r\n' '<p>Мы будем использовать особый способ пробития ' 'сопротивлений - броню <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>.</p>\r\n' '\r\n' '<p>Особенна она тем, что даёт <strong>4% пробития ' 'стихийных сопротивлений за каждый самоцвет ' 'бездны</strong> который вы используете. Т.е. чем ' 'больше самоцветов бездны мы используем - тем ' 'сильнее этот эффект.</p>\r\n' '\r\n' '<p>Отлично, тогда набираем как можно больше ' 'самоцветов бездны благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> - 2-3 сокета для самоцветов ' 'бездны</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> - 2 сокета</li>\r\n' '\t<li>4 сокета в дереве талантов персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Всего мы будем использовать 8-9 самоцветов ' 'бездны в зависимости от стоимости сборки, это даст ' 'нам 32-36% пробития сопротивлений, что довольно ' 'много.</p>\r\n' '\r\n' '<p>Сами самоцветы бездны мы будем брать полностью ' 'на урон, таким образом эти 8-9 самоцветов дадут нам ' 'большую прибавку к плоскому стихийному урону, крит ' 'множителю и другим полезным свойствам, что ' 'существенно увеличит наш урон.</p>\r\n' '\r\n' '<p>Помимо увеличения пробития, <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> также увеличивает количество ' 'здоровья и маны персонажа за каждый самоцвет ' 'бездны, что тоже будет нам полезно.</p>\r\n' '\r\n' '<h4>Скорость снарядов</h4>\r\n' '\r\n' '<p>Характеристика увеличения скорости снарядов ' 'влияет на длительность действия, и собственно ' 'дальность полета вторичных снарядов <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Чем выше будет скорость полета снарядов, тем ' 'лучше будет ощущаться зачистка. Поэтому, мы будем ' 'немного инвестировать в набор скорости полета ' 'снарядов следующими способами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Баллистика" data-name_en="Ballistics" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/perfectaim.webp" ' 'data-target="2144">Ballistics | ' 'Баллистика</poeitem></li>\r\n' '\t<li>Малые таланты класса восхождения</li>\r\n' '\t<li>[Опционально] Свойства на колчане и/или его ' 'база</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также благодаря мастери <span ' 'class="ru-poe">Увеличения и уменьшения скорости ' 'снарядов также применяются к урону ' 'луками</span><span class="en-poe">Increases and ' 'Reductions to Projectile Speed also apply to Damage ' 'with Bows</span> - скорость снарядов также будет ' 'повышать наш урон.</p>\r\n' '\r\n' '<h4>Баллисты</h4>\r\n' '\r\n' '<p>Хоть в данной версии билда <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> будет наносить огромное количество ' 'урона - для дополнительного повышения урона по ' 'боссам мы опционально будем использовать баллисты. ' 'А именно <poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem>.</p>\r\n' '\r\n' '<p><strong>Баллисты не являются обязательными для ' 'использования</strong> в данном билде. Даже без них ' 'урона будет достаточно по большинству боссов, ' 'исключая пожалуй только убер-убер версии ' 'боссов.</p>\r\n' '\r\n' '<p>Баллисты устанавливаются персонажу под ноги, и ' 'имеют довольно высокую скорость установки. ' 'Максимальное количество баллист - 4 штуки.</p>\r\n' '\r\n' '<p>Мы усилим наши баллисты при помощи камня ' 'поддержки <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem>.<br />\r\n' 'Этот камень заставляет баллисты атаковать только ' 'тогда, когда персонаж атакует способностью дальнего ' 'боя. Также благодаря нему, баллисты будут ' 'целенаправленно бить в тоже место, что и основная ' 'атака персонажа. Это позволит нам чётко наносить ' 'урон туда, где это необходимо.</p>\r\n' '\r\n' '<p>Также <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> ещё больше увеличит ' 'скорость установки баллист и скорость их ' 'атаки.</p>\r\n' '\r\n' '<p>Установка баллисты все же будет занимать время ' '(хоть и крайне мало), а во время установки вы не ' 'можете ни атаковать, ни передвигаться. Следует ' 'правильно выбирать время для установки баллист, не ' 'стоит это делать прямо во время использования ' 'боссом опасной способности.</p>\r\n' '\r\n' '<p>Применять баллисты будем в боях с особо опасными ' 'противниками - Убер Боссами, либо при прохождении ' 'приглашений Мейвен с большим количеством свойств на ' 'защиту у монстров. Особенно полезными баллисты ' 'будут во время боя с Убер Экзархом - с помощью ' 'баллист можно легко пережить фазу с огненными ' 'сферами, просто закрываясь от них ' 'баллистами.</p>\r\n' '\r\n' '<h4>Метка снайпера</h4>\r\n' '\r\n' '<p>В качестве основного проклятья, мы будем ' 'использовать способность-метку <poeitem ' 'class="poe-items" data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>. Она значительно увеличит ' 'получаемый отмеченным врагом урон от снарядов, но ' 'помимо этого имеет ещё одну интересную механику - ' '<span class="ru-poe">разделение</span><span ' 'class="en-poe">split</span>.</p>\r\n' '\r\n' '<p>Это значит, что поразившая противника первичная ' 'стрела <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> разделится на несколько ' 'копий.</p>\r\n' '\r\n' '<p>Каждая из этих копий в конце своего пути будет ' 'взрываться, создавая вихри, которые в свою очередь ' 'имеют шанс дополнительно поразить босса своими ' 'вторичными стрелами. Если на открытых пространствах ' 'особого эффекта от этого не будет - ведь копии ' 'первичных стрел будут улетать куда-то на другой ' 'конец экрана, откуда выпущенные вихрями вторичные ' 'стрелы вряд ли долетят до цели, то в закрытых ' 'помещениях они будут прилетать ближе к боссу, ' '<strong>значительно</strong> увеличивая наносимый ' 'ему урон.</p>\r\n' '\r\n' '<p>Накладывать метку на противника будем ' 'автоматически - при помощи камня поддержки <poeitem ' 'class="poe-items" data-name_ru="Метка при ' 'попадании" data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem>. Работает этот камень дословно ' '- каждый раз когда будем ударять редкого или ' 'уникального противника, на него будет срабатывать ' '<poeitem class="poe-items" data-name_ru="Метка ' 'снайпера" data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>.</p>\r\n' '\r\n' '<h4>Цепь</h4>\r\n' '\r\n' '<p><span class="ru-poe">Цепь</span><span ' 'class="en-poe">Chain</span> - это одна из механик ' 'поведения снарядов в игре. Эта механика заставит ' '<strong>вторичные </strong>стрелы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> после поражения изначальной цели не ' 'попросту исчезать, а дополнительно отскакивать и ' 'поражать соседнюю цель, тем самым серьезно ' 'увеличивая нашу зачистку.</p>\r\n' '\r\n' '<p>Получим данную механику благодаря таланту ' 'восхождения <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem>.</p>\r\n' '\r\n' '<p>Про <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> ' 'кстати, нужно поговорить чуть более подробно. Ведь ' 'у этого таланта есть ещё и вторая строчка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Снаряды имеют 30% шанс ' 'ударить по цепи при столкновении с окружающей ' 'средой</span><span class="en-poe">Projectiles have ' '30% to be able to Chain when colliding with ' 'terrain</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Эта любопытная особенность позволяет вторичным ' 'снарядам <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> отскакивать от стен, и ' 'автоматически наводиться на близ стоящую цель. Этот ' 'эффект делает <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> особенно эффективным в закрытых ' 'помещениях, или в любом месте где вторичные снаряды ' 'могут контактировать со стеной.</p>\r\n' '\r\n' '<p>Как мы помним из описания механики <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, не все вторичные стрелы имеют шанс ' 'поразить цель, из-за того что они летят в случайном ' 'направлении. Но при наличии рядом любой стены, этот ' 'негативный эффект частично перекрывается за счет ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem> - промахнувшиеся по боссу ' 'вторичные стрелы будут с 30% шансом отскакивать от ' 'стенки, и гарантированно поражать босса, ' 'значительно увеличивая наносимый урон.</p>\r\n' '\r\n' '<h4>Дальний выстрел</h4>\r\n' '\r\n' '<p>Мы будем использовать механику <poeitem ' 'class="poe-items" data-name_ru="Дальний выстрел" ' 'data-name_en="Far Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem>, предоставляемую одноименным ' 'талантом Восхождения, для огромного увеличения ' 'урона.</p>\r\n' '\r\n' '<p>Сразу уточним, <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> это не только название таланта ' 'восхождения, но и одноименная механика влияющая на ' 'урон снарядов.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> работает следующим образом - наши ' 'снаряды будут наносить тем больше урона, чем дальше ' 'они пролетели к финальной цели, аж до лимита в 30% ' '<span class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона.</p>\r\n' '\r\n' '<p>Тем самым, нам нужно будет стараться всегда ' 'стоять как можно дальше от противников, чтобы в ' 'итоге босс оказывался на самом краешке экрана для ' 'максимизации получаемого им урона.</p>\r\n' '\r\n' '<p>К такому геймплею нужно привыкнуть, особенно ' 'если вы до этого играли на милишниках, так как ' 'помимо <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> мы будем использовать аналогичную ' 'механику от <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem>, которая увеличит урон снарядами ' 'в зависимости от пройденного растояния.</p>\r\n' '\r\n' '<h4>Стрелы маны</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Стрелы ' 'маны" data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - это умение-триггер, ' 'вызывающее срабатывание соединенных с ним умений, ' 'если другое умение лучника потратило 300% от его ' 'базовой стоимости в мане.</p>\r\n' '\r\n' '<p>В нашем случае мы свяжем с <poeitem ' 'class="poe-items" data-name_ru="Стрелы маны" ' 'data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> умением-атакой <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - простую стрелу, схожую с ' 'автоатакой, генерирующую <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> при попадании во врага.</p>\r\n' '\r\n' '<p>Дополнительно мы соединим <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> с камнем поддержки <poeitem ' 'class="poe-items" data-name_ru="Заряд энергии при ' 'критическом ударе" data-name_en="Power Charge On ' 'Critical Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem>, что позволит нам в придаток ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Тем самым, мы сможем постоянно, даже при битве с ' 'боссами, находится под максимумом <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> ценой всего трех гнезд для умений ' 'на наших вещах, что несомненно очень сильно.</p>\r\n' '\r\n' '<p>Но есть у <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> один нюанс, который нужно ' 'обязательно соблюсти. А именно, что для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> нельзя, чтобы наше основное ' 'умение имело нулевой или очень низкий манакост. ' 'Иначе мы можем оказаться в неприятной ситуации, ' 'когда <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> будет срабатывать раз в ' '20-30 атак <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, либо не срабатывать вовсе, ' 'оставляя нас без <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Помимо генерации <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>, камень <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> также будет давать нам ' '<poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> каждый раз, когда мы будем достигать ' 'максимального количества <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> на нашем персонаже. Обеспечивая на ' 'себе 100% времени <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem>.</p>\r\n' '\r\n' '<p>Но есть и небольшой минус, мы никогда не будем ' 'находится под максимальным количеством <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem>, но постоянный <poeitem ' 'class="poe-items" data-name_ru="Боевой раж" ' 'data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> куда важнее.</p>\r\n' '\r\n' '<h4>Триединство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> является одним из самых ' 'сильных камней поддержки в игре. Он увеличивает ' 'урон от всех стихий и даёт пробивание стихийных ' 'сопротивлений.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как именно работает ' 'триединство</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для получения бонусов от <poeitem ' 'class="poe-items" data-name_ru="Триединство" ' 'data-name_en="Trinity Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>, персонаж должен получать ' 'Резонанс ко всем трём стихиям.</p>\r\n' '\r\n' '<p>Резонанс это специальный ресурс, который даёт ' 'персонажу камень <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>.</p>\r\n' '\r\n' '<p>При ударе врага одной из стихий, персонаж ' 'получит резонанс к двум другим стихиям:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>При ударе огнём - резонанс будет начислен ' 'холоду и молнии</li>\r\n' '\t<li>При ударе холодом - резонанс будет начислен ' 'огню и молнии</li>\r\n' '\t<li>При ударе молнией - резонанс будет начислен ' 'огню и холоду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Мы будем использовать лук, дающий урон от всех ' 'трёх стихий.</p>\r\n' '\r\n' '<p>В целом, у нас не должно возникнуть никаких ' 'проблем с получением резонанса.</p>\r\n' '\r\n' '<p>Для получения резонанса, нужно чтобы урон от ' 'стихии был наивысшим, но если скажем огонь будет ' 'преобладать, то как мы будем получать резонанс к ' 'нему?</p>\r\n' '\r\n' '<p>Дело в том что урон в Path of Exile наносится не ' 'равномерно, у него есть разброс.</p>\r\n' '\r\n' '<p>Допустим персонаж наносит:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>от 4900 до 7100 урона холодом</li>\r\n' '\t<li>от 600 до 10400 урона молнией</li>\r\n' '</ul>\r\n' '<img alt="Триединство тултип из игры" ' 'class="wide-image" data-caption="Триединство тултип ' 'из игры" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/12/21/trinity-tooltip-ts.jpg" ' '/>\r\n' '<p>Хотя бы один из вылетающих снарядов нанесёт ' 'меньше урона молнией, чем холодом, допустим 4200 ' 'молнией и 4800 холодом. А затем другой нанесёт ' 'больше урона молнией, чем холодом, допустим 10000, ' 'против 6500. Таким образом первый удар даст нам ' 'резонанс к молнии и огню, а второй к огню и холоду. ' 'Что даст нам в итоге полноценный резонанс ко всем 3 ' 'стихиям.</p>\r\n' '\r\n' '<p>Чем выше скорость атаки персонажа (а она у нас ' 'довольно высокая), тем проще персонажу поддерживать ' 'резонанс ко всем трем стихиям.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Понять правильно ли у вашего персонажа работает ' '<poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> довольно легко, достаточно во ' 'время убийства мобов обратить внимание в левый ' 'верхний угол игры. Там находится иконка ' 'соответствующая иконка с 3-мя разными стихиями: ' 'огонь-желтый, холод-белый, молния-синий.</p>\r\n' '\r\n' '<p>Если у вас все три отдела постоянно заполненные ' 'и никто не &quot;отстает&quot; - значит все ' 'работает правильно, если же нет - значит вам нужно ' 'исправить количество урона различных типов ' 'стихий.</p>\r\n' '\r\n' '<p>На скриншоте ниже видно что все отделы заполнены ' 'и <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> работает так как надо.</p>\r\n' '<img alt="Триединство пое правильно работает" ' 'class="wide-image" data-caption="Триединство пое ' 'правильно работает" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2021/07/29/trinity.jpg" />\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость нам будут обеспечивать следующие ' 'защитные механики и способности:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.100+ здоровья</li>\r\n' '\t<li>22.000+ уклонения</li>\r\n' '\t<li>~96% шанс подавить заклинания</li>\r\n' '\t<li>Похищение здоровья от атак, часть из которого ' 'будет применяться мгновенно</li>\r\n' '\t<li>Защитная способность <poeitem ' 'class="poe-items" data-name_ru="Призыв к ' 'бессмертию" data-name_en="Immortal Call" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Как видите - список невелик, а это означает ' 'только одно - <strong>у билда низкая ' 'выживаемость</strong>. Наш персонаж довольно уязвим ' 'к урону и может легко умереть от многих ' 'способностей боссов и сильных противников, если от ' 'них не уклоняться.</p>\r\n' '\r\n' '<p>Играя на этом билде, нужно помнить, что ваша ' 'лучшая защита - это огромный урон, сильнейшая ' 'зачистка и главное - дистанция. Если противники ' 'мертвы, или стоят от вас на другом конце экрана - ' 'значит они скорее всего не могут вас убить.</p>\r\n' '\r\n' '<h4>Уклонение</h4>\r\n' '\r\n' '<p>В качестве основной защитной механики против ' 'атак мы будем использовать уклонение.</p>\r\n' '\r\n' '<p>Набирая уклонение, персонаж получает шанс ' 'избежать урона от атаки. Эта цифра является крайне ' 'примерной, и мы не будем вдаваться в довольно ' 'сложную формулу расчета энтропии уклонения, и ' 'остановимся на факте, что уклонение позволит вам ' 'уклониться максимум от двух-трех атак ' 'подряд.</p>\r\n' '\r\n' '<p>Если прилетевший по нам удар окажется не ' 'смертельным, то уклонение даст время восстановить ' 'здоровье перед получением следующего удара.</p>\r\n' '\r\n' '<p>Набирать уклонение мы будем из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Плоского уклонения на предметах</li>\r\n' '\t<li>Ауры <poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem></li>\r\n' '\t<li>Флакона <poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> и суффикса на увеличение ' 'уклонения на нем</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Месть жертвы" data-name_en="Revenge ' 'of the Hunted" data-color="#FF8D00" data-image="" ' 'data-target="1680">Revenge of the Hunted | Месть ' 'жертвы</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | ' 'Интуиция</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h4>Призыв к бессмертию</h4>\r\n' '\r\n' '<p>В качестве защитной способности мы будем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> в связке с камнем поддержки ' '<poeitem class="poe-items" data-name_ru="Сотворение ' 'чар при получении урона" data-name_en="Cast when ' 'Damage Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>. Работает данная связка ' 'крайне просто: при получении персонажем ' 'определенного порогового урона, будет включаться ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem>, которое на 27% снизит ' 'входящий урон от последующих ударов.</p>\r\n' '\r\n' '<h4>Подавление заклинаний</h4>\r\n' '\r\n' '<p>Для того, чтобы персонаж не умирал от случайно ' 'прилетающих в него заклинаний, которыми так любят ' 'бросаться многие мобы и все Убер-боссы в игре, мы ' 'будем набирать шанс подавления заклинаний. ' 'Заклинания которые были подавлены наносят персонажу ' 'на 50% меньше урона.</p>\r\n' '\r\n' '<p>Подавление мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Закоренелый" ' 'data-name_en="Inveterate" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable1.webp" ' 'data-target="1952">Inveterate | ' 'Закоренелый</poeitem> - 39%</li>\r\n' '\t<li>Талант <poeitem class="poe-items" ' 'data-name_ru="Легконогий" data-name_en="Quickstep" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/quickstep.webp" ' 'data-target="1947">Quickstep | Легконогий</poeitem> ' 'и соседние с ним - 16%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | Интуиция</poeitem> - ' '8%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укоренение" data-name_en="Entrench" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSuppressionLifeFlasksN.webp" ' 'data-target="1951">Entrench | Укоренение</poeitem> ' 'и соседний с ним - 17%</li>\r\n' '\t<li>Мастери <span class="ru-poe">Шанс подавить ' 'урон от чар удачлив</span><span ' 'class="en-poe">Chance to Suppress Spell Damage is ' 'Lucky</span> поднимет эффективный шанс подавить ' 'заклинания до 96%</li>\r\n' '</ul>\r\n' '\r\n' '<p>По факту у нас будет &quot;не совсем ' 'честные&quot; 96% подавления, у нас будет два раза ' 'по 80% на каждый удар (из-за мастери). Но шанс что ' 'удар от чар не будет подавлен вследствие двух ' '&quot;проверок&quot; по 80% крайне мал.</p>\r\n' '\r\n' '<h4>Похищение здоровья</h4>\r\n' '\r\n' '<p>Мы будем использовать механику похищения ' 'здоровья для восстановления утраченного персонажем ' 'здоровья при получении урона.</p>\r\n' '\r\n' '<p>Наберем похищение здоровья из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1% даст талант <poeitem class="poe-items" ' 'data-name_ru="Ловкий вор" data-name_en="Clever ' 'Thief" data-color="#FF8D00" data-image="" ' 'data-target="1953">Clever Thief | Ловкий ' 'вор</poeitem></li>\r\n' '\t<li>0.4% даст талант <poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> на кластерном самоцвете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Кроме того, в кластере <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem> мы возьмем мастери <span ' 'class="ru-poe">10% похищения применяется ' 'мгновенно</span><span class="en-poe">10% of Leech ' 'is instant</span>. Грубо говоря, данное мастери ' 'будет работать схоже с механикой получения здоровья ' 'за удар - каждая атака будет мгновенно ' 'восстанавливать нам часть здоровья.</p>\r\n' '\r\n' '<p>Если при зачистке пачек монстров здоровье будет ' 'восстанавливаться моментально, то при битвах с ' 'боссами, имеющими фазы неуязвимости, могут ' 'возникнуть проблемы - ведь мы слишком сильно ' 'зависим от наличия цели, у которой можно похитить ' 'здоровье.</p>\r\n' '\r\n' '<h4>Форма тени</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - способность которая даёт нашему ' 'персонажу <strong>полный иммунитет к физическому ' 'урону</strong>, а также снижает шанс противников ' 'вас заметить (меньше шанс что они начнут вас ' 'атаковать).</p>\r\n' '\r\n' '<p>Звучит конечно очень круто, но у этой ' 'способности есть огромные минусы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Очень большое время перезарядки (40 ' 'секунд)</li>\r\n' '\t<li>Очень маленькое время действия (2 ' 'секунды)</li>\r\n' '\t<li>Мы не можем применить её в нужное нам время, ' 'т.к. она <strong>может </strong>активироваться с ' '20% шансом при применении одной из способностей ' 'вставленных в броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>По сути можно считать что этой способности и ' 'вовсе нет у нашего персонажа, т.к. защита на 2 ' 'секунды, раз в 40 секунд и при этом непонятно когда ' 'именно - звучит слишком плохо чтобы на это хоть ' 'как-то рассчитывать и всерьез её воспринимать. Но ' 'тем не менее эта способность есть у нашего ' 'персонажа и она время от времени будет срабатывать. ' 'И кто знает, может даже один раз из 1000 она спасет ' 'вас от смерти 😁</p>\r\n' '\r\n' '<p>В бюджетной версии билда мы вставим в броню ' '<poeitem class="poe-items" data-name_ru="Продление" ' 'data-name_en="Increased Duration Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem>, что немного увеличит ' 'длительность <poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem>. Но этот камень будет нужен в первую ' 'очередь для продления действия <poeitem ' 'class="poe-items" data-name_ru="Спешка ваал" ' 'data-name_en="Vaal Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>, а то что она будет работать на ' '<poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - лишь маленький бонус.</p>\r\n' '\r\n' '<p>Получаем мы эту способность от <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>. И следовательно чтобы она ' 'срабатывала - нужно вставить какие-либо активные ' 'способности (которые вы активно нажимаете) именно в ' 'броню, что мы и сделаем (подробнее - в разделе ' 'камней умений).</p>\r\n' '\r\n' '<h3>Механики подкласса</h3>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Порывы ' 'ветра" data-name_en="Gathering Winds" ' 'data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem> даёт персонажу доступ к механике ' '<poeitem class="poe-items" data-name_ru="Попутный ' 'ветер" data-name_en="Tailwind" data-color="#FF8D00" ' 'data-image="" data-target="397">Tailwind | Попутный ' 'ветер</poeitem> и усиливает её. С полными зарядами, ' 'эта механика на 20% увеличивает скорость действия ' 'персонажа.</p>\r\n' '\r\n' '<p>Скорость действия увеличивает скорость анимаций ' 'персонажа, что в свою очередь увеличивает скорость ' 'атаки, передвижения и сотворения чар. Скорость ' 'действия лучше чем простое увеличение вышеуказанных ' 'характеристик, так как фактически является ' 'множителем, а не увеличителем.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> даёт ' 'всем снарядам +1 к целям поражённым по цепи, а ' 'также даёт снарядам 30% шанс отскочить от игровых ' 'поверхностей (стен, камней, ящиков и тд.).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> даст вплоть до 30% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона в зависимости от ' 'дистанции между персонажем и целью.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> даёт всем способностям +2 ' 'дополнительных снаряда. Будет использоваться только ' 'в Максимальной версии.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/2E5WnIg8L201" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Содержит три ' 'вариации, нужно обязательно переключать не только ' 'набор предметов, но и набор камней</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Снайпер</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Порывы ветра" data-name_en="Gathering ' 'Winds" data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Снайпер" data-caption="Прокачка ' 'класса восхождения Снайпер" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/12/21/deadeye-ascendancy-order.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>114 силы для работы <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> 21 уровня</li>\r\n' '\t<li>122 интеллекта для <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Силу мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> в определенной части дерева даст ' 'много силы</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'силы</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Доблесть" ' 'data-name_en="Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/oxblood.webp" ' 'data-target="1764">Prowess | ' 'Доблесть</poeitem></li>\r\n' '\t<li>[Опционально] Бонусу на одном из талантов от ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>, он даёт +20 силы</li>\r\n' '\t<li>[Опционально] Зачарование на амулете <poeitem ' 'class="poe-items" data-name_ru="Иглы гнева" ' 'data-name_en="Fury Bolts" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> на +20 силы, если прям очень нужно ' 'набрать силу</li>\r\n' '</ul>\r\n' '\r\n' '<p>Интеллект наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Ботинок с т1 роллом, это 51-58 ' 'интеллекта</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'интеллекта</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Смекалка" ' 'data-name_en="Thief&#x27;s Craft" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/savant.webp" ' 'data-target="2268">Thief\'s Craft | ' 'Смекалка</poeitem></li>\r\n' '\t<li>[Опционально] Свойств на малых талантах ' 'кластерных самоцветов</li>\r\n' '</ul>\r\n' '\r\n' '<p>В зависимости от вашей сборки и в особенности ' 'лука, мы будем набирать нужное количество силы и ' 'интеллекта. Для набора в бюджетных сборках не ' 'стесняемся брать таланты на +30 силы/интеллекта в ' 'дереве.</p>\r\n' '\r\n' '<p>В идеале все же взять лук с силой и интеллектом, ' 'а недостающие единицы взять на кластере (если нужно ' 'будет). Это позволит не тратить лишние таланты. Но ' 'лук нам нужен в первую очередь для урона, а не ' 'закрытия статов, так что если нужно - берем ' 'таланты.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Как и для любого другого билда через атаки, ' 'одной из главных проблем при сборке для нас станет ' 'набор нужного количества меткости.</p>\r\n' '\r\n' '<p>Разберем как достичь капа меткости:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве: <poeitem class="poe-items" ' 'data-name_ru="Изящество" data-name_en="Finesse" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/finesse.webp" ' 'data-target="1776">Finesse | Изящество</poeitem>, ' '<poeitem class="poe-items" data-name_ru="Сноровка" ' 'data-name_en="Acuity" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/accuracydex.webp" ' 'data-target="2061">Acuity | ' 'Сноровка</poeitem></li>\r\n' '\t<li>Талант с большого кластера <poeitem ' 'class="poe-items" data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem></li>\r\n' '\t<li>Активирована аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня от амулета <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '\t<li>Малый талант класса восхождения, рядом с ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '\t<li>Большое количество ловкости, 370+</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для использования всех аур мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Харизма" data-name_en="Charisma" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/authority.webp" ' 'data-target="1945">Charisma | ' 'Харизма</poeitem></li>\r\n' '\t<li>Амулет <poeitem class="poe-items" ' 'data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> убиваем всех бандитов, ради двух ' 'дополнительного очка талантов.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Морского царя" data-name_en="Soul of the Brine ' 'King" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/TheBrineKing.webp" ' 'data-target="2324">Soul of the Brine King | Душа ' 'Морского царя</poeitem> - обязательно используем ' 'этого бога, полностью прокачанного. Это даст нам ' 'иммунитет к заморозке, снижение охлаждения на нас, ' 'и немного уменьшит количество проблем с ' 'оглушением.</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Югула" data-name_en="Soul of Yugul" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Yugul.webp" ' 'data-target="2322">Soul of Yugul | Душа ' 'Югула</poeitem> - используем при зачистке для ' 'дополнительного снижения эффекта проклятий на ' 'персонаже</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Абберата" data-name_en="Soul of Abberath" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/ClovenGod.webp" ' 'data-target="2323">Soul of Abberath | Душа ' 'Абберата</poeitem> - даст иммунитет к урону от ' 'подожженой земли. Незаменим при фарме карт под ' 'влиянием Пламенного Экзарха</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Шакари" data-name_en="Soul of Shakari" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/QueenOfTheSands.webp" ' 'data-target="2330">Soul of Shakari | Душа ' 'Шакари</poeitem> - опциональный вариант, если вам ' 'нужна дополнительная защита от урона хаосом</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара и средним стихийным ДПС.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>950+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'силе и интеллекту / #% повышение шанса критического ' 'удара</span><span class="en-poe">+# to Strength and ' 'Intelligence / #% increased Critical Strike ' 'Chance</span> - очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'ловкости и интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack Speed</span> ' '- очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PadgwkJtL" ' 'data-target_ru="PadgwkJtL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара, и 1-2 дополнительными стрелами. ' 'В идеале - <poeitem class="poe-items" ' 'data-name_ru="Лук из рога" data-name_en="Spine Bow" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow6.webp" ' 'data-target="2452">Spine Bow | Лук из ' 'рога</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1000+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+# к силе и интеллекту / ' '#% повышение шанса критического удара</span><span ' 'class="en-poe">+# to Strength and Intelligence / #% ' 'increased Critical Strike Chance</span></li>\r\n' '\t<li><span class="ru-poe">+# к ловкости и ' 'интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack ' 'Speed</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '</ul>\r\n' '\r\n' '<p>Так как нас не интересует значение физического ' 'урона на луке, рекомендуется нанести самому одно из ' 'следующих зачарований Жатвы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки за 8% качества</span><span class="en-poe">#% ' 'increased Attack Speed per 8% ' 'Quality</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара за 4% качества</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'per 4% Quality</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Для правильной работы данного зачарования, нужно ' 'чтобы на луке было минимум 24% качества. Если на ' 'вашем луке низкое качество, рекомендуем повысить ' 'его при помощи станка <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> в разделе <span ' 'class="ru-poe">Перевозка</span><span ' 'class="en-poe">Transportation</span>.</p>\r\n' '\r\n' '<p>Стрела куда важнее 100 стихийного дпс, так что в ' 'приоритете всегда количество стрел. Это касается ' 'бюджетных луков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3BWKXO0I5" ' 'data-target_ru="3BWKXO0I5">Идеальный лук, 2 стрелы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="0Bk385psg" ' 'data-target_ru="0Bk385psg">Хороший лук, 1 стрела ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Колчан</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкий колчан со свойством на +1 дополнительную ' 'стрелу, крайне желательно на одной из следующих ' 'баз:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан охотничьих стрел" ' 'data-name_en="Broadhead Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/QuiverBroadhead.webp" ' 'data-target="942">Broadhead Arrow Quiver | Колчан ' 'охотничьих стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан оперённых стрел" ' 'data-name_en="Feathered Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/FeatheredArrowQuiver.webp" ' 'data-target="2577">Feathered Arrow Quiver | Колчан ' 'оперённых стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан первозданных стрел" ' 'data-name_en="Primal Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/RikerRinQuiver.webp" ' 'data-target="2653">Primal Arrow Quiver | Колчан ' 'первозданных стрел</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (65+)</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительную стрелу</span><span ' 'class="en-poe">Bow attacks fire an additional ' 'Arrow</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И три дополнительных полезных свойства на ' 'урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона ' 'умениями лука</span><span class="en-poe">#% ' 'increased Damage with Bow Skills</span> ' '(40%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара луками</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'with Bows</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара луками</span><span ' 'class="en-poe">#% to Critical Strike Multiplier ' 'with Bows</span> (30%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона от ' 'стихий от умений атак</span><span class="en-poe">#% ' 'increased Elemental Damage with Attack ' 'Skills</span> (25%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'снарядов</span><span class="en-poe">#% increased ' 'Projectile Speed</span> (45%+)</li>\r\n' '\t<li>Скорость атаки (9%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nXgvOl9C0" ' 'data-target_ru="nXgvOl9C0">Идеальные варианты, ' 'лучшие базы </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KJOBaVMI5" ' 'data-target_ru="KJOBaVMI5">Хорошие варианты ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> с 2 сокетами для самоцветов ' 'бездны. Покупаем любой и вручную делаем ' '4-линк.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LmDdEqYfn" ' 'data-target_ru="LmDdEqYfn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> но уже с 3 сокетами для ' 'самоцветов бездны.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nX5jL3vf0" ' 'data-target_ru="nX5jL3vf0">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem> с лучшим роллом сопротивления к ' 'холоду (для упрощения сборки) и неплохим роллом на ' 'урон.</p>\r\n' '\r\n' '<p>Особо полезных осквернений на него нет, так что ' 'берем обычный.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dXvKDgPUJ" ' 'data-target_ru="dXvKDgPUJ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Любые <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem>.</p>\r\n' '\r\n' '<p>На перчатках обязательно не должно быть никаких ' 'осквернений на наложение проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZbOXWE6fQ" ' 'data-target_ru="ZbOXWE6fQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Кулаки ' 'грома" data-name_en="Thunderfist" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> с одним из полезных осквернений (по ' 'порядку, чем выше - тем лучше):</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Атаки имеют #% к шансу ' 'критического удара</span><span ' 'class="en-poe">Attacks have #% to Critical Strike ' 'Chance</span> (0.75%+) - даст больше всего</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму зарядов ' 'ярости</span><span class="en-poe"># to Maximum ' 'Frenzy Charges</span></li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней</span><span class="en-poe"># to Level of ' 'Socketed Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И при этом на перчатках обязательно не должно ' 'быть никаких осквернений на наложение ' 'проклятий!</p>\r\n' '\r\n' '<p>Единственный ролл здесь - уклонение, разница не ' 'велика, но по возможности можете брать ' 'повыше.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="aMaW6G8ce" ' 'data-target_ru="aMaW6G8ce">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкие ботинки на базе с уклонением, на них мы ' 'будем искать интеллект и недостающие нам ' 'сопротивления к огню и молнии.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (69+) - можно накрафтить на ' 'станке</li>\r\n' '\t<li>Сопротивление к молнии (42%+)</li>\r\n' '\t<li>Сопротивление к огню (42%+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Интеллект (51+)</li>\r\n' '\t<li>Уклонение (250+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'действий</span><span class="en-poe">#% increased ' 'Action Speed</span> - собственное свойство ' 'Экзарха</li>\r\n' '</ul>\r\n' '\r\n' '<p>Собственное свойство Пожирателя миров выбираем в ' 'зависимости от вашей сборки. Выключите ненужные ' 'свойства в фильтре.<br />\r\n' 'Если у вас бюджетная версия без <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'стихийных состояний</span><span class="en-poe">#% ' 'chance to Avoid Elemental Ailments</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Если у вас версия с <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем один из :</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'перезарядки умений смещения</span><span ' 'class="en-poe">#% increased Cooldown Recovery Rate ' 'of Travel Skills</span> - ускорит перезарядку ' '<poeitem class="poe-items" data-name_ru="Огненный ' 'рывок" data-name_en="Flame Dash" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem></li>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'отравления</span><span class="en-poe">#% chance to ' 'Avoid being Poisoned</span> - немного увеличит ' 'выживаемость против урона хаосом</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gMq8Y5PtQ" ' 'data-target_ru="gMq8Y5PtQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-minmax">ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 90%+.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="JnQmZWbIl" ' 'data-target_ru="JnQmZWbIl">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 97%+, а лучше ' '100%.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZEdPoLYTQ" ' 'data-target_ru="ZEdPoLYTQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-minmax">\r\n' '<p>Идеальным поясом на зачистку для этого билда ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem>.<br />\r\n' 'После убийства редких монстров Headhunter будет ' 'давать вам все бонусы которые были у этого монстра. ' 'Пояс невероятно силен и подходит для фарма хорошо ' 'заролленых карт, с большим количеством свойств и ' 'прочими бонусами.<br />\r\n' 'Рекомендуем все же держать <poeitem ' 'class="poe-items" data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с хорошими камнями ' 'где-нибудь в инвентаре или в хранилище, чтобы ' 'менять пояса в зависимости от того что вы ' 'фармите.</p>\r\n' '\r\n' '<p>Бонусы которые дает <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> длятся 60 секунд, но благодаря ' 'высокой скорости зачистки и скорости передвижения - ' 'мы очень быстро убиваем паки и перемещаемся от ' 'одного пака к другому, так что этого времени нам ' 'будет более чем достаточно.</p>\r\n' '\r\n' '<p>Если есть валюта - можно взять с 1-2 полезными ' 'осквернениями из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Critical Strike Chance during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Movement Speed during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение количества ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Quantity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение редкости ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Rarity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% к сопротивлению всем ' 'стихиям</span><span class="en-poe">#% to all ' 'Elemental Resistances</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% to Critical ' 'Strike Multiplier during any Flask ' 'Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MaObKeyIJ" ' 'data-target_ru="MaObKeyIJ">Не оскверненный, с ' 'хорошими роллами </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KZOQDbMc5" ' 'data-target_ru="KZOQDbMc5">Оскверненный ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Укрощение" data-name_en="The Taming" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/TheTaming.webp" ' 'data-target="1118">The Taming | Укрощение</poeitem> ' 'с лучшими роллами сопротивлений. Они сильно ' 'упростят сбор сопротивлений в билде, и при этом ' 'даст большое количество урона.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nBbWm2Bu0" ' 'data-target_ru="nBbWm2Bu0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Собственное свойство обязательно роллим до 10% ' 'самостоятельно, при помощи <poeitem ' 'class="poe-items" data-name_ru="Благодатная сфера" ' 'data-name_en="Blessed Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyImplicitMod.webp" ' 'data-target="759">Blessed Orb | Благодатная ' 'сфера</poeitem>.<br />\r\n' 'Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Бурный катализатор" ' 'data-name_en="Turbulent Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/TurbulentCatalyst.webp" ' 'data-target="655">Turbulent Catalyst | Бурный ' 'катализатор</poeitem>, по 20 штук на каждое ' 'кольцо.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Правда ' 'Хайрри" data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem> - уникальный амулет, ' 'предоставляющий уйму полезных бонусов за свою малую ' 'стоимость. Предоставляемая им аура <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня решит все проблемы с ' 'набором капа меткости и заметно облегчит набор ' 'шанса критического удара.</p>\r\n' '\r\n' '<p>Кроме того, амулет дает автоматический эффект ' 'добивания для наших умений и дает очень много ' 'мультипликатора критического урона.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">+#% к глобальному множителю ' 'критического удара</span><span class="en-poe">+#% ' 'to Global Critical Strike Multiplier</span>, берем ' '49%+, а также берем как можно больше ' 'ловкости.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="eXvKl5WFL" ' 'data-target_ru="eXvKl5WFL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Нестабильный катализатор" ' 'data-name_en="Unstable Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/CriticalModifierCatalyst.webp" ' 'data-target="1770">Unstable Catalyst | Нестабильный ' 'катализатор</poeitem>.</p>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Горлодер" data-name_en="Throatseeker" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/throatseeker.webp" ' 'data-target="1588">Throatseeker | ' 'Горлодер</poeitem> - основное зачарование, которое ' 'даёт нам много урона.<br />\r\n' '\tМасла: <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Фиолетовое масло" ' 'data-name_en="Violet Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VioletOil.webp" ' 'data-target="412">Violet Oil | Фиолетовое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Перламутровое масло" ' 'data-name_en="Opalescent Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/OpalescentOil.webp" ' 'data-target="407">Opalescent Oil | Перламутровое ' 'масло</poeitem>.</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Иглы ' 'гнева" data-name_en="Fury Bolts" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> - опциональное зачарование, которое ' 'даёт чуть меньше урона, но даёт 20 силы, что ' 'упрощает её набор в билде.<br />\r\n' '\tМасла: 2x <poeitem class="poe-items" ' 'data-name_ru="Изумрудное масло" ' 'data-name_en="Verdant Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VerdantOil.webp" ' 'data-target="411">Verdant Oil | Изумрудное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Бирюзовое масло" data-name_en="Teal ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/TealOil.webp" ' 'data-target="410">Teal Oil | Бирюзовое ' 'масло</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Самоцветы бездны</h4>\r\n' '\r\n' '<p>Из-за механики билда, мы будем использовать 8-9 ' 'самоцветов бездны. На них мы будем искать только ' 'урон, это единственное что нас интересует. ' 'Используйте готовые ссылки ниже, фильтруйте в ' 'первую очередь не по цене - а по весу, это позволит ' 'купить наиболее эффективные самоцветы дешевле.<br ' '/>\r\n' 'Берем 7-8 обычных таких камней и один на иммунитет ' 'к оскверненной крови (описание чуть ниже).</p>\r\n' '\r\n' '<p>Самые сильные свойства на урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам луками</span><span ' 'class="en-poe"># to # Added Lightning Damage with ' 'Bow Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам луками</span><span ' 'class="en-poe"># to # Added Cold Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам луками</span><span ' 'class="en-poe"># to # Added Fire Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, если вы недавно наносили критический ' 'удар</span><span class="en-poe">#% increased Attack ' "Speed if you've dealt a Critical Strike " 'Recently</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сортируйте варианты самоцветов по сумме ' 'характеристик, подгоняя их под ваш бюджет.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="m0prXLMT6" ' 'data-target_ru="m0prXLMT6">Хорошие самоцветы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="p02gYReT0" ' 'data-target_ru="p02gYReT0">Бюджетные самоцветы ' '</span></p>\r\n' '\r\n' '<h4>Иммунитет к Оскверненной крови</h4>\r\n' '\r\n' '<p>Один из самоцветов обязательно должен давать нам ' 'иммунитет к Оскверненной крови. Иначе из-за ' 'большого количества ударов - в некоторых ситуациях ' 'мы будем мгновенно вытекать от оскверненной ' 'крови.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="WVPXjyKHm" ' 'data-target_ru="WVPXjyKHm">Дорогой </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DLrEoLVT5" ' 'data-target_ru="DLrEoLVT5">Бюджетный </span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> - вневременной самоцвет ' 'добавляющий дополнительные эффекты ко всем ' 'выбранным талантам в радиусе действия. К малым ' 'талантам он добавляет силу, к значимым - различные ' 'свойства (из списка ниже). Данный самоцвет позволит ' 'легко набрать нужное количество силы для персонажа, ' 'и даст довольно много урона.</p>\r\n' '\r\n' '<p>У данного самоцвета есть всего два изменяемых ' 'свойства - количество воинов и имя ' 'полководца.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Повелевает # воинами ' 'Каома/Ракиаты/Акои</span><span ' 'class="en-poe">Commanded leadership over # warriors ' 'under Kaom/Rakiata/Akoya</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Имя полководца изменяет ключевое пассивное ' 'умение в радиусе, и нас совершенно не интересует. ' 'Гораздо более интересным является количество ' 'воинов, ведь именно от этого числового значения ' 'зависит, какие именно дополнительные эффекты будут ' 'на выбранных нами талантах в радиусе действия ' 'самоцвета.</p>\r\n' '\r\n' '<p>Это соответствие можно узнать с помощью ' 'программы PoB, и в ссылки на покупку самоцветов ' 'включены именно правильные числовые значения, с ' 'нужными свойствами.</p>\r\n' '\r\n' '<p>Обязательными для нас свойствами будут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">10% шанс устрашить ' 'врагов на 4 секунды при нанесении удара</span><span ' 'class="en-poe">10% chance to Intimidate Enemies for ' '4 seconds on Hit with Attacks</span> - одного ' 'достаточно</li>\r\n' '\t<li><span class="ru-poe">5% Шанс нанести двойной ' 'урон</span><span class="en-poe">5% chance to deal ' 'Double Damage</span> - самое сильное свойство на ' 'урон. Нужно хотя бы одно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также самоцвет может роллить другие полезные ' 'свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+20 к Силе</span><span ' 'class="en-poe">+20 to Strength</span></li>\r\n' '\t<li><span class="ru-poe">4% увеличение максимума ' 'здоровья</span><span class="en-poe">4% increased ' 'Maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">5% получаемого ' 'физического урона становится уроном от ' 'огня</span><span class="en-poe">5% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">20% к сопротивлению ' 'огню</span><span class="en-poe">20% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">5% шанс получить заряд ' 'выносливости при убийстве</span><span ' 'class="en-poe">5% chance to gain Endurance Charge ' 'on Kill</span> - повысит выживаемость</li>\r\n' '</ul>\r\n' '<!-- <p>Устанавливать самоцвет мы будем ' 'здесь:</p>\r\n' '\t\t\t\t<img ' 'src="/media/ckeditor/2023/12/21/timeless.jpg" ' 'loading="lazy" class="wide-image" data-fancybox ' 'data-caption="самоцвет смертельная гордость, куда ' 'ставить" alt="самоцвет смертельная гордость, куда ' 'ставить"> --></div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Мы будем использовать один большой и 2 средних ' 'кластерных самоцвета.</p>\r\n' '<img alt="кластерная ветка вихрь стрел" ' 'class="wide-image" data-caption="кластерная ветка ' 'вихрь стрел" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2024/01/20/cluster-branch-ts-tree.jpg" ' '/>\r\n' '<p>На кластерных самоцветах помимо обязательных ' 'талантов стоит обращать внимание на сопротивления, ' 'силу, интеллект. Это упростит сбор билда и позволит ' 'закрыть все необходимые нам капы.</p>\r\n' '\r\n' '<h4>Большой кластерный самоцвет</h4>\r\n' '\r\n' '<p>База самоцвета:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">12% увеличение урона ' 'луками</span><span class="en-poe">12% increased ' 'Damage with Bows</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem> - даёт много урона и помогает ' 'добрать кап меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> - даёт очень много урона и скорости ' 'атаки</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Топливо для битвы" data-name_en="Fuel ' 'the Fight" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="1678">Fuel the Fight | Топливо для ' 'битвы</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="a80EpB3ue" ' 'data-target_ru="a80EpB3ue">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Средние кластерные самоцветы</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 4-5</span><span class="en-poe">Adds 4-5 ' 'Passive Skills</span></li>\r\n' '\t<li><span class="ru-poe">10% увеличение урона ' 'снарядов</span><span class="en-poe">10% increased ' 'Projectile Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Повторитель" data-name_en="Repeater" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1840">Repeater | ' 'Повторитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рационализм" ' 'data-name_en="Streamlined" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1839">Streamlined | ' 'Рационализм</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Также берем 1-2 полезных свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'хаосу</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Chaos ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'стихиям</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to all Elemental ' 'Resistances</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'молнии</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Lightning ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'огню</span><span class="en-poe">Added Small Passive ' 'Skills also grant: #% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'холоду</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Cold ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # ко всем ' 'характеристикам</span><span class="en-poe">Added ' 'Small Passive Skills also grant: # to All ' 'Attributes</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к ' 'интеллекту</span><span class="en-poe">Added Small ' 'Passive Skills also grant: # to ' 'Intelligence</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к силе</span><span ' 'class="en-poe">Added Small Passive Skills also ' 'grant: # to Strength</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выбирайте в фильтре что вам нужнее всего для ' 'сборки билда.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Gk8ynl3hb" ' 'data-target_ru="Gk8ynl3hb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<p>На все флаконы (кроме флакона здоровья) ' 'накладываем зачарование:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Используется при ' 'накоплении максимума зарядов</span><span ' 'class="en-poe">Used when Charges reach full</span> ' '- флаконы будут автоматически применяться при ' 'заполнении</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать это можно на станке в убежище, при ' 'помощи <poeitem class="poe-items" ' 'data-name_ru="Вливающая сфера" ' 'data-name_en="Instilling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskInjector.webp" ' 'data-target="2021">Instilling Orb | Вливающая ' 'сфера</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem>.</p>\r\n' '\r\n' '<h4>Флакон #1</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс на мгновенное восстановление, если у ' 'персонажа менее 50% здоровья на момент ' 'использования</li>\r\n' '\t<li>Суффикс на иммунитет к кровотечению и ' 'осквернённой крови</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2PGRMmYUk" ' 'data-target_ru="XlEpYnBIP">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флаконы #2-4</h4>\r\n' '\r\n' '<p>Префиксами на них должно быть свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс получить заряд ' 'флакона, когда вы наносите критический ' 'удар</span><span class="en-poe">#% chance to gain a ' 'Flask Charge when you deal a Critical Strike</span> ' '(25-35%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>На них также нужно распределить следующие ' 'суффиксы, какой будет на каком из флаконов роли не ' 'играет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта</span><span ' 'class="en-poe">#% increased Attack Speed during ' 'Effect</span> (13-17%) - больше урона</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> - больше скорости ' 'передвижения</li>\r\n' '\t<li><span class="ru-poe">#% увеличение уклонения ' 'во время действия эффекта</span><span ' 'class="en-poe">#% increased Evasion Rating during ' 'Effect</span> (53-60%+)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Как мы видим флакона 3, а свойства 4, нужно ' 'выбрать между свойством на скорость атаки (больше ' 'урона по боссам) и скоростью передвижения (быстрее ' 'зачистка карт).</p>\r\n' '\r\n' '<p>Распределяем эти суффиксы по следующим ' 'флаконам:</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - даст 40% увеличение ' 'скорости передвижения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnwoYcb" ' 'data-target_ru="VMonBqlfp">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> - даёт 1500 плоского ' 'уклонения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnEG8Hb" ' 'data-target_ru="jXzYVLrSX">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem> - даст 100% увеличения шанса ' 'крита.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="EyprBzKi5" ' 'data-target_ru="pXpPJwvC0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - уникальный флакон, который даст ' 'персонажу 2 дополнительных снаряда во время своего ' 'действия.</p>\r\n' '\r\n' '<p>Как мы уже знаем из механик работы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - увеличение количества ' 'дополнительных снарядов позитивно скажется как и на ' 'уроне персонажа в одиночную цель, так и на ' 'зачистку.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">На #% меньше ' 'длительности</span><span class="en-poe">#% less ' 'Duration</span> - чем он выше, тем меньше будет ' 'длительность флакона. Поэтому берем не более ' '45%.</p>\r\n' '\r\n' '<p>Если вы больше ориентируетесь на убийстве боссов ' '- можете зачаровать данный флакон на ' 'свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление ' 'эффекта</span><span class="en-poe">#% increased ' 'effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>С ним флакон будет давать не +2 стрелы, а +3 ' 'стрелы, что сильно повысит урон, но флакон не ' 'сможет восполнять заряды во время действия и его ' 'придется использовать <strong>вручную</strong>.<br ' '/>\r\n' 'Крафтится с помощью <poeitem class="poe-items" ' 'data-name_ru="Растопляющая сфера" ' 'data-name_en="Enkindling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskPlate.webp" ' 'data-target="1806">Enkindling Orb | Растопляющая ' 'сфера</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="L7y9GJ2hn" ' 'data-target_ru="L7y9GJ2hn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<h4>Перчатки - Вихрь стрел</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> - 20 уровень, 22% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> - 21 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Лук - вспомогательные камни</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> - 3 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка при попадании" ' 'data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem> - 21 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - 20 уровень, 20 качества, ' '<strong>может быть без связей</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Лук может быть и 5-линк, в таком случае <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> ставим отдельно.</p>\r\n' '\r\n' '<h4>Нагрудник - ауры и передвижение</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Без ХХ</div>\r\n' '\r\n' '<div class="tab tab-trigger" data-tab="tab-max">С ' 'ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem> - 21 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Используя <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> мы предполагаем что вы будете ' 'фармить сильно обмазанные карты, а для этого очень ' 'важно иметь иммунитет к стихийным состояниям, для ' 'этого мы будем использовать <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> вместо <poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация ваал" data-name_en="Vaal ' 'Grace" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalGrace.webp" ' 'data-target="173">Vaal Grace (Грация ' 'ваал)</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Шлем - стрелы маны</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии при критическом ударе" ' 'data-name_en="Power Charge On Critical Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Ботинки - баллисты</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Урон ' 'от стихий атаками" data-name_en="Elemental Damage ' 'with Attacks Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/WeaponElementalDamage.webp" ' 'data-target="903">Elemental Damage with Attacks ' 'Support | Урон от стихий атаками</poeitem> - 20 ' 'уровень, 20 качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Амулет - Точность</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>- 30 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательно активируем ауру <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, данную уникальным амулетом <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem>.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-i-progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка и прогрессия</span></h2>\r\n' '\r\n' '<h3>Прокачка</h3>\r\n' '\r\n' '<p>Прокачиваем персонажа при помощи способности ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, по примеру из нашего отдельного ' 'гайда на эту способность - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii#prokachka-personazha">Снайпер ' 'Стрела молнии, прокачка</a>.</p>\r\n' '\r\n' '<h3>Прогрессия</h3>\r\n' '\r\n' '<p>Как мы уже писали ранее - прогрессировать ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> куда сложнее и дороже нежели ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>. По этой причине наиболее ' 'правильным решением будет сперва играть в билде ' 'через <poeitem class="poe-items" ' 'data-name_ru="Стрела молнии" ' 'data-name_en="Lightning Arrow" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, а после того как накопите нужное ' 'количество валюты - перейти на <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Мы тестировали переход из переходной версии ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, которая очень дешевая, в эту ' 'версию <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> с бюджетом 35-40 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> - все прошло отлично.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'физического урона</span><span ' 'class="en-poe">Monsters reflect #% of Physical ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'урона от стихий</span><span class="en-poe">Monsters ' 'reflect #% of Elemental Damage</span></li>\r\n' '\t<li><span class="ru-poe">Нельзя похищать у ' 'монстров</span><span class="en-poe">Cannot Leech ' 'from Monsters</span> - мы все ещё будем получать ' 'небольшое количество маны и здоровья при ударе ' 'благодаря маленькому таланту на пути к <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem>, но такие карты будет гораздо ' 'сложнее и неприятнее проходить</li>\r\n' '</ul>\r\n' '\r\n' '<p>Опасные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Проклятья <poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Уязвимость к ' 'стихиям" data-name_en="Elemental Weakness" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ElementalWeakness.webp" ' 'data-target="141">Elemental Weakness ( Уязвимость к ' 'стихиям)</poeitem> сделают нас довольно ' 'уязвимыми</li>\r\n' '\t<li>Комбинации свойств на увеличение ' 'сопротивлений/увеличение здоровья/дополнительный ' 'энергощит - могут сделать боссов довольно ' 'танковыми, что не позволит их так быстро убивать, ' 'так что придется больше бегать/кайтить</li>\r\n' '\t<li>Комбинации свойств на увеличение скорости ' 'атаки/передвижения и дополнительный урон - могут ' 'сильно усложнить бой с некоторыми боссами, ведь их ' 'будет куда сложнее кайтить и уклоняться от их ' 'ударов</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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<unknown source>
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'CACHE_MIDDLEWARE_KEY_PREFIX': '********************', 'CACHE_MIDDLEWARE_SECONDS': 600, 'CANONICAL_URL_BASE': 'https://lootkeeper.local', 'CDN2_URL': 'cdn2.lootkeeper.local', 'CDN_URL': 'cdn.lootkeeper.local', 'CELERY_RESULT_EXTENDED': True, 'CHANNELS_REDIS_HOST': 'redis', 'CHANNELS_REDIS_PORT': 6379, 'CHANNEL_LAYERS': {'default': {'BACKEND': 'channels_redis.core.RedisChannelLayer', 'CONFIG': {'hosts': ['redis://redis:6379/local'], 'prefix': 'wiki_local'}}}, 'CKEDITOR_CONFIGS': {'default': {'allowedContent': True, 'extraAllowedContent': 'p(*)[*]{*};div(*)[*]{*};li(*)[*]{*};ul(*)[*]{*};span(*)[*]{*}', 'extraPlugins': 'ajax,textmatch,textwatcher,autocomplete,wiki_navigation,wiki_autocomplete,wiki_trade,wiki_style_warning,wiki_youtube_emb,wiki_prettify_markup', 'filebrowserBrowseUrl': '/tinymce/filebrowser/', 'height': '600', 'toolbar': 'wiki', 'toolbar_wiki': [{'items': ['Source', '-', 'Save', 'NewPage', 'Preview', 'Print', '-', 'Templates'], 'name': 'document'}, {'items': ['Cut', 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'name': 'colors'}, {'items': ['Maximize', 'ShowBlocks', 'wiki_navigation', 'wiki_style_warning', 'wiki_prettify_markup'], 'name': 'tools'}]}}, 'CKEDITOR_UPLOAD_PATH': 'ckeditor/', 'COMPRESSORS': {'css': 'compressor.css.CssCompressor', 'js': 'compressor.js.JsCompressor'}, 'COMPRESS_CACHEABLE_PRECOMPILERS': (), 'COMPRESS_CACHE_BACKEND': 'default', 'COMPRESS_CACHE_KEY_FUNCTION': '********************', 'COMPRESS_CLEAN_CSS_ARGUMENTS': '', 'COMPRESS_CLEAN_CSS_BINARY': 'cleancss', 'COMPRESS_CLOSURE_COMPILER_ARGUMENTS': '', 'COMPRESS_CLOSURE_COMPILER_BINARY': 'java -jar compiler.jar', 'COMPRESS_CSS_HASHING_METHOD': 'mtime', 'COMPRESS_DATA_URI_MAX_SIZE': 1024, 'COMPRESS_DEBUG_TOGGLE': None, 'COMPRESS_ENABLED': True, 'COMPRESS_FILTERS': {'css': ['compressor.filters.css_default.CssAbsoluteFilter', 'compressor.filters.cssmin.rCSSMinFilter'], 'js': ['compressor.filters.jsmin.rJSMinFilter']}, 'COMPRESS_JINJA2_GET_ENVIRONMENT': <function CompressorConf.JINJA2_GET_ENVIRONMENT at 0x7f6a346ba0c0>, 'COMPRESS_MINT_DELAY': 30, 'COMPRESS_MTIME_DELAY': 10, 'COMPRESS_OFFLINE': False, 'COMPRESS_OFFLINE_CONTEXT': {'STATIC_URL': '/static/'}, 'COMPRESS_OFFLINE_MANIFEST': 'manifest.json', 'COMPRESS_OFFLINE_MANIFEST_STORAGE': 'compressor.storage.OfflineManifestFileStorage', 'COMPRESS_OFFLINE_MANIFEST_STORAGE_ALIAS': 'compressor-offine', 'COMPRESS_OFFLINE_TIMEOUT': 31536000, 'COMPRESS_OUTPUT_DIR': 'CACHE', 'COMPRESS_PARSER': 'compressor.parser.AutoSelectParser', 'COMPRESS_PRECOMPILERS': (), 'COMPRESS_REBUILD_TIMEOUT': 2592000, 'COMPRESS_ROOT': '/usr/src/app/static', 'COMPRESS_STORAGE': 'compressor.storage.CompressorFileStorage', 'COMPRESS_STORAGE_ALIAS': 'compressor', 'COMPRESS_TEMPLATE_FILTER_CONTEXT': {'STATIC_URL': '/static/'}, 'COMPRESS_URL': '/static/', 'COMPRESS_URL_PLACEHOLDER': '/__compressor_url_placeholder__/', 'COMPRESS_VERBOSE': False, 'COMPRESS_YUGLIFY_BINARY': 'yuglify', 'COMPRESS_YUGLIFY_CSS_ARGUMENTS': '--terminal', 'COMPRESS_YUGLIFY_JS_ARGUMENTS': '--terminal', 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'LANGUAGE_COOKIE_SECURE': False, 'LOCALE_PATHS': ('/usr/src/app/locale',), 'LOGGING': {'handlers': {'console': {'class': 'logging.StreamHandler', 'stream': <_io.TextIOWrapper name='<stdout>' mode='w' encoding='utf-8'>}}, 'root': {'handlers': ['console'], 'level': 'DEBUG'}, 'version': 1}, 'LOGGING_CONFIG': 'logging.config.dictConfig', 'LOGIN_REDIRECT_URL': '/accounts/profile/', 'LOGIN_URL': '/accounts/login/', 'LOGOUT_REDIRECT_URL': None, 'LOOTKEEPER_AUTH_TOKEN': '********************', 'MANAGERS': [], 'MEDIA_ROOT': '/usr/src/app/media', 'MEDIA_URL': '/media/', 'MESSAGE_STORAGE': 'django.contrib.messages.storage.fallback.FallbackStorage', 'MIDDLEWARE': ['debug_toolbar.middleware.DebugToolbarMiddleware', 'django.middleware.security.SecurityMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 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'SECURE_HSTS_SECONDS': 0, 'SECURE_PROXY_SSL_HEADER': None, 'SECURE_REDIRECT_EXEMPT': [], 'SECURE_REFERRER_POLICY': 'same-origin', 'SECURE_SSL_HOST': None, 'SECURE_SSL_REDIRECT': False, 'SELECT2_CACHE_BACKEND': 'default', 'SELECT2_CACHE_PREFIX': 'select2_', 'SELECT2_CSS': ['admin/css/vendor/select2/select2.min.css'], 'SELECT2_I18N_AVAILABLE_LANGUAGES': ['ar', 'az', 'bg', 'ca', 'cs', 'da', 'de', 'el', 'en', 'es', 'et', 'eu', 'fa', 'fi', 'fr', 'gl', 'he', 'hi', 'hr', 'hu', 'id', 'is', 'it', 'ja', 'km', 'ko', 'lt', 'lv', 'mk', 'ms', 'nb', 'nl', 'pl', 'pt-BR', 'pt', 'ro', 'ru', 'sk', 'sr-Cyrl', 'sr', 'sv', 'th', 'tr', 'uk', 'vi', 'zh-CN', 'zh-TW'], 'SELECT2_I18N_PATH': 'admin/js/vendor/select2/i18n', 'SELECT2_JS': ['admin/js/vendor/select2/select2.full.min.js'], 'SELECT2_JSON_ENCODER': 'django.core.serializers.json.DjangoJSONEncoder', 'SELECT2_THEME': 'default', 'SERVER_EMAIL': 'root@localhost', 'SESSION_CACHE_ALIAS': 'default', 'SESSION_COOKIE_AGE': 1209600, 'SESSION_COOKIE_DOMAIN': None, 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[name='delete_own_comment']>], [<URLPattern '^lk/comment/admin/?$' [name='comment_admin']>], [<URLPattern '^lk/comment_blame/admin/?$' [name='comment_admin']>], [<URLPattern '^lk/item/admin/?$' [name='item_admin']>], [<URLPattern '^lk/item2/admin/?$' [name='item2_admin']>], [<URLPattern '^lk/comment/edit/(?P<comment_id>[\d]+)/?$' [name='comment_admin_edit']>], [<URLPattern '^lk/comment/unpin_all/?$' [name='unpin_all_comments']>], [<URLPattern '^lk/itemlist/?$' [name='itemlist']>], [<URLPattern '^lk/colorlist/?$' [name='colorlist']>], [<URLPattern '^lk/propertylist/?$' [name='propertylist']>], [<URLPattern '^lk/propertylist_update/?$' [name='propertylist_update']>], [<URLPattern '^lk/propertylist_mastery_update/?$' [name='propertylist_mastery_update']>], [<URLPattern '^lk/poeleaguelist/(?P<game_slug>[\w\d\_\-]+)?/?$' [name='poeleaguelist']>], [<URLPattern '^lk/poeleaguelist_all/(?P<game_slug>[\w\d\_\-]+)?/?$' [name='poeleaguelist_all']>], [<URLPattern '^lk/notification/read_all/?$' [name='read_notifications_all']>], [<URLPattern '^lk/notification/read/?$' [name='read_notifications']>], [<URLPattern '^lk/notification/global/?$' [name='post_notification_global']>], [<URLPattern '^lk/notification/get/?$' [name='get_notifications']>], [<URLPattern '^lk/item/?$' [name='item']>], [<URLPattern '^lk/settings/?$' [name='set_settings']>], [<URLPattern '^lk/item/admin/items/update/?$' [name='item_update_admin']>], [<URLPattern '^lk/item/admin/items/search-old/?$' [name='search_old_items_admin']>], [<URLPattern '^lk/item/admin/items/replacement-options/?$' [name='replacement_options_admin']>], [<URLPattern '^lk/item/admin/items/perform-replacement/?$' [name='perform_replacement_admin']>], [<URLPattern '^lk/get_poedb_item/?$' [name='get_poe_item']>], [<URLPattern '^lk/get_poe2db_item/?$' [name='get_poe2_item']>], [<URLPattern '^lk/clear_gems_cache/?$' [name='clear_gems_cache']>], [<URLPattern '^lk/colors\.css$' [name='color_css']>], [<URLResolver <module 'shortener.urls' from 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include/ad.html
/usr/src/app/templates/include/ad.html
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Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>По <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> сильно проехались:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Множитель скорости атаки теперь 80% (ранее ' '100%)</li>\r\n' '\t<li>Анимация способности такая же как у <poeitem ' 'class="poe-items" data-name_ru="Надрез" ' 'data-name_en="Puncture" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Puncture.webp" ' 'data-target="528">Puncture | Надрез</poeitem>, ' 'сложно сказать что именно это значит, возможно ' 'просто визуал, возможно теперь мы будем делать ' '&quot;замах&quot; на выстрел полчаса</li>\r\n' '\t<li>Увеличили стоимость способности, по факту это ' 'не так критично</li>\r\n' '\t<li>Изменили качество камня, теперь оно не даёт ' 'дополнительный второстепенный снаряд, а повышает ' 'скорость снаряда. А вот это уже серьезный нерф, ' 'т.к. снарядов будет меньше разлетаться, ' 'следовательно меньше будет попадать в ' 'боссов/монстров, что сильно повлияет на урон и ' 'зачистку</li>\r\n' '\t<li>Понерфили <poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>, теперь она даёт чуть меньше ' 'урона, а дополнительных стрел меньше. В целом это ' 'не так критично, но учитывая что у <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> и так забрали дополнительные ' 'снаряды - то это сильный нерф в том числе</li>\r\n' '</ul>\r\n' '\r\n' '<p>Учитывая эти изменения пока сложно сказать каким ' 'именно станет <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, но то что он станет слабее на ' '20-30% в плане урона и зачистки - это точно. Вопрос ' 'в том, будет ли комфортно играть билдом в этой ' 'сборке.</p>\r\n' '\r\n' '<p>В целом по билду ничего не изменится, все ' 'предметы/таланты/способности будут такие же, просто ' 'стало меньше урона.</p>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Охотница через Вихрь стрел, в особой вариации ' 'билда через урон молнии покоряет контент по цене ' 'обычного билда, но делает это в 2-3 раза быстрее и ' 'эффективнее.</p>\r\n' '\r\n' '<p>Лучшая зачистка в игре, все такой же быстрый, ' 'огромное количество урона, но теперь и крайне ' 'дешевый. Настолько дешевый, что буквально любой ' 'игрок в PoE может его собрать и насладится всей ' 'красотой и мощью <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Новые подклассы лиги Заклятие добавили мощи ' 'данному билду. Их особенности и бонусы мы разберем ' 'в отдельном разделе предметов!</p>\r\n' '\r\n' '<p>Однако, стоит вас предупредить, возможно после ' 'того как вы испробуете данный билд - вы уже не ' 'сможете вернутся на другие, обычные билды.</p>\r\n' '\r\n' '<p>Но одна из особенностей Вихря стрел осталась ' 'неизменной - его низкая выживаемость. Вас будет ' 'довольно легко убить, но как и в любом билде ' 'лучника мы напишем здесь пасту &quot;лучшая защита ' '- это нападение&quot;, так что убивайте монстров за ' 'экраном, чтобы они не успели что-нибудь в вас ' 'кинуть.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="jWSvtER2i8M">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В данном билде не будет прокачки и прогрессии с ' 'Актов, т.к. чтобы эта сборка заработала - ей нужны ' 'некоторые обязательные предметы, сразу вместе. И на ' 'старте новой лиги или сборке билда с нуля их будет ' 'почти невозможно или сложно приобрести.<br />\r\n' 'По сути данный билд - это следующая ступень ' 'лучника, в которую вы переходите из нашего другого ' 'билда - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii" ' 'target="_blank">Стрела молнии</a>. Которую легко ' 'качать и прогрессировать с нуля.</p>\r\n' '\r\n' '<p>В гайде будет условно две версии Основная и ' 'Максимальная.<br />\r\n' 'Условно - потому что в плане механик никак между ' 'собой не отличаются. Единственное отличие - в ' 'стоимости некоторых предметов. В большей степени ' 'это касается лука и самоцветов бездны, все ' 'остальные предметы почти одинаковы и не выделяются ' 'по цене.</p>\r\n' '\r\n' '<p>Примерная стоимость сборок:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Основная версия - 30-60 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '\t<li>Максимальная версия - 80-300 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Данные цены актуальны только на момент выпуска ' 'гайда, и могут серьезно разниться в зависимости от ' 'лиги, прошедшего времени с начала лиги, и платформы ' 'на которой вы играете.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Самая лучшая зачистка, с полной зачисткой ' 'всего экрана</li>\r\n' '\t<li>Высокий урон, как при зачистке, так и по ' 'боссам</li>\r\n' '\t<li>Высокая скорость передвижения и ' 'зачистки</li>\r\n' '\t<li>Крайне низкая стоимость как для лучника. Билд ' 'можно собрать буквально за 35-45 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> и он будет отлично работать, в разы ' 'лучше других билдов аналогичной стоимости</li>\r\n' '\t<li>В билде буквально 2 кнопки. 3 если вы будете ' 'использовать баллисты, что не обязательно</li>\r\n' '\t<li>Подходит для фарма обмазанных карт, в том ' 'числе с 5 сферами Делириума</li>\r\n' '\t<li>Может чистить все приглашения Мейвен и любых ' 'убер боссов</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Крайне плохая выживаемость</strong>. ' 'В билде мало защитных механик, но зато тонна урона, ' 'при зачистке с этим больших проблем нет (все ' 'умирают быстро), но на некоторых убер-убер боссах ' 'придется попотеть</li>\r\n' '\t<li>Хоть и может убивать убер-убер боссов - это ' 'не лучший билд для их фарма</li>\r\n' '\t<li>На слабых компьютерах можете ожидать ' 'серьезные просадки FPS, из-за огромного количества ' 'эффектов и летающих туда-сюда снарядов</li>\r\n' '\t<li>Не подходит для игры на SSF лигах</li>\r\n' '\t<li>Не подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Любые убер убер боссы 85 уровня</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'Делириума</li>\r\n' '\t<li>Все приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие страх</poeitem> (со ' 'смертями)</li>\r\n' '\t<li>Зараженные карты и их Разоренные ' 'версии</li>\r\n' '\t<li>Пять эмблем Легиона, включая их Непримиримые ' 'версии</li>\r\n' '\t<li>Запретное Святилище</li>\r\n' '\t<li>Ультиматум на карте (не в бюджетной ' 'версии)</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Т17 может фармить, но нестабильно</li>\r\n' '\t<li>Убер убер Сируса убивать крайне ' 'неприятно</li>\r\n' '\t<li>Шахта на глубине ниже 300-400</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Вихрь стрел</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - это самая популярная и любимая ' 'игроками способность лучников. При выстреле, ' 'персонаж выпускает стрелу, которая <span ' 'class="ru-poe">пронзает</span><span ' 'class="en-poe">pierce</span> все цели на своем ' 'пути, а долетев до финальной точки ' '&quot;взрывается&quot; в форме того самого вихря. ' 'Вихрь выпускает вторичные снаряды, которые ' 'разлетаются в случайные стороны, и пролетев ' 'определенную дистанцию исчезают.</p>\r\n' '\r\n' '<p>Каждая основная стрела выпускает свой ' 'собственный пучёк вторичных снарядов. И вот здесь ' 'кроется главная причина превосходства <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> над другими умениями ' 'лучников.</p>\r\n' '\r\n' '<p>Все умения, выпускающие снаряды в РоЕ ' 'подчиняются одному правилу - в независимости от ' 'того, сколько дополнительных стрел/снарядов вы ' 'набираете на персонаже, при каждом применении ' 'способности только один снаряд из всего залпа ' 'сможет нанести ему урон, даже если вы задели ' 'противника 3-5 снарядами.</p>\r\n' '\r\n' '<p>Вот только <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> это правило частично игнорирует. А ' 'все потому что вихри, создаваемые основными ' 'стрелами, считаются отдельно - и одна из выпущенных ' 'вихрем дополнительных стрел может поразить одну и ' 'ту же цель с остальными снарядами.</p>\r\n' '\r\n' '<p>Что бы было понятнее - предположим наш персонаж ' 'выпускает пять основных стрел, каждая из которых ' '&quot;разбивается&quot; на вихрь, выпускающих 3 ' 'вторичных стрелы. Итого босс будет поражен один раз ' 'основной стрелой, и по одному разу дополнительными ' 'стрелами из каждого вихря. Итого, за один выстрел ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> босс получит урон шесть раз. Но, ' 'только при условии попадания всех вторичных ' 'стрел.</p>\r\n' '\r\n' '<p>Да, не все вторичные стрелы могут попасть в ' 'босса. Ведь все-таки, они летят в случайных ' 'направлениях, и не всегда могут поразить босса, ' 'особенно если у него маленький хитбокс ' '(моделька).</p>\r\n' '\r\n' '<p>Для увеличения шанса поражения босса ' 'дополнительными стрелами, мы воспользуемся ' 'следующей уловкой.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Способностью нужно целится не прямиком в босса, ' 'а нужно наводить курсор ему за спину (играющим на ' 'контроллере - соболезнуем). Таким образом сзади ' 'босса сформируется дуга из вихрей, что позволит ' 'большему количеству вторичных стрел поражать ' 'босса.</p>\r\n' '</div>\r\n' '\r\n' '<p>Наглядный пример - на скриншоте ниже.</p>\r\n' '<img alt="Как правильно стрелять с помощью Вихря ' 'Стрел по боссам. Нужно стрелять немного им за ' 'спину" class="wide-image" data-caption="Как ' 'правильно стрелять с помощью Вихря Стрел по боссам. ' 'Нужно стрелять немного им за спину" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2022/04/25/shooting.jpg" />\r\n' '<h4>Дополнительные снаряды</h4>\r\n' '\r\n' '<p>Как вы уже могли догадаться, мы будем стараться ' 'как можно большее количество дополнительных ' 'снарядов. В этом нам помогут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство <span class="ru-poe">Атаки луками ' 'выпускают дополнительную стрелу</span><span ' 'class="en-poe">Bow Attacks fire an additional ' 'Arrow</span> на колчане</li>\r\n' '\t<li>Таланты <poeitem class="poe-items" ' 'data-name_ru="Залп" data-name_en="Multishot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/GreenProjectileAttackNotable.webp" ' 'data-target="2402">Multishot | Залп</poeitem> и ' '<poeitem class="poe-items" data-name_ru="Мастер ' 'лука" data-name_en="Master Fletcher" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/masterfletcher.webp" ' 'data-target="965">Master Fletcher | Мастер ' 'лука</poeitem></li>\r\n' '\t<li>Флакон <poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - 2 стрелы без усиления флакона, 3 ' 'стрелы с усилением</li>\r\n' '\t<li>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> 2 стрелы</li>\r\n' '\t<li>[Опционально] Свойство <span ' 'class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: 2</span><span ' 'class="en-poe">Bow Attacks fire 2 additional ' 'Arrows</span> на луке</li>\r\n' '</ul>\r\n' '\r\n' '<p>Чем больше стрел - тем больше урон, как по ' 'одиночным целям так и при зачистке (особенно при ' 'зачистке).</p>\r\n' '\r\n' '<p>Также важно понимать, что подобные свойства ' 'влияют только на количество первичных стрел, ' 'которые создают вихри. Количество вторичных ' 'снарядов никак нельзя увеличить и их всегда ' '3.</p>\r\n' '\r\n' '<h4>Урон от молнии и шок</h4>\r\n' '\r\n' '<p>Особенность данной версии билда - как раз таки в ' 'основном способе набора &quot;дешевого&quot; ' 'урона.</p>\r\n' '\r\n' '<p>Мы будем использовать перчатки <poeitem ' 'class="poe-items" data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> в которые вставим <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, а не привычные 6-линк ' 'связки.</p>\r\n' '\r\n' '<p>Эти перчатки усиливают вставленные в неё ' 'способности камнем <poeitem class="poe-items" ' 'data-name_ru="Урон молнией" data-name_en="Added ' 'Lightning Damage Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/AddedLightningDamage.webp" ' 'data-target="627">Added Lightning Damage Support | ' 'Урон молнией</poeitem> 30-го уровня. Этот камень 30 ' 'уровня даёт <strong>в 3 раза больше урона от ' 'молнии</strong>, в сравнении с этим же камнем 20 ' 'уровня. Что по силе аналогично с 7-линком, лишь с ' 'тем отличием, что мы получим огромное количество ' 'плоского урона от молнии.<br />\r\n' 'Даже т1 свойство на луке будет давать в 2 раза ' 'меньше чем один только этот камень.</p>\r\n' '\r\n' '<p>Помимо этого, <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> также усиливает эффект наших ' 'состояний молний на 100%. Это значит что состояние ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, которое мы и так будем накладывать ' 'очень сильным из-за большого количества урона от ' 'молнии, будет ещё сильнее.<br />\r\n' 'Мы также усилим <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem> при помощи ' 'других механик, которые рассмотрим далее в ' 'гайде.</p>\r\n' '\r\n' '<p>Ещё одна особенность урона от молнии - его ' '&quot;разброс&quot;.<br />\r\n' 'К примеру, сравним урон от разных стихий на луке, ' 'все свойства т1:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от (149-204) ' 'до (300-348) урона от холода</span><span ' 'class="en-poe">Adds (149-204) to (300-348) Cold ' 'Damage</span> - <strong>176-324 - 250 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (165-225) ' 'до (335-390) урона от огня</span><span ' 'class="en-poe">Adds (165-225) to (335-390) Fire ' 'Damage</span> - <strong>195-362 - 278 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (28-38) до ' '(549-638) урона от молнии</span><span ' 'class="en-poe">Adds (28-38) to (549-638) Lightning ' 'Damage</span> - <strong>33-593 - 313 ' 'средний</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Хоть и средний урон у молнии примерно такой же ' 'как и у огня, смотрим на его разброс - <strong>от ' '33 до 593</strong>, разница огромная. При этом у ' 'других стихий урон идет примерно равный.</p>\r\n' '\r\n' '<p>Эту особенность мы будем использовать для ' 'увеличения урона с помощью камня <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem>. Который ещё сильнее ' 'увеличит разброс урона, увеличив максимальный урон, ' 'и снизив минимальный. Таким образом некоторые наши ' 'удары будут наносить гораздо больше урона от ' 'молнии, это позволит нам накладывать очень сильный ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, и просто повысит урон.</p>\r\n' '\r\n' '<p>Все эти механики позволят нам накладывать ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem> максимальной эффективности - 50%. Что ' 'повышает получаемый противниками урон на 50%. Т.е. ' 'по сути даёт нам 50% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона. И это касается ' 'даже убер боссов!</p>\r\n' '\r\n' '<h4>Хрупкость, крит шанс и усиление ' 'состояний</h4>\r\n' '\r\n' '<p>Для повышения шанса нанести критический урон мы ' 'будем использовать особое стихийное состояние - ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.<br />\r\n' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> повышает <strong>базовый ' 'шанс</strong> нанести критический удар по врагу, на ' 'значение равное эффективности этого состояния на ' 'противнике.</p>\r\n' '\r\n' '<p>Эффективность <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'может быть в диапазоне от 2 до 6 процентов, что ' 'очень много, ведь это <strong>базовый шанс</strong> ' 'нанести крит удар.</p>\r\n' '\r\n' '<p>Мы зайдем дальше и дополнительно увеличим ' 'эффективность этого состояния.</p>\r\n' '\r\n' '<p>Увеличивать эффект состояний мы будем за ' 'счет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери <poeitem class="poe-items" ' 'data-name_ru="Удар в сердце" ' 'data-name_en="Heartseeker" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/heartseeker.webp" ' 'data-target="1005">Heartseeker | Удар в ' 'Сердце</poeitem> - <span class="ru-poe">50% ' 'усиление эффекта не наносящих урон состояний, ' 'накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span></li>\r\n' '\t<li>Таланты рядом с <poeitem class="poe-items" ' 'data-name_ru="Первозданная сила" ' 'data-name_en="Primeval Force" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/WeaponElementalNotable.webp" ' 'data-target="1754">Primeval Force | Первозданная ' 'сила</poeitem> - 20%</li>\r\n' '</ul>\r\n' '\r\n' '<p>Эти усиления также влияют на <poeitem ' 'class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>.</p>\r\n' '\r\n' '<p>Отдельно стоит отметить мастери <span ' 'class="ru-poe">50% усиление эффекта не наносящих ' 'урон состояний, накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span>. Ведь оно усилит состояния ' 'не от всех ударов, а именно от критов.</p>\r\n' '\r\n' '<p>Чтобы усилить эффективность этого мастери - нам ' 'нужно заполучить хотя бы небольшой шанс нанесения ' 'двойного урона. Это позволит нашим критическим ' 'ударом (и без того большим) наносить в 2 раза ' 'больше урона, при этом накладывая усиленные ' 'состояния при критах.</p>\r\n' '\r\n' '<p><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span> мы получим благодаря свойству ' 'на одном из талантов, которое даст <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>. Чтобы <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дал это свойство - нужно купить ' 'один из самоцветов с определенным номером. Все они ' 'представлены в нашем гайде, так что крайне ' 'рекомендуем использовать уже готовые ссылки на ' 'самоцветы.<br />\r\n' 'Нам будет достаточно даже одного свойства <span ' 'class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span>, но чем больше их будет - тем ' 'будет больше наш урон в целом.</p>\r\n' '\r\n' '<p>Возможность накладывать <poeitem ' 'class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> мы получим благодаря шлему ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem>, который будем обязательно ' 'использовать.</p>\r\n' '\r\n' '<p>Но одного лишь <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'будет недостаточно для набора 100% крит шанса, ' 'помимо этого мы также будем использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Лук с высоким базовым крит шансом - ' '8%+</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> с увеличенным количеством ' 'благодаря <poeitem class="poe-items" ' 'data-name_ru="Заряженный" data-name_en="Infused" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1594">Infused | ' 'Заряженный</poeitem></li>\r\n' '\t<li>Различные таланты в дереве, в том числе ' 'мелкие</li>\r\n' '\t<li>[Опционально] Свойство на колчане</li>\r\n' '</ul>\r\n' '\r\n' '<p>Благодаря этому, наш крит шанс будет равен 100% ' 'по монстрам которые находятся под 3-4% эффектом ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.</p>\r\n' '\r\n' '<h4>Пробитие сопротивлений и самоцветы ' 'бездны</h4>\r\n' '\r\n' '<p>В любом другом билде если бы вы услышали что-то ' 'про &quot;пробитие сопротивлений атаками&quot; вы ' 'бы вспомнили бы про амулет <poeitem ' 'class="poe-items" data-name_ru="Кристаллизованное ' 'всезнание" data-name_en="Crystallised Omniscience" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AscendanceAmulet.webp" ' 'data-target="2088">Crystallised Omniscience | ' 'Кристаллизованное всезнание</poeitem>, который сам ' 'по себе дорогой и заставляет хитро собирать билды, ' 'но это не тот случай.</p>\r\n' '\r\n' '<p>Мы будем использовать особый способ пробития ' 'сопротивлений - броню <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>.</p>\r\n' '\r\n' '<p>Особенна она тем, что даёт <strong>4% пробития ' 'стихийных сопротивлений за каждый самоцвет ' 'бездны</strong> который вы используете. Т.е. чем ' 'больше самоцветов бездны мы используем - тем ' 'сильнее этот эффект.</p>\r\n' '\r\n' '<p>Отлично, тогда набираем как можно больше ' 'самоцветов бездны благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> - 2-3 сокета для самоцветов ' 'бездны</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> - 2 сокета</li>\r\n' '\t<li>4 сокета в дереве талантов персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Всего мы будем использовать 8-9 самоцветов ' 'бездны в зависимости от стоимости сборки, это даст ' 'нам 32-36% пробития сопротивлений, что довольно ' 'много.</p>\r\n' '\r\n' '<p>Сами самоцветы бездны мы будем брать полностью ' 'на урон, таким образом эти 8-9 самоцветов дадут нам ' 'большую прибавку к плоскому стихийному урону, крит ' 'множителю и другим полезным свойствам, что ' 'существенно увеличит наш урон.</p>\r\n' '\r\n' '<p>Помимо увеличения пробития, <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> также увеличивает количество ' 'здоровья и маны персонажа за каждый самоцвет ' 'бездны, что тоже будет нам полезно.</p>\r\n' '\r\n' '<h4>Скорость снарядов</h4>\r\n' '\r\n' '<p>Характеристика увеличения скорости снарядов ' 'влияет на длительность действия, и собственно ' 'дальность полета вторичных снарядов <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Чем выше будет скорость полета снарядов, тем ' 'лучше будет ощущаться зачистка. Поэтому, мы будем ' 'немного инвестировать в набор скорости полета ' 'снарядов следующими способами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Баллистика" data-name_en="Ballistics" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/perfectaim.webp" ' 'data-target="2144">Ballistics | ' 'Баллистика</poeitem></li>\r\n' '\t<li>Малые таланты класса восхождения</li>\r\n' '\t<li>[Опционально] Свойства на колчане и/или его ' 'база</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также благодаря мастери <span ' 'class="ru-poe">Увеличения и уменьшения скорости ' 'снарядов также применяются к урону ' 'луками</span><span class="en-poe">Increases and ' 'Reductions to Projectile Speed also apply to Damage ' 'with Bows</span> - скорость снарядов также будет ' 'повышать наш урон.</p>\r\n' '\r\n' '<h4>Баллисты</h4>\r\n' '\r\n' '<p>Хоть в данной версии билда <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> будет наносить огромное количество ' 'урона - для дополнительного повышения урона по ' 'боссам мы опционально будем использовать баллисты. ' 'А именно <poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem>.</p>\r\n' '\r\n' '<p><strong>Баллисты не являются обязательными для ' 'использования</strong> в данном билде. Даже без них ' 'урона будет достаточно по большинству боссов, ' 'исключая пожалуй только убер-убер версии ' 'боссов.</p>\r\n' '\r\n' '<p>Баллисты устанавливаются персонажу под ноги, и ' 'имеют довольно высокую скорость установки. ' 'Максимальное количество баллист - 4 штуки.</p>\r\n' '\r\n' '<p>Мы усилим наши баллисты при помощи камня ' 'поддержки <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem>.<br />\r\n' 'Этот камень заставляет баллисты атаковать только ' 'тогда, когда персонаж атакует способностью дальнего ' 'боя. Также благодаря нему, баллисты будут ' 'целенаправленно бить в тоже место, что и основная ' 'атака персонажа. Это позволит нам чётко наносить ' 'урон туда, где это необходимо.</p>\r\n' '\r\n' '<p>Также <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> ещё больше увеличит ' 'скорость установки баллист и скорость их ' 'атаки.</p>\r\n' '\r\n' '<p>Установка баллисты все же будет занимать время ' '(хоть и крайне мало), а во время установки вы не ' 'можете ни атаковать, ни передвигаться. Следует ' 'правильно выбирать время для установки баллист, не ' 'стоит это делать прямо во время использования ' 'боссом опасной способности.</p>\r\n' '\r\n' '<p>Применять баллисты будем в боях с особо опасными ' 'противниками - Убер Боссами, либо при прохождении ' 'приглашений Мейвен с большим количеством свойств на ' 'защиту у монстров. Особенно полезными баллисты ' 'будут во время боя с Убер Экзархом - с помощью ' 'баллист можно легко пережить фазу с огненными ' 'сферами, просто закрываясь от них ' 'баллистами.</p>\r\n' '\r\n' '<h4>Метка снайпера</h4>\r\n' '\r\n' '<p>В качестве основного проклятья, мы будем ' 'использовать способность-метку <poeitem ' 'class="poe-items" data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>. Она значительно увеличит ' 'получаемый отмеченным врагом урон от снарядов, но ' 'помимо этого имеет ещё одну интересную механику - ' '<span class="ru-poe">разделение</span><span ' 'class="en-poe">split</span>.</p>\r\n' '\r\n' '<p>Это значит, что поразившая противника первичная ' 'стрела <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> разделится на несколько ' 'копий.</p>\r\n' '\r\n' '<p>Каждая из этих копий в конце своего пути будет ' 'взрываться, создавая вихри, которые в свою очередь ' 'имеют шанс дополнительно поразить босса своими ' 'вторичными стрелами. Если на открытых пространствах ' 'особого эффекта от этого не будет - ведь копии ' 'первичных стрел будут улетать куда-то на другой ' 'конец экрана, откуда выпущенные вихрями вторичные ' 'стрелы вряд ли долетят до цели, то в закрытых ' 'помещениях они будут прилетать ближе к боссу, ' '<strong>значительно</strong> увеличивая наносимый ' 'ему урон.</p>\r\n' '\r\n' '<p>Накладывать метку на противника будем ' 'автоматически - при помощи камня поддержки <poeitem ' 'class="poe-items" data-name_ru="Метка при ' 'попадании" data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem>. Работает этот камень дословно ' '- каждый раз когда будем ударять редкого или ' 'уникального противника, на него будет срабатывать ' '<poeitem class="poe-items" data-name_ru="Метка ' 'снайпера" data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>.</p>\r\n' '\r\n' '<h4>Цепь</h4>\r\n' '\r\n' '<p><span class="ru-poe">Цепь</span><span ' 'class="en-poe">Chain</span> - это одна из механик ' 'поведения снарядов в игре. Эта механика заставит ' '<strong>вторичные </strong>стрелы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> после поражения изначальной цели не ' 'попросту исчезать, а дополнительно отскакивать и ' 'поражать соседнюю цель, тем самым серьезно ' 'увеличивая нашу зачистку.</p>\r\n' '\r\n' '<p>Получим данную механику благодаря таланту ' 'восхождения <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem>.</p>\r\n' '\r\n' '<p>Про <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> ' 'кстати, нужно поговорить чуть более подробно. Ведь ' 'у этого таланта есть ещё и вторая строчка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Снаряды имеют 30% шанс ' 'ударить по цепи при столкновении с окружающей ' 'средой</span><span class="en-poe">Projectiles have ' '30% to be able to Chain when colliding with ' 'terrain</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Эта любопытная особенность позволяет вторичным ' 'снарядам <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> отскакивать от стен, и ' 'автоматически наводиться на близ стоящую цель. Этот ' 'эффект делает <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> особенно эффективным в закрытых ' 'помещениях, или в любом месте где вторичные снаряды ' 'могут контактировать со стеной.</p>\r\n' '\r\n' '<p>Как мы помним из описания механики <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, не все вторичные стрелы имеют шанс ' 'поразить цель, из-за того что они летят в случайном ' 'направлении. Но при наличии рядом любой стены, этот ' 'негативный эффект частично перекрывается за счет ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem> - промахнувшиеся по боссу ' 'вторичные стрелы будут с 30% шансом отскакивать от ' 'стенки, и гарантированно поражать босса, ' 'значительно увеличивая наносимый урон.</p>\r\n' '\r\n' '<h4>Дальний выстрел</h4>\r\n' '\r\n' '<p>Мы будем использовать механику <poeitem ' 'class="poe-items" data-name_ru="Дальний выстрел" ' 'data-name_en="Far Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem>, предоставляемую одноименным ' 'талантом Восхождения, для огромного увеличения ' 'урона.</p>\r\n' '\r\n' '<p>Сразу уточним, <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> это не только название таланта ' 'восхождения, но и одноименная механика влияющая на ' 'урон снарядов.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> работает следующим образом - наши ' 'снаряды будут наносить тем больше урона, чем дальше ' 'они пролетели к финальной цели, аж до лимита в 30% ' '<span class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона.</p>\r\n' '\r\n' '<p>Тем самым, нам нужно будет стараться всегда ' 'стоять как можно дальше от противников, чтобы в ' 'итоге босс оказывался на самом краешке экрана для ' 'максимизации получаемого им урона.</p>\r\n' '\r\n' '<p>К такому геймплею нужно привыкнуть, особенно ' 'если вы до этого играли на милишниках, так как ' 'помимо <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> мы будем использовать аналогичную ' 'механику от <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem>, которая увеличит урон снарядами ' 'в зависимости от пройденного растояния.</p>\r\n' '\r\n' '<h4>Стрелы маны</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Стрелы ' 'маны" data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - это умение-триггер, ' 'вызывающее срабатывание соединенных с ним умений, ' 'если другое умение лучника потратило 300% от его ' 'базовой стоимости в мане.</p>\r\n' '\r\n' '<p>В нашем случае мы свяжем с <poeitem ' 'class="poe-items" data-name_ru="Стрелы маны" ' 'data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> умением-атакой <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - простую стрелу, схожую с ' 'автоатакой, генерирующую <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> при попадании во врага.</p>\r\n' '\r\n' '<p>Дополнительно мы соединим <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> с камнем поддержки <poeitem ' 'class="poe-items" data-name_ru="Заряд энергии при ' 'критическом ударе" data-name_en="Power Charge On ' 'Critical Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem>, что позволит нам в придаток ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Тем самым, мы сможем постоянно, даже при битве с ' 'боссами, находится под максимумом <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> ценой всего трех гнезд для умений ' 'на наших вещах, что несомненно очень сильно.</p>\r\n' '\r\n' '<p>Но есть у <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> один нюанс, который нужно ' 'обязательно соблюсти. А именно, что для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> нельзя, чтобы наше основное ' 'умение имело нулевой или очень низкий манакост. ' 'Иначе мы можем оказаться в неприятной ситуации, ' 'когда <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> будет срабатывать раз в ' '20-30 атак <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, либо не срабатывать вовсе, ' 'оставляя нас без <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Помимо генерации <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>, камень <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> также будет давать нам ' '<poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> каждый раз, когда мы будем достигать ' 'максимального количества <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> на нашем персонаже. Обеспечивая на ' 'себе 100% времени <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem>.</p>\r\n' '\r\n' '<p>Но есть и небольшой минус, мы никогда не будем ' 'находится под максимальным количеством <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem>, но постоянный <poeitem ' 'class="poe-items" data-name_ru="Боевой раж" ' 'data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> куда важнее.</p>\r\n' '\r\n' '<h4>Триединство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> является одним из самых ' 'сильных камней поддержки в игре. Он увеличивает ' 'урон от всех стихий и даёт пробивание стихийных ' 'сопротивлений.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как именно работает ' 'триединство</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для получения бонусов от <poeitem ' 'class="poe-items" data-name_ru="Триединство" ' 'data-name_en="Trinity Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>, персонаж должен получать ' 'Резонанс ко всем трём стихиям.</p>\r\n' '\r\n' '<p>Резонанс это специальный ресурс, который даёт ' 'персонажу камень <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>.</p>\r\n' '\r\n' '<p>При ударе врага одной из стихий, персонаж ' 'получит резонанс к двум другим стихиям:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>При ударе огнём - резонанс будет начислен ' 'холоду и молнии</li>\r\n' '\t<li>При ударе холодом - резонанс будет начислен ' 'огню и молнии</li>\r\n' '\t<li>При ударе молнией - резонанс будет начислен ' 'огню и холоду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Мы будем использовать лук, дающий урон от всех ' 'трёх стихий.</p>\r\n' '\r\n' '<p>В целом, у нас не должно возникнуть никаких ' 'проблем с получением резонанса.</p>\r\n' '\r\n' '<p>Для получения резонанса, нужно чтобы урон от ' 'стихии был наивысшим, но если скажем огонь будет ' 'преобладать, то как мы будем получать резонанс к ' 'нему?</p>\r\n' '\r\n' '<p>Дело в том что урон в Path of Exile наносится не ' 'равномерно, у него есть разброс.</p>\r\n' '\r\n' '<p>Допустим персонаж наносит:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>от 4900 до 7100 урона холодом</li>\r\n' '\t<li>от 600 до 10400 урона молнией</li>\r\n' '</ul>\r\n' '<img alt="Триединство тултип из игры" ' 'class="wide-image" data-caption="Триединство тултип ' 'из игры" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/12/21/trinity-tooltip-ts.jpg" ' '/>\r\n' '<p>Хотя бы один из вылетающих снарядов нанесёт ' 'меньше урона молнией, чем холодом, допустим 4200 ' 'молнией и 4800 холодом. А затем другой нанесёт ' 'больше урона молнией, чем холодом, допустим 10000, ' 'против 6500. Таким образом первый удар даст нам ' 'резонанс к молнии и огню, а второй к огню и холоду. ' 'Что даст нам в итоге полноценный резонанс ко всем 3 ' 'стихиям.</p>\r\n' '\r\n' '<p>Чем выше скорость атаки персонажа (а она у нас ' 'довольно высокая), тем проще персонажу поддерживать ' 'резонанс ко всем трем стихиям.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Понять правильно ли у вашего персонажа работает ' '<poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> довольно легко, достаточно во ' 'время убийства мобов обратить внимание в левый ' 'верхний угол игры. Там находится иконка ' 'соответствующая иконка с 3-мя разными стихиями: ' 'огонь-желтый, холод-белый, молния-синий.</p>\r\n' '\r\n' '<p>Если у вас все три отдела постоянно заполненные ' 'и никто не &quot;отстает&quot; - значит все ' 'работает правильно, если же нет - значит вам нужно ' 'исправить количество урона различных типов ' 'стихий.</p>\r\n' '\r\n' '<p>На скриншоте ниже видно что все отделы заполнены ' 'и <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> работает так как надо.</p>\r\n' '<img alt="Триединство пое правильно работает" ' 'class="wide-image" data-caption="Триединство пое ' 'правильно работает" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2021/07/29/trinity.jpg" />\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость нам будут обеспечивать следующие ' 'защитные механики и способности:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.100+ здоровья</li>\r\n' '\t<li>22.000+ уклонения</li>\r\n' '\t<li>~96% шанс подавить заклинания</li>\r\n' '\t<li>Похищение здоровья от атак, часть из которого ' 'будет применяться мгновенно</li>\r\n' '\t<li>Защитная способность <poeitem ' 'class="poe-items" data-name_ru="Призыв к ' 'бессмертию" data-name_en="Immortal Call" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Как видите - список невелик, а это означает ' 'только одно - <strong>у билда низкая ' 'выживаемость</strong>. Наш персонаж довольно уязвим ' 'к урону и может легко умереть от многих ' 'способностей боссов и сильных противников, если от ' 'них не уклоняться.</p>\r\n' '\r\n' '<p>Играя на этом билде, нужно помнить, что ваша ' 'лучшая защита - это огромный урон, сильнейшая ' 'зачистка и главное - дистанция. Если противники ' 'мертвы, или стоят от вас на другом конце экрана - ' 'значит они скорее всего не могут вас убить.</p>\r\n' '\r\n' '<h4>Уклонение</h4>\r\n' '\r\n' '<p>В качестве основной защитной механики против ' 'атак мы будем использовать уклонение.</p>\r\n' '\r\n' '<p>Набирая уклонение, персонаж получает шанс ' 'избежать урона от атаки. Эта цифра является крайне ' 'примерной, и мы не будем вдаваться в довольно ' 'сложную формулу расчета энтропии уклонения, и ' 'остановимся на факте, что уклонение позволит вам ' 'уклониться максимум от двух-трех атак ' 'подряд.</p>\r\n' '\r\n' '<p>Если прилетевший по нам удар окажется не ' 'смертельным, то уклонение даст время восстановить ' 'здоровье перед получением следующего удара.</p>\r\n' '\r\n' '<p>Набирать уклонение мы будем из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Плоского уклонения на предметах</li>\r\n' '\t<li>Ауры <poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem></li>\r\n' '\t<li>Флакона <poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> и суффикса на увеличение ' 'уклонения на нем</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Месть жертвы" data-name_en="Revenge ' 'of the Hunted" data-color="#FF8D00" data-image="" ' 'data-target="1680">Revenge of the Hunted | Месть ' 'жертвы</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | ' 'Интуиция</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h4>Призыв к бессмертию</h4>\r\n' '\r\n' '<p>В качестве защитной способности мы будем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> в связке с камнем поддержки ' '<poeitem class="poe-items" data-name_ru="Сотворение ' 'чар при получении урона" data-name_en="Cast when ' 'Damage Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>. Работает данная связка ' 'крайне просто: при получении персонажем ' 'определенного порогового урона, будет включаться ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem>, которое на 27% снизит ' 'входящий урон от последующих ударов.</p>\r\n' '\r\n' '<h4>Подавление заклинаний</h4>\r\n' '\r\n' '<p>Для того, чтобы персонаж не умирал от случайно ' 'прилетающих в него заклинаний, которыми так любят ' 'бросаться многие мобы и все Убер-боссы в игре, мы ' 'будем набирать шанс подавления заклинаний. ' 'Заклинания которые были подавлены наносят персонажу ' 'на 50% меньше урона.</p>\r\n' '\r\n' '<p>Подавление мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Закоренелый" ' 'data-name_en="Inveterate" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable1.webp" ' 'data-target="1952">Inveterate | ' 'Закоренелый</poeitem> - 39%</li>\r\n' '\t<li>Талант <poeitem class="poe-items" ' 'data-name_ru="Легконогий" data-name_en="Quickstep" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/quickstep.webp" ' 'data-target="1947">Quickstep | Легконогий</poeitem> ' 'и соседние с ним - 16%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | Интуиция</poeitem> - ' '8%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укоренение" data-name_en="Entrench" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSuppressionLifeFlasksN.webp" ' 'data-target="1951">Entrench | Укоренение</poeitem> ' 'и соседний с ним - 17%</li>\r\n' '\t<li>Мастери <span class="ru-poe">Шанс подавить ' 'урон от чар удачлив</span><span ' 'class="en-poe">Chance to Suppress Spell Damage is ' 'Lucky</span> поднимет эффективный шанс подавить ' 'заклинания до 96%</li>\r\n' '</ul>\r\n' '\r\n' '<p>По факту у нас будет &quot;не совсем ' 'честные&quot; 96% подавления, у нас будет два раза ' 'по 80% на каждый удар (из-за мастери). Но шанс что ' 'удар от чар не будет подавлен вследствие двух ' '&quot;проверок&quot; по 80% крайне мал.</p>\r\n' '\r\n' '<h4>Похищение здоровья</h4>\r\n' '\r\n' '<p>Мы будем использовать механику похищения ' 'здоровья для восстановления утраченного персонажем ' 'здоровья при получении урона.</p>\r\n' '\r\n' '<p>Наберем похищение здоровья из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1% даст талант <poeitem class="poe-items" ' 'data-name_ru="Ловкий вор" data-name_en="Clever ' 'Thief" data-color="#FF8D00" data-image="" ' 'data-target="1953">Clever Thief | Ловкий ' 'вор</poeitem></li>\r\n' '\t<li>0.4% даст талант <poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> на кластерном самоцвете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Кроме того, в кластере <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem> мы возьмем мастери <span ' 'class="ru-poe">10% похищения применяется ' 'мгновенно</span><span class="en-poe">10% of Leech ' 'is instant</span>. Грубо говоря, данное мастери ' 'будет работать схоже с механикой получения здоровья ' 'за удар - каждая атака будет мгновенно ' 'восстанавливать нам часть здоровья.</p>\r\n' '\r\n' '<p>Если при зачистке пачек монстров здоровье будет ' 'восстанавливаться моментально, то при битвах с ' 'боссами, имеющими фазы неуязвимости, могут ' 'возникнуть проблемы - ведь мы слишком сильно ' 'зависим от наличия цели, у которой можно похитить ' 'здоровье.</p>\r\n' '\r\n' '<h4>Форма тени</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - способность которая даёт нашему ' 'персонажу <strong>полный иммунитет к физическому ' 'урону</strong>, а также снижает шанс противников ' 'вас заметить (меньше шанс что они начнут вас ' 'атаковать).</p>\r\n' '\r\n' '<p>Звучит конечно очень круто, но у этой ' 'способности есть огромные минусы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Очень большое время перезарядки (40 ' 'секунд)</li>\r\n' '\t<li>Очень маленькое время действия (2 ' 'секунды)</li>\r\n' '\t<li>Мы не можем применить её в нужное нам время, ' 'т.к. она <strong>может </strong>активироваться с ' '20% шансом при применении одной из способностей ' 'вставленных в броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>По сути можно считать что этой способности и ' 'вовсе нет у нашего персонажа, т.к. защита на 2 ' 'секунды, раз в 40 секунд и при этом непонятно когда ' 'именно - звучит слишком плохо чтобы на это хоть ' 'как-то рассчитывать и всерьез её воспринимать. Но ' 'тем не менее эта способность есть у нашего ' 'персонажа и она время от времени будет срабатывать. ' 'И кто знает, может даже один раз из 1000 она спасет ' 'вас от смерти 😁</p>\r\n' '\r\n' '<p>В бюджетной версии билда мы вставим в броню ' '<poeitem class="poe-items" data-name_ru="Продление" ' 'data-name_en="Increased Duration Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem>, что немного увеличит ' 'длительность <poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem>. Но этот камень будет нужен в первую ' 'очередь для продления действия <poeitem ' 'class="poe-items" data-name_ru="Спешка ваал" ' 'data-name_en="Vaal Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>, а то что она будет работать на ' '<poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - лишь маленький бонус.</p>\r\n' '\r\n' '<p>Получаем мы эту способность от <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>. И следовательно чтобы она ' 'срабатывала - нужно вставить какие-либо активные ' 'способности (которые вы активно нажимаете) именно в ' 'броню, что мы и сделаем (подробнее - в разделе ' 'камней умений).</p>\r\n' '\r\n' '<h3>Механики подкласса</h3>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Порывы ' 'ветра" data-name_en="Gathering Winds" ' 'data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem> даёт персонажу доступ к механике ' '<poeitem class="poe-items" data-name_ru="Попутный ' 'ветер" data-name_en="Tailwind" data-color="#FF8D00" ' 'data-image="" data-target="397">Tailwind | Попутный ' 'ветер</poeitem> и усиливает её. С полными зарядами, ' 'эта механика на 20% увеличивает скорость действия ' 'персонажа.</p>\r\n' '\r\n' '<p>Скорость действия увеличивает скорость анимаций ' 'персонажа, что в свою очередь увеличивает скорость ' 'атаки, передвижения и сотворения чар. Скорость ' 'действия лучше чем простое увеличение вышеуказанных ' 'характеристик, так как фактически является ' 'множителем, а не увеличителем.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> даёт ' 'всем снарядам +1 к целям поражённым по цепи, а ' 'также даёт снарядам 30% шанс отскочить от игровых ' 'поверхностей (стен, камней, ящиков и тд.).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> даст вплоть до 30% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона в зависимости от ' 'дистанции между персонажем и целью.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> даёт всем способностям +2 ' 'дополнительных снаряда. Будет использоваться только ' 'в Максимальной версии.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/2E5WnIg8L201" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Содержит три ' 'вариации, нужно обязательно переключать не только ' 'набор предметов, но и набор камней</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Снайпер</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Порывы ветра" data-name_en="Gathering ' 'Winds" data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Снайпер" data-caption="Прокачка ' 'класса восхождения Снайпер" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/12/21/deadeye-ascendancy-order.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>114 силы для работы <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> 21 уровня</li>\r\n' '\t<li>122 интеллекта для <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Силу мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> в определенной части дерева даст ' 'много силы</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'силы</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Доблесть" ' 'data-name_en="Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/oxblood.webp" ' 'data-target="1764">Prowess | ' 'Доблесть</poeitem></li>\r\n' '\t<li>[Опционально] Бонусу на одном из талантов от ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>, он даёт +20 силы</li>\r\n' '\t<li>[Опционально] Зачарование на амулете <poeitem ' 'class="poe-items" data-name_ru="Иглы гнева" ' 'data-name_en="Fury Bolts" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> на +20 силы, если прям очень нужно ' 'набрать силу</li>\r\n' '</ul>\r\n' '\r\n' '<p>Интеллект наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Ботинок с т1 роллом, это 51-58 ' 'интеллекта</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'интеллекта</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Смекалка" ' 'data-name_en="Thief&#x27;s Craft" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/savant.webp" ' 'data-target="2268">Thief\'s Craft | ' 'Смекалка</poeitem></li>\r\n' '\t<li>[Опционально] Свойств на малых талантах ' 'кластерных самоцветов</li>\r\n' '</ul>\r\n' '\r\n' '<p>В зависимости от вашей сборки и в особенности ' 'лука, мы будем набирать нужное количество силы и ' 'интеллекта. Для набора в бюджетных сборках не ' 'стесняемся брать таланты на +30 силы/интеллекта в ' 'дереве.</p>\r\n' '\r\n' '<p>В идеале все же взять лук с силой и интеллектом, ' 'а недостающие единицы взять на кластере (если нужно ' 'будет). Это позволит не тратить лишние таланты. Но ' 'лук нам нужен в первую очередь для урона, а не ' 'закрытия статов, так что если нужно - берем ' 'таланты.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Как и для любого другого билда через атаки, ' 'одной из главных проблем при сборке для нас станет ' 'набор нужного количества меткости.</p>\r\n' '\r\n' '<p>Разберем как достичь капа меткости:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве: <poeitem class="poe-items" ' 'data-name_ru="Изящество" data-name_en="Finesse" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/finesse.webp" ' 'data-target="1776">Finesse | Изящество</poeitem>, ' '<poeitem class="poe-items" data-name_ru="Сноровка" ' 'data-name_en="Acuity" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/accuracydex.webp" ' 'data-target="2061">Acuity | ' 'Сноровка</poeitem></li>\r\n' '\t<li>Талант с большого кластера <poeitem ' 'class="poe-items" data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem></li>\r\n' '\t<li>Активирована аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня от амулета <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '\t<li>Малый талант класса восхождения, рядом с ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '\t<li>Большое количество ловкости, 370+</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для использования всех аур мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Харизма" data-name_en="Charisma" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/authority.webp" ' 'data-target="1945">Charisma | ' 'Харизма</poeitem></li>\r\n' '\t<li>Амулет <poeitem class="poe-items" ' 'data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> убиваем всех бандитов, ради двух ' 'дополнительного очка талантов.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Морского царя" data-name_en="Soul of the Brine ' 'King" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/TheBrineKing.webp" ' 'data-target="2324">Soul of the Brine King | Душа ' 'Морского царя</poeitem> - обязательно используем ' 'этого бога, полностью прокачанного. Это даст нам ' 'иммунитет к заморозке, снижение охлаждения на нас, ' 'и немного уменьшит количество проблем с ' 'оглушением.</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Югула" data-name_en="Soul of Yugul" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Yugul.webp" ' 'data-target="2322">Soul of Yugul | Душа ' 'Югула</poeitem> - используем при зачистке для ' 'дополнительного снижения эффекта проклятий на ' 'персонаже</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Абберата" data-name_en="Soul of Abberath" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/ClovenGod.webp" ' 'data-target="2323">Soul of Abberath | Душа ' 'Абберата</poeitem> - даст иммунитет к урону от ' 'подожженой земли. Незаменим при фарме карт под ' 'влиянием Пламенного Экзарха</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Шакари" data-name_en="Soul of Shakari" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/QueenOfTheSands.webp" ' 'data-target="2330">Soul of Shakari | Душа ' 'Шакари</poeitem> - опциональный вариант, если вам ' 'нужна дополнительная защита от урона хаосом</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара и средним стихийным ДПС.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>950+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'силе и интеллекту / #% повышение шанса критического ' 'удара</span><span class="en-poe">+# to Strength and ' 'Intelligence / #% increased Critical Strike ' 'Chance</span> - очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'ловкости и интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack Speed</span> ' '- очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PadgwkJtL" ' 'data-target_ru="PadgwkJtL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара, и 1-2 дополнительными стрелами. ' 'В идеале - <poeitem class="poe-items" ' 'data-name_ru="Лук из рога" data-name_en="Spine Bow" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow6.webp" ' 'data-target="2452">Spine Bow | Лук из ' 'рога</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1000+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+# к силе и интеллекту / ' '#% повышение шанса критического удара</span><span ' 'class="en-poe">+# to Strength and Intelligence / #% ' 'increased Critical Strike Chance</span></li>\r\n' '\t<li><span class="ru-poe">+# к ловкости и ' 'интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack ' 'Speed</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '</ul>\r\n' '\r\n' '<p>Так как нас не интересует значение физического ' 'урона на луке, рекомендуется нанести самому одно из ' 'следующих зачарований Жатвы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки за 8% качества</span><span class="en-poe">#% ' 'increased Attack Speed per 8% ' 'Quality</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара за 4% качества</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'per 4% Quality</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Для правильной работы данного зачарования, нужно ' 'чтобы на луке было минимум 24% качества. Если на ' 'вашем луке низкое качество, рекомендуем повысить ' 'его при помощи станка <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> в разделе <span ' 'class="ru-poe">Перевозка</span><span ' 'class="en-poe">Transportation</span>.</p>\r\n' '\r\n' '<p>Стрела куда важнее 100 стихийного дпс, так что в ' 'приоритете всегда количество стрел. Это касается ' 'бюджетных луков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3BWKXO0I5" ' 'data-target_ru="3BWKXO0I5">Идеальный лук, 2 стрелы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="0Bk385psg" ' 'data-target_ru="0Bk385psg">Хороший лук, 1 стрела ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Колчан</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкий колчан со свойством на +1 дополнительную ' 'стрелу, крайне желательно на одной из следующих ' 'баз:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан охотничьих стрел" ' 'data-name_en="Broadhead Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/QuiverBroadhead.webp" ' 'data-target="942">Broadhead Arrow Quiver | Колчан ' 'охотничьих стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан оперённых стрел" ' 'data-name_en="Feathered Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/FeatheredArrowQuiver.webp" ' 'data-target="2577">Feathered Arrow Quiver | Колчан ' 'оперённых стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан первозданных стрел" ' 'data-name_en="Primal Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/RikerRinQuiver.webp" ' 'data-target="2653">Primal Arrow Quiver | Колчан ' 'первозданных стрел</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (65+)</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительную стрелу</span><span ' 'class="en-poe">Bow attacks fire an additional ' 'Arrow</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И три дополнительных полезных свойства на ' 'урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона ' 'умениями лука</span><span class="en-poe">#% ' 'increased Damage with Bow Skills</span> ' '(40%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара луками</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'with Bows</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара луками</span><span ' 'class="en-poe">#% to Critical Strike Multiplier ' 'with Bows</span> (30%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона от ' 'стихий от умений атак</span><span class="en-poe">#% ' 'increased Elemental Damage with Attack ' 'Skills</span> (25%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'снарядов</span><span class="en-poe">#% increased ' 'Projectile Speed</span> (45%+)</li>\r\n' '\t<li>Скорость атаки (9%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nXgvOl9C0" ' 'data-target_ru="nXgvOl9C0">Идеальные варианты, ' 'лучшие базы </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KJOBaVMI5" ' 'data-target_ru="KJOBaVMI5">Хорошие варианты ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> с 2 сокетами для самоцветов ' 'бездны. Покупаем любой и вручную делаем ' '4-линк.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LmDdEqYfn" ' 'data-target_ru="LmDdEqYfn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> но уже с 3 сокетами для ' 'самоцветов бездны.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nX5jL3vf0" ' 'data-target_ru="nX5jL3vf0">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem> с лучшим роллом сопротивления к ' 'холоду (для упрощения сборки) и неплохим роллом на ' 'урон.</p>\r\n' '\r\n' '<p>Особо полезных осквернений на него нет, так что ' 'берем обычный.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dXvKDgPUJ" ' 'data-target_ru="dXvKDgPUJ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Любые <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem>.</p>\r\n' '\r\n' '<p>На перчатках обязательно не должно быть никаких ' 'осквернений на наложение проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZbOXWE6fQ" ' 'data-target_ru="ZbOXWE6fQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Кулаки ' 'грома" data-name_en="Thunderfist" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> с одним из полезных осквернений (по ' 'порядку, чем выше - тем лучше):</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Атаки имеют #% к шансу ' 'критического удара</span><span ' 'class="en-poe">Attacks have #% to Critical Strike ' 'Chance</span> (0.75%+) - даст больше всего</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму зарядов ' 'ярости</span><span class="en-poe"># to Maximum ' 'Frenzy Charges</span></li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней</span><span class="en-poe"># to Level of ' 'Socketed Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И при этом на перчатках обязательно не должно ' 'быть никаких осквернений на наложение ' 'проклятий!</p>\r\n' '\r\n' '<p>Единственный ролл здесь - уклонение, разница не ' 'велика, но по возможности можете брать ' 'повыше.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="aMaW6G8ce" ' 'data-target_ru="aMaW6G8ce">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкие ботинки на базе с уклонением, на них мы ' 'будем искать интеллект и недостающие нам ' 'сопротивления к огню и молнии.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (69+) - можно накрафтить на ' 'станке</li>\r\n' '\t<li>Сопротивление к молнии (42%+)</li>\r\n' '\t<li>Сопротивление к огню (42%+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Интеллект (51+)</li>\r\n' '\t<li>Уклонение (250+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'действий</span><span class="en-poe">#% increased ' 'Action Speed</span> - собственное свойство ' 'Экзарха</li>\r\n' '</ul>\r\n' '\r\n' '<p>Собственное свойство Пожирателя миров выбираем в ' 'зависимости от вашей сборки. Выключите ненужные ' 'свойства в фильтре.<br />\r\n' 'Если у вас бюджетная версия без <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'стихийных состояний</span><span class="en-poe">#% ' 'chance to Avoid Elemental Ailments</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Если у вас версия с <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем один из :</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'перезарядки умений смещения</span><span ' 'class="en-poe">#% increased Cooldown Recovery Rate ' 'of Travel Skills</span> - ускорит перезарядку ' '<poeitem class="poe-items" data-name_ru="Огненный ' 'рывок" data-name_en="Flame Dash" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem></li>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'отравления</span><span class="en-poe">#% chance to ' 'Avoid being Poisoned</span> - немного увеличит ' 'выживаемость против урона хаосом</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gMq8Y5PtQ" ' 'data-target_ru="gMq8Y5PtQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-minmax">ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 90%+.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="JnQmZWbIl" ' 'data-target_ru="JnQmZWbIl">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 97%+, а лучше ' '100%.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZEdPoLYTQ" ' 'data-target_ru="ZEdPoLYTQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-minmax">\r\n' '<p>Идеальным поясом на зачистку для этого билда ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem>.<br />\r\n' 'После убийства редких монстров Headhunter будет ' 'давать вам все бонусы которые были у этого монстра. ' 'Пояс невероятно силен и подходит для фарма хорошо ' 'заролленых карт, с большим количеством свойств и ' 'прочими бонусами.<br />\r\n' 'Рекомендуем все же держать <poeitem ' 'class="poe-items" data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с хорошими камнями ' 'где-нибудь в инвентаре или в хранилище, чтобы ' 'менять пояса в зависимости от того что вы ' 'фармите.</p>\r\n' '\r\n' '<p>Бонусы которые дает <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> длятся 60 секунд, но благодаря ' 'высокой скорости зачистки и скорости передвижения - ' 'мы очень быстро убиваем паки и перемещаемся от ' 'одного пака к другому, так что этого времени нам ' 'будет более чем достаточно.</p>\r\n' '\r\n' '<p>Если есть валюта - можно взять с 1-2 полезными ' 'осквернениями из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Critical Strike Chance during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Movement Speed during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение количества ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Quantity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение редкости ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Rarity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% к сопротивлению всем ' 'стихиям</span><span class="en-poe">#% to all ' 'Elemental Resistances</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% to Critical ' 'Strike Multiplier during any Flask ' 'Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MaObKeyIJ" ' 'data-target_ru="MaObKeyIJ">Не оскверненный, с ' 'хорошими роллами </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KZOQDbMc5" ' 'data-target_ru="KZOQDbMc5">Оскверненный ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Укрощение" data-name_en="The Taming" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/TheTaming.webp" ' 'data-target="1118">The Taming | Укрощение</poeitem> ' 'с лучшими роллами сопротивлений. Они сильно ' 'упростят сбор сопротивлений в билде, и при этом ' 'даст большое количество урона.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nBbWm2Bu0" ' 'data-target_ru="nBbWm2Bu0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Собственное свойство обязательно роллим до 10% ' 'самостоятельно, при помощи <poeitem ' 'class="poe-items" data-name_ru="Благодатная сфера" ' 'data-name_en="Blessed Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyImplicitMod.webp" ' 'data-target="759">Blessed Orb | Благодатная ' 'сфера</poeitem>.<br />\r\n' 'Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Бурный катализатор" ' 'data-name_en="Turbulent Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/TurbulentCatalyst.webp" ' 'data-target="655">Turbulent Catalyst | Бурный ' 'катализатор</poeitem>, по 20 штук на каждое ' 'кольцо.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Правда ' 'Хайрри" data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem> - уникальный амулет, ' 'предоставляющий уйму полезных бонусов за свою малую ' 'стоимость. Предоставляемая им аура <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня решит все проблемы с ' 'набором капа меткости и заметно облегчит набор ' 'шанса критического удара.</p>\r\n' '\r\n' '<p>Кроме того, амулет дает автоматический эффект ' 'добивания для наших умений и дает очень много ' 'мультипликатора критического урона.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">+#% к глобальному множителю ' 'критического удара</span><span class="en-poe">+#% ' 'to Global Critical Strike Multiplier</span>, берем ' '49%+, а также берем как можно больше ' 'ловкости.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="eXvKl5WFL" ' 'data-target_ru="eXvKl5WFL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Нестабильный катализатор" ' 'data-name_en="Unstable Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/CriticalModifierCatalyst.webp" ' 'data-target="1770">Unstable Catalyst | Нестабильный ' 'катализатор</poeitem>.</p>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Горлодер" data-name_en="Throatseeker" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/throatseeker.webp" ' 'data-target="1588">Throatseeker | ' 'Горлодер</poeitem> - основное зачарование, которое ' 'даёт нам много урона.<br />\r\n' '\tМасла: <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Фиолетовое масло" ' 'data-name_en="Violet Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VioletOil.webp" ' 'data-target="412">Violet Oil | Фиолетовое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Перламутровое масло" ' 'data-name_en="Opalescent Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/OpalescentOil.webp" ' 'data-target="407">Opalescent Oil | Перламутровое ' 'масло</poeitem>.</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Иглы ' 'гнева" data-name_en="Fury Bolts" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> - опциональное зачарование, которое ' 'даёт чуть меньше урона, но даёт 20 силы, что ' 'упрощает её набор в билде.<br />\r\n' '\tМасла: 2x <poeitem class="poe-items" ' 'data-name_ru="Изумрудное масло" ' 'data-name_en="Verdant Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VerdantOil.webp" ' 'data-target="411">Verdant Oil | Изумрудное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Бирюзовое масло" data-name_en="Teal ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/TealOil.webp" ' 'data-target="410">Teal Oil | Бирюзовое ' 'масло</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Самоцветы бездны</h4>\r\n' '\r\n' '<p>Из-за механики билда, мы будем использовать 8-9 ' 'самоцветов бездны. На них мы будем искать только ' 'урон, это единственное что нас интересует. ' 'Используйте готовые ссылки ниже, фильтруйте в ' 'первую очередь не по цене - а по весу, это позволит ' 'купить наиболее эффективные самоцветы дешевле.<br ' '/>\r\n' 'Берем 7-8 обычных таких камней и один на иммунитет ' 'к оскверненной крови (описание чуть ниже).</p>\r\n' '\r\n' '<p>Самые сильные свойства на урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам луками</span><span ' 'class="en-poe"># to # Added Lightning Damage with ' 'Bow Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам луками</span><span ' 'class="en-poe"># to # Added Cold Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам луками</span><span ' 'class="en-poe"># to # Added Fire Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, если вы недавно наносили критический ' 'удар</span><span class="en-poe">#% increased Attack ' "Speed if you've dealt a Critical Strike " 'Recently</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сортируйте варианты самоцветов по сумме ' 'характеристик, подгоняя их под ваш бюджет.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="m0prXLMT6" ' 'data-target_ru="m0prXLMT6">Хорошие самоцветы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="p02gYReT0" ' 'data-target_ru="p02gYReT0">Бюджетные самоцветы ' '</span></p>\r\n' '\r\n' '<h4>Иммунитет к Оскверненной крови</h4>\r\n' '\r\n' '<p>Один из самоцветов обязательно должен давать нам ' 'иммунитет к Оскверненной крови. Иначе из-за ' 'большого количества ударов - в некоторых ситуациях ' 'мы будем мгновенно вытекать от оскверненной ' 'крови.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="WVPXjyKHm" ' 'data-target_ru="WVPXjyKHm">Дорогой </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DLrEoLVT5" ' 'data-target_ru="DLrEoLVT5">Бюджетный </span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> - вневременной самоцвет ' 'добавляющий дополнительные эффекты ко всем ' 'выбранным талантам в радиусе действия. К малым ' 'талантам он добавляет силу, к значимым - различные ' 'свойства (из списка ниже). Данный самоцвет позволит ' 'легко набрать нужное количество силы для персонажа, ' 'и даст довольно много урона.</p>\r\n' '\r\n' '<p>У данного самоцвета есть всего два изменяемых ' 'свойства - количество воинов и имя ' 'полководца.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Повелевает # воинами ' 'Каома/Ракиаты/Акои</span><span ' 'class="en-poe">Commanded leadership over # warriors ' 'under Kaom/Rakiata/Akoya</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Имя полководца изменяет ключевое пассивное ' 'умение в радиусе, и нас совершенно не интересует. ' 'Гораздо более интересным является количество ' 'воинов, ведь именно от этого числового значения ' 'зависит, какие именно дополнительные эффекты будут ' 'на выбранных нами талантах в радиусе действия ' 'самоцвета.</p>\r\n' '\r\n' '<p>Это соответствие можно узнать с помощью ' 'программы PoB, и в ссылки на покупку самоцветов ' 'включены именно правильные числовые значения, с ' 'нужными свойствами.</p>\r\n' '\r\n' '<p>Обязательными для нас свойствами будут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">10% шанс устрашить ' 'врагов на 4 секунды при нанесении удара</span><span ' 'class="en-poe">10% chance to Intimidate Enemies for ' '4 seconds on Hit with Attacks</span> - одного ' 'достаточно</li>\r\n' '\t<li><span class="ru-poe">5% Шанс нанести двойной ' 'урон</span><span class="en-poe">5% chance to deal ' 'Double Damage</span> - самое сильное свойство на ' 'урон. Нужно хотя бы одно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также самоцвет может роллить другие полезные ' 'свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+20 к Силе</span><span ' 'class="en-poe">+20 to Strength</span></li>\r\n' '\t<li><span class="ru-poe">4% увеличение максимума ' 'здоровья</span><span class="en-poe">4% increased ' 'Maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">5% получаемого ' 'физического урона становится уроном от ' 'огня</span><span class="en-poe">5% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">20% к сопротивлению ' 'огню</span><span class="en-poe">20% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">5% шанс получить заряд ' 'выносливости при убийстве</span><span ' 'class="en-poe">5% chance to gain Endurance Charge ' 'on Kill</span> - повысит выживаемость</li>\r\n' '</ul>\r\n' '<!-- <p>Устанавливать самоцвет мы будем ' 'здесь:</p>\r\n' '\t\t\t\t<img ' 'src="/media/ckeditor/2023/12/21/timeless.jpg" ' 'loading="lazy" class="wide-image" data-fancybox ' 'data-caption="самоцвет смертельная гордость, куда ' 'ставить" alt="самоцвет смертельная гордость, куда ' 'ставить"> --></div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Мы будем использовать один большой и 2 средних ' 'кластерных самоцвета.</p>\r\n' '<img alt="кластерная ветка вихрь стрел" ' 'class="wide-image" data-caption="кластерная ветка ' 'вихрь стрел" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2024/01/20/cluster-branch-ts-tree.jpg" ' '/>\r\n' '<p>На кластерных самоцветах помимо обязательных ' 'талантов стоит обращать внимание на сопротивления, ' 'силу, интеллект. Это упростит сбор билда и позволит ' 'закрыть все необходимые нам капы.</p>\r\n' '\r\n' '<h4>Большой кластерный самоцвет</h4>\r\n' '\r\n' '<p>База самоцвета:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">12% увеличение урона ' 'луками</span><span class="en-poe">12% increased ' 'Damage with Bows</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem> - даёт много урона и помогает ' 'добрать кап меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> - даёт очень много урона и скорости ' 'атаки</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Топливо для битвы" data-name_en="Fuel ' 'the Fight" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="1678">Fuel the Fight | Топливо для ' 'битвы</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="a80EpB3ue" ' 'data-target_ru="a80EpB3ue">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Средние кластерные самоцветы</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 4-5</span><span class="en-poe">Adds 4-5 ' 'Passive Skills</span></li>\r\n' '\t<li><span class="ru-poe">10% увеличение урона ' 'снарядов</span><span class="en-poe">10% increased ' 'Projectile Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Повторитель" data-name_en="Repeater" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1840">Repeater | ' 'Повторитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рационализм" ' 'data-name_en="Streamlined" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1839">Streamlined | ' 'Рационализм</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Также берем 1-2 полезных свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'хаосу</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Chaos ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'стихиям</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to all Elemental ' 'Resistances</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'молнии</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Lightning ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'огню</span><span class="en-poe">Added Small Passive ' 'Skills also grant: #% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'холоду</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Cold ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # ко всем ' 'характеристикам</span><span class="en-poe">Added ' 'Small Passive Skills also grant: # to All ' 'Attributes</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к ' 'интеллекту</span><span class="en-poe">Added Small ' 'Passive Skills also grant: # to ' 'Intelligence</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к силе</span><span ' 'class="en-poe">Added Small Passive Skills also ' 'grant: # to Strength</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выбирайте в фильтре что вам нужнее всего для ' 'сборки билда.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Gk8ynl3hb" ' 'data-target_ru="Gk8ynl3hb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<p>На все флаконы (кроме флакона здоровья) ' 'накладываем зачарование:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Используется при ' 'накоплении максимума зарядов</span><span ' 'class="en-poe">Used when Charges reach full</span> ' '- флаконы будут автоматически применяться при ' 'заполнении</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать это можно на станке в убежище, при ' 'помощи <poeitem class="poe-items" ' 'data-name_ru="Вливающая сфера" ' 'data-name_en="Instilling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskInjector.webp" ' 'data-target="2021">Instilling Orb | Вливающая ' 'сфера</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem>.</p>\r\n' '\r\n' '<h4>Флакон #1</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс на мгновенное восстановление, если у ' 'персонажа менее 50% здоровья на момент ' 'использования</li>\r\n' '\t<li>Суффикс на иммунитет к кровотечению и ' 'осквернённой крови</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2PGRMmYUk" ' 'data-target_ru="XlEpYnBIP">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флаконы #2-4</h4>\r\n' '\r\n' '<p>Префиксами на них должно быть свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс получить заряд ' 'флакона, когда вы наносите критический ' 'удар</span><span class="en-poe">#% chance to gain a ' 'Flask Charge when you deal a Critical Strike</span> ' '(25-35%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>На них также нужно распределить следующие ' 'суффиксы, какой будет на каком из флаконов роли не ' 'играет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта</span><span ' 'class="en-poe">#% increased Attack Speed during ' 'Effect</span> (13-17%) - больше урона</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> - больше скорости ' 'передвижения</li>\r\n' '\t<li><span class="ru-poe">#% увеличение уклонения ' 'во время действия эффекта</span><span ' 'class="en-poe">#% increased Evasion Rating during ' 'Effect</span> (53-60%+)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Как мы видим флакона 3, а свойства 4, нужно ' 'выбрать между свойством на скорость атаки (больше ' 'урона по боссам) и скоростью передвижения (быстрее ' 'зачистка карт).</p>\r\n' '\r\n' '<p>Распределяем эти суффиксы по следующим ' 'флаконам:</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - даст 40% увеличение ' 'скорости передвижения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnwoYcb" ' 'data-target_ru="VMonBqlfp">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> - даёт 1500 плоского ' 'уклонения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnEG8Hb" ' 'data-target_ru="jXzYVLrSX">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem> - даст 100% увеличения шанса ' 'крита.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="EyprBzKi5" ' 'data-target_ru="pXpPJwvC0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - уникальный флакон, который даст ' 'персонажу 2 дополнительных снаряда во время своего ' 'действия.</p>\r\n' '\r\n' '<p>Как мы уже знаем из механик работы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - увеличение количества ' 'дополнительных снарядов позитивно скажется как и на ' 'уроне персонажа в одиночную цель, так и на ' 'зачистку.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">На #% меньше ' 'длительности</span><span class="en-poe">#% less ' 'Duration</span> - чем он выше, тем меньше будет ' 'длительность флакона. Поэтому берем не более ' '45%.</p>\r\n' '\r\n' '<p>Если вы больше ориентируетесь на убийстве боссов ' '- можете зачаровать данный флакон на ' 'свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление ' 'эффекта</span><span class="en-poe">#% increased ' 'effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>С ним флакон будет давать не +2 стрелы, а +3 ' 'стрелы, что сильно повысит урон, но флакон не ' 'сможет восполнять заряды во время действия и его ' 'придется использовать <strong>вручную</strong>.<br ' '/>\r\n' 'Крафтится с помощью <poeitem class="poe-items" ' 'data-name_ru="Растопляющая сфера" ' 'data-name_en="Enkindling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskPlate.webp" ' 'data-target="1806">Enkindling Orb | Растопляющая ' 'сфера</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="L7y9GJ2hn" ' 'data-target_ru="L7y9GJ2hn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<h4>Перчатки - Вихрь стрел</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> - 20 уровень, 22% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> - 21 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Лук - вспомогательные камни</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> - 3 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка при попадании" ' 'data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem> - 21 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - 20 уровень, 20 качества, ' '<strong>может быть без связей</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Лук может быть и 5-линк, в таком случае <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> ставим отдельно.</p>\r\n' '\r\n' '<h4>Нагрудник - ауры и передвижение</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Без ХХ</div>\r\n' '\r\n' '<div class="tab tab-trigger" data-tab="tab-max">С ' 'ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem> - 21 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Используя <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> мы предполагаем что вы будете ' 'фармить сильно обмазанные карты, а для этого очень ' 'важно иметь иммунитет к стихийным состояниям, для ' 'этого мы будем использовать <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> вместо <poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация ваал" data-name_en="Vaal ' 'Grace" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalGrace.webp" ' 'data-target="173">Vaal Grace (Грация ' 'ваал)</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Шлем - стрелы маны</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии при критическом ударе" ' 'data-name_en="Power Charge On Critical Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Ботинки - баллисты</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Урон ' 'от стихий атаками" data-name_en="Elemental Damage ' 'with Attacks Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/WeaponElementalDamage.webp" ' 'data-target="903">Elemental Damage with Attacks ' 'Support | Урон от стихий атаками</poeitem> - 20 ' 'уровень, 20 качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Амулет - Точность</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>- 30 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательно активируем ауру <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, данную уникальным амулетом <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem>.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-i-progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка и прогрессия</span></h2>\r\n' '\r\n' '<h3>Прокачка</h3>\r\n' '\r\n' '<p>Прокачиваем персонажа при помощи способности ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, по примеру из нашего отдельного ' 'гайда на эту способность - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii#prokachka-personazha">Снайпер ' 'Стрела молнии, прокачка</a>.</p>\r\n' '\r\n' '<h3>Прогрессия</h3>\r\n' '\r\n' '<p>Как мы уже писали ранее - прогрессировать ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> куда сложнее и дороже нежели ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>. По этой причине наиболее ' 'правильным решением будет сперва играть в билде ' 'через <poeitem class="poe-items" ' 'data-name_ru="Стрела молнии" ' 'data-name_en="Lightning Arrow" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, а после того как накопите нужное ' 'количество валюты - перейти на <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Мы тестировали переход из переходной версии ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, которая очень дешевая, в эту ' 'версию <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> с бюджетом 35-40 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> - все прошло отлично.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'физического урона</span><span ' 'class="en-poe">Monsters reflect #% of Physical ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'урона от стихий</span><span class="en-poe">Monsters ' 'reflect #% of Elemental Damage</span></li>\r\n' '\t<li><span class="ru-poe">Нельзя похищать у ' 'монстров</span><span class="en-poe">Cannot Leech ' 'from Monsters</span> - мы все ещё будем получать ' 'небольшое количество маны и здоровья при ударе ' 'благодаря маленькому таланту на пути к <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem>, но такие карты будет гораздо ' 'сложнее и неприятнее проходить</li>\r\n' '</ul>\r\n' '\r\n' '<p>Опасные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Проклятья <poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Уязвимость к ' 'стихиям" data-name_en="Elemental Weakness" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ElementalWeakness.webp" ' 'data-target="141">Elemental Weakness ( Уязвимость к ' 'стихиям)</poeitem> сделают нас довольно ' 'уязвимыми</li>\r\n' '\t<li>Комбинации свойств на увеличение ' 'сопротивлений/увеличение здоровья/дополнительный ' 'энергощит - могут сделать боссов довольно ' 'танковыми, что не позволит их так быстро убивать, ' 'так что придется больше бегать/кайтить</li>\r\n' '\t<li>Комбинации свойств на увеличение скорости ' 'атаки/передвижения и дополнительный урон - могут ' 'сильно усложнить бой с некоторыми боссами, ведь их ' 'будет куда сложнее кайтить и уклоняться от их ' 'ударов</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'} {'block': <Block Node: content. 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Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>По <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> сильно проехались:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Множитель скорости атаки теперь 80% (ранее ' '100%)</li>\r\n' '\t<li>Анимация способности такая же как у <poeitem ' 'class="poe-items" data-name_ru="Надрез" ' 'data-name_en="Puncture" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Puncture.webp" ' 'data-target="528">Puncture | Надрез</poeitem>, ' 'сложно сказать что именно это значит, возможно ' 'просто визуал, возможно теперь мы будем делать ' '&quot;замах&quot; на выстрел полчаса</li>\r\n' '\t<li>Увеличили стоимость способности, по факту это ' 'не так критично</li>\r\n' '\t<li>Изменили качество камня, теперь оно не даёт ' 'дополнительный второстепенный снаряд, а повышает ' 'скорость снаряда. А вот это уже серьезный нерф, ' 'т.к. снарядов будет меньше разлетаться, ' 'следовательно меньше будет попадать в ' 'боссов/монстров, что сильно повлияет на урон и ' 'зачистку</li>\r\n' '\t<li>Понерфили <poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>, теперь она даёт чуть меньше ' 'урона, а дополнительных стрел меньше. В целом это ' 'не так критично, но учитывая что у <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> и так забрали дополнительные ' 'снаряды - то это сильный нерф в том числе</li>\r\n' '</ul>\r\n' '\r\n' '<p>Учитывая эти изменения пока сложно сказать каким ' 'именно станет <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, но то что он станет слабее на ' '20-30% в плане урона и зачистки - это точно. Вопрос ' 'в том, будет ли комфортно играть билдом в этой ' 'сборке.</p>\r\n' '\r\n' '<p>В целом по билду ничего не изменится, все ' 'предметы/таланты/способности будут такие же, просто ' 'стало меньше урона.</p>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Охотница через Вихрь стрел, в особой вариации ' 'билда через урон молнии покоряет контент по цене ' 'обычного билда, но делает это в 2-3 раза быстрее и ' 'эффективнее.</p>\r\n' '\r\n' '<p>Лучшая зачистка в игре, все такой же быстрый, ' 'огромное количество урона, но теперь и крайне ' 'дешевый. Настолько дешевый, что буквально любой ' 'игрок в PoE может его собрать и насладится всей ' 'красотой и мощью <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Новые подклассы лиги Заклятие добавили мощи ' 'данному билду. Их особенности и бонусы мы разберем ' 'в отдельном разделе предметов!</p>\r\n' '\r\n' '<p>Однако, стоит вас предупредить, возможно после ' 'того как вы испробуете данный билд - вы уже не ' 'сможете вернутся на другие, обычные билды.</p>\r\n' '\r\n' '<p>Но одна из особенностей Вихря стрел осталась ' 'неизменной - его низкая выживаемость. Вас будет ' 'довольно легко убить, но как и в любом билде ' 'лучника мы напишем здесь пасту &quot;лучшая защита ' '- это нападение&quot;, так что убивайте монстров за ' 'экраном, чтобы они не успели что-нибудь в вас ' 'кинуть.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="jWSvtER2i8M">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В данном билде не будет прокачки и прогрессии с ' 'Актов, т.к. чтобы эта сборка заработала - ей нужны ' 'некоторые обязательные предметы, сразу вместе. И на ' 'старте новой лиги или сборке билда с нуля их будет ' 'почти невозможно или сложно приобрести.<br />\r\n' 'По сути данный билд - это следующая ступень ' 'лучника, в которую вы переходите из нашего другого ' 'билда - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii" ' 'target="_blank">Стрела молнии</a>. Которую легко ' 'качать и прогрессировать с нуля.</p>\r\n' '\r\n' '<p>В гайде будет условно две версии Основная и ' 'Максимальная.<br />\r\n' 'Условно - потому что в плане механик никак между ' 'собой не отличаются. Единственное отличие - в ' 'стоимости некоторых предметов. В большей степени ' 'это касается лука и самоцветов бездны, все ' 'остальные предметы почти одинаковы и не выделяются ' 'по цене.</p>\r\n' '\r\n' '<p>Примерная стоимость сборок:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Основная версия - 30-60 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '\t<li>Максимальная версия - 80-300 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Данные цены актуальны только на момент выпуска ' 'гайда, и могут серьезно разниться в зависимости от ' 'лиги, прошедшего времени с начала лиги, и платформы ' 'на которой вы играете.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Самая лучшая зачистка, с полной зачисткой ' 'всего экрана</li>\r\n' '\t<li>Высокий урон, как при зачистке, так и по ' 'боссам</li>\r\n' '\t<li>Высокая скорость передвижения и ' 'зачистки</li>\r\n' '\t<li>Крайне низкая стоимость как для лучника. Билд ' 'можно собрать буквально за 35-45 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> и он будет отлично работать, в разы ' 'лучше других билдов аналогичной стоимости</li>\r\n' '\t<li>В билде буквально 2 кнопки. 3 если вы будете ' 'использовать баллисты, что не обязательно</li>\r\n' '\t<li>Подходит для фарма обмазанных карт, в том ' 'числе с 5 сферами Делириума</li>\r\n' '\t<li>Может чистить все приглашения Мейвен и любых ' 'убер боссов</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Крайне плохая выживаемость</strong>. ' 'В билде мало защитных механик, но зато тонна урона, ' 'при зачистке с этим больших проблем нет (все ' 'умирают быстро), но на некоторых убер-убер боссах ' 'придется попотеть</li>\r\n' '\t<li>Хоть и может убивать убер-убер боссов - это ' 'не лучший билд для их фарма</li>\r\n' '\t<li>На слабых компьютерах можете ожидать ' 'серьезные просадки FPS, из-за огромного количества ' 'эффектов и летающих туда-сюда снарядов</li>\r\n' '\t<li>Не подходит для игры на SSF лигах</li>\r\n' '\t<li>Не подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Любые убер убер боссы 85 уровня</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'Делириума</li>\r\n' '\t<li>Все приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие страх</poeitem> (со ' 'смертями)</li>\r\n' '\t<li>Зараженные карты и их Разоренные ' 'версии</li>\r\n' '\t<li>Пять эмблем Легиона, включая их Непримиримые ' 'версии</li>\r\n' '\t<li>Запретное Святилище</li>\r\n' '\t<li>Ультиматум на карте (не в бюджетной ' 'версии)</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Т17 может фармить, но нестабильно</li>\r\n' '\t<li>Убер убер Сируса убивать крайне ' 'неприятно</li>\r\n' '\t<li>Шахта на глубине ниже 300-400</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Вихрь стрел</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - это самая популярная и любимая ' 'игроками способность лучников. При выстреле, ' 'персонаж выпускает стрелу, которая <span ' 'class="ru-poe">пронзает</span><span ' 'class="en-poe">pierce</span> все цели на своем ' 'пути, а долетев до финальной точки ' '&quot;взрывается&quot; в форме того самого вихря. ' 'Вихрь выпускает вторичные снаряды, которые ' 'разлетаются в случайные стороны, и пролетев ' 'определенную дистанцию исчезают.</p>\r\n' '\r\n' '<p>Каждая основная стрела выпускает свой ' 'собственный пучёк вторичных снарядов. И вот здесь ' 'кроется главная причина превосходства <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> над другими умениями ' 'лучников.</p>\r\n' '\r\n' '<p>Все умения, выпускающие снаряды в РоЕ ' 'подчиняются одному правилу - в независимости от ' 'того, сколько дополнительных стрел/снарядов вы ' 'набираете на персонаже, при каждом применении ' 'способности только один снаряд из всего залпа ' 'сможет нанести ему урон, даже если вы задели ' 'противника 3-5 снарядами.</p>\r\n' '\r\n' '<p>Вот только <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> это правило частично игнорирует. А ' 'все потому что вихри, создаваемые основными ' 'стрелами, считаются отдельно - и одна из выпущенных ' 'вихрем дополнительных стрел может поразить одну и ' 'ту же цель с остальными снарядами.</p>\r\n' '\r\n' '<p>Что бы было понятнее - предположим наш персонаж ' 'выпускает пять основных стрел, каждая из которых ' '&quot;разбивается&quot; на вихрь, выпускающих 3 ' 'вторичных стрелы. Итого босс будет поражен один раз ' 'основной стрелой, и по одному разу дополнительными ' 'стрелами из каждого вихря. Итого, за один выстрел ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> босс получит урон шесть раз. Но, ' 'только при условии попадания всех вторичных ' 'стрел.</p>\r\n' '\r\n' '<p>Да, не все вторичные стрелы могут попасть в ' 'босса. Ведь все-таки, они летят в случайных ' 'направлениях, и не всегда могут поразить босса, ' 'особенно если у него маленький хитбокс ' '(моделька).</p>\r\n' '\r\n' '<p>Для увеличения шанса поражения босса ' 'дополнительными стрелами, мы воспользуемся ' 'следующей уловкой.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Способностью нужно целится не прямиком в босса, ' 'а нужно наводить курсор ему за спину (играющим на ' 'контроллере - соболезнуем). Таким образом сзади ' 'босса сформируется дуга из вихрей, что позволит ' 'большему количеству вторичных стрел поражать ' 'босса.</p>\r\n' '</div>\r\n' '\r\n' '<p>Наглядный пример - на скриншоте ниже.</p>\r\n' '<img alt="Как правильно стрелять с помощью Вихря ' 'Стрел по боссам. Нужно стрелять немного им за ' 'спину" class="wide-image" data-caption="Как ' 'правильно стрелять с помощью Вихря Стрел по боссам. ' 'Нужно стрелять немного им за спину" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2022/04/25/shooting.jpg" />\r\n' '<h4>Дополнительные снаряды</h4>\r\n' '\r\n' '<p>Как вы уже могли догадаться, мы будем стараться ' 'как можно большее количество дополнительных ' 'снарядов. В этом нам помогут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство <span class="ru-poe">Атаки луками ' 'выпускают дополнительную стрелу</span><span ' 'class="en-poe">Bow Attacks fire an additional ' 'Arrow</span> на колчане</li>\r\n' '\t<li>Таланты <poeitem class="poe-items" ' 'data-name_ru="Залп" data-name_en="Multishot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/GreenProjectileAttackNotable.webp" ' 'data-target="2402">Multishot | Залп</poeitem> и ' '<poeitem class="poe-items" data-name_ru="Мастер ' 'лука" data-name_en="Master Fletcher" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/masterfletcher.webp" ' 'data-target="965">Master Fletcher | Мастер ' 'лука</poeitem></li>\r\n' '\t<li>Флакон <poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - 2 стрелы без усиления флакона, 3 ' 'стрелы с усилением</li>\r\n' '\t<li>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> 2 стрелы</li>\r\n' '\t<li>[Опционально] Свойство <span ' 'class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: 2</span><span ' 'class="en-poe">Bow Attacks fire 2 additional ' 'Arrows</span> на луке</li>\r\n' '</ul>\r\n' '\r\n' '<p>Чем больше стрел - тем больше урон, как по ' 'одиночным целям так и при зачистке (особенно при ' 'зачистке).</p>\r\n' '\r\n' '<p>Также важно понимать, что подобные свойства ' 'влияют только на количество первичных стрел, ' 'которые создают вихри. Количество вторичных ' 'снарядов никак нельзя увеличить и их всегда ' '3.</p>\r\n' '\r\n' '<h4>Урон от молнии и шок</h4>\r\n' '\r\n' '<p>Особенность данной версии билда - как раз таки в ' 'основном способе набора &quot;дешевого&quot; ' 'урона.</p>\r\n' '\r\n' '<p>Мы будем использовать перчатки <poeitem ' 'class="poe-items" data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> в которые вставим <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, а не привычные 6-линк ' 'связки.</p>\r\n' '\r\n' '<p>Эти перчатки усиливают вставленные в неё ' 'способности камнем <poeitem class="poe-items" ' 'data-name_ru="Урон молнией" data-name_en="Added ' 'Lightning Damage Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/AddedLightningDamage.webp" ' 'data-target="627">Added Lightning Damage Support | ' 'Урон молнией</poeitem> 30-го уровня. Этот камень 30 ' 'уровня даёт <strong>в 3 раза больше урона от ' 'молнии</strong>, в сравнении с этим же камнем 20 ' 'уровня. Что по силе аналогично с 7-линком, лишь с ' 'тем отличием, что мы получим огромное количество ' 'плоского урона от молнии.<br />\r\n' 'Даже т1 свойство на луке будет давать в 2 раза ' 'меньше чем один только этот камень.</p>\r\n' '\r\n' '<p>Помимо этого, <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> также усиливает эффект наших ' 'состояний молний на 100%. Это значит что состояние ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, которое мы и так будем накладывать ' 'очень сильным из-за большого количества урона от ' 'молнии, будет ещё сильнее.<br />\r\n' 'Мы также усилим <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem> при помощи ' 'других механик, которые рассмотрим далее в ' 'гайде.</p>\r\n' '\r\n' '<p>Ещё одна особенность урона от молнии - его ' '&quot;разброс&quot;.<br />\r\n' 'К примеру, сравним урон от разных стихий на луке, ' 'все свойства т1:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от (149-204) ' 'до (300-348) урона от холода</span><span ' 'class="en-poe">Adds (149-204) to (300-348) Cold ' 'Damage</span> - <strong>176-324 - 250 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (165-225) ' 'до (335-390) урона от огня</span><span ' 'class="en-poe">Adds (165-225) to (335-390) Fire ' 'Damage</span> - <strong>195-362 - 278 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (28-38) до ' '(549-638) урона от молнии</span><span ' 'class="en-poe">Adds (28-38) to (549-638) Lightning ' 'Damage</span> - <strong>33-593 - 313 ' 'средний</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Хоть и средний урон у молнии примерно такой же ' 'как и у огня, смотрим на его разброс - <strong>от ' '33 до 593</strong>, разница огромная. При этом у ' 'других стихий урон идет примерно равный.</p>\r\n' '\r\n' '<p>Эту особенность мы будем использовать для ' 'увеличения урона с помощью камня <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem>. Который ещё сильнее ' 'увеличит разброс урона, увеличив максимальный урон, ' 'и снизив минимальный. Таким образом некоторые наши ' 'удары будут наносить гораздо больше урона от ' 'молнии, это позволит нам накладывать очень сильный ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, и просто повысит урон.</p>\r\n' '\r\n' '<p>Все эти механики позволят нам накладывать ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem> максимальной эффективности - 50%. Что ' 'повышает получаемый противниками урон на 50%. Т.е. ' 'по сути даёт нам 50% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона. И это касается ' 'даже убер боссов!</p>\r\n' '\r\n' '<h4>Хрупкость, крит шанс и усиление ' 'состояний</h4>\r\n' '\r\n' '<p>Для повышения шанса нанести критический урон мы ' 'будем использовать особое стихийное состояние - ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.<br />\r\n' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> повышает <strong>базовый ' 'шанс</strong> нанести критический удар по врагу, на ' 'значение равное эффективности этого состояния на ' 'противнике.</p>\r\n' '\r\n' '<p>Эффективность <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'может быть в диапазоне от 2 до 6 процентов, что ' 'очень много, ведь это <strong>базовый шанс</strong> ' 'нанести крит удар.</p>\r\n' '\r\n' '<p>Мы зайдем дальше и дополнительно увеличим ' 'эффективность этого состояния.</p>\r\n' '\r\n' '<p>Увеличивать эффект состояний мы будем за ' 'счет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери <poeitem class="poe-items" ' 'data-name_ru="Удар в сердце" ' 'data-name_en="Heartseeker" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/heartseeker.webp" ' 'data-target="1005">Heartseeker | Удар в ' 'Сердце</poeitem> - <span class="ru-poe">50% ' 'усиление эффекта не наносящих урон состояний, ' 'накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span></li>\r\n' '\t<li>Таланты рядом с <poeitem class="poe-items" ' 'data-name_ru="Первозданная сила" ' 'data-name_en="Primeval Force" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/WeaponElementalNotable.webp" ' 'data-target="1754">Primeval Force | Первозданная ' 'сила</poeitem> - 20%</li>\r\n' '</ul>\r\n' '\r\n' '<p>Эти усиления также влияют на <poeitem ' 'class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>.</p>\r\n' '\r\n' '<p>Отдельно стоит отметить мастери <span ' 'class="ru-poe">50% усиление эффекта не наносящих ' 'урон состояний, накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span>. Ведь оно усилит состояния ' 'не от всех ударов, а именно от критов.</p>\r\n' '\r\n' '<p>Чтобы усилить эффективность этого мастери - нам ' 'нужно заполучить хотя бы небольшой шанс нанесения ' 'двойного урона. Это позволит нашим критическим ' 'ударом (и без того большим) наносить в 2 раза ' 'больше урона, при этом накладывая усиленные ' 'состояния при критах.</p>\r\n' '\r\n' '<p><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span> мы получим благодаря свойству ' 'на одном из талантов, которое даст <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>. Чтобы <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дал это свойство - нужно купить ' 'один из самоцветов с определенным номером. Все они ' 'представлены в нашем гайде, так что крайне ' 'рекомендуем использовать уже готовые ссылки на ' 'самоцветы.<br />\r\n' 'Нам будет достаточно даже одного свойства <span ' 'class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span>, но чем больше их будет - тем ' 'будет больше наш урон в целом.</p>\r\n' '\r\n' '<p>Возможность накладывать <poeitem ' 'class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> мы получим благодаря шлему ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem>, который будем обязательно ' 'использовать.</p>\r\n' '\r\n' '<p>Но одного лишь <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'будет недостаточно для набора 100% крит шанса, ' 'помимо этого мы также будем использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Лук с высоким базовым крит шансом - ' '8%+</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> с увеличенным количеством ' 'благодаря <poeitem class="poe-items" ' 'data-name_ru="Заряженный" data-name_en="Infused" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1594">Infused | ' 'Заряженный</poeitem></li>\r\n' '\t<li>Различные таланты в дереве, в том числе ' 'мелкие</li>\r\n' '\t<li>[Опционально] Свойство на колчане</li>\r\n' '</ul>\r\n' '\r\n' '<p>Благодаря этому, наш крит шанс будет равен 100% ' 'по монстрам которые находятся под 3-4% эффектом ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.</p>\r\n' '\r\n' '<h4>Пробитие сопротивлений и самоцветы ' 'бездны</h4>\r\n' '\r\n' '<p>В любом другом билде если бы вы услышали что-то ' 'про &quot;пробитие сопротивлений атаками&quot; вы ' 'бы вспомнили бы про амулет <poeitem ' 'class="poe-items" data-name_ru="Кристаллизованное ' 'всезнание" data-name_en="Crystallised Omniscience" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AscendanceAmulet.webp" ' 'data-target="2088">Crystallised Omniscience | ' 'Кристаллизованное всезнание</poeitem>, который сам ' 'по себе дорогой и заставляет хитро собирать билды, ' 'но это не тот случай.</p>\r\n' '\r\n' '<p>Мы будем использовать особый способ пробития ' 'сопротивлений - броню <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>.</p>\r\n' '\r\n' '<p>Особенна она тем, что даёт <strong>4% пробития ' 'стихийных сопротивлений за каждый самоцвет ' 'бездны</strong> который вы используете. Т.е. чем ' 'больше самоцветов бездны мы используем - тем ' 'сильнее этот эффект.</p>\r\n' '\r\n' '<p>Отлично, тогда набираем как можно больше ' 'самоцветов бездны благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> - 2-3 сокета для самоцветов ' 'бездны</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> - 2 сокета</li>\r\n' '\t<li>4 сокета в дереве талантов персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Всего мы будем использовать 8-9 самоцветов ' 'бездны в зависимости от стоимости сборки, это даст ' 'нам 32-36% пробития сопротивлений, что довольно ' 'много.</p>\r\n' '\r\n' '<p>Сами самоцветы бездны мы будем брать полностью ' 'на урон, таким образом эти 8-9 самоцветов дадут нам ' 'большую прибавку к плоскому стихийному урону, крит ' 'множителю и другим полезным свойствам, что ' 'существенно увеличит наш урон.</p>\r\n' '\r\n' '<p>Помимо увеличения пробития, <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> также увеличивает количество ' 'здоровья и маны персонажа за каждый самоцвет ' 'бездны, что тоже будет нам полезно.</p>\r\n' '\r\n' '<h4>Скорость снарядов</h4>\r\n' '\r\n' '<p>Характеристика увеличения скорости снарядов ' 'влияет на длительность действия, и собственно ' 'дальность полета вторичных снарядов <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Чем выше будет скорость полета снарядов, тем ' 'лучше будет ощущаться зачистка. Поэтому, мы будем ' 'немного инвестировать в набор скорости полета ' 'снарядов следующими способами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Баллистика" data-name_en="Ballistics" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/perfectaim.webp" ' 'data-target="2144">Ballistics | ' 'Баллистика</poeitem></li>\r\n' '\t<li>Малые таланты класса восхождения</li>\r\n' '\t<li>[Опционально] Свойства на колчане и/или его ' 'база</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также благодаря мастери <span ' 'class="ru-poe">Увеличения и уменьшения скорости ' 'снарядов также применяются к урону ' 'луками</span><span class="en-poe">Increases and ' 'Reductions to Projectile Speed also apply to Damage ' 'with Bows</span> - скорость снарядов также будет ' 'повышать наш урон.</p>\r\n' '\r\n' '<h4>Баллисты</h4>\r\n' '\r\n' '<p>Хоть в данной версии билда <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> будет наносить огромное количество ' 'урона - для дополнительного повышения урона по ' 'боссам мы опционально будем использовать баллисты. ' 'А именно <poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem>.</p>\r\n' '\r\n' '<p><strong>Баллисты не являются обязательными для ' 'использования</strong> в данном билде. Даже без них ' 'урона будет достаточно по большинству боссов, ' 'исключая пожалуй только убер-убер версии ' 'боссов.</p>\r\n' '\r\n' '<p>Баллисты устанавливаются персонажу под ноги, и ' 'имеют довольно высокую скорость установки. ' 'Максимальное количество баллист - 4 штуки.</p>\r\n' '\r\n' '<p>Мы усилим наши баллисты при помощи камня ' 'поддержки <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem>.<br />\r\n' 'Этот камень заставляет баллисты атаковать только ' 'тогда, когда персонаж атакует способностью дальнего ' 'боя. Также благодаря нему, баллисты будут ' 'целенаправленно бить в тоже место, что и основная ' 'атака персонажа. Это позволит нам чётко наносить ' 'урон туда, где это необходимо.</p>\r\n' '\r\n' '<p>Также <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> ещё больше увеличит ' 'скорость установки баллист и скорость их ' 'атаки.</p>\r\n' '\r\n' '<p>Установка баллисты все же будет занимать время ' '(хоть и крайне мало), а во время установки вы не ' 'можете ни атаковать, ни передвигаться. Следует ' 'правильно выбирать время для установки баллист, не ' 'стоит это делать прямо во время использования ' 'боссом опасной способности.</p>\r\n' '\r\n' '<p>Применять баллисты будем в боях с особо опасными ' 'противниками - Убер Боссами, либо при прохождении ' 'приглашений Мейвен с большим количеством свойств на ' 'защиту у монстров. Особенно полезными баллисты ' 'будут во время боя с Убер Экзархом - с помощью ' 'баллист можно легко пережить фазу с огненными ' 'сферами, просто закрываясь от них ' 'баллистами.</p>\r\n' '\r\n' '<h4>Метка снайпера</h4>\r\n' '\r\n' '<p>В качестве основного проклятья, мы будем ' 'использовать способность-метку <poeitem ' 'class="poe-items" data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>. Она значительно увеличит ' 'получаемый отмеченным врагом урон от снарядов, но ' 'помимо этого имеет ещё одну интересную механику - ' '<span class="ru-poe">разделение</span><span ' 'class="en-poe">split</span>.</p>\r\n' '\r\n' '<p>Это значит, что поразившая противника первичная ' 'стрела <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> разделится на несколько ' 'копий.</p>\r\n' '\r\n' '<p>Каждая из этих копий в конце своего пути будет ' 'взрываться, создавая вихри, которые в свою очередь ' 'имеют шанс дополнительно поразить босса своими ' 'вторичными стрелами. Если на открытых пространствах ' 'особого эффекта от этого не будет - ведь копии ' 'первичных стрел будут улетать куда-то на другой ' 'конец экрана, откуда выпущенные вихрями вторичные ' 'стрелы вряд ли долетят до цели, то в закрытых ' 'помещениях они будут прилетать ближе к боссу, ' '<strong>значительно</strong> увеличивая наносимый ' 'ему урон.</p>\r\n' '\r\n' '<p>Накладывать метку на противника будем ' 'автоматически - при помощи камня поддержки <poeitem ' 'class="poe-items" data-name_ru="Метка при ' 'попадании" data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem>. Работает этот камень дословно ' '- каждый раз когда будем ударять редкого или ' 'уникального противника, на него будет срабатывать ' '<poeitem class="poe-items" data-name_ru="Метка ' 'снайпера" data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>.</p>\r\n' '\r\n' '<h4>Цепь</h4>\r\n' '\r\n' '<p><span class="ru-poe">Цепь</span><span ' 'class="en-poe">Chain</span> - это одна из механик ' 'поведения снарядов в игре. Эта механика заставит ' '<strong>вторичные </strong>стрелы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> после поражения изначальной цели не ' 'попросту исчезать, а дополнительно отскакивать и ' 'поражать соседнюю цель, тем самым серьезно ' 'увеличивая нашу зачистку.</p>\r\n' '\r\n' '<p>Получим данную механику благодаря таланту ' 'восхождения <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem>.</p>\r\n' '\r\n' '<p>Про <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> ' 'кстати, нужно поговорить чуть более подробно. Ведь ' 'у этого таланта есть ещё и вторая строчка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Снаряды имеют 30% шанс ' 'ударить по цепи при столкновении с окружающей ' 'средой</span><span class="en-poe">Projectiles have ' '30% to be able to Chain when colliding with ' 'terrain</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Эта любопытная особенность позволяет вторичным ' 'снарядам <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> отскакивать от стен, и ' 'автоматически наводиться на близ стоящую цель. Этот ' 'эффект делает <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> особенно эффективным в закрытых ' 'помещениях, или в любом месте где вторичные снаряды ' 'могут контактировать со стеной.</p>\r\n' '\r\n' '<p>Как мы помним из описания механики <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, не все вторичные стрелы имеют шанс ' 'поразить цель, из-за того что они летят в случайном ' 'направлении. Но при наличии рядом любой стены, этот ' 'негативный эффект частично перекрывается за счет ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem> - промахнувшиеся по боссу ' 'вторичные стрелы будут с 30% шансом отскакивать от ' 'стенки, и гарантированно поражать босса, ' 'значительно увеличивая наносимый урон.</p>\r\n' '\r\n' '<h4>Дальний выстрел</h4>\r\n' '\r\n' '<p>Мы будем использовать механику <poeitem ' 'class="poe-items" data-name_ru="Дальний выстрел" ' 'data-name_en="Far Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem>, предоставляемую одноименным ' 'талантом Восхождения, для огромного увеличения ' 'урона.</p>\r\n' '\r\n' '<p>Сразу уточним, <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> это не только название таланта ' 'восхождения, но и одноименная механика влияющая на ' 'урон снарядов.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> работает следующим образом - наши ' 'снаряды будут наносить тем больше урона, чем дальше ' 'они пролетели к финальной цели, аж до лимита в 30% ' '<span class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона.</p>\r\n' '\r\n' '<p>Тем самым, нам нужно будет стараться всегда ' 'стоять как можно дальше от противников, чтобы в ' 'итоге босс оказывался на самом краешке экрана для ' 'максимизации получаемого им урона.</p>\r\n' '\r\n' '<p>К такому геймплею нужно привыкнуть, особенно ' 'если вы до этого играли на милишниках, так как ' 'помимо <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> мы будем использовать аналогичную ' 'механику от <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem>, которая увеличит урон снарядами ' 'в зависимости от пройденного растояния.</p>\r\n' '\r\n' '<h4>Стрелы маны</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Стрелы ' 'маны" data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - это умение-триггер, ' 'вызывающее срабатывание соединенных с ним умений, ' 'если другое умение лучника потратило 300% от его ' 'базовой стоимости в мане.</p>\r\n' '\r\n' '<p>В нашем случае мы свяжем с <poeitem ' 'class="poe-items" data-name_ru="Стрелы маны" ' 'data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> умением-атакой <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - простую стрелу, схожую с ' 'автоатакой, генерирующую <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> при попадании во врага.</p>\r\n' '\r\n' '<p>Дополнительно мы соединим <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> с камнем поддержки <poeitem ' 'class="poe-items" data-name_ru="Заряд энергии при ' 'критическом ударе" data-name_en="Power Charge On ' 'Critical Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem>, что позволит нам в придаток ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Тем самым, мы сможем постоянно, даже при битве с ' 'боссами, находится под максимумом <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> ценой всего трех гнезд для умений ' 'на наших вещах, что несомненно очень сильно.</p>\r\n' '\r\n' '<p>Но есть у <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> один нюанс, который нужно ' 'обязательно соблюсти. А именно, что для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> нельзя, чтобы наше основное ' 'умение имело нулевой или очень низкий манакост. ' 'Иначе мы можем оказаться в неприятной ситуации, ' 'когда <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> будет срабатывать раз в ' '20-30 атак <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, либо не срабатывать вовсе, ' 'оставляя нас без <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Помимо генерации <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>, камень <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> также будет давать нам ' '<poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> каждый раз, когда мы будем достигать ' 'максимального количества <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> на нашем персонаже. Обеспечивая на ' 'себе 100% времени <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem>.</p>\r\n' '\r\n' '<p>Но есть и небольшой минус, мы никогда не будем ' 'находится под максимальным количеством <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem>, но постоянный <poeitem ' 'class="poe-items" data-name_ru="Боевой раж" ' 'data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> куда важнее.</p>\r\n' '\r\n' '<h4>Триединство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> является одним из самых ' 'сильных камней поддержки в игре. Он увеличивает ' 'урон от всех стихий и даёт пробивание стихийных ' 'сопротивлений.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как именно работает ' 'триединство</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для получения бонусов от <poeitem ' 'class="poe-items" data-name_ru="Триединство" ' 'data-name_en="Trinity Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>, персонаж должен получать ' 'Резонанс ко всем трём стихиям.</p>\r\n' '\r\n' '<p>Резонанс это специальный ресурс, который даёт ' 'персонажу камень <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>.</p>\r\n' '\r\n' '<p>При ударе врага одной из стихий, персонаж ' 'получит резонанс к двум другим стихиям:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>При ударе огнём - резонанс будет начислен ' 'холоду и молнии</li>\r\n' '\t<li>При ударе холодом - резонанс будет начислен ' 'огню и молнии</li>\r\n' '\t<li>При ударе молнией - резонанс будет начислен ' 'огню и холоду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Мы будем использовать лук, дающий урон от всех ' 'трёх стихий.</p>\r\n' '\r\n' '<p>В целом, у нас не должно возникнуть никаких ' 'проблем с получением резонанса.</p>\r\n' '\r\n' '<p>Для получения резонанса, нужно чтобы урон от ' 'стихии был наивысшим, но если скажем огонь будет ' 'преобладать, то как мы будем получать резонанс к ' 'нему?</p>\r\n' '\r\n' '<p>Дело в том что урон в Path of Exile наносится не ' 'равномерно, у него есть разброс.</p>\r\n' '\r\n' '<p>Допустим персонаж наносит:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>от 4900 до 7100 урона холодом</li>\r\n' '\t<li>от 600 до 10400 урона молнией</li>\r\n' '</ul>\r\n' '<img alt="Триединство тултип из игры" ' 'class="wide-image" data-caption="Триединство тултип ' 'из игры" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/12/21/trinity-tooltip-ts.jpg" ' '/>\r\n' '<p>Хотя бы один из вылетающих снарядов нанесёт ' 'меньше урона молнией, чем холодом, допустим 4200 ' 'молнией и 4800 холодом. А затем другой нанесёт ' 'больше урона молнией, чем холодом, допустим 10000, ' 'против 6500. Таким образом первый удар даст нам ' 'резонанс к молнии и огню, а второй к огню и холоду. ' 'Что даст нам в итоге полноценный резонанс ко всем 3 ' 'стихиям.</p>\r\n' '\r\n' '<p>Чем выше скорость атаки персонажа (а она у нас ' 'довольно высокая), тем проще персонажу поддерживать ' 'резонанс ко всем трем стихиям.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Понять правильно ли у вашего персонажа работает ' '<poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> довольно легко, достаточно во ' 'время убийства мобов обратить внимание в левый ' 'верхний угол игры. Там находится иконка ' 'соответствующая иконка с 3-мя разными стихиями: ' 'огонь-желтый, холод-белый, молния-синий.</p>\r\n' '\r\n' '<p>Если у вас все три отдела постоянно заполненные ' 'и никто не &quot;отстает&quot; - значит все ' 'работает правильно, если же нет - значит вам нужно ' 'исправить количество урона различных типов ' 'стихий.</p>\r\n' '\r\n' '<p>На скриншоте ниже видно что все отделы заполнены ' 'и <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> работает так как надо.</p>\r\n' '<img alt="Триединство пое правильно работает" ' 'class="wide-image" data-caption="Триединство пое ' 'правильно работает" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2021/07/29/trinity.jpg" />\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость нам будут обеспечивать следующие ' 'защитные механики и способности:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.100+ здоровья</li>\r\n' '\t<li>22.000+ уклонения</li>\r\n' '\t<li>~96% шанс подавить заклинания</li>\r\n' '\t<li>Похищение здоровья от атак, часть из которого ' 'будет применяться мгновенно</li>\r\n' '\t<li>Защитная способность <poeitem ' 'class="poe-items" data-name_ru="Призыв к ' 'бессмертию" data-name_en="Immortal Call" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Как видите - список невелик, а это означает ' 'только одно - <strong>у билда низкая ' 'выживаемость</strong>. Наш персонаж довольно уязвим ' 'к урону и может легко умереть от многих ' 'способностей боссов и сильных противников, если от ' 'них не уклоняться.</p>\r\n' '\r\n' '<p>Играя на этом билде, нужно помнить, что ваша ' 'лучшая защита - это огромный урон, сильнейшая ' 'зачистка и главное - дистанция. Если противники ' 'мертвы, или стоят от вас на другом конце экрана - ' 'значит они скорее всего не могут вас убить.</p>\r\n' '\r\n' '<h4>Уклонение</h4>\r\n' '\r\n' '<p>В качестве основной защитной механики против ' 'атак мы будем использовать уклонение.</p>\r\n' '\r\n' '<p>Набирая уклонение, персонаж получает шанс ' 'избежать урона от атаки. Эта цифра является крайне ' 'примерной, и мы не будем вдаваться в довольно ' 'сложную формулу расчета энтропии уклонения, и ' 'остановимся на факте, что уклонение позволит вам ' 'уклониться максимум от двух-трех атак ' 'подряд.</p>\r\n' '\r\n' '<p>Если прилетевший по нам удар окажется не ' 'смертельным, то уклонение даст время восстановить ' 'здоровье перед получением следующего удара.</p>\r\n' '\r\n' '<p>Набирать уклонение мы будем из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Плоского уклонения на предметах</li>\r\n' '\t<li>Ауры <poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem></li>\r\n' '\t<li>Флакона <poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> и суффикса на увеличение ' 'уклонения на нем</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Месть жертвы" data-name_en="Revenge ' 'of the Hunted" data-color="#FF8D00" data-image="" ' 'data-target="1680">Revenge of the Hunted | Месть ' 'жертвы</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | ' 'Интуиция</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h4>Призыв к бессмертию</h4>\r\n' '\r\n' '<p>В качестве защитной способности мы будем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> в связке с камнем поддержки ' '<poeitem class="poe-items" data-name_ru="Сотворение ' 'чар при получении урона" data-name_en="Cast when ' 'Damage Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>. Работает данная связка ' 'крайне просто: при получении персонажем ' 'определенного порогового урона, будет включаться ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem>, которое на 27% снизит ' 'входящий урон от последующих ударов.</p>\r\n' '\r\n' '<h4>Подавление заклинаний</h4>\r\n' '\r\n' '<p>Для того, чтобы персонаж не умирал от случайно ' 'прилетающих в него заклинаний, которыми так любят ' 'бросаться многие мобы и все Убер-боссы в игре, мы ' 'будем набирать шанс подавления заклинаний. ' 'Заклинания которые были подавлены наносят персонажу ' 'на 50% меньше урона.</p>\r\n' '\r\n' '<p>Подавление мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Закоренелый" ' 'data-name_en="Inveterate" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable1.webp" ' 'data-target="1952">Inveterate | ' 'Закоренелый</poeitem> - 39%</li>\r\n' '\t<li>Талант <poeitem class="poe-items" ' 'data-name_ru="Легконогий" data-name_en="Quickstep" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/quickstep.webp" ' 'data-target="1947">Quickstep | Легконогий</poeitem> ' 'и соседние с ним - 16%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | Интуиция</poeitem> - ' '8%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укоренение" data-name_en="Entrench" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSuppressionLifeFlasksN.webp" ' 'data-target="1951">Entrench | Укоренение</poeitem> ' 'и соседний с ним - 17%</li>\r\n' '\t<li>Мастери <span class="ru-poe">Шанс подавить ' 'урон от чар удачлив</span><span ' 'class="en-poe">Chance to Suppress Spell Damage is ' 'Lucky</span> поднимет эффективный шанс подавить ' 'заклинания до 96%</li>\r\n' '</ul>\r\n' '\r\n' '<p>По факту у нас будет &quot;не совсем ' 'честные&quot; 96% подавления, у нас будет два раза ' 'по 80% на каждый удар (из-за мастери). Но шанс что ' 'удар от чар не будет подавлен вследствие двух ' '&quot;проверок&quot; по 80% крайне мал.</p>\r\n' '\r\n' '<h4>Похищение здоровья</h4>\r\n' '\r\n' '<p>Мы будем использовать механику похищения ' 'здоровья для восстановления утраченного персонажем ' 'здоровья при получении урона.</p>\r\n' '\r\n' '<p>Наберем похищение здоровья из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1% даст талант <poeitem class="poe-items" ' 'data-name_ru="Ловкий вор" data-name_en="Clever ' 'Thief" data-color="#FF8D00" data-image="" ' 'data-target="1953">Clever Thief | Ловкий ' 'вор</poeitem></li>\r\n' '\t<li>0.4% даст талант <poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> на кластерном самоцвете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Кроме того, в кластере <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem> мы возьмем мастери <span ' 'class="ru-poe">10% похищения применяется ' 'мгновенно</span><span class="en-poe">10% of Leech ' 'is instant</span>. Грубо говоря, данное мастери ' 'будет работать схоже с механикой получения здоровья ' 'за удар - каждая атака будет мгновенно ' 'восстанавливать нам часть здоровья.</p>\r\n' '\r\n' '<p>Если при зачистке пачек монстров здоровье будет ' 'восстанавливаться моментально, то при битвах с ' 'боссами, имеющими фазы неуязвимости, могут ' 'возникнуть проблемы - ведь мы слишком сильно ' 'зависим от наличия цели, у которой можно похитить ' 'здоровье.</p>\r\n' '\r\n' '<h4>Форма тени</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - способность которая даёт нашему ' 'персонажу <strong>полный иммунитет к физическому ' 'урону</strong>, а также снижает шанс противников ' 'вас заметить (меньше шанс что они начнут вас ' 'атаковать).</p>\r\n' '\r\n' '<p>Звучит конечно очень круто, но у этой ' 'способности есть огромные минусы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Очень большое время перезарядки (40 ' 'секунд)</li>\r\n' '\t<li>Очень маленькое время действия (2 ' 'секунды)</li>\r\n' '\t<li>Мы не можем применить её в нужное нам время, ' 'т.к. она <strong>может </strong>активироваться с ' '20% шансом при применении одной из способностей ' 'вставленных в броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>По сути можно считать что этой способности и ' 'вовсе нет у нашего персонажа, т.к. защита на 2 ' 'секунды, раз в 40 секунд и при этом непонятно когда ' 'именно - звучит слишком плохо чтобы на это хоть ' 'как-то рассчитывать и всерьез её воспринимать. Но ' 'тем не менее эта способность есть у нашего ' 'персонажа и она время от времени будет срабатывать. ' 'И кто знает, может даже один раз из 1000 она спасет ' 'вас от смерти 😁</p>\r\n' '\r\n' '<p>В бюджетной версии билда мы вставим в броню ' '<poeitem class="poe-items" data-name_ru="Продление" ' 'data-name_en="Increased Duration Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem>, что немного увеличит ' 'длительность <poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem>. Но этот камень будет нужен в первую ' 'очередь для продления действия <poeitem ' 'class="poe-items" data-name_ru="Спешка ваал" ' 'data-name_en="Vaal Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>, а то что она будет работать на ' '<poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - лишь маленький бонус.</p>\r\n' '\r\n' '<p>Получаем мы эту способность от <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>. И следовательно чтобы она ' 'срабатывала - нужно вставить какие-либо активные ' 'способности (которые вы активно нажимаете) именно в ' 'броню, что мы и сделаем (подробнее - в разделе ' 'камней умений).</p>\r\n' '\r\n' '<h3>Механики подкласса</h3>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Порывы ' 'ветра" data-name_en="Gathering Winds" ' 'data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem> даёт персонажу доступ к механике ' '<poeitem class="poe-items" data-name_ru="Попутный ' 'ветер" data-name_en="Tailwind" data-color="#FF8D00" ' 'data-image="" data-target="397">Tailwind | Попутный ' 'ветер</poeitem> и усиливает её. С полными зарядами, ' 'эта механика на 20% увеличивает скорость действия ' 'персонажа.</p>\r\n' '\r\n' '<p>Скорость действия увеличивает скорость анимаций ' 'персонажа, что в свою очередь увеличивает скорость ' 'атаки, передвижения и сотворения чар. Скорость ' 'действия лучше чем простое увеличение вышеуказанных ' 'характеристик, так как фактически является ' 'множителем, а не увеличителем.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> даёт ' 'всем снарядам +1 к целям поражённым по цепи, а ' 'также даёт снарядам 30% шанс отскочить от игровых ' 'поверхностей (стен, камней, ящиков и тд.).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> даст вплоть до 30% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона в зависимости от ' 'дистанции между персонажем и целью.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> даёт всем способностям +2 ' 'дополнительных снаряда. Будет использоваться только ' 'в Максимальной версии.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/2E5WnIg8L201" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Содержит три ' 'вариации, нужно обязательно переключать не только ' 'набор предметов, но и набор камней</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Снайпер</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Порывы ветра" data-name_en="Gathering ' 'Winds" data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Снайпер" data-caption="Прокачка ' 'класса восхождения Снайпер" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/12/21/deadeye-ascendancy-order.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>114 силы для работы <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> 21 уровня</li>\r\n' '\t<li>122 интеллекта для <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Силу мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> в определенной части дерева даст ' 'много силы</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'силы</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Доблесть" ' 'data-name_en="Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/oxblood.webp" ' 'data-target="1764">Prowess | ' 'Доблесть</poeitem></li>\r\n' '\t<li>[Опционально] Бонусу на одном из талантов от ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>, он даёт +20 силы</li>\r\n' '\t<li>[Опционально] Зачарование на амулете <poeitem ' 'class="poe-items" data-name_ru="Иглы гнева" ' 'data-name_en="Fury Bolts" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> на +20 силы, если прям очень нужно ' 'набрать силу</li>\r\n' '</ul>\r\n' '\r\n' '<p>Интеллект наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Ботинок с т1 роллом, это 51-58 ' 'интеллекта</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'интеллекта</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Смекалка" ' 'data-name_en="Thief&#x27;s Craft" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/savant.webp" ' 'data-target="2268">Thief\'s Craft | ' 'Смекалка</poeitem></li>\r\n' '\t<li>[Опционально] Свойств на малых талантах ' 'кластерных самоцветов</li>\r\n' '</ul>\r\n' '\r\n' '<p>В зависимости от вашей сборки и в особенности ' 'лука, мы будем набирать нужное количество силы и ' 'интеллекта. Для набора в бюджетных сборках не ' 'стесняемся брать таланты на +30 силы/интеллекта в ' 'дереве.</p>\r\n' '\r\n' '<p>В идеале все же взять лук с силой и интеллектом, ' 'а недостающие единицы взять на кластере (если нужно ' 'будет). Это позволит не тратить лишние таланты. Но ' 'лук нам нужен в первую очередь для урона, а не ' 'закрытия статов, так что если нужно - берем ' 'таланты.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Как и для любого другого билда через атаки, ' 'одной из главных проблем при сборке для нас станет ' 'набор нужного количества меткости.</p>\r\n' '\r\n' '<p>Разберем как достичь капа меткости:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве: <poeitem class="poe-items" ' 'data-name_ru="Изящество" data-name_en="Finesse" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/finesse.webp" ' 'data-target="1776">Finesse | Изящество</poeitem>, ' '<poeitem class="poe-items" data-name_ru="Сноровка" ' 'data-name_en="Acuity" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/accuracydex.webp" ' 'data-target="2061">Acuity | ' 'Сноровка</poeitem></li>\r\n' '\t<li>Талант с большого кластера <poeitem ' 'class="poe-items" data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem></li>\r\n' '\t<li>Активирована аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня от амулета <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '\t<li>Малый талант класса восхождения, рядом с ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '\t<li>Большое количество ловкости, 370+</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для использования всех аур мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Харизма" data-name_en="Charisma" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/authority.webp" ' 'data-target="1945">Charisma | ' 'Харизма</poeitem></li>\r\n' '\t<li>Амулет <poeitem class="poe-items" ' 'data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> убиваем всех бандитов, ради двух ' 'дополнительного очка талантов.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Морского царя" data-name_en="Soul of the Brine ' 'King" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/TheBrineKing.webp" ' 'data-target="2324">Soul of the Brine King | Душа ' 'Морского царя</poeitem> - обязательно используем ' 'этого бога, полностью прокачанного. Это даст нам ' 'иммунитет к заморозке, снижение охлаждения на нас, ' 'и немного уменьшит количество проблем с ' 'оглушением.</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Югула" data-name_en="Soul of Yugul" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Yugul.webp" ' 'data-target="2322">Soul of Yugul | Душа ' 'Югула</poeitem> - используем при зачистке для ' 'дополнительного снижения эффекта проклятий на ' 'персонаже</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Абберата" data-name_en="Soul of Abberath" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/ClovenGod.webp" ' 'data-target="2323">Soul of Abberath | Душа ' 'Абберата</poeitem> - даст иммунитет к урону от ' 'подожженой земли. Незаменим при фарме карт под ' 'влиянием Пламенного Экзарха</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Шакари" data-name_en="Soul of Shakari" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/QueenOfTheSands.webp" ' 'data-target="2330">Soul of Shakari | Душа ' 'Шакари</poeitem> - опциональный вариант, если вам ' 'нужна дополнительная защита от урона хаосом</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара и средним стихийным ДПС.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>950+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'силе и интеллекту / #% повышение шанса критического ' 'удара</span><span class="en-poe">+# to Strength and ' 'Intelligence / #% increased Critical Strike ' 'Chance</span> - очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'ловкости и интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack Speed</span> ' '- очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PadgwkJtL" ' 'data-target_ru="PadgwkJtL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара, и 1-2 дополнительными стрелами. ' 'В идеале - <poeitem class="poe-items" ' 'data-name_ru="Лук из рога" data-name_en="Spine Bow" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow6.webp" ' 'data-target="2452">Spine Bow | Лук из ' 'рога</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1000+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+# к силе и интеллекту / ' '#% повышение шанса критического удара</span><span ' 'class="en-poe">+# to Strength and Intelligence / #% ' 'increased Critical Strike Chance</span></li>\r\n' '\t<li><span class="ru-poe">+# к ловкости и ' 'интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack ' 'Speed</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '</ul>\r\n' '\r\n' '<p>Так как нас не интересует значение физического ' 'урона на луке, рекомендуется нанести самому одно из ' 'следующих зачарований Жатвы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки за 8% качества</span><span class="en-poe">#% ' 'increased Attack Speed per 8% ' 'Quality</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара за 4% качества</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'per 4% Quality</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Для правильной работы данного зачарования, нужно ' 'чтобы на луке было минимум 24% качества. Если на ' 'вашем луке низкое качество, рекомендуем повысить ' 'его при помощи станка <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> в разделе <span ' 'class="ru-poe">Перевозка</span><span ' 'class="en-poe">Transportation</span>.</p>\r\n' '\r\n' '<p>Стрела куда важнее 100 стихийного дпс, так что в ' 'приоритете всегда количество стрел. Это касается ' 'бюджетных луков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3BWKXO0I5" ' 'data-target_ru="3BWKXO0I5">Идеальный лук, 2 стрелы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="0Bk385psg" ' 'data-target_ru="0Bk385psg">Хороший лук, 1 стрела ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Колчан</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкий колчан со свойством на +1 дополнительную ' 'стрелу, крайне желательно на одной из следующих ' 'баз:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан охотничьих стрел" ' 'data-name_en="Broadhead Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/QuiverBroadhead.webp" ' 'data-target="942">Broadhead Arrow Quiver | Колчан ' 'охотничьих стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан оперённых стрел" ' 'data-name_en="Feathered Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/FeatheredArrowQuiver.webp" ' 'data-target="2577">Feathered Arrow Quiver | Колчан ' 'оперённых стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан первозданных стрел" ' 'data-name_en="Primal Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/RikerRinQuiver.webp" ' 'data-target="2653">Primal Arrow Quiver | Колчан ' 'первозданных стрел</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (65+)</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительную стрелу</span><span ' 'class="en-poe">Bow attacks fire an additional ' 'Arrow</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И три дополнительных полезных свойства на ' 'урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона ' 'умениями лука</span><span class="en-poe">#% ' 'increased Damage with Bow Skills</span> ' '(40%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара луками</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'with Bows</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара луками</span><span ' 'class="en-poe">#% to Critical Strike Multiplier ' 'with Bows</span> (30%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона от ' 'стихий от умений атак</span><span class="en-poe">#% ' 'increased Elemental Damage with Attack ' 'Skills</span> (25%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'снарядов</span><span class="en-poe">#% increased ' 'Projectile Speed</span> (45%+)</li>\r\n' '\t<li>Скорость атаки (9%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nXgvOl9C0" ' 'data-target_ru="nXgvOl9C0">Идеальные варианты, ' 'лучшие базы </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KJOBaVMI5" ' 'data-target_ru="KJOBaVMI5">Хорошие варианты ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> с 2 сокетами для самоцветов ' 'бездны. Покупаем любой и вручную делаем ' '4-линк.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LmDdEqYfn" ' 'data-target_ru="LmDdEqYfn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> но уже с 3 сокетами для ' 'самоцветов бездны.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nX5jL3vf0" ' 'data-target_ru="nX5jL3vf0">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem> с лучшим роллом сопротивления к ' 'холоду (для упрощения сборки) и неплохим роллом на ' 'урон.</p>\r\n' '\r\n' '<p>Особо полезных осквернений на него нет, так что ' 'берем обычный.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dXvKDgPUJ" ' 'data-target_ru="dXvKDgPUJ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Любые <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem>.</p>\r\n' '\r\n' '<p>На перчатках обязательно не должно быть никаких ' 'осквернений на наложение проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZbOXWE6fQ" ' 'data-target_ru="ZbOXWE6fQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Кулаки ' 'грома" data-name_en="Thunderfist" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> с одним из полезных осквернений (по ' 'порядку, чем выше - тем лучше):</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Атаки имеют #% к шансу ' 'критического удара</span><span ' 'class="en-poe">Attacks have #% to Critical Strike ' 'Chance</span> (0.75%+) - даст больше всего</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму зарядов ' 'ярости</span><span class="en-poe"># to Maximum ' 'Frenzy Charges</span></li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней</span><span class="en-poe"># to Level of ' 'Socketed Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И при этом на перчатках обязательно не должно ' 'быть никаких осквернений на наложение ' 'проклятий!</p>\r\n' '\r\n' '<p>Единственный ролл здесь - уклонение, разница не ' 'велика, но по возможности можете брать ' 'повыше.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="aMaW6G8ce" ' 'data-target_ru="aMaW6G8ce">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкие ботинки на базе с уклонением, на них мы ' 'будем искать интеллект и недостающие нам ' 'сопротивления к огню и молнии.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (69+) - можно накрафтить на ' 'станке</li>\r\n' '\t<li>Сопротивление к молнии (42%+)</li>\r\n' '\t<li>Сопротивление к огню (42%+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Интеллект (51+)</li>\r\n' '\t<li>Уклонение (250+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'действий</span><span class="en-poe">#% increased ' 'Action Speed</span> - собственное свойство ' 'Экзарха</li>\r\n' '</ul>\r\n' '\r\n' '<p>Собственное свойство Пожирателя миров выбираем в ' 'зависимости от вашей сборки. Выключите ненужные ' 'свойства в фильтре.<br />\r\n' 'Если у вас бюджетная версия без <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'стихийных состояний</span><span class="en-poe">#% ' 'chance to Avoid Elemental Ailments</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Если у вас версия с <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем один из :</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'перезарядки умений смещения</span><span ' 'class="en-poe">#% increased Cooldown Recovery Rate ' 'of Travel Skills</span> - ускорит перезарядку ' '<poeitem class="poe-items" data-name_ru="Огненный ' 'рывок" data-name_en="Flame Dash" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem></li>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'отравления</span><span class="en-poe">#% chance to ' 'Avoid being Poisoned</span> - немного увеличит ' 'выживаемость против урона хаосом</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gMq8Y5PtQ" ' 'data-target_ru="gMq8Y5PtQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-minmax">ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 90%+.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="JnQmZWbIl" ' 'data-target_ru="JnQmZWbIl">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 97%+, а лучше ' '100%.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZEdPoLYTQ" ' 'data-target_ru="ZEdPoLYTQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-minmax">\r\n' '<p>Идеальным поясом на зачистку для этого билда ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem>.<br />\r\n' 'После убийства редких монстров Headhunter будет ' 'давать вам все бонусы которые были у этого монстра. ' 'Пояс невероятно силен и подходит для фарма хорошо ' 'заролленых карт, с большим количеством свойств и ' 'прочими бонусами.<br />\r\n' 'Рекомендуем все же держать <poeitem ' 'class="poe-items" data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с хорошими камнями ' 'где-нибудь в инвентаре или в хранилище, чтобы ' 'менять пояса в зависимости от того что вы ' 'фармите.</p>\r\n' '\r\n' '<p>Бонусы которые дает <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> длятся 60 секунд, но благодаря ' 'высокой скорости зачистки и скорости передвижения - ' 'мы очень быстро убиваем паки и перемещаемся от ' 'одного пака к другому, так что этого времени нам ' 'будет более чем достаточно.</p>\r\n' '\r\n' '<p>Если есть валюта - можно взять с 1-2 полезными ' 'осквернениями из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Critical Strike Chance during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Movement Speed during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение количества ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Quantity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение редкости ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Rarity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% к сопротивлению всем ' 'стихиям</span><span class="en-poe">#% to all ' 'Elemental Resistances</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% to Critical ' 'Strike Multiplier during any Flask ' 'Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MaObKeyIJ" ' 'data-target_ru="MaObKeyIJ">Не оскверненный, с ' 'хорошими роллами </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KZOQDbMc5" ' 'data-target_ru="KZOQDbMc5">Оскверненный ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Укрощение" data-name_en="The Taming" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/TheTaming.webp" ' 'data-target="1118">The Taming | Укрощение</poeitem> ' 'с лучшими роллами сопротивлений. Они сильно ' 'упростят сбор сопротивлений в билде, и при этом ' 'даст большое количество урона.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nBbWm2Bu0" ' 'data-target_ru="nBbWm2Bu0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Собственное свойство обязательно роллим до 10% ' 'самостоятельно, при помощи <poeitem ' 'class="poe-items" data-name_ru="Благодатная сфера" ' 'data-name_en="Blessed Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyImplicitMod.webp" ' 'data-target="759">Blessed Orb | Благодатная ' 'сфера</poeitem>.<br />\r\n' 'Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Бурный катализатор" ' 'data-name_en="Turbulent Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/TurbulentCatalyst.webp" ' 'data-target="655">Turbulent Catalyst | Бурный ' 'катализатор</poeitem>, по 20 штук на каждое ' 'кольцо.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Правда ' 'Хайрри" data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem> - уникальный амулет, ' 'предоставляющий уйму полезных бонусов за свою малую ' 'стоимость. Предоставляемая им аура <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня решит все проблемы с ' 'набором капа меткости и заметно облегчит набор ' 'шанса критического удара.</p>\r\n' '\r\n' '<p>Кроме того, амулет дает автоматический эффект ' 'добивания для наших умений и дает очень много ' 'мультипликатора критического урона.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">+#% к глобальному множителю ' 'критического удара</span><span class="en-poe">+#% ' 'to Global Critical Strike Multiplier</span>, берем ' '49%+, а также берем как можно больше ' 'ловкости.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="eXvKl5WFL" ' 'data-target_ru="eXvKl5WFL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Нестабильный катализатор" ' 'data-name_en="Unstable Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/CriticalModifierCatalyst.webp" ' 'data-target="1770">Unstable Catalyst | Нестабильный ' 'катализатор</poeitem>.</p>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Горлодер" data-name_en="Throatseeker" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/throatseeker.webp" ' 'data-target="1588">Throatseeker | ' 'Горлодер</poeitem> - основное зачарование, которое ' 'даёт нам много урона.<br />\r\n' '\tМасла: <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Фиолетовое масло" ' 'data-name_en="Violet Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VioletOil.webp" ' 'data-target="412">Violet Oil | Фиолетовое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Перламутровое масло" ' 'data-name_en="Opalescent Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/OpalescentOil.webp" ' 'data-target="407">Opalescent Oil | Перламутровое ' 'масло</poeitem>.</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Иглы ' 'гнева" data-name_en="Fury Bolts" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> - опциональное зачарование, которое ' 'даёт чуть меньше урона, но даёт 20 силы, что ' 'упрощает её набор в билде.<br />\r\n' '\tМасла: 2x <poeitem class="poe-items" ' 'data-name_ru="Изумрудное масло" ' 'data-name_en="Verdant Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VerdantOil.webp" ' 'data-target="411">Verdant Oil | Изумрудное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Бирюзовое масло" data-name_en="Teal ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/TealOil.webp" ' 'data-target="410">Teal Oil | Бирюзовое ' 'масло</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Самоцветы бездны</h4>\r\n' '\r\n' '<p>Из-за механики билда, мы будем использовать 8-9 ' 'самоцветов бездны. На них мы будем искать только ' 'урон, это единственное что нас интересует. ' 'Используйте готовые ссылки ниже, фильтруйте в ' 'первую очередь не по цене - а по весу, это позволит ' 'купить наиболее эффективные самоцветы дешевле.<br ' '/>\r\n' 'Берем 7-8 обычных таких камней и один на иммунитет ' 'к оскверненной крови (описание чуть ниже).</p>\r\n' '\r\n' '<p>Самые сильные свойства на урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам луками</span><span ' 'class="en-poe"># to # Added Lightning Damage with ' 'Bow Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам луками</span><span ' 'class="en-poe"># to # Added Cold Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам луками</span><span ' 'class="en-poe"># to # Added Fire Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, если вы недавно наносили критический ' 'удар</span><span class="en-poe">#% increased Attack ' "Speed if you've dealt a Critical Strike " 'Recently</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сортируйте варианты самоцветов по сумме ' 'характеристик, подгоняя их под ваш бюджет.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="m0prXLMT6" ' 'data-target_ru="m0prXLMT6">Хорошие самоцветы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="p02gYReT0" ' 'data-target_ru="p02gYReT0">Бюджетные самоцветы ' '</span></p>\r\n' '\r\n' '<h4>Иммунитет к Оскверненной крови</h4>\r\n' '\r\n' '<p>Один из самоцветов обязательно должен давать нам ' 'иммунитет к Оскверненной крови. Иначе из-за ' 'большого количества ударов - в некоторых ситуациях ' 'мы будем мгновенно вытекать от оскверненной ' 'крови.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="WVPXjyKHm" ' 'data-target_ru="WVPXjyKHm">Дорогой </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DLrEoLVT5" ' 'data-target_ru="DLrEoLVT5">Бюджетный </span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> - вневременной самоцвет ' 'добавляющий дополнительные эффекты ко всем ' 'выбранным талантам в радиусе действия. К малым ' 'талантам он добавляет силу, к значимым - различные ' 'свойства (из списка ниже). Данный самоцвет позволит ' 'легко набрать нужное количество силы для персонажа, ' 'и даст довольно много урона.</p>\r\n' '\r\n' '<p>У данного самоцвета есть всего два изменяемых ' 'свойства - количество воинов и имя ' 'полководца.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Повелевает # воинами ' 'Каома/Ракиаты/Акои</span><span ' 'class="en-poe">Commanded leadership over # warriors ' 'under Kaom/Rakiata/Akoya</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Имя полководца изменяет ключевое пассивное ' 'умение в радиусе, и нас совершенно не интересует. ' 'Гораздо более интересным является количество ' 'воинов, ведь именно от этого числового значения ' 'зависит, какие именно дополнительные эффекты будут ' 'на выбранных нами талантах в радиусе действия ' 'самоцвета.</p>\r\n' '\r\n' '<p>Это соответствие можно узнать с помощью ' 'программы PoB, и в ссылки на покупку самоцветов ' 'включены именно правильные числовые значения, с ' 'нужными свойствами.</p>\r\n' '\r\n' '<p>Обязательными для нас свойствами будут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">10% шанс устрашить ' 'врагов на 4 секунды при нанесении удара</span><span ' 'class="en-poe">10% chance to Intimidate Enemies for ' '4 seconds on Hit with Attacks</span> - одного ' 'достаточно</li>\r\n' '\t<li><span class="ru-poe">5% Шанс нанести двойной ' 'урон</span><span class="en-poe">5% chance to deal ' 'Double Damage</span> - самое сильное свойство на ' 'урон. Нужно хотя бы одно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также самоцвет может роллить другие полезные ' 'свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+20 к Силе</span><span ' 'class="en-poe">+20 to Strength</span></li>\r\n' '\t<li><span class="ru-poe">4% увеличение максимума ' 'здоровья</span><span class="en-poe">4% increased ' 'Maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">5% получаемого ' 'физического урона становится уроном от ' 'огня</span><span class="en-poe">5% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">20% к сопротивлению ' 'огню</span><span class="en-poe">20% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">5% шанс получить заряд ' 'выносливости при убийстве</span><span ' 'class="en-poe">5% chance to gain Endurance Charge ' 'on Kill</span> - повысит выживаемость</li>\r\n' '</ul>\r\n' '<!-- <p>Устанавливать самоцвет мы будем ' 'здесь:</p>\r\n' '\t\t\t\t<img ' 'src="/media/ckeditor/2023/12/21/timeless.jpg" ' 'loading="lazy" class="wide-image" data-fancybox ' 'data-caption="самоцвет смертельная гордость, куда ' 'ставить" alt="самоцвет смертельная гордость, куда ' 'ставить"> --></div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Мы будем использовать один большой и 2 средних ' 'кластерных самоцвета.</p>\r\n' '<img alt="кластерная ветка вихрь стрел" ' 'class="wide-image" data-caption="кластерная ветка ' 'вихрь стрел" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2024/01/20/cluster-branch-ts-tree.jpg" ' '/>\r\n' '<p>На кластерных самоцветах помимо обязательных ' 'талантов стоит обращать внимание на сопротивления, ' 'силу, интеллект. Это упростит сбор билда и позволит ' 'закрыть все необходимые нам капы.</p>\r\n' '\r\n' '<h4>Большой кластерный самоцвет</h4>\r\n' '\r\n' '<p>База самоцвета:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">12% увеличение урона ' 'луками</span><span class="en-poe">12% increased ' 'Damage with Bows</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem> - даёт много урона и помогает ' 'добрать кап меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> - даёт очень много урона и скорости ' 'атаки</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Топливо для битвы" data-name_en="Fuel ' 'the Fight" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="1678">Fuel the Fight | Топливо для ' 'битвы</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="a80EpB3ue" ' 'data-target_ru="a80EpB3ue">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Средние кластерные самоцветы</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 4-5</span><span class="en-poe">Adds 4-5 ' 'Passive Skills</span></li>\r\n' '\t<li><span class="ru-poe">10% увеличение урона ' 'снарядов</span><span class="en-poe">10% increased ' 'Projectile Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Повторитель" data-name_en="Repeater" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1840">Repeater | ' 'Повторитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рационализм" ' 'data-name_en="Streamlined" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1839">Streamlined | ' 'Рационализм</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Также берем 1-2 полезных свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'хаосу</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Chaos ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'стихиям</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to all Elemental ' 'Resistances</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'молнии</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Lightning ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'огню</span><span class="en-poe">Added Small Passive ' 'Skills also grant: #% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'холоду</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Cold ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # ко всем ' 'характеристикам</span><span class="en-poe">Added ' 'Small Passive Skills also grant: # to All ' 'Attributes</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к ' 'интеллекту</span><span class="en-poe">Added Small ' 'Passive Skills also grant: # to ' 'Intelligence</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к силе</span><span ' 'class="en-poe">Added Small Passive Skills also ' 'grant: # to Strength</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выбирайте в фильтре что вам нужнее всего для ' 'сборки билда.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Gk8ynl3hb" ' 'data-target_ru="Gk8ynl3hb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<p>На все флаконы (кроме флакона здоровья) ' 'накладываем зачарование:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Используется при ' 'накоплении максимума зарядов</span><span ' 'class="en-poe">Used when Charges reach full</span> ' '- флаконы будут автоматически применяться при ' 'заполнении</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать это можно на станке в убежище, при ' 'помощи <poeitem class="poe-items" ' 'data-name_ru="Вливающая сфера" ' 'data-name_en="Instilling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskInjector.webp" ' 'data-target="2021">Instilling Orb | Вливающая ' 'сфера</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem>.</p>\r\n' '\r\n' '<h4>Флакон #1</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс на мгновенное восстановление, если у ' 'персонажа менее 50% здоровья на момент ' 'использования</li>\r\n' '\t<li>Суффикс на иммунитет к кровотечению и ' 'осквернённой крови</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2PGRMmYUk" ' 'data-target_ru="XlEpYnBIP">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флаконы #2-4</h4>\r\n' '\r\n' '<p>Префиксами на них должно быть свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс получить заряд ' 'флакона, когда вы наносите критический ' 'удар</span><span class="en-poe">#% chance to gain a ' 'Flask Charge when you deal a Critical Strike</span> ' '(25-35%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>На них также нужно распределить следующие ' 'суффиксы, какой будет на каком из флаконов роли не ' 'играет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта</span><span ' 'class="en-poe">#% increased Attack Speed during ' 'Effect</span> (13-17%) - больше урона</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> - больше скорости ' 'передвижения</li>\r\n' '\t<li><span class="ru-poe">#% увеличение уклонения ' 'во время действия эффекта</span><span ' 'class="en-poe">#% increased Evasion Rating during ' 'Effect</span> (53-60%+)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Как мы видим флакона 3, а свойства 4, нужно ' 'выбрать между свойством на скорость атаки (больше ' 'урона по боссам) и скоростью передвижения (быстрее ' 'зачистка карт).</p>\r\n' '\r\n' '<p>Распределяем эти суффиксы по следующим ' 'флаконам:</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - даст 40% увеличение ' 'скорости передвижения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnwoYcb" ' 'data-target_ru="VMonBqlfp">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> - даёт 1500 плоского ' 'уклонения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnEG8Hb" ' 'data-target_ru="jXzYVLrSX">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem> - даст 100% увеличения шанса ' 'крита.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="EyprBzKi5" ' 'data-target_ru="pXpPJwvC0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - уникальный флакон, который даст ' 'персонажу 2 дополнительных снаряда во время своего ' 'действия.</p>\r\n' '\r\n' '<p>Как мы уже знаем из механик работы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - увеличение количества ' 'дополнительных снарядов позитивно скажется как и на ' 'уроне персонажа в одиночную цель, так и на ' 'зачистку.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">На #% меньше ' 'длительности</span><span class="en-poe">#% less ' 'Duration</span> - чем он выше, тем меньше будет ' 'длительность флакона. Поэтому берем не более ' '45%.</p>\r\n' '\r\n' '<p>Если вы больше ориентируетесь на убийстве боссов ' '- можете зачаровать данный флакон на ' 'свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление ' 'эффекта</span><span class="en-poe">#% increased ' 'effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>С ним флакон будет давать не +2 стрелы, а +3 ' 'стрелы, что сильно повысит урон, но флакон не ' 'сможет восполнять заряды во время действия и его ' 'придется использовать <strong>вручную</strong>.<br ' '/>\r\n' 'Крафтится с помощью <poeitem class="poe-items" ' 'data-name_ru="Растопляющая сфера" ' 'data-name_en="Enkindling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskPlate.webp" ' 'data-target="1806">Enkindling Orb | Растопляющая ' 'сфера</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="L7y9GJ2hn" ' 'data-target_ru="L7y9GJ2hn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<h4>Перчатки - Вихрь стрел</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> - 20 уровень, 22% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> - 21 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Лук - вспомогательные камни</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> - 3 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка при попадании" ' 'data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem> - 21 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - 20 уровень, 20 качества, ' '<strong>может быть без связей</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Лук может быть и 5-линк, в таком случае <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> ставим отдельно.</p>\r\n' '\r\n' '<h4>Нагрудник - ауры и передвижение</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Без ХХ</div>\r\n' '\r\n' '<div class="tab tab-trigger" data-tab="tab-max">С ' 'ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem> - 21 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Используя <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> мы предполагаем что вы будете ' 'фармить сильно обмазанные карты, а для этого очень ' 'важно иметь иммунитет к стихийным состояниям, для ' 'этого мы будем использовать <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> вместо <poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация ваал" data-name_en="Vaal ' 'Grace" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalGrace.webp" ' 'data-target="173">Vaal Grace (Грация ' 'ваал)</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Шлем - стрелы маны</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии при критическом ударе" ' 'data-name_en="Power Charge On Critical Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Ботинки - баллисты</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Урон ' 'от стихий атаками" data-name_en="Elemental Damage ' 'with Attacks Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/WeaponElementalDamage.webp" ' 'data-target="903">Elemental Damage with Attacks ' 'Support | Урон от стихий атаками</poeitem> - 20 ' 'уровень, 20 качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Амулет - Точность</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>- 30 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательно активируем ауру <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, данную уникальным амулетом <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem>.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-i-progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка и прогрессия</span></h2>\r\n' '\r\n' '<h3>Прокачка</h3>\r\n' '\r\n' '<p>Прокачиваем персонажа при помощи способности ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, по примеру из нашего отдельного ' 'гайда на эту способность - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii#prokachka-personazha">Снайпер ' 'Стрела молнии, прокачка</a>.</p>\r\n' '\r\n' '<h3>Прогрессия</h3>\r\n' '\r\n' '<p>Как мы уже писали ранее - прогрессировать ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> куда сложнее и дороже нежели ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>. По этой причине наиболее ' 'правильным решением будет сперва играть в билде ' 'через <poeitem class="poe-items" ' 'data-name_ru="Стрела молнии" ' 'data-name_en="Lightning Arrow" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, а после того как накопите нужное ' 'количество валюты - перейти на <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Мы тестировали переход из переходной версии ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, которая очень дешевая, в эту ' 'версию <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> с бюджетом 35-40 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> - все прошло отлично.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'физического урона</span><span ' 'class="en-poe">Monsters reflect #% of Physical ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'урона от стихий</span><span class="en-poe">Monsters ' 'reflect #% of Elemental Damage</span></li>\r\n' '\t<li><span class="ru-poe">Нельзя похищать у ' 'монстров</span><span class="en-poe">Cannot Leech ' 'from Monsters</span> - мы все ещё будем получать ' 'небольшое количество маны и здоровья при ударе ' 'благодаря маленькому таланту на пути к <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem>, но такие карты будет гораздо ' 'сложнее и неприятнее проходить</li>\r\n' '</ul>\r\n' '\r\n' '<p>Опасные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Проклятья <poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Уязвимость к ' 'стихиям" data-name_en="Elemental Weakness" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ElementalWeakness.webp" ' 'data-target="141">Elemental Weakness ( Уязвимость к ' 'стихиям)</poeitem> сделают нас довольно ' 'уязвимыми</li>\r\n' '\t<li>Комбинации свойств на увеличение ' 'сопротивлений/увеличение здоровья/дополнительный ' 'энергощит - могут сделать боссов довольно ' 'танковыми, что не позволит их так быстро убивать, ' 'так что придется больше бегать/кайтить</li>\r\n' '\t<li>Комбинации свойств на увеличение скорости ' 'атаки/передвижения и дополнительный урон - могут ' 'сильно усложнить бой с некоторыми боссами, ведь их ' 'будет куда сложнее кайтить и уклоняться от их ' 'ударов</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>По <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> сильно проехались:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Множитель скорости атаки теперь 80% (ранее ' '100%)</li>\r\n' '\t<li>Анимация способности такая же как у <poeitem ' 'class="poe-items" data-name_ru="Надрез" ' 'data-name_en="Puncture" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Puncture.webp" ' 'data-target="528">Puncture | Надрез</poeitem>, ' 'сложно сказать что именно это значит, возможно ' 'просто визуал, возможно теперь мы будем делать ' '&quot;замах&quot; на выстрел полчаса</li>\r\n' '\t<li>Увеличили стоимость способности, по факту это ' 'не так критично</li>\r\n' '\t<li>Изменили качество камня, теперь оно не даёт ' 'дополнительный второстепенный снаряд, а повышает ' 'скорость снаряда. А вот это уже серьезный нерф, ' 'т.к. снарядов будет меньше разлетаться, ' 'следовательно меньше будет попадать в ' 'боссов/монстров, что сильно повлияет на урон и ' 'зачистку</li>\r\n' '\t<li>Понерфили <poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>, теперь она даёт чуть меньше ' 'урона, а дополнительных стрел меньше. В целом это ' 'не так критично, но учитывая что у <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> и так забрали дополнительные ' 'снаряды - то это сильный нерф в том числе</li>\r\n' '</ul>\r\n' '\r\n' '<p>Учитывая эти изменения пока сложно сказать каким ' 'именно станет <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, но то что он станет слабее на ' '20-30% в плане урона и зачистки - это точно. Вопрос ' 'в том, будет ли комфортно играть билдом в этой ' 'сборке.</p>\r\n' '\r\n' '<p>В целом по билду ничего не изменится, все ' 'предметы/таланты/способности будут такие же, просто ' 'стало меньше урона.</p>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Охотница через Вихрь стрел, в особой вариации ' 'билда через урон молнии покоряет контент по цене ' 'обычного билда, но делает это в 2-3 раза быстрее и ' 'эффективнее.</p>\r\n' '\r\n' '<p>Лучшая зачистка в игре, все такой же быстрый, ' 'огромное количество урона, но теперь и крайне ' 'дешевый. Настолько дешевый, что буквально любой ' 'игрок в PoE может его собрать и насладится всей ' 'красотой и мощью <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Новые подклассы лиги Заклятие добавили мощи ' 'данному билду. Их особенности и бонусы мы разберем ' 'в отдельном разделе предметов!</p>\r\n' '\r\n' '<p>Однако, стоит вас предупредить, возможно после ' 'того как вы испробуете данный билд - вы уже не ' 'сможете вернутся на другие, обычные билды.</p>\r\n' '\r\n' '<p>Но одна из особенностей Вихря стрел осталась ' 'неизменной - его низкая выживаемость. Вас будет ' 'довольно легко убить, но как и в любом билде ' 'лучника мы напишем здесь пасту &quot;лучшая защита ' '- это нападение&quot;, так что убивайте монстров за ' 'экраном, чтобы они не успели что-нибудь в вас ' 'кинуть.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="jWSvtER2i8M">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В данном билде не будет прокачки и прогрессии с ' 'Актов, т.к. чтобы эта сборка заработала - ей нужны ' 'некоторые обязательные предметы, сразу вместе. И на ' 'старте новой лиги или сборке билда с нуля их будет ' 'почти невозможно или сложно приобрести.<br />\r\n' 'По сути данный билд - это следующая ступень ' 'лучника, в которую вы переходите из нашего другого ' 'билда - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii" ' 'target="_blank">Стрела молнии</a>. Которую легко ' 'качать и прогрессировать с нуля.</p>\r\n' '\r\n' '<p>В гайде будет условно две версии Основная и ' 'Максимальная.<br />\r\n' 'Условно - потому что в плане механик никак между ' 'собой не отличаются. Единственное отличие - в ' 'стоимости некоторых предметов. В большей степени ' 'это касается лука и самоцветов бездны, все ' 'остальные предметы почти одинаковы и не выделяются ' 'по цене.</p>\r\n' '\r\n' '<p>Примерная стоимость сборок:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Основная версия - 30-60 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '\t<li>Максимальная версия - 80-300 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Данные цены актуальны только на момент выпуска ' 'гайда, и могут серьезно разниться в зависимости от ' 'лиги, прошедшего времени с начала лиги, и платформы ' 'на которой вы играете.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Самая лучшая зачистка, с полной зачисткой ' 'всего экрана</li>\r\n' '\t<li>Высокий урон, как при зачистке, так и по ' 'боссам</li>\r\n' '\t<li>Высокая скорость передвижения и ' 'зачистки</li>\r\n' '\t<li>Крайне низкая стоимость как для лучника. Билд ' 'можно собрать буквально за 35-45 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> и он будет отлично работать, в разы ' 'лучше других билдов аналогичной стоимости</li>\r\n' '\t<li>В билде буквально 2 кнопки. 3 если вы будете ' 'использовать баллисты, что не обязательно</li>\r\n' '\t<li>Подходит для фарма обмазанных карт, в том ' 'числе с 5 сферами Делириума</li>\r\n' '\t<li>Может чистить все приглашения Мейвен и любых ' 'убер боссов</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Крайне плохая выживаемость</strong>. ' 'В билде мало защитных механик, но зато тонна урона, ' 'при зачистке с этим больших проблем нет (все ' 'умирают быстро), но на некоторых убер-убер боссах ' 'придется попотеть</li>\r\n' '\t<li>Хоть и может убивать убер-убер боссов - это ' 'не лучший билд для их фарма</li>\r\n' '\t<li>На слабых компьютерах можете ожидать ' 'серьезные просадки FPS, из-за огромного количества ' 'эффектов и летающих туда-сюда снарядов</li>\r\n' '\t<li>Не подходит для игры на SSF лигах</li>\r\n' '\t<li>Не подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Любые убер убер боссы 85 уровня</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'Делириума</li>\r\n' '\t<li>Все приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие страх</poeitem> (со ' 'смертями)</li>\r\n' '\t<li>Зараженные карты и их Разоренные ' 'версии</li>\r\n' '\t<li>Пять эмблем Легиона, включая их Непримиримые ' 'версии</li>\r\n' '\t<li>Запретное Святилище</li>\r\n' '\t<li>Ультиматум на карте (не в бюджетной ' 'версии)</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Т17 может фармить, но нестабильно</li>\r\n' '\t<li>Убер убер Сируса убивать крайне ' 'неприятно</li>\r\n' '\t<li>Шахта на глубине ниже 300-400</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Вихрь стрел</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - это самая популярная и любимая ' 'игроками способность лучников. При выстреле, ' 'персонаж выпускает стрелу, которая <span ' 'class="ru-poe">пронзает</span><span ' 'class="en-poe">pierce</span> все цели на своем ' 'пути, а долетев до финальной точки ' '&quot;взрывается&quot; в форме того самого вихря. ' 'Вихрь выпускает вторичные снаряды, которые ' 'разлетаются в случайные стороны, и пролетев ' 'определенную дистанцию исчезают.</p>\r\n' '\r\n' '<p>Каждая основная стрела выпускает свой ' 'собственный пучёк вторичных снарядов. И вот здесь ' 'кроется главная причина превосходства <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> над другими умениями ' 'лучников.</p>\r\n' '\r\n' '<p>Все умения, выпускающие снаряды в РоЕ ' 'подчиняются одному правилу - в независимости от ' 'того, сколько дополнительных стрел/снарядов вы ' 'набираете на персонаже, при каждом применении ' 'способности только один снаряд из всего залпа ' 'сможет нанести ему урон, даже если вы задели ' 'противника 3-5 снарядами.</p>\r\n' '\r\n' '<p>Вот только <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> это правило частично игнорирует. А ' 'все потому что вихри, создаваемые основными ' 'стрелами, считаются отдельно - и одна из выпущенных ' 'вихрем дополнительных стрел может поразить одну и ' 'ту же цель с остальными снарядами.</p>\r\n' '\r\n' '<p>Что бы было понятнее - предположим наш персонаж ' 'выпускает пять основных стрел, каждая из которых ' '&quot;разбивается&quot; на вихрь, выпускающих 3 ' 'вторичных стрелы. Итого босс будет поражен один раз ' 'основной стрелой, и по одному разу дополнительными ' 'стрелами из каждого вихря. Итого, за один выстрел ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> босс получит урон шесть раз. Но, ' 'только при условии попадания всех вторичных ' 'стрел.</p>\r\n' '\r\n' '<p>Да, не все вторичные стрелы могут попасть в ' 'босса. Ведь все-таки, они летят в случайных ' 'направлениях, и не всегда могут поразить босса, ' 'особенно если у него маленький хитбокс ' '(моделька).</p>\r\n' '\r\n' '<p>Для увеличения шанса поражения босса ' 'дополнительными стрелами, мы воспользуемся ' 'следующей уловкой.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Способностью нужно целится не прямиком в босса, ' 'а нужно наводить курсор ему за спину (играющим на ' 'контроллере - соболезнуем). Таким образом сзади ' 'босса сформируется дуга из вихрей, что позволит ' 'большему количеству вторичных стрел поражать ' 'босса.</p>\r\n' '</div>\r\n' '\r\n' '<p>Наглядный пример - на скриншоте ниже.</p>\r\n' '<img alt="Как правильно стрелять с помощью Вихря ' 'Стрел по боссам. Нужно стрелять немного им за ' 'спину" class="wide-image" data-caption="Как ' 'правильно стрелять с помощью Вихря Стрел по боссам. ' 'Нужно стрелять немного им за спину" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2022/04/25/shooting.jpg" />\r\n' '<h4>Дополнительные снаряды</h4>\r\n' '\r\n' '<p>Как вы уже могли догадаться, мы будем стараться ' 'как можно большее количество дополнительных ' 'снарядов. В этом нам помогут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство <span class="ru-poe">Атаки луками ' 'выпускают дополнительную стрелу</span><span ' 'class="en-poe">Bow Attacks fire an additional ' 'Arrow</span> на колчане</li>\r\n' '\t<li>Таланты <poeitem class="poe-items" ' 'data-name_ru="Залп" data-name_en="Multishot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/GreenProjectileAttackNotable.webp" ' 'data-target="2402">Multishot | Залп</poeitem> и ' '<poeitem class="poe-items" data-name_ru="Мастер ' 'лука" data-name_en="Master Fletcher" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/masterfletcher.webp" ' 'data-target="965">Master Fletcher | Мастер ' 'лука</poeitem></li>\r\n' '\t<li>Флакон <poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - 2 стрелы без усиления флакона, 3 ' 'стрелы с усилением</li>\r\n' '\t<li>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> 2 стрелы</li>\r\n' '\t<li>[Опционально] Свойство <span ' 'class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: 2</span><span ' 'class="en-poe">Bow Attacks fire 2 additional ' 'Arrows</span> на луке</li>\r\n' '</ul>\r\n' '\r\n' '<p>Чем больше стрел - тем больше урон, как по ' 'одиночным целям так и при зачистке (особенно при ' 'зачистке).</p>\r\n' '\r\n' '<p>Также важно понимать, что подобные свойства ' 'влияют только на количество первичных стрел, ' 'которые создают вихри. Количество вторичных ' 'снарядов никак нельзя увеличить и их всегда ' '3.</p>\r\n' '\r\n' '<h4>Урон от молнии и шок</h4>\r\n' '\r\n' '<p>Особенность данной версии билда - как раз таки в ' 'основном способе набора &quot;дешевого&quot; ' 'урона.</p>\r\n' '\r\n' '<p>Мы будем использовать перчатки <poeitem ' 'class="poe-items" data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> в которые вставим <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, а не привычные 6-линк ' 'связки.</p>\r\n' '\r\n' '<p>Эти перчатки усиливают вставленные в неё ' 'способности камнем <poeitem class="poe-items" ' 'data-name_ru="Урон молнией" data-name_en="Added ' 'Lightning Damage Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/AddedLightningDamage.webp" ' 'data-target="627">Added Lightning Damage Support | ' 'Урон молнией</poeitem> 30-го уровня. Этот камень 30 ' 'уровня даёт <strong>в 3 раза больше урона от ' 'молнии</strong>, в сравнении с этим же камнем 20 ' 'уровня. Что по силе аналогично с 7-линком, лишь с ' 'тем отличием, что мы получим огромное количество ' 'плоского урона от молнии.<br />\r\n' 'Даже т1 свойство на луке будет давать в 2 раза ' 'меньше чем один только этот камень.</p>\r\n' '\r\n' '<p>Помимо этого, <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> также усиливает эффект наших ' 'состояний молний на 100%. Это значит что состояние ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, которое мы и так будем накладывать ' 'очень сильным из-за большого количества урона от ' 'молнии, будет ещё сильнее.<br />\r\n' 'Мы также усилим <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem> при помощи ' 'других механик, которые рассмотрим далее в ' 'гайде.</p>\r\n' '\r\n' '<p>Ещё одна особенность урона от молнии - его ' '&quot;разброс&quot;.<br />\r\n' 'К примеру, сравним урон от разных стихий на луке, ' 'все свойства т1:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от (149-204) ' 'до (300-348) урона от холода</span><span ' 'class="en-poe">Adds (149-204) to (300-348) Cold ' 'Damage</span> - <strong>176-324 - 250 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (165-225) ' 'до (335-390) урона от огня</span><span ' 'class="en-poe">Adds (165-225) to (335-390) Fire ' 'Damage</span> - <strong>195-362 - 278 ' 'средний</strong></li>\r\n' '\t<li><span class="ru-poe">Добавляет от (28-38) до ' '(549-638) урона от молнии</span><span ' 'class="en-poe">Adds (28-38) to (549-638) Lightning ' 'Damage</span> - <strong>33-593 - 313 ' 'средний</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Хоть и средний урон у молнии примерно такой же ' 'как и у огня, смотрим на его разброс - <strong>от ' '33 до 593</strong>, разница огромная. При этом у ' 'других стихий урон идет примерно равный.</p>\r\n' '\r\n' '<p>Эту особенность мы будем использовать для ' 'увеличения урона с помощью камня <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem>. Который ещё сильнее ' 'увеличит разброс урона, увеличив максимальный урон, ' 'и снизив минимальный. Таким образом некоторые наши ' 'удары будут наносить гораздо больше урона от ' 'молнии, это позволит нам накладывать очень сильный ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>, и просто повысит урон.</p>\r\n' '\r\n' '<p>Все эти механики позволят нам накладывать ' '<poeitem class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem> максимальной эффективности - 50%. Что ' 'повышает получаемый противниками урон на 50%. Т.е. ' 'по сути даёт нам 50% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона. И это касается ' 'даже убер боссов!</p>\r\n' '\r\n' '<h4>Хрупкость, крит шанс и усиление ' 'состояний</h4>\r\n' '\r\n' '<p>Для повышения шанса нанести критический урон мы ' 'будем использовать особое стихийное состояние - ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.<br />\r\n' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> повышает <strong>базовый ' 'шанс</strong> нанести критический удар по врагу, на ' 'значение равное эффективности этого состояния на ' 'противнике.</p>\r\n' '\r\n' '<p>Эффективность <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'может быть в диапазоне от 2 до 6 процентов, что ' 'очень много, ведь это <strong>базовый шанс</strong> ' 'нанести крит удар.</p>\r\n' '\r\n' '<p>Мы зайдем дальше и дополнительно увеличим ' 'эффективность этого состояния.</p>\r\n' '\r\n' '<p>Увеличивать эффект состояний мы будем за ' 'счет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери <poeitem class="poe-items" ' 'data-name_ru="Удар в сердце" ' 'data-name_en="Heartseeker" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/heartseeker.webp" ' 'data-target="1005">Heartseeker | Удар в ' 'Сердце</poeitem> - <span class="ru-poe">50% ' 'усиление эффекта не наносящих урон состояний, ' 'накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span></li>\r\n' '\t<li>Таланты рядом с <poeitem class="poe-items" ' 'data-name_ru="Первозданная сила" ' 'data-name_en="Primeval Force" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/WeaponElementalNotable.webp" ' 'data-target="1754">Primeval Force | Первозданная ' 'сила</poeitem> - 20%</li>\r\n' '</ul>\r\n' '\r\n' '<p>Эти усиления также влияют на <poeitem ' 'class="poe-items" data-name_ru="Шок" ' 'data-name_en="Shock" data-color="#AF6025" ' 'data-image="" data-target="2306">Shock | ' 'Шок</poeitem>.</p>\r\n' '\r\n' '<p>Отдельно стоит отметить мастери <span ' 'class="ru-poe">50% усиление эффекта не наносящих ' 'урон состояний, накладываемых вашими критическими ' 'ударами</span><span class="en-poe">50% increased ' 'Effect of non-Damaging Ailments you inflict with ' 'Critical Strikes</span>. Ведь оно усилит состояния ' 'не от всех ударов, а именно от критов.</p>\r\n' '\r\n' '<p>Чтобы усилить эффективность этого мастери - нам ' 'нужно заполучить хотя бы небольшой шанс нанесения ' 'двойного урона. Это позволит нашим критическим ' 'ударом (и без того большим) наносить в 2 раза ' 'больше урона, при этом накладывая усиленные ' 'состояния при критах.</p>\r\n' '\r\n' '<p><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span> мы получим благодаря свойству ' 'на одном из талантов, которое даст <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>. Чтобы <poeitem ' 'class="poe-items" data-name_ru="Смертельная ' 'гордость" data-name_en="Lethal Pride" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дал это свойство - нужно купить ' 'один из самоцветов с определенным номером. Все они ' 'представлены в нашем гайде, так что крайне ' 'рекомендуем использовать уже готовые ссылки на ' 'самоцветы.<br />\r\n' 'Нам будет достаточно даже одного свойства <span ' 'class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% chance to deal ' 'Double Damage</span>, но чем больше их будет - тем ' 'будет больше наш урон в целом.</p>\r\n' '\r\n' '<p>Возможность накладывать <poeitem ' 'class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem> мы получим благодаря шлему ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem>, который будем обязательно ' 'использовать.</p>\r\n' '\r\n' '<p>Но одного лишь <poeitem class="poe-items" ' 'data-name_ru="Хрупкость" data-name_en="Brittle" ' 'data-color="#AF6025" data-image="" ' 'data-target="2079">Brittle | Хрупкость</poeitem> ' 'будет недостаточно для набора 100% крит шанса, ' 'помимо этого мы также будем использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Лук с высоким базовым крит шансом - ' '8%+</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> с увеличенным количеством ' 'благодаря <poeitem class="poe-items" ' 'data-name_ru="Заряженный" data-name_en="Infused" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1594">Infused | ' 'Заряженный</poeitem></li>\r\n' '\t<li>Различные таланты в дереве, в том числе ' 'мелкие</li>\r\n' '\t<li>[Опционально] Свойство на колчане</li>\r\n' '</ul>\r\n' '\r\n' '<p>Благодаря этому, наш крит шанс будет равен 100% ' 'по монстрам которые находятся под 3-4% эффектом ' '<poeitem class="poe-items" data-name_ru="Хрупкость" ' 'data-name_en="Brittle" data-color="#AF6025" ' 'data-image="" data-target="2079">Brittle | ' 'Хрупкость</poeitem>.</p>\r\n' '\r\n' '<h4>Пробитие сопротивлений и самоцветы ' 'бездны</h4>\r\n' '\r\n' '<p>В любом другом билде если бы вы услышали что-то ' 'про &quot;пробитие сопротивлений атаками&quot; вы ' 'бы вспомнили бы про амулет <poeitem ' 'class="poe-items" data-name_ru="Кристаллизованное ' 'всезнание" data-name_en="Crystallised Omniscience" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AscendanceAmulet.webp" ' 'data-target="2088">Crystallised Omniscience | ' 'Кристаллизованное всезнание</poeitem>, который сам ' 'по себе дорогой и заставляет хитро собирать билды, ' 'но это не тот случай.</p>\r\n' '\r\n' '<p>Мы будем использовать особый способ пробития ' 'сопротивлений - броню <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>.</p>\r\n' '\r\n' '<p>Особенна она тем, что даёт <strong>4% пробития ' 'стихийных сопротивлений за каждый самоцвет ' 'бездны</strong> который вы используете. Т.е. чем ' 'больше самоцветов бездны мы используем - тем ' 'сильнее этот эффект.</p>\r\n' '\r\n' '<p>Отлично, тогда набираем как можно больше ' 'самоцветов бездны благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> - 2-3 сокета для самоцветов ' 'бездны</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> - 2 сокета</li>\r\n' '\t<li>4 сокета в дереве талантов персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Всего мы будем использовать 8-9 самоцветов ' 'бездны в зависимости от стоимости сборки, это даст ' 'нам 32-36% пробития сопротивлений, что довольно ' 'много.</p>\r\n' '\r\n' '<p>Сами самоцветы бездны мы будем брать полностью ' 'на урон, таким образом эти 8-9 самоцветов дадут нам ' 'большую прибавку к плоскому стихийному урону, крит ' 'множителю и другим полезным свойствам, что ' 'существенно увеличит наш урон.</p>\r\n' '\r\n' '<p>Помимо увеличения пробития, <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> также увеличивает количество ' 'здоровья и маны персонажа за каждый самоцвет ' 'бездны, что тоже будет нам полезно.</p>\r\n' '\r\n' '<h4>Скорость снарядов</h4>\r\n' '\r\n' '<p>Характеристика увеличения скорости снарядов ' 'влияет на длительность действия, и собственно ' 'дальность полета вторичных снарядов <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Чем выше будет скорость полета снарядов, тем ' 'лучше будет ощущаться зачистка. Поэтому, мы будем ' 'немного инвестировать в набор скорости полета ' 'снарядов следующими способами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Баллистика" data-name_en="Ballistics" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/perfectaim.webp" ' 'data-target="2144">Ballistics | ' 'Баллистика</poeitem></li>\r\n' '\t<li>Малые таланты класса восхождения</li>\r\n' '\t<li>[Опционально] Свойства на колчане и/или его ' 'база</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также благодаря мастери <span ' 'class="ru-poe">Увеличения и уменьшения скорости ' 'снарядов также применяются к урону ' 'луками</span><span class="en-poe">Increases and ' 'Reductions to Projectile Speed also apply to Damage ' 'with Bows</span> - скорость снарядов также будет ' 'повышать наш урон.</p>\r\n' '\r\n' '<h4>Баллисты</h4>\r\n' '\r\n' '<p>Хоть в данной версии билда <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> будет наносить огромное количество ' 'урона - для дополнительного повышения урона по ' 'боссам мы опционально будем использовать баллисты. ' 'А именно <poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem>.</p>\r\n' '\r\n' '<p><strong>Баллисты не являются обязательными для ' 'использования</strong> в данном билде. Даже без них ' 'урона будет достаточно по большинству боссов, ' 'исключая пожалуй только убер-убер версии ' 'боссов.</p>\r\n' '\r\n' '<p>Баллисты устанавливаются персонажу под ноги, и ' 'имеют довольно высокую скорость установки. ' 'Максимальное количество баллист - 4 штуки.</p>\r\n' '\r\n' '<p>Мы усилим наши баллисты при помощи камня ' 'поддержки <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem>.<br />\r\n' 'Этот камень заставляет баллисты атаковать только ' 'тогда, когда персонаж атакует способностью дальнего ' 'боя. Также благодаря нему, баллисты будут ' 'целенаправленно бить в тоже место, что и основная ' 'атака персонажа. Это позволит нам чётко наносить ' 'урон туда, где это необходимо.</p>\r\n' '\r\n' '<p>Также <poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> ещё больше увеличит ' 'скорость установки баллист и скорость их ' 'атаки.</p>\r\n' '\r\n' '<p>Установка баллисты все же будет занимать время ' '(хоть и крайне мало), а во время установки вы не ' 'можете ни атаковать, ни передвигаться. Следует ' 'правильно выбирать время для установки баллист, не ' 'стоит это делать прямо во время использования ' 'боссом опасной способности.</p>\r\n' '\r\n' '<p>Применять баллисты будем в боях с особо опасными ' 'противниками - Убер Боссами, либо при прохождении ' 'приглашений Мейвен с большим количеством свойств на ' 'защиту у монстров. Особенно полезными баллисты ' 'будут во время боя с Убер Экзархом - с помощью ' 'баллист можно легко пережить фазу с огненными ' 'сферами, просто закрываясь от них ' 'баллистами.</p>\r\n' '\r\n' '<h4>Метка снайпера</h4>\r\n' '\r\n' '<p>В качестве основного проклятья, мы будем ' 'использовать способность-метку <poeitem ' 'class="poe-items" data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>. Она значительно увеличит ' 'получаемый отмеченным врагом урон от снарядов, но ' 'помимо этого имеет ещё одну интересную механику - ' '<span class="ru-poe">разделение</span><span ' 'class="en-poe">split</span>.</p>\r\n' '\r\n' '<p>Это значит, что поразившая противника первичная ' 'стрела <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> разделится на несколько ' 'копий.</p>\r\n' '\r\n' '<p>Каждая из этих копий в конце своего пути будет ' 'взрываться, создавая вихри, которые в свою очередь ' 'имеют шанс дополнительно поразить босса своими ' 'вторичными стрелами. Если на открытых пространствах ' 'особого эффекта от этого не будет - ведь копии ' 'первичных стрел будут улетать куда-то на другой ' 'конец экрана, откуда выпущенные вихрями вторичные ' 'стрелы вряд ли долетят до цели, то в закрытых ' 'помещениях они будут прилетать ближе к боссу, ' '<strong>значительно</strong> увеличивая наносимый ' 'ему урон.</p>\r\n' '\r\n' '<p>Накладывать метку на противника будем ' 'автоматически - при помощи камня поддержки <poeitem ' 'class="poe-items" data-name_ru="Метка при ' 'попадании" data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem>. Работает этот камень дословно ' '- каждый раз когда будем ударять редкого или ' 'уникального противника, на него будет срабатывать ' '<poeitem class="poe-items" data-name_ru="Метка ' 'снайпера" data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem>.</p>\r\n' '\r\n' '<h4>Цепь</h4>\r\n' '\r\n' '<p><span class="ru-poe">Цепь</span><span ' 'class="en-poe">Chain</span> - это одна из механик ' 'поведения снарядов в игре. Эта механика заставит ' '<strong>вторичные </strong>стрелы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> после поражения изначальной цели не ' 'попросту исчезать, а дополнительно отскакивать и ' 'поражать соседнюю цель, тем самым серьезно ' 'увеличивая нашу зачистку.</p>\r\n' '\r\n' '<p>Получим данную механику благодаря таланту ' 'восхождения <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem>.</p>\r\n' '\r\n' '<p>Про <poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> ' 'кстати, нужно поговорить чуть более подробно. Ведь ' 'у этого таланта есть ещё и вторая строчка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Снаряды имеют 30% шанс ' 'ударить по цепи при столкновении с окружающей ' 'средой</span><span class="en-poe">Projectiles have ' '30% to be able to Chain when colliding with ' 'terrain</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Эта любопытная особенность позволяет вторичным ' 'снарядам <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> отскакивать от стен, и ' 'автоматически наводиться на близ стоящую цель. Этот ' 'эффект делает <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> особенно эффективным в закрытых ' 'помещениях, или в любом месте где вторичные снаряды ' 'могут контактировать со стеной.</p>\r\n' '\r\n' '<p>Как мы помним из описания механики <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, не все вторичные стрелы имеют шанс ' 'поразить цель, из-за того что они летят в случайном ' 'направлении. Но при наличии рядом любой стены, этот ' 'негативный эффект частично перекрывается за счет ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem> - промахнувшиеся по боссу ' 'вторичные стрелы будут с 30% шансом отскакивать от ' 'стенки, и гарантированно поражать босса, ' 'значительно увеличивая наносимый урон.</p>\r\n' '\r\n' '<h4>Дальний выстрел</h4>\r\n' '\r\n' '<p>Мы будем использовать механику <poeitem ' 'class="poe-items" data-name_ru="Дальний выстрел" ' 'data-name_en="Far Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem>, предоставляемую одноименным ' 'талантом Восхождения, для огромного увеличения ' 'урона.</p>\r\n' '\r\n' '<p>Сразу уточним, <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> это не только название таланта ' 'восхождения, но и одноименная механика влияющая на ' 'урон снарядов.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> работает следующим образом - наши ' 'снаряды будут наносить тем больше урона, чем дальше ' 'они пролетели к финальной цели, аж до лимита в 30% ' '<span class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона.</p>\r\n' '\r\n' '<p>Тем самым, нам нужно будет стараться всегда ' 'стоять как можно дальше от противников, чтобы в ' 'итоге босс оказывался на самом краешке экрана для ' 'максимизации получаемого им урона.</p>\r\n' '\r\n' '<p>К такому геймплею нужно привыкнуть, особенно ' 'если вы до этого играли на милишниках, так как ' 'помимо <poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> мы будем использовать аналогичную ' 'механику от <poeitem class="poe-items" ' 'data-name_ru="Запредельный выстрел" ' 'data-name_en="Longshot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/BarragingProjectilesNotable.webp" ' 'data-target="2269">Longshot | Запредельный ' 'выстрел</poeitem>, которая увеличит урон снарядами ' 'в зависимости от пройденного растояния.</p>\r\n' '\r\n' '<h4>Стрелы маны</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Стрелы ' 'маны" data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - это умение-триггер, ' 'вызывающее срабатывание соединенных с ним умений, ' 'если другое умение лучника потратило 300% от его ' 'базовой стоимости в мане.</p>\r\n' '\r\n' '<p>В нашем случае мы свяжем с <poeitem ' 'class="poe-items" data-name_ru="Стрелы маны" ' 'data-name_en="Manaforged Arrows Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> умением-атакой <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - простую стрелу, схожую с ' 'автоатакой, генерирующую <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> при попадании во врага.</p>\r\n' '\r\n' '<p>Дополнительно мы соединим <poeitem ' 'class="poe-items" data-name_ru="Бешенство боевого ' 'ража" data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> с камнем поддержки <poeitem ' 'class="poe-items" data-name_ru="Заряд энергии при ' 'критическом ударе" data-name_en="Power Charge On ' 'Critical Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem>, что позволит нам в придаток ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Тем самым, мы сможем постоянно, даже при битве с ' 'боссами, находится под максимумом <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem> ценой всего трех гнезд для умений ' 'на наших вещах, что несомненно очень сильно.</p>\r\n' '\r\n' '<p>Но есть у <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> один нюанс, который нужно ' 'обязательно соблюсти. А именно, что для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> нельзя, чтобы наше основное ' 'умение имело нулевой или очень низкий манакост. ' 'Иначе мы можем оказаться в неприятной ситуации, ' 'когда <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> будет срабатывать раз в ' '20-30 атак <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>, либо не срабатывать вовсе, ' 'оставляя нас без <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Заряд энергии" data-name_en="Power ' 'Charge" data-color="#3838F5" data-image="" ' 'data-target="308">Power Charge | Заряд ' 'энергии</poeitem>.</p>\r\n' '\r\n' '<p>Помимо генерации <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>, камень <poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> также будет давать нам ' '<poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> каждый раз, когда мы будем достигать ' 'максимального количества <poeitem class="poe-items" ' 'data-name_ru="Заряд ярости" data-name_en="Frenzy ' 'Charge" data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem> на нашем персонаже. Обеспечивая на ' 'себе 100% времени <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem>.</p>\r\n' '\r\n' '<p>Но есть и небольшой минус, мы никогда не будем ' 'находится под максимальным количеством <poeitem ' 'class="poe-items" data-name_ru="Заряд ярости" ' 'data-name_en="Frenzy Charge" data-color="#1AAA42" ' 'data-image="" data-target="307">Frenzy Charge | ' 'Заряд ярости</poeitem>, но постоянный <poeitem ' 'class="poe-items" data-name_ru="Боевой раж" ' 'data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> куда важнее.</p>\r\n' '\r\n' '<h4>Триединство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> является одним из самых ' 'сильных камней поддержки в игре. Он увеличивает ' 'урон от всех стихий и даёт пробивание стихийных ' 'сопротивлений.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как именно работает ' 'триединство</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для получения бонусов от <poeitem ' 'class="poe-items" data-name_ru="Триединство" ' 'data-name_en="Trinity Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>, персонаж должен получать ' 'Резонанс ко всем трём стихиям.</p>\r\n' '\r\n' '<p>Резонанс это специальный ресурс, который даёт ' 'персонажу камень <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem>.</p>\r\n' '\r\n' '<p>При ударе врага одной из стихий, персонаж ' 'получит резонанс к двум другим стихиям:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>При ударе огнём - резонанс будет начислен ' 'холоду и молнии</li>\r\n' '\t<li>При ударе холодом - резонанс будет начислен ' 'огню и молнии</li>\r\n' '\t<li>При ударе молнией - резонанс будет начислен ' 'огню и холоду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Мы будем использовать лук, дающий урон от всех ' 'трёх стихий.</p>\r\n' '\r\n' '<p>В целом, у нас не должно возникнуть никаких ' 'проблем с получением резонанса.</p>\r\n' '\r\n' '<p>Для получения резонанса, нужно чтобы урон от ' 'стихии был наивысшим, но если скажем огонь будет ' 'преобладать, то как мы будем получать резонанс к ' 'нему?</p>\r\n' '\r\n' '<p>Дело в том что урон в Path of Exile наносится не ' 'равномерно, у него есть разброс.</p>\r\n' '\r\n' '<p>Допустим персонаж наносит:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>от 4900 до 7100 урона холодом</li>\r\n' '\t<li>от 600 до 10400 урона молнией</li>\r\n' '</ul>\r\n' '<img alt="Триединство тултип из игры" ' 'class="wide-image" data-caption="Триединство тултип ' 'из игры" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/12/21/trinity-tooltip-ts.jpg" ' '/>\r\n' '<p>Хотя бы один из вылетающих снарядов нанесёт ' 'меньше урона молнией, чем холодом, допустим 4200 ' 'молнией и 4800 холодом. А затем другой нанесёт ' 'больше урона молнией, чем холодом, допустим 10000, ' 'против 6500. Таким образом первый удар даст нам ' 'резонанс к молнии и огню, а второй к огню и холоду. ' 'Что даст нам в итоге полноценный резонанс ко всем 3 ' 'стихиям.</p>\r\n' '\r\n' '<p>Чем выше скорость атаки персонажа (а она у нас ' 'довольно высокая), тем проще персонажу поддерживать ' 'резонанс ко всем трем стихиям.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Понять правильно ли у вашего персонажа работает ' '<poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> довольно легко, достаточно во ' 'время убийства мобов обратить внимание в левый ' 'верхний угол игры. Там находится иконка ' 'соответствующая иконка с 3-мя разными стихиями: ' 'огонь-желтый, холод-белый, молния-синий.</p>\r\n' '\r\n' '<p>Если у вас все три отдела постоянно заполненные ' 'и никто не &quot;отстает&quot; - значит все ' 'работает правильно, если же нет - значит вам нужно ' 'исправить количество урона различных типов ' 'стихий.</p>\r\n' '\r\n' '<p>На скриншоте ниже видно что все отделы заполнены ' 'и <poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> работает так как надо.</p>\r\n' '<img alt="Триединство пое правильно работает" ' 'class="wide-image" data-caption="Триединство пое ' 'правильно работает" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2021/07/29/trinity.jpg" />\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость нам будут обеспечивать следующие ' 'защитные механики и способности:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.100+ здоровья</li>\r\n' '\t<li>22.000+ уклонения</li>\r\n' '\t<li>~96% шанс подавить заклинания</li>\r\n' '\t<li>Похищение здоровья от атак, часть из которого ' 'будет применяться мгновенно</li>\r\n' '\t<li>Защитная способность <poeitem ' 'class="poe-items" data-name_ru="Призыв к ' 'бессмертию" data-name_en="Immortal Call" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Как видите - список невелик, а это означает ' 'только одно - <strong>у билда низкая ' 'выживаемость</strong>. Наш персонаж довольно уязвим ' 'к урону и может легко умереть от многих ' 'способностей боссов и сильных противников, если от ' 'них не уклоняться.</p>\r\n' '\r\n' '<p>Играя на этом билде, нужно помнить, что ваша ' 'лучшая защита - это огромный урон, сильнейшая ' 'зачистка и главное - дистанция. Если противники ' 'мертвы, или стоят от вас на другом конце экрана - ' 'значит они скорее всего не могут вас убить.</p>\r\n' '\r\n' '<h4>Уклонение</h4>\r\n' '\r\n' '<p>В качестве основной защитной механики против ' 'атак мы будем использовать уклонение.</p>\r\n' '\r\n' '<p>Набирая уклонение, персонаж получает шанс ' 'избежать урона от атаки. Эта цифра является крайне ' 'примерной, и мы не будем вдаваться в довольно ' 'сложную формулу расчета энтропии уклонения, и ' 'остановимся на факте, что уклонение позволит вам ' 'уклониться максимум от двух-трех атак ' 'подряд.</p>\r\n' '\r\n' '<p>Если прилетевший по нам удар окажется не ' 'смертельным, то уклонение даст время восстановить ' 'здоровье перед получением следующего удара.</p>\r\n' '\r\n' '<p>Набирать уклонение мы будем из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Плоского уклонения на предметах</li>\r\n' '\t<li>Ауры <poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem></li>\r\n' '\t<li>Флакона <poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> и суффикса на увеличение ' 'уклонения на нем</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Месть жертвы" data-name_en="Revenge ' 'of the Hunted" data-color="#FF8D00" data-image="" ' 'data-target="1680">Revenge of the Hunted | Месть ' 'жертвы</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | ' 'Интуиция</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h4>Призыв к бессмертию</h4>\r\n' '\r\n' '<p>В качестве защитной способности мы будем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> в связке с камнем поддержки ' '<poeitem class="poe-items" data-name_ru="Сотворение ' 'чар при получении урона" data-name_en="Cast when ' 'Damage Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>. Работает данная связка ' 'крайне просто: при получении персонажем ' 'определенного порогового урона, будет включаться ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem>, которое на 27% снизит ' 'входящий урон от последующих ударов.</p>\r\n' '\r\n' '<h4>Подавление заклинаний</h4>\r\n' '\r\n' '<p>Для того, чтобы персонаж не умирал от случайно ' 'прилетающих в него заклинаний, которыми так любят ' 'бросаться многие мобы и все Убер-боссы в игре, мы ' 'будем набирать шанс подавления заклинаний. ' 'Заклинания которые были подавлены наносят персонажу ' 'на 50% меньше урона.</p>\r\n' '\r\n' '<p>Подавление мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Закоренелый" ' 'data-name_en="Inveterate" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable1.webp" ' 'data-target="1952">Inveterate | ' 'Закоренелый</poeitem> - 39%</li>\r\n' '\t<li>Талант <poeitem class="poe-items" ' 'data-name_ru="Легконогий" data-name_en="Quickstep" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/quickstep.webp" ' 'data-target="1947">Quickstep | Легконогий</poeitem> ' 'и соседние с ним - 16%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Интуиция" data-name_en="Intuition" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSupressionNotable2.webp" ' 'data-target="2104">Intuition | Интуиция</poeitem> - ' '8%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укоренение" data-name_en="Entrench" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SpellSuppressionLifeFlasksN.webp" ' 'data-target="1951">Entrench | Укоренение</poeitem> ' 'и соседний с ним - 17%</li>\r\n' '\t<li>Мастери <span class="ru-poe">Шанс подавить ' 'урон от чар удачлив</span><span ' 'class="en-poe">Chance to Suppress Spell Damage is ' 'Lucky</span> поднимет эффективный шанс подавить ' 'заклинания до 96%</li>\r\n' '</ul>\r\n' '\r\n' '<p>По факту у нас будет &quot;не совсем ' 'честные&quot; 96% подавления, у нас будет два раза ' 'по 80% на каждый удар (из-за мастери). Но шанс что ' 'удар от чар не будет подавлен вследствие двух ' '&quot;проверок&quot; по 80% крайне мал.</p>\r\n' '\r\n' '<h4>Похищение здоровья</h4>\r\n' '\r\n' '<p>Мы будем использовать механику похищения ' 'здоровья для восстановления утраченного персонажем ' 'здоровья при получении урона.</p>\r\n' '\r\n' '<p>Наберем похищение здоровья из следующих ' 'источников:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1% даст талант <poeitem class="poe-items" ' 'data-name_ru="Ловкий вор" data-name_en="Clever ' 'Thief" data-color="#FF8D00" data-image="" ' 'data-target="1953">Clever Thief | Ловкий ' 'вор</poeitem></li>\r\n' '\t<li>0.4% даст талант <poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> на кластерном самоцвете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Кроме того, в кластере <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem> мы возьмем мастери <span ' 'class="ru-poe">10% похищения применяется ' 'мгновенно</span><span class="en-poe">10% of Leech ' 'is instant</span>. Грубо говоря, данное мастери ' 'будет работать схоже с механикой получения здоровья ' 'за удар - каждая атака будет мгновенно ' 'восстанавливать нам часть здоровья.</p>\r\n' '\r\n' '<p>Если при зачистке пачек монстров здоровье будет ' 'восстанавливаться моментально, то при битвах с ' 'боссами, имеющими фазы неуязвимости, могут ' 'возникнуть проблемы - ведь мы слишком сильно ' 'зависим от наличия цели, у которой можно похитить ' 'здоровье.</p>\r\n' '\r\n' '<h4>Форма тени</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - способность которая даёт нашему ' 'персонажу <strong>полный иммунитет к физическому ' 'урону</strong>, а также снижает шанс противников ' 'вас заметить (меньше шанс что они начнут вас ' 'атаковать).</p>\r\n' '\r\n' '<p>Звучит конечно очень круто, но у этой ' 'способности есть огромные минусы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Очень большое время перезарядки (40 ' 'секунд)</li>\r\n' '\t<li>Очень маленькое время действия (2 ' 'секунды)</li>\r\n' '\t<li>Мы не можем применить её в нужное нам время, ' 'т.к. она <strong>может </strong>активироваться с ' '20% шансом при применении одной из способностей ' 'вставленных в броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>По сути можно считать что этой способности и ' 'вовсе нет у нашего персонажа, т.к. защита на 2 ' 'секунды, раз в 40 секунд и при этом непонятно когда ' 'именно - звучит слишком плохо чтобы на это хоть ' 'как-то рассчитывать и всерьез её воспринимать. Но ' 'тем не менее эта способность есть у нашего ' 'персонажа и она время от времени будет срабатывать. ' 'И кто знает, может даже один раз из 1000 она спасет ' 'вас от смерти 😁</p>\r\n' '\r\n' '<p>В бюджетной версии билда мы вставим в броню ' '<poeitem class="poe-items" data-name_ru="Продление" ' 'data-name_en="Increased Duration Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem>, что немного увеличит ' 'длительность <poeitem class="poe-items" ' 'data-name_ru="Форма тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem>. Но этот камень будет нужен в первую ' 'очередь для продления действия <poeitem ' 'class="poe-items" data-name_ru="Спешка ваал" ' 'data-name_en="Vaal Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>, а то что она будет работать на ' '<poeitem class="poe-items" data-name_ru="Форма ' 'тени" data-name_en="Shade Form" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/BuffIcons/AbyssShadowForm.webp" ' 'data-target="2686">Shade Form | Форма ' 'тени</poeitem> - лишь маленький бонус.</p>\r\n' '\r\n' '<p>Получаем мы эту способность от <poeitem ' 'class="poe-items" data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem>. И следовательно чтобы она ' 'срабатывала - нужно вставить какие-либо активные ' 'способности (которые вы активно нажимаете) именно в ' 'броню, что мы и сделаем (подробнее - в разделе ' 'камней умений).</p>\r\n' '\r\n' '<h3>Механики подкласса</h3>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Порывы ' 'ветра" data-name_en="Gathering Winds" ' 'data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem> даёт персонажу доступ к механике ' '<poeitem class="poe-items" data-name_ru="Попутный ' 'ветер" data-name_en="Tailwind" data-color="#FF8D00" ' 'data-image="" data-target="397">Tailwind | Попутный ' 'ветер</poeitem> и усиливает её. С полными зарядами, ' 'эта механика на 20% увеличивает скорость действия ' 'персонажа.</p>\r\n' '\r\n' '<p>Скорость действия увеличивает скорость анимаций ' 'персонажа, что в свою очередь увеличивает скорость ' 'атаки, передвижения и сотворения чар. Скорость ' 'действия лучше чем простое увеличение вышеуказанных ' 'характеристик, так как фактически является ' 'множителем, а не увеличителем.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | Рикошет</poeitem> даёт ' 'всем снарядам +1 к целям поражённым по цепи, а ' 'также даёт снарядам 30% шанс отскочить от игровых ' 'поверхностей (стен, камней, ящиков и тд.).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Дальний ' 'выстрел" data-name_en="Far Shot" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem> даст вплоть до 30% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона в зависимости от ' 'дистанции между персонажем и целью.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem> даёт всем способностям +2 ' 'дополнительных снаряда. Будет использоваться только ' 'в Максимальной версии.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/2E5WnIg8L201" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Содержит три ' 'вариации, нужно обязательно переключать не только ' 'набор предметов, но и набор камней</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Снайпер</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Порывы ветра" data-name_en="Gathering ' 'Winds" data-color="#FF8D00" data-image="" ' 'data-target="384">Gathering Winds | Порывы ' 'ветра</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дальний выстрел" data-name_en="Far ' 'Shot" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/DeadEye/FarShot.webp" ' 'data-target="357">Far Shot | Дальний ' 'выстрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нескончаемые боеприпасы" ' 'data-name_en="Endless Munitions" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Additionalprojectile.webp" ' 'data-target="358">Endless Munitions | Нескончаемые ' 'боеприпасы</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рикошет" data-name_en="Ricochet" ' 'data-color="#FF8D00" data-image="" ' 'data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Снайпер" data-caption="Прокачка ' 'класса восхождения Снайпер" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/12/21/deadeye-ascendancy-order.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>114 силы для работы <poeitem ' 'class="poe-items" data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> 21 уровня</li>\r\n' '\t<li>122 интеллекта для <poeitem class="poe-items" ' 'data-name_ru="Саван бессветных" ' 'data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Силу мы наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> в определенной части дерева даст ' 'много силы</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'силы</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Доблесть" ' 'data-name_en="Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/oxblood.webp" ' 'data-target="1764">Prowess | ' 'Доблесть</poeitem></li>\r\n' '\t<li>[Опционально] Бонусу на одном из талантов от ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem>, он даёт +20 силы</li>\r\n' '\t<li>[Опционально] Зачарование на амулете <poeitem ' 'class="poe-items" data-name_ru="Иглы гнева" ' 'data-name_en="Fury Bolts" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> на +20 силы, если прям очень нужно ' 'набрать силу</li>\r\n' '</ul>\r\n' '\r\n' '<p>Интеллект наберем при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Ботинок с т1 роллом, это 51-58 ' 'интеллекта</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Первобытный дух" data-name_en="Primal ' 'Spirit" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/animalspirit.webp" ' 'data-target="862">Primal Spirit | Первобытный ' 'дух</poeitem></li>\r\n' '\t<li>[Опционально] Гибридного свойства на луке 24+ ' 'интеллекта</li>\r\n' '\t<li>[Опционально] Таланта <poeitem ' 'class="poe-items" data-name_ru="Смекалка" ' 'data-name_en="Thief&#x27;s Craft" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/savant.webp" ' 'data-target="2268">Thief\'s Craft | ' 'Смекалка</poeitem></li>\r\n' '\t<li>[Опционально] Свойств на малых талантах ' 'кластерных самоцветов</li>\r\n' '</ul>\r\n' '\r\n' '<p>В зависимости от вашей сборки и в особенности ' 'лука, мы будем набирать нужное количество силы и ' 'интеллекта. Для набора в бюджетных сборках не ' 'стесняемся брать таланты на +30 силы/интеллекта в ' 'дереве.</p>\r\n' '\r\n' '<p>В идеале все же взять лук с силой и интеллектом, ' 'а недостающие единицы взять на кластере (если нужно ' 'будет). Это позволит не тратить лишние таланты. Но ' 'лук нам нужен в первую очередь для урона, а не ' 'закрытия статов, так что если нужно - берем ' 'таланты.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Как и для любого другого билда через атаки, ' 'одной из главных проблем при сборке для нас станет ' 'набор нужного количества меткости.</p>\r\n' '\r\n' '<p>Разберем как достичь капа меткости:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Таланты в дереве: <poeitem class="poe-items" ' 'data-name_ru="Изящество" data-name_en="Finesse" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/finesse.webp" ' 'data-target="1776">Finesse | Изящество</poeitem>, ' '<poeitem class="poe-items" data-name_ru="Сноровка" ' 'data-name_en="Acuity" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/accuracydex.webp" ' 'data-target="2061">Acuity | ' 'Сноровка</poeitem></li>\r\n' '\t<li>Талант с большого кластера <poeitem ' 'class="poe-items" data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem></li>\r\n' '\t<li>Активирована аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня от амулета <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '\t<li>Малый талант класса восхождения, рядом с ' '<poeitem class="poe-items" data-name_ru="Рикошет" ' 'data-name_en="Ricochet" data-color="#FF8D00" ' 'data-image="" data-target="356">Ricochet | ' 'Рикошет</poeitem></li>\r\n' '\t<li>Большое количество ловкости, 370+</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для использования всех аур мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Кластер талантов <poeitem class="poe-items" ' 'data-name_ru="Харизма" data-name_en="Charisma" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/authority.webp" ' 'data-target="1945">Charisma | ' 'Харизма</poeitem></li>\r\n' '\t<li>Амулет <poeitem class="poe-items" ' 'data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> убиваем всех бандитов, ради двух ' 'дополнительного очка талантов.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Морского царя" data-name_en="Soul of the Brine ' 'King" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/TheBrineKing.webp" ' 'data-target="2324">Soul of the Brine King | Душа ' 'Морского царя</poeitem> - обязательно используем ' 'этого бога, полностью прокачанного. Это даст нам ' 'иммунитет к заморозке, снижение охлаждения на нас, ' 'и немного уменьшит количество проблем с ' 'оглушением.</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Югула" data-name_en="Soul of Yugul" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Yugul.webp" ' 'data-target="2322">Soul of Yugul | Душа ' 'Югула</poeitem> - используем при зачистке для ' 'дополнительного снижения эффекта проклятий на ' 'персонаже</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Абберата" data-name_en="Soul of Abberath" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/ClovenGod.webp" ' 'data-target="2323">Soul of Abberath | Душа ' 'Абберата</poeitem> - даст иммунитет к урону от ' 'подожженой земли. Незаменим при фарме карт под ' 'влиянием Пламенного Экзарха</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Душа ' 'Шакари" data-name_en="Soul of Shakari" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/QueenOfTheSands.webp" ' 'data-target="2330">Soul of Shakari | Душа ' 'Шакари</poeitem> - опциональный вариант, если вам ' 'нужна дополнительная защита от урона хаосом</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара и средним стихийным ДПС.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>950+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'силе и интеллекту / #% повышение шанса критического ' 'удара</span><span class="en-poe">+# to Strength and ' 'Intelligence / #% increased Critical Strike ' 'Chance</span> - очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li>[Крайне желательно] <span class="ru-poe">+# к ' 'ловкости и интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack Speed</span> ' '- очень сильно поможет с набором ' 'характеристик</li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PadgwkJtL" ' 'data-target_ru="PadgwkJtL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий лук на базе с хорошим базовым шансом ' 'критического удара, и 1-2 дополнительными стрелами. ' 'В идеале - <poeitem class="poe-items" ' 'data-name_ru="Лук из рога" data-name_en="Spine Bow" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow6.webp" ' 'data-target="2452">Spine Bow | Лук из ' 'рога</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1000+ стихийного ДПСа</li>\r\n' '\t<li>1.6+ атак в секунду</li>\r\n' '\t<li>8%+ шанс критического удара</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительных стрел: #</span><span ' 'class="en-poe">Bow Attacks fire # additional ' 'Arrows</span> (1-2)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Дополнительные полезные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+# к силе и интеллекту / ' '#% повышение шанса критического удара</span><span ' 'class="en-poe">+# to Strength and Intelligence / #% ' 'increased Critical Strike Chance</span></li>\r\n' '\t<li><span class="ru-poe">+# к ловкости и ' 'интеллекту / #% повышение скорости ' 'атаки</span><span class="en-poe">+# to Dexterity ' 'and Intelligence / #% increased Attack ' 'Speed</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span> или <span class="ru-poe">#% к ' 'множителю критического удара, пока поблизости есть ' 'редкий или уникальный враг</span><span ' 'class="en-poe">#% Critical Strike Multiplier while ' 'a Rare or Unique Enemy is Nearby</span></li>\r\n' '\t<li>Повышение скорости снарядов</li>\r\n' '</ul>\r\n' '\r\n' '<p>Так как нас не интересует значение физического ' 'урона на луке, рекомендуется нанести самому одно из ' 'следующих зачарований Жатвы:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки за 8% качества</span><span class="en-poe">#% ' 'increased Attack Speed per 8% ' 'Quality</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара за 4% качества</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'per 4% Quality</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Для правильной работы данного зачарования, нужно ' 'чтобы на луке было минимум 24% качества. Если на ' 'вашем луке низкое качество, рекомендуем повысить ' 'его при помощи станка <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> в разделе <span ' 'class="ru-poe">Перевозка</span><span ' 'class="en-poe">Transportation</span>.</p>\r\n' '\r\n' '<p>Стрела куда важнее 100 стихийного дпс, так что в ' 'приоритете всегда количество стрел. Это касается ' 'бюджетных луков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3BWKXO0I5" ' 'data-target_ru="3BWKXO0I5">Идеальный лук, 2 стрелы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="0Bk385psg" ' 'data-target_ru="0Bk385psg">Хороший лук, 1 стрела ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Колчан</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкий колчан со свойством на +1 дополнительную ' 'стрелу, крайне желательно на одной из следующих ' 'баз:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан охотничьих стрел" ' 'data-name_en="Broadhead Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/QuiverBroadhead.webp" ' 'data-target="942">Broadhead Arrow Quiver | Колчан ' 'охотничьих стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан оперённых стрел" ' 'data-name_en="Feathered Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/FeatheredArrowQuiver.webp" ' 'data-target="2577">Feathered Arrow Quiver | Колчан ' 'оперённых стрел</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Колчан первозданных стрел" ' 'data-name_en="Primal Arrow Quiver" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Quivers/RikerRinQuiver.webp" ' 'data-target="2653">Primal Arrow Quiver | Колчан ' 'первозданных стрел</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (65+)</li>\r\n' '\t<li><span class="ru-poe">Атаки луками выпускают ' 'дополнительную стрелу</span><span ' 'class="en-poe">Bow attacks fire an additional ' 'Arrow</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И три дополнительных полезных свойства на ' 'урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span> (25+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона ' 'умениями лука</span><span class="en-poe">#% ' 'increased Damage with Bow Skills</span> ' '(40%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара луками</span><span ' 'class="en-poe">#% increased Critical Strike Chance ' 'with Bows</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара луками</span><span ' 'class="en-poe">#% to Critical Strike Multiplier ' 'with Bows</span> (30%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона от ' 'стихий от умений атак</span><span class="en-poe">#% ' 'increased Elemental Damage with Attack ' 'Skills</span> (25%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'снарядов</span><span class="en-poe">#% increased ' 'Projectile Speed</span> (45%+)</li>\r\n' '\t<li>Скорость атаки (9%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nXgvOl9C0" ' 'data-target_ru="nXgvOl9C0">Идеальные варианты, ' 'лучшие базы </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KJOBaVMI5" ' 'data-target_ru="KJOBaVMI5">Хорошие варианты ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> с 2 сокетами для самоцветов ' 'бездны. Покупаем любой и вручную делаем ' '4-линк.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LmDdEqYfn" ' 'data-target_ru="LmDdEqYfn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Саван ' 'бессветных" data-name_en="Shroud of the Lightless" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/BodyArmours/AbyssBody.webp" ' 'data-target="623">Shroud of the Lightless | Саван ' 'бессветных</poeitem> но уже с 3 сокетами для ' 'самоцветов бездны.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nX5jL3vf0" ' 'data-target_ru="nX5jL3vf0">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'взор" data-name_en="Galesight" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Helmets/ExplorersVisionCold.webp" ' 'data-target="2684">Galesight | Ледяной ' 'взор</poeitem> с лучшим роллом сопротивления к ' 'холоду (для упрощения сборки) и неплохим роллом на ' 'урон.</p>\r\n' '\r\n' '<p>Особо полезных осквернений на него нет, так что ' 'берем обычный.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dXvKDgPUJ" ' 'data-target_ru="dXvKDgPUJ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Любые <poeitem class="poe-items" ' 'data-name_ru="Кулаки грома" ' 'data-name_en="Thunderfist" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem>.</p>\r\n' '\r\n' '<p>На перчатках обязательно не должно быть никаких ' 'осквернений на наложение проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZbOXWE6fQ" ' 'data-target_ru="ZbOXWE6fQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Кулаки ' 'грома" data-name_en="Thunderfist" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/thunderclaw.webp" ' 'data-target="2685">Thunderfist | Кулаки ' 'грома</poeitem> с одним из полезных осквернений (по ' 'порядку, чем выше - тем лучше):</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Атаки имеют #% к шансу ' 'критического удара</span><span ' 'class="en-poe">Attacks have #% to Critical Strike ' 'Chance</span> (0.75%+) - даст больше всего</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму зарядов ' 'ярости</span><span class="en-poe"># to Maximum ' 'Frenzy Charges</span></li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней</span><span class="en-poe"># to Level of ' 'Socketed Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И при этом на перчатках обязательно не должно ' 'быть никаких осквернений на наложение ' 'проклятий!</p>\r\n' '\r\n' '<p>Единственный ролл здесь - уклонение, разница не ' 'велика, но по возможности можете брать ' 'повыше.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="aMaW6G8ce" ' 'data-target_ru="aMaW6G8ce">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Редкие ботинки на базе с уклонением, на них мы ' 'будем искать интеллект и недостающие нам ' 'сопротивления к огню и молнии.</p>\r\n' '\r\n' '<p>Обязательные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (69+) - можно накрафтить на ' 'станке</li>\r\n' '\t<li>Сопротивление к молнии (42%+)</li>\r\n' '\t<li>Сопротивление к огню (42%+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Интеллект (51+)</li>\r\n' '\t<li>Уклонение (250+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'действий</span><span class="en-poe">#% increased ' 'Action Speed</span> - собственное свойство ' 'Экзарха</li>\r\n' '</ul>\r\n' '\r\n' '<p>Собственное свойство Пожирателя миров выбираем в ' 'зависимости от вашей сборки. Выключите ненужные ' 'свойства в фильтре.<br />\r\n' 'Если у вас бюджетная версия без <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'стихийных состояний</span><span class="en-poe">#% ' 'chance to Avoid Elemental Ailments</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Если у вас версия с <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> то берем один из :</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'перезарядки умений смещения</span><span ' 'class="en-poe">#% increased Cooldown Recovery Rate ' 'of Travel Skills</span> - ускорит перезарядку ' '<poeitem class="poe-items" data-name_ru="Огненный ' 'рывок" data-name_en="Flame Dash" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem></li>\r\n' '\t<li><span class="ru-poe">#% шанс избежать ' 'отравления</span><span class="en-poe">#% chance to ' 'Avoid being Poisoned</span> - немного увеличит ' 'выживаемость против урона хаосом</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gMq8Y5PtQ" ' 'data-target_ru="gMq8Y5PtQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-minmax">ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 90%+.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="JnQmZWbIl" ' 'data-target_ru="JnQmZWbIl">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с роллом 97%+, а лучше ' '100%.</p>\r\n' '\r\n' '<p>В этот пояс вставляем самые сильные самоцветы ' 'которые у вас есть!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="ZEdPoLYTQ" ' 'data-target_ru="ZEdPoLYTQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-minmax">\r\n' '<p>Идеальным поясом на зачистку для этого билда ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem>.<br />\r\n' 'После убийства редких монстров Headhunter будет ' 'давать вам все бонусы которые были у этого монстра. ' 'Пояс невероятно силен и подходит для фарма хорошо ' 'заролленых карт, с большим количеством свойств и ' 'прочими бонусами.<br />\r\n' 'Рекомендуем все же держать <poeitem ' 'class="poe-items" data-name_ru="Воцарившаяся тьма" ' 'data-name_en="Darkness Enthroned" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/DarknessEnthroned.webp" ' 'data-target="1060">Darkness Enthroned | ' 'Воцарившаяся тьма</poeitem> с хорошими камнями ' 'где-нибудь в инвентаре или в хранилище, чтобы ' 'менять пояса в зависимости от того что вы ' 'фармите.</p>\r\n' '\r\n' '<p>Бонусы которые дает <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> длятся 60 секунд, но благодаря ' 'высокой скорости зачистки и скорости передвижения - ' 'мы очень быстро убиваем паки и перемещаемся от ' 'одного пака к другому, так что этого времени нам ' 'будет более чем достаточно.</p>\r\n' '\r\n' '<p>Если есть валюта - можно взять с 1-2 полезными ' 'осквернениями из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение шанса ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Critical Strike Chance during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Movement Speed during any Flask ' 'Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение количества ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Quantity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение редкости ' 'найденных предметов</span><span class="en-poe">#% ' 'increased Rarity of Items found</span></li>\r\n' '\t<li><span class="ru-poe">#% к сопротивлению всем ' 'стихиям</span><span class="en-poe">#% to all ' 'Elemental Resistances</span></li>\r\n' '\t<li><span class="ru-poe">#% к множителю ' 'критического удара во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% to Critical ' 'Strike Multiplier during any Flask ' 'Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MaObKeyIJ" ' 'data-target_ru="MaObKeyIJ">Не оскверненный, с ' 'хорошими роллами </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="KZOQDbMc5" ' 'data-target_ru="KZOQDbMc5">Оскверненный ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Укрощение" data-name_en="The Taming" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/TheTaming.webp" ' 'data-target="1118">The Taming | Укрощение</poeitem> ' 'с лучшими роллами сопротивлений. Они сильно ' 'упростят сбор сопротивлений в билде, и при этом ' 'даст большое количество урона.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="nBbWm2Bu0" ' 'data-target_ru="nBbWm2Bu0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Собственное свойство обязательно роллим до 10% ' 'самостоятельно, при помощи <poeitem ' 'class="poe-items" data-name_ru="Благодатная сфера" ' 'data-name_en="Blessed Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyImplicitMod.webp" ' 'data-target="759">Blessed Orb | Благодатная ' 'сфера</poeitem>.<br />\r\n' 'Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Бурный катализатор" ' 'data-name_en="Turbulent Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/TurbulentCatalyst.webp" ' 'data-target="655">Turbulent Catalyst | Бурный ' 'катализатор</poeitem>, по 20 штук на каждое ' 'кольцо.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" data-name_ru="Правда ' 'Хайрри" data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem> - уникальный амулет, ' 'предоставляющий уйму полезных бонусов за свою малую ' 'стоимость. Предоставляемая им аура <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 30-го уровня решит все проблемы с ' 'набором капа меткости и заметно облегчит набор ' 'шанса критического удара.</p>\r\n' '\r\n' '<p>Кроме того, амулет дает автоматический эффект ' 'добивания для наших умений и дает очень много ' 'мультипликатора критического урона.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">+#% к глобальному множителю ' 'критического удара</span><span class="en-poe">+#% ' 'to Global Critical Strike Multiplier</span>, берем ' '49%+, а также берем как можно больше ' 'ловкости.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="eXvKl5WFL" ' 'data-target_ru="eXvKl5WFL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Затачиваем при помощи <poeitem class="poe-items" ' 'data-name_ru="Нестабильный катализатор" ' 'data-name_en="Unstable Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/CriticalModifierCatalyst.webp" ' 'data-target="1770">Unstable Catalyst | Нестабильный ' 'катализатор</poeitem>.</p>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Горлодер" data-name_en="Throatseeker" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/throatseeker.webp" ' 'data-target="1588">Throatseeker | ' 'Горлодер</poeitem> - основное зачарование, которое ' 'даёт нам много урона.<br />\r\n' '\tМасла: <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Фиолетовое масло" ' 'data-name_en="Violet Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VioletOil.webp" ' 'data-target="412">Violet Oil | Фиолетовое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Перламутровое масло" ' 'data-name_en="Opalescent Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/OpalescentOil.webp" ' 'data-target="407">Opalescent Oil | Перламутровое ' 'масло</poeitem>.</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Иглы ' 'гнева" data-name_en="Fury Bolts" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/furybolts.webp" ' 'data-target="1740">Fury Bolts | Иглы ' 'гнева</poeitem> - опциональное зачарование, которое ' 'даёт чуть меньше урона, но даёт 20 силы, что ' 'упрощает её набор в билде.<br />\r\n' '\tМасла: 2x <poeitem class="poe-items" ' 'data-name_ru="Изумрудное масло" ' 'data-name_en="Verdant Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/VerdantOil.webp" ' 'data-target="411">Verdant Oil | Изумрудное ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Бирюзовое масло" data-name_en="Teal ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/TealOil.webp" ' 'data-target="410">Teal Oil | Бирюзовое ' 'масло</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Самоцветы бездны</h4>\r\n' '\r\n' '<p>Из-за механики билда, мы будем использовать 8-9 ' 'самоцветов бездны. На них мы будем искать только ' 'урон, это единственное что нас интересует. ' 'Используйте готовые ссылки ниже, фильтруйте в ' 'первую очередь не по цене - а по весу, это позволит ' 'купить наиболее эффективные самоцветы дешевле.<br ' '/>\r\n' 'Берем 7-8 обычных таких камней и один на иммунитет ' 'к оскверненной крови (описание чуть ниже).</p>\r\n' '\r\n' '<p>Самые сильные свойства на урон:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам луками</span><span ' 'class="en-poe"># to # Added Lightning Damage with ' 'Bow Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам луками</span><span ' 'class="en-poe"># to # Added Cold Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам луками</span><span ' 'class="en-poe"># to # Added Fire Damage with Bow ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от молнии к атакам</span><span ' 'class="en-poe">Adds # to # Lightning Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от огня к атакам</span><span ' 'class="en-poe">Adds # to # Fire Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'урона от холода к атакам</span><span ' 'class="en-poe">Adds # to # Cold Damage to ' 'Attacks</span></li>\r\n' '\t<li><span class="ru-poe">#% к глобальному ' 'множителю критического удара</span><span ' 'class="en-poe">#% to Global Critical Strike ' 'Multiplier</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, если вы недавно наносили критический ' 'удар</span><span class="en-poe">#% increased Attack ' "Speed if you've dealt a Critical Strike " 'Recently</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сортируйте варианты самоцветов по сумме ' 'характеристик, подгоняя их под ваш бюджет.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="m0prXLMT6" ' 'data-target_ru="m0prXLMT6">Хорошие самоцветы ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="p02gYReT0" ' 'data-target_ru="p02gYReT0">Бюджетные самоцветы ' '</span></p>\r\n' '\r\n' '<h4>Иммунитет к Оскверненной крови</h4>\r\n' '\r\n' '<p>Один из самоцветов обязательно должен давать нам ' 'иммунитет к Оскверненной крови. Иначе из-за ' 'большого количества ударов - в некоторых ситуациях ' 'мы будем мгновенно вытекать от оскверненной ' 'крови.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="WVPXjyKHm" ' 'data-target_ru="WVPXjyKHm">Дорогой </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DLrEoLVT5" ' 'data-target_ru="DLrEoLVT5">Бюджетный </span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> - вневременной самоцвет ' 'добавляющий дополнительные эффекты ко всем ' 'выбранным талантам в радиусе действия. К малым ' 'талантам он добавляет силу, к значимым - различные ' 'свойства (из списка ниже). Данный самоцвет позволит ' 'легко набрать нужное количество силы для персонажа, ' 'и даст довольно много урона.</p>\r\n' '\r\n' '<p>У данного самоцвета есть всего два изменяемых ' 'свойства - количество воинов и имя ' 'полководца.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Повелевает # воинами ' 'Каома/Ракиаты/Акои</span><span ' 'class="en-poe">Commanded leadership over # warriors ' 'under Kaom/Rakiata/Akoya</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Имя полководца изменяет ключевое пассивное ' 'умение в радиусе, и нас совершенно не интересует. ' 'Гораздо более интересным является количество ' 'воинов, ведь именно от этого числового значения ' 'зависит, какие именно дополнительные эффекты будут ' 'на выбранных нами талантах в радиусе действия ' 'самоцвета.</p>\r\n' '\r\n' '<p>Это соответствие можно узнать с помощью ' 'программы PoB, и в ссылки на покупку самоцветов ' 'включены именно правильные числовые значения, с ' 'нужными свойствами.</p>\r\n' '\r\n' '<p>Обязательными для нас свойствами будут:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">10% шанс устрашить ' 'врагов на 4 секунды при нанесении удара</span><span ' 'class="en-poe">10% chance to Intimidate Enemies for ' '4 seconds on Hit with Attacks</span> - одного ' 'достаточно</li>\r\n' '\t<li><span class="ru-poe">5% Шанс нанести двойной ' 'урон</span><span class="en-poe">5% chance to deal ' 'Double Damage</span> - самое сильное свойство на ' 'урон. Нужно хотя бы одно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Также самоцвет может роллить другие полезные ' 'свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+20 к Силе</span><span ' 'class="en-poe">+20 to Strength</span></li>\r\n' '\t<li><span class="ru-poe">4% увеличение максимума ' 'здоровья</span><span class="en-poe">4% increased ' 'Maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">5% получаемого ' 'физического урона становится уроном от ' 'огня</span><span class="en-poe">5% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">20% к сопротивлению ' 'огню</span><span class="en-poe">20% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">5% шанс получить заряд ' 'выносливости при убийстве</span><span ' 'class="en-poe">5% chance to gain Endurance Charge ' 'on Kill</span> - повысит выживаемость</li>\r\n' '</ul>\r\n' '<!-- <p>Устанавливать самоцвет мы будем ' 'здесь:</p>\r\n' '\t\t\t\t<img ' 'src="/media/ckeditor/2023/12/21/timeless.jpg" ' 'loading="lazy" class="wide-image" data-fancybox ' 'data-caption="самоцвет смертельная гордость, куда ' 'ставить" alt="самоцвет смертельная гордость, куда ' 'ставить"> --></div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Мы будем использовать один большой и 2 средних ' 'кластерных самоцвета.</p>\r\n' '<img alt="кластерная ветка вихрь стрел" ' 'class="wide-image" data-caption="кластерная ветка ' 'вихрь стрел" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2024/01/20/cluster-branch-ts-tree.jpg" ' '/>\r\n' '<p>На кластерных самоцветах помимо обязательных ' 'талантов стоит обращать внимание на сопротивления, ' 'силу, интеллект. Это упростит сбор билда и позволит ' 'закрыть все необходимые нам капы.</p>\r\n' '\r\n' '<h4>Большой кластерный самоцвет</h4>\r\n' '\r\n' '<p>База самоцвета:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">12% увеличение урона ' 'луками</span><span class="en-poe">12% increased ' 'Damage with Bows</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевая доблесть" ' 'data-name_en="Martial Prowess" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="985">Martial Prowess | Боевая ' 'доблесть</poeitem> - даёт много урона и помогает ' 'добрать кап меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Подпитка гнева" data-name_en="Feed ' 'the Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="984">Feed the Fury | Подпитка ' 'гнева</poeitem> - даёт очень много урона и скорости ' 'атаки</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Топливо для битвы" data-name_en="Fuel ' 'the Fight" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNotable.webp" ' 'data-target="1678">Fuel the Fight | Топливо для ' 'битвы</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="a80EpB3ue" ' 'data-target_ru="a80EpB3ue">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Средние кластерные самоцветы</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 4-5</span><span class="en-poe">Adds 4-5 ' 'Passive Skills</span></li>\r\n' '\t<li><span class="ru-poe">10% увеличение урона ' 'снарядов</span><span class="en-poe">10% increased ' 'Projectile Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательные таланты:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Повторитель" data-name_en="Repeater" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1840">Repeater | ' 'Повторитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Рационализм" ' 'data-name_en="Streamlined" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ProjectileDmgNotable.webp" ' 'data-target="1839">Streamlined | ' 'Рационализм</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Также берем 1-2 полезных свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'хаосу</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Chaos ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'стихиям</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to all Elemental ' 'Resistances</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'молнии</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Lightning ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'огню</span><span class="en-poe">Added Small Passive ' 'Skills also grant: #% to Fire ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: #% к сопротивлению ' 'холоду</span><span class="en-poe">Added Small ' 'Passive Skills also grant: #% to Cold ' 'Resistance</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # ко всем ' 'характеристикам</span><span class="en-poe">Added ' 'Small Passive Skills also grant: # to All ' 'Attributes</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к ' 'интеллекту</span><span class="en-poe">Added Small ' 'Passive Skills also grant: # to ' 'Intelligence</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения также даруют: # к силе</span><span ' 'class="en-poe">Added Small Passive Skills also ' 'grant: # to Strength</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выбирайте в фильтре что вам нужнее всего для ' 'сборки билда.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Gk8ynl3hb" ' 'data-target_ru="Gk8ynl3hb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<p>На все флаконы (кроме флакона здоровья) ' 'накладываем зачарование:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Используется при ' 'накоплении максимума зарядов</span><span ' 'class="en-poe">Used when Charges reach full</span> ' '- флаконы будут автоматически применяться при ' 'заполнении</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать это можно на станке в убежище, при ' 'помощи <poeitem class="poe-items" ' 'data-name_ru="Вливающая сфера" ' 'data-name_en="Instilling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskInjector.webp" ' 'data-target="2021">Instilling Orb | Вливающая ' 'сфера</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem>.</p>\r\n' '\r\n' '<h4>Флакон #1</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс на мгновенное восстановление, если у ' 'персонажа менее 50% здоровья на момент ' 'использования</li>\r\n' '\t<li>Суффикс на иммунитет к кровотечению и ' 'осквернённой крови</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2PGRMmYUk" ' 'data-target_ru="XlEpYnBIP">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флаконы #2-4</h4>\r\n' '\r\n' '<p>Префиксами на них должно быть свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс получить заряд ' 'флакона, когда вы наносите критический ' 'удар</span><span class="en-poe">#% chance to gain a ' 'Flask Charge when you deal a Critical Strike</span> ' '(25-35%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>На них также нужно распределить следующие ' 'суффиксы, какой будет на каком из флаконов роли не ' 'играет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта</span><span ' 'class="en-poe">#% increased Attack Speed during ' 'Effect</span> (13-17%) - больше урона</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> - больше скорости ' 'передвижения</li>\r\n' '\t<li><span class="ru-poe">#% увеличение уклонения ' 'во время действия эффекта</span><span ' 'class="en-poe">#% increased Evasion Rating during ' 'Effect</span> (53-60%+)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Как мы видим флакона 3, а свойства 4, нужно ' 'выбрать между свойством на скорость атаки (больше ' 'урона по боссам) и скоростью передвижения (быстрее ' 'зачистка карт).</p>\r\n' '\r\n' '<p>Распределяем эти суффиксы по следующим ' 'флаконам:</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - даст 40% увеличение ' 'скорости передвижения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnwoYcb" ' 'data-target_ru="VMonBqlfp">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Нефритовый флакон" data-name_en="Jade ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/evasionflask01.webp" ' 'data-target="4309">Jade Flask | Нефритовый флакон ' '(item) </poeitem> - даёт 1500 плоского ' 'уклонения.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="GkEnEG8Hb" ' 'data-target_ru="jXzYVLrSX">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Алмазный флакон" ' 'data-name_en="Diamond Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/diamond.webp" ' 'data-target="4314">Diamond Flask | Алмазный флакон ' '(item) </poeitem> - даст 100% увеличения шанса ' 'крита.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="EyprBzKi5" ' 'data-target_ru="pXpPJwvC0">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Умирающее солнце" data-name_en="Dying ' 'Sun" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ShapersFlask.webp" ' 'data-target="187">Dying Sun | Умирающее ' 'солнце</poeitem> - уникальный флакон, который даст ' 'персонажу 2 дополнительных снаряда во время своего ' 'действия.</p>\r\n' '\r\n' '<p>Как мы уже знаем из механик работы <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - увеличение количества ' 'дополнительных снарядов позитивно скажется как и на ' 'уроне персонажа в одиночную цель, так и на ' 'зачистку.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на ролл <span ' 'class="ru-poe">На #% меньше ' 'длительности</span><span class="en-poe">#% less ' 'Duration</span> - чем он выше, тем меньше будет ' 'длительность флакона. Поэтому берем не более ' '45%.</p>\r\n' '\r\n' '<p>Если вы больше ориентируетесь на убийстве боссов ' '- можете зачаровать данный флакон на ' 'свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление ' 'эффекта</span><span class="en-poe">#% increased ' 'effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>С ним флакон будет давать не +2 стрелы, а +3 ' 'стрелы, что сильно повысит урон, но флакон не ' 'сможет восполнять заряды во время действия и его ' 'придется использовать <strong>вручную</strong>.<br ' '/>\r\n' 'Крафтится с помощью <poeitem class="poe-items" ' 'data-name_ru="Растопляющая сфера" ' 'data-name_en="Enkindling Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Expedition/FlaskPlate.webp" ' 'data-target="1806">Enkindling Orb | Растопляющая ' 'сфера</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="L7y9GJ2hn" ' 'data-target_ru="L7y9GJ2hn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<h4>Перчатки - Вихрь стрел</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> - 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Триединство" data-name_en="Trinity ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/TrinitySupportGem.webp" ' 'data-target="1751">Trinity Support | ' 'Триединство</poeitem> - 20 уровень, 22% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Нестабильность" ' 'data-name_en="Volatility Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Volatility.webp" ' 'data-target="2683">Volatility Support | ' 'Нестабильность</poeitem> - 21 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Лук - вспомогательные камни</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка снайпера" ' 'data-name_en="Sniper&#x27;s Mark" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ProjectileWeakness.webp" ' 'data-target="1627">Sniper\'s Mark | Метка ' 'снайпера</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Призыв к бессмертию" ' 'data-name_en="Immortal Call" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ImmortalCall.webp" ' 'data-target="87">Immortal Call | Призыв к ' 'бессмертию</poeitem> - 3 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка при попадании" ' 'data-name_en="Mark On Hit Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MarkOnHitting.webp" ' 'data-target="2057">Mark On Hit Support | Метка при ' 'попадании</poeitem> - 21 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - 20 уровень, 20 качества, ' '<strong>может быть без связей</strong></li>\r\n' '</ul>\r\n' '\r\n' '<p>Лук может быть и 5-линк, в таком случае <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> ставим отдельно.</p>\r\n' '\r\n' '<h4>Нагрудник - ауры и передвижение</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Без ХХ</div>\r\n' '\r\n' '<div class="tab tab-trigger" data-tab="tab-max">С ' 'ХХ</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация" data-name_en="Grace" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Grace.webp" ' 'data-target="280">Grace | Грация</poeitem> - 21 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Используя <poeitem class="poe-items" ' 'data-name_ru="Охотник за головами" ' 'data-name_en="Headhunter" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Headhunter.webp" ' 'data-target="790">Headhunter | Охотник за ' 'головами</poeitem> мы предполагаем что вы будете ' 'фармить сильно обмазанные карты, а для этого очень ' 'важно иметь иммунитет к стихийным состояниям, для ' 'этого мы будем использовать <poeitem ' 'class="poe-items" data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> вместо <poeitem class="poe-items" ' 'data-name_ru="Спешка ваал" data-name_en="Vaal ' 'Haste" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalHaste.webp" ' 'data-target="175">Vaal Haste (Спешка ' 'ваал)</poeitem>.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от стихий" ' 'data-name_en="Purity of Elements" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Purity.webp" ' 'data-target="1983">Purity of Elements | Спасение от ' 'стихий</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Грация ваал" data-name_en="Vaal ' 'Grace" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/VaalGems/VaalGrace.webp" ' 'data-target="173">Vaal Grace (Грация ' 'ваал)</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem> - ~13 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> - 20 уровень, 20 качества, ' 'только если в броне 4 сокета</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Продление" data-name_en="Increased ' 'Duration Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/protected/image/Art/2DItems/Gems/Support/IncreasedDuration.webp" ' 'data-target="86">Increased Duration (Gem) ' 'Продление</poeitem> используем только в бюджетной ' 'сборке, когда в броне есть 4 сокета.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Шлем - стрелы маны</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стрелы маны" data-name_en="Manaforged ' 'Arrows Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/ArcaneArcherSupportGem.webp" ' 'data-target="2428">Manaforged Arrows Support | ' 'Стрелы маны</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Бешенство боевого ража" ' 'data-name_en="Frenzy of Onslaught" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Frenzy.webp" ' 'data-target="2682">Frenzy of Onslaught | Бешенство ' 'боевого ража</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заряд энергии при критическом ударе" ' 'data-name_en="Power Charge On Critical Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/PowerCharges.webp" ' 'data-target="708">Power Charge On Critical Support ' '| Энергетический заряд при критическом ' 'ударе</poeitem> - 20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Ботинки - баллисты</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Артиллерийская баллиста" ' 'data-name_en="Artillery Ballista" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MortarTotemBowSkillGem.webp" ' 'data-target="547">Artillery Ballista | ' 'Артиллерийская баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Усиление критических ударов" ' 'data-name_en="Increased Critical Damage Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedCriticalDamage.webp" ' 'data-target="1551">Increased Critical Damage ' 'Support | Усиление критических ударов</poeitem> - ' '20 уровень, 20 качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прицельная баллиста" ' 'data-name_en="Focused Ballista Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FocussedBallistaSupport.webp" ' 'data-target="1950">Focused Ballista Support | ' 'Прицельная баллиста</poeitem> - 20 уровень, 20 ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Урон ' 'от стихий атаками" data-name_en="Elemental Damage ' 'with Attacks Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/WeaponElementalDamage.webp" ' 'data-target="903">Elemental Damage with Attacks ' 'Support | Урон от стихий атаками</poeitem> - 20 ' 'уровень, 20 качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Амулет - Точность</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>- 30 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<p>Обязательно активируем ауру <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, данную уникальным амулетом <poeitem ' 'class="poe-items" data-name_ru="Правда Хайрри" ' 'data-name_en="Hyrri&#x27;s Truth" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/SynthesisAccuracyAmulet.webp" ' 'data-target="1158">Hyrri\'s Truth | Правда ' 'Хайрри</poeitem>.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-i-progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка и прогрессия</span></h2>\r\n' '\r\n' '<h3>Прокачка</h3>\r\n' '\r\n' '<p>Прокачиваем персонажа при помощи способности ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, по примеру из нашего отдельного ' 'гайда на эту способность - <a ' 'href="https://guides.lootkeeper.com/poe/snayper-luchnik-strela-molnii#prokachka-personazha">Снайпер ' 'Стрела молнии, прокачка</a>.</p>\r\n' '\r\n' '<h3>Прогрессия</h3>\r\n' '\r\n' '<p>Как мы уже писали ранее - прогрессировать ' '<poeitem class="poe-items" data-name_ru="Вихрь ' 'стрел" data-name_en="Tornado Shot" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> куда сложнее и дороже нежели ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>. По этой причине наиболее ' 'правильным решением будет сперва играть в билде ' 'через <poeitem class="poe-items" ' 'data-name_ru="Стрела молнии" ' 'data-name_en="Lightning Arrow" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, а после того как накопите нужное ' 'количество валюты - перейти на <poeitem ' 'class="poe-items" data-name_ru="Вихрь стрел" ' 'data-name_en="Tornado Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem>.</p>\r\n' '\r\n' '<p>Мы тестировали переход из переходной версии ' '<poeitem class="poe-items" data-name_ru="Стрела ' 'молнии" data-name_en="Lightning Arrow" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LightningArrow.webp" ' 'data-target="441">Lightning Arrow | Стрела ' 'молнии</poeitem>, которая очень дешевая, в эту ' 'версию <poeitem class="poe-items" ' 'data-name_ru="Вихрь стрел" data-name_en="Tornado ' 'Shot" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/TornadoShot.webp" ' 'data-target="369">Tornado Shot | Вихрь ' 'стрел</poeitem> с бюджетом 35-40 <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> - все прошло отлично.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'физического урона</span><span ' 'class="en-poe">Monsters reflect #% of Physical ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">Монстры отражают #% ' 'урона от стихий</span><span class="en-poe">Monsters ' 'reflect #% of Elemental Damage</span></li>\r\n' '\t<li><span class="ru-poe">Нельзя похищать у ' 'монстров</span><span class="en-poe">Cannot Leech ' 'from Monsters</span> - мы все ещё будем получать ' 'небольшое количество маны и здоровья при ударе ' 'благодаря маленькому таланту на пути к <poeitem ' 'class="poe-items" data-name_ru="Ловкий вор" ' 'data-name_en="Clever Thief" data-color="#FF8D00" ' 'data-image="" data-target="1953">Clever Thief | ' 'Ловкий вор</poeitem>, но такие карты будет гораздо ' 'сложнее и неприятнее проходить</li>\r\n' '</ul>\r\n' '\r\n' '<p>Опасные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Проклятья <poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Уязвимость к ' 'стихиям" data-name_en="Elemental Weakness" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ElementalWeakness.webp" ' 'data-target="141">Elemental Weakness ( Уязвимость к ' 'стихиям)</poeitem> сделают нас довольно ' 'уязвимыми</li>\r\n' '\t<li>Комбинации свойств на увеличение ' 'сопротивлений/увеличение здоровья/дополнительный ' 'энергощит - могут сделать боссов довольно ' 'танковыми, что не позволит их так быстро убивать, ' 'так что придется больше бегать/кайтить</li>\r\n' '\t<li>Комбинации свойств на увеличение скорости ' 'атаки/передвижения и дополнительный урон - могут ' 'сильно усложнить бой с некоторыми боссами, ведь их ' 'будет куда сложнее кайтить и уклоняться от их ' 'ударов</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}

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Сигналы

Сигнал Получатели сигнала
class_prepared
connection_created
got_request_exception
m2m_changed
post_delete item_post_delete_handler
post_init
post_migrate create_permissions, create_contenttypes
post_save tier_post_save_handler, item_post_save_handler, notify_user_comment, notify_user_like
pre_delete
pre_init
pre_migrate inject_rename_contenttypes_operations
pre_save
request_finished close_caches, close_old_connections, reset_urlconf
request_started reset_queries, close_old_connections
setting_changed reset_cache, clear_cache_handlers, update_installed_apps, update_connections_time_zone, clear_routers_cache, reset_template_engines, storages_changed, clear_serializers_cache, language_changed, localize_settings_changed, file_storage_changed, complex_setting_changed, root_urlconf_changed, static_storage_changed, static_finders_changed, auth_password_validators_changed, user_model_swapped, update_toolbar_config, reset_hashers, ChannelLayerManager._reset_backends, update_level_tags, clear_caches, reload_api_settings, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, CompressorFileStorage._clear_cached_properties, StaticFilesStorage._clear_cached_properties, CompressorFileStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties