[3.26] Покоритель Дробление костей. Танковый билд на Дикаря

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Обновления гайда

Изменения от 16.06.25:

  • Изменили уровни CWDT | Сотворение чар при получении урона и связанных с ним камней в начальной и переходной версиях, чтобы камни срабатывали
    Обязательно перепроверьте у себя уровни этих камней
  • Исправили ссылки на все поломанные предметы, включая флаконы
    Если найдете ещё нерабочие ссылки - сообщите о них в комментариях с уточнением какая именно ссылка не работает
  • Убрали упоминания о свойстве на скорость атак на флаконах, которое удалили из игры
  • Обновили PoB'ы с учетом всех этих изменений

Общая информация

Покоритель через Дробление костей - это брутальный билд для брутальных мужчин, которым чужды мысли о уклонении от атак, и которые всем сердцем хотят стоять и смотреть противнику четко в глаза, не прыгая как цирковая обезьяна в попытках уклонится от удара, а стоять с гордо зажатой кнопкой, которая рано или поздно опустит здоровье противника до нуля (состояние смерти).

Этот покоритель - чистый боец ближнего боя, который способен впитывать солидное количество урона.
Геймплей максимально прост - вы стоите на месте и забиваете монстров зажимая одну кнопку.

Сильные стороны билда - его относительная дешевизна (начинает работать даже при минимальном бюджете), простота и выживаемость. Дайте поиграть этим билдом даже полному новичку и он с легкостью убьет начальных боссов и, вероятно, за пару смертей осилит какое-нибудь приглашение Мейвен.

Билд неплохо подходит для шахты Спуска. Любители шахты прокапывали на этом билде глубину ~850. А во время наших тестов, мы докопали до ~650 глубины. На этой глубине персонаж чувствует себя как рыба в воде - не умирает, и почти любые ноды проходятся зажатием одной кнопки.

Билд обладает неплохой скоростью зачистки - карты играются очень бодро, геймплей динамичный. Билдом можно убивать всех эндгейм боссов и проходить все приглашения Мейвен.

Из минусов - убер убер версии боссов даются крайне непросто и без должного опыта их пройти не получится. Проблема в том, что боссы просто не созданы, чтобы их легко можно было убить чистыми бойцами ближнего боя, которым нужно постоянно находится вплотную к боссу. Их конечно можно убить, но это будет гораздо сложнее сделать чем на большинстве других билдов, т.к. выживаемость уже не так хорошо ощущается, а возможности наносить урон по убер-уберам "в зажим" попросту нету. Но если вас не интересуют убер боссы - то билд гарантированно доставит вам немало удовольствия.

Начальные сборки билда довольно просто собрать, а значит билд подходит и для консолей PlayStation 4 и Xbox, и даже для SSF (одиночных) лиг, где вы может не так эффектно, но все же в бюджетных предметах сможете закрывать довольно много контента.

Из-за высокой выживаемости - билдом можно играть даже на хардкор (одна жизнь) лигах, но учтите что для игры на хардкоре вам нужно обладать немалыми знаниями в игре, иначе даже при игре танковым билдом ваши шансы умереть крайне высоки.

Мы очень детально продумали прогрессию билда, следуя которой, даже не очень опытный игрок сможет буквально с первых дней новой лиге, без вложений, прокачать персонажа по Актам, а затем постепенно собирать персонажа, понемногу улучшая его, вплоть до максимальной сборки показанной в видео.

Преимущества и недостатки

Преимущества

  • Хорошая выживаемость. Билд построен таким образом, чтобы буквально стоять на месте и непрерывно бить монстров
  • Подойдет для старта новой лиги
  • Недорогой. Уже в начальной версии за ~1-2 Divine Orb | Божественная сфера может фармить 14-16 карты с комфортом
  • Подойдет для новичков, т.к. используются простые механики и недорогие предметы
  • Отличный билд для фарма шахты Спуска. Можно без проблем докопать до ~850 глубины
  • Билдом можно убивать всех эндгейм боссов (но не их Убер версии)
  • Неплохая скорость зачистки. Несмотря на то, что это чистый боец ближнего боя, зачистка у него вполне хорошая
  • Подходит для игры на хардкор (одна жизнь) лигах
  • Билд можно собрать на консолях PlayStation и XBox
  • Подходит для игры на SSF

Недостатки

  • Билд не бессмертный и все же может умереть в определенных ситуациях
  • Основную версию билда будет трудно (но возможно) собрать на SSF, т.к. нужно несколько конкретных уникальных предметов
  • Не подходит для убийств убер убер боссов, так как это чистый боец ближнего боя, а буквально каждый из этих боссов трудно убиваем милишниками. Некоторых боссов может убить очень опытный и умелый игрок, но это исключение из правила

Возможности билда

Билд может

  • Т17 с натяжкой, много проблемных свойств и некоторые боссы крайне неприятны
  • Симулякр 15 волн
  • Любые убер боссы 84 уровня
  • Шахта на глубине ~850
  • Обмазанные карты под 5 сферами делириума
  • Обычные приглашения Мейвен, включая Maven's Invitation: The Feared | Приглашение Мейвен: Внушающие страх
  • Хорошо зароленные приглашения Мейвен, включая Maven's Invitation: The Feared | Приглашение Мейвен: Внушающие страх

Билд не может

  • Убер убер боссов 85 уровня убить крайне тяжело, для этих целей билд не лучший
  • Шахта на глубине ~900 и выше
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Механики билда

Механики нанесения урона

Дробление костей

Boneshatter | Дробление костей - удар ближнего боя, атакуя которым персонаж наносит урон не только врагам, но и себе. Каждое успешное применение способности даёт персонажу заряд травмы. Заряды травмы увеличивают наносимый урон по врагам и получаемый урон персонажем.

Чем чаще мы атакуем - тем больше зарядов травмы получаем и тем выше наш урон. Каждый заряд травмы длится 6 секунд, после чего пропадает. Новые заряды не обновляют старые.

Получаемый урон от травмы является физическим уроном и считается уроном от удара. Поэтому мы будем набирать много брони и других способов защиты от физического урона, а также регенерации и восполнения здоровья.

Boneshatter of Complex Trauma | Дробление костей сложного перелома работает аналогичным способом, но максимальное количество травм теперь 10, получаемый бонус урона за каждый заряд травмы выше, но и получаемый урон за каждый заряд выше.

Используя именно эту версию камня отпадает необходимость набора огромного количества скорости атаки чтобы "разогнать" урон. Ведь чтобы у обычного Boneshatter | Дробление костей был такой же урон как у Boneshatter of Complex Trauma | Дробление костей сложного перелома на 10 зарядах - ему нужно накопить куда больше зарядов травм и иметь куда большую скорость атаки.

При оглушении противника, Boneshatter | Дробление костей испускает импульс наносящий урон по области. Чем дольше длится эффект оглушения, тем больше будет радиус импульса. Для стабильного оглушения противников во время зачистки, мы будем использовать камень поддержки Ruthless | Беспощадность. Каждый третий удар способностью будет выпускать беспощадный удар, который гарантированно оглушает врагов. Оглушение полностью делает противников недееспособными на небольшой промежуток времени. Эндгейм боссов оглушать мы не сможем, поэтому и не будет импульсов, наносящих дополнительный урон.

Boneshatter | Дробление костей можно использовать лишь с булавами, топорами и посохами. Мы будем использовать двуручные топоры из-за возможности взять топор с хорошей скоростью атаки и из-за полезных мастери в дереве.

Поскольку Boneshatter | Дробление костей является способностью-ударом, мы будем усиливать зачистку при помощи свойств на поражение дополнительных целей, за счёт мастери в дереве:

  • Умения ударов выбирают целью # дополнительного ближайшего врагаStrike Skills target # additional nearby Enemy

Талант в дереве Tribal Fury | Ярость племени позволит нашим ударам наносить сплеш (AoE) урон по области. Тем самым значительно увеличивая скорость нашей зачистки. Более того, если вы будете атаковать двух сильных монстров, которые будут стоять рядом друг с другом, например в приглашении Мейвен, то они будут получать урон два раза: первый раз от удара по самому монстру, а второй раз от сплеша от второго монстра (главное чтобы стояли достаточно близко друг к другу).

Благодаря этим усилениям, в пачке монстров, наш Boneshatter | Дробление костей будет копироваться ещё один раз и от этого удара может сработать импульс от оглушения. Именно за счет этого наш персонаж и будет очень быстро чистить пачки монстров и будет казаться что урона очень много.

Накопление зарядов Травмы

Накопление как можно бОльшего количества зарядов травмы является важнейшим аспектом в увеличении урона персонажа.

С ускорением их получения нам поможет разгон скорости атаки.

Для увеличения скорости атаки мы будем использовать:

  • Onslaught | Боевой раж
  • Blood Rage | Кровавый угар
  • Undeniable | Недрогнувший даёт много скорости атаки за меткость
  • Опционально - Rampage (buff) | Буйство (баф) (при зачистке)
  • Adrenaline buff | Адреналин

Наш топор должен иметь как можно бОльшую скорость атаки. В приоритете мы ставим базовую скорость атаки оружия, но при минимальном пороге УВС.

Пример: есть 2 топора с 700 УВС. Один имеет скорость атаки 1.3, второй 1.7 - второй будет намного лучше для нас.

Меткость и Безупречный приём

Мы будем использовать Precise Technique | Безупречный приём - талант, дающий на 40% большеmore урона от атак, если плоской меткости персонажа больше, чем его максимальный запас здоровья. Можно легко проверить через Path of Building и в игре:

  • Экран героя -> Атака -> Меткость оружия в правой рукеCharacter Screen -> Attack -> Main Hand Accuracy Rating
проверка количества меткости у билда

Мы будем добирать меткость благодаря:

  • Undeniable | Недрогнувший
  • Аура Precision | Точность (gem)
  • Свойствам на кольцах и/или амулете
  • [Опционально] Таланту Eagle Eye | Орлиный глаз и соседним малым

У персонажа в основной сборке будет около ~3.600-3.900 здоровья. А значит нужно внимательно следить чтобы меткости было хотя бы немного больше.

Прокол

Механику прокола будем использовать для увеличения наносимого нами урона. В зависимости от разных сборок мы будем набирать разное количества шанса прокола, но мы никогда не будем полностью уходить в эту механику и набирать 100% шанс прокола (затраты себя не окупят). Но имея даже небольшой шанс проколоть врага, мы увеличим наш урон.

Шанс прокола будем набирать за счёт:

  • Свойство на редких самоцветах
  • Таланты в дереве
  • [опционально] Свойство на топоре

Свирепость и Боевое безумие

Свирепости даёт персонажу 1% большеmore урона за каждый заряд, но если ваш персонаж перестает получать свирепость - заряды быстро начинают расходываться вплоть до 0. Используя таланты, у нас будет 40 максимальной свирепости, что даёт 40% большеmore урона, это очень много!

Генерировать и поддерживать заряды свирепости будем за счёт:

  • Slaughter | Резня
  • Мастери топоров на +2 скирепости за удар
  • Малые таланты рядом с Battle Trance | Боевой транс
  • [Опционально] Warlord's Mark | Метка вождя

Berserk | Боевое безумие увеличивает урон который даёт свирепость, но начинает её активно расходовать, т.е. мы получаем временное сильное увеличение урона. Его стоит применять только для нанесения большого количества урона, когда у вас есть небольшой промежуток времени. Вы должны быть уверены, что сможете убить/переключить фазу босса за эти несколько секунд. В противном случае сохранение стабильного количества единиц свирепости имеют бОльший приоритет.

Во всех PoB'ах Berserk | Боевое безумие отключен, т.к. по сути мы можем использовать его только на боссах, постоянно он не может быть активен.

Адреналин и Боевой раж

Для получения Adrenaline buff | Адреналин и Onslaught | Боевой раж мы будем использовать Tanu Ahi | Тану Аи.

Каждый раз, когда мы восстанавливаем здоровье до 100% - есть 10% шанс что мы получим Adrenaline buff | Адреналин или Onslaught | Боевой раж (шансы отдельные для каждого эффекта, можно получить оба). Т.к. наш персонаж постоянно наносит себе урон при ударах, ещё и восстанавливая здоровье при этом - наша полоса здоровья всегда "дергается" то вверх то вниз во время боя, что фактически гарантирует нам что мы будем 100% времени находится под эффектами Adrenaline buff | Адреналин и Onslaught | Боевой раж, пока атакуем.

Следует уточнить что недостаточно просто восстанавливать здоровье, нужно ещё и при этом находится в состоянии "похищения здоровья", но т.к. сами перчатки позволяют нам похищать здоровье - достаточно лишь постоянно атаковать, чтобы состояние похищения здоровья заново накладывалось после того как здоровье будет восполнено.

Adrenaline buff | Адреналин даёт внушительные бонусы к урону, скорости атаки и скорости передвижения, а также снижает получаемый физический урон. Все эти бонусы крайне важны для нас и серьезно ускорят персонажа.

Onslaught | Боевой раж повышает скорость атаки и передвижения.

Устрашение

Intimidate (debuff) | Устрашение увеличивает получаемый врагами урон от атак. Сначала мы будем накладывать его с помощью таланта Cleaving | Раскалывание, который в переходной версии зачаруем на амулет с помощью масел.

На 5 уровне камня Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя он позволит нам накладывать устрашение, что позволит сменить зачарование на амулете на более полезное.

Аура гордости

Pride | Гордость будет нашей боевой аурой. Она увеличивает получаемый физический урон ближайшими врагами.

Аура усиливается спустя 4 секунды работы на врага. Поскольку мы самый настоящий боец ближнего боя, то и эффект ауры будет всегда максимальным.

Защитные механики

Выживаемость в максимальной сборке билда будет обеспечиваться за счёт:

  • Более 45.000 брони (в максимальной сборке)
  • Талантов Tempered by War | Закалённые войной и повышения максимума стихийных сопротивлений до 90% / 79% / 79%
  • Fortify (баф) Укрепление (-20% получаемого урона от ударов)
  • Unbreakable | Несокрушимый снизит получаемый урон от хаоса
  • Высокой регенерации здоровья
  • Похищения здоровья
  • Таланта Nature's Patience | Терпеливость природы (-10% получаемого урона от ударов)
  • Способности обороны Molten Shell | Расплавленный панцирь
  • 3 Endurance Charge | Заряд выносливости
  • Иммунитет к Shock | Шок
  • Иммунитет к оглушению
  • Небольшое количество энергощита и Divine Shield | Божественный щит (в максимальной версии)

Закалённые войной и максимальные сопротивления

Выживаемость против стихийного урона будет обеспечена за счет Tempered by War | Закалённые войной и повышенных максимальных сопротивлений к стихиям.

Максимум сопротивлений холоду и молнии повысим до 78% за счёт Soul of Steel | Стальной дух и Prismatic Skin | Радужная кожа.

Для повышения сопротивления огню от 75% до 88% используем:

  • Purity of Fire | Спасение от огня 20-го уровня (5%)
  • Собственное свойство на ботинках (+2%)
  • Малый талант на +1% максимального сопротивления огню рядом с Prismatic Skin | Радужная кожа и сам Prismatic Skin | Радужная кожа
  • Barbarism | Варварство (+1%)
  • Soul of Steel | Стальной дух (+1%)
  • Мастери от Juggernaut | Гигант - +1 к максимальным сопротивлениям, если одетые перчатки, шлем, броня и ботинки имеют броню
  • Максимальный нагрудник с собственным свойством #% Усиление эффекта аур не-проклятий от ваших умений#% increased effect of Non-Curse Auras from your Skills (18%+)

Для поднятия сопротивления огню до 89% нам нужно будет дополнительно обзавестись:

  • Purity of Fire | Спасение от огня 21-го уровня
  • Максимальным шлемом либо перчатками с свойством +2 к уровню размещенных камней области действия+2 to Level of Socketed AoE Gems

Таким образом Purity of Fire | Спасение от огня начнёт давать +6% максимального сопротивления огню.

Для того чтобы достичь 90% сопротивления огню, нужно будет добавить:

  • Мастери аур 10% усиления эффекта действующих на вас аур от ваших уменийAuras from your skills have 10% increased Effect on you

Таким образом Purity of Fire | Спасение от огня начнёт давать +7% максимального сопротивления огню.

Tempered by War | Закалённые войной - ключевое умение получаемое при изменении ключевых умений уникальным самоцветом Lethal Pride | Смертельная гордость с влиянием Ракиаты. Мы будем использовать его для превращения Unwavering Stance | Несокрушимость в Tempered by War | Закалённые войной.

Это ключевое умение конвертирует 50% получаемого урона от холода и молнии в урон от огня. Его негативный эффект даёт персонажу на 50% меньше сопротивления холоду и молнии. То есть для набора 78% этих сопротивлений, нам нужно будет набрать значительно больше соответствующих сопротивлений на предметах.

Эффект от Tempered by War | Закалённые войной снизит получаемый урон от холода и молнии, но увеличит получаемый урон от огня. Чтобы выживаемость при этом увеличилась, необходимо обеспечить персонажа дополнительной защитой от огня.

Благодаря повышенному сопротивлению к огню мы превратим минусы от этого таланта в нашу основную защитную механику.

Но Tempered by War | Закалённые войной будет полезен не только против стихийного урона. Благодаря различным свойствам на предметах и в дереве, мы будем стараться конвертировать как можно больше получаемого физического урона в урон от огня. Имея такой высокий показатель сопротивления к огню, мы сможем практически не получать урона от него, что сильно повлияет на выживаемость персонажа против физического урона (в том числе урона получаемого нами от Травмы).

Броня, Несокрушимый и Заряды выносливости

Благодаря таланту восхождения покорителя Unbreakable | Несокрушимый наша броня будет давать защиту не только против физического урона, но и от урона от хаоса.

Этот талант восхождения также будет удваивать бонус брони полученный от нагрудного доспеха, а значит нужно всегда стараться набрать как можно больше брони на нагруднике.

Большое количество брони позволит получать меньше физического урона от ударов (нанесение урона от травмы считается ударом). Также это позволит нам получить максимальную пользу от способности обороны Molten Shell | Расплавленный панцирь. Она будет автоматически активироваться благодаря связке с CWDT | Сотворение чар при получении урона.

Талант в дереве Inexorable | Безжалостный позволит нам легко генерировать Endurance Charge | Заряд выносливости. Каждый такой заряд даёт 4% снижения получаемого физического урона (это гораздо лучше чем броня) и стихийного урона. Пока мы стоим на месте, Inexorable | Безжалостный ещё и будет давать повышенный бонус брони. Это отлично сочетается с Nature's Patience | Терпеливость природы, ведь только стоя на месте, на нас будут накладываться лозы.

Регенерация, восполнение и похищение здоровья

Основной прирост регенерации мы получим благодаря таланту восхождения Untiring | Неустанный и кластеру талантов в дереве Hearty | Крепкий.

Untiring | Неустанный даёт бонус конвертирующий часть предотвращённого физического урона от ударов (за последние 10 секунд) в регенерацию здоровья. Благодаря бонусам брони, Endurance Charge | Заряд выносливости и конвертации получаемого физического урона в стихийный, мы предотвращаем довольно большое количество входящего физического урона, тем самым получая мощный бонус регенерации здоровья. Затем он усиливается другими источниками увеличивающими регенерацию здоровья персонажа.

Здесь важно понимать, что для получения сильного регена от Untiring | Неустанный, важно побить босса, для нанесения себе физического урона.

Благодаря собственному свойству на шлеме, мы будем восполнять часть получаемого физического урона (не путать с регенерацией).

Похищение здоровья мы получим благодаря Blood Rage | Кровавый угар, оно позволит улучшить нашу выживаемость в бою.

Божественный щит, энергощит и его восстановление

В максимальной версии билда, мы будем использовать механику Divine Shield | Божественный щит для повышения выживаемости персонажа, что позволит ему легче переносить урон от травм.

Divine Shield | Божественный щит работает аналогично Untiring | Неустанный, работу которого мы разбирали чуть ранее. Отличие только в том, что Divine Shield | Божественный щит, восстанавливает энергощит, а не здоровье. Таким образом, имея некоторое количество энергощита, мы получаем дополнительную "подушку" защиты, которая работает ещё ДО того как будет затронуто здоровье.

Это очень мощная механика для данного билда по двум причинам:

  • Энергощит будет работать ДО здоровья. Это куда лучше чем просто увеличение здоровья на какое-то число (к тому же не забываем что мы не можем набирать слишком много здоровья из-за меткости)
  • Энергощит будет восстанавливаься параллельно со здоровьем
Подсчеты (для самых умных)

Указаные ниже расчеты приведены для обычной версии Boneshatter | Дробление костей. Для Boneshatter of Complex Trauma | Дробление костей сложного перелома все аналогично, но значения будут другими.

Для удобства подсчетов, мы не будем учитывать бонусы перевода получаемого физ урона в стихийный. Также мы не будем учитывать похищение здоровья и усиление восстановление здоровья (например 40% от самого Untiring | Неустанный, что по сути даст нам на 40% больше восстановления здоровья и в итоге очень сильно увеличит итоговые числа) и прочие факторы.

Представим что у нас 100 энергощита, мы используем Boneshatter | Дробление костей, и набрали 20 травм. Это значит что при ударе мы будем бить себя на 214 * 20 = 4.280 физ урона.

4.280 урона это не так много, и учитывая что у нас 90% уменьшения физ урона (которые будут работать полностью, ведь удар не такой большой), мы получим:

  • 4.280 * 0.1 = 428 урона по себе
  • 4.280 * 0.9 = 3.852 урона предотвратим

Имея:

  • Untiring | Неустанный - 1.5% физ урона в здоровье, каждые 10 секунд
  • Divine Shield | Божественный щит - 3% физ урона в энергощит, каждые 4 секунды

Получаем:

  • 3.852 * 0.015 = 57 здоровья в секунду. Всего 57 * 10 = 570 здоровья за 10 секунд
  • 3.852 * 0.03 = 115 энергощита в секунду. Всего 115 * 4 = 460 энергощита за 4 секунды

А теперь самая важная деталь, вспоминаем что энергощит работает ДО здоровья. Имея 100 энергощита и восстанавливая 115 энергощита в секунду, по факту, у нас почти всегда будет полный энергощит, а за каждый удар по себе наш персонаж хоть и будет получать 428 урона, но лишь 428 - 100 = 328 урона будет уходить в здоровье. Т.е. по сути мы уменьшаем получаемый от травм урон по себе на количество имеющегося у нас энергощита.

Идем дальше.

В переходной версии билда у нас 6 атак в секунду. Не будем учитывать при подсчетах то, что количество травм увеличивается.
Получаем:

  • 2.568 - (6 * 100) = 1.968 урона по себе в секунду (мы вычли количество атак * на количество энергощита персонажа)
  • 3.420 здоровья восстановим за следующие 10 секунд
  • 2.760 энергощита восстановим за следующие 4 секунды

Таким образом, получая урон при наличии Untiring | Неустанный и Divine Shield | Божественный щит - мы обеспечиваем себе в будущем восстановления куда большего количества здоровья, нежели мы потеряем. Тоже самое работает и без наличия Divine Shield | Божественный щит, но с ним мы существенно снижаем получаемый урон от каждого удара по себе от травм, что позволяет накопить большее количество травм и проще их поддерживать.

Это все ещё не позволит нам накопить бесконечное количество травм и рано или поздно мы будем себя убивать. Но чем больше здоровья и энергощита будет у персонажа - тем больше травм мы сможем накопить.

Даже несмотря на то, что мы используем Blood Rage | Кровавый угар, который постоянно наносит нам урон и всегда в первую очередь "высасывает" наш энергощит, восстановления энергощита будет настолько много, что будет нивелировать эти потери и с лихвой перебивать их.

В максимальной версии билда мы будем набирать энергощит за счет гибридных баз на броню/энергощит в слотах: брони, шлема и ботинок. Это даст нам в районе 110-200 энергощита, при наличии хороших баз и заточки предметов до 30% качества.

Дополнительным источником плоского энергощита могут быть кольца (они дадут до 47 энергощита). Но к кольцам у нас и так будут серьезные требования, так что ещё и энергощит будет набрать сложновато.

Эту механику можно использовать в любых сборках данного билда, если вы очень хотите поднять выживаемость, а урон вам не так важен (но лучше так не делать), для этого нужно:

  • Прокачать Divine Shield | Божественный щит в дереве (можно скинуть пару талантов на урон)
  • Надеть Replica Soul Tether | Копия Оков души (дарующий талант Corrupted Soul | Осквернённая душа) ЛИБО набрать некоторое количество энергощита на предметах

Replica Soul Tether | Копия Оков души сам по себе добавит энергощита персонажа благодаря свойству Добавляет #% от максимума здоровья в виде дополнительного максимума энергетического щитаGain #% of Maximum Life as Extra Maximum Energy Shield (4-6%), а также таланту Corrupted Soul | Осквернённая душа. Corrupted Soul | Осквернённая душа в свою очередь тоже дает энергощит от количества здоровья, но позволяет 50% не-хаос урона проходить через энергощит. Это позволит нам вовсе не собирать энергощит на предметах, а добрать его исключительно при помощи пояса.

Учитывая как много энергощита даёт этот пояс (пример - ~770 энергощита при ~3.350 здоровья), негативная часть Corrupted Soul | Осквернённая душа в виде 50% пропуска не-хаос урона нас не беспокоит. Ведь по сути это означает что для каждого отдельного удара у нас будет лишь 50% энергощита, т.е. вместо, например, 770 энергощита, лишь 770/2= 385 энергощита, чего вполне достаточно эффективной работы всех наших механик.

Иммунитет к шоку

Иммунитет к шоку мы получим при помощи:

  • Малого бога Soul of Garukhan | Душа Гарухан - 60% снижение эффективности
  • Крафта на ботинках - #% ослабление эффектов охлаждения и шока на вас#% reduced Effect of Chill and Shock on you (40%)

100% снижение эффективности = иммунитет. Что даёт нам солидную прибавку к выживаемости.

Иммунитет к оглушению и заморозке

Талант восхождения Unstoppable | Неудержимый не позволяет оглушить нашего персонажа и замедлить его ниже базовой скорости. Т.е. персонажа нельзя заморозить.

Уникальные предметы

Мы будем использовать несколько важных уникальных предметов, дающих полезные характеристики, увеличивающие наш урон и защиту.

The Magnate | Великан - при достижении значений в 200 и 400 силы персонажа, даёт персонажу шанс нанести двойной и тройной урон соответственно. Для раскрытия потенциала этого пояса, мы будем набирать персонажу минимум 400 единиц силы.

Природное родство

Natural Affinity | Природное родство - накладывает на персонажа лозы, если тот стоит неподвижно (максимум 10 лоз). Каждая лоза позволяет получать на 1% меньшеless урона и 2% шанс нанести двойной урон. Эффект лоз отлично реализуется за счёт танковости нашего персонажа.

Лозы замедляют скорость передвижения персонажа и их можно порвать с помощью Frostblink | Ледяной скачок или Flame Dash | Огненный рывок. Любое замедление не сможет замедлить персонажа слишком сильно, ведь мы будем использовать талант восхождения Unstoppable | Неудержимый.

Он делает персонажа неуязвимым к оглушению и не позволяет снизить скорость действия и передвижения ниже базовых значений.

Это также значит, что заморозка не будет оглушать и обездвиживать персонажа. Даже если на вас будет висеть эффект заморозки, персонаж всё ещё будет в боевом состоянии.

Пыл Синвикты

Sinvicta's Mettle | Пыл Синвикты - уникальный топор, который мы будем использовать в качестве начального оружия. Он позволяет персонажу получать Rampage (buff) | Буйство (баф), который значительно увеличивает скорость зачистки.

Sinvicta's Mettle | Пыл Синвикты можно использовать в качестве оружия во второй раскладке, убив одного монстра с помощью этого топора, персонаж начнёт накапливать заряды Rampage (buff) | Буйство (баф). После чего можно вновь сменить раскладку оружия на основную - заряды продолжат накапливаться и Rampage (buff) | Буйство (баф) будет работать в полную силу.

Прогенез

Progenesis | Прогенез - уникальная фласка значительно повышающая выживаемость персонажа. Её крайне желательно использовать на убер боссах, таких как Мейвен, Убер Древний, Создатель и Кортекс. Обязательно используем её если вы планируете копать шахту 700+!

Флакон задерживает 25% получаемого урона от удара, превращая его в постепенный урон, который будет нанесён персонажу в течение 4 секунд. Это поможет нам переживать сильные удары и урон по себе при большом количестве травм, ведь мы будем по сути уменьшать его на целых 25% и "растягивать" на 4 секунды.

Progenesis | Прогенез очень мощный предмет, обязательно рекомендуем им обзавестись в максимальной версии билда.

Купить сбор билда в Path of Exile Купить сбор билда в Path of Exile

PoB и деревья

Path of Building

PoB максимальной версии Перейти
PoB основной версии Перейти
PoB переходной версии Перейти
PoB начальной версии Перейти

Что такое Path of Building и как его использовать

Важно

Деревья талантов вы можете посмотреть в соответствующих PoB'ах.

PoB можно открыть как на сайте pobb.in (кликнув по ссылке выше), так и загрузить к себе в приложение на компьютере.

Класс, бандиты, пантеон, характеристики и капы

Класс восхождения - Покоритель

Прокачиваем таланты в следующем порядке:

  1. Undeniable | Недрогнувший
  2. Untiring | Неустанный
  3. Unbreakable | Несокрушимый
  4. Unstoppable | Неудержимый
Прокачка класса восхождения Покоритель

Характеристики

Нам потребуется не менее 123 единиц ловкости (можно больше, но не обязательно), 400+ единиц силы и 96+ единиц интеллекта.

Ловкость нужна для 21-го уровня камня Precision | Точность (gem) . Если её будет больше - мы сможем прокачать Blood Rage | Кровавый угар до более высоких уровней, но специально набирать ловкость выше 123 единиц не нужно.

~100 интеллекта нужно для камня Frostblink | Ледяной скачок и/или Flame Dash | Огненный рывок. Их мы никогда не будем качать до высоких уровней, чтобы они не требовали слишком много интеллекта.
Минимумом будет 73 интеллекта для Enlighten support | Наставник 3-го уровня.

В максимальной версии билда нам потребуется 100+ интеллекта для того чтобы была возможность использовать лучшие базы на броню/энергощит.

Капы

Значение меткости персонажа всегда нужно держать выше чем максимальный запас здоровья.

Precision | Точность (gem) , Undeniable | Недрогнувший, Eagle Eye | Орлиный глаз, ловкость и таланты в дереве обеспечат нам довольно много меткости. Однако не забывайте следить за соотношением меткости и здоровья. При надобности, в дереве можно даже убрать таланты на здоровье.

Меткость можно посмотреть в Path of Building либо прямо в игре:

  • Экран героя -> Атака -> Меткость оружия в правой рукеCharacter Screen -> Attack -> Main Hand Accuracy Rating
проверка количества меткости у билда

Резервация маны

Для активации всех аур в разных версиях билда мы будем использовать:

Начальная
Основная
Максимальная
  • Champion of the Cause | Идейный вдохновитель
  • Cannibalistic Rite | Каннибалистический обряд и мастери 12% увеличение эффективности удержания маны умениями12% increased Mana Reservation Efficiency of Skills
  • Champion of the Cause | Идейный вдохновитель
  • Cannibalistic Rite | Каннибалистический обряд и мастери 12% увеличение эффективности удержания маны умениями12% increased Mana Reservation Efficiency of Skills
  • Основной шлем с увеличением эффективности резервации маны умениями
  • Enlighten support | Наставник 3-го уровня
Важно

Учтите что свойство на резервацию как на шлеме, так и на броне должно иметь ролл 10%, иначе маны не хватит.
Как вариант, вместо того чтобы ролить оба свойства до 10%, можно взять Enlighten support | Наставник 4-го уровня, но это выйдет дороже.

  • Champion of the Cause | Идейный вдохновитель
  • Максимальный шлем с увеличением эффективности резервации маны умениями (10%)
  • Максимальный нагрудник с увеличением эффективности резервации маны умениями (10%)
  • Enlighten support | Наставник 3-4 уровня
  • Также нам потребуется свойство # к итоговому расходу маны неподдерживаемыми умениямиNon-Channelling Skills have # to Total Mana Cost на двух кольцах и амулете, чтобы способности вовсе перестали требовать ману, тогда мы сможем активировать все ауры

Бандиты

По квесту Deal with the bandits | Квест бандитов выбираем Алиру, так как ее бонусы являются очень удобными для прокачки, хоть и не сильно усиляют персонажа при выходе на карты, ведь множитель крита нам не нужен. Используем до тех пор, пока не сможете набрать сопротивления без бонуса Алиры.

Как только заменили начальные предметы и набрали сопротивления без Алиры - меняем бонус на +1 талант - Убить всех бандитов | Kill all bandits.

Как сменить выбор бандитов?

Если вы уже сделали определенный выбор бандита, но потом хотите изменить свое решение - то нужно продать любому продавцу определенный набор предметов, после чего забрать книгу у продавца и использовать её.

  • Убить всех бандитов | Kill all bandits - 20 x Orb of Regret | Сфера раскаяния и Onyx Amulet | Амулет с ониксом
  • Help Alira | Помогаем Алире - 20 x Orb of Regret | Сфера раскаяния и Lapis Amulet | Амулет с лазуритом
  • Help Kraityn | Помощь Крайтину - 20 x Orb of Regret | Сфера раскаяния и Jade Amulet | Амулет с нефритом
  • Help Oak | Помощь Дубу - 20 x Orb of Regret | Сфера раскаяния и Amber Amulet | Амулет с янтарем

Пантеон

Старший бог

Soul of Lunaris | Душа Лунарис - даёт защиту от физического и стихийного урона. Обязательно полностью его прокачиваем!

Младший бог

Soul of Garukhan | Душа Гарухан - снижает эффект шока на персонаже, что в комбинации с крафтовым свойством на перчатках (или ботинках), делает персонажа полностью неуязвимым к этому стихийному состоянию.

Купить сферы в Path of Exile Купить сферы в Path of Exile

Предметы

В данном билде используются предметы с влияниями Экзарха и Пожирателя. Такие предметы довольно легко крафтить, как минимум собственные свойства.
Посмотрите наш видео гайд или прочтите текстовый гайд, чтобы понять как это делается и сэкономить валюту при сборке билда.

Оружие
Начальное
Переходное
Основное
Максимальное

Sinvicta's Mettle | Пыл Синвикты - дешёвый топор имеющий неплохие характеристики урона и скорости атаки. Даёт персонажу БуйствоRampage при убийстве врагов. Этот эффект будет значительно ускорять зачистку.

Обязательные свойства:берем со.

  • 490+ физического ДПС
  • 1.5%+ атак в секунду

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Альтернатива - редкий двуручный топор.

Обязательные характеристики:

  • 520+ физического ДПС
  • 1.5%+ атак в секунду

Полезные характеристики:

  • #% шанс нанести двойной урон#% Chance to deal Double Damage
  • #% повышение скорости атаки, пока поблизости находится редкий или уникальный враг#% increased Attack Speed while a Rare or Unique Enemy is Nearby
  • #% шанс наложить на врагов Прокол при нанесении удара атаками#% chance to Impale Enemies on Hit with Attacks

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Редкий двуручный топор.

Обязательные характеристики:

  • 700+ физического ДПС
  • 1.5%+ атак в секунду

Полезные характеристики:

  • #% шанс нанести двойной урон#% Chance to deal Double Damage
  • #% повышение скорости атаки, пока поблизости находится редкий или уникальный враг#% increased Attack Speed while a Rare or Unique Enemy is Nearby
  • #% шанс наложить на врагов Прокол при нанесении удара атаками#% chance to Impale Enemies on Hit with Attacks

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Редкий двуручный топор.

Обязательные характеристики:

  • 850+ физического ДПС
  • 1.5%+ атак в секунду

И 1-2 из характеристик:

  • #% шанс нанести двойной урон#% Chance to deal Double Damage
  • #% повышение скорости атаки, пока поблизости находится редкий или уникальный враг#% increased Attack Speed while a Rare or Unique Enemy is Nearby
  • #% шанс наложить на врагов Прокол при нанесении удара атаками#% chance to Impale Enemies on Hit with Attacks

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Основной топор с хорошими роллами свойств.

Обязательные характеристики:

  • 900+ физического ДПС
  • 1.7%+ атак в секунду

И 1-2 из характеристик:

  • #% шанс нанести двойной урон#% Chance to deal Double Damage
  • #% повышение скорости атаки, пока поблизости находится редкий или уникальный враг#% increased Attack Speed while a Rare or Unique Enemy is Nearby
  • #% шанс наложить на врагов Прокол при нанесении удара атаками#% chance to Impale Enemies on Hit with Attacks

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Нагрудный доспех
Начальный
Переходной
Основной
Максимальный

Редкий 5 линк нагрудник.

Обязательные характеристики:

  • Броня (600+)
  • Здоровье (80%+)
  • Сопротивления стихиям/хаосу (50%+)

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Используем начальный нагрудник начиная от конца кампании и до тех пор пока не накопим ресурсы на крафт Переходного нагрудника.

Редкий нагрудник на базе с броней.

Обязательные характеристики:

  • #% Усиление эффекта аур не-проклятий от ваших умений#% increased effect of Non-Curse Auras from your Skills - свойство Пламенного Экзарха
  • Недостающие сопротивления (60%+)
  • Здоровье (70+)
  • Броня (400+)

Одно из свойств Пожирателя Миров:

  • #% получаемого физического урона от ударов становится уроном от огня#% of Physical Damage from Hits taken as Fire Damage
  • #% усиление эффекта ауры ГордостиPride has #% increased Aura Effect
  • #% усиление эффекта ауры РешимостиDetermination has #% increased Aura Effect

Полезные характеристики:

  • Недостающая сила или ловкость
  • Увеличение здоровья и маны

Для начала можно использовать броню без собственных свойств. Позже их можно добавить самостоятельно при помощи ихоров и угольков.

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Редкий крафтовый нагрудник.

Обязательные характеристики:

  • #% Усиление эффекта аур не-проклятий от ваших умений#% increased effect of Non-Curse Auras from your Skills - свойство Пламенного Экзарха
  • Здоровье (100+)
  • Сопротивления (70%+)
  • Броня (600+)

Одно из свойств:

  • Сила (50+)
  • Больше сопротивлений (100%+)
  • Сопротивление к хаосу (25%+)

Одно из свойств Пожирателя Миров:

  • #% усиление эффекта ауры ГордостиPride has #% increased Aura Effect
  • Пока уникальный враг находится в вашем присутствии, #% усиление эффекта ауры ГордостиWhile a Unique Enemy is in your Presence, Pride has #% increased Aura Effect
  • #% получаемого физического урона от ударов становится уроном от огня#% of Physical Damage from Hits taken as Fire Damage
  • #% усиление эффекта ауры РешимостиDetermination has #% increased Aura Effect

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Нагрудник с энергощитом, очень хорошими роллами свойств и что самое важное - со свойством на резервацию маны.

Обязательные характеристики:

  • База с броней и энергощитом (90+)
  • #% Усиление эффекта аур не-проклятий от ваших умений#% increased effect of Non-Curse Auras from your Skills (13%+), в идеале (18%+) - свойство Пламенного Экзарха
  • #% усиление эффекта ауры ГордостиPride has #% increased Aura Effect (25%+) или Пока уникальный враг находится в вашем присутствии, #% усиление эффекта ауры ГордостиWhile a Unique Enemy is in your Presence, Pride has #% increased Aura Effect (35%+) - свойство Пожирателя Миров
  • Здоровье (110+)
  • Сопротивления (60%+)
  • #% увеличение эффективности удержания маны умениями#% increased Mana Reservation Efficiency of Skills (10%) - нам нужен ролл именно 10%, иначе не хватит маны на резервацию

Одно из свойств:

  • Сила (50+)
  • Больше сопротивлений (100%+)
  • Сопротивление к хаосу (25%+)

Для увеличения максимального сопротивления к огню нам нужен будет 18%+ ролл свойства #% Усиление эффекта аур не-проклятий от ваших умений#% increased effect of Non-Curse Auras from your Skills. Для начала можно взять ролл поменьше.

Для быстрой смены камней Behead Support | Обезглавливание и Close Combat Support | Бой вплотную нужно будет обзавестись одним гнездом белого цвета.

Идеальная броня
Хорошая броня

Шлем
Начальный
Переходной
Основной
Максимальный

Редкий шлем на базе с броней.

Обязательные характеристики:

  • Броня (400+)
  • Здоровье (70+)
  • Недостающие стихийные сопротивления (80%+)

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Редкий шлем на базе с броней.

Обязательные характеристики:

  • #% полученного физического урона восполняется в виде здоровья#% of Physical Damage taken Recouped as Life - свойство Пламенного Экзарха
  • Здоровье (70+)
  • Недостающие стихийные сопротивления (70%+)

И одно из полезных свойств:

  • Недостающая сила (40+)
  • #% повышение скорости регенерации здоровья#% increased Life Regeneration rate (17%+)

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Редкий крафтовый шлем на базе с броней и зачарованием.

Обязательные характеристики:

  • Здоровье (70+)
  • (9-10)% увеличение эффективности удержания маны умениями(9-10)% increased Mana Reservation efficiency of Skills (свойство Deafening Essence of Loathing | Оглушающая сущность отвращения)

1-2 из полезных свойств:

  • Сопротивления стихиям (40%+)
  • Сопротивление к хаосу (25%+)
  • Меткость (350+)
  • Сила (40+)
  • Интеллект (40+)

Одно из свойств Пламенного Экзарха:

  • #% уменьшение стоимости атак в мане#% reduced Mana Cost of Attacks - если на ваших кольцах и амулете нет 3-х свойств на уменьшение стоимости способности
  • #% полученного физического урона восполняется в виде здоровья#% of Physical Damage taken Recouped as Life - для повышения выживаемости

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Редкий крафтовый шлем на базе с броней и энергощитом, и с зачарованием.

Обязательные характеристики:

  • #% полученного физического урона восполняется в виде здоровья#% of Physical Damage taken Recouped as Life (12%+, T3) - свойство Пламенного Экзарха
  • Здоровье (70+)
  • #% увеличение эффективности удержания маны умениями#% increased Mana Reservation efficiency of Skills - обязательно 10%, если у вас 9% - реролим с помощью Divine Orb | Божественная сфера (свойство Deafening Essence of Loathing | Оглушающая сущность отвращения)
  • [Опционально] +2 к уровню размещённых камней области действия+2 to Level of Socketed AoE Gems

И 1-2 из полезных свойств:

  • Сопротивления стихиям (40%+)
  • Сопротивление к хаосу (25%+)
  • Интеллект (40+)
  • Сила (40+)
  • Меткость (350+)
  • #% повышение скорости восстановления здоровья#% increased Life Recovery rate (15%+)

Свойство +2 к уровню размещённых камней области действия+2 to Level of Socketed AoE Gems не обязательно искать именно на шлеме, можно взять как осквернение на перчатках (если такие имеются).

Хороший вариант
Бюджетный вариант

Перчатки
Начальные
Основные
Максимальные

Любые не оскверненные Tanu Ahi | Тану Аи.
Если есть возможность - сразу берем с высоким роллом #% повышение скорости атаки#% increased Attack Speed (11%+).

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Если Tanu Ahi | Тану Аи дорогие или их нет в продаже - используем как временную замену редкие перчатки на базе с броней.

Обязательные характеристики:

  • Броня (100+)
  • Здоровье (60+)
  • Скорость атаки (10%+)
  • Недостающие сопротивления (60%+)

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Tanu Ahi | Тану Аи с высоким роллом #% повышение скорости атаки#% increased Attack Speed (11%+).

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Tanu Ahi | Тану Аи с высоким роллом #% повышение скорости атаки#% increased Attack Speed (11%+) и 1-2 из полезных осквернений:

  • #% повышение скорости атаки#% increased Attack Speed (9%+) - даст больше всего урона
  • # к уровню размещённых камней области действия# to Level of Socketed AoE Gems - позволит не брать аналогичный префикс на шлеме, и переместить связку аур в перчатки, что может упростить сборку при небольшом бюджете

Важно чтобы при этом на перчатках не было осквернений на наложений каких-либо проклятий!

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Ботинки
Начальные
Основные
Максимальные

Редкие ботинки на базе с броней.

Обязательные характеристики:

  • Броня (200+)
  • Здоровье (80+)
  • Скорость передвижения (20%+)
  • Сопротивления стихиям и хаосу (70%+)

Полезные характеристики:

  • Недостающая сила

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Обязательные характеристики:

  • +2% к максимальному сопротивлению огню+2% to maximum Fire Resistance - свойство Пламенного Экзарха
  • #% повышение скорости регенерации здоровья#% increased Life Regeneration rate - свойство Пожирателя Миров
  • Здоровье (70+)
  • Скорость передвижения (20%+)
  • Недостающие сопротивления стихиям
  • [Опционально] 40% ослабление эффектов охлаждения и шока на вас40% reduced Effect of Shock and Chill on you (можно добавить самостоятельно)

Полезные характеристики:

  • Недостающая сила
  • #% повышение скорости регенерации здоровья#% increased Life Regeneration rate (15%+)

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Обязательные характеристики:

  • База на броню и энергощит
  • +2% к максимальному сопротивлению огню+2% to maximum Fire Resistance - свойство Пламенного Экзарха
  • #% повышение скорости регенерации здоровья#% increased Life Regeneration rate - свойство Пожирателя Миров
  • Здоровье (70+)
  • Скорость передвижения (25%+)
  • Недостающие сопротивления стихиям и хаосу (40%+)
  • Сила (50+) либо больше сопротивлений (80%+)
  • [Опционально] 40% ослабление эффектов охлаждения и шока на вас40% reduced Effect of Shock and Chill on you (можно добавить самостоятельно)

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Пояс
Начальный
Основной
Максимальный
Опциональный

Редкий пояс на одной из баз Heavy Belt | Широкий пояс, Rustic Sash | Кушак или Leather Belt | Ремень.

Обязательные характеристики:

  • Здоровье 70+
  • Недостающие сопротивления (90%+)

Полезные характеристики:

  • Броня
  • Сила

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The Magnate | Великан - пояс дающий огромный прирост урона при наборе достаточного количества силы (400 ед.). Также пояс даёт увеличение получаемых зарядов для флаконов, силу и сопротивления всем стихиям.

При покупке обращаем внимание на роллы силы и стихийных сопротивлений.

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The Magnate | Великан с 1-2 из полезных осквернений:

  • #% увеличение длительности эффекта умения#% increased Skill Effect Duration
  • #% повышение скорости атаки во время действия эффекта любого флакона#% increased Attack Speed during any Flask Effect

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Replica Soul Tether | Копия Оков души - пояс который даст нам много плоского энергощита, что позволит воспользоваться Divine Shield | Божественный щит, как это все работает - читайте в механиках билда.

Свойство Добавляет #% от максимума здоровья в виде дополнительного максимума энергетического щитаGain #% of Maximum Life as Extra Maximum Energy Shield берем с роллом 5%+, количество силы не так важно, но если бюджет позволяет берем 32+.

Важно

При использовании Replica Soul Tether | Копия Оков души обязательно нужно прокачать в дереве Divine Shield | Божественный щит, иначе в этом поясе не будет никакого смысла!

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Затачиваем с помощью:

  • Intrinsic Catalyst | Истинный катализатор - если не хватает силы
  • Prismatic Catalyst | Радужный катализатор - если не хватает сопротивлений
Кольца

Для повышения урона желательно искать на кольцах свойство Добавляет от # до # физического урона к атакамAdds # to # Physical Damage to Attacks. Идеальной базой для кольца на урон будет Steel Ring | Стальное кольцо.

Начальные
Основные
Максимальные

Редкие кольца со здоровьем и сопротивлениями.

Обязательные характеристики:

  • Здоровье (50+)
  • Недостающие сопротивления (90%+)

Полезные характеристики:

  • Недостающая сила для работы The Magnate | Великан
  • [Крафтовое свойство] # к итоговому расходу маны неподдерживаемыми умениямиNon-Channelling Skills have # to Total Mana Cost

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Редкие кольца, на которых мы будем добирать недостающие характеристики (сопротивления, силу/меткость).

Обязательные характеристики:

  • Здоровье (50+)
  • [Крафтовое свойство] # к итоговому расходу маны неподдерживаемыми умениямиNon-Channelling Skills have # to Total Mana Cost (-7)
  • Недостающие сопротивления
  • Недостающая сила или интеллект

Полезные характеристики:

  • Добавляет от # до # физического урона к атакамAdds # to # Physical Damage to Attacks
  • Меткость (до активации Precise Technique | Безупречный приём, если нет меткости на амулете)

Подстраивайте фильтр под свои нужды.

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На максимальных кольцах мы будем добирать как можно больше всего, чтобы разгрузить другие слоты. Плюс сфокусируемся на доборе сопротивления к хаосу. База кольца обязательно Amethyst Ring | Кольцо с аметистом. На одном из колец мы обязательно возьмем больше сопротивления к хаосу.

Обязательные характеристики:

  • Здоровье (50+), в идеале (70+)
  • [Крафтовое свойство] # к итоговому расходу маны неподдерживаемыми умениямиNon-Channelling Skills have # to Total Mana Cost (-7)
  • Недостающие сопротивления
  • Недостающая сила или интеллект

Полезные характеристики:

  • Добавляет от # до # физического урона к атакамAdds # to # Physical Damage to Attacks
  • Меткость (если нет меткости на амулете)
  • # к максимуму энергетического щита# to maximum Energy Shield (32+)

Идеальное кольцо
Хорошее кольцо
Кольцо с дополнительным сопротивлением к хаосу

Амулет
Начальный
Основной
Максимальный

Редкий амулет. Лучшими базами будут: Agate Amulet | Амулет с агатом, Amber Amulet | Амулет с янтарем, Citrine Amulet | Амулет с цитрином и Onyx Amulet | Амулет с ониксом.

Обязательные характеристики:

  • Здоровье (70+)

2 свойства из списка:

  • Сила (43+)
  • Сопротивления (30%+)
  • Сопротивления (80%+)
  • Сопротивления (125%+)
  • Меткость (400+)

Полезные характеристики:

  • [Крафтовое свойство] # к итоговому расходу маны неподдерживаемыми умениямиNon-Channelling Skills have # to Total Mana Cost (-7)
  • Сопротивление хаосу (до капа)
  • Добавляет от # до # физического урона к атакамAdds # to # Physical Damage to Attacks (16+)

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Редкий амулет. Лучшими базами будут: Agate Amulet | Амулет с агатом, Amber Amulet | Амулет с янтарем, Citrine Amulet | Амулет с цитрином и Onyx Amulet | Амулет с ониксом.

Обязательные характеристики:

  • Здоровье (70+)
  • [Крафтовое свойство] # к итоговому расходу маны неподдерживаемыми умениямиNon-Channelling Skills have # to Total Mana Cost (-7)

2 свойства из списка:

  • Сила (43+)
  • Сопротивления (30%+)
  • Сопротивления (80%+)
  • Сопротивления (125%+)
  • Меткость (400+)

Полезные характеристики:

  • #% увеличение урона в ближнем бою / +# к дальности ударов ближнего боя#% Increased Melee Damage / +# to Melee Strike Range
  • Добавляет от # до # физического урона к атакамAdds # to # Physical Damage to Attacks (20+)
  • #% увеличение урона во время похищения#% increased Damage while Leeching

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Редкий амулет. Лучшими базами будут: Agate Amulet | Амулет с агатом, Amber Amulet | Амулет с янтарем и Citrine Amulet | Амулет с цитрином.

На амулете набираем сопротивления/меткость/силу, либо очень много сопротивлений, а остальные свойства набираем на других предметах.

Обязательные характеристики:

  • Здоровье (95+)
  • [Крафтовое свойство] # к итоговому расходу маны неподдерживаемыми умениямиNon-Channelling Skills have # to Total Mana Cost (-7)

3 свойства из списка:

  • Сила (43+)
  • Сопротивления (30%+)
  • Сопротивления (80%+)
  • Сопротивления (125%+)
  • Меткость (400+)

В идеале одно из полезных свойств:

  • Добавляет от # до # физического урона к атакамAdds # to # Physical Damage to Attacks (20+)
  • #% увеличение урона во время похищения#% increased Damage while Leeching
  • #% увеличение урона в ближнем бою / +# к дальности ударов ближнего боя#% Increased Melee Damage / +# to Melee Strike Range

Бюджетный амулет
Хороший амулет

Затачиваем с помощью:

  • Abrasive Catalyst | Абразивный катализатор - для увеличения бонусов атак и меткости
  • Intrinsic Catalyst | Истинный катализатор - для увеличения бонусов характеристик
  • Prismatic Catalyst | Радужный катализатор - для увеличения бонусов стихийных сопротивлений

Зачарования на амулет

Cleaving | Раскалывание - дешёвое, но мощное зачарование дающее много урона. Позволяет устрашать врагов.
Масла: Sepia Oil | Коричневое масло, Amber Oil | Янтарное масло и Black Oil | Чёрное масло.

Whispers of Doom | Шепот рока - основное зачарование. Позволит нам использовать второе проклятие. Начинаем использовать его только после покупки Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя 5-го уровня.
Масла: 3 Golden Oil | Золотое масло.

Самоцветы

Глаз хранителя

Watchers Eye Default будем использовать для повышения выживаемости персонажа.

Обязательное свойство:

  • #% дополнительного уменьшения получаемого физического урона под действием Решимости#% additional Physical Damage Reduction while affected by Determination

Полезные вторичные свойства:

  • (8-12)% шанс нанести двойной урон под действием Гордости(8-12)% chance to deal Double Damage while using Pride - самое полезное, желательно брать именно его
  • 25% шанс наложить Прокол на врагов при нанесении удара атаками под действием Гордости25% chance to Impale Enemies on Hit with Attacks while using Pride - менее полезное

Самоцвет с 1 свойством
Самоцвет с 2 свойствами

Смертельная Гордость

Lethal Pride | Смертельная гордость со свойством Повелевает # воинами РакиатыCommanded leadership over # warriors under Rakiata превратит ключевое умение Unwavering Stance | Несокрушимость в Tempered by War | Закалённые войной.

Устанавливается самоцвет следующим образом:

Установка самоцвета Смертельная Гордость для покорителя

Самоцвет с ракиатой

Фантастическое спасение

Impossible Escape | Фантастическое спасение с вариантом на Imbalanced Guard | Несбалансированная защита позволит нам сэкономить таланты, чтобы взять Soul of Steel | Стальной дух.

Ставим в любое место, качаем следующие таланты:

Установка Фантастическое спасение для покорителя

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Обычные самоцветы

Мы будем использовать 1 обычный самоцвет.

Обязательные характеристики:

  • #% увеличение максимума здоровья#% increased maximum Life
  • #% шанс наложить на врагов Прокол при нанесении удара атаками#% Chance to Impale Enemies on Hit with Attacks

И 1-2 свойства из списка:

  • #% повышение скорости атаки топорами#% increased Attack Speed with Axes
  • #% повышение скорости атаки двуручным оружием ближнего боя#% increased Attack Speed with Two Handed Melee Weapons
  • #% повышение скорости атаки и сотворения чар#% increased Attack and Cast Speed (4%+)
  • #% повышение скорости атаки#% increased Attack Speed (4%+)

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Основным вариантом обычного самоцвета будет вышеуказанный вариант с иммунитетом к осквернённой крови. При надобности, можно пожертвовать здоровьем:

Хороший
Идеальный

Кластерные самоцветы

В основной версии билда мы будем использовать 2 больших и 1 малый кластерный самоцвет.

Ветка кластерных самоцветов для покорителя

Большие кластерные самоцветы

Оба кластерных самоцвета будут одинаковыми. Они должны содержать следующие свойства:

  • Добавляет пассивных умений: 8Adds 8 Passive Skills
  • Добавленные малые пассивные умения даруют: 12% увеличение физического уронаAdded Small Passive Skills grant: 12% increased Physical Damage

Большие кластерные самоцветы обязательно должны содержать 3 таланта:

  • Battle-Hardened | Закалённый в битве - увеличивает урон и броню
  • Master the Fundamentals | Мастер основ - увеличивает урон и даёт стихийные сопротивления
  • Furious Assault | Неистовое наступление - этот талант не прокачиваем до 100-го уровня

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Малый кластерный самоцвет

Малым кластерным самоцветом будет Natural Affinity | Природное родство. Он даёт персонажу ключевое умение Nature's Patience | Терпеливость природы.

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Флаконы
Важно

Не забывайте использовать Glassblowers Bauble | Стекольная Масса на флаконы, для повышения их качества до 20%.

Флаконы #1-4

Основные
Максимальные

Префиксами на этих 4 флаконах должно быть следующее свойство:

  • Дает зарядов флакона при получении удара от врага: #Gain # Charge when you are Hit by an Enemy (2-3 заряда)

Между ними нужно распределить следующие 4 суффикса:

  • #% повышение скорости передвижения во время действия эффекта#% increased Movement Speed during Effect (9%+)
  • #% повышение брони во время действия эффекта#% increased Armour during Effect (46-60%)
  • #% ослабление эффекта проклятий на вас во время действия эффекта#% reduced Effect of Curses on you during Effect (55-65%)
  • [Крафтовое свойство] Регенерация 3% здоровья в секунду во время действия эффектаRegenerate 3% of Life per second during Effect

Granite Flask | Гранитный флакон (item) - даёт 1500 плоской брони.
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Basalt Flask | Базальтовый флакон (item) - даёт на 20% большеmore брони.
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Sulphur Flask | Серный флакон (item) - увеличивает урон и разливает под персонажем зону освящённой земли. Эта земля даёт регенерацию здоровья и снижает эффективность вражеских проклятий, пока персонаж находится на ней.
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Ruby Flask | Рубиновый флакон (item) - снижает получаемый урон от огня.
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Аналогичные основным флаконам, но меняем Ruby Flask | Рубиновый флакон (item) и Sulphur Flask | Серный флакон (item) на Topaz Flask | Топазовый флакон (item) и Sapphire Flask | Сапфировый флакон (item) , для повышения выживаемости против холода и молнии.

Префиксами на этих 4 флаконах должно быть следующее свойство:

  • Дает зарядов флакона при получении удара от врага: #Gain # Charge when you are Hit by an Enemy (2-3 заряда)

Между ними нужно распределить следующие 4 суффикса:

  • #% повышение скорости передвижения во время действия эффекта#% increased Movement Speed during Effect (9%+)
  • #% повышение брони во время действия эффекта#% increased Armour during Effect (46-60%)
  • #% ослабление эффекта проклятий на вас во время действия эффекта#% reduced Effect of Curses on you during Effect (55-65%)
  • [Крафтовое свойство] Регенерация 3% здоровья в секунду во время действия эффектаRegenerate 3% of Life per second during Effect

Granite Flask | Гранитный флакон (item) - даёт 1500 плоской брони.
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Basalt Flask | Базальтовый флакон (item) - даёт на 20% большеmore брони.
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Topaz Flask | Топазовый флакон (item) - снижает получаемый урон от молнии.
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Sapphire Flask | Сапфировый флакон (item) - снижает получаемый урон от холода.
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Флакон #5

Начальный
Основной
Максимальный

Divine Life Flask (Божественный флакон жизни) со следующими свойствами:

  • Моментальное восстановление при малом количестве здоровьяInstant Recovery when on Low Life
  • уДарует иммунитет к поджогу на # секунд(-ы) при использовании, если вы подожжены / При использовании снимает все эффекты горенияGrants Immunity to Ignite for # seconds if used while Ignited / Removes all Burning when used

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Начинаем использовать эти варианты флаконов, когда получим достаточное количество регенерации здоровья.

Все дальнейшие флаконы будут вариативные, их следуюет менять в зависимости от контента который вы фармите. Если вы не фармите убер убер боссов и/или шахту на большой глубине - можно использовать один (любой) из них и не менять его. Если вы хотите фармить все - крайне желательно приобрести разные флаконы и менять их под разных боссов и разные свойства шахты. Для усиления билда.

Все флаконы должны иметь:

  • Префикс - Дает зарядов флакона при получении удара от врага: #Gain # Charge when you are Hit by an Enemy (2-3 заряда)
  • Суффикс - [Крафт] Во время действия эффекта #% полученного урона от ударов похищается в виде здоровья#% of Damage Taken from Hits is Leeched as Life during Effect

Sapphire Flask | Сапфировый флакон (item) - снижает получаемый урон от холода. Будет полезно в бою против Создателя и Убер Древнего.
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Topaz Flask | Топазовый флакон (item) - снижает получаемый урон от молнии. Будет в бою против Пожирателя миров, а также в определённых нодах шахты Спуска, где нам нужна дополнительная защита от молнии.
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Amethyst Flask | Аметистовый флакон (item) - даёт дополнительное сопротивления хаосу. Используем, если не собрали кап сопротивления хаосу, например, в бою с Сирусом и/или шахте.
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Quicksilver Flask | Ртутный флакон (item) - увеличивает скорость передвижения.
Будет наиболее универсальным и идеально подойдет для зачистки. Но советуем его использовать только опытным игрокам, т.к. лучше взять больше выживаемости.
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Progenesis | Прогенез - уникальная фласка значительно повышающая выживаемость персонажа. Её крайне желательно использовать на Убер вариантах Мейвен, Убер Древнем, Создателе и Кортексе. На них она поможет пережить ваншотящие способности.

Стараемся взять с хорошим роллом увеличения длительности (15%+), в идеале (24%+).
Это очень дорогой флакон, но он очень полезен.

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Купить сферы в Path of Exile Купить сферы в Path of Exile

Камни умений

Начальные-переходные
Основные-максимальные

Нагрудник - Дробление костей

  • Boneshatter | Дробление костей или Boneshatter of Complex Trauma | Дробление костей сложного перелома - 20 уровень, 20% качества
  • Ruthless | Беспощадность - 20 уровень, 20% качества
  • Fortify (gem) Укрепление - 20 уровень, 20% качества
  • Brutality | Жестокость - 20 уровень, 20% качества
  • Melee Physical Damage | Физический урон ближнего боя - 20 уровень, 20% качества
  • Close Combat Support | Бой вплотную - 20 уровень, 20% качества

Топор/шлем/перчатки/ботинки

  • War Banner (Знамя войны)
  • Berserk | Боевое безумие
  • Frostblink | Ледяной скачок - N уровень, качество не важно
  • Lifetap Support | Жизнеотвод - 1 уровень, качество не важно

Frostblink | Ледяной скачок качаем настолько, насколько того позволяет интеллект персонажа.

Топор/шлем/перчатки/ботинки

  • Determination | Решимость - 20 уровень, качество не важно
  • Pride | Гордость - 20 уровень, 20% качества
  • Leap Slam - 20 уровень, качество не важно
  • Faster Attacks (Gem) Ускорение атак - N уровень, 20% качества

Faster Attacks (Gem) Ускорение атак качаем настолько, насколько позволяет ловкость персонажа.

Топор/шлем/перчатки/ботинки

  • CWDT | Сотворение чар при получении урона - 5 уровень, качество как можно выше
  • Molten Shell | Расплавленный панцирь - 10 уровень, 20% качества
  • Warlord's Mark | Метка вождя - 10 уровень, качество не важно
  • Lifetap Support | Жизнеотвод - 1 уровень, качество не важно

Все камни в этой связке качаем до таких уровней как указано. Warlord's Mark | Метка вождя низкого уровня используем для генерации свирепости во время зачистки.

Топор/шлем/перчатки/ботинки

  • Precision | Точность (gem) - 20-21 уровень, качество не важно
  • Arrogance Support | Заносчивость - 20 уровень, 20% качества
  • Blood Rage | Кровавый угар - N уровень, 20% качества

Blood Rage | Кровавый угар качаем до такого уровня, до которого позволяет ловкость персонажа.

Нагрудник - Дробление костей

  • Boneshatter of Complex Trauma | Дробление костей сложного перелома - 20-21 уровень, 20% качества
  • Ruthless | Беспощадность - 21 уровень, 20% качества
  • Fortify (gem) Укрепление - 21 уровень, 20% качества
  • Awakened Brutality Support | Пробужденный: Жестокость - 5-6 уровень, 20% качества
  • Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя - 5-6 уровень, 20% качества
  • Behead Support | Обезглавливание - 20-21 уровень, 20% качества / Close Combat Support | Бой вплотную - 20-21 уровень, 20 % качества

5 уровень камня Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя позволяет устрашать врагов. Сразу же приобретаем прокачанный вариант, не пытаемся качать самостоятельно. После покупки этого камня меняем зачарование на амулете.

Behead Support | Обезглавливание имеет два сильных бонуса. Он позволяет нашим смертельным ударам похищать моды редких монстров (эффект как у Inspired Learning | Перенятый опыт), что немного ускоряет зачистку. А также существенно увеличивает дальность наших атак, что на нашем билде просто критически необходимо в бою с некоторыми боссами, чтобы не приходилось подходить к ним прямо в плотную пиксель к пикселю. Но урон этот камень увеличивает только по противникам со здоровьем ниже 50%, что по сути будет работать только против боссов.
Альтернатива этому камню - Close Combat Support | Бой вплотную, который всегда стабильно повышает урон и увеличивает скорость перемещения с помощью Leap Slam.
Вы можете либо выбрать один из этих камней, либо сделать себе белый сокет чтобы менять эти камни в зависимости от ситуации.

Топор

  • CWDT | Сотворение чар при получении урона - 20 уровень, 20% качества
  • Vulnerability - 20 уровень, качество не важно
  • Punishment (Наказание) - 20 уровень, 20% качества / Warlord's Mark | Метка вождя - 20 уровень, качество не важно
  • Molten Shell | Расплавленный панцирь - 20 уровень, качество не важно
  • Lifetap Support | Жизнеотвод - 1 уровень, качество не важно

Punishment (Наказание) используем на боссах, Warlord's Mark | Метка вождя ставим на зачистку.

Шлем - Ауры

  • Determination | Решимость - 21 уровень, качество не важно
  • Pride | Гордость - 20-21 уровень, 20% качества
  • Purity of Fire | Спасение от огня - 21 уровень, качество не важно
  • Enlighten support | Наставник - 3 уровень

Перчатки/ботинки

  • War Banner (Знамя войны) - 20-21 уровень, 20% качества
  • Blood Rage | Кровавый угар - N уровень, 20% качества
  • Enhance (Улучшитель) - 2-4 уровень, качество не важно

Если нет валюты - можно взять Enhance (Улучшитель) низкого уровня, либо отложить покупку на потом.

Перчатки/ботинки - Знамя, Берсерк и Способности передвижения

  • Berserk | Боевое безумие - 20 уровень, 20% качества
  • Leap Slam - 20 уровень, качество не важно
  • Faster Attacks (Gem) Ускорение атак - 20 уровень, 20% качества
  • Frostblink | Ледяной скачок - ~10-12 уровень, 20% качества

Frostblink | Ледяной скачок качаем до такого уровня, до которого позволяет интеллект персонажа.

Купить прокачку персонажа в Path of Exile Купить прокачку персонажа в Path of Exile

Прокачка персонажа

Крайне рекомендуем использовать наш гайд по прохождению Актов в PoE, а также ознакомится с общими советами по прокачке.

Для выбора предметов для прокачки из гайда по предметам используйте - набор для бойца ближнего боя.

Особенности прокачки

Особенности прокачки

Boneshatter | Дробление костей доступен лишь с 28-го уровня и без подготовки выживаемости персонажа, мы вовсе не сможем использовать способность, так как она будет нас убивать. Использовать Boneshatter | Дробление костей мы начнём под конец сюжетной кампании на ~65-67 уровне.

Прокачиваться по актам мы будем через способности Ground Slam | Сотрясение (до 12-го уровня) и Sunder. Это способности-слэмы, имеющие большую область действия. Этих мощных ударов достаточно для убийства пака монстров одним нажатием.

На боссах они показывают умеренную эффективность, которая компенсируется неплохой выживаемостью и скоростью передвижения персонажа.

Мы будем использовать комбинацию Leap Slam + Frostblink | Ледяной скачок для обеспечения этой скорости. Frostblink | Ледяной скачок стоит применять под конец полёта Leap Slam. Это позволит прервать медленное падение наскока и мгновенно переместиться в указанную точку, одновременно с тем корректируя направления движения.

Использовать Precise Technique | Безупречный приём мы начнём уже во время прокачки. Поэтому не забываем следить за меткостью и здоровьем персонажа. Своевременно прокачивая Precision | Точность (gem) .

Оружие

В качестве оружия мы будем использовать двуручные топоры, но до 12-го уровня подойдёт и двуручная булава, если не сможете выбить/купить топор.

Для ускорения продвижения по первому акту, у Нессы можно купить 2 Iron Ring | Железное кольцо и Rustic Sash | Кушак.

Дальше нам нужно будет постоянно создавать себе топоры с помощью рецепта торговцев:

  • База двуручного топора
  • 1 х Blacksmith's Whetstone | Точильный камень
  • Rustic Sash | Кушак редкого качества

Сделать редкий пояс можно с помощью любой сущности, а саму базу купить у торговца в городе.

В результате рецепта мы получим оружие волшебного качества, с исходными гнёздами, их цветами и связями, а также модом на увеличение физического урона. Размер бонуса физического урона зависит от качества Rustic Sash. Если пояс был волшебного качества, то мы получим мод (40-49)% увеличение физического урона(40-49)% increased Physical Damage, а если пояс был редким, то (50-64)% увеличение физического урона(50-64)% increased Physical Damage. Рекомендуем использовать только пояс редкого качества.

Обновлять оружие нужно примерно каждые 7 уровней (около 6-7 раз за сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ влияние на силу персонажа.

Если вы качаетесь не в первый день лиги, крайне рекомендуем вам использовать уникальные топоры при прокачке. Это позволит не беспокоится о сдаче рецептов на оружие (что избавит вас от лишней головной боли) и существенно ускорит прокачку. Это оружие начиная со 2-4 дня лиги будет довольно дешевое и вы сможете его приобрести.

  • Limbsplit | Отсекатель - Ссылка на покупку
  • Wideswing | Размашистый удар - Ссылка на покупку
  • Reaper's Pursuit | Погоня жнеца - Ссылка на покупку
  • The Blood Reaper | Кровавый жнец - Ссылка на покупку
  • Sinvicta's Mettle | Пыл Синвикты - Ссылка на покупку
Важно

Старайтесь не держать основную связку камней в оружии, т.к. вы будете его часто менять и вам придется либо подготавливать новое оружие под нужные вам камни либо переносить связку в другой предмет. Лучше сразу держать основную связку не в оружии.

Связи и цвета сокетов

Для использования связок Ground Slam | Сотрясение и Sunder нам нужна будет связка

  • 2 зелёных - 1 красный

Предпочтительным вариантом 4-линка будет:

  • 3 красных - 1 зелёный

Но также подойдут и

  • 2 красных - 2 зелёных
  • 4 красных

PoB и деревья для прокачки

PoB для прокачки:

PoB для прокачки Перейти
Используйте эти деревья только при прокачке на Актах.
После завершения Актов - переходите на начальные версии билда.
Это нормально что вам придется сбросить некоторые старые таланты и изменить дерево.

Деревья для прокачки:

  1. https://lootkeeper.com/link/zjNER/
  2. https://lootkeeper.com/link/jvSu9/
  3. https://lootkeeper.com/link/tR3sc/
  4. https://lootkeeper.com/link/yUA8k/
  5. https://lootkeeper.com/link/dXCrP/
  6. https://lootkeeper.com/link/EgJSi/
  7. https://lootkeeper.com/link/6Vwji/

Прокачка по Актам

Акт 1

В 1-ом акте будем прокачиваться по по дереву для прокачки #1.

После убийства ХиллокаHillock, поднимаем с него все предметы.

За убийство ХиллокаHillock у ТарклиTarkleigh берём Ground Slam | Сотрясение.

Продаем выпавший мусор, проверяем его на предметы с нужными нам связями. Если у вас осталось 3x Scroll of Wisdom | Свиток мудрости, покупаем у Нессы 1x Iron Ring | Железное кольцо и надеваем.

Выставляем первую связку:

  • Ground Slam | Сотрясение
  • Ruthless | Беспощадность

После выполнения квестов Mercy Mission | Любовь к ближнему и Breaking Some Eggs | Разорение гнезд:

У НессыNessa берём:

  • Quicksilver Flask | Ртутный флакон (item)
  • Momentum Support | Импульс

У неё же докупаем:

  • War Banner (Знамя войны)
  • Blood and Sand | Кровь и песок
  • Frostblink | Ледяной скачок

Ещё раз проверяем продаёт ли ТарклиTarkleigh 3-линк предметы с подходящими для нас цветами.

При первой же возможности нужно обзавестись двуручным топором или булавой. Но первое время можем использовать нашу одноручную булаву с пляжа.

Если у нас остались свободные Scroll of Wisdom | Свиток мудрости - докупаем у НессыNessa:

  • 1-2 Iron Ring | Железное кольцо
  • Rustic Sash | Кушак

Выставляем связки следующим образом:

  • Ground Slam | Сотрясение - Momentum Support | Импульс - Ruthless | Беспощадность
  • Frostblink | Ледяной скачок (начинаем использовать после прокачки Versatility | Мастер на все руки)
  • War Banner (Знамя войны)
  • Blood and Sand | Кровь и песок
Важно

Как сами камни, так и целые связки в этой и всех последующих связках выставлены в приоритете убывания эффективности (сверху вниз). Это значит что нам обязательно всегда нужно иметь основную способность, способность передвижения и ауры. Если не хватает гнёзд или нету достаточного количества связок - не используем последние камни в связке, и/или камни внизу списка.

Frostblink | Ледяной скачок - будет нашей основной способностью передвижения до 10-го уровня, потом мы будем использовать его в комбинации с Leap Slam.

War Banner (Знамя войны) - знамя которое накапливает заряды, и даёт бонусы при его использовании. Знамя повышает меткость персонажа и увеличивает получаемый врагами физический урон. При убийстве врагов, знамя накапливает заряды (максимум 50 зарядов).

Blood and Sand | Кровь и песок - способность резервирующая ману. Она даёт персонажу 2 стойки - кровавую и песчаную. В песчаной стойке персонаж имеет увеличенную область действия, но наносит меньше урона по области. А в кровавой наоборот - больше урона, но область действия меньше. Песчаную стойку используем во время зачистки, а кровавую на боссов. Если вы не убиваете пак монстров одним ударом - используйте кровавую до тех пор, пока это не изменится.

После убийства Тюрьмы и убийства ИзувераBrutus:

У НессыNessa берём:

  • Faster Attacks (Gem) Ускорение атак

У неё же докупаем:

  • Lifetap Support | Жизнеотвод
  • Precision | Точность (gem)

У ТарклиTarkleigh берём:

  • Leap Slam

Камни на 10-ый уровень должны выглядеть так:

  • Ground Slam | Сотрясение - Momentum Support | Импульс - Ruthless | Беспощадность
  • Leap Slam - Faster Attacks (Gem) Ускорение атак
  • Frostblink | Ледяной скачок
  • War Banner (Знамя войны)
  • Blood and Sand | Кровь и песок
  • Precision | Точность (gem)

Просто качаются:

  • Lifetap Support | Жизнеотвод

Leap Slam - наша основная способность передвижения.

Precision | Точность (gem) - аура дающая персонажу меткость. Прокачиваем по мере накопления опыта. Примерно в 7-ом акте нужно будет заменить прокачанный камень этой ауры, на камень 1-го уровня. Об этом позже.

Перед битвой с МервейлMerveil крайне желательно прокачать 12-ый уровень и перейти на использование Sunder.

После достижения 12-го уровня и посещения Пещеры злобыThe Cavern of Wrath:

У НессыNessa берём:

  • Sunder

Сразу же начинаем использовать его в основной связке, вместо Ground Slam | Сотрясение.

Проверяем ТарклиTarkleigh в последний раз на предметы с необходимыми связями.

Также перед битвой с МервейлMerveil, желательно обзавестись 1-2 Sapphire Ring | Кольцо с сапфиром.

Их можно купить у НессыNessa. Но лучше их сделать самостоятельно. На каждое кольцо, нужно будет купить у НессыNessa 1 камень синего цвета. После этого ей же продаём 1х Iron Ring | Железное кольцо + 1 камень синего цвета - получаем Sapphire Ring | Кольцо с сапфиром.

Эти кольца дают сопротивление холоду, с которым будет значительно проще сражаться с МервейлMerveil.

Акт 2

Во 2-ом акте будем прокачиваться по дереву #2.

После квеста Intruders in Black | Захватчики в черном:

У ГрустGreust берём:

  • Herald of Ash | Вестник пепла

У ЙиныYeena покупаем:

  • Blood Rage | Кровавый угар

Начинаем использовать вышеперечисленные камни на 16-ом уровне.

Herald of Ash | Вестник пепла - умение-вестник, даёт бонусный урон огня. Часть избыточного урона, убившего монстра, высвобождается взрывом вокруг него, нанося урон ближайшим к нему монстрам. Этот эффект значительно ускорит нашу зачистку, позволяя более уверенно взрывать паки монстров.

Blood Rage | Кровавый угар - баф дающий бонус к скорости атаки и похищению здоровья за при нанесении физического урона. При убийстве монстров под действием Blood Rage | Кровавый угар, персонаж имеет шанс получить Frenzy Charge | Заряд ярости. При убийстве монстра время действия Blood Rage | Кровавый угар обновляется, так что его не нужно постоянно продлевать вручную. Использование Blood Rage | Кровавый угар имеет свою цену - баф наносит игроку постепенный физический урон.

После выполнения Sharp and Cruel | Мучительно острый:

У ШёлкаSilk берём:

  • Close Combat Support | Бой вплотную

Проверяем связки на 18-ый уровень:

  • Sunder - Close Combat Support | Бой вплотную - Ruthless | Беспощадность
  • Leap Slam - Faster Attacks (Gem) Ускорение атак
  • Frostblink | Ледяной скачок
  • Herald of Ash | Вестник пепла
  • War Banner (Знамя войны)
  • Blood and Sand | Кровь и песок
  • Blood Rage | Кровавый угар
  • Precision | Точность (gem)

Просто качается:

  • Lifetap Support | Жизнеотвод

На 18 уровне крайне обзавестись первым крафтовым топором. На этом уровне есть подходящая база - Woodsplitter | Колун.

Акт 3

В 3-ем акте мы будем следовать дереву прокачка #3.

Когда откроете лабиринт - можно его проходить.

После квеста Lost in Love | Разлученные влюбленные:

У МарамоаMaramoa берём:

  • Punishment (Наказание)

У КлариссыClarissa докупаем камни для прокачки:

  • Pride | Гордость
  • Determination | Решимость

Проверяем связки на 24-ый уровень:

  • Sunder - Close Combat Support | Бой вплотную - Ruthless | Беспощадность - Lifetap Support | Жизнеотвод (ставим когда будет 4-линк)
  • Leap Slam - Faster Attacks (Gem) Ускорение атак
  • Frostblink | Ледяной скачок
  • Herald of Ash | Вестник пепла
  • War Banner (Знамя войны)
  • Blood and Sand | Кровь и песок
  • Blood Rage | Кровавый угар
  • Precision | Точность (gem)
  • Punishment (Наказание)

Просто качаются:

  • Pride | Гордость
  • Determination | Решимость

Punishment (Наказание) - проклятье, которое нужно использовать на боссов. Оно очень сильно увеличивает получаемый ими урон. Особенно, когда у босса осталось менее половины здоровья.

После убийства Легата Гравиция, у КлариссыClarissa покупаем:

  • Boneshatter | Дробление костей

Откладываем его на прокачку. Если валюты нет - можно купить его позже, главное не забыть, т.к. к моменту когда мы начнем использовать этот камень - он обязательно должен быть прокачан.

В лабиринт стоит идти на 30-32 уровне. В нём сразу же берём подкласс Покорителя и прокачиваем Undeniable | Недрогнувший. Этот талант увеличит нашу скорость атаки за счёт увеличения количества меткости. Это ускорит продвижение по кампании с помощью Leap Slam и увеличит комфорт в бою с боссами.

Акты 4-10

В актах 4-6 будем следовать дереву прокачки #4.

В 4-ом акте берём Berserk | Боевое безумие и откладываем его на прокачку.

В 5-ом акте за выполнение одного из квестов берём Granite Flask | Гранитный флакон (item) .

В начале 6-го акта не забываем добрать сопротивления, лучше всего это сделать крафтом на станке в нашем убежище.

В 6-ом акте обязательно делаем квест Fallen from Grace | Впавшие в немилость. Его выполнение позволит покупать любые камни у Лилии РотLily Roth.

Следуем дереву #5.

После чего покупаем у Лилии РотLily Roth камень Precision | Точность (gem) 1-го уровня. Вставляем его вместо прокачанного варианта этой ауры и начинаем использовать Pride | Гордость. Прокачанный Precision | Точность (gem) продолжаем качать во второй раскладке оружия. А вариант 1-го уровня так и будем использовать без прокачки.

После прокачки талантов на генерацию свирепости - начинаем использовать Berserk | Боевое безумие.

В 7 акте, за выполнение квеста The Silver Locket | Серебряный медальон берём у Вильяма РотаWeylam Roth - Sulphur Flask | Серный флакон (item) .

Идти во второй лабиринт в 7-ом акте не нужно. Следующий талант даст персонажу лишь регенерацию, которая пока что не стоит затраченных усилий. На данном этапе персонаж начинает чувствовать недостаток урона по боссам, поэтому сейчас мы целиком сфокусируемся на прохождении кампании до Кровавого акведука и дальнейшей прокачке уровня.

В начале 9-го акта, в локации Кровавый акведукBlood Aqueduct прокачиваемся до ~65 уровня (или до 59-го и фармим кражу). Сейчас наша цель это нафармить немного валюты для респека в Boneshatter | Дробление костей и непосредственно поднять уровень персонажа.

Когда вы достигнете 65-го уровня - заканчиваем сюжетную кампанию до того момента, пока не останется последний квест - Убить Китаву. В этот момент проходим 2-ой и 3-ий лабиринты. В них прокачиваем Unbreakable | Несокрушимый и Untiring | Неустанный. Дальше идём убивать Китаву и заканчиваем кампанию. После чего начинаем респек в Начальную версию билда через Boneshatter | Дробление костей.

Купить сферы в Path of Exile Купить сферы в Path of Exile

Прогрессия персонажа

Начальная версия билда
PoB начальной версии Перейти

Для респека в Начальную версию у нас должно быть:

  • Капы стихийных сопротивлений
  • Все камни начальной версии (указаны в разделе камней)
  • Флаконы с нужными суффиксами
  • 5-линк нагрудник
  • Sinvicta's Mettle | Пыл Синвикты или редкий начальный топор
  • [Желательно] - Tanu Ahi | Тану Аи
  • [Желательно] - Boneshatter of Complex Trauma | Дробление костей сложного перелома

Дерево талантов должно соответствовать начальной версии.

Собрав все необходимое, можно приступить к дальнейшему фарму.

Если испытываете проблемы с маной - убедитесь что вы прокачали Spirit of War | Дух войны. Если все ещё проблемы - следует купить/скрафтить начальное кольцо со снижением стоимости умений.

Примерно на 75 уровне можно идти в Убер лабиринт. В нём прокачиваем Unstoppable | Неудержимый.

Ответственно отнеситесь к крафту/покупке правильных флаконов. Наш персонаж танк, и префиксы на получение зарядов при получении ударов от противника будут очень сильно помогать с поддержанием флаконов активными. Поэтому как только можете - побеспокойтесь о флаконах, они очень важны!

После покупки неплохого начального амулета, на него стоит нанести маслами зачарование Cleaving | Раскалывание, масла: Sepia Oil | Коричневое масло, Amber Oil | Янтарное масло и Black Oil | Чёрное масло.

Если к этому времени вы все ещё не приобрели Tanu Ahi | Тану Аи - крайне желательно сделать это сейчас (если они не слишком дорогие). Эти перчатки серьезно повышают урон персонажа и добавляют мобильности, что сильно упростит зачистку Атласа и фарм.

Покупаем Boneshatter of Complex Trauma | Дробление костей сложного перелома, который даст больше урона чем обычная версия умения.
Если купили низкого уровня (ниже 15), то сперва прокачайте камень во второй раскладке оружия, а пока не прокачали - ходите с обычной версией.

Подготовив все предметы до уровня "начальных" можно спокойно прокачивать персонажа и фармить на предметы Переходной версии билда.

Переходная версия билда
PoB переходной версии Перейти

Начать сборку переходной версии стоит с покупки переходного 6-линк нагрудника. Собственные свойства можно добавить самостоятельно при помощи ихоров и углей. Для начала подойдут вообще любые полезные для нашего персонажа свойства.

Далее переходим к камням умений. Стараемся либо поднять качество на уже прокачанных камнях (хотя бы в основной связке), либо покупаем камни с качеством и ставим их на прокачку (так будет дешевле). Это лучше сделать пока вы фармите карты до 12-14 тиров, чтобы избежать проблем с уроном.

Продолжаем с захвата души Гарухан и, по возможности, крафта/покупки переходных ботинок. Этот комплект обеспечит персонажу полную неуязвимость к Shock | Шок, что положительно скажется на нашей выживаемости.

Следующим важным шагом станет крафт или покупка переходного шлема. На нём будут полезные характеристики, от которых мы будем отталкиваться, при выборе кольца и ботинок.

Если вы пока ещё не добавили собственных свойств на нагрудник - самое время сделать это.

Дальше мы приступим к установке первой ветки кластерных самоцветов. Для этого нам нужен будет 1 Большой кластерный самоцвет и Natural Affinity | Природное родство. Это позволит нам закрыть часть сопротивления за счёт Master the Fundamentals | Мастер основ, что подготовит нас к следующему шагу.

Меняем дерево на основное и вставляем кластеры.

На этом этапе нам нужно уместить в билде The Magnate | Великан. Чтобы это сделать, нам нужно провести ребаланс сопротивлений и набрать 400 силы. В этом нам помогут ботинки, редкое кольцо и хороший амулет. На последний вновь нужно будет наложить Cleaving | Раскалывание.

Заменяем топор на неплохой Переходной вариант. Когда это лучше сделать, смотрите исходя из цен на такое оружие. Топор существенно повысит урон персонажа, сильно откладывать его покупку не стоит.

На этом Переходная версия считается собранной. На дальнейшие улучшения и переход в Основную версию билда нам потребуется немало валюты.

Основная версия билда
PoB основной версии Перейти

Здесь важно решить, планируете ли вы в дальнейшем улучшать билд до максимальной версии билда с энергощитом для фарма большой глубины/убер боссов (она недешевая), либо вам хватит не сильно дорогой основной версии, которая закрывает обычных боссов, приглашения и относительно небольшую глубину шахты.

Если вы позже планируете переходить на максималку - на данном этапе сборки основной версии старайтесь не тратить слишком много валюты при покупке шлема/брони/ботинок, т.к. позже их придется заменить.
Если же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то берите все предметы для основной версии билда с максимально хорошими роллами, базами и т.п., т.к. для вас они по сути будут последним уровнем улучшения.

На данном этапе нас ожидает не очень плавный, но важный шаг, переход на нашу основную защитную механику.

Весь её концепт строится вокруг использования Lethal Pride | Смертельная гордость дающего персонажу Tempered by War | Закалённые войной и нашего разгона максимального сопротивления огню.

Для реализации этого нам потребуется:

  • Правильный Lethal Pride | Смертельная гордость
  • Основной шлем
  • Enlighten support | Наставник 3-го уровня
  • Второй большой кластерный самоцвет
  • Watchers Eye Default (хотя бы с 1 полезным свойством)
  • Добрать много стихийных сопротивлений
  • Набрать меткости на предметах для правильной работы Precise Technique | Безупречный приём

Частично закрыть пробел стихийных сопротивлений, можно за счёт использования второго редкого кольца и 2 редких самоцветов, которые мы вставим во второй большой кластер.

После того как все нужные предметы из списка выше куплены - надеваем/вставляем их, меняем камни на основные и меняем дерево. Если после установки и замен вам не хватает маны - проверьте взяли ли вы мастери на резерв и правильно ли расставили связки аур, скорее всего ошибка будет именно в этом.

Следующим шагом станет покупка хорошего амулета. Затем намазываем на него Whispers of Doom | Шепот рока (3 Golden Oil | Золотое масло), не очень дешевое зачаровани. Это позволит нам закончить изменение связок, установив 2 проклятия. Что значительно увеличит наш урон, как во время зачистки, так и против боссов.

Далее покупаем Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя 5-го уровня, который повысит наш урон.

Максимальная версия билда
PoB максимальной версии Перейти

В максимальной версии билда мы будем добавлять механику Divine Shield | Божественный щит в билд, а для этого нам потребуется энергощит. Его мы будем набирать на шлеме/ботинках/броне, нам будет вполне достаточно того, что базы будут гибридные на энергощит/броню, покупать базы с одним лишь энергощитом не стоит. Таким образом мы наберем 100-250 энергощита в билде, чего вполне достаточно.

Сперва постепенно покупаем максимальные версии предметов:

  • Броня
  • Шлем
  • Ботинки
  • Кольца

Что нужно учитывать при их покупке/крафте:

  • Нам потребуется в идеале 105 интеллекта, чтобы носить броню на хорошей базе с большим количеством энергощита. Если у вас будет меньше интеллекта - придется брать броню с меньшим количеством энергощита
  • Следим чтобы ролл на мана резервацию на шлеме и броне был 10%, если меньше - реролим с помощью Divine Orb | Божественная сфера. Это не то чтобы дешево, так что убедитесь что вы приобрели как минимум хороший шлем
  • Учитывайте что мы позже сбросим соседние с Soul of Steel | Стальной дух таланты дающие сопротивления к стихиям, потому заранее это учитывайте и набирайте чуть больше сопротивлений к стихиям
  • Сопротивление к хаосу очень важно, если вы не хотите лишний раз умирать. Старайтесь добрать его на предметах либо до полного капа, либо хотя бы до +40%, в таком случае оставшиеся 35% наберете с флакона

После покупки этих предметов меняем дерево, прокачиваем дерево вверх до Divine Shield | Божественный щит. Тудаже переносим кластерный талант который раньше у нас стоял справа снизу, около Precise Technique | Безупречный приём.

Теперь проверяем суффиксы на флаконах (всех кроме 5-го). Важно чтобы они были высоких тиров, особенно броня (55%+) и ослабление проклятий (60%+). Префиксы тоже должны быть как в гайде.

Начинаем следить за максимальным топором, и покупаем его как только появляется такая возможность.

Теперь проверяем что наше максимальное сопротивление к огню равно 90%, для этого у нас должно быть:

  • Максимальный нагрудник
  • Максимальный шлем либо перчатки, со свойством на увеличение уровня встроенных камней
  • Purity of Fire | Спасение от огня 21-го уровня
  • Мастери аур 10% усиления эффекта действующих на вас аур от ваших уменийAuras from your skills have 10% increased Effect on you
  • Мастери брони - +1 к максимальным сопротивлениям, если одетые перчатки, шлем, броня и ботинки имеют броню

Если сопротивление не 90% - ищем что из этого списка отсутствует.

После того как это сделали - меняем Ruby Flask | Рубиновый флакон (item) и Sulphur Flask | Серный флакон (item) на Topaz Flask | Топазовый флакон (item) и Sapphire Flask | Сапфировый флакон (item) с аналогичными свойствами.

После чего докупаем все необходимые пробуждённые камни 5-6 уровня. Их можно купить и раньше/позже, частями, если они стоят дешевле чем другие улучшения.

Теперь приступаем к финальному изменению дерева талантов.
Покупаем Impossible Escape | Фантастическое спасение с талантом на Imbalanced Guard | Несбалансированная защита. Откачиваем таланты с Soul of Steel | Стальной дух, прокачиваем сокет для самоцвета рядом с Savagery | Свирепость, и вставляем туда наш камень. После чего прокачиваем снова Soul of Steel | Стальной дух.

Докупаем оставшиеся предметы в любой последовательности, а именно:

  • Progenesis | Прогенез - сильно повысит выживаемость персонажа. Обязателен для шахты на глубине 700+
  • Tanu Ahi | Тану Аи с осквернением
  • The Magnate | Великан с осквернением
  • Watchers Eye Default на 2 свойства
Купить сбор билда в Path of Exile Купить сбор билда в Path of Exile

Купить билд

Если вы не хотите самостоятельно собирать билд - вы можете воспользоваться нашей услугой по сборке этого (или любого другого билда) под ключ!
Также мы предоставляем услуги прокачки персонажа до любого уровня!

В рамках этой услуги мы приобретем:

  • Все необходимые предметы (либо скрафтим их, если будет необходимо)
  • Все необходимые камни умений и установим их в нужные места
  • Все необходимые самоцветы (в том числе кластерные)

Наши опытные игроки довольно быстро соберут любую версию данного билда на любой из ПК лиг, с учетом ваших пожеланий.

Выполнение услуги возможно даже без передачи аккаунта, а значит ваш аккаунт гарантированно будет в целости и сохранности.

Купить билд можно по этой ссылке. Если возникнут какие-либо вопросы по сборке - напишите нам используя онлайн чат на сайте или любые другие наши контакты.

Оформить персональную консультацию по Path of Exile Оформить персональную консультацию по Path of Exile

Вопрос - ответ

Какие свойства карт не проходит билд?

Непроходимые свойства:

  • Отражение физического урона
  • Свойства убирающие и замедляющие регенерацию и восполнения здоровья являются для нас непроходимыми, т.к. мы не сможем восстанавливать достаточное количество здоровья при атаках, тем самым убивая себя по мере накопления зарядов травм
  • Свойства снижающие максимальные сопротивления персонажа

Неприятные свойства:

  • Свойства снижающие броню и эффективность аур являются очень неприятными, т.к. снижают выживаемость персонажа, их стоит избегать при прохождении приглашений
  • Свойство снижающее меткость, снизит урон персонажа, его лучше избегать на приглашениях
  • Комбинация свойств на дополнительный энергощит у монстров, дополнительное здоровье и снижение получаемого физического урона сделают монстров слишком танковыми, и прохождение таких карт или приглашений будет занимать больше времени, в целом не критично

Я убиваю себя при наборе травм, что делать?

Самое важное - более серьезнее отнеситесь к сборке своего билда.
Сбор билда - это как приготовление себе еды на обед. Если вы добавите не те ингридиенты - будет совершенно не то блюдо что вы ожидаете, если вы пережарите - блюдо подгорит и его можно будет выбросить. Готовите вы сами для себя, вам же это и есть, так что постарайтесь.

Первое правило - основное. Внимательно читайте гайд и следуйте 1в1 как в нем говорится. Если что-то непонятно - перечитывайте, если что-то не сходится - перепроверьте, если что-то не нашли - используйте поиск на странице (CTRL+F) и поищите по нужным словам (например: резервация / меткость / прокачка).
Если не помогло - опишите свою проблему в комментариях и обязательно добавьте PoB либо ссылку на вашего персонажа.

Второе правило - флаконы. Просто сделайте их такими, как в гайде, большего мы и не просим. У вас обязательно должны быть Granite Flask | Гранитный флакон (item) , Basalt Flask | Базальтовый флакон (item) , Ruby Flask | Рубиновый флакон (item) , Sulphur Flask | Серный флакон (item) с нужными префиксами, и как минимум свойствами на броню/восстановления здоровья.

Третье - броня и перевод физ урона в стихийный. Брони нам нужно как можно больше на всех возможных предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны свойства которые переводят физический урон в стихийный.

Четвертое - дерево и камни умений. Не нужно ничего придумывать! Просто сделайте дерево и выставьте камни 1 в 1 как в гайде! Это решит 99% ваших проблем.

Если ничего не помогло или вы хотите дополнительной и дешевой защиты - используйте пояс Replica Soul Tether | Копия Оков души и прокачайте талант Divine Shield | Божественный щит. Это не решит все ваши проблемы если вы не следовали предыдущим правилам, но поможет не умирать от травм пока не наберете валюты на покупку более дорогих предметов.

В гайде много деревьев и PoB'ов, они все отличаются, какой выбрать?

Все PoB'ы и деревья подписаны. Какие-то из них предназначены для прокачки, какие-то предназначены для начальных или других версий билда. Если вам нужен финальный PoB и деревья билда - смотрите основной раздел с PoB'ом (перейти к нему можно с помощью навигации в правой части экрана).

Они будут отличаться, это нужно чтобы на разных этапах прокачки/сбора персонажа закрыть те или иные потребности персонажа. Грубо говоря вы не можете прокачиваться по финальному дереву, которое спланировано под максимальную версию билда с использованием уникальных самоцветов и/или кластеров. Ведь у вас их скорее всего нет, а даже если и есть - вы не сможете прокачать все нужные таланты из-за низкого уровня персонажа.

Если вы собираете своего персонажа "с нуля" по мере прокачки персонажа и сбора валюты, то читайте разделы в такой последовательности:

  1. Раздел с прокачкой
  2. Раздел с прогрессией (начальная версия билда) - если имеется
  3. Только затем переходите к основным разделам с предметами/камнями умений/деревьями

Я загрузил своего персонажа в PoB, но пишет что у меня гораздо меньше урона чем должно быть, как так?

Для того чтобы ваш урон правильно отображался в PoB'е - вам необходимо настроить конфиг билда (включить флаконы, показать PoB'у какие механики вы используете в билде и т.п.). Делается это во вкладке Configuration, которая находится в левом верхнем углу.
Какие галочки ставить и что вписывать - зависит от вашего билда. Выставляйте конфиг по примеру из нашего PoB'а в этом гайде, в таком случае можно быть уверенным что все правильно настроено.

В некоторых случаях требуется провести дополнительные действия, помимо настройки конфига. Старайтесь всегда следовать примерам из PoB'ов в гайдах.

Как изменится мой урон если я буду использовать [тут вставить ваше название предмета или камня] вместо того что вы рекомендуете в гайде?

Чтобы узнать это - вам нужно загрузить вашего персонажа в Path of Building, внести туда определенные изменения которые вы хотите сделать и сравнить разницу.

Если вы испытываете затруднения с Path of Building - можете ознакомится с нашими гайдами посвященные ему на сайте либо воспользоваться услугой консультации с авторами наших гайдов . Это также может пригодится тем игрокам которые хотят собрать мин-макс версию билда.

Если вы считаете что то что у вас получилось в результате изменений достойно внимания - обязательно сообщите об этом в комментариях и не забудьте добавить итоговый PoB либо ссылку на вашего персонажа.

Ссылка на Path of Building не работает, выдает ошибку

Абсолютно все наши ссылки на PoB'ы рабочие, т.е. должны загружаться и открываться, даже если PoB билда не обновлен до последней версии лиги. Если у вас не открывается какой-либо PoB - значит что-то с вашим приложением Path of Building и его нужно либо обновить, либо переустановить.

Установите Path of Building Community Fork и попробуйте ещё раз.

Если у вас уже установлен PoB и вы его обновили - переустановите его именно на ту версию что находится по ссылке выше.

Если же у вас пишет что ссылка на PoB недействительна - попробуйте отключить антивирус, VPN, прокси. Возможно какое-то ваше приложение либо же провайдер блокирует сервер на котором находится сайт с PoB'ами. В таком случае вам нужно либо найти это приложение, либо обратится к провайдеру.

Ссылка на покупку предмета не работает

Все ссылки на предметы изначально рабочие, но иногда разработчики (или лично Крис Вилсон) ломают наши ссылки.

Если оказалось что ссылка нерабочая - сообщите об этом в комментариях, с упоминанием к какому именно предмету не работает ссылка.

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DJDT

Версии

Package Название Версия
Django 5.0.7
Python 3.12.12
adminsortable2 Adminsortable2 2.2.4
channels Channels 4.2.0
ckeditor Ckeditor 6.7.2
colorfield Colorfield 0.11.0
compressor Compressor 4.5.1
daphne Daphne 4.1.2
debug_toolbar Панель отладки 4.4.6
django_celery_results Celery Results 2.5.1
django_select2 Select2 5.0.7
jet Jet 1.3.10
mptt mptt 0.16.0
rest_framework Django REST framework 3.15.2

Время

Потребление ресурсов

Ресурс Значение
User CPU time 710.382 мс
System CPU time 78.481 мс
Total CPU time 788.863 мс
Затраченное время 892.347 мс
Переключений контекста 2150 намеренных, 1119 вынужденных

Браузерное время

Событие Временная диаграмма С начала навигации в мс (+продолжительность)

Settings from wiki.settings_local

Параметр Значение
ABSOLUTE_URL_OVERRIDES {}
ADMINS []
ADMIN_EXTENDED {'APP_ICON': {'auth': 'fas fa-users', 'user': 'fas fa-user'}, 'MENU_APP_ORDER': ['user', 'auth'], 'MENU_MODEL_ORDER': ['User', 'Group'], 'MODEL_ADMIN_TABBED_INLINE': True, 'RAW_ID_FIELDS_AS_DEFAULT': False}
ALLOWED_HOSTS ['*']
APPEND_SLASH True
ASGI_APPLICATION 'wiki.asgi.application'
AUTHENTICATION_BACKENDS ['django.contrib.auth.backends.ModelBackend']
AUTH_PASSWORD_VALIDATORS '********************'
AUTH_USER_MODEL 'auth.User'
BASE_DIR '/usr/src/app'
CACHES {'default': {'BACKEND': 'django.core.cache.backends.locmem.LocMemCache'}}
CACHE_MIDDLEWARE_ALIAS 'default'
CACHE_MIDDLEWARE_KEY_PREFIX '********************'
CACHE_MIDDLEWARE_SECONDS 600
CANONICAL_URL_BASE 'https://lootkeeper.local'
CDN2_URL 'cdn2.lootkeeper.local'
CDN_URL 'cdn.lootkeeper.local'
CELERY_RESULT_EXTENDED True
CHANNELS_REDIS_HOST 'redis'
CHANNELS_REDIS_PORT 6379
CHANNEL_LAYERS {'default': {'BACKEND': 'channels_redis.core.RedisChannelLayer', 'CONFIG': {'hosts': ['redis://redis:6379/local'], 'prefix': 'wiki_local'}}}
CKEDITOR_CONFIGS {'default': {'allowedContent': True, 'extraAllowedContent': 'p(*)[*]{*};div(*)[*]{*};li(*)[*]{*};ul(*)[*]{*};span(*)[*]{*}', 'extraPlugins': 'ajax,textmatch,textwatcher,autocomplete,wiki_navigation,wiki_autocomplete,wiki_trade,wiki_style_warning,wiki_youtube_emb,wiki_prettify_markup', 'filebrowserBrowseUrl': '/tinymce/filebrowser/', 'height': '600', 'toolbar': 'wiki', 'toolbar_wiki': [{'items': ['Source', '-', 'Save', 'NewPage', 'Preview', 'Print', '-', 'Templates'], 'name': 'document'}, {'items': ['Cut', 'Copy', 'Paste', 'PasteText', 'PasteFromWord', '-', 'Undo', 'Redo'], 'name': 'clipboard'}, {'items': ['Find', 'Replace', '-', 'SelectAll', '-', 'Scayt'], 'name': 'editing'}, {'items': ['Form', 'Checkbox', 'Radio', 'TextField', 'Textarea', 'Select', 'Button', 'ImageButton', 'HiddenField'], 'name': 'forms'}, '/', {'items': ['Bold', 'Italic', 'Underline', 'Strike', 'Subscript', 'Superscript', '-', 'CopyFormatting', 'RemoveFormat'], 'name': 'basicstyles'}, {'items': ['NumberedList', 'BulletedList', '-', 'Outdent', 'Indent', '-', 'Blockquote', 'CreateDiv', '-', 'JustifyLeft', 'JustifyCenter', 'JustifyRight', 'JustifyBlock', '-', 'BidiLtr', 'BidiRtl'], 'name': 'paragraph'}, {'items': ['Link', 'Unlink', 'Anchor', 'wiki_trade', 'wiki_youtube_emb'], 'name': 'links'}, {'items': ['Image', 'Table', 'HorizontalRule', 'Smiley', 'SpecialChar', 'PageBreak', 'Iframe'], 'name': 'insert'}, '/', {'items': ['Styles', 'Format', 'Font', 'FontSize'], 'name': 'styles'}, {'items': ['TextColor', 'BGColor'], 'name': 'colors'}, {'items': ['Maximize', 'ShowBlocks', 'wiki_navigation', 'wiki_style_warning', 'wiki_prettify_markup'], 'name': 'tools'}]}}
CKEDITOR_UPLOAD_PATH 'ckeditor/'
COMPRESSORS {'css': 'compressor.css.CssCompressor', 'js': 'compressor.js.JsCompressor'}
COMPRESS_CACHEABLE_PRECOMPILERS ()
COMPRESS_CACHE_BACKEND 'default'
COMPRESS_CACHE_KEY_FUNCTION '********************'
COMPRESS_CLEAN_CSS_ARGUMENTS ''
COMPRESS_CLEAN_CSS_BINARY 'cleancss'
COMPRESS_CLOSURE_COMPILER_ARGUMENTS ''
COMPRESS_CLOSURE_COMPILER_BINARY 'java -jar compiler.jar'
COMPRESS_CSS_HASHING_METHOD 'mtime'
COMPRESS_DATA_URI_MAX_SIZE 1024
COMPRESS_DEBUG_TOGGLE None
COMPRESS_ENABLED True
COMPRESS_FILTERS {'css': ['compressor.filters.css_default.CssAbsoluteFilter', 'compressor.filters.cssmin.rCSSMinFilter'], 'js': ['compressor.filters.jsmin.rJSMinFilter']}
COMPRESS_JINJA2_GET_ENVIRONMENT <function CompressorConf.JINJA2_GET_ENVIRONMENT at 0x7f6a346ba0c0>
COMPRESS_MINT_DELAY 30
COMPRESS_MTIME_DELAY 10
COMPRESS_OFFLINE False
COMPRESS_OFFLINE_CONTEXT {'STATIC_URL': '/static/'}
COMPRESS_OFFLINE_MANIFEST 'manifest.json'
COMPRESS_OFFLINE_MANIFEST_STORAGE 'compressor.storage.OfflineManifestFileStorage'
COMPRESS_OFFLINE_MANIFEST_STORAGE_ALIAS 'compressor-offine'
COMPRESS_OFFLINE_TIMEOUT 31536000
COMPRESS_OUTPUT_DIR 'CACHE'
COMPRESS_PARSER 'compressor.parser.AutoSelectParser'
COMPRESS_PRECOMPILERS ()
COMPRESS_REBUILD_TIMEOUT 2592000
COMPRESS_ROOT '/usr/src/app/static'
COMPRESS_STORAGE 'compressor.storage.CompressorFileStorage'
COMPRESS_STORAGE_ALIAS 'compressor'
COMPRESS_TEMPLATE_FILTER_CONTEXT {'STATIC_URL': '/static/'}
COMPRESS_URL '/static/'
COMPRESS_URL_PLACEHOLDER '/__compressor_url_placeholder__/'
COMPRESS_VERBOSE False
COMPRESS_YUGLIFY_BINARY 'yuglify'
COMPRESS_YUGLIFY_CSS_ARGUMENTS '--terminal'
COMPRESS_YUGLIFY_JS_ARGUMENTS '--terminal'
COMPRESS_YUI_BINARY 'java -jar yuicompressor.jar'
COMPRESS_YUI_CSS_ARGUMENTS ''
COMPRESS_YUI_JS_ARGUMENTS ''
CSRF_COOKIE_AGE 31449600
CSRF_COOKIE_DOMAIN None
CSRF_COOKIE_HTTPONLY False
CSRF_COOKIE_NAME 'csrftoken'
CSRF_COOKIE_PATH '/'
CSRF_COOKIE_SAMESITE 'Lax'
CSRF_COOKIE_SECURE False
CSRF_FAILURE_VIEW 'django.views.csrf.csrf_failure'
CSRF_HEADER_NAME 'HTTP_X_CSRFTOKEN'
CSRF_TRUSTED_ORIGINS ['http://lootkeeper.loc:8000', 'https://lootkeeper.local']
CSRF_USE_SESSIONS False
DATABASES {'default': {'ATOMIC_REQUESTS': False, 'AUTOCOMMIT': True, 'CONN_HEALTH_CHECKS': False, 'CONN_MAX_AGE': 0, 'ENGINE': 'django.db.backends.postgresql_psycopg2', 'HOST': 'db', 'NAME': 'wiki_prod', 'OPTIONS': {}, 'PASSWORD': '********************', 'PORT': '', 'TEST': {'CHARSET': None, 'COLLATION': None, 'MIGRATE': True, 'MIRROR': None, 'NAME': None}, 'TIME_ZONE': None, 'USER': 'wiki_prod'}}
DATABASE_ROUTERS []
DATA_UPLOAD_MAX_MEMORY_SIZE 2621440
DATA_UPLOAD_MAX_NUMBER_FIELDS 1000
DATA_UPLOAD_MAX_NUMBER_FILES 100
DATETIME_FORMAT 'N j, Y, P'
DATETIME_INPUT_FORMATS ['%Y-%m-%d %H:%M:%S', '%Y-%m-%d %H:%M:%S.%f', '%Y-%m-%d %H:%M', '%m/%d/%Y %H:%M:%S', '%m/%d/%Y %H:%M:%S.%f', '%m/%d/%Y %H:%M', '%m/%d/%y %H:%M:%S', '%m/%d/%y %H:%M:%S.%f', '%m/%d/%y %H:%M']
DATE_FORMAT 'N j, Y'
DATE_INPUT_FORMATS ['%Y-%m-%d', '%m/%d/%Y', '%m/%d/%y', '%b %d %Y', '%b %d, %Y', '%d %b %Y', '%d %b, %Y', '%B %d %Y', '%B %d, %Y', '%d %B %Y', '%d %B, %Y']
DEBUG True
DEBUG_PROPAGATE_EXCEPTIONS False
DEBUG_TOOLBAR_CONFIG {'SHOW_TOOLBAR_CALLBACK': 'wiki.settings_local.custom_show_toolbar'}
DECIMAL_SEPARATOR '.'
DEFAULT_AUTO_FIELD 'django.db.models.AutoField'
DEFAULT_CHARSET 'utf-8'
DEFAULT_EXCEPTION_REPORTER 'django.views.debug.ExceptionReporter'
DEFAULT_EXCEPTION_REPORTER_FILTER 'django.views.debug.SafeExceptionReporterFilter'
DEFAULT_FILE_STORAGE 'django.core.files.storage.FileSystemStorage'
DEFAULT_FROM_EMAIL 'webmaster@localhost'
DEFAULT_INDEX_TABLESPACE ''
DEFAULT_TABLESPACE ''
DISALLOWED_USER_AGENTS []
EMAIL_BACKEND 'django.core.mail.backends.smtp.EmailBackend'
EMAIL_HOST 'localhost'
EMAIL_HOST_PASSWORD '********************'
EMAIL_HOST_USER ''
EMAIL_PORT 25
EMAIL_SSL_CERTFILE None
EMAIL_SSL_KEYFILE '********************'
EMAIL_SUBJECT_PREFIX '[Django] '
EMAIL_TIMEOUT None
EMAIL_USE_LOCALTIME False
EMAIL_USE_SSL False
EMAIL_USE_TLS False
FILE_UPLOAD_DIRECTORY_PERMISSIONS None
FILE_UPLOAD_HANDLERS ['django.core.files.uploadhandler.MemoryFileUploadHandler', 'django.core.files.uploadhandler.TemporaryFileUploadHandler']
FILE_UPLOAD_MAX_MEMORY_SIZE 2621440
FILE_UPLOAD_PERMISSIONS 420
FILE_UPLOAD_TEMP_DIR None
FIRST_DAY_OF_WEEK 0
FIXTURE_DIRS []
FORCE_SCRIPT_NAME None
FORMAT_MODULE_PATH None
FORMS_URLFIELD_ASSUME_HTTPS False
FORM_RENDERER 'django.forms.renderers.DjangoTemplates'
IGNORABLE_404_URLS []
INSTALLED_APPS ['jet.dashboard', 'jet', 'payments', 'daphne', 'channels', 'django.contrib.admin', 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.messages', 'django.contrib.staticfiles', 'mptt', 'colorfield', 'django_mptt_admin', 'django_select2', 'compressor', 'ckeditor', 'ckeditor_uploader', 'tinymce', 'tabbed_admin', 'rest_framework', 'wiki', 'django_celery_results', 'shortener', 'django_recaptcha', 'adminsortable2', 'debug_toolbar']
INTERNAL_IPS []
ITEMS_ENABLE_UPDATE True
JET_SIDE_MENU_COMPACT True
LANGUAGES (('ru', 'Russian'), ('en', 'English'))
LANGUAGES_BIDI ['he', 'ar', 'ar-dz', 'ckb', 'fa', 'ug', 'ur']
LANGUAGE_CODE 'ru'
LANGUAGE_COOKIE_AGE None
LANGUAGE_COOKIE_DOMAIN None
LANGUAGE_COOKIE_HTTPONLY False
LANGUAGE_COOKIE_NAME 'django_language'
LANGUAGE_COOKIE_PATH '/'
LANGUAGE_COOKIE_SAMESITE None
LANGUAGE_COOKIE_SECURE False
LOCALE_PATHS ('/usr/src/app/locale',)
LOGGING {'handlers': {'console': {'class': 'logging.StreamHandler', 'stream': <_io.TextIOWrapper name='<stdout>' mode='w' encoding='utf-8'>}}, 'root': {'handlers': ['console'], 'level': 'DEBUG'}, 'version': 1}
LOGGING_CONFIG 'logging.config.dictConfig'
LOGIN_REDIRECT_URL '/accounts/profile/'
LOGIN_URL '/accounts/login/'
LOGOUT_REDIRECT_URL None
LOOTKEEPER_AUTH_TOKEN '********************'
MANAGERS []
MEDIA_ROOT '/usr/src/app/media'
MEDIA_URL '/media/'
MESSAGE_STORAGE 'django.contrib.messages.storage.fallback.FallbackStorage'
MIDDLEWARE ['debug_toolbar.middleware.DebugToolbarMiddleware', 'django.middleware.security.SecurityMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'django.middleware.clickjacking.XFrameOptionsMiddleware', 'django.middleware.locale.LocaleMiddleware']
MIGRATION_MODULES {}
MONTH_DAY_FORMAT 'F j'
NUMBER_GROUPING 0
PASSWORD_HASHERS '********************'
PASSWORD_RESET_TIMEOUT '********************'
PREPEND_WWW False
RABBIT 'amqp://admin:admin@rabbitmq:5672//'
RECAPTCHA_PRIVATE_KEY '********************'
RECAPTCHA_PUBLIC_KEY '********************'
RECAPTCHA_REQUIRED_SCORE 0.25
REST_FRAMEWORK {'DEFAULT_AUTHENTICATION_CLASSES': [], 'DEFAULT_PAGINATION_CLASS': 'rest_framework.pagination.PageNumberPagination', 'DEFAULT_PERMISSION_CLASSES': [], 'PAGE_SIZE': 10}
ROOT_URLCONF 'wiki.urls'
SECRET_KEY '********************'
SECRET_KEY_FALLBACKS '********************'
SECURE_CONTENT_TYPE_NOSNIFF True
SECURE_CROSS_ORIGIN_OPENER_POLICY 'same-origin'
SECURE_HSTS_INCLUDE_SUBDOMAINS False
SECURE_HSTS_PRELOAD False
SECURE_HSTS_SECONDS 0
SECURE_PROXY_SSL_HEADER None
SECURE_REDIRECT_EXEMPT []
SECURE_REFERRER_POLICY 'same-origin'
SECURE_SSL_HOST None
SECURE_SSL_REDIRECT False
SELECT2_CACHE_BACKEND 'default'
SELECT2_CACHE_PREFIX 'select2_'
SELECT2_CSS ['admin/css/vendor/select2/select2.min.css']
SELECT2_I18N_AVAILABLE_LANGUAGES ['ar', 'az', 'bg', 'ca', 'cs', 'da', 'de', 'el', 'en', 'es', 'et', 'eu', 'fa', 'fi', 'fr', 'gl', 'he', 'hi', 'hr', 'hu', 'id', 'is', 'it', 'ja', 'km', 'ko', 'lt', 'lv', 'mk', 'ms', 'nb', 'nl', 'pl', 'pt-BR', 'pt', 'ro', 'ru', 'sk', 'sr-Cyrl', 'sr', 'sv', 'th', 'tr', 'uk', 'vi', 'zh-CN', 'zh-TW']
SELECT2_I18N_PATH 'admin/js/vendor/select2/i18n'
SELECT2_JS ['admin/js/vendor/select2/select2.full.min.js']
SELECT2_JSON_ENCODER 'django.core.serializers.json.DjangoJSONEncoder'
SELECT2_THEME 'default'
SERVER_EMAIL 'root@localhost'
SESSION_CACHE_ALIAS 'default'
SESSION_COOKIE_AGE 1209600
SESSION_COOKIE_DOMAIN None
SESSION_COOKIE_HTTPONLY True
SESSION_COOKIE_NAME 'sessionid'
SESSION_COOKIE_PATH '/'
SESSION_COOKIE_SAMESITE 'Lax'
SESSION_COOKIE_SECURE False
SESSION_ENGINE 'django.contrib.sessions.backends.signed_cookies'
SESSION_EXPIRE_AT_BROWSER_CLOSE False
SESSION_FILE_PATH None
SESSION_SAVE_EVERY_REQUEST False
SESSION_SERIALIZER 'django.contrib.sessions.serializers.JSONSerializer'
SETTINGS_MODULE 'wiki.settings_local'
SHORTENER_ENABLED True
SHORTENER_LIFESPAN -1
SHORTENER_MAX_CONCURRENT -1
SHORTENER_MAX_URLS -1
SHORTENER_MAX_USES -1
SHORT_DATETIME_FORMAT 'm/d/Y P'
SHORT_DATE_FORMAT 'm/d/Y'
SIGNING_BACKEND 'django.core.signing.TimestampSigner'
SILENCED_SYSTEM_CHECKS ['django_recaptcha.recaptcha_test_key_error', 'captcha.recaptcha_test_key_error']
STATICFILES_DIRS []
STATICFILES_FINDERS ('django.contrib.staticfiles.finders.FileSystemFinder', 'django.contrib.staticfiles.finders.AppDirectoriesFinder', 'compressor.finders.CompressorFinder')
STATICFILES_STORAGE 'django.contrib.staticfiles.storage.StaticFilesStorage'
STATIC_ROOT '/usr/src/app/static'
STATIC_URL '/static/'
STORAGES {'default': {'BACKEND': 'django.core.files.storage.FileSystemStorage'}, 'staticfiles': {'BACKEND': 'django.contrib.staticfiles.storage.StaticFilesStorage'}}
TABBED_ADMIN_USE_JQUERY_UI True
TARIF_PERIOD_MINUTES '15'
TEMPLATES [{'APP_DIRS': True, 'BACKEND': 'django.template.backends.django.DjangoTemplates', 'DIRS': ['/usr/src/app/templates'], 'OPTIONS': {'context_processors': ['django.template.context_processors.debug', 'django.template.context_processors.request', 'django.contrib.auth.context_processors.auth', 'django.contrib.messages.context_processors.messages', 'wiki.context_processors.debug']}}]
TEST_NON_SERIALIZED_APPS []
TEST_RUNNER 'django.test.runner.DiscoverRunner'
TG_1_KEY '********************'
TG_2_KEY '********************'
TG_BOT_ADDRESS ''
THOUSAND_SEPARATOR ','
TIME_FORMAT 'P'
TIME_INPUT_FORMATS ['%H:%M:%S', '%H:%M:%S.%f', '%H:%M']
TIME_ZONE 'Europe/Moscow'
TINKOFF_BASE_URL 'https://securepay.tinkoff.ru/v2'
TINKOFF_PASSWORD '********************'
TINKOFF_TERMINAL_KEY '********************'
USE_I18N True
USE_L10N True
USE_THOUSAND_SEPARATOR False
USE_TZ True
USE_X_FORWARDED_HOST False
USE_X_FORWARDED_PORT False
WSGI_APPLICATION 'wiki.wsgi.application'
X_FRAME_OPTIONS 'SAMEORIGIN'
YEAR_MONTH_FORMAT 'F Y'
YOUTUBE_API_KEY '********************'
YOUTUBE_CHANNEL_KEY '********************'

Заголовки

Заголовки запроса

Ключ Значение
Accept */*
Accept-Encoding gzip, br, zstd, deflate
Connection close
Host djbacknd.site
User-Agent Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)
X-Forwarded-For 216.73.216.48
X-Forwarded-Proto https
X-Real-Ip 216.73.216.48

Заголовки ответа

Ключ Значение
Content-Language ru
Content-Length 364445
Content-Type text/html; charset=utf-8
Cross-Origin-Opener-Policy same-origin
Referrer-Policy same-origin
Vary Accept-Language, Cookie
X-Content-Type-Options nosniff
X-Frame-Options SAMEORIGIN

WSGI-окружение

Так как WSGI-окружение наследует окружение сервера, ниже отображены лишь те из переменных, которые важны для нужд отладки.

Ключ Значение
PATH_INFO /poe/pokoritel-droblenie-kostey-boneshatter
QUERY_STRING
REMOTE_ADDR 10.0.1.1
REMOTE_HOST 10.0.1.1
REQUEST_METHOD GET
SCRIPT_NAME
SERVER_NAME 10.0.1.5
SERVER_PORT 8000

Запрос

View

View функция Аргументы Именованные аргументы URL Name
wiki.views.get_info.<locals>.wrapper () {'game': 'poe', 'target': 'pokoritel-droblenie-kostey-boneshatter'} target

Нет cookies

Сессия

Переменная Значение
'articles' [106]
'last_game' 'poe'

Нет GET данных

Нет POST данных

SQL queries from 1 connection

  • default 79,16 ms (102 запроса including 86 similar and 78 duplicates )
Запрос Временная диаграмма Время (мс) Действие
SELECT "wiki_tier"."id",
       "wiki_tier"."name",
       "wiki_tier"."display_name",
       "wiki_tier"."order",
       "wiki_tier"."hide_message",
       "wiki_tier"."default_early_access_hours",
       "wiki_tier"."code",
       "wiki_tier"."description",
       "wiki_tier"."price",
       "wiki_tier"."price_usd",
       "wiki_tier"."is_active",
       "wiki_tier"."created_at",
       "wiki_tier"."updated_at"
  FROM "wiki_tier"
 WHERE "wiki_tier"."default_early_access_hours" > 0
 ORDER BY "wiki_tier"."order" DESC
SELECT ••• FROM "wiki_tier" WHERE "wiki_tier"."default_early_access_hours" > 0 ORDER BY "wiki_tier"."order" DESC
2 similar queries. Duplicated 2 times.
1,04

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(493)
  accessible_filter = reduce(or_, wm.accessible_articles_filter_generator(user))

/usr/src/app/wiki/models.py in accessible_articles_filter_generator(156)
  for tier in tiers_with_hours:

SELECT "wiki_article"."id",
       "wiki_article"."slug",
       "wiki_article"."image",
       "wiki_article"."background",
       "wiki_article"."language",
       "wiki_article"."name",
       "wiki_article"."content",
       "wiki_article"."content_raw",
       "wiki_article"."published",
       "wiki_article"."date",
       "wiki_article"."scheduled_publish_date",
       "wiki_article"."source",
       "wiki_article"."order",
       "wiki_article"."watchcount",
       "wiki_article"."score",
       "wiki_article"."meta_title",
       "wiki_article"."meta_description",
       "wiki_article"."meta_custom",
       "wiki_article"."meta_title_en",
       "wiki_article"."meta_description_en",
       "wiki_article"."meta_custom_en",
       "wiki_article"."modify_date",
       "wiki_article"."article_type",
       "wiki_article"."is_actual",
       "wiki_article"."is_updated_content",
       "wiki_article"."bad_items",
       "wiki_article"."bad_items_list",
       "wiki_article"."early_access_enabled",
       "wiki_article"."category_id"
  FROM "wiki_article"
  LEFT OUTER JOIN "wiki_articletieraccess"
    ON ("wiki_article"."id" = "wiki_articletieraccess"."article_id")
 INNER JOIN "wiki_category"
    ON ("wiki_article"."category_id" = "wiki_category"."id")
 INNER JOIN "wiki_game"
    ON ("wiki_category"."game_id" = "wiki_game"."id")
 WHERE ((("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" IS NULL) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" <= '2025-11-16T02:36:45.607747+00:00'::timestamptz) OR ("wiki_article"."early_access_enabled" AND "wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:36:45.607747+00:00'::timestamptz) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:36:45.607747+00:00'::timestamptz AND "wiki_articletieraccess"."custom_access_date" <= '2025-11-16T02:36:45.607747+00:00'::timestamptz AND "wiki_articletieraccess"."enabled")) AND "wiki_game"."slug" = 'poe' AND "wiki_article"."language" = 'ru' AND "wiki_article"."slug" = 'pokoritel-droblenie-kostey-boneshatter')
 ORDER BY "wiki_article"."order" DESC,
          "wiki_article"."date" DESC
 LIMIT 1
SELECT ••• FROM "wiki_article" LEFT OUTER JOIN "wiki_articletieraccess" ON ("wiki_article"."id" = "wiki_articletieraccess"."article_id") INNER JOIN "wiki_category" ON ("wiki_article"."category_id" = "wiki_category"."id") INNER JOIN "wiki_game" ON ("wiki_category"."game_id" = "wiki_game"."id") WHERE ((("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" IS NULL) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" <= '2025-11-16T02:36:45.607747+00:00'::timestamptz) OR ("wiki_article"."early_access_enabled" AND "wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:36:45.607747+00:00'::timestamptz) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:36:45.607747+00:00'::timestamptz AND "wiki_articletieraccess"."custom_access_date" <= '2025-11-16T02:36:45.607747+00:00'::timestamptz AND "wiki_articletieraccess"."enabled")) AND "wiki_game"."slug" = 'poe' AND "wiki_article"."language" = 'ru' AND "wiki_article"."slug" = 'pokoritel-droblenie-kostey-boneshatter') ORDER BY "wiki_article"."order" DESC, "wiki_article"."date" DESC LIMIT 1
5,64

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(494)
  article = wm.Article.objects.filter(accessible_filter, category__game__slug=game, slug=target, language=request.LANGUAGE_CODE).first()

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 INNER JOIN "wiki_game"
    ON ("wiki_category"."game_id" = "wiki_game"."id")
 WHERE ("wiki_game"."slug" = 'poe' AND "wiki_category"."slug" = 'pokoritel-droblenie-kostey-boneshatter')
 ORDER BY "wiki_category"."order" DESC
 LIMIT 1
SELECT ••• FROM "wiki_category" INNER JOIN "wiki_game" ON ("wiki_category"."game_id" = "wiki_game"."id") WHERE ("wiki_game"."slug" = 'poe' AND "wiki_category"."slug" = 'pokoritel-droblenie-kostey-boneshatter') ORDER BY "wiki_category"."order" DESC LIMIT 1
0,54

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(495)
  category = wm.Category.objects.filter(game__slug=game,slug=target).first()

SELECT "wiki_custompage"."id",
       "wiki_custompage"."slug",
       "wiki_custompage"."name",
       "wiki_custompage"."content",
       "wiki_custompage"."scripts",
       "wiki_custompage"."styles",
       "wiki_custompage"."inline_scripts",
       "wiki_custompage"."inline_styles",
       "wiki_custompage"."game_id",
       "wiki_custompage"."meta_title",
       "wiki_custompage"."meta_description",
       "wiki_custompage"."meta_custom",
       "wiki_custompage"."meta_title_en",
       "wiki_custompage"."meta_description_en",
       "wiki_custompage"."meta_custom_en"
  FROM "wiki_custompage"
 INNER JOIN "wiki_game"
    ON ("wiki_custompage"."game_id" = "wiki_game"."id")
 WHERE ("wiki_game"."slug" = 'poe' AND "wiki_custompage"."slug" = 'pokoritel-droblenie-kostey-boneshatter')
 ORDER BY "wiki_custompage"."id" ASC
 LIMIT 1
SELECT ••• FROM "wiki_custompage" INNER JOIN "wiki_game" ON ("wiki_custompage"."game_id" = "wiki_game"."id") WHERE ("wiki_game"."slug" = 'poe' AND "wiki_custompage"."slug" = 'pokoritel-droblenie-kostey-boneshatter') ORDER BY "wiki_custompage"."id" ASC LIMIT 1
0,64

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(496)
  custom = wm.CustomPage.objects.filter(slug=target,game__slug=game).first()

SELECT 1 AS "a"
  FROM "wiki_bannedip"
 WHERE ("wiki_bannedip"."date_to" IS NULL AND "wiki_bannedip"."hide_articles" AND "wiki_bannedip"."ip" = '216.73.216.48')
 LIMIT 1
SELECT 1 AS "a" FROM "wiki_bannedip" WHERE ("wiki_bannedip"."date_to" IS NULL AND "wiki_bannedip"."hide_articles" AND "wiki_bannedip"."ip" = '216.73.216.48') LIMIT 1
0,44

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(504)
  check_ban = wm.BannedIP.objects.filter(ip=ip, hide_articles=True, date_to__isnull=True).exists()

SELECT 1 AS "a"
  FROM "wiki_bannedip"
 WHERE ("wiki_bannedip"."date_to" >= '2025-11-16T02:36:45.636267+00:00'::timestamptz AND "wiki_bannedip"."hide_articles" AND "wiki_bannedip"."ip" = '216.73.216.48')
 LIMIT 1
SELECT 1 AS "a" FROM "wiki_bannedip" WHERE ("wiki_bannedip"."date_to" >= '2025-11-16T02:36:45.636267+00:00'::timestamptz AND "wiki_bannedip"."hide_articles" AND "wiki_bannedip"."ip" = '216.73.216.48') LIMIT 1
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(508)
  check_ban = wm.BannedIP.objects.filter(ip=ip, hide_articles=True, date_to__gte=timezone.now()).exists()

SELECT "wiki_tier"."id",
       "wiki_tier"."name",
       "wiki_tier"."display_name",
       "wiki_tier"."order",
       "wiki_tier"."hide_message",
       "wiki_tier"."default_early_access_hours",
       "wiki_tier"."code",
       "wiki_tier"."description",
       "wiki_tier"."price",
       "wiki_tier"."price_usd",
       "wiki_tier"."is_active",
       "wiki_tier"."created_at",
       "wiki_tier"."updated_at"
  FROM "wiki_tier"
 ORDER BY "wiki_tier"."order" DESC
SELECT ••• FROM "wiki_tier" ORDER BY "wiki_tier"."order" DESC
0,26

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(524)
  tier_filtered_content = article.get_content_for_user(user)

/usr/src/app/wiki/models.py in get_content_for_user(788)
  filtered_content = self._filter_content_by_tier(base_content, tier_level)

/usr/src/app/wiki/models.py in _filter_content_by_tier(739)
  for tier in all_tiers:

SELECT "wiki_tier"."id",
       "wiki_tier"."name",
       "wiki_tier"."display_name",
       "wiki_tier"."order",
       "wiki_tier"."hide_message",
       "wiki_tier"."default_early_access_hours",
       "wiki_tier"."code",
       "wiki_tier"."description",
       "wiki_tier"."price",
       "wiki_tier"."price_usd",
       "wiki_tier"."is_active",
       "wiki_tier"."created_at",
       "wiki_tier"."updated_at"
  FROM "wiki_tier"
 WHERE "wiki_tier"."order" <= 0
 ORDER BY "wiki_tier"."order" DESC
SELECT ••• FROM "wiki_tier" WHERE "wiki_tier"."order" <= 0 ORDER BY "wiki_tier"."order" DESC
0,36

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(524)
  tier_filtered_content = article.get_content_for_user(user)

/usr/src/app/wiki/models.py in get_content_for_user(788)
  filtered_content = self._filter_content_by_tier(base_content, tier_level)

/usr/src/app/wiki/models.py in _filter_content_by_tier(752)
  for tier in available_tiers:

SELECT "wiki_article"."id",
       "wiki_article"."slug",
       "wiki_article"."image",
       "wiki_article"."background",
       "wiki_article"."language",
       "wiki_article"."name",
       "wiki_article"."content",
       "wiki_article"."content_raw",
       "wiki_article"."published",
       "wiki_article"."date",
       "wiki_article"."scheduled_publish_date",
       "wiki_article"."source",
       "wiki_article"."order",
       "wiki_article"."watchcount",
       "wiki_article"."score",
       "wiki_article"."meta_title",
       "wiki_article"."meta_description",
       "wiki_article"."meta_custom",
       "wiki_article"."meta_title_en",
       "wiki_article"."meta_description_en",
       "wiki_article"."meta_custom_en",
       "wiki_article"."modify_date",
       "wiki_article"."article_type",
       "wiki_article"."is_actual",
       "wiki_article"."is_updated_content",
       "wiki_article"."bad_items",
       "wiki_article"."bad_items_list",
       "wiki_article"."early_access_enabled",
       "wiki_article"."category_id"
  FROM "wiki_article"
 WHERE "wiki_article"."id" = 106
 ORDER BY "wiki_article"."order" DESC,
          "wiki_article"."date" DESC
 LIMIT 1
SELECT ••• FROM "wiki_article" WHERE "wiki_article"."id" = 106 ORDER BY "wiki_article"."order" DESC, "wiki_article"."date" DESC LIMIT 1
2,79

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(613)
  article.save(update_fields=['watchcount', 'score'])

/usr/src/app/wiki/models.py in save(517)
  orig = Article.objects.filter(pk=self.pk).first()

UPDATE "wiki_article"
   SET "watchcount" = 298421,
       "score" = 10
 WHERE "wiki_article"."id" = 106
UPDATE "wiki_article" SET "watchcount" = 298421, "score" = 10 WHERE "wiki_article"."id" = 106
1,19

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(613)
  article.save(update_fields=['watchcount', 'score'])

/usr/src/app/wiki/models.py in save(712)
  super(ArticleAbstract, self).save(*args, **kwargs)

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."id" = 4
 LIMIT 21
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."id" = 4 LIMIT 21
4 similar queries. Duplicated 4 times.
0,26

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(620)
  'canonical': article.url()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,26

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(620)
  'canonical': article.url()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

SELECT "wiki_sitesettings"."id",
       "wiki_sitesettings"."_singleton",
       "wiki_sitesettings"."soc_vk",
       "wiki_sitesettings"."soc_yt",
       "wiki_sitesettings"."soc_tg"
  FROM "wiki_sitesettings"
 ORDER BY "wiki_sitesettings"."id" ASC
 LIMIT 1
SELECT ••• FROM "wiki_sitesettings" ORDER BY "wiki_sitesettings"."id" ASC LIMIT 1
0,37

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(93)
  site_settings = wm.SiteSettings.objects.first()

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."slug" = 'poe'
 ORDER BY "wiki_game"."order" DESC
 LIMIT 1
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."slug" = 'poe' ORDER BY "wiki_game"."order" DESC LIMIT 1
2 similar queries. Duplicated 2 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(98)
  game_obj = wm.Game.objects.filter(slug=game).first()

SELECT "wiki_tier"."id",
       "wiki_tier"."name",
       "wiki_tier"."display_name",
       "wiki_tier"."order",
       "wiki_tier"."hide_message",
       "wiki_tier"."default_early_access_hours",
       "wiki_tier"."code",
       "wiki_tier"."description",
       "wiki_tier"."price",
       "wiki_tier"."price_usd",
       "wiki_tier"."is_active",
       "wiki_tier"."created_at",
       "wiki_tier"."updated_at"
  FROM "wiki_tier"
 WHERE "wiki_tier"."default_early_access_hours" > 0
 ORDER BY "wiki_tier"."order" DESC
SELECT ••• FROM "wiki_tier" WHERE "wiki_tier"."default_early_access_hours" > 0 ORDER BY "wiki_tier"."order" DESC
2 similar queries. Duplicated 2 times.
0,20

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(101)
  accessible_filter = reduce(or_, wm.accessible_articles_filter_generator(getattr(r, 'context_data', {}).get('LKuser', None)))

/usr/src/app/wiki/models.py in accessible_articles_filter_generator(156)
  for tier in tiers_with_hours:

SELECT "wiki_article"."id",
       "wiki_article"."slug",
       "wiki_article"."image",
       "wiki_article"."background",
       "wiki_article"."language",
       "wiki_article"."name",
       "wiki_article"."content",
       "wiki_article"."content_raw",
       "wiki_article"."published",
       "wiki_article"."date",
       "wiki_article"."scheduled_publish_date",
       "wiki_article"."source",
       "wiki_article"."order",
       "wiki_article"."watchcount",
       "wiki_article"."score",
       "wiki_article"."meta_title",
       "wiki_article"."meta_description",
       "wiki_article"."meta_custom",
       "wiki_article"."meta_title_en",
       "wiki_article"."meta_description_en",
       "wiki_article"."meta_custom_en",
       "wiki_article"."modify_date",
       "wiki_article"."article_type",
       "wiki_article"."is_actual",
       "wiki_article"."is_updated_content",
       "wiki_article"."bad_items",
       "wiki_article"."bad_items_list",
       "wiki_article"."early_access_enabled",
       "wiki_article"."category_id"
  FROM "wiki_article"
  LEFT OUTER JOIN "wiki_articletieraccess"
    ON ("wiki_article"."id" = "wiki_articletieraccess"."article_id")
 INNER JOIN "wiki_category"
    ON ("wiki_article"."category_id" = "wiki_category"."id")
 INNER JOIN "wiki_game"
    ON ("wiki_category"."game_id" = "wiki_game"."id")
 WHERE ((("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" IS NULL) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" <= '2025-11-16T02:36:45.653250+00:00'::timestamptz) OR ("wiki_article"."early_access_enabled" AND "wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:36:45.653250+00:00'::timestamptz) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:36:45.653250+00:00'::timestamptz AND "wiki_articletieraccess"."custom_access_date" <= '2025-11-16T02:36:45.653250+00:00'::timestamptz AND "wiki_articletieraccess"."enabled")) AND "wiki_game"."slug" = 'poe' AND "wiki_article"."language" = 'ru')
 ORDER BY "wiki_article"."score" DESC
 LIMIT 20
SELECT ••• FROM "wiki_article" LEFT OUTER JOIN "wiki_articletieraccess" ON ("wiki_article"."id" = "wiki_articletieraccess"."article_id") INNER JOIN "wiki_category" ON ("wiki_article"."category_id" = "wiki_category"."id") INNER JOIN "wiki_game" ON ("wiki_category"."game_id" = "wiki_game"."id") WHERE ((("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" IS NULL) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" <= '2025-11-16T02:36:45.653250+00:00'::timestamptz) OR ("wiki_article"."early_access_enabled" AND "wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:36:45.653250+00:00'::timestamptz) OR ("wiki_article"."published" AND "wiki_article"."scheduled_publish_date" > '2025-11-16T02:36:45.653250+00:00'::timestamptz AND "wiki_articletieraccess"."custom_access_date" <= '2025-11-16T02:36:45.653250+00:00'::timestamptz AND "wiki_articletieraccess"."enabled")) AND "wiki_game"."slug" = 'poe' AND "wiki_article"."language" = 'ru') ORDER BY "wiki_article"."score" DESC LIMIT 20
31,32

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(104)
  for article in popular_articles:

SELECT "wiki_ad"."id",
       "wiki_ad"."name",
       "wiki_ad"."url",
       "wiki_ad"."url_en",
       "wiki_ad"."image",
       "wiki_ad"."game_id"
  FROM "wiki_ad"
 INNER JOIN "wiki_game"
    ON ("wiki_ad"."game_id" = "wiki_game"."id")
 WHERE "wiki_game"."slug" = 'poe'
 ORDER BY RANDOM() ASC
 LIMIT 1
SELECT ••• FROM "wiki_ad" INNER JOIN "wiki_game" ON ("wiki_ad"."game_id" = "wiki_game"."id") WHERE "wiki_game"."slug" = 'poe' ORDER BY RANDOM() ASC LIMIT 1
1,01

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(112)
  random_ad = wm.Ad.objects.filter(game__slug=game).order_by('?').first()

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."slug" = 'poe'
 ORDER BY "wiki_game"."order" DESC
 LIMIT 1
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."slug" = 'poe' ORDER BY "wiki_game"."order" DESC LIMIT 1
2 similar queries. Duplicated 2 times.
0,27

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(118)
  game_check = wm.Game.objects.filter(slug=game).first()

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 ORDER BY "wiki_game"."order" DESC
SELECT ••• FROM "wiki_game" ORDER BY "wiki_game"."order" DESC
0,51

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

28 {% endif %}
29 </span>
30 <div class="dropdown-list">
31 {% for game in games %}
32 <a href="/{{ game.slug }}" class="dropdown-list-link">
33 {% if LANGUAGE_CODE == 'ru' %}
34 {{ game.name }}
35 {% else %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 INNER JOIN "wiki_game"
    ON ("wiki_category"."game_id" = "wiki_game"."id")
 WHERE ("wiki_game"."slug" = 'poe' AND "wiki_category"."parent_id" IS NULL)
 ORDER BY "wiki_category"."order" DESC
SELECT ••• FROM "wiki_category" INNER JOIN "wiki_game" ON ("wiki_category"."game_id" = "wiki_game"."id") WHERE ("wiki_game"."slug" = 'poe' AND "wiki_category"."parent_id" IS NULL) ORDER BY "wiki_category"."order" DESC
0,60

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

101 <div class="header-main-wrapper">
102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4
9 similar queries. Duplicated 3 times.
0,57

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroup"."id",
       "wiki_categorygroup"."name",
       "wiki_categorygroup"."name_eng",
       "wiki_categorygroup"."name_header",
       "wiki_categorygroup"."name_header_eng",
       "wiki_categorygroup"."parent_id",
       "wiki_categorygroup"."menu_icon",
       "wiki_categorygroup"."menu_url",
       "wiki_categorygroup"."menu_color",
       "wiki_categorygroup"."order"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
 ORDER BY "wiki_categorygroup"."order" DESC
SELECT ••• FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4 ORDER BY "wiki_categorygroup"."order" DESC
3 similar queries. Duplicated 3 times.
0,37

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">
110 {% for menugroup in cat.menugroups.all %}
111 <div class="dropdown-builds-list">
112 <a href="{{ menugroup.menu_url }}" class="dropdown-builds-list-title">
113 {% if LANGUAGE_CODE == 'ru' %}
114 {{ menugroup.name_header|default:menugroup.name }}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 1
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 1 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,42

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 2
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 2 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,37

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 3
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 3 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 4
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 4 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 5
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 5 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,33

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 6
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 6 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,23

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 7
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 7 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,33

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

116 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
117 {% endif %}
118 </a>
119 {% for item in menugroup.items.all %}
120 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
121 {% if item.menu_icon %}
122 <img src="{{ item.menu_icon.url }}" alt="">
123 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 7
9 similar queries. Duplicated 3 times.
0,34

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 7
6 similar queries. Duplicated 3 times.
0,22

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,37

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

145 </div>
146 </div>
147 {% else %}
148 <a href="{% if cat.menu_url %}{{ cat.menu_url }}{% else %}{{ cat.url }}{% endif %}" class="menu-link">{{ cat.name }}</a>
149 {% endif %}
150 {% endfor %}
151 </div>
152 {% if not LKuser or not LKuser.tier_power %}

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 5
9 similar queries. Duplicated 3 times.
0,21

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5
6 similar queries. Duplicated 3 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

102 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
103 <div class="menu-links">
104 {% for cat in categories %}
105 {% if cat.menugroups.count %}
106 <div class="dropdown dropdown-builds">
107 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
108 <div class="dropdown-list">
109 <div class="dropdown-builds">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

135 </div>
136 {% elif cat.subcategories.count %}
137 <div class="dropdown">
138 <a href="{% if cat.menu_url %}{{ cat.menu_url }}{% else %}{{ cat.url }}{% endif %}" class="dropdown-current menu-link">{{cat.name}}</a>
139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
 ORDER BY "wiki_category"."order" DESC
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5 ORDER BY "wiki_category"."order" DESC
3 similar queries. Duplicated 3 times.
0,45

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

137 <div class="dropdown">
138 <a href="{% if cat.menu_url %}{{ cat.menu_url }}{% else %}{{ cat.url }}{% endif %}" class="dropdown-current menu-link">{{cat.name}}</a>
139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,27

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,34

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,32

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,34

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,19

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

139 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
140 {% for subcat in cat.subcategories.all %}
141 {% if not subcat.hidden %}
142 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
143 {% endif %}
144 {% endfor %}
145 </div>
146 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4
9 similar queries. Duplicated 3 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroup"."id",
       "wiki_categorygroup"."name",
       "wiki_categorygroup"."name_eng",
       "wiki_categorygroup"."name_header",
       "wiki_categorygroup"."name_header_eng",
       "wiki_categorygroup"."parent_id",
       "wiki_categorygroup"."menu_icon",
       "wiki_categorygroup"."menu_url",
       "wiki_categorygroup"."menu_color",
       "wiki_categorygroup"."order"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
 ORDER BY "wiki_categorygroup"."order" DESC
SELECT ••• FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4 ORDER BY "wiki_categorygroup"."order" DESC
3 similar queries. Duplicated 3 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">
240 <div class="dropdown-builds">
241 {% for menugroup in cat.menugroups.all %}
242 <div class="dropdown-builds-list">
243 <a href="{{ menugroup.menu_url }}" class="dropdown-builds-list-title">
244 {% if LANGUAGE_CODE == 'ru' %}
245 {{ menugroup.name }}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 1
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 1 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,29

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 2
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 2 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,36

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 3
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 3 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,37

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 4
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 4 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,29

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 5
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 5 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,27

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 6
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 6 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,34

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 7
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 7 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,31

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

247 {{ menugroup.name_eng }}
248 {% endif %}
249 </a>
250 {% for item in menugroup.items.all %}
251 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
252 {% if item.menu_icon %}
253 <img src="{{ item.menu_icon.url }}" alt="">
254 {% endif %}

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 7
9 similar queries. Duplicated 3 times.
0,38

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 7
6 similar queries. Duplicated 3 times.
0,33

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 5
9 similar queries. Duplicated 3 times.
0,40

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5
6 similar queries. Duplicated 3 times.
0,30

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

232 </div>
233 <div class="menu-links">
234 {% for cat in categories %}
235 {% if cat.menugroups.count %}
236 <div class="accordion-block">
237 <div class="accordion-item">
238 <div class="accordion-title menu-link current">Билды</div>
239 <div class="accordion-text">

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
 ORDER BY "wiki_category"."order" DESC
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5 ORDER BY "wiki_category"."order" DESC
3 similar queries. Duplicated 3 times.
0,40

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

274 <div class="accordion-title menu-link">{{cat.name}}</div>
275 <div class="accordion-text">
276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,30

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,31

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,30

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,42

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,42

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
2,35

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,32

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

276 <div class="menu-links">
277 {% for subcat in cat.subcategories.all %}
278 {% if not subcat.hidden %}
279 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="menu-link">{{subcat.name}}</a>
280 {% endif %}
281 {% endfor %}
282 </div>
283 </div>

/usr/src/app/templates/include/header-nogame.html

SELECT "wiki_tag"."id",
       "wiki_tag"."slug",
       "wiki_tag"."name",
       "wiki_tag"."name_eng",
       "wiki_tag"."color_id",
       "wiki_tag"."description",
       "wiki_tag"."extra_text",
       "wiki_tag"."extra_text2"
  FROM "wiki_tag"
 INNER JOIN "wiki_article_tags"
    ON ("wiki_tag"."id" = "wiki_article_tags"."tag_id")
 WHERE "wiki_article_tags"."article_id" = 106
SELECT ••• FROM "wiki_tag" INNER JOIN "wiki_article_tags" ON ("wiki_tag"."id" = "wiki_article_tags"."tag_id") WHERE "wiki_article_tags"."article_id" = 106
0,97

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

12 <div class="build-page-main-info">
13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 19
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 19 LIMIT 21
8 similar queries.
1,33

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 16
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 16 LIMIT 21
8 similar queries.
0,37

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 14
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 14 LIMIT 21
8 similar queries.
0,30

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 20
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 20 LIMIT 21
8 similar queries.
0,31

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 26
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 26 LIMIT 21
8 similar queries.
0,36

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 15
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 15 LIMIT 21
8 similar queries.
0,34

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 1
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 1 LIMIT 21
8 similar queries.
0,30

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_color"."id",
       "wiki_color"."name",
       "wiki_color"."color",
       "wiki_color"."extra",
       "wiki_color"."modify_date",
       "wiki_color"."order"
  FROM "wiki_color"
 WHERE "wiki_color"."id" = 28
 LIMIT 21
SELECT ••• FROM "wiki_color" WHERE "wiki_color"."id" = 28 LIMIT 21
8 similar queries.
0,23

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(885)
  current = getattr(current, bit)

13 <div class="tags">
14 {% load tagurl %}
15 {% for tag in article.tags.all %}
16 <!-- {{tag.color.color}} -->
17 <a href="{{ tag|tagurl:article.category.game.slug }}" class="tag">{{ tag.name }}</a>
18 {% endfor %}
19 </div>
20 <h1>{{article.name}}</h1>

/usr/src/app/templates/article.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."id" = 4
 LIMIT 21
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."id" = 4 LIMIT 21
4 similar queries. Duplicated 4 times.
2,34

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,31

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."id" = 4
 LIMIT 21
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."id" = 4 LIMIT 21
4 similar queries. Duplicated 4 times.
0,32

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,26

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."id" = 4
 LIMIT 21
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."id" = 4 LIMIT 21
4 similar queries. Duplicated 4 times.
0,32

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(460)
  strings = ['/',self.category.game.slug,'/',self.slug,]

84 {% for pop_item in popular|slice:":3" %}
85 {% if not pop_item.pk == article.pk %}
86 <div class="swiper-slide">
87 <a href="{{ pop_item.url }}" class="card">
88 {% if pop_item.image %}
89 <img src="{{ pop_item.image.url }}" class="card-bg-img" alt="img">
90 {% else %}
91 <img src="{% static 'img/default-img.png' %}" class="card-bg-img" alt="Lootkeeper">

/usr/src/app/templates/article.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_ad"
 INNER JOIN "wiki_article_promoted_ads"
    ON ("wiki_ad"."id" = "wiki_article_promoted_ads"."ad_id")
 WHERE "wiki_article_promoted_ads"."article_id" = 106
SELECT COUNT(*) AS "__count" FROM "wiki_ad" INNER JOIN "wiki_article_promoted_ads" ON ("wiki_ad"."id" = "wiki_article_promoted_ads"."ad_id") WHERE "wiki_article_promoted_ads"."article_id" = 106
0,62

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(65)
  result = block.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

2 {% load static %}
3 {% get_current_language as LANGUAGE_CODE %}
4 {% if not LKuser or not LKuser.tier_power %}
5 {% if article.promoted_ads.count %}
6 {% with article.promoted_ads.all|random as promoted_ad %}
7 <a
8 href="{% if LANGUAGE_CODE == 'ru' %}{{ promoted_ad.url }}{% else %}{{ promoted_ad.url_en }}{% endif %}"
9 target="_blank"

/usr/src/app/templates/include/ad.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4
9 similar queries. Duplicated 3 times.
0,23

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroup"."id",
       "wiki_categorygroup"."name",
       "wiki_categorygroup"."name_eng",
       "wiki_categorygroup"."name_header",
       "wiki_categorygroup"."name_header_eng",
       "wiki_categorygroup"."parent_id",
       "wiki_categorygroup"."menu_icon",
       "wiki_categorygroup"."menu_url",
       "wiki_categorygroup"."menu_color",
       "wiki_categorygroup"."order"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 4
 ORDER BY "wiki_categorygroup"."order" DESC
SELECT ••• FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 4 ORDER BY "wiki_categorygroup"."order" DESC
3 similar queries. Duplicated 3 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">
298 {% for menugroup in cat.menugroups.all %}
299 <div class="dropdown-builds-list">
300 <a href="{{ menugroup.menu_url }}" class="dropdown-builds-list-title">
301 {% if LANGUAGE_CODE == 'ru' %}
302 {{ menugroup.name_header|default:menugroup.name }}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 1
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 1 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 2
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 2 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 3
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 3 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,22

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 4
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 4 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,31

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 5
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 5 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,28

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 6
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 6 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,23

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_categorygroupitem"."id",
       "wiki_categorygroupitem"."name",
       "wiki_categorygroupitem"."name_eng",
       "wiki_categorygroupitem"."parent_id",
       "wiki_categorygroupitem"."menu_icon",
       "wiki_categorygroupitem"."menu_url",
       "wiki_categorygroupitem"."menu_color",
       "wiki_categorygroupitem"."order"
  FROM "wiki_categorygroupitem"
 WHERE "wiki_categorygroupitem"."parent_id" = 7
 ORDER BY "wiki_categorygroupitem"."order" DESC
SELECT ••• FROM "wiki_categorygroupitem" WHERE "wiki_categorygroupitem"."parent_id" = 7 ORDER BY "wiki_categorygroupitem"."order" DESC
21 similar queries. Duplicated 3 times.
0,27

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

304 {{ menugroup.name_header_eng|default:menugroup.name_eng }}
305 {% endif %}
306 </a>
307 {% for item in menugroup.items.all %}
308 <a href="{{ item.menu_url }}" class="dropdown-builds-list-link" style="color: {{ item.menu_color }}">
309 {% if item.menu_icon %}
310 <img src="{{ item.menu_icon.url }}" alt="">
311 {% endif %}

/usr/src/app/templates/include/footer.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 7
9 similar queries. Duplicated 3 times.
0,27

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 7
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 7
6 similar queries. Duplicated 3 times.
0,36

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_categorygroup"
 WHERE "wiki_categorygroup"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_categorygroup" WHERE "wiki_categorygroup"."parent_id" = 5
9 similar queries. Duplicated 3 times.
0,29

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT COUNT(*) AS "__count"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
SELECT COUNT(*) AS "__count" FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5
6 similar queries. Duplicated 3 times.
0,22

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(319)
  match = condition.eval(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in eval(885)
  return self.value.resolve(context, ignore_failures=True)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

290 <a href="/{{ current_game.slug|default:'' }}" class="logo"></a>
291 <div class="footer-menu desktop-adaptive-visible">
292 {% for cat in categories %}
293 {% if cat.menugroups.count %}
294 <div class="dropdown dropdown-builds">
295 <a href="/{{ current_game.slug|default:'' }}/builds" class="dropdown-current menu-link">Билды</a>
296 <div class="dropdown-list">
297 <div class="dropdown-builds">

/usr/src/app/templates/include/footer.html

SELECT "wiki_category"."id",
       "wiki_category"."slug",
       "wiki_category"."game_id",
       "wiki_category"."name",
       "wiki_category"."name_eng",
       "wiki_category"."order",
       "wiki_category"."image",
       "wiki_category"."parent_id",
       "wiki_category"."meta_title",
       "wiki_category"."meta_description",
       "wiki_category"."meta_custom",
       "wiki_category"."meta_title_en",
       "wiki_category"."meta_description_en",
       "wiki_category"."meta_custom_en",
       "wiki_category"."extra_text",
       "wiki_category"."menu_url"
  FROM "wiki_category"
 WHERE "wiki_category"."parent_id" = 5
 ORDER BY "wiki_category"."order" DESC
SELECT ••• FROM "wiki_category" WHERE "wiki_category"."parent_id" = 5 ORDER BY "wiki_category"."order" DESC
3 similar queries. Duplicated 3 times.
0,31

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(198)
  len_values = len(values)

325 <div class="dropdown">
326 <a href="{% if cat.menu_url %}{{ cat.menu_url }}{% else %}{{ cat.url }}{% endif %}" class="dropdown-current menu-link">{{cat.name}}</a>
327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,25

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,22

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,22

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,29

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,21

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,24

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(326)
  return nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

327 <div id="dropdown{{forloop.counter}}" class="dropdown-list">
328 {% for subcat in cat.subcategories.all %}
329 {% if not subcat.hidden %}
330 <a href="{% if subcat.menu_url %}{{ subcat.menu_url }}{% else %}{{ subcat.url }}{% endif %}" class="dropdown-list-link">{{subcat.name}}</a>
331 {% endif %}
332 {% endfor %}
333 </div>
334 </div>

/usr/src/app/templates/include/footer.html

SELECT "wiki_game"."id",
       "wiki_game"."slug",
       "wiki_game"."short_name",
       "wiki_game"."name",
       "wiki_game"."name_eng",
       "wiki_game"."order",
       "wiki_game"."color_id",
       "wiki_game"."image",
       "wiki_game"."meta_title",
       "wiki_game"."meta_description",
       "wiki_game"."meta_custom",
       "wiki_game"."meta_title_en",
       "wiki_game"."meta_description_en",
       "wiki_game"."meta_custom_en"
  FROM "wiki_game"
 WHERE "wiki_game"."id" = 2
 LIMIT 21
SELECT ••• FROM "wiki_game" WHERE "wiki_game"."id" = 2 LIMIT 21
28 similar queries. Duplicated 28 times.
0,35

Соединение: default

Статус транзакции: Ожидание

/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/defaulttags.py in render(242)
  nodelist.append(node.render_annotated(context))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1059)
  output = self.filter_expression.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(710)
  obj = self.var.resolve(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in resolve(842)
  value = self._resolve_lookup(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in _resolve_lookup(909)
  current = current()

/usr/src/app/wiki/models.py in url(304)
  strings = ['/',self.game.slug,'/',self.slug]

346 </div>
347 <div class="footer-menu mobile-visible">
348 {% for cat in categories %}
349 <a href="{{cat.url}}" class="menu-link">{{cat.name}}</a>
350 {% endfor %}
351 </div>
352 <div class="copyright">
353 <p>© LootKeeper.com. Все права защищены.<br>

/usr/src/app/templates/include/footer.html

Статические файлы (найдено 1963, используется 25)

Пути к статическим файлам

Нет

Приложения, использующие статические файлы

  1. jet.dashboard
  2. jet
  3. django.contrib.admin
  4. mptt
  5. colorfield
  6. django_mptt_admin
  7. django_select2
  8. ckeditor
  9. ckeditor_uploader
  10. tinymce
  11. tabbed_admin
  12. rest_framework
  13. adminsortable2
  14. debug_toolbar

Статические файлы

img/favicon.png
/usr/src/app/static/img/favicon.png
libs/fancybox/fancybox.css
/usr/src/app/static/libs/fancybox/fancybox.css
libs/swiper/swiper-bundle.min.css
/usr/src/app/static/libs/swiper/swiper-bundle.min.css
libs/simplebar/simplebar.css
/usr/src/app/static/libs/simplebar/simplebar.css
libs/tippy/scale.css
/usr/src/app/static/libs/tippy/scale.css
libs/nice-select2/css/nice-select2.css
/usr/src/app/static/libs/nice-select2/css/nice-select2.css
fonts/stylesheet.css
/usr/src/app/static/fonts/stylesheet.css
css/styles.css
/usr/src/app/static/css/styles.css
css/poedb.css
/usr/src/app/static/css/poedb.css
libs/fancybox/fancybox.umd.js
/usr/src/app/static/libs/fancybox/fancybox.umd.js
libs/swiper/swiper-bundle.min.js
/usr/src/app/static/libs/swiper/swiper-bundle.min.js
libs/simplebar/simplebar.min.js
/usr/src/app/static/libs/simplebar/simplebar.min.js
libs/inputmask.min.js
/usr/src/app/static/libs/inputmask.min.js
libs/clipboard.min.js
/usr/src/app/static/libs/clipboard.min.js
libs/nice-select2/js/nice-select2.js
/usr/src/app/static/libs/nice-select2/js/nice-select2.js
libs/autoComplete.min.js
/usr/src/app/static/libs/autoComplete.min.js
libs/jquery-3.7.1.min.js
/usr/src/app/static/libs/jquery-3.7.1.min.js
img/orb.png
/usr/src/app/static/img/orb.png
img/orb.png
/usr/src/app/static/img/orb.png
libs/tippy/popper.min.js
/usr/src/app/static/libs/tippy/popper.min.js
libs/tippy/tippy-bundle.umd.min.js
/usr/src/app/static/libs/tippy/tippy-bundle.umd.min.js
libs/jquery.cookie.js
/usr/src/app/static/libs/jquery.cookie.js
libs/jquery.validate.min.js
/usr/src/app/static/libs/jquery.validate.min.js
js/scripts.js
/usr/src/app/static/js/scripts.js
js/socket.js
/usr/src/app/static/js/socket.js

django.contrib.staticfiles.finders.AppDirectoriesFinder (1963 файла)

Путь Место
jet.dashboard/dashboard_modules/google_analytics.js /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/dashboard_modules/google_analytics.js
jet.dashboard/dashboard_modules/yandex_metrika.js /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/dashboard_modules/yandex_metrika.js
jet.dashboard/vendor/chart.js/CONTRIBUTING.md /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/CONTRIBUTING.md
jet.dashboard/vendor/chart.js/LICENSE.md /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/LICENSE.md
jet.dashboard/vendor/chart.js/Chart.min.js /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/Chart.min.js
jet.dashboard/vendor/chart.js/README.md /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/README.md
jet.dashboard/vendor/chart.js/Chart.js /usr/local/lib/python3.12/site-packages/jet/dashboard/static/jet.dashboard/vendor/chart.js/Chart.js
admin/js/related-widget-wrapper.js /usr/local/lib/python3.12/site-packages/jet/static/admin/js/related-widget-wrapper.js
admin/js/SelectFilter2.js /usr/local/lib/python3.12/site-packages/jet/static/admin/js/SelectFilter2.js
admin/js/admin/RelatedObjectLookups.js /usr/local/lib/python3.12/site-packages/jet/static/admin/js/admin/RelatedObjectLookups.js
admin/js/admin/DateTimeShortcuts.js /usr/local/lib/python3.12/site-packages/jet/static/admin/js/admin/DateTimeShortcuts.js
admin/css/changelists.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/changelists.css
admin/css/forms.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/forms.css
admin/css/login.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/login.css
admin/css/widgets.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/widgets.css
admin/css/fonts.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/fonts.css
admin/css/dashboard.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/dashboard.css
admin/css/rtl.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/rtl.css
admin/css/base.css /usr/local/lib/python3.12/site-packages/jet/static/admin/css/base.css
range_filter/css/style.css /usr/local/lib/python3.12/site-packages/jet/static/range_filter/css/style.css
jet/js/build/bundle.min.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/build/bundle.min.js
jet/js/src/main.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/main.js
jet/js/src/layout-updaters/toolbar.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/toolbar.js
jet/js/src/layout-updaters/user-tools.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/user-tools.js
jet/js/src/layout-updaters/related-widget-wrapper.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/related-widget-wrapper.js
jet/js/src/layout-updaters/actions.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/actions.js
jet/js/src/layout-updaters/icons.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/icons.js
jet/js/src/layout-updaters/changeform-tabs.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/changeform-tabs.js
jet/js/src/layout-updaters/stacked-inline.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/stacked-inline.js
jet/js/src/layout-updaters/delete-confirmation.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/delete-confirmation.js
jet/js/src/layout-updaters/paginator.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/paginator.js
jet/js/src/layout-updaters/breadcrumbs.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/breadcrumbs.js
jet/js/src/layout-updaters/object-tools.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/object-tools.js
jet/js/src/layout-updaters/tabular-inline.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/tabular-inline.js
jet/js/src/layout-updaters/branding.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/layout-updaters/branding.js
jet/js/src/features/changelist.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/changelist.js
jet/js/src/features/related-popups.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/related-popups.js
jet/js/src/features/compact-inline.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/compact-inline.js
jet/js/src/features/themes.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/themes.js
jet/js/src/features/touchmove-non-scrollable.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/touchmove-non-scrollable.js
jet/js/src/features/date-time-widgets.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/date-time-widgets.js
jet/js/src/features/changeform.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/changeform.js
jet/js/src/features/inlines.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/inlines.js
jet/js/src/features/selects.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/selects.js
jet/js/src/features/changeform-tabs.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/changeform-tabs.js
jet/js/src/features/tooltips.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/tooltips.js
jet/js/src/features/scroll-to-bottom-detector.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/scroll-to-bottom-detector.js
jet/js/src/features/filters.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/filters.js
jet/js/src/features/siblings.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/siblings.js
jet/js/src/features/checkboxes.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/checkboxes.js
jet/js/src/features/dashboard.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/dashboard.js
jet/js/src/features/sidebar/main.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/sidebar/main.js
jet/js/src/features/sidebar/popup.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/sidebar/popup.js
jet/js/src/features/sidebar/application-pinning.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/sidebar/application-pinning.js
jet/js/src/features/sidebar/bookmarks.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/features/sidebar/bookmarks.js
jet/js/src/utils/translate.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/utils/translate.js
jet/js/src/utils/jquery-slidefade.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/utils/jquery-slidefade.js
jet/js/src/utils/jquery-icontains.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/utils/jquery-icontains.js
jet/js/src/utils/window-storage.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/src/utils/window-storage.js
jet/js/i18n/select2/ko.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/ko.js
jet/js/i18n/select2/cs.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/cs.js
jet/js/i18n/select2/hi.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/hi.js
jet/js/i18n/select2/lv.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/lv.js
jet/js/i18n/select2/pt-BR.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/pt-BR.js
jet/js/i18n/select2/zh-CN.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/zh-CN.js
jet/js/i18n/select2/sr.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/sr.js
jet/js/i18n/select2/ro.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/ro.js
jet/js/i18n/select2/lt.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/lt.js
jet/js/i18n/select2/vi.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/vi.js
jet/js/i18n/select2/id.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/id.js
jet/js/i18n/select2/fi.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/fi.js
jet/js/i18n/select2/is.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/is.js
jet/js/i18n/select2/uk.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/uk.js
jet/js/i18n/select2/eu.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/eu.js
jet/js/i18n/select2/th.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/th.js
jet/js/i18n/select2/pl.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/pl.js
jet/js/i18n/select2/en.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/en.js
jet/js/i18n/select2/fa.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/fa.js
jet/js/i18n/select2/bg.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/bg.js
jet/js/i18n/select2/az.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/az.js
jet/js/i18n/select2/ru.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/ru.js
jet/js/i18n/select2/he.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/he.js
jet/js/i18n/select2/et.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/et.js
jet/js/i18n/select2/es.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/es.js
jet/js/i18n/select2/sv.js /usr/local/lib/python3.12/site-packages/jet/static/jet/js/i18n/select2/sv.js
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Шаблоны (обработано 8)

Путь к шаблонам

  1. /usr/src/app/templates

Шаблоны

article.html
/usr/src/app/templates/article.html
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Танковый билд на Дикаря>, 'canonical': '/poe/pokoritel-droblenie-kostey-boneshatter', 'captcha_pubkey': '', 'categories': '<<queryset of wiki.Category>>', 'current_game': <Game: Path of Exile>, 'games': '<<queryset of wiki.Game>>', 'is_accessible': True, 'popular': [<Article: [3.26] Оккультист Запретный Ритуал. Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>Изменения от 16.06.25:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Изменили уровни <poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> и связанных с ним камней ' 'в начальной и переходной версиях, чтобы камни ' 'срабатывали<br />\r\n' '\tОбязательно перепроверьте у себя уровни этих ' 'камней</li>\r\n' '\t<li>Исправили ссылки на все поломанные предметы, ' 'включая флаконы<br />\r\n' '\tЕсли найдете ещё нерабочие ссылки - сообщите о ' 'них в комментариях с уточнением какая именно ссылка ' 'не работает</li>\r\n' '\t<li>Убрали упоминания о свойстве на скорость атак ' 'на флаконах, которое удалили из игры</li>\r\n' "\t<li>Обновили PoB'ы с учетом всех этих " 'изменений</li>\r\n' '</ul>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya">\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Покоритель через Дробление костей - это ' 'брутальный билд для брутальных мужчин, которым ' 'чужды мысли о уклонении от атак, и которые всем ' 'сердцем хотят стоять и смотреть противнику четко в ' 'глаза, не прыгая как цирковая обезьяна в попытках ' 'уклонится от удара, а стоять с гордо зажатой ' 'кнопкой, которая рано или поздно опустит здоровье ' 'противника до нуля (состояние смерти).</p>\r\n' '\r\n' '<p>Этот покоритель - чистый боец ближнего боя, ' 'который способен впитывать солидное количество ' 'урона.<br />\r\n' 'Геймплей максимально прост - вы стоите на месте и ' 'забиваете монстров зажимая одну кнопку.</p>\r\n' '\r\n' '<p>Сильные стороны билда - его относительная ' 'дешевизна (начинает работать даже при минимальном ' 'бюджете), простота и выживаемость. Дайте поиграть ' 'этим билдом даже полному новичку и он с легкостью ' 'убьет начальных боссов и, вероятно, за пару смертей ' 'осилит какое-нибудь приглашение Мейвен.</p>\r\n' '\r\n' '<p>Билд неплохо подходит для шахты Спуска. Любители ' 'шахты прокапывали на этом билде глубину ~850. А во ' 'время наших тестов, мы докопали до ~650 глубины. На ' 'этой глубине персонаж чувствует себя как рыба в ' 'воде - не умирает, и почти любые ноды проходятся ' 'зажатием одной кнопки.</p>\r\n' '\r\n' '<p>Билд обладает неплохой скоростью зачистки - ' 'карты играются очень бодро, геймплей динамичный. ' 'Билдом можно убивать всех эндгейм боссов и ' 'проходить все приглашения Мейвен.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="z3QRva6zEIU">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Из минусов - убер убер версии боссов даются ' 'крайне непросто и без должного опыта их пройти не ' 'получится. Проблема в том, что боссы просто не ' 'созданы, чтобы их легко можно было убить чистыми ' 'бойцами ближнего боя, которым нужно постоянно ' 'находится вплотную к боссу. Их конечно можно убить, ' 'но это будет гораздо сложнее сделать чем на ' 'большинстве других билдов, т.к. выживаемость уже не ' 'так хорошо ощущается, а возможности наносить урон ' 'по убер-уберам &quot;в зажим&quot; попросту нету. ' 'Но если вас не интересуют убер боссы - то билд ' 'гарантированно доставит вам немало ' 'удовольствия.</p>\r\n' '\r\n' '<p>Начальные сборки билда довольно просто собрать, ' 'а значит билд подходит и для консолей PlayStation 4 ' 'и Xbox, и даже для SSF (одиночных) лиг, где вы ' 'может не так эффектно, но все же в бюджетных ' 'предметах сможете закрывать довольно много ' 'контента.</p>\r\n' '\r\n' '<p>Из-за высокой выживаемости - билдом можно играть ' 'даже на хардкор (одна жизнь) лигах, но учтите что ' 'для игры на хардкоре вам нужно обладать немалыми ' 'знаниями в игре, иначе даже при игре танковым ' 'билдом ваши шансы умереть крайне высоки.</p>\r\n' '\r\n' '<p>Мы очень детально продумали прогрессию билда, ' 'следуя которой, даже не очень опытный игрок сможет ' 'буквально с первых дней новой лиге, без вложений, ' 'прокачать персонажа по Актам, а затем постепенно ' 'собирать персонажа, понемногу улучшая его, вплоть ' 'до максимальной сборки показанной в видео.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Хорошая выживаемость. Билд построен таким ' 'образом, чтобы буквально стоять на месте и ' 'непрерывно бить монстров</li>\r\n' '\t<li>Подойдет для старта новой лиги</li>\r\n' '\t<li>Недорогой. Уже в начальной версии за ~1-2 ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> может фармить 14-16 карты с ' 'комфортом</li>\r\n' '\t<li>Подойдет для новичков, т.к. используются ' 'простые механики и недорогие предметы</li>\r\n' '\t<li>Отличный билд для фарма шахты Спуска. Можно ' 'без проблем докопать до ~850 глубины</li>\r\n' '\t<li>Билдом можно убивать всех эндгейм боссов (но ' 'не их Убер версии)</li>\r\n' '\t<li>Неплохая скорость зачистки. Несмотря на то, ' 'что это чистый боец ближнего боя, зачистка у него ' 'вполне хорошая</li>\r\n' '\t<li>Подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '\t<li>Билд можно собрать на консолях PlayStation и ' 'XBox</li>\r\n' '\t<li>Подходит для игры на SSF</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Билд не бессмертный</strong> и все же ' 'может умереть в определенных ситуациях</li>\r\n' '\t<li>Основную версию билда будет трудно (но ' 'возможно) собрать на SSF, т.к. нужно несколько ' 'конкретных уникальных предметов</li>\r\n' '\t<li>Не подходит для убийств убер убер боссов, так ' 'как это чистый боец ближнего боя, а буквально ' 'каждый из этих боссов трудно убиваем милишниками. ' 'Некоторых боссов может убить очень опытный и умелый ' 'игрок, но это исключение из правила</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Т17 с натяжкой, много проблемных свойств и ' 'некоторые боссы крайне неприятны</li>\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Шахта на глубине ~850</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'делириума</li>\r\n' '\t<li>Обычные приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие ' 'страх</poeitem></li>\r\n' '\t<li>Хорошо зароленные приглашения Мейвен, включая ' '<poeitem class="poe-items" ' 'data-name_ru="Приглашение Мейвен: Внушающие страх" ' 'data-name_en="The Feared" data-color="#808080" ' 'data-image="" data-target="1707">Maven\'s ' 'Invitation: The Feared | Приглашение Мейвен: ' 'Внушающие страх</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Убер убер боссов 85 уровня убить крайне ' 'тяжело, для этих целей билд не лучший</li>\r\n' '\t<li>Шахта на глубине ~900 и выше</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Дробление костей</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> - удар ближнего боя, атакуя ' 'которым персонаж наносит урон не только врагам, но ' 'и себе. Каждое успешное применение способности даёт ' 'персонажу заряд травмы. Заряды травмы увеличивают ' 'наносимый урон по врагам и получаемый урон ' 'персонажем.</p>\r\n' '\r\n' '<p>Чем чаще мы атакуем - тем больше зарядов травмы ' 'получаем и тем выше наш урон. Каждый заряд травмы ' 'длится 6 секунд, после чего пропадает. Новые заряды ' 'не обновляют старые.</p>\r\n' '\r\n' '<p>Получаемый урон от травмы является физическим ' 'уроном и считается уроном от удара. Поэтому мы ' 'будем набирать много брони и других способов защиты ' 'от физического урона, а также регенерации и ' 'восполнения здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> ' 'работает аналогичным способом, но максимальное ' 'количество травм теперь 10, получаемый бонус урона ' 'за каждый заряд травмы выше, но и получаемый урон ' 'за каждый заряд выше.</p>\r\n' '\r\n' '<p>Используя именно эту версию камня отпадает ' 'необходимость набора огромного количества скорости ' 'атаки чтобы &quot;разогнать&quot; урон. Ведь чтобы ' 'у обычного <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> был такой же урон как у <poeitem ' 'class="poe-items" data-name_ru="Дробление костей ' 'сложного перелома" data-name_en="Boneshatter of ' 'Complex Trauma" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> на 10 ' 'зарядах - ему нужно накопить куда больше зарядов ' 'травм и иметь куда большую скорость атаки.</p>\r\n' '\r\n' '<p>При оглушении противника, <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> испускает импульс наносящий урон ' 'по области. Чем дольше длится эффект оглушения, тем ' 'больше будет радиус импульса. Для стабильного ' 'оглушения противников во время зачистки, мы будем ' 'использовать камень поддержки <poeitem ' 'class="poe-items" data-name_ru="Беспощадность" ' 'data-name_en="Ruthless Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem>. Каждый третий удар ' 'способностью будет выпускать беспощадный удар, ' 'который гарантированно оглушает врагов. Оглушение ' 'полностью делает противников недееспособными на ' 'небольшой промежуток времени. Эндгейм боссов ' 'оглушать мы не сможем, поэтому и не будет ' 'импульсов, наносящих дополнительный урон.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> можно использовать лишь с ' 'булавами, топорами и посохами. Мы будем ' 'использовать двуручные топоры из-за возможности ' 'взять топор с хорошей скоростью атаки и из-за ' 'полезных мастери в дереве.</p>\r\n' '\r\n' '<p>Поскольку <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> является способностью-ударом, мы ' 'будем усиливать зачистку при помощи свойств на ' 'поражение дополнительных целей, за счёт мастери в ' 'дереве:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Умения ударов выбирают ' 'целью # дополнительного ближайшего ' 'врага</span><span class="en-poe">Strike Skills ' 'target # additional nearby Enemy</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Ярость племени" data-name_en="Tribal ' 'Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/StrikeSkillsNotable.webp" ' 'data-target="1006">Tribal Fury | Ярость ' 'племени</poeitem> позволит нашим ударам наносить ' 'сплеш (AoE) урон по области. Тем самым значительно ' 'увеличивая скорость нашей зачистки. Более того, ' 'если вы будете атаковать двух сильных монстров, ' 'которые будут стоять рядом друг с другом, например ' 'в приглашении Мейвен, то они будут получать урон ' 'два раза: первый раз от удара по самому монстру, а ' 'второй раз от сплеша от второго монстра (главное ' 'чтобы стояли достаточно близко друг к ' 'другу).</p>\r\n' '\r\n' '<p>Благодаря этим усилениям, в пачке монстров, наш ' '<poeitem class="poe-items" data-name_ru="Дробление ' 'костей" data-name_en="Boneshatter" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> будет копироваться ещё один раз и ' 'от этого удара может сработать импульс от ' 'оглушения. Именно за счет этого наш персонаж и ' 'будет очень быстро чистить пачки монстров и будет ' 'казаться что урона очень много.</p>\r\n' '\r\n' '<h4>Накопление зарядов Травмы</h4>\r\n' '\r\n' '<p>Накопление как можно бОльшего количества зарядов ' 'травмы является важнейшим аспектом в увеличении ' 'урона персонажа.</p>\r\n' '\r\n' '<p>С ускорением их получения нам поможет разгон ' 'скорости атаки.</p>\r\n' '\r\n' '<p>Для увеличения скорости атаки мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem> даёт много скорости атаки за ' 'меткость</li>\r\n' '\t<li>Опционально - <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> (при зачистке)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Наш топор должен иметь как можно бОльшую ' 'скорость атаки. В приоритете мы ставим базовую ' 'скорость атаки оружия, но при минимальном пороге ' 'УВС.</p>\r\n' '\r\n' '<p>Пример: есть 2 топора с 700 УВС. Один имеет ' 'скорость атаки 1.3, второй 1.7 - второй будет ' 'намного лучше для нас.</p>\r\n' '\r\n' '<h4>Меткость и Безупречный приём</h4>\r\n' '\r\n' '<p>Мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> - талант, дающий на 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона от атак, если ' 'плоской меткости персонажа больше, чем его ' 'максимальный запас здоровья. Можно легко проверить ' 'через Path of Building и в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<p>Мы будем добирать меткость благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li>Аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li>Свойствам на кольцах и/или амулете</li>\r\n' '\t<li>[Опционально] Таланту <poeitem ' 'class="poe-items" data-name_ru="Орлиный глаз" ' 'data-name_en="Eagle Eye" data-color="#FF8D00" ' 'data-image="" data-target="2197">Eagle Eye | ' 'Орлиный глаз</poeitem> и соседним малым</li>\r\n' '</ul>\r\n' '\r\n' '<p>У персонажа в основной сборке будет около ' '~3.600-3.900 здоровья. А значит нужно внимательно ' 'следить чтобы меткости было хотя бы немного ' 'больше.</p>\r\n' '\r\n' '<h4>Прокол</h4>\r\n' '\r\n' '<p>Механику прокола будем использовать для ' 'увеличения наносимого нами урона. В зависимости от ' 'разных сборок мы будем набирать разное количества ' 'шанса прокола, но мы никогда не будем полностью ' 'уходить в эту механику и набирать 100% шанс прокола ' '(затраты себя не окупят). Но имея даже небольшой ' 'шанс проколоть врага, мы увеличим наш урон.</p>\r\n' '\r\n' '<p>Шанс прокола будем набирать за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство на редких самоцветах</li>\r\n' '\t<li>Таланты в дереве</li>\r\n' '\t<li>[опционально] Свойство на топоре</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Свирепость и Боевое безумие</h4>\r\n' '\r\n' '<p>Свирепости даёт персонажу 1% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона за каждый заряд, ' 'но если ваш персонаж перестает получать свирепость ' '- заряды быстро начинают расходываться вплоть до 0. ' 'Используя таланты, у нас будет 40 максимальной ' 'свирепости, что даёт 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона, это очень ' 'много!</p>\r\n' '\r\n' '<p>Генерировать и поддерживать заряды свирепости ' 'будем за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Резня" data-name_en="Slaughter" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2198">Slaughter | ' 'Резня</poeitem></li>\r\n' '\t<li>Мастери топоров на +2 скирепости за ' 'удар</li>\r\n' '\t<li>Малые таланты рядом с <poeitem ' 'class="poe-items" data-name_ru="Боевой транс" ' 'data-name_en="Battle Trance" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/RageNotable.webp" ' 'data-target="2900">Battle Trance | Боевой ' 'транс</poeitem></li>\r\n' '\t<li>[Опционально] <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевое ' 'безумие" data-name_en="Berserk" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> увеличивает урон который даёт ' 'свирепость, но начинает её активно расходовать, ' 'т.е. мы получаем временное сильное увеличение ' 'урона. Его стоит применять только для нанесения ' 'большого количества урона, когда у вас есть ' 'небольшой промежуток времени. Вы должны быть ' 'уверены, что сможете убить/переключить фазу босса ' 'за эти несколько секунд. В противном случае ' 'сохранение стабильного количества единиц свирепости ' 'имеют бОльший приоритет.</p>\r\n' '\r\n' '<p>Во всех PoB\'ах <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> отключен, т.к. по сути мы можем ' 'использовать его только на боссах, постоянно он не ' 'может быть активен.</p>\r\n' '\r\n' '<h4>Адреналин и Боевой раж</h4>\r\n' '\r\n' '<p>Для получения <poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' 'мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem>.</p>\r\n' '\r\n' '<p>Каждый раз, когда мы восстанавливаем здоровье до ' '100% - есть 10% шанс что мы получим <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' '(шансы отдельные для каждого эффекта, можно ' 'получить оба). Т.к. наш персонаж постоянно наносит ' 'себе урон при ударах, ещё и восстанавливая здоровье ' 'при этом - наша полоса здоровья всегда ' '&quot;дергается&quot; то вверх то вниз во время ' 'боя, что фактически гарантирует нам что мы будем ' '100% времени находится под эффектами <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem>, ' 'пока атакуем.</p>\r\n' '\r\n' '<p>Следует уточнить что недостаточно просто ' 'восстанавливать здоровье, нужно ещё и при этом ' 'находится в состоянии &quot;похищения ' 'здоровья&quot;, но т.к. сами перчатки позволяют нам ' 'похищать здоровье - достаточно лишь постоянно ' 'атаковать, чтобы состояние похищения здоровья ' 'заново накладывалось после того как здоровье будет ' 'восполнено.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> даёт внушительные бонусы к ' 'урону, скорости атаки и скорости передвижения, а ' 'также снижает получаемый физический урон. Все эти ' 'бонусы крайне важны для нас и серьезно ускорят ' 'персонажа.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> повышает скорость атаки и ' 'передвижения.</p>\r\n' '\r\n' '<h4>Устрашение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Устрашение" data-name_en="Intimidate ' 'debuff" data-color="#AF6025" data-image="" ' 'data-target="578">Intimidate (debuff) | ' 'Устрашение</poeitem> увеличивает получаемый врагами ' 'урон от атак. Сначала мы будем накладывать его с ' 'помощью таланта <poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, который в переходной версии ' 'зачаруем на амулет с помощью масел.</p>\r\n' '\r\n' '<p>На 5 уровне камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> он позволит нам накладывать ' 'устрашение, что позволит сменить зачарование на ' 'амулете на более полезное.</p>\r\n' '\r\n' '<h4>Аура гордости</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> будет ' 'нашей боевой аурой. Она увеличивает получаемый ' 'физический урон ближайшими врагами.</p>\r\n' '\r\n' '<p>Аура усиливается спустя 4 секунды работы на ' 'врага. Поскольку мы самый настоящий боец ближнего ' 'боя, то и эффект ауры будет всегда ' 'максимальным.</p>\r\n' '\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость в максимальной сборке билда будет ' 'обеспечиваться за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Более 45.000 брони (в максимальной ' 'сборке)</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышения максимума стихийных ' 'сопротивлений до 90% / 79% / 79%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="36">Fortify (баф) Укрепление</poeitem> ' '(-20% получаемого урона от ударов)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> снизит получаемый урон от ' 'хаоса</li>\r\n' '\t<li>Высокой регенерации здоровья</li>\r\n' '\t<li>Похищения здоровья</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem> (-10% получаемого ' 'урона от ударов)</li>\r\n' '\t<li>Способности обороны <poeitem ' 'class="poe-items" data-name_ru="Расплавленный ' 'панцирь" data-name_en="Molten Shell" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem></li>\r\n' '\t<li>3 <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem></li>\r\n' '\t<li>Иммунитет к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem></li>\r\n' '\t<li>Иммунитет к оглушению</li>\r\n' '\t<li>Небольшое количество энергощита и <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> (в максимальной ' 'версии)</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Закалённые войной и максимальные ' 'сопротивления</h4>\r\n' '\r\n' '<p>Выживаемость против стихийного урона будет ' 'обеспечена за счет <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышенных максимальных ' 'сопротивлений к стихиям.</p>\r\n' '\r\n' '<p>Максимум сопротивлений холоду и молнии повысим ' 'до 78% за счёт <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem>.</p>\r\n' '\r\n' '<p>Для повышения сопротивления огню от 75% до 88% ' 'используем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 20-го уровня (5%)</li>\r\n' '\t<li>Собственное свойство на ботинках ' '(+2%)</li>\r\n' '\t<li>Малый талант на +1% максимального ' 'сопротивления огню рядом с <poeitem ' 'class="poe-items" data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem> и сам <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Варварство" data-name_en="Barbarism" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/titanicmight.webp" ' 'data-target="1717">Barbarism | Варварство</poeitem> ' '(+1%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> (+1%)</li>\r\n' '\t<li>Мастери от <poeitem class="poe-items" ' 'data-name_ru="Гигант" data-name_en="Juggernaut" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/increased%20armor.webp" ' 'data-target="1436">Juggernaut | Гигант</poeitem> - ' '+1 к максимальным сопротивлениям, если одетые ' 'перчатки, шлем, броня и ботинки имеют броню</li>\r\n' '\t<li>Максимальный нагрудник с собственным ' 'свойством <span class="ru-poe">#% Усиление эффекта ' 'аур не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (18%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для поднятия сопротивления огню до 89% нам нужно ' 'будет дополнительно обзавестись:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Максимальным шлемом либо перчатками с ' 'свойством <span class="ru-poe">+2 к уровню ' 'размещенных камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +6% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для того чтобы достичь 90% сопротивления огню, ' 'нужно будет добавить:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +7% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> - ключевое умение получаемое при ' 'изменении ключевых умений уникальным самоцветом ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> с влиянием Ракиаты. Мы будем ' 'использовать его для превращения <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Это ключевое умение конвертирует 50% получаемого ' 'урона от холода и молнии в урон от огня. Его ' 'негативный эффект даёт персонажу на 50% меньше ' 'сопротивления холоду и молнии. То есть для набора ' '78% этих сопротивлений, нам нужно будет набрать ' 'значительно больше соответствующих сопротивлений на ' 'предметах.</p>\r\n' '\r\n' '<p>Эффект от <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> снизит получаемый урон от холода и ' 'молнии, но увеличит получаемый урон от огня. Чтобы ' 'выживаемость при этом увеличилась, необходимо ' 'обеспечить персонажа дополнительной защитой от ' 'огня.</p>\r\n' '\r\n' '<p>Благодаря повышенному сопротивлению к огню мы ' 'превратим минусы от этого таланта в нашу основную ' 'защитную механику.</p>\r\n' '\r\n' '<p>Но <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> будет полезен не только против ' 'стихийного урона. Благодаря различным свойствам на ' 'предметах и в дереве, мы будем стараться ' 'конвертировать как можно больше получаемого ' 'физического урона в урон от огня. Имея такой ' 'высокий показатель сопротивления к огню, мы сможем ' 'практически не получать урона от него, что сильно ' 'повлияет на выживаемость персонажа против ' 'физического урона (в том числе урона получаемого ' 'нами от Травмы).</p>\r\n' '\r\n' '<h4>Броня, Несокрушимый и Заряды ' 'выносливости</h4>\r\n' '\r\n' '<p>Благодаря таланту восхождения покорителя ' '<poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> наша броня будет давать ' 'защиту не только против физического урона, но и от ' 'урона от хаоса.</p>\r\n' '\r\n' '<p>Этот талант восхождения также будет удваивать ' 'бонус брони полученный от нагрудного доспеха, а ' 'значит нужно всегда стараться набрать как можно ' 'больше брони на нагруднике.</p>\r\n' '\r\n' '<p>Большое количество брони позволит получать ' 'меньше физического урона от ударов (нанесение урона ' 'от травмы считается ударом). Также это позволит нам ' 'получить максимальную пользу от способности обороны ' '<poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem>. Она будет автоматически ' 'активироваться благодаря связке с <poeitem ' 'class="poe-items" data-name_ru="Сотворение чар при ' 'получении урона" data-name_en="Cast when Damage ' 'Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>.</p>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> позволит нам легко ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem>. Каждый такой заряд даёт 4% ' 'снижения получаемого физического урона (это гораздо ' 'лучше чем броня) и стихийного урона. Пока мы стоим ' 'на месте, <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> ещё и будет давать ' 'повышенный бонус брони. Это отлично сочетается с ' '<poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>, ведь только стоя на ' 'месте, на нас будут накладываться лозы.</p>\r\n' '\r\n' '<h4>Регенерация, восполнение и похищение ' 'здоровья</h4>\r\n' '\r\n' '<p>Основной прирост регенерации мы получим ' 'благодаря таланту восхождения <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и кластеру талантов в дереве <poeitem ' 'class="poe-items" data-name_ru="Крепкий" ' 'data-name_en="Hearty" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Hearty.webp" ' 'data-target="2299">Hearty | ' 'Крепкий</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'даёт бонус конвертирующий часть предотвращённого ' 'физического урона от ударов (за последние 10 ' 'секунд) в регенерацию здоровья. Благодаря бонусам ' 'брони, <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem> и конвертации получаемого ' 'физического урона в стихийный, мы предотвращаем ' 'довольно большое количество входящего физического ' 'урона, тем самым получая мощный бонус регенерации ' 'здоровья. Затем он усиливается другими источниками ' 'увеличивающими регенерацию здоровья ' 'персонажа.</p>\r\n' '\r\n' '<p>Здесь важно понимать, что для получения сильного ' 'регена от <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'важно побить босса, для нанесения себе физического ' 'урона.</p>\r\n' '\r\n' '<p>Благодаря собственному свойству на шлеме, мы ' 'будем восполнять часть получаемого физического ' 'урона (не путать с регенерацией).</p>\r\n' '\r\n' '<p>Похищение здоровья мы получим благодаря <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, оно позволит улучшить нашу ' 'выживаемость в бою.</p>\r\n' '\r\n' '<h4>Божественный щит, энергощит и его ' 'восстановление</h4>\r\n' '\r\n' '<p>В максимальной версии билда, мы будем ' 'использовать механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> для повышения ' 'выживаемости персонажа, что позволит ему легче ' 'переносить урон от травм.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> работает аналогично ' '<poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'работу которого мы разбирали чуть ранее. Отличие ' 'только в том, что <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, восстанавливает ' 'энергощит, а не здоровье. Таким образом, имея ' 'некоторое количество энергощита, мы получаем ' 'дополнительную &quot;подушку&quot; защиты, которая ' 'работает ещё ДО того как будет затронуто ' 'здоровье.</p>\r\n' '\r\n' '<p>Это очень мощная механика для данного билда по ' 'двум причинам:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Энергощит будет работать ДО здоровья. Это ' 'куда лучше чем просто увеличение здоровья на ' 'какое-то число (к тому же не забываем что мы не ' 'можем набирать слишком много здоровья из-за ' 'меткости)</li>\r\n' '\t<li>Энергощит будет восстанавливаься параллельно ' 'со здоровьем</li>\r\n' '</ul>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Подсчеты (для самых ' 'умных)</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Указаные ниже расчеты приведены для обычной ' 'версии <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>. Для <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> все ' 'аналогично, но значения будут другими.</p>\r\n' '\r\n' '<p>Для удобства подсчетов, мы не будем учитывать ' 'бонусы перевода получаемого физ урона в стихийный. ' 'Также мы не будем учитывать похищение здоровья и ' 'усиление восстановление здоровья (например 40% от ' 'самого <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'что по сути даст нам на 40% больше восстановления ' 'здоровья и в итоге очень сильно увеличит итоговые ' 'числа) и прочие факторы.</p>\r\n' '\r\n' '<p>Представим что у нас 100 энергощита, мы ' 'используем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>, и набрали 20 травм. Это значит ' 'что при ударе мы будем бить себя на 214 * 20 = ' '4.280 физ урона.</p>\r\n' '\r\n' '<p>4.280 урона это не так много, и учитывая что у ' 'нас 90% уменьшения физ урона (которые будут ' 'работать полностью, ведь удар не такой большой), мы ' 'получим:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>4.280 * 0.1 = 428 урона по себе</li>\r\n' '\t<li>4.280 * 0.9 = 3.852 урона ' 'предотвратим</li>\r\n' '</ul>\r\n' '\r\n' '<p>Имея:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' '- 1.5% физ урона в здоровье, каждые 10 ' 'секунд</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - 3% физ урона в ' 'энергощит, каждые 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.852 * 0.015 = 57 здоровья в секунду. Всего ' '57 * 10 = 570 здоровья за 10 секунд</li>\r\n' '\t<li>3.852 * 0.03 = 115 энергощита в секунду. ' 'Всего 115 * 4 = 460 энергощита за 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>А теперь самая важная деталь, вспоминаем что ' 'энергощит работает ДО здоровья. Имея 100 энергощита ' 'и восстанавливая 115 энергощита в секунду, по ' 'факту, у нас почти всегда будет полный энергощит, а ' 'за каждый удар по себе наш персонаж хоть и будет ' 'получать 428 урона, но лишь 428 - 100 = 328 урона ' 'будет уходить в здоровье. <strong>Т.е. по сути мы ' 'уменьшаем получаемый от травм урон по себе на ' 'количество имеющегося у нас ' 'энергощита.</strong></p>\r\n' '\r\n' '<p>Идем дальше.</p>\r\n' '\r\n' '<p>В переходной версии билда у нас 6 атак в ' 'секунду. Не будем учитывать при подсчетах то, что ' 'количество травм увеличивается.<br />\r\n' 'Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2.568 - (6 * 100) = 1.968 урона по себе в ' 'секунду (мы вычли количество атак * на количество ' 'энергощита персонажа)</li>\r\n' '\t<li>3.420 здоровья восстановим за следующие 10 ' 'секунд</li>\r\n' '\t<li>2.760 энергощита восстановим за следующие 4 ' 'секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом, получая урон при наличии <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - мы обеспечиваем себе в ' 'будущем восстановления куда большего количества ' 'здоровья, нежели мы потеряем. Тоже самое работает и ' 'без наличия <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, но с ним мы существенно ' 'снижаем получаемый урон от каждого удара по себе от ' 'травм, что позволяет накопить большее количество ' 'травм и проще их поддерживать.</p>\r\n' '\r\n' '<p>Это все ещё не позволит нам накопить бесконечное ' 'количество травм и рано или поздно мы будем себя ' 'убивать. Но чем больше здоровья и энергощита будет ' 'у персонажа - тем больше травм мы сможем ' 'накопить.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Даже несмотря на то, что мы используем <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, который постоянно наносит нам урон ' 'и всегда в первую очередь &quot;высасывает&quot; ' 'наш энергощит, восстановления энергощита будет ' 'настолько много, что будет нивелировать эти потери ' 'и с лихвой перебивать их.</p>\r\n' '\r\n' '<p>В максимальной версии билда мы будем набирать ' 'энергощит за счет гибридных баз на броню/энергощит ' 'в слотах: брони, шлема и ботинок. Это даст нам в ' 'районе 110-200 энергощита, при наличии хороших баз ' 'и заточки предметов до 30% качества.</p>\r\n' '\r\n' '<p>Дополнительным источником плоского энергощита ' 'могут быть кольца (они дадут до 47 энергощита). Но ' 'к кольцам у нас и так будут серьезные требования, ' 'так что ещё и энергощит будет набрать ' 'сложновато.</p>\r\n' '\r\n' '<p>Эту механику можно использовать в любых сборках ' 'данного билда, если вы очень хотите поднять ' 'выживаемость, а урон вам не так важен (но лучше так ' 'не делать), для этого нужно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Прокачать <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в дереве (можно скинуть ' 'пару талантов на урон)</li>\r\n' '\t<li>Надеть <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> (дарующий талант <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>) ЛИБО набрать некоторое ' 'количество энергощита на предметах</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> сам по себе добавит энергощита ' 'персонажа благодаря свойству <span ' 'class="ru-poe">Добавляет #% от максимума здоровья в ' 'виде дополнительного максимума энергетического ' 'щита</span><span class="en-poe">Gain #% of Maximum ' 'Life as Extra Maximum Energy Shield</span> (4-6%), ' 'а также таланту <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>. <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в свою очередь тоже ' 'дает энергощит от количества здоровья, но позволяет ' '50% не-хаос урона проходить через энергощит. Это ' 'позволит нам вовсе не собирать энергощит на ' 'предметах, а добрать его исключительно при помощи ' 'пояса.</p>\r\n' '\r\n' '<p>Учитывая как много энергощита даёт этот пояс ' '(пример - ~770 энергощита при ~3.350 здоровья), ' 'негативная часть <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в виде 50% пропуска ' 'не-хаос урона нас не беспокоит. Ведь по сути это ' 'означает что для каждого отдельного удара у нас ' 'будет лишь 50% энергощита, т.е. вместо, например, ' '770 энергощита, лишь 770/2= 385 энергощита, чего ' 'вполне достаточно эффективной работы всех наших ' 'механик.</p>\r\n' '\r\n' '<h4>Иммунитет к шоку</h4>\r\n' '\r\n' '<p>Иммунитет к шоку мы получим при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Малого бога <poeitem class="poe-items" ' 'data-name_ru="Душа Гарухан" data-name_en="Soul of ' 'Garukhan" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - 60% снижение ' 'эффективности</li>\r\n' '\t<li>Крафта на ботинках - <span class="ru-poe">#% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">#% reduced Effect of ' 'Chill and Shock on you</span> (40%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>100% снижение эффективности = иммунитет. Что ' 'даёт нам солидную прибавку к выживаемости.</p>\r\n' '\r\n' '<h4>Иммунитет к оглушению и заморозке</h4>\r\n' '\r\n' '<p>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem> не позволяет оглушить нашего ' 'персонажа и замедлить его ниже базовой скорости. ' 'Т.е. персонажа нельзя заморозить.</p>\r\n' '\r\n' '<h3>Уникальные предметы</h3>\r\n' '\r\n' '<p>Мы будем использовать несколько важных ' 'уникальных предметов, дающих полезные ' 'характеристики, увеличивающие наш урон и ' 'защиту.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- при достижении значений в 200 и 400 силы ' 'персонажа, даёт персонажу шанс нанести двойной и ' 'тройной урон соответственно. Для раскрытия ' 'потенциала этого пояса, мы будем набирать персонажу ' 'минимум 400 единиц силы.</p>\r\n' '\r\n' '<h4>Природное родство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem> - накладывает на персонажа лозы, ' 'если тот стоит неподвижно (максимум 10 лоз). Каждая ' 'лоза позволяет получать на 1% <span ' 'class="ru-poe">меньше</span><span ' 'class="en-poe">less</span> урона и 2% шанс нанести ' 'двойной урон. Эффект лоз отлично реализуется за ' 'счёт танковости нашего персонажа.</p>\r\n' '\r\n' '<p>Лозы замедляют скорость передвижения персонажа и ' 'их можно порвать с помощью <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Любое замедление не сможет ' 'замедлить персонажа слишком сильно, ведь мы будем ' 'использовать талант восхождения <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Он делает персонажа неуязвимым к оглушению и не ' 'позволяет снизить скорость действия и передвижения ' 'ниже базовых значений.</p>\r\n' '\r\n' '<p>Это также значит, что заморозка не будет ' 'оглушать и обездвиживать персонажа. Даже если на ' 'вас будет висеть эффект заморозки, персонаж всё ещё ' 'будет в боевом состоянии.</p>\r\n' '\r\n' '<h4>Пыл Синвикты</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - уникальный топор, который мы ' 'будем использовать в качестве начального оружия. Он ' 'позволяет персонажу получать <poeitem ' 'class="poe-items" data-name_ru="Буйство" ' 'data-name_en="Rampage" data-color="#AF6025" ' 'data-image="" data-target="704">Rampage (buff) | ' 'Буйство (баф)</poeitem>, который значительно ' 'увеличивает скорость зачистки.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> можно использовать в качестве ' 'оружия во второй раскладке, убив одного монстра с ' 'помощью этого топора, персонаж начнёт накапливать ' 'заряды <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem>. После чего можно вновь сменить ' 'раскладку оружия на основную - заряды продолжат ' 'накапливаться и <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> будет работать в полную ' 'силу.</p>\r\n' '\r\n' '<h4>Прогенез</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на убер боссах, таких как Мейвен, Убер ' 'Древний, Создатель и Кортекс. ' '<strong>Обязательно</strong> используем её если вы ' 'планируете копать шахту 700+!</p>\r\n' '\r\n' '<p>Флакон задерживает 25% получаемого урона от ' 'удара, превращая его в постепенный урон, который ' 'будет нанесён персонажу в течение 4 секунд. Это ' 'поможет нам переживать сильные удары и урон по себе ' 'при большом количестве травм, ведь мы будем по сути ' 'уменьшать его на целых 25% и ' '&quot;растягивать&quot; на 4 секунды.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' 'очень мощный предмет, обязательно рекомендуем им ' 'обзавестись в максимальной версии билда.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Покоритель</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | ' 'Неустанный</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Покоритель" ' 'data-caption="Прокачка класса восхождения ' 'Покоритель" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/jugg-ascendancy.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется не менее 123 единиц ловкости ' '(можно больше, но не обязательно), 400+ единиц силы ' 'и 96+ единиц интеллекта.</p>\r\n' '\r\n' '<p>Ловкость нужна для 21-го уровня камня <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>. Если её будет больше - мы сможем ' 'прокачать <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> до более высоких уровней, но ' 'специально набирать ловкость выше 123 единиц не ' 'нужно.</p>\r\n' '\r\n' '<p>~100 интеллекта нужно для камня <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> и/или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Их мы никогда не будем качать до ' 'высоких уровней, чтобы они не требовали слишком ' 'много интеллекта.<br />\r\n' 'Минимумом будет 73 интеллекта для <poeitem ' 'class="poe-items" data-name_ru="Наставник" ' 'data-name_en="Enlighten Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня.</p>\r\n' '\r\n' '<p>В максимальной версии билда нам потребуется 100+ ' 'интеллекта для того чтобы была возможность ' 'использовать лучшие базы на броню/энергощит.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Значение меткости персонажа всегда нужно держать ' '<strong>выше</strong> чем максимальный запас ' 'здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Орлиный глаз" data-name_en="Eagle ' 'Eye" data-color="#FF8D00" data-image="" ' 'data-target="2197">Eagle Eye | Орлиный ' 'глаз</poeitem>, ловкость и таланты в дереве ' 'обеспечат нам довольно много меткости. Однако не ' 'забывайте следить за соотношением меткости и ' 'здоровья. При надобности, в дереве можно даже ' 'убрать таланты на здоровье.</p>\r\n' '\r\n' '<p>Меткость можно посмотреть в Path of Building ' 'либо прямо в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для активации всех аур в разных версиях билда мы ' 'будем использовать:</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальная</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основная</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальная</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '\t<li>Основной шлем с увеличением эффективности ' 'резервации маны умениями</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Учтите что свойство на резервацию как на шлеме, ' 'так и на броне должно иметь ролл 10%, иначе маны не ' 'хватит.<br />\r\n' 'Как вариант, вместо того чтобы ролить оба свойства ' 'до 10%, можно взять <poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 4-го уровня, но это выйдет ' 'дороже.</p>\r\n' '</div>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li>Максимальный шлем с увеличением эффективности ' 'резервации маны умениями (10%)</li>\r\n' '\t<li>Максимальный нагрудник с увеличением ' 'эффективности резервации маны умениями ' '(10%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-4 уровня</li>\r\n' '\t<li>Также нам потребуется свойство <span ' 'class="ru-poe"># к итоговому расходу маны ' 'неподдерживаемыми умениями</span><span ' 'class="en-poe">Non-Channelling Skills have # to ' 'Total Mana Cost</span> на двух кольцах и амулете, ' 'чтобы способности вовсе перестали требовать ману, ' 'тогда мы сможем активировать все ауры</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> выбираем Алиру, так как ее ' 'бонусы являются очень удобными для прокачки, хоть и ' 'не сильно усиляют персонажа при выходе на карты, ' 'ведь множитель крита нам не нужен. Используем до ' 'тех пор, пока не сможете набрать сопротивления без ' 'бонуса Алиры.</p>\r\n' '\r\n' '<p>Как только заменили начальные предметы и набрали ' 'сопротивления без Алиры - меняем бонус на +1 талант ' '- <poeitem class="poe-items" data-name_ru="Убить ' 'всех бандитов" data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem>.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Лунарис" data-name_en="Soul of Lunaris" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Lunaris.webp" ' 'data-target="2328">Soul of Lunaris | Душа ' 'Лунарис</poeitem> - даёт защиту от физического и ' 'стихийного урона. Обязательно полностью его ' 'прокачиваем!</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Гарухан" data-name_en="Soul of Garukhan" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - снижает эффект шока на ' 'персонаже, что в комбинации с крафтовым свойством ' 'на перчатках (или ботинках), делает персонажа ' 'полностью неуязвимым к этому стихийному ' 'состоянию.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходное</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - дешёвый топор имеющий неплохие ' 'характеристики урона и скорости атаки. Даёт ' 'персонажу <span class="ru-poe">Буйство</span><span ' 'class="en-poe">Rampage</span> при убийстве врагов. ' 'Этот эффект будет значительно ускорять ' 'зачистку.</p>\r\n' '\r\n' '<p>Обязательные свойства:берем со.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>490+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="rv0WqyrSQ" ' 'data-target_ru="rv0WqyrSQ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Альтернатива - редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>520+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PEWV38gSL" ' 'data-target_ru="PEWV38gSL">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>700+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGlJ44Ofb" ' 'data-target_ru="GGlJ44Ofb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>850+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="POLqG2DTL" ' 'data-target_ru="POLqG2DTL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Основной топор с хорошими роллами ' 'свойств.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>900+ физического ДПС</li>\r\n' '\t<li>1.7%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KOKvGeDs5" ' 'data-target_ru="KOKvGeDs5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий 5 линк нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (600+)</li>\r\n' '\t<li>Здоровье (80%+)</li>\r\n' '\t<li>Сопротивления стихиям/хаосу (50%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlzbZXf5" ' 'data-target_ru="DZlzbZXf5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Используем начальный нагрудник начиная от конца ' 'кампании и до тех пор пока не накопим ресурсы на ' 'крафт Переходного нагрудника.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий нагрудник на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Броня (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила или ловкость</li>\r\n' '\t<li>Увеличение здоровья и маны</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для начала можно использовать броню без ' 'собственных свойств. Позже их можно добавить ' 'самостоятельно при помощи ихоров и угольков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="w23Jbn9hb" ' 'data-target_ru="w23Jbn9hb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Здоровье (100+)</li>\r\n' '\t<li>Сопротивления (70%+)</li>\r\n' '\t<li>Броня (600+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">Пока уникальный враг ' 'находится в вашем присутствии, #% усиление эффекта ' 'ауры Гордости</span><span class="en-poe">While a ' 'Unique Enemy is in your Presence, Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2VzWYK0Ik" ' 'data-target_ru="2VzWYK0Ik">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Нагрудник с энергощитом, очень хорошими роллами ' 'свойств и что самое важное - со свойством на ' 'резервацию маны.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База с броней и энергощитом (90+)</li>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (13%+), в идеале ' '(18%+) - свойство Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span> (25%+) или <span ' 'class="ru-poe">Пока уникальный враг находится в ' 'вашем присутствии, #% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">While a Unique ' 'Enemy is in your Presence, Pride has #% increased ' 'Aura Effect</span> (35%+) - свойство Пожирателя ' 'Миров</li>\r\n' '\t<li>Здоровье (110+)</li>\r\n' '\t<li>Сопротивления (60%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'Efficiency of Skills</span> (10%) - нам нужен ролл ' 'именно 10%, иначе не хватит маны на ' 'резервацию</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для увеличения максимального сопротивления к ' 'огню нам нужен будет 18%+ ролл свойства <span ' 'class="ru-poe">#% Усиление эффекта аур не-проклятий ' 'от ваших умений</span><span class="en-poe">#% ' 'increased effect of Non-Curse Auras from your ' 'Skills</span>. Для начала можно взять ролл ' 'поменьше.</p>\r\n' '\r\n' '<p>Для быстрой смены камней <poeitem ' 'class="poe-items" data-name_ru="Обезглавливание" ' 'data-name_en="Behead Support" data-color="#BA1519" ' 'data-image="" data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> нужно будет обзавестись одним ' 'гнездом белого цвета.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KowGVEnT5" ' 'data-target_ru="KowGVEnT5">Идеальная броня ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3QoDaGJf5" ' 'data-target_ru="3QoDaGJf5">Хорошая броня ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (400+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(80%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="oYGmWM4Ul" ' 'data-target_ru="oYGmWM4Ul">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>И одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила (40+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(17%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DG2aY5gF5" ' 'data-target_ru="DG2aY5gF5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">(9-10)% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">(9-10)% increased Mana Reservation ' 'efficiency of Skills</span> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '</ul>\r\n' '\r\n' '<p>1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пламенного Экзарха:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% уменьшение стоимости ' 'атак в мане</span><span class="en-poe">#% reduced ' 'Mana Cost of Attacks</span> - если на ваших кольцах ' 'и амулете нет 3-х свойств на уменьшение стоимости ' 'способности</li>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - для ' 'повышения выживаемости</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Vr2VOyPTp" ' 'data-target_ru="Vr2VOyPTp">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'энергощитом, и с зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> (12%+, T3) - ' 'свойство Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'efficiency of Skills</span> - обязательно 10%, если ' 'у вас 9% - реролим с помощью <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">+2 к ' 'уровню размещённых камней области ' 'действия</span><span class="en-poe">+2 to Level of ' 'Socketed AoE Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'восстановления здоровья</span><span ' 'class="en-poe">#% increased Life Recovery ' 'rate</span> (15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">+2 к уровню ' 'размещённых камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span> не обязательно искать именно на шлеме, ' 'можно взять как осквернение на перчатках (если ' 'такие имеются).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0dPiJ" ' 'data-target_ru="MpZX0dPiJ">Хороший вариант ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="8a396gbTV" ' 'data-target_ru="8a396gbTV">Бюджетный вариант ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Любые не оскверненные <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem>.<br ' '/>\r\n' 'Если есть возможность - сразу берем с высоким ' 'роллом <span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7QOL5Mlh5" ' 'data-target_ru="7QOL5Mlh5">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Если <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> ' 'дорогие или их нет в продаже - используем как ' 'временную замену редкие перчатки на базе с ' 'броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (100+)</li>\r\n' '\t<li>Здоровье (60+)</li>\r\n' '\t<li>Скорость атаки (10%+)</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="lmGYZp6SV" ' 'data-target_ru="lmGYZp6SV">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gDGbmKOsQ" ' 'data-target_ru="gDGbmKOsQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+) и 1-2 из ' 'полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+) - даст больше всего ' 'урона</li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней области действия</span><span ' 'class="en-poe"># to Level of Socketed AoE ' 'Gems</span> - позволит не брать аналогичный префикс ' 'на шлеме, и переместить связку аур в перчатки, что ' 'может упростить сборку при небольшом ' 'бюджете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Важно чтобы при этом на перчатках не было ' 'осквернений на наложений каких-либо ' 'проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jPozJdWCX" ' 'data-target_ru="jPozJdWCX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие ботинки на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (200+)</li>\r\n' '\t<li>Здоровье (80+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Сопротивления стихиям и хаосу (70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pYkpKHa" ' 'data-target_ru="56pYkpKHa">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GLb5b8bIb" ' 'data-target_ru="GLb5b8bIb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База на броню и энергощит</li>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям и хаосу ' '(40%+)</li>\r\n' '\t<li>Сила (50+) либо больше сопротивлений ' '(80%+)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Q5LZ7GC5" ' 'data-target_ru="3Q5LZ7GC5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-alt">Опциональный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий пояс на одной из баз <poeitem ' 'class="poe-items" data-name_ru="Широкий ремень" ' 'data-name_en="Heavy Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt5.webp" ' 'data-target="507">Heavy Belt | Широкий ' 'пояс</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> или ' '<poeitem class="poe-items" data-name_ru="Ремень" ' 'data-name_en="Leather Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt3.webp" ' 'data-target="300">Leather Belt | ' 'Ремень</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье 70+</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="472adOMC9" ' 'data-target_ru="472adOMC9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- пояс дающий огромный прирост урона при наборе ' 'достаточного количества силы (400 ед.). Также пояс ' 'даёт увеличение получаемых зарядов для флаконов, ' 'силу и сопротивления всем стихиям.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на роллы силы и ' 'стихийных сопротивлений.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7GDebLyh5" ' 'data-target_ru="7GDebLyh5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с 1-2 из полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'длительности эффекта умения</span><span ' 'class="en-poe">#% increased Skill Effect ' 'Duration</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGmLgYZsb" ' 'data-target_ru="GGmLgYZsb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-alt">\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> - пояс который даст нам много ' 'плоского энергощита, что позволит воспользоваться ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, как это все работает - ' 'читайте в механиках билда.</p>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">Добавляет #% от ' 'максимума здоровья в виде дополнительного максимума ' 'энергетического щита</span><span ' 'class="en-poe">Gain #% of Maximum Life as Extra ' 'Maximum Energy Shield</span> берем с роллом 5%+, ' 'количество силы не так важно, но если бюджет ' 'позволяет берем 32+.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>При использовании <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> обязательно нужно прокачать в дереве ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, иначе в этом поясе не ' 'будет никакого смысла!</p>\r\n' '</div>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="kB49Ljjc5" ' 'data-target_ru="kB49Ljjc5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - если не хватает ' 'силы</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - если не хватает ' 'сопротивлений</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для повышения урона желательно искать на кольцах ' 'свойство <span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span>. Идеальной базой для кольца на урон ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Стальное кольцо" data-name_en="Steel ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AdamantineRing.webp" ' 'data-target="589">Steel Ring | Стальное ' 'кольцо</poeitem>.</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие кольца со здоровьем и ' 'сопротивлениями.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила для работы <poeitem ' 'class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | ' 'Великан</poeitem></li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="YbvaOUY" ' 'data-target_ru="YbvaOUY">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкие кольца, на которых мы будем добирать ' 'недостающие характеристики (сопротивления, ' 'силу/меткость).</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (до активации <poeitem ' 'class="poe-items" data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>, если нет меткости на ' 'амулете)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Подстраивайте фильтр под свои нужды.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZkl4WZSn" ' 'data-target_ru="LZkl4WZSn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>На максимальных кольцах мы будем добирать как ' 'можно больше всего, чтобы разгрузить другие слоты. ' 'Плюс сфокусируемся на доборе сопротивления к хаосу. ' 'База кольца обязательно <poeitem class="poe-items" ' 'data-name_ru="Кольцо с аметистом" ' 'data-name_en="Amethyst Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AmethystRing.webp" ' 'data-target="1889">Amethyst Ring | Кольцо с ' 'аметистом</poeitem>. На одном из колец мы ' 'обязательно возьмем больше сопротивления к ' 'хаосу.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+), в идеале (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (если нет меткости на ' 'амулете)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму ' 'энергетического щита</span><span class="en-poe"># ' 'to maximum Energy Shield</span> (32+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZbnVX5Sn" ' 'data-target_ru="LZbnVX5Sn">Идеальное кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="qo4Gra3tg" ' 'data-target_ru="qo4Gra3tg">Хорошее кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="pB4Gp0vt0" ' 'data-target_ru="pB4Gp0vt0">Кольцо с дополнительным ' 'сопротивлением к хаосу </span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Сопротивление хаосу (до капа)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (16+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MKWj805SJ" ' 'data-target_ru="MKWj805SJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Kkl8gWDu5" ' 'data-target_ru="Kkl8gWDu5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem>.</p>\r\n' '\r\n' '<p>На амулете набираем сопротивления/меткость/силу, ' 'либо очень много сопротивлений, а остальные ' 'свойства набираем на других предметах.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (95+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>3 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>В идеале одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="yQ6L9BecR" ' 'data-target_ru="yQ6L9BecR">Бюджетный амулет ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Qo0ybO7Fw" ' 'data-target_ru="Qo0ybO7Fw">Хороший амулет ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Абразивный катализатор" ' 'data-name_en="Abrasive Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/AbrasiveCatalyst.webp" ' 'data-target="658">Abrasive Catalyst | Абразивный ' 'катализатор</poeitem> - для увеличения бонусов атак ' 'и меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - для увеличения бонусов ' 'характеристик</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - для увеличения бонусов ' 'стихийных сопротивлений</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem> - дешёвое, но мощное ' 'зачарование дающее много урона. Позволяет устрашать ' 'врагов.<br />\r\n' 'Масла: <poeitem class="poe-items" ' 'data-name_ru="Коричневое масло" data-name_en="Sepia ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Шепот ' 'рока" data-name_en="Whispers of Doom" ' 'data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> - основное зачарование. Позволит нам ' 'использовать второе проклятие. Начинаем ' 'использовать его только после покупки <poeitem ' 'class="poe-items" data-name_ru="Пробужденный: ' 'Физический урон ближнего боя" ' 'data-name_en="Awakened Melee Physical Damage ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня.<br />\r\n' 'Масла: 3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Глаз хранителя</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' 'будем использовать для повышения выживаемости ' 'персонажа.</p>\r\n' '\r\n' '<p>Обязательное свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% дополнительного ' 'уменьшения получаемого физического урона под ' 'действием Решимости</span><span class="en-poe">#% ' 'additional Physical Damage Reduction while affected ' 'by Determination</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные вторичные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">(8-12)% шанс нанести ' 'двойной урон под действием Гордости</span><span ' 'class="en-poe">(8-12)% chance to deal Double Damage ' 'while using Pride</span> - самое полезное, ' 'желательно брать именно его</li>\r\n' '\t<li><span class="ru-poe">25% шанс наложить Прокол ' 'на врагов при нанесении удара атаками под действием ' 'Гордости</span><span class="en-poe">25% chance to ' 'Impale Enemies on Hit with Attacks while using ' 'Pride</span> - менее полезное</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="wZ87J5jib" ' 'data-target_ru="wZ87J5jib">Самоцвет с 1 свойством ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0bLUJ" ' 'data-target_ru="MpZX0bLUJ">Самоцвет с 2 свойствами ' '</span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> со свойством <span ' 'class="ru-poe">Повелевает # воинами ' 'Ракиаты</span><span class="en-poe">Commanded ' 'leadership over # warriors under Rakiata</span> ' 'превратит ключевое умение <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Устанавливается самоцвет следующим ' 'образом:</p>\r\n' '<img alt="Установка самоцвета Смертельная Гордость ' 'для покорителя" data-caption="Установка самоцвета ' 'Смертельная Гордость для покорителя" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/lethal-lay.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="woavV59Ub" ' 'data-target_ru="woavV59Ub">Самоцвет с ракиатой ' '</span></p>\r\n' '\r\n' '<h4>Фантастическое спасение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с вариантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem> позволит нам ' 'сэкономить таланты, чтобы взять <poeitem ' 'class="poe-items" data-name_ru="Стальной дух" ' 'data-name_en="Soul of Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Ставим в любое место, качаем следующие ' 'таланты:</p>\r\n' '<img alt="Установка Фантастическое спасение для ' 'покорителя" data-caption="Установка Фантастическое ' 'спасение для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/08/16/impossible.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="P8ymRmGUL" ' 'data-target_ru="P8ymRmGUL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Обычные самоцветы</h4>\r\n' '\r\n' '<p>Мы будем использовать 1 обычный самоцвет.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение максимума ' 'здоровья</span><span class="en-poe">#% increased ' 'maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% Chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки топорами</span><span class="en-poe">#% ' 'increased Attack Speed with Axes</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки двуручным оружием ближнего боя</span><span ' 'class="en-poe">#% increased Attack Speed with Two ' 'Handed Melee Weapons</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки и сотворения чар</span><span ' 'class="en-poe">#% increased Attack and Cast ' 'Speed</span> (4%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (4%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWlgdHP" ' 'data-target_ru="XWeWlgdHP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Основным вариантом обычного самоцвета будет ' 'вышеуказанный вариант с иммунитетом к осквернённой ' 'крови. При надобности, можно пожертвовать ' 'здоровьем:</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Q8P87j7tw" ' 'data-target_ru="Q8P87j7tw">Хороший </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlZ2W4u5" ' 'data-target_ru="DZlZ2W4u5">Идеальный </span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В основной версии билда мы будем использовать 2 ' 'больших и 1 малый кластерный самоцвет.</p>\r\n' '<img alt="Ветка кластерных самоцветов для ' 'покорителя" data-caption="Ветка кластерных ' 'самоцветов для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/03/12/clusters.jpg" />\r\n' '<h4>Большие кластерные самоцветы</h4>\r\n' '\r\n' '<p>Оба кластерных самоцвета будут одинаковыми. Они ' 'должны содержать следующие свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения даруют: 12% увеличение физического ' 'урона</span><span class="en-poe">Added Small ' 'Passive Skills grant: 12% increased Physical ' 'Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Большие кластерные самоцветы обязательно должны ' 'содержать 3 таланта:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Закалённый в битве" ' 'data-name_en="Battle-Hardened" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1427">Battle-Hardened | Закалённый в ' 'битве</poeitem> - увеличивает урон и броню</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem> - увеличивает урон и даёт стихийные ' 'сопротивления</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неистовое наступление" ' 'data-name_en="Furious Assault" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1538">Furious Assault | Неистовое ' 'наступление</poeitem> - этот талант <strong>не ' 'прокачиваем</strong> до 100-го уровня</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWv6ecP" ' 'data-target_ru="XWeWv6ecP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<h4>Малый кластерный самоцвет</h4>\r\n' '\r\n' '<p>Малым кластерным самоцветом будет <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Он даёт персонажу ключевое ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dlVD8kRsJ" ' 'data-target_ru="dlVD8kRsJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<h4>Флаконы #1-4</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Серный ' 'флакон" data-name_en="Sulphur Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> - увеличивает урон и разливает ' 'под персонажем зону освящённой земли. Эта земля ' 'даёт регенерацию здоровья и снижает эффективность ' 'вражеских проклятий, пока персонаж находится на ' 'ней.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pjrZVHa" ' 'data-target_ru="koGZ8mrh5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рубиновый флакон" data-name_en="Ruby ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'огня.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Wg9R2GmHm" ' 'data-target_ru="472GJXgH9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Аналогичные основным флаконам, но меняем ' '<poeitem class="poe-items" data-name_ru="Рубиновый ' 'флакон" data-name_en="Ruby Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem>, для повышения ' 'выживаемости против холода и молнии.</p>\r\n' '\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="O2WJ6GOtE" ' 'data-target_ru="GY9yvqWhb">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pzmmVCa" ' 'data-target_ru="GY9yoKofb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Моментальное ' 'восстановление при малом количестве ' 'здоровья</span><span class="en-poe">Instant ' 'Recovery when on Low Life</span></li>\r\n' '\t<li>у<span class="ru-poe">Дарует иммунитет к ' 'поджогу на # секунд(-ы) при использовании, если вы ' 'подожжены / При использовании снимает все эффекты ' 'горения</span><span class="en-poe">Grants Immunity ' 'to Ignite for # seconds if used while Ignited / ' 'Removes all Burning when used</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="obZQ0QqIl" ' 'data-target_ru="2VpbMV5hk">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Начинаем использовать эти варианты флаконов, ' 'когда получим достаточное количество регенерации ' 'здоровья.</p>\r\n' '\r\n' '<p>Все дальнейшие флаконы будут вариативные, их ' 'следуюет менять в зависимости от контента который ' 'вы фармите. Если вы не фармите убер убер боссов ' 'и/или шахту на большой глубине - можно использовать ' 'один (любой) из них и не менять его. Если вы хотите ' 'фармить все - крайне желательно приобрести разные ' 'флаконы и менять их под разных боссов и разные ' 'свойства шахты. Для усиления билда.</p>\r\n' '\r\n' '<p>Все флаконы должны иметь:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс - <span class="ru-poe">Дает зарядов ' 'флакона при получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '\t<li>Суффикс - [Крафт] <span class="ru-poe">Во ' 'время действия эффекта #% полученного урона от ' 'ударов похищается в виде здоровья</span><span ' 'class="en-poe">#% of Damage Taken from Hits is ' 'Leeched as Life during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода. Будет полезно в бою против Создателя и ' 'Убер Древнего.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="aPgRgb7Ce" ' 'data-target_ru="Wg9l3MZHm">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии. Будет в бою против Пожирателя миров, а ' 'также в определённых нодах шахты Спуска, где нам ' 'нужна дополнительная защита от молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Jky7aKh5" ' 'data-target_ru="64KRBrXUG">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Аметистовый флакон" ' 'data-name_en="Amethyst Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/Amethyst.webp" ' 'data-target="4321">Amethyst Flask | Аметистовый ' 'флакон (item) </poeitem> - даёт дополнительное ' 'сопротивления хаосу. Используем, если не собрали ' 'кап сопротивления хаосу, например, в бою с Сирусом ' 'и/или шахте.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="9PnG95QtK" ' 'data-target_ru="e0EPbvnFL">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - увеличивает скорость ' 'передвижения.<br />\r\n' 'Будет наиболее универсальным и идеально подойдет ' 'для зачистки. Но советуем его использовать только ' 'опытным игрокам, т.к. лучше взять больше ' 'выживаемости.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlvyzwT5" ' 'data-target_ru="K3mWovMf5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на Убер вариантах Мейвен, Убер ' 'Древнем, Создателе и Кортексе. На них она поможет ' 'пережить ваншотящие способности.</p>\r\n' '\r\n' '<p>Стараемся взять с хорошим роллом увеличения ' 'длительности (15%+), в идеале (24%+).<br />\r\n' 'Это очень дорогой флакон, но он очень ' 'полезен.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jRqp4wWfX" ' 'data-target_ru="jRqp4wWfX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные-переходные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные-максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жестокость" data-name_en="Brutality ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Brutality.webp" ' 'data-target="53">Brutality | Жестокость</poeitem> - ' '20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Физический урон ближнего боя" ' 'data-name_en="Melee Physical Damage Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedPhysicalDamage.webp" ' 'data-target="54">Melee Physical Damage | ' 'Физический урон ближнего боя</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - N уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем настолько, насколько того ' 'позволяет интеллект персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> качаем настолько, насколько ' 'позволяет ловкость персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 5 уровень, качество как ' 'можно выше</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 10 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 10 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Все камни в этой связке качаем до таких уровней ' 'как указано. <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> низкого уровня используем для ' 'генерации свирепости во время зачистки.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заносчивость" data-name_en="Arrogance ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/BloodMagic.webp" ' 'data-target="1700">Arrogance Support | ' 'Заносчивость</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> качаем до такого уровня, до которого ' 'позволяет ловкость персонажа.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Жестокость" ' 'data-name_en="Awakened Brutality Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/BrutalityPlus.webp" ' 'data-target="685">Awakened Brutality Support | ' 'Пробужденный: Жестокость</poeitem> - 5-6 уровень, ' '20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> - 5-6 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> - 20-21 уровень, 20% ' 'качества / <poeitem class="poe-items" ' 'data-name_ru="Бой вплотную" data-name_en="Close ' 'Combat Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20-21 уровень, 20 % ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>5 уровень камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> позволяет устрашать врагов. Сразу же ' 'приобретаем прокачанный вариант, не пытаемся качать ' 'самостоятельно. После покупки этого камня меняем ' 'зачарование на амулете.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> имеет два сильных бонуса. ' 'Он позволяет нашим смертельным ударам похищать моды ' 'редких монстров (эффект как у <poeitem ' 'class="poe-items" data-name_ru="Перенятый опыт" ' 'data-name_en="Inspired Learning" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/unique7.webp" ' 'data-target="1271">Inspired Learning | Перенятый ' 'опыт</poeitem>), что немного ускоряет зачистку. А ' 'также существенно увеличивает дальность наших атак, ' 'что на нашем билде просто критически необходимо в ' 'бою с некоторыми боссами, чтобы не приходилось ' 'подходить к ним прямо в плотную пиксель к пикселю. ' 'Но урон этот камень увеличивает только по ' 'противникам со здоровьем ниже 50%, что по сути ' 'будет работать только против боссов.<br />\r\n' 'Альтернатива этому камню - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem>, который всегда стабильно ' 'повышает урон и увеличивает скорость перемещения с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.<br />\r\n' 'Вы можете либо выбрать один из этих камней, либо ' 'сделать себе белый сокет чтобы менять эти камни в ' 'зависимости от ситуации.</p>\r\n' '\r\n' '<h4>Топор</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> - 20 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- 20 уровень, 20% качества / <poeitem ' 'class="poe-items" data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' 'используем на боссах, <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> ставим на зачистку.</p>\r\n' '\r\n' '<h4>Шлем - Ауры</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> - 3 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - 20-21 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Улучшитель" data-name_en="Enhance ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> - ' '2-4 уровень, качество не важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если нет валюты - можно взять <poeitem ' 'class="poe-items" data-name_ru="Улучшитель" ' 'data-name_en="Enhance Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> ' 'низкого уровня, либо отложить покупку на ' 'потом.</p>\r\n' '\r\n' '<h4>Перчатки/ботинки - Знамя, Берсерк и Способности ' 'передвижения</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - ~10-12 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем до такого уровня, до ' 'которого позволяет интеллект персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка персонажа</span></h2>\r\n' '\r\n' '<p>Крайне рекомендуем использовать <a ' 'href="https://guides.lootkeeper.com/poe/bystraya-prokachka-akty" ' 'target="_blank">наш гайд по прохождению Актов в ' 'PoE</a>, а также ознакомится с <a ' 'href="https://guides.lootkeeper.com/poe/pravila-bystroj-prokachki-v-poe-sovety-novichkam" ' 'target="_blank">общими советами по ' 'прокачке</a>.</p>\r\n' '\r\n' '<p>Для выбора предметов для прокачки из <a ' 'href="https://guides.lootkeeper.com/poe/unikalnye-predmety-dlya-bystroj-prokachki-v-poe" ' 'target="_blank">гайда по предметам</a> используйте ' '- <strong>набор для бойца ближнего ' 'боя</strong>.</p>\r\n' '\r\n' '<h3>Особенности прокачки</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Особенности ' 'прокачки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> доступен лишь с 28-го уровня и без ' 'подготовки выживаемости персонажа, мы вовсе не ' 'сможем использовать способность, так как она будет ' 'нас убивать. Использовать <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> мы начнём под конец сюжетной ' 'кампании на ~65-67 уровне.</p>\r\n' '\r\n' '<p>Прокачиваться по актам мы будем через ' 'способности <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> (до 12-го уровня) и <poeitem ' 'class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>. Это ' 'способности-слэмы, имеющие большую область ' 'действия. Этих мощных ударов достаточно для ' 'убийства пака монстров одним нажатием.</p>\r\n' '\r\n' '<p>На боссах они показывают умеренную ' 'эффективность, которая компенсируется неплохой ' 'выживаемостью и скоростью передвижения ' 'персонажа.</p>\r\n' '\r\n' '<p>Мы будем использовать комбинацию <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> + <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> для обеспечения этой скорости. ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> стоит применять под конец полёта ' '<poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>. Это позволит ' 'прервать медленное падение наскока и мгновенно ' 'переместиться в указанную точку, одновременно с тем ' 'корректируя направления движения.</p>\r\n' '\r\n' '<p>Использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> мы начнём уже во время прокачки. ' 'Поэтому не забываем следить за меткостью и ' 'здоровьем персонажа. Своевременно прокачивая ' '<poeitem class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В качестве оружия мы будем использовать ' 'двуручные топоры, но до 12-го уровня подойдёт и ' 'двуручная булава, если не сможете выбить/купить ' 'топор.</p>\r\n' '\r\n' '<p>Для ускорения продвижения по первому акту, у ' 'Нессы можно купить 2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem>.</p>\r\n' '\r\n' '<p>Дальше нам нужно будет постоянно создавать себе ' 'топоры с помощью рецепта торговцев:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База двуручного топора</li>\r\n' '\t<li>1 х <poeitem class="poe-items" ' 'data-name_ru="Точильный камень" ' 'data-name_en="Blacksmith&#x27;s Whetstone" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyWeaponQuality.webp" ' 'data-target="926">Blacksmith\'s Whetstone | ' 'Точильный камень</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> ' 'редкого качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать редкий пояс можно с помощью любой ' 'сущности, а саму базу купить у торговца в ' 'городе.</p>\r\n' '\r\n' '<p>В результате рецепта мы получим оружие ' 'волшебного качества, с исходными гнёздами, их ' 'цветами и связями, а также модом на увеличение ' 'физического урона. Размер бонуса физического урона ' 'зависит от качества Rustic Sash. Если пояс был ' 'волшебного качества, то мы получим мод <span ' 'class="ru-poe">(40-49)% увеличение физического ' 'урона</span><span class="en-poe">(40-49)% increased ' 'Physical Damage</span>, а если пояс был редким, то ' '<span class="ru-poe">(50-64)% увеличение ' 'физического урона</span><span ' 'class="en-poe">(50-64)% increased Physical ' 'Damage</span>. Рекомендуем использовать только пояс ' 'редкого качества.</p>\r\n' '\r\n' '<p class="text-warning">Обновлять оружие нужно ' 'примерно каждые 7 уровней (около 6-7 раз за ' 'сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ ' 'влияние на силу персонажа.</p>\r\n' '\r\n' '<p>Если вы качаетесь не в первый день лиги, крайне ' 'рекомендуем вам использовать уникальные топоры при ' 'прокачке. Это позволит не беспокоится о сдаче ' 'рецептов на оружие (что избавит вас от лишней ' 'головной боли) и <strong>существенно ускорит ' 'прокачку</strong>. Это оружие начиная со 2-4 дня ' 'лиги будет довольно дешевое и вы сможете его ' 'приобрести.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Отсекатель" data-name_en="Limbsplit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe_spare.webp" ' 'data-target="1864">Limbsplit | Отсекатель</poeitem> ' '- <span class="item_poetrade" data-game="poe1" ' 'data-target_en="9W9ywmQSK" ' 'data-target_ru="9W9ywmQSK">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Размашистый удар" ' 'data-name_en="Wideswing" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Wideswing.webp" ' 'data-target="2295">Wideswing | Размашистый ' 'удар</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="7RZ8Olnt5" ' 'data-target_ru="7RZ8Olnt5">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Погоня жнеца" ' 'data-name_en="Reaper&#x27;s Pursuit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique1.webp" ' 'data-target="2298">Reaper\'s Pursuit | Погоня ' 'жнеца</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="w3lrY8BHb" ' 'data-target_ru="w3lrY8BHb">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый жнец" data-name_en="The ' 'Blood Reaper" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique2.webp" ' 'data-target="2294">The Blood Reaper | Кровавый ' 'жнец</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="2zn45EYSk" ' 'data-target_ru="2zn45EYSk">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="yoZqlRlIR" ' 'data-target_ru="yoZqlRlIR">Ссылка на покупку ' '</span></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Старайтесь не держать основную связку камней в ' 'оружии, т.к. вы будете его часто менять и вам ' 'придется либо подготавливать новое оружие под ' 'нужные вам камни либо переносить связку в другой ' 'предмет. Лучше сразу держать основную связку не в ' 'оружии.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Связи и цвета ' 'сокетов</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для использования связок <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> нам нужна будет ' 'связка</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 зелёных - 1 красный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Предпочтительным вариантом 4-линка будет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3 красных - 1 зелёный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Но также подойдут и</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 красных - 2 зелёных</li>\r\n' '\t<li>4 красных</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>PoB и деревья для прокачки</h3>\r\n' '\r\n' '<p>PoB для прокачки:</p>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB для ' 'прокачки<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/N_TTkgzwF0qz" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Используйте эти ' 'деревья <strong>только</strong> при прокачке на ' 'Актах.<br />\r\n' 'После завершения Актов - переходите на начальные ' 'версии билда.<br />\r\n' 'Это <strong>нормально</strong> что вам придется ' 'сбросить некоторые старые таланты и изменить ' 'дерево.</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Деревья для прокачки:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li><a href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/zjNER/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/jvSu9/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/tR3sc/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/yUA8k/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/dXCrP/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/EgJSi/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/EgJSi/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/6Vwji/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/6Vwji/</a></li>\r\n' '</ol>\r\n' '\r\n' '<h3>Прокачка по Актам</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 1</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 1-ом акте будем прокачиваться по по дереву для ' 'прокачки <a ' 'href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" target="_blank">#1</a>.</p>\r\n' '\r\n' '<p>После убийства <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span>, поднимаем с него все ' 'предметы.</p>\r\n' '\r\n' '<p>За убийство <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> у <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Продаем выпавший мусор, проверяем его на ' 'предметы с нужными нам связями. Если у вас осталось ' '3x <poeitem class="poe-items" data-name_ru="Свиток ' 'мудрости" data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem>, покупаем у Нессы 1x <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и надеваем.</p>\r\n' '\r\n' '<p>Выставляем первую связку:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>После выполнения квестов <poeitem ' 'class="poe-items" data-name_ru="Любовь к ближнему" ' 'data-name_en="Mercy Mission" data-color="#AF6025" ' 'data-image="" data-target="605">Mercy Mission | ' 'Любовь к ближнему</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Разорение гнёзд" ' 'data-name_en="Breaking Some Eggs" ' 'data-color="#AF6025" data-image="" ' 'data-target="606">Breaking Some Eggs | Разорение ' 'гнезд</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ртутный флакон" ' 'data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Ещё раз проверяем продаёт ли <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> 3-линк предметы с ' 'подходящими для нас цветами.</p>\r\n' '\r\n' '<p>При первой же возможности нужно обзавестись ' 'двуручным топором или булавой. Но первое время ' 'можем использовать нашу одноручную булаву с ' 'пляжа.</p>\r\n' '\r\n' '<p>Если у нас остались свободные <poeitem ' 'class="poe-items" data-name_ru="Свиток мудрости" ' 'data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem> - докупаем у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1-2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выставляем связки следующим образом:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> (начинаем использовать после ' 'прокачки <poeitem class="poe-items" ' 'data-name_ru="Мастер на все руки" ' 'data-name_en="Versatility" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/precision.webp" ' 'data-target="1435">Versatility | Мастер на все ' 'руки</poeitem>)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Как сами камни, так и целые связки в этой и всех ' 'последующих связках выставлены в приоритете ' 'убывания эффективности (сверху вниз). Это значит ' 'что нам обязательно всегда нужно иметь основную ' 'способность, способность передвижения и ауры. Если ' 'не хватает гнёзд или нету достаточного количества ' 'связок - не используем последние камни в связке, ' 'и/или камни внизу списка.</p>\r\n' '</div>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - будет нашей основной ' 'способностью передвижения до 10-го уровня, потом мы ' 'будем использовать его в комбинации с <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Знамя ' 'войны" data-name_en="War Banner" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - знамя которое накапливает ' 'заряды, и даёт бонусы при его использовании. Знамя ' 'повышает меткость персонажа и увеличивает ' 'получаемый врагами физический урон. При убийстве ' 'врагов, знамя накапливает заряды (максимум 50 ' 'зарядов).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Кровь и ' 'песок" data-name_en="Blood and Sand" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem> - способность резервирующая ману. ' 'Она даёт персонажу 2 стойки - кровавую и песчаную. ' 'В песчаной стойке персонаж имеет увеличенную ' 'область действия, но наносит меньше урона по ' 'области. А в кровавой наоборот - больше урона, но ' 'область действия меньше. Песчаную стойку используем ' 'во время зачистки, а кровавую на боссов. Если вы не ' 'убиваете пак монстров одним ударом - используйте ' 'кровавую до тех пор, пока это не изменится.</p>\r\n' '\r\n' '<p>После убийства Тюрьмы и убийства <span ' 'class="ru-poe">Изувера</span><span ' 'class="en-poe">Brutus</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Камни на 10-ый уровень должны выглядеть ' 'так:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - наша ' 'основная способность передвижения.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - аура дающая персонажу меткость. ' 'Прокачиваем по мере накопления опыта. Примерно в ' '7-ом акте нужно будет заменить прокачанный камень ' 'этой ауры, на камень 1-го уровня. Об этом ' 'позже.</p>\r\n' '\r\n' '<p>Перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span> крайне желательно ' 'прокачать 12-ый уровень и перейти на использование ' '<poeitem class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>.</p>\r\n' '\r\n' '<p>После достижения 12-го уровня и посещения <span ' 'class="ru-poe">Пещеры злобы</span><span ' 'class="en-poe">The Cavern of Wrath</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сразу же начинаем использовать его в основной ' 'связке, вместо <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Проверяем <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> в последний раз на ' 'предметы с необходимыми связями.</p>\r\n' '\r\n' '<p>Также перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>, желательно ' 'обзавестись 1-2 <poeitem class="poe-items" ' 'data-name_ru="Кольцо с сапфиром" ' 'data-name_en="Sapphire Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Их можно купить у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>. Но лучше их сделать ' 'самостоятельно. На каждое кольцо, нужно будет ' 'купить у <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> 1 камень синего цвета. ' 'После этого ей же продаём 1х <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> + 1 камень синего цвета - получаем ' '<poeitem class="poe-items" data-name_ru="Кольцо с ' 'сапфиром" data-name_en="Sapphire Ring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Эти кольца дают сопротивление холоду, с которым ' 'будет значительно проще сражаться с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 2</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Во 2-ом акте будем прокачиваться по дереву <a ' 'href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" target="_blank">#2</a>.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Захватчики в чёрном" ' 'data-name_en="Intruders in Black" ' 'data-color="#AF6025" data-image="" ' 'data-target="568">Intruders in Black | Захватчики в ' 'черном</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Груст</span><span ' 'class="en-poe">Greust</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Йины</span><span ' 'class="en-poe">Yeena</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Начинаем использовать вышеперечисленные камни на ' '16-ом уровне.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вестник ' 'пепла" data-name_en="Herald of Ash" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem> - умение-вестник, даёт бонусный ' 'урон огня. Часть избыточного урона, убившего ' 'монстра, высвобождается взрывом вокруг него, нанося ' 'урон ближайшим к нему монстрам. Этот эффект ' 'значительно ускорит нашу зачистку, позволяя более ' 'уверенно взрывать паки монстров.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - баф дающий бонус к скорости атаки ' 'и похищению здоровья за при нанесении физического ' 'урона. При убийстве монстров под действием <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, персонаж имеет шанс получить ' '<poeitem class="poe-items" data-name_ru="Заряд ' 'ярости" data-name_en="Frenzy Charge" ' 'data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>. При убийстве монстра время ' 'действия <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> обновляется, так что его не нужно ' 'постоянно продлевать вручную. Использование ' '<poeitem class="poe-items" data-name_ru="Кровавый ' 'угар" data-name_en="Blood Rage" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> имеет свою цену - баф наносит игроку ' 'постепенный физический урон.</p>\r\n' '\r\n' '<p>После выполнения <poeitem class="poe-items" ' 'data-name_ru="Мучительно острый" ' 'data-name_en="Sharp and Cruel" data-color="#AF6025" ' 'data-image="" data-target="567">Sharp and Cruel | ' 'Мучительно острый</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Шёлка</span><span ' 'class="en-poe">Silk</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 18-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качается:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>На 18 уровне крайне обзавестись первым крафтовым ' 'топором. На этом уровне есть подходящая база - ' '<poeitem class="poe-items" data-name_ru="Колун" ' 'data-name_en="Woodsplitter" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe3.webp" ' 'data-target="2296">Woodsplitter | ' 'Колун</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 3</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 3-ем акте мы будем следовать дереву прокачка ' '<a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" target="_blank">#3</a>.</p>\r\n' '\r\n' '<p>Когда откроете лабиринт - можно его ' 'проходить.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Разлучённые влюблённые" ' 'data-name_en="Lost in Love" data-color="#AF6025" ' 'data-image="" data-target="609">Lost in Love | ' 'Разлученные влюбленные</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Марамоа</span><span ' 'class="en-poe">Maramoa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> докупаем камни для ' 'прокачки:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 24-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- <poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> (ставим когда будет ' '4-линк)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- проклятье, которое нужно использовать на боссов. ' 'Оно очень сильно увеличивает получаемый ими урон. ' 'Особенно, когда у босса осталось менее половины ' 'здоровья.</p>\r\n' '\r\n' '<p>После убийства Легата Гравиция, у <span ' 'class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Откладываем его на прокачку. Если валюты нет - ' 'можно купить его позже, главное не забыть, т.к. к ' 'моменту когда мы начнем использовать этот камень - ' 'он обязательно должен быть прокачан.</p>\r\n' '\r\n' '<p>В лабиринт стоит идти на 30-32 уровне. В нём ' 'сразу же берём подкласс Покорителя и прокачиваем ' '<poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>. Этот талант увеличит нашу ' 'скорость атаки за счёт увеличения количества ' 'меткости. Это ускорит продвижение по кампании с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> и увеличит ' 'комфорт в бою с боссами.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акты 4-10</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В актах 4-6 будем следовать дереву прокачки <a ' 'href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" target="_blank">#4</a>.</p>\r\n' '\r\n' '<p>В 4-ом акте берём <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> и откладываем его на ' 'прокачку.</p>\r\n' '\r\n' '<p>В 5-ом акте за выполнение одного из квестов ' 'берём <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>В начале 6-го акта не забываем добрать ' 'сопротивления, лучше всего это сделать крафтом на ' 'станке в нашем убежище.</p>\r\n' '\r\n' '<p>В 6-ом акте обязательно делаем квест <poeitem ' 'class="poe-items" data-name_ru="Впавшие в ' 'немилость" data-name_en="Fallen from Grace" ' 'data-color="#FF8D00" data-image="" ' 'data-target="631">Fallen from Grace | Впавшие в ' 'немилость</poeitem>. Его выполнение позволит ' 'покупать любые камни у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily ' 'Roth</span>.</p>\r\n' '\r\n' '<p>Следуем дереву <a ' 'href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" target="_blank">#5</a>.</p>\r\n' '\r\n' '<p>После чего покупаем у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily Roth</span> ' 'камень <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 1-го уровня. Вставляем его вместо ' 'прокачанного варианта этой ауры и начинаем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem>. ' 'Прокачанный <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> продолжаем качать во второй раскладке ' 'оружия. А вариант 1-го уровня так и будем ' 'использовать без прокачки.</p>\r\n' '\r\n' '<p>После прокачки талантов на генерацию свирепости ' '- начинаем использовать <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem>.</p>\r\n' '\r\n' '<p>В 7 акте, за выполнение квеста <poeitem ' 'class="poe-items" data-name_ru="Серебряный ' 'медальон" data-name_en="The Silver Locket" ' 'data-color="#FF8D00" data-image="" ' 'data-target="603">The Silver Locket | Серебряный ' 'медальон</poeitem> берём у <span ' 'class="ru-poe">Вильяма Рота</span><span ' 'class="en-poe">Weylam Roth</span> - <poeitem ' 'class="poe-items" data-name_ru="Серный флакон" ' 'data-name_en="Sulphur Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>Идти во второй лабиринт в 7-ом акте не нужно. ' 'Следующий талант даст персонажу лишь регенерацию, ' 'которая пока что не стоит затраченных усилий. На ' 'данном этапе персонаж начинает чувствовать ' 'недостаток урона по боссам, поэтому сейчас мы ' 'целиком сфокусируемся на прохождении кампании до ' 'Кровавого акведука и дальнейшей прокачке ' 'уровня.</p>\r\n' '\r\n' '<p>В начале 9-го акта, в локации <span ' 'class="ru-poe">Кровавый акведук</span><span ' 'class="en-poe">Blood Aqueduct</span> прокачиваемся ' 'до ~65 уровня (или до 59-го и фармим кражу). Сейчас ' 'наша цель это нафармить немного валюты для респека ' 'в <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> и непосредственно поднять уровень ' 'персонажа.</p>\r\n' '\r\n' '<p>Когда вы достигнете 65-го уровня - заканчиваем ' 'сюжетную кампанию до того момента, пока не ' 'останется последний квест - Убить Китаву. В этот ' 'момент проходим 2-ой и 3-ий лабиринты. В них ' 'прокачиваем <poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>. ' 'Дальше идём убивать Китаву и заканчиваем кампанию. ' 'После чего начинаем респек в Начальную версию билда ' 'через <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Прогрессия персонажа</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Начальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Для респека в Начальную версию у нас должно ' 'быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Капы стихийных сопротивлений</li>\r\n' '\t<li>Все камни начальной версии (указаны в разделе ' 'камней)</li>\r\n' '\t<li>Флаконы с нужными суффиксами</li>\r\n' '\t<li>5-линк нагрудник</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> или редкий начальный ' 'топор</li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem></li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного ' 'перелома</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Дерево талантов должно соответствовать начальной ' 'версии.</p>\r\n' '\r\n' '<p>Собрав все необходимое, можно приступить к ' 'дальнейшему фарму.</p>\r\n' '\r\n' '<p>Если испытываете проблемы с маной - убедитесь ' 'что вы прокачали <poeitem class="poe-items" ' 'data-name_ru="Дух войны" data-name_en="Spirit of ' 'War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2898">Spirit of War | Дух ' 'войны</poeitem>. Если все ещё проблемы - следует ' 'купить/скрафтить начальное кольцо со снижением ' 'стоимости умений.</p>\r\n' '\r\n' '<p>Примерно на 75 уровне можно идти в Убер ' 'лабиринт. В нём прокачиваем <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Ответственно отнеситесь к крафту/покупке ' 'правильных флаконов. Наш персонаж танк, и префиксы ' 'на получение зарядов при получении ударов от ' 'противника будут очень сильно помогать с ' 'поддержанием флаконов активными. Поэтому как только ' 'можете - побеспокойтесь о флаконах, они очень ' 'важны!</p>\r\n' '\r\n' '<p>После покупки неплохого начального амулета, на ' 'него стоит нанести маслами зачарование <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, масла: <poeitem ' 'class="poe-items" data-name_ru="Коричневое масло" ' 'data-name_en="Sepia Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p>Если к этому времени вы все ещё не приобрели ' '<poeitem class="poe-items" data-name_ru="Тану Аи" ' 'data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> - ' 'крайне желательно сделать это сейчас (если они не ' 'слишком дорогие). Эти перчатки серьезно повышают ' 'урон персонажа и добавляют мобильности, что сильно ' 'упростит зачистку Атласа и фарм.</p>\r\n' '\r\n' '<p>Покупаем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem>, ' 'который даст больше урона чем обычная версия ' 'умения.<br />\r\n' 'Если купили низкого уровня (ниже 15), то сперва ' 'прокачайте камень во второй раскладке оружия, а ' 'пока не прокачали - ходите с обычной ' 'версией.</p>\r\n' '\r\n' '<p>Подготовив все предметы до уровня ' '&quot;начальных&quot; можно спокойно прокачивать ' 'персонажа и фармить на предметы Переходной версии ' 'билда.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Переходная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Начать сборку переходной версии стоит с покупки ' 'переходного 6-линк нагрудника. Собственные свойства ' 'можно добавить самостоятельно при помощи ихоров и ' 'углей. Для начала подойдут вообще любые полезные ' 'для нашего персонажа свойства.</p>\r\n' '\r\n' '<p>Далее переходим к камням умений. Стараемся либо ' 'поднять качество на уже прокачанных камнях (хотя бы ' 'в основной связке), либо покупаем камни с качеством ' 'и ставим их на прокачку (так будет дешевле). Это ' 'лучше сделать пока вы фармите карты до 12-14 тиров, ' 'чтобы избежать проблем с уроном.</p>\r\n' '\r\n' '<p>Продолжаем с захвата души <poeitem ' 'class="poe-items" data-name_ru="Гарухан" ' 'data-name_en="Garukhan" data-color="#AF6025" ' 'data-image="" data-target="2286">Гарухан</poeitem> ' 'и, по возможности, крафта/покупки переходных ' 'ботинок. Этот комплект обеспечит персонажу полную ' 'неуязвимость к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem>, что ' 'положительно скажется на нашей выживаемости.</p>\r\n' '\r\n' '<p>Следующим важным шагом станет крафт или покупка ' 'переходного шлема. На нём будут полезные ' 'характеристики, от которых мы будем отталкиваться, ' 'при выборе кольца и ботинок.</p>\r\n' '\r\n' '<p>Если вы пока ещё не добавили собственных свойств ' 'на нагрудник - самое время сделать это.</p>\r\n' '\r\n' '<p>Дальше мы приступим к установке первой ветки ' 'кластерных самоцветов. Для этого нам нужен будет 1 ' 'Большой кластерный самоцвет и <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Это позволит нам закрыть часть ' 'сопротивления за счёт <poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem>, что подготовит нас к следующему ' 'шагу.</p>\r\n' '\r\n' '<p>Меняем дерево на основное и вставляем ' 'кластеры.</p>\r\n' '\r\n' '<p>На этом этапе нам нужно уместить в билде ' '<poeitem class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem>. ' 'Чтобы это сделать, нам нужно провести ребаланс ' 'сопротивлений и набрать 400 силы. В этом нам ' 'помогут ботинки, редкое кольцо и хороший амулет. На ' 'последний вновь нужно будет наложить <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>.</p>\r\n' '\r\n' '<p>Заменяем топор на неплохой Переходной вариант. ' 'Когда это лучше сделать, смотрите исходя из цен на ' 'такое оружие. Топор существенно повысит урон ' 'персонажа, сильно откладывать его покупку не ' 'стоит.</p>\r\n' '\r\n' '<p>На этом Переходная версия считается собранной. ' 'На дальнейшие улучшения и переход в Основную версию ' 'билда нам потребуется немало валюты.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Основная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Здесь важно решить, планируете ли вы в ' 'дальнейшем улучшать билд до максимальной версии ' 'билда с энергощитом для фарма большой глубины/убер ' 'боссов (она недешевая), либо вам хватит не сильно ' 'дорогой основной версии, которая закрывает обычных ' 'боссов, приглашения и относительно небольшую ' 'глубину шахты.</p>\r\n' '\r\n' '<p>Если вы позже планируете переходить на ' 'максималку - на данном этапе сборки основной версии ' 'старайтесь не тратить слишком много валюты при ' 'покупке шлема/брони/ботинок, т.к. позже их придется ' 'заменить.<br />\r\n' 'Если же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то ' 'берите все предметы для основной версии билда с ' 'максимально хорошими роллами, базами и т.п., т.к. ' 'для вас они по сути будут последним уровнем ' 'улучшения.</p>\r\n' '\r\n' '<p>На данном этапе нас ожидает не очень плавный, но ' 'важный шаг, переход на нашу основную защитную ' 'механику.</p>\r\n' '\r\n' '<p>Весь её концепт строится вокруг использования ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дающего персонажу <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и нашего разгона максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для реализации этого нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Правильный <poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem></li>\r\n' '\t<li>Основной шлем</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '\t<li>Второй большой кластерный самоцвет</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' '(хотя бы с 1 полезным свойством)</li>\r\n' '\t<li>Добрать много стихийных сопротивлений</li>\r\n' '\t<li>Набрать меткости на предметах для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Частично закрыть пробел стихийных сопротивлений, ' 'можно за счёт использования второго редкого кольца ' 'и 2 редких самоцветов, которые мы вставим во второй ' 'большой кластер.</p>\r\n' '\r\n' '<p>После того как все нужные предметы из списка ' 'выше куплены - надеваем/вставляем их, меняем камни ' 'на основные и меняем дерево. Если после установки и ' 'замен вам не хватает маны - проверьте взяли ли вы ' 'мастери на резерв и правильно ли расставили связки ' 'аур, скорее всего ошибка будет именно в ' 'этом.</p>\r\n' '\r\n' '<p>Следующим шагом станет покупка хорошего амулета. ' 'Затем намазываем на него <poeitem class="poe-items" ' 'data-name_ru="Шепот рока" data-name_en="Whispers of ' 'Doom" data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> (3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>), не очень дешевое зачаровани. Это ' 'позволит нам закончить изменение связок, установив ' '2 проклятия. Что значительно увеличит наш урон, как ' 'во время зачистки, так и против боссов.</p>\r\n' '\r\n' '<p>Далее покупаем <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня, который повысит наш ' 'урон.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Максимальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В максимальной версии билда мы будем добавлять ' 'механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в билд, а для этого нам ' 'потребуется энергощит. Его мы будем набирать на ' 'шлеме/ботинках/броне, нам будет вполне достаточно ' 'того, что базы будут гибридные на энергощит/броню, ' 'покупать базы с одним лишь энергощитом не стоит. ' 'Таким образом мы наберем 100-250 энергощита в ' 'билде, чего вполне достаточно.</p>\r\n' '\r\n' '<p>Сперва постепенно покупаем максимальные версии ' 'предметов:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Шлем</li>\r\n' '\t<li>Ботинки</li>\r\n' '\t<li>Кольца</li>\r\n' '</ul>\r\n' '\r\n' '<p>Что нужно учитывать при их ' 'покупке/крафте:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Нам потребуется в идеале 105 интеллекта, ' 'чтобы носить броню на хорошей базе с большим ' 'количеством энергощита. Если у вас будет меньше ' 'интеллекта - придется брать броню с меньшим ' 'количеством энергощита</li>\r\n' '\t<li>Следим чтобы ролл на мана резервацию на шлеме ' 'и броне был 10%, если меньше - реролим с помощью ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem>. Это не то чтобы дешево, так что ' 'убедитесь что вы приобрели как минимум хороший ' 'шлем</li>\r\n' '\t<li>Учитывайте что мы позже сбросим соседние с ' '<poeitem class="poe-items" data-name_ru="Стальной ' 'дух" data-name_en="Soul of Steel" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> таланты дающие сопротивления к ' 'стихиям, потому заранее это учитывайте и набирайте ' 'чуть больше сопротивлений к стихиям</li>\r\n' '\t<li>Сопротивление к хаосу очень важно, если вы не ' 'хотите лишний раз умирать. Старайтесь добрать его ' 'на предметах либо до полного капа, либо хотя бы до ' '+40%, в таком случае оставшиеся 35% наберете с ' 'флакона</li>\r\n' '</ul>\r\n' '\r\n' '<p>После покупки этих предметов меняем дерево, ' 'прокачиваем дерево вверх до <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Тудаже переносим ' 'кластерный талант который раньше у нас стоял справа ' 'снизу, около <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>.</p>\r\n' '\r\n' '<p>Теперь проверяем суффиксы на флаконах (всех ' 'кроме 5-го). Важно чтобы они были высоких тиров, ' 'особенно броня (55%+) и ослабление проклятий ' '(60%+). Префиксы тоже должны быть как в ' 'гайде.</p>\r\n' '\r\n' '<p>Начинаем следить за максимальным топором, и ' 'покупаем его как только появляется такая ' 'возможность.</p>\r\n' '\r\n' '<p>Теперь проверяем что наше максимальное ' 'сопротивление к огню равно 90%, для этого у нас ' 'должно быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Максимальный нагрудник</li>\r\n' '\t<li>Максимальный шлем либо перчатки, со свойством ' 'на увеличение уровня встроенных камней</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '\t<li>Мастери брони - +1 к максимальным ' 'сопротивлениям, если одетые перчатки, шлем, броня и ' 'ботинки имеют броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если сопротивление не 90% - ищем что из этого ' 'списка отсутствует.</p>\r\n' '\r\n' '<p>После того как это сделали - меняем <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> с аналогичными ' 'свойствами.</p>\r\n' '\r\n' '<p>После чего докупаем все необходимые пробуждённые ' 'камни 5-6 уровня. Их можно купить и раньше/позже, ' 'частями, если они стоят дешевле чем другие ' 'улучшения.</p>\r\n' '\r\n' '<p>Теперь приступаем к финальному изменению дерева ' 'талантов.<br />\r\n' 'Покупаем <poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с талантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem>. Откачиваем ' 'таланты с <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>, прокачиваем сокет для самоцвета ' 'рядом с <poeitem class="poe-items" ' 'data-name_ru="Свирепость" data-name_en="Savagery" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/chargedex.webp" ' 'data-target="1447">Savagery | Свирепость</poeitem>, ' 'и вставляем туда наш камень. После чего прокачиваем ' 'снова <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Докупаем оставшиеся предметы в любой ' 'последовательности, а именно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- сильно повысит выживаемость персонажа. Обязателен ' 'для шахты на глубине 700+</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'осквернением</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с осквернением</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> на ' '2 свойства</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Отражение физического урона</li>\r\n' '\t<li>Свойства убирающие и замедляющие регенерацию ' 'и восполнения здоровья являются для нас ' 'непроходимыми, т.к. мы не сможем восстанавливать ' 'достаточное количество здоровья при атаках, тем ' 'самым убивая себя по мере накопления зарядов ' 'травм</li>\r\n' '\t<li>Свойства снижающие максимальные сопротивления ' 'персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Неприятные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойства снижающие броню и эффективность аур ' 'являются очень неприятными, т.к. снижают ' 'выживаемость персонажа, их стоит избегать при ' 'прохождении приглашений</li>\r\n' '\t<li>Свойство снижающее меткость, снизит урон ' 'персонажа, его лучше избегать на ' 'приглашениях</li>\r\n' '\t<li>Комбинация свойств на дополнительный ' 'энергощит у монстров, дополнительное здоровье и ' 'снижение получаемого физического урона сделают ' 'монстров слишком танковыми, и прохождение таких ' 'карт или приглашений будет занимать больше времени, ' 'в целом не критично</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я убиваю себя при наборе травм, что ' 'делать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Самое важное - более серьезнее отнеситесь к ' 'сборке своего билда.<br />\r\n' 'Сбор билда - это как приготовление себе еды на ' 'обед. Если вы добавите не те ингридиенты - будет ' 'совершенно не то блюдо что вы ожидаете, если вы ' 'пережарите - блюдо подгорит и его можно будет ' 'выбросить. Готовите вы сами для себя, вам же это и ' 'есть, так что постарайтесь.</p>\r\n' '\r\n' '<p>Первое правило - основное. Внимательно читайте ' 'гайд и следуйте 1в1 как в нем говорится. Если ' 'что-то непонятно - перечитывайте, если что-то не ' 'сходится - перепроверьте, если что-то не нашли - ' 'используйте поиск на странице (CTRL+F) и поищите по ' 'нужным словам (например: резервация / меткость / ' 'прокачка).<br />\r\n' 'Если не помогло - опишите свою проблему в ' 'комментариях и обязательно добавьте PoB либо ссылку ' 'на вашего персонажа.</p>\r\n' '\r\n' '<p>Второе правило - флаконы. Просто сделайте их ' 'такими, как в гайде, большего мы и не просим. У вас ' 'обязательно должны быть <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem>, <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> с нужными префиксами, и как ' 'минимум свойствами на броню/восстановления ' 'здоровья.</p>\r\n' '\r\n' '<p>Третье - броня и перевод физ урона в стихийный. ' 'Брони нам нужно как можно больше на всех возможных ' 'предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны ' 'свойства которые переводят физический урон в ' 'стихийный.</p>\r\n' '\r\n' '<p>Четвертое - дерево и камни умений. Не нужно ' 'ничего придумывать! Просто сделайте дерево и ' 'выставьте камни 1 в 1 как в гайде! Это решит 99% ' 'ваших проблем.</p>\r\n' '\r\n' '<p>Если ничего не помогло или вы хотите ' 'дополнительной и дешевой защиты - используйте пояс ' '<poeitem class="poe-items" data-name_ru="Копия Оков ' 'души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> и прокачайте талант <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Это не решит все ваши ' 'проблемы если вы не следовали предыдущим правилам, ' 'но поможет не умирать от травм пока не наберете ' 'валюты на покупку более дорогих предметов.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>Изменения от 16.06.25:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Изменили уровни <poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> и связанных с ним камней ' 'в начальной и переходной версиях, чтобы камни ' 'срабатывали<br />\r\n' '\tОбязательно перепроверьте у себя уровни этих ' 'камней</li>\r\n' '\t<li>Исправили ссылки на все поломанные предметы, ' 'включая флаконы<br />\r\n' '\tЕсли найдете ещё нерабочие ссылки - сообщите о ' 'них в комментариях с уточнением какая именно ссылка ' 'не работает</li>\r\n' '\t<li>Убрали упоминания о свойстве на скорость атак ' 'на флаконах, которое удалили из игры</li>\r\n' "\t<li>Обновили PoB'ы с учетом всех этих " 'изменений</li>\r\n' '</ul>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya">\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Покоритель через Дробление костей - это ' 'брутальный билд для брутальных мужчин, которым ' 'чужды мысли о уклонении от атак, и которые всем ' 'сердцем хотят стоять и смотреть противнику четко в ' 'глаза, не прыгая как цирковая обезьяна в попытках ' 'уклонится от удара, а стоять с гордо зажатой ' 'кнопкой, которая рано или поздно опустит здоровье ' 'противника до нуля (состояние смерти).</p>\r\n' '\r\n' '<p>Этот покоритель - чистый боец ближнего боя, ' 'который способен впитывать солидное количество ' 'урона.<br />\r\n' 'Геймплей максимально прост - вы стоите на месте и ' 'забиваете монстров зажимая одну кнопку.</p>\r\n' '\r\n' '<p>Сильные стороны билда - его относительная ' 'дешевизна (начинает работать даже при минимальном ' 'бюджете), простота и выживаемость. Дайте поиграть ' 'этим билдом даже полному новичку и он с легкостью ' 'убьет начальных боссов и, вероятно, за пару смертей ' 'осилит какое-нибудь приглашение Мейвен.</p>\r\n' '\r\n' '<p>Билд неплохо подходит для шахты Спуска. Любители ' 'шахты прокапывали на этом билде глубину ~850. А во ' 'время наших тестов, мы докопали до ~650 глубины. На ' 'этой глубине персонаж чувствует себя как рыба в ' 'воде - не умирает, и почти любые ноды проходятся ' 'зажатием одной кнопки.</p>\r\n' '\r\n' '<p>Билд обладает неплохой скоростью зачистки - ' 'карты играются очень бодро, геймплей динамичный. ' 'Билдом можно убивать всех эндгейм боссов и ' 'проходить все приглашения Мейвен.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="z3QRva6zEIU">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Из минусов - убер убер версии боссов даются ' 'крайне непросто и без должного опыта их пройти не ' 'получится. Проблема в том, что боссы просто не ' 'созданы, чтобы их легко можно было убить чистыми ' 'бойцами ближнего боя, которым нужно постоянно ' 'находится вплотную к боссу. Их конечно можно убить, ' 'но это будет гораздо сложнее сделать чем на ' 'большинстве других билдов, т.к. выживаемость уже не ' 'так хорошо ощущается, а возможности наносить урон ' 'по убер-уберам &quot;в зажим&quot; попросту нету. ' 'Но если вас не интересуют убер боссы - то билд ' 'гарантированно доставит вам немало ' 'удовольствия.</p>\r\n' '\r\n' '<p>Начальные сборки билда довольно просто собрать, ' 'а значит билд подходит и для консолей PlayStation 4 ' 'и Xbox, и даже для SSF (одиночных) лиг, где вы ' 'может не так эффектно, но все же в бюджетных ' 'предметах сможете закрывать довольно много ' 'контента.</p>\r\n' '\r\n' '<p>Из-за высокой выживаемости - билдом можно играть ' 'даже на хардкор (одна жизнь) лигах, но учтите что ' 'для игры на хардкоре вам нужно обладать немалыми ' 'знаниями в игре, иначе даже при игре танковым ' 'билдом ваши шансы умереть крайне высоки.</p>\r\n' '\r\n' '<p>Мы очень детально продумали прогрессию билда, ' 'следуя которой, даже не очень опытный игрок сможет ' 'буквально с первых дней новой лиге, без вложений, ' 'прокачать персонажа по Актам, а затем постепенно ' 'собирать персонажа, понемногу улучшая его, вплоть ' 'до максимальной сборки показанной в видео.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Хорошая выживаемость. Билд построен таким ' 'образом, чтобы буквально стоять на месте и ' 'непрерывно бить монстров</li>\r\n' '\t<li>Подойдет для старта новой лиги</li>\r\n' '\t<li>Недорогой. Уже в начальной версии за ~1-2 ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> может фармить 14-16 карты с ' 'комфортом</li>\r\n' '\t<li>Подойдет для новичков, т.к. используются ' 'простые механики и недорогие предметы</li>\r\n' '\t<li>Отличный билд для фарма шахты Спуска. Можно ' 'без проблем докопать до ~850 глубины</li>\r\n' '\t<li>Билдом можно убивать всех эндгейм боссов (но ' 'не их Убер версии)</li>\r\n' '\t<li>Неплохая скорость зачистки. Несмотря на то, ' 'что это чистый боец ближнего боя, зачистка у него ' 'вполне хорошая</li>\r\n' '\t<li>Подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '\t<li>Билд можно собрать на консолях PlayStation и ' 'XBox</li>\r\n' '\t<li>Подходит для игры на SSF</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Билд не бессмертный</strong> и все же ' 'может умереть в определенных ситуациях</li>\r\n' '\t<li>Основную версию билда будет трудно (но ' 'возможно) собрать на SSF, т.к. нужно несколько ' 'конкретных уникальных предметов</li>\r\n' '\t<li>Не подходит для убийств убер убер боссов, так ' 'как это чистый боец ближнего боя, а буквально ' 'каждый из этих боссов трудно убиваем милишниками. ' 'Некоторых боссов может убить очень опытный и умелый ' 'игрок, но это исключение из правила</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Т17 с натяжкой, много проблемных свойств и ' 'некоторые боссы крайне неприятны</li>\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Шахта на глубине ~850</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'делириума</li>\r\n' '\t<li>Обычные приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие ' 'страх</poeitem></li>\r\n' '\t<li>Хорошо зароленные приглашения Мейвен, включая ' '<poeitem class="poe-items" ' 'data-name_ru="Приглашение Мейвен: Внушающие страх" ' 'data-name_en="The Feared" data-color="#808080" ' 'data-image="" data-target="1707">Maven\'s ' 'Invitation: The Feared | Приглашение Мейвен: ' 'Внушающие страх</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Убер убер боссов 85 уровня убить крайне ' 'тяжело, для этих целей билд не лучший</li>\r\n' '\t<li>Шахта на глубине ~900 и выше</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Дробление костей</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> - удар ближнего боя, атакуя ' 'которым персонаж наносит урон не только врагам, но ' 'и себе. Каждое успешное применение способности даёт ' 'персонажу заряд травмы. Заряды травмы увеличивают ' 'наносимый урон по врагам и получаемый урон ' 'персонажем.</p>\r\n' '\r\n' '<p>Чем чаще мы атакуем - тем больше зарядов травмы ' 'получаем и тем выше наш урон. Каждый заряд травмы ' 'длится 6 секунд, после чего пропадает. Новые заряды ' 'не обновляют старые.</p>\r\n' '\r\n' '<p>Получаемый урон от травмы является физическим ' 'уроном и считается уроном от удара. Поэтому мы ' 'будем набирать много брони и других способов защиты ' 'от физического урона, а также регенерации и ' 'восполнения здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> ' 'работает аналогичным способом, но максимальное ' 'количество травм теперь 10, получаемый бонус урона ' 'за каждый заряд травмы выше, но и получаемый урон ' 'за каждый заряд выше.</p>\r\n' '\r\n' '<p>Используя именно эту версию камня отпадает ' 'необходимость набора огромного количества скорости ' 'атаки чтобы &quot;разогнать&quot; урон. Ведь чтобы ' 'у обычного <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> был такой же урон как у <poeitem ' 'class="poe-items" data-name_ru="Дробление костей ' 'сложного перелома" data-name_en="Boneshatter of ' 'Complex Trauma" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> на 10 ' 'зарядах - ему нужно накопить куда больше зарядов ' 'травм и иметь куда большую скорость атаки.</p>\r\n' '\r\n' '<p>При оглушении противника, <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> испускает импульс наносящий урон ' 'по области. Чем дольше длится эффект оглушения, тем ' 'больше будет радиус импульса. Для стабильного ' 'оглушения противников во время зачистки, мы будем ' 'использовать камень поддержки <poeitem ' 'class="poe-items" data-name_ru="Беспощадность" ' 'data-name_en="Ruthless Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem>. Каждый третий удар ' 'способностью будет выпускать беспощадный удар, ' 'который гарантированно оглушает врагов. Оглушение ' 'полностью делает противников недееспособными на ' 'небольшой промежуток времени. Эндгейм боссов ' 'оглушать мы не сможем, поэтому и не будет ' 'импульсов, наносящих дополнительный урон.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> можно использовать лишь с ' 'булавами, топорами и посохами. Мы будем ' 'использовать двуручные топоры из-за возможности ' 'взять топор с хорошей скоростью атаки и из-за ' 'полезных мастери в дереве.</p>\r\n' '\r\n' '<p>Поскольку <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> является способностью-ударом, мы ' 'будем усиливать зачистку при помощи свойств на ' 'поражение дополнительных целей, за счёт мастери в ' 'дереве:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Умения ударов выбирают ' 'целью # дополнительного ближайшего ' 'врага</span><span class="en-poe">Strike Skills ' 'target # additional nearby Enemy</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Ярость племени" data-name_en="Tribal ' 'Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/StrikeSkillsNotable.webp" ' 'data-target="1006">Tribal Fury | Ярость ' 'племени</poeitem> позволит нашим ударам наносить ' 'сплеш (AoE) урон по области. Тем самым значительно ' 'увеличивая скорость нашей зачистки. Более того, ' 'если вы будете атаковать двух сильных монстров, ' 'которые будут стоять рядом друг с другом, например ' 'в приглашении Мейвен, то они будут получать урон ' 'два раза: первый раз от удара по самому монстру, а ' 'второй раз от сплеша от второго монстра (главное ' 'чтобы стояли достаточно близко друг к ' 'другу).</p>\r\n' '\r\n' '<p>Благодаря этим усилениям, в пачке монстров, наш ' '<poeitem class="poe-items" data-name_ru="Дробление ' 'костей" data-name_en="Boneshatter" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> будет копироваться ещё один раз и ' 'от этого удара может сработать импульс от ' 'оглушения. Именно за счет этого наш персонаж и ' 'будет очень быстро чистить пачки монстров и будет ' 'казаться что урона очень много.</p>\r\n' '\r\n' '<h4>Накопление зарядов Травмы</h4>\r\n' '\r\n' '<p>Накопление как можно бОльшего количества зарядов ' 'травмы является важнейшим аспектом в увеличении ' 'урона персонажа.</p>\r\n' '\r\n' '<p>С ускорением их получения нам поможет разгон ' 'скорости атаки.</p>\r\n' '\r\n' '<p>Для увеличения скорости атаки мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem> даёт много скорости атаки за ' 'меткость</li>\r\n' '\t<li>Опционально - <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> (при зачистке)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Наш топор должен иметь как можно бОльшую ' 'скорость атаки. В приоритете мы ставим базовую ' 'скорость атаки оружия, но при минимальном пороге ' 'УВС.</p>\r\n' '\r\n' '<p>Пример: есть 2 топора с 700 УВС. Один имеет ' 'скорость атаки 1.3, второй 1.7 - второй будет ' 'намного лучше для нас.</p>\r\n' '\r\n' '<h4>Меткость и Безупречный приём</h4>\r\n' '\r\n' '<p>Мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> - талант, дающий на 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона от атак, если ' 'плоской меткости персонажа больше, чем его ' 'максимальный запас здоровья. Можно легко проверить ' 'через Path of Building и в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<p>Мы будем добирать меткость благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li>Аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li>Свойствам на кольцах и/или амулете</li>\r\n' '\t<li>[Опционально] Таланту <poeitem ' 'class="poe-items" data-name_ru="Орлиный глаз" ' 'data-name_en="Eagle Eye" data-color="#FF8D00" ' 'data-image="" data-target="2197">Eagle Eye | ' 'Орлиный глаз</poeitem> и соседним малым</li>\r\n' '</ul>\r\n' '\r\n' '<p>У персонажа в основной сборке будет около ' '~3.600-3.900 здоровья. А значит нужно внимательно ' 'следить чтобы меткости было хотя бы немного ' 'больше.</p>\r\n' '\r\n' '<h4>Прокол</h4>\r\n' '\r\n' '<p>Механику прокола будем использовать для ' 'увеличения наносимого нами урона. В зависимости от ' 'разных сборок мы будем набирать разное количества ' 'шанса прокола, но мы никогда не будем полностью ' 'уходить в эту механику и набирать 100% шанс прокола ' '(затраты себя не окупят). Но имея даже небольшой ' 'шанс проколоть врага, мы увеличим наш урон.</p>\r\n' '\r\n' '<p>Шанс прокола будем набирать за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство на редких самоцветах</li>\r\n' '\t<li>Таланты в дереве</li>\r\n' '\t<li>[опционально] Свойство на топоре</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Свирепость и Боевое безумие</h4>\r\n' '\r\n' '<p>Свирепости даёт персонажу 1% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона за каждый заряд, ' 'но если ваш персонаж перестает получать свирепость ' '- заряды быстро начинают расходываться вплоть до 0. ' 'Используя таланты, у нас будет 40 максимальной ' 'свирепости, что даёт 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона, это очень ' 'много!</p>\r\n' '\r\n' '<p>Генерировать и поддерживать заряды свирепости ' 'будем за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Резня" data-name_en="Slaughter" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2198">Slaughter | ' 'Резня</poeitem></li>\r\n' '\t<li>Мастери топоров на +2 скирепости за ' 'удар</li>\r\n' '\t<li>Малые таланты рядом с <poeitem ' 'class="poe-items" data-name_ru="Боевой транс" ' 'data-name_en="Battle Trance" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/RageNotable.webp" ' 'data-target="2900">Battle Trance | Боевой ' 'транс</poeitem></li>\r\n' '\t<li>[Опционально] <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевое ' 'безумие" data-name_en="Berserk" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> увеличивает урон который даёт ' 'свирепость, но начинает её активно расходовать, ' 'т.е. мы получаем временное сильное увеличение ' 'урона. Его стоит применять только для нанесения ' 'большого количества урона, когда у вас есть ' 'небольшой промежуток времени. Вы должны быть ' 'уверены, что сможете убить/переключить фазу босса ' 'за эти несколько секунд. В противном случае ' 'сохранение стабильного количества единиц свирепости ' 'имеют бОльший приоритет.</p>\r\n' '\r\n' '<p>Во всех PoB\'ах <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> отключен, т.к. по сути мы можем ' 'использовать его только на боссах, постоянно он не ' 'может быть активен.</p>\r\n' '\r\n' '<h4>Адреналин и Боевой раж</h4>\r\n' '\r\n' '<p>Для получения <poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' 'мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem>.</p>\r\n' '\r\n' '<p>Каждый раз, когда мы восстанавливаем здоровье до ' '100% - есть 10% шанс что мы получим <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' '(шансы отдельные для каждого эффекта, можно ' 'получить оба). Т.к. наш персонаж постоянно наносит ' 'себе урон при ударах, ещё и восстанавливая здоровье ' 'при этом - наша полоса здоровья всегда ' '&quot;дергается&quot; то вверх то вниз во время ' 'боя, что фактически гарантирует нам что мы будем ' '100% времени находится под эффектами <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem>, ' 'пока атакуем.</p>\r\n' '\r\n' '<p>Следует уточнить что недостаточно просто ' 'восстанавливать здоровье, нужно ещё и при этом ' 'находится в состоянии &quot;похищения ' 'здоровья&quot;, но т.к. сами перчатки позволяют нам ' 'похищать здоровье - достаточно лишь постоянно ' 'атаковать, чтобы состояние похищения здоровья ' 'заново накладывалось после того как здоровье будет ' 'восполнено.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> даёт внушительные бонусы к ' 'урону, скорости атаки и скорости передвижения, а ' 'также снижает получаемый физический урон. Все эти ' 'бонусы крайне важны для нас и серьезно ускорят ' 'персонажа.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> повышает скорость атаки и ' 'передвижения.</p>\r\n' '\r\n' '<h4>Устрашение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Устрашение" data-name_en="Intimidate ' 'debuff" data-color="#AF6025" data-image="" ' 'data-target="578">Intimidate (debuff) | ' 'Устрашение</poeitem> увеличивает получаемый врагами ' 'урон от атак. Сначала мы будем накладывать его с ' 'помощью таланта <poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, который в переходной версии ' 'зачаруем на амулет с помощью масел.</p>\r\n' '\r\n' '<p>На 5 уровне камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> он позволит нам накладывать ' 'устрашение, что позволит сменить зачарование на ' 'амулете на более полезное.</p>\r\n' '\r\n' '<h4>Аура гордости</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> будет ' 'нашей боевой аурой. Она увеличивает получаемый ' 'физический урон ближайшими врагами.</p>\r\n' '\r\n' '<p>Аура усиливается спустя 4 секунды работы на ' 'врага. Поскольку мы самый настоящий боец ближнего ' 'боя, то и эффект ауры будет всегда ' 'максимальным.</p>\r\n' '\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость в максимальной сборке билда будет ' 'обеспечиваться за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Более 45.000 брони (в максимальной ' 'сборке)</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышения максимума стихийных ' 'сопротивлений до 90% / 79% / 79%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="36">Fortify (баф) Укрепление</poeitem> ' '(-20% получаемого урона от ударов)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> снизит получаемый урон от ' 'хаоса</li>\r\n' '\t<li>Высокой регенерации здоровья</li>\r\n' '\t<li>Похищения здоровья</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem> (-10% получаемого ' 'урона от ударов)</li>\r\n' '\t<li>Способности обороны <poeitem ' 'class="poe-items" data-name_ru="Расплавленный ' 'панцирь" data-name_en="Molten Shell" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem></li>\r\n' '\t<li>3 <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem></li>\r\n' '\t<li>Иммунитет к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem></li>\r\n' '\t<li>Иммунитет к оглушению</li>\r\n' '\t<li>Небольшое количество энергощита и <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> (в максимальной ' 'версии)</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Закалённые войной и максимальные ' 'сопротивления</h4>\r\n' '\r\n' '<p>Выживаемость против стихийного урона будет ' 'обеспечена за счет <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышенных максимальных ' 'сопротивлений к стихиям.</p>\r\n' '\r\n' '<p>Максимум сопротивлений холоду и молнии повысим ' 'до 78% за счёт <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem>.</p>\r\n' '\r\n' '<p>Для повышения сопротивления огню от 75% до 88% ' 'используем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 20-го уровня (5%)</li>\r\n' '\t<li>Собственное свойство на ботинках ' '(+2%)</li>\r\n' '\t<li>Малый талант на +1% максимального ' 'сопротивления огню рядом с <poeitem ' 'class="poe-items" data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem> и сам <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Варварство" data-name_en="Barbarism" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/titanicmight.webp" ' 'data-target="1717">Barbarism | Варварство</poeitem> ' '(+1%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> (+1%)</li>\r\n' '\t<li>Мастери от <poeitem class="poe-items" ' 'data-name_ru="Гигант" data-name_en="Juggernaut" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/increased%20armor.webp" ' 'data-target="1436">Juggernaut | Гигант</poeitem> - ' '+1 к максимальным сопротивлениям, если одетые ' 'перчатки, шлем, броня и ботинки имеют броню</li>\r\n' '\t<li>Максимальный нагрудник с собственным ' 'свойством <span class="ru-poe">#% Усиление эффекта ' 'аур не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (18%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для поднятия сопротивления огню до 89% нам нужно ' 'будет дополнительно обзавестись:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Максимальным шлемом либо перчатками с ' 'свойством <span class="ru-poe">+2 к уровню ' 'размещенных камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +6% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для того чтобы достичь 90% сопротивления огню, ' 'нужно будет добавить:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +7% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> - ключевое умение получаемое при ' 'изменении ключевых умений уникальным самоцветом ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> с влиянием Ракиаты. Мы будем ' 'использовать его для превращения <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Это ключевое умение конвертирует 50% получаемого ' 'урона от холода и молнии в урон от огня. Его ' 'негативный эффект даёт персонажу на 50% меньше ' 'сопротивления холоду и молнии. То есть для набора ' '78% этих сопротивлений, нам нужно будет набрать ' 'значительно больше соответствующих сопротивлений на ' 'предметах.</p>\r\n' '\r\n' '<p>Эффект от <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> снизит получаемый урон от холода и ' 'молнии, но увеличит получаемый урон от огня. Чтобы ' 'выживаемость при этом увеличилась, необходимо ' 'обеспечить персонажа дополнительной защитой от ' 'огня.</p>\r\n' '\r\n' '<p>Благодаря повышенному сопротивлению к огню мы ' 'превратим минусы от этого таланта в нашу основную ' 'защитную механику.</p>\r\n' '\r\n' '<p>Но <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> будет полезен не только против ' 'стихийного урона. Благодаря различным свойствам на ' 'предметах и в дереве, мы будем стараться ' 'конвертировать как можно больше получаемого ' 'физического урона в урон от огня. Имея такой ' 'высокий показатель сопротивления к огню, мы сможем ' 'практически не получать урона от него, что сильно ' 'повлияет на выживаемость персонажа против ' 'физического урона (в том числе урона получаемого ' 'нами от Травмы).</p>\r\n' '\r\n' '<h4>Броня, Несокрушимый и Заряды ' 'выносливости</h4>\r\n' '\r\n' '<p>Благодаря таланту восхождения покорителя ' '<poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> наша броня будет давать ' 'защиту не только против физического урона, но и от ' 'урона от хаоса.</p>\r\n' '\r\n' '<p>Этот талант восхождения также будет удваивать ' 'бонус брони полученный от нагрудного доспеха, а ' 'значит нужно всегда стараться набрать как можно ' 'больше брони на нагруднике.</p>\r\n' '\r\n' '<p>Большое количество брони позволит получать ' 'меньше физического урона от ударов (нанесение урона ' 'от травмы считается ударом). Также это позволит нам ' 'получить максимальную пользу от способности обороны ' '<poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem>. Она будет автоматически ' 'активироваться благодаря связке с <poeitem ' 'class="poe-items" data-name_ru="Сотворение чар при ' 'получении урона" data-name_en="Cast when Damage ' 'Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>.</p>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> позволит нам легко ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem>. Каждый такой заряд даёт 4% ' 'снижения получаемого физического урона (это гораздо ' 'лучше чем броня) и стихийного урона. Пока мы стоим ' 'на месте, <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> ещё и будет давать ' 'повышенный бонус брони. Это отлично сочетается с ' '<poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>, ведь только стоя на ' 'месте, на нас будут накладываться лозы.</p>\r\n' '\r\n' '<h4>Регенерация, восполнение и похищение ' 'здоровья</h4>\r\n' '\r\n' '<p>Основной прирост регенерации мы получим ' 'благодаря таланту восхождения <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и кластеру талантов в дереве <poeitem ' 'class="poe-items" data-name_ru="Крепкий" ' 'data-name_en="Hearty" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Hearty.webp" ' 'data-target="2299">Hearty | ' 'Крепкий</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'даёт бонус конвертирующий часть предотвращённого ' 'физического урона от ударов (за последние 10 ' 'секунд) в регенерацию здоровья. Благодаря бонусам ' 'брони, <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem> и конвертации получаемого ' 'физического урона в стихийный, мы предотвращаем ' 'довольно большое количество входящего физического ' 'урона, тем самым получая мощный бонус регенерации ' 'здоровья. Затем он усиливается другими источниками ' 'увеличивающими регенерацию здоровья ' 'персонажа.</p>\r\n' '\r\n' '<p>Здесь важно понимать, что для получения сильного ' 'регена от <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'важно побить босса, для нанесения себе физического ' 'урона.</p>\r\n' '\r\n' '<p>Благодаря собственному свойству на шлеме, мы ' 'будем восполнять часть получаемого физического ' 'урона (не путать с регенерацией).</p>\r\n' '\r\n' '<p>Похищение здоровья мы получим благодаря <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, оно позволит улучшить нашу ' 'выживаемость в бою.</p>\r\n' '\r\n' '<h4>Божественный щит, энергощит и его ' 'восстановление</h4>\r\n' '\r\n' '<p>В максимальной версии билда, мы будем ' 'использовать механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> для повышения ' 'выживаемости персонажа, что позволит ему легче ' 'переносить урон от травм.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> работает аналогично ' '<poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'работу которого мы разбирали чуть ранее. Отличие ' 'только в том, что <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, восстанавливает ' 'энергощит, а не здоровье. Таким образом, имея ' 'некоторое количество энергощита, мы получаем ' 'дополнительную &quot;подушку&quot; защиты, которая ' 'работает ещё ДО того как будет затронуто ' 'здоровье.</p>\r\n' '\r\n' '<p>Это очень мощная механика для данного билда по ' 'двум причинам:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Энергощит будет работать ДО здоровья. Это ' 'куда лучше чем просто увеличение здоровья на ' 'какое-то число (к тому же не забываем что мы не ' 'можем набирать слишком много здоровья из-за ' 'меткости)</li>\r\n' '\t<li>Энергощит будет восстанавливаься параллельно ' 'со здоровьем</li>\r\n' '</ul>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Подсчеты (для самых ' 'умных)</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Указаные ниже расчеты приведены для обычной ' 'версии <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>. Для <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> все ' 'аналогично, но значения будут другими.</p>\r\n' '\r\n' '<p>Для удобства подсчетов, мы не будем учитывать ' 'бонусы перевода получаемого физ урона в стихийный. ' 'Также мы не будем учитывать похищение здоровья и ' 'усиление восстановление здоровья (например 40% от ' 'самого <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'что по сути даст нам на 40% больше восстановления ' 'здоровья и в итоге очень сильно увеличит итоговые ' 'числа) и прочие факторы.</p>\r\n' '\r\n' '<p>Представим что у нас 100 энергощита, мы ' 'используем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>, и набрали 20 травм. Это значит ' 'что при ударе мы будем бить себя на 214 * 20 = ' '4.280 физ урона.</p>\r\n' '\r\n' '<p>4.280 урона это не так много, и учитывая что у ' 'нас 90% уменьшения физ урона (которые будут ' 'работать полностью, ведь удар не такой большой), мы ' 'получим:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>4.280 * 0.1 = 428 урона по себе</li>\r\n' '\t<li>4.280 * 0.9 = 3.852 урона ' 'предотвратим</li>\r\n' '</ul>\r\n' '\r\n' '<p>Имея:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' '- 1.5% физ урона в здоровье, каждые 10 ' 'секунд</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - 3% физ урона в ' 'энергощит, каждые 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.852 * 0.015 = 57 здоровья в секунду. Всего ' '57 * 10 = 570 здоровья за 10 секунд</li>\r\n' '\t<li>3.852 * 0.03 = 115 энергощита в секунду. ' 'Всего 115 * 4 = 460 энергощита за 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>А теперь самая важная деталь, вспоминаем что ' 'энергощит работает ДО здоровья. Имея 100 энергощита ' 'и восстанавливая 115 энергощита в секунду, по ' 'факту, у нас почти всегда будет полный энергощит, а ' 'за каждый удар по себе наш персонаж хоть и будет ' 'получать 428 урона, но лишь 428 - 100 = 328 урона ' 'будет уходить в здоровье. <strong>Т.е. по сути мы ' 'уменьшаем получаемый от травм урон по себе на ' 'количество имеющегося у нас ' 'энергощита.</strong></p>\r\n' '\r\n' '<p>Идем дальше.</p>\r\n' '\r\n' '<p>В переходной версии билда у нас 6 атак в ' 'секунду. Не будем учитывать при подсчетах то, что ' 'количество травм увеличивается.<br />\r\n' 'Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2.568 - (6 * 100) = 1.968 урона по себе в ' 'секунду (мы вычли количество атак * на количество ' 'энергощита персонажа)</li>\r\n' '\t<li>3.420 здоровья восстановим за следующие 10 ' 'секунд</li>\r\n' '\t<li>2.760 энергощита восстановим за следующие 4 ' 'секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом, получая урон при наличии <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - мы обеспечиваем себе в ' 'будущем восстановления куда большего количества ' 'здоровья, нежели мы потеряем. Тоже самое работает и ' 'без наличия <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, но с ним мы существенно ' 'снижаем получаемый урон от каждого удара по себе от ' 'травм, что позволяет накопить большее количество ' 'травм и проще их поддерживать.</p>\r\n' '\r\n' '<p>Это все ещё не позволит нам накопить бесконечное ' 'количество травм и рано или поздно мы будем себя ' 'убивать. Но чем больше здоровья и энергощита будет ' 'у персонажа - тем больше травм мы сможем ' 'накопить.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Даже несмотря на то, что мы используем <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, который постоянно наносит нам урон ' 'и всегда в первую очередь &quot;высасывает&quot; ' 'наш энергощит, восстановления энергощита будет ' 'настолько много, что будет нивелировать эти потери ' 'и с лихвой перебивать их.</p>\r\n' '\r\n' '<p>В максимальной версии билда мы будем набирать ' 'энергощит за счет гибридных баз на броню/энергощит ' 'в слотах: брони, шлема и ботинок. Это даст нам в ' 'районе 110-200 энергощита, при наличии хороших баз ' 'и заточки предметов до 30% качества.</p>\r\n' '\r\n' '<p>Дополнительным источником плоского энергощита ' 'могут быть кольца (они дадут до 47 энергощита). Но ' 'к кольцам у нас и так будут серьезные требования, ' 'так что ещё и энергощит будет набрать ' 'сложновато.</p>\r\n' '\r\n' '<p>Эту механику можно использовать в любых сборках ' 'данного билда, если вы очень хотите поднять ' 'выживаемость, а урон вам не так важен (но лучше так ' 'не делать), для этого нужно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Прокачать <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в дереве (можно скинуть ' 'пару талантов на урон)</li>\r\n' '\t<li>Надеть <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> (дарующий талант <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>) ЛИБО набрать некоторое ' 'количество энергощита на предметах</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> сам по себе добавит энергощита ' 'персонажа благодаря свойству <span ' 'class="ru-poe">Добавляет #% от максимума здоровья в ' 'виде дополнительного максимума энергетического ' 'щита</span><span class="en-poe">Gain #% of Maximum ' 'Life as Extra Maximum Energy Shield</span> (4-6%), ' 'а также таланту <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>. <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в свою очередь тоже ' 'дает энергощит от количества здоровья, но позволяет ' '50% не-хаос урона проходить через энергощит. Это ' 'позволит нам вовсе не собирать энергощит на ' 'предметах, а добрать его исключительно при помощи ' 'пояса.</p>\r\n' '\r\n' '<p>Учитывая как много энергощита даёт этот пояс ' '(пример - ~770 энергощита при ~3.350 здоровья), ' 'негативная часть <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в виде 50% пропуска ' 'не-хаос урона нас не беспокоит. Ведь по сути это ' 'означает что для каждого отдельного удара у нас ' 'будет лишь 50% энергощита, т.е. вместо, например, ' '770 энергощита, лишь 770/2= 385 энергощита, чего ' 'вполне достаточно эффективной работы всех наших ' 'механик.</p>\r\n' '\r\n' '<h4>Иммунитет к шоку</h4>\r\n' '\r\n' '<p>Иммунитет к шоку мы получим при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Малого бога <poeitem class="poe-items" ' 'data-name_ru="Душа Гарухан" data-name_en="Soul of ' 'Garukhan" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - 60% снижение ' 'эффективности</li>\r\n' '\t<li>Крафта на ботинках - <span class="ru-poe">#% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">#% reduced Effect of ' 'Chill and Shock on you</span> (40%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>100% снижение эффективности = иммунитет. Что ' 'даёт нам солидную прибавку к выживаемости.</p>\r\n' '\r\n' '<h4>Иммунитет к оглушению и заморозке</h4>\r\n' '\r\n' '<p>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem> не позволяет оглушить нашего ' 'персонажа и замедлить его ниже базовой скорости. ' 'Т.е. персонажа нельзя заморозить.</p>\r\n' '\r\n' '<h3>Уникальные предметы</h3>\r\n' '\r\n' '<p>Мы будем использовать несколько важных ' 'уникальных предметов, дающих полезные ' 'характеристики, увеличивающие наш урон и ' 'защиту.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- при достижении значений в 200 и 400 силы ' 'персонажа, даёт персонажу шанс нанести двойной и ' 'тройной урон соответственно. Для раскрытия ' 'потенциала этого пояса, мы будем набирать персонажу ' 'минимум 400 единиц силы.</p>\r\n' '\r\n' '<h4>Природное родство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem> - накладывает на персонажа лозы, ' 'если тот стоит неподвижно (максимум 10 лоз). Каждая ' 'лоза позволяет получать на 1% <span ' 'class="ru-poe">меньше</span><span ' 'class="en-poe">less</span> урона и 2% шанс нанести ' 'двойной урон. Эффект лоз отлично реализуется за ' 'счёт танковости нашего персонажа.</p>\r\n' '\r\n' '<p>Лозы замедляют скорость передвижения персонажа и ' 'их можно порвать с помощью <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Любое замедление не сможет ' 'замедлить персонажа слишком сильно, ведь мы будем ' 'использовать талант восхождения <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Он делает персонажа неуязвимым к оглушению и не ' 'позволяет снизить скорость действия и передвижения ' 'ниже базовых значений.</p>\r\n' '\r\n' '<p>Это также значит, что заморозка не будет ' 'оглушать и обездвиживать персонажа. Даже если на ' 'вас будет висеть эффект заморозки, персонаж всё ещё ' 'будет в боевом состоянии.</p>\r\n' '\r\n' '<h4>Пыл Синвикты</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - уникальный топор, который мы ' 'будем использовать в качестве начального оружия. Он ' 'позволяет персонажу получать <poeitem ' 'class="poe-items" data-name_ru="Буйство" ' 'data-name_en="Rampage" data-color="#AF6025" ' 'data-image="" data-target="704">Rampage (buff) | ' 'Буйство (баф)</poeitem>, который значительно ' 'увеличивает скорость зачистки.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> можно использовать в качестве ' 'оружия во второй раскладке, убив одного монстра с ' 'помощью этого топора, персонаж начнёт накапливать ' 'заряды <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem>. После чего можно вновь сменить ' 'раскладку оружия на основную - заряды продолжат ' 'накапливаться и <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> будет работать в полную ' 'силу.</p>\r\n' '\r\n' '<h4>Прогенез</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на убер боссах, таких как Мейвен, Убер ' 'Древний, Создатель и Кортекс. ' '<strong>Обязательно</strong> используем её если вы ' 'планируете копать шахту 700+!</p>\r\n' '\r\n' '<p>Флакон задерживает 25% получаемого урона от ' 'удара, превращая его в постепенный урон, который ' 'будет нанесён персонажу в течение 4 секунд. Это ' 'поможет нам переживать сильные удары и урон по себе ' 'при большом количестве травм, ведь мы будем по сути ' 'уменьшать его на целых 25% и ' '&quot;растягивать&quot; на 4 секунды.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' 'очень мощный предмет, обязательно рекомендуем им ' 'обзавестись в максимальной версии билда.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Покоритель</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | ' 'Неустанный</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Покоритель" ' 'data-caption="Прокачка класса восхождения ' 'Покоритель" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/jugg-ascendancy.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется не менее 123 единиц ловкости ' '(можно больше, но не обязательно), 400+ единиц силы ' 'и 96+ единиц интеллекта.</p>\r\n' '\r\n' '<p>Ловкость нужна для 21-го уровня камня <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>. Если её будет больше - мы сможем ' 'прокачать <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> до более высоких уровней, но ' 'специально набирать ловкость выше 123 единиц не ' 'нужно.</p>\r\n' '\r\n' '<p>~100 интеллекта нужно для камня <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> и/или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Их мы никогда не будем качать до ' 'высоких уровней, чтобы они не требовали слишком ' 'много интеллекта.<br />\r\n' 'Минимумом будет 73 интеллекта для <poeitem ' 'class="poe-items" data-name_ru="Наставник" ' 'data-name_en="Enlighten Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня.</p>\r\n' '\r\n' '<p>В максимальной версии билда нам потребуется 100+ ' 'интеллекта для того чтобы была возможность ' 'использовать лучшие базы на броню/энергощит.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Значение меткости персонажа всегда нужно держать ' '<strong>выше</strong> чем максимальный запас ' 'здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Орлиный глаз" data-name_en="Eagle ' 'Eye" data-color="#FF8D00" data-image="" ' 'data-target="2197">Eagle Eye | Орлиный ' 'глаз</poeitem>, ловкость и таланты в дереве ' 'обеспечат нам довольно много меткости. Однако не ' 'забывайте следить за соотношением меткости и ' 'здоровья. При надобности, в дереве можно даже ' 'убрать таланты на здоровье.</p>\r\n' '\r\n' '<p>Меткость можно посмотреть в Path of Building ' 'либо прямо в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для активации всех аур в разных версиях билда мы ' 'будем использовать:</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальная</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основная</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальная</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '\t<li>Основной шлем с увеличением эффективности ' 'резервации маны умениями</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Учтите что свойство на резервацию как на шлеме, ' 'так и на броне должно иметь ролл 10%, иначе маны не ' 'хватит.<br />\r\n' 'Как вариант, вместо того чтобы ролить оба свойства ' 'до 10%, можно взять <poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 4-го уровня, но это выйдет ' 'дороже.</p>\r\n' '</div>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li>Максимальный шлем с увеличением эффективности ' 'резервации маны умениями (10%)</li>\r\n' '\t<li>Максимальный нагрудник с увеличением ' 'эффективности резервации маны умениями ' '(10%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-4 уровня</li>\r\n' '\t<li>Также нам потребуется свойство <span ' 'class="ru-poe"># к итоговому расходу маны ' 'неподдерживаемыми умениями</span><span ' 'class="en-poe">Non-Channelling Skills have # to ' 'Total Mana Cost</span> на двух кольцах и амулете, ' 'чтобы способности вовсе перестали требовать ману, ' 'тогда мы сможем активировать все ауры</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> выбираем Алиру, так как ее ' 'бонусы являются очень удобными для прокачки, хоть и ' 'не сильно усиляют персонажа при выходе на карты, ' 'ведь множитель крита нам не нужен. Используем до ' 'тех пор, пока не сможете набрать сопротивления без ' 'бонуса Алиры.</p>\r\n' '\r\n' '<p>Как только заменили начальные предметы и набрали ' 'сопротивления без Алиры - меняем бонус на +1 талант ' '- <poeitem class="poe-items" data-name_ru="Убить ' 'всех бандитов" data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem>.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Лунарис" data-name_en="Soul of Lunaris" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Lunaris.webp" ' 'data-target="2328">Soul of Lunaris | Душа ' 'Лунарис</poeitem> - даёт защиту от физического и ' 'стихийного урона. Обязательно полностью его ' 'прокачиваем!</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Гарухан" data-name_en="Soul of Garukhan" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - снижает эффект шока на ' 'персонаже, что в комбинации с крафтовым свойством ' 'на перчатках (или ботинках), делает персонажа ' 'полностью неуязвимым к этому стихийному ' 'состоянию.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходное</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - дешёвый топор имеющий неплохие ' 'характеристики урона и скорости атаки. Даёт ' 'персонажу <span class="ru-poe">Буйство</span><span ' 'class="en-poe">Rampage</span> при убийстве врагов. ' 'Этот эффект будет значительно ускорять ' 'зачистку.</p>\r\n' '\r\n' '<p>Обязательные свойства:берем со.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>490+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="rv0WqyrSQ" ' 'data-target_ru="rv0WqyrSQ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Альтернатива - редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>520+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PEWV38gSL" ' 'data-target_ru="PEWV38gSL">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>700+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGlJ44Ofb" ' 'data-target_ru="GGlJ44Ofb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>850+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="POLqG2DTL" ' 'data-target_ru="POLqG2DTL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Основной топор с хорошими роллами ' 'свойств.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>900+ физического ДПС</li>\r\n' '\t<li>1.7%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KOKvGeDs5" ' 'data-target_ru="KOKvGeDs5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий 5 линк нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (600+)</li>\r\n' '\t<li>Здоровье (80%+)</li>\r\n' '\t<li>Сопротивления стихиям/хаосу (50%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlzbZXf5" ' 'data-target_ru="DZlzbZXf5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Используем начальный нагрудник начиная от конца ' 'кампании и до тех пор пока не накопим ресурсы на ' 'крафт Переходного нагрудника.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий нагрудник на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Броня (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила или ловкость</li>\r\n' '\t<li>Увеличение здоровья и маны</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для начала можно использовать броню без ' 'собственных свойств. Позже их можно добавить ' 'самостоятельно при помощи ихоров и угольков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="w23Jbn9hb" ' 'data-target_ru="w23Jbn9hb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Здоровье (100+)</li>\r\n' '\t<li>Сопротивления (70%+)</li>\r\n' '\t<li>Броня (600+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">Пока уникальный враг ' 'находится в вашем присутствии, #% усиление эффекта ' 'ауры Гордости</span><span class="en-poe">While a ' 'Unique Enemy is in your Presence, Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2VzWYK0Ik" ' 'data-target_ru="2VzWYK0Ik">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Нагрудник с энергощитом, очень хорошими роллами ' 'свойств и что самое важное - со свойством на ' 'резервацию маны.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База с броней и энергощитом (90+)</li>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (13%+), в идеале ' '(18%+) - свойство Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span> (25%+) или <span ' 'class="ru-poe">Пока уникальный враг находится в ' 'вашем присутствии, #% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">While a Unique ' 'Enemy is in your Presence, Pride has #% increased ' 'Aura Effect</span> (35%+) - свойство Пожирателя ' 'Миров</li>\r\n' '\t<li>Здоровье (110+)</li>\r\n' '\t<li>Сопротивления (60%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'Efficiency of Skills</span> (10%) - нам нужен ролл ' 'именно 10%, иначе не хватит маны на ' 'резервацию</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для увеличения максимального сопротивления к ' 'огню нам нужен будет 18%+ ролл свойства <span ' 'class="ru-poe">#% Усиление эффекта аур не-проклятий ' 'от ваших умений</span><span class="en-poe">#% ' 'increased effect of Non-Curse Auras from your ' 'Skills</span>. Для начала можно взять ролл ' 'поменьше.</p>\r\n' '\r\n' '<p>Для быстрой смены камней <poeitem ' 'class="poe-items" data-name_ru="Обезглавливание" ' 'data-name_en="Behead Support" data-color="#BA1519" ' 'data-image="" data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> нужно будет обзавестись одним ' 'гнездом белого цвета.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KowGVEnT5" ' 'data-target_ru="KowGVEnT5">Идеальная броня ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3QoDaGJf5" ' 'data-target_ru="3QoDaGJf5">Хорошая броня ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (400+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(80%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="oYGmWM4Ul" ' 'data-target_ru="oYGmWM4Ul">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>И одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила (40+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(17%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DG2aY5gF5" ' 'data-target_ru="DG2aY5gF5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">(9-10)% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">(9-10)% increased Mana Reservation ' 'efficiency of Skills</span> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '</ul>\r\n' '\r\n' '<p>1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пламенного Экзарха:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% уменьшение стоимости ' 'атак в мане</span><span class="en-poe">#% reduced ' 'Mana Cost of Attacks</span> - если на ваших кольцах ' 'и амулете нет 3-х свойств на уменьшение стоимости ' 'способности</li>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - для ' 'повышения выживаемости</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Vr2VOyPTp" ' 'data-target_ru="Vr2VOyPTp">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'энергощитом, и с зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> (12%+, T3) - ' 'свойство Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'efficiency of Skills</span> - обязательно 10%, если ' 'у вас 9% - реролим с помощью <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">+2 к ' 'уровню размещённых камней области ' 'действия</span><span class="en-poe">+2 to Level of ' 'Socketed AoE Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'восстановления здоровья</span><span ' 'class="en-poe">#% increased Life Recovery ' 'rate</span> (15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">+2 к уровню ' 'размещённых камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span> не обязательно искать именно на шлеме, ' 'можно взять как осквернение на перчатках (если ' 'такие имеются).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0dPiJ" ' 'data-target_ru="MpZX0dPiJ">Хороший вариант ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="8a396gbTV" ' 'data-target_ru="8a396gbTV">Бюджетный вариант ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Любые не оскверненные <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem>.<br ' '/>\r\n' 'Если есть возможность - сразу берем с высоким ' 'роллом <span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7QOL5Mlh5" ' 'data-target_ru="7QOL5Mlh5">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Если <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> ' 'дорогие или их нет в продаже - используем как ' 'временную замену редкие перчатки на базе с ' 'броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (100+)</li>\r\n' '\t<li>Здоровье (60+)</li>\r\n' '\t<li>Скорость атаки (10%+)</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="lmGYZp6SV" ' 'data-target_ru="lmGYZp6SV">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gDGbmKOsQ" ' 'data-target_ru="gDGbmKOsQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+) и 1-2 из ' 'полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+) - даст больше всего ' 'урона</li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней области действия</span><span ' 'class="en-poe"># to Level of Socketed AoE ' 'Gems</span> - позволит не брать аналогичный префикс ' 'на шлеме, и переместить связку аур в перчатки, что ' 'может упростить сборку при небольшом ' 'бюджете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Важно чтобы при этом на перчатках не было ' 'осквернений на наложений каких-либо ' 'проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jPozJdWCX" ' 'data-target_ru="jPozJdWCX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие ботинки на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (200+)</li>\r\n' '\t<li>Здоровье (80+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Сопротивления стихиям и хаосу (70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pYkpKHa" ' 'data-target_ru="56pYkpKHa">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GLb5b8bIb" ' 'data-target_ru="GLb5b8bIb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База на броню и энергощит</li>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям и хаосу ' '(40%+)</li>\r\n' '\t<li>Сила (50+) либо больше сопротивлений ' '(80%+)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Q5LZ7GC5" ' 'data-target_ru="3Q5LZ7GC5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-alt">Опциональный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий пояс на одной из баз <poeitem ' 'class="poe-items" data-name_ru="Широкий ремень" ' 'data-name_en="Heavy Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt5.webp" ' 'data-target="507">Heavy Belt | Широкий ' 'пояс</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> или ' '<poeitem class="poe-items" data-name_ru="Ремень" ' 'data-name_en="Leather Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt3.webp" ' 'data-target="300">Leather Belt | ' 'Ремень</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье 70+</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="472adOMC9" ' 'data-target_ru="472adOMC9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- пояс дающий огромный прирост урона при наборе ' 'достаточного количества силы (400 ед.). Также пояс ' 'даёт увеличение получаемых зарядов для флаконов, ' 'силу и сопротивления всем стихиям.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на роллы силы и ' 'стихийных сопротивлений.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7GDebLyh5" ' 'data-target_ru="7GDebLyh5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с 1-2 из полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'длительности эффекта умения</span><span ' 'class="en-poe">#% increased Skill Effect ' 'Duration</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGmLgYZsb" ' 'data-target_ru="GGmLgYZsb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-alt">\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> - пояс который даст нам много ' 'плоского энергощита, что позволит воспользоваться ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, как это все работает - ' 'читайте в механиках билда.</p>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">Добавляет #% от ' 'максимума здоровья в виде дополнительного максимума ' 'энергетического щита</span><span ' 'class="en-poe">Gain #% of Maximum Life as Extra ' 'Maximum Energy Shield</span> берем с роллом 5%+, ' 'количество силы не так важно, но если бюджет ' 'позволяет берем 32+.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>При использовании <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> обязательно нужно прокачать в дереве ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, иначе в этом поясе не ' 'будет никакого смысла!</p>\r\n' '</div>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="kB49Ljjc5" ' 'data-target_ru="kB49Ljjc5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - если не хватает ' 'силы</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - если не хватает ' 'сопротивлений</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для повышения урона желательно искать на кольцах ' 'свойство <span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span>. Идеальной базой для кольца на урон ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Стальное кольцо" data-name_en="Steel ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AdamantineRing.webp" ' 'data-target="589">Steel Ring | Стальное ' 'кольцо</poeitem>.</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие кольца со здоровьем и ' 'сопротивлениями.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила для работы <poeitem ' 'class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | ' 'Великан</poeitem></li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="YbvaOUY" ' 'data-target_ru="YbvaOUY">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкие кольца, на которых мы будем добирать ' 'недостающие характеристики (сопротивления, ' 'силу/меткость).</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (до активации <poeitem ' 'class="poe-items" data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>, если нет меткости на ' 'амулете)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Подстраивайте фильтр под свои нужды.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZkl4WZSn" ' 'data-target_ru="LZkl4WZSn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>На максимальных кольцах мы будем добирать как ' 'можно больше всего, чтобы разгрузить другие слоты. ' 'Плюс сфокусируемся на доборе сопротивления к хаосу. ' 'База кольца обязательно <poeitem class="poe-items" ' 'data-name_ru="Кольцо с аметистом" ' 'data-name_en="Amethyst Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AmethystRing.webp" ' 'data-target="1889">Amethyst Ring | Кольцо с ' 'аметистом</poeitem>. На одном из колец мы ' 'обязательно возьмем больше сопротивления к ' 'хаосу.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+), в идеале (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (если нет меткости на ' 'амулете)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму ' 'энергетического щита</span><span class="en-poe"># ' 'to maximum Energy Shield</span> (32+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZbnVX5Sn" ' 'data-target_ru="LZbnVX5Sn">Идеальное кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="qo4Gra3tg" ' 'data-target_ru="qo4Gra3tg">Хорошее кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="pB4Gp0vt0" ' 'data-target_ru="pB4Gp0vt0">Кольцо с дополнительным ' 'сопротивлением к хаосу </span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Сопротивление хаосу (до капа)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (16+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MKWj805SJ" ' 'data-target_ru="MKWj805SJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Kkl8gWDu5" ' 'data-target_ru="Kkl8gWDu5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem>.</p>\r\n' '\r\n' '<p>На амулете набираем сопротивления/меткость/силу, ' 'либо очень много сопротивлений, а остальные ' 'свойства набираем на других предметах.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (95+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>3 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>В идеале одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="yQ6L9BecR" ' 'data-target_ru="yQ6L9BecR">Бюджетный амулет ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Qo0ybO7Fw" ' 'data-target_ru="Qo0ybO7Fw">Хороший амулет ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Абразивный катализатор" ' 'data-name_en="Abrasive Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/AbrasiveCatalyst.webp" ' 'data-target="658">Abrasive Catalyst | Абразивный ' 'катализатор</poeitem> - для увеличения бонусов атак ' 'и меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - для увеличения бонусов ' 'характеристик</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - для увеличения бонусов ' 'стихийных сопротивлений</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem> - дешёвое, но мощное ' 'зачарование дающее много урона. Позволяет устрашать ' 'врагов.<br />\r\n' 'Масла: <poeitem class="poe-items" ' 'data-name_ru="Коричневое масло" data-name_en="Sepia ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Шепот ' 'рока" data-name_en="Whispers of Doom" ' 'data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> - основное зачарование. Позволит нам ' 'использовать второе проклятие. Начинаем ' 'использовать его только после покупки <poeitem ' 'class="poe-items" data-name_ru="Пробужденный: ' 'Физический урон ближнего боя" ' 'data-name_en="Awakened Melee Physical Damage ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня.<br />\r\n' 'Масла: 3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Глаз хранителя</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' 'будем использовать для повышения выживаемости ' 'персонажа.</p>\r\n' '\r\n' '<p>Обязательное свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% дополнительного ' 'уменьшения получаемого физического урона под ' 'действием Решимости</span><span class="en-poe">#% ' 'additional Physical Damage Reduction while affected ' 'by Determination</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные вторичные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">(8-12)% шанс нанести ' 'двойной урон под действием Гордости</span><span ' 'class="en-poe">(8-12)% chance to deal Double Damage ' 'while using Pride</span> - самое полезное, ' 'желательно брать именно его</li>\r\n' '\t<li><span class="ru-poe">25% шанс наложить Прокол ' 'на врагов при нанесении удара атаками под действием ' 'Гордости</span><span class="en-poe">25% chance to ' 'Impale Enemies on Hit with Attacks while using ' 'Pride</span> - менее полезное</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="wZ87J5jib" ' 'data-target_ru="wZ87J5jib">Самоцвет с 1 свойством ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0bLUJ" ' 'data-target_ru="MpZX0bLUJ">Самоцвет с 2 свойствами ' '</span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> со свойством <span ' 'class="ru-poe">Повелевает # воинами ' 'Ракиаты</span><span class="en-poe">Commanded ' 'leadership over # warriors under Rakiata</span> ' 'превратит ключевое умение <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Устанавливается самоцвет следующим ' 'образом:</p>\r\n' '<img alt="Установка самоцвета Смертельная Гордость ' 'для покорителя" data-caption="Установка самоцвета ' 'Смертельная Гордость для покорителя" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/lethal-lay.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="woavV59Ub" ' 'data-target_ru="woavV59Ub">Самоцвет с ракиатой ' '</span></p>\r\n' '\r\n' '<h4>Фантастическое спасение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с вариантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem> позволит нам ' 'сэкономить таланты, чтобы взять <poeitem ' 'class="poe-items" data-name_ru="Стальной дух" ' 'data-name_en="Soul of Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Ставим в любое место, качаем следующие ' 'таланты:</p>\r\n' '<img alt="Установка Фантастическое спасение для ' 'покорителя" data-caption="Установка Фантастическое ' 'спасение для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/08/16/impossible.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="P8ymRmGUL" ' 'data-target_ru="P8ymRmGUL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Обычные самоцветы</h4>\r\n' '\r\n' '<p>Мы будем использовать 1 обычный самоцвет.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение максимума ' 'здоровья</span><span class="en-poe">#% increased ' 'maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% Chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки топорами</span><span class="en-poe">#% ' 'increased Attack Speed with Axes</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки двуручным оружием ближнего боя</span><span ' 'class="en-poe">#% increased Attack Speed with Two ' 'Handed Melee Weapons</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки и сотворения чар</span><span ' 'class="en-poe">#% increased Attack and Cast ' 'Speed</span> (4%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (4%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWlgdHP" ' 'data-target_ru="XWeWlgdHP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Основным вариантом обычного самоцвета будет ' 'вышеуказанный вариант с иммунитетом к осквернённой ' 'крови. При надобности, можно пожертвовать ' 'здоровьем:</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Q8P87j7tw" ' 'data-target_ru="Q8P87j7tw">Хороший </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlZ2W4u5" ' 'data-target_ru="DZlZ2W4u5">Идеальный </span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В основной версии билда мы будем использовать 2 ' 'больших и 1 малый кластерный самоцвет.</p>\r\n' '<img alt="Ветка кластерных самоцветов для ' 'покорителя" data-caption="Ветка кластерных ' 'самоцветов для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/03/12/clusters.jpg" />\r\n' '<h4>Большие кластерные самоцветы</h4>\r\n' '\r\n' '<p>Оба кластерных самоцвета будут одинаковыми. Они ' 'должны содержать следующие свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения даруют: 12% увеличение физического ' 'урона</span><span class="en-poe">Added Small ' 'Passive Skills grant: 12% increased Physical ' 'Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Большие кластерные самоцветы обязательно должны ' 'содержать 3 таланта:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Закалённый в битве" ' 'data-name_en="Battle-Hardened" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1427">Battle-Hardened | Закалённый в ' 'битве</poeitem> - увеличивает урон и броню</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem> - увеличивает урон и даёт стихийные ' 'сопротивления</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неистовое наступление" ' 'data-name_en="Furious Assault" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1538">Furious Assault | Неистовое ' 'наступление</poeitem> - этот талант <strong>не ' 'прокачиваем</strong> до 100-го уровня</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWv6ecP" ' 'data-target_ru="XWeWv6ecP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<h4>Малый кластерный самоцвет</h4>\r\n' '\r\n' '<p>Малым кластерным самоцветом будет <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Он даёт персонажу ключевое ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dlVD8kRsJ" ' 'data-target_ru="dlVD8kRsJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<h4>Флаконы #1-4</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Серный ' 'флакон" data-name_en="Sulphur Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> - увеличивает урон и разливает ' 'под персонажем зону освящённой земли. Эта земля ' 'даёт регенерацию здоровья и снижает эффективность ' 'вражеских проклятий, пока персонаж находится на ' 'ней.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pjrZVHa" ' 'data-target_ru="koGZ8mrh5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рубиновый флакон" data-name_en="Ruby ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'огня.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Wg9R2GmHm" ' 'data-target_ru="472GJXgH9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Аналогичные основным флаконам, но меняем ' '<poeitem class="poe-items" data-name_ru="Рубиновый ' 'флакон" data-name_en="Ruby Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem>, для повышения ' 'выживаемости против холода и молнии.</p>\r\n' '\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="O2WJ6GOtE" ' 'data-target_ru="GY9yvqWhb">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pzmmVCa" ' 'data-target_ru="GY9yoKofb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Моментальное ' 'восстановление при малом количестве ' 'здоровья</span><span class="en-poe">Instant ' 'Recovery when on Low Life</span></li>\r\n' '\t<li>у<span class="ru-poe">Дарует иммунитет к ' 'поджогу на # секунд(-ы) при использовании, если вы ' 'подожжены / При использовании снимает все эффекты ' 'горения</span><span class="en-poe">Grants Immunity ' 'to Ignite for # seconds if used while Ignited / ' 'Removes all Burning when used</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="obZQ0QqIl" ' 'data-target_ru="2VpbMV5hk">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Начинаем использовать эти варианты флаконов, ' 'когда получим достаточное количество регенерации ' 'здоровья.</p>\r\n' '\r\n' '<p>Все дальнейшие флаконы будут вариативные, их ' 'следуюет менять в зависимости от контента который ' 'вы фармите. Если вы не фармите убер убер боссов ' 'и/или шахту на большой глубине - можно использовать ' 'один (любой) из них и не менять его. Если вы хотите ' 'фармить все - крайне желательно приобрести разные ' 'флаконы и менять их под разных боссов и разные ' 'свойства шахты. Для усиления билда.</p>\r\n' '\r\n' '<p>Все флаконы должны иметь:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс - <span class="ru-poe">Дает зарядов ' 'флакона при получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '\t<li>Суффикс - [Крафт] <span class="ru-poe">Во ' 'время действия эффекта #% полученного урона от ' 'ударов похищается в виде здоровья</span><span ' 'class="en-poe">#% of Damage Taken from Hits is ' 'Leeched as Life during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода. Будет полезно в бою против Создателя и ' 'Убер Древнего.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="aPgRgb7Ce" ' 'data-target_ru="Wg9l3MZHm">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии. Будет в бою против Пожирателя миров, а ' 'также в определённых нодах шахты Спуска, где нам ' 'нужна дополнительная защита от молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Jky7aKh5" ' 'data-target_ru="64KRBrXUG">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Аметистовый флакон" ' 'data-name_en="Amethyst Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/Amethyst.webp" ' 'data-target="4321">Amethyst Flask | Аметистовый ' 'флакон (item) </poeitem> - даёт дополнительное ' 'сопротивления хаосу. Используем, если не собрали ' 'кап сопротивления хаосу, например, в бою с Сирусом ' 'и/или шахте.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="9PnG95QtK" ' 'data-target_ru="e0EPbvnFL">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - увеличивает скорость ' 'передвижения.<br />\r\n' 'Будет наиболее универсальным и идеально подойдет ' 'для зачистки. Но советуем его использовать только ' 'опытным игрокам, т.к. лучше взять больше ' 'выживаемости.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlvyzwT5" ' 'data-target_ru="K3mWovMf5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на Убер вариантах Мейвен, Убер ' 'Древнем, Создателе и Кортексе. На них она поможет ' 'пережить ваншотящие способности.</p>\r\n' '\r\n' '<p>Стараемся взять с хорошим роллом увеличения ' 'длительности (15%+), в идеале (24%+).<br />\r\n' 'Это очень дорогой флакон, но он очень ' 'полезен.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jRqp4wWfX" ' 'data-target_ru="jRqp4wWfX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные-переходные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные-максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жестокость" data-name_en="Brutality ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Brutality.webp" ' 'data-target="53">Brutality | Жестокость</poeitem> - ' '20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Физический урон ближнего боя" ' 'data-name_en="Melee Physical Damage Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedPhysicalDamage.webp" ' 'data-target="54">Melee Physical Damage | ' 'Физический урон ближнего боя</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - N уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем настолько, насколько того ' 'позволяет интеллект персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> качаем настолько, насколько ' 'позволяет ловкость персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 5 уровень, качество как ' 'можно выше</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 10 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 10 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Все камни в этой связке качаем до таких уровней ' 'как указано. <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> низкого уровня используем для ' 'генерации свирепости во время зачистки.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заносчивость" data-name_en="Arrogance ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/BloodMagic.webp" ' 'data-target="1700">Arrogance Support | ' 'Заносчивость</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> качаем до такого уровня, до которого ' 'позволяет ловкость персонажа.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Жестокость" ' 'data-name_en="Awakened Brutality Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/BrutalityPlus.webp" ' 'data-target="685">Awakened Brutality Support | ' 'Пробужденный: Жестокость</poeitem> - 5-6 уровень, ' '20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> - 5-6 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> - 20-21 уровень, 20% ' 'качества / <poeitem class="poe-items" ' 'data-name_ru="Бой вплотную" data-name_en="Close ' 'Combat Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20-21 уровень, 20 % ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>5 уровень камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> позволяет устрашать врагов. Сразу же ' 'приобретаем прокачанный вариант, не пытаемся качать ' 'самостоятельно. После покупки этого камня меняем ' 'зачарование на амулете.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> имеет два сильных бонуса. ' 'Он позволяет нашим смертельным ударам похищать моды ' 'редких монстров (эффект как у <poeitem ' 'class="poe-items" data-name_ru="Перенятый опыт" ' 'data-name_en="Inspired Learning" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/unique7.webp" ' 'data-target="1271">Inspired Learning | Перенятый ' 'опыт</poeitem>), что немного ускоряет зачистку. А ' 'также существенно увеличивает дальность наших атак, ' 'что на нашем билде просто критически необходимо в ' 'бою с некоторыми боссами, чтобы не приходилось ' 'подходить к ним прямо в плотную пиксель к пикселю. ' 'Но урон этот камень увеличивает только по ' 'противникам со здоровьем ниже 50%, что по сути ' 'будет работать только против боссов.<br />\r\n' 'Альтернатива этому камню - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem>, который всегда стабильно ' 'повышает урон и увеличивает скорость перемещения с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.<br />\r\n' 'Вы можете либо выбрать один из этих камней, либо ' 'сделать себе белый сокет чтобы менять эти камни в ' 'зависимости от ситуации.</p>\r\n' '\r\n' '<h4>Топор</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> - 20 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- 20 уровень, 20% качества / <poeitem ' 'class="poe-items" data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' 'используем на боссах, <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> ставим на зачистку.</p>\r\n' '\r\n' '<h4>Шлем - Ауры</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> - 3 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - 20-21 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Улучшитель" data-name_en="Enhance ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> - ' '2-4 уровень, качество не важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если нет валюты - можно взять <poeitem ' 'class="poe-items" data-name_ru="Улучшитель" ' 'data-name_en="Enhance Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> ' 'низкого уровня, либо отложить покупку на ' 'потом.</p>\r\n' '\r\n' '<h4>Перчатки/ботинки - Знамя, Берсерк и Способности ' 'передвижения</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - ~10-12 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем до такого уровня, до ' 'которого позволяет интеллект персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка персонажа</span></h2>\r\n' '\r\n' '<p>Крайне рекомендуем использовать <a ' 'href="https://guides.lootkeeper.com/poe/bystraya-prokachka-akty" ' 'target="_blank">наш гайд по прохождению Актов в ' 'PoE</a>, а также ознакомится с <a ' 'href="https://guides.lootkeeper.com/poe/pravila-bystroj-prokachki-v-poe-sovety-novichkam" ' 'target="_blank">общими советами по ' 'прокачке</a>.</p>\r\n' '\r\n' '<p>Для выбора предметов для прокачки из <a ' 'href="https://guides.lootkeeper.com/poe/unikalnye-predmety-dlya-bystroj-prokachki-v-poe" ' 'target="_blank">гайда по предметам</a> используйте ' '- <strong>набор для бойца ближнего ' 'боя</strong>.</p>\r\n' '\r\n' '<h3>Особенности прокачки</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Особенности ' 'прокачки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> доступен лишь с 28-го уровня и без ' 'подготовки выживаемости персонажа, мы вовсе не ' 'сможем использовать способность, так как она будет ' 'нас убивать. Использовать <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> мы начнём под конец сюжетной ' 'кампании на ~65-67 уровне.</p>\r\n' '\r\n' '<p>Прокачиваться по актам мы будем через ' 'способности <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> (до 12-го уровня) и <poeitem ' 'class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>. Это ' 'способности-слэмы, имеющие большую область ' 'действия. Этих мощных ударов достаточно для ' 'убийства пака монстров одним нажатием.</p>\r\n' '\r\n' '<p>На боссах они показывают умеренную ' 'эффективность, которая компенсируется неплохой ' 'выживаемостью и скоростью передвижения ' 'персонажа.</p>\r\n' '\r\n' '<p>Мы будем использовать комбинацию <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> + <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> для обеспечения этой скорости. ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> стоит применять под конец полёта ' '<poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>. Это позволит ' 'прервать медленное падение наскока и мгновенно ' 'переместиться в указанную точку, одновременно с тем ' 'корректируя направления движения.</p>\r\n' '\r\n' '<p>Использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> мы начнём уже во время прокачки. ' 'Поэтому не забываем следить за меткостью и ' 'здоровьем персонажа. Своевременно прокачивая ' '<poeitem class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В качестве оружия мы будем использовать ' 'двуручные топоры, но до 12-го уровня подойдёт и ' 'двуручная булава, если не сможете выбить/купить ' 'топор.</p>\r\n' '\r\n' '<p>Для ускорения продвижения по первому акту, у ' 'Нессы можно купить 2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem>.</p>\r\n' '\r\n' '<p>Дальше нам нужно будет постоянно создавать себе ' 'топоры с помощью рецепта торговцев:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База двуручного топора</li>\r\n' '\t<li>1 х <poeitem class="poe-items" ' 'data-name_ru="Точильный камень" ' 'data-name_en="Blacksmith&#x27;s Whetstone" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyWeaponQuality.webp" ' 'data-target="926">Blacksmith\'s Whetstone | ' 'Точильный камень</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> ' 'редкого качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать редкий пояс можно с помощью любой ' 'сущности, а саму базу купить у торговца в ' 'городе.</p>\r\n' '\r\n' '<p>В результате рецепта мы получим оружие ' 'волшебного качества, с исходными гнёздами, их ' 'цветами и связями, а также модом на увеличение ' 'физического урона. Размер бонуса физического урона ' 'зависит от качества Rustic Sash. Если пояс был ' 'волшебного качества, то мы получим мод <span ' 'class="ru-poe">(40-49)% увеличение физического ' 'урона</span><span class="en-poe">(40-49)% increased ' 'Physical Damage</span>, а если пояс был редким, то ' '<span class="ru-poe">(50-64)% увеличение ' 'физического урона</span><span ' 'class="en-poe">(50-64)% increased Physical ' 'Damage</span>. Рекомендуем использовать только пояс ' 'редкого качества.</p>\r\n' '\r\n' '<p class="text-warning">Обновлять оружие нужно ' 'примерно каждые 7 уровней (около 6-7 раз за ' 'сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ ' 'влияние на силу персонажа.</p>\r\n' '\r\n' '<p>Если вы качаетесь не в первый день лиги, крайне ' 'рекомендуем вам использовать уникальные топоры при ' 'прокачке. Это позволит не беспокоится о сдаче ' 'рецептов на оружие (что избавит вас от лишней ' 'головной боли) и <strong>существенно ускорит ' 'прокачку</strong>. Это оружие начиная со 2-4 дня ' 'лиги будет довольно дешевое и вы сможете его ' 'приобрести.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Отсекатель" data-name_en="Limbsplit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe_spare.webp" ' 'data-target="1864">Limbsplit | Отсекатель</poeitem> ' '- <span class="item_poetrade" data-game="poe1" ' 'data-target_en="9W9ywmQSK" ' 'data-target_ru="9W9ywmQSK">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Размашистый удар" ' 'data-name_en="Wideswing" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Wideswing.webp" ' 'data-target="2295">Wideswing | Размашистый ' 'удар</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="7RZ8Olnt5" ' 'data-target_ru="7RZ8Olnt5">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Погоня жнеца" ' 'data-name_en="Reaper&#x27;s Pursuit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique1.webp" ' 'data-target="2298">Reaper\'s Pursuit | Погоня ' 'жнеца</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="w3lrY8BHb" ' 'data-target_ru="w3lrY8BHb">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый жнец" data-name_en="The ' 'Blood Reaper" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique2.webp" ' 'data-target="2294">The Blood Reaper | Кровавый ' 'жнец</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="2zn45EYSk" ' 'data-target_ru="2zn45EYSk">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="yoZqlRlIR" ' 'data-target_ru="yoZqlRlIR">Ссылка на покупку ' '</span></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Старайтесь не держать основную связку камней в ' 'оружии, т.к. вы будете его часто менять и вам ' 'придется либо подготавливать новое оружие под ' 'нужные вам камни либо переносить связку в другой ' 'предмет. Лучше сразу держать основную связку не в ' 'оружии.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Связи и цвета ' 'сокетов</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для использования связок <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> нам нужна будет ' 'связка</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 зелёных - 1 красный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Предпочтительным вариантом 4-линка будет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3 красных - 1 зелёный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Но также подойдут и</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 красных - 2 зелёных</li>\r\n' '\t<li>4 красных</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>PoB и деревья для прокачки</h3>\r\n' '\r\n' '<p>PoB для прокачки:</p>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB для ' 'прокачки<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/N_TTkgzwF0qz" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Используйте эти ' 'деревья <strong>только</strong> при прокачке на ' 'Актах.<br />\r\n' 'После завершения Актов - переходите на начальные ' 'версии билда.<br />\r\n' 'Это <strong>нормально</strong> что вам придется ' 'сбросить некоторые старые таланты и изменить ' 'дерево.</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Деревья для прокачки:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li><a href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/zjNER/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/jvSu9/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/tR3sc/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/yUA8k/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/dXCrP/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/EgJSi/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/EgJSi/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/6Vwji/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/6Vwji/</a></li>\r\n' '</ol>\r\n' '\r\n' '<h3>Прокачка по Актам</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 1</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 1-ом акте будем прокачиваться по по дереву для ' 'прокачки <a ' 'href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" target="_blank">#1</a>.</p>\r\n' '\r\n' '<p>После убийства <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span>, поднимаем с него все ' 'предметы.</p>\r\n' '\r\n' '<p>За убийство <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> у <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Продаем выпавший мусор, проверяем его на ' 'предметы с нужными нам связями. Если у вас осталось ' '3x <poeitem class="poe-items" data-name_ru="Свиток ' 'мудрости" data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem>, покупаем у Нессы 1x <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и надеваем.</p>\r\n' '\r\n' '<p>Выставляем первую связку:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>После выполнения квестов <poeitem ' 'class="poe-items" data-name_ru="Любовь к ближнему" ' 'data-name_en="Mercy Mission" data-color="#AF6025" ' 'data-image="" data-target="605">Mercy Mission | ' 'Любовь к ближнему</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Разорение гнёзд" ' 'data-name_en="Breaking Some Eggs" ' 'data-color="#AF6025" data-image="" ' 'data-target="606">Breaking Some Eggs | Разорение ' 'гнезд</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ртутный флакон" ' 'data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Ещё раз проверяем продаёт ли <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> 3-линк предметы с ' 'подходящими для нас цветами.</p>\r\n' '\r\n' '<p>При первой же возможности нужно обзавестись ' 'двуручным топором или булавой. Но первое время ' 'можем использовать нашу одноручную булаву с ' 'пляжа.</p>\r\n' '\r\n' '<p>Если у нас остались свободные <poeitem ' 'class="poe-items" data-name_ru="Свиток мудрости" ' 'data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem> - докупаем у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1-2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выставляем связки следующим образом:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> (начинаем использовать после ' 'прокачки <poeitem class="poe-items" ' 'data-name_ru="Мастер на все руки" ' 'data-name_en="Versatility" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/precision.webp" ' 'data-target="1435">Versatility | Мастер на все ' 'руки</poeitem>)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Как сами камни, так и целые связки в этой и всех ' 'последующих связках выставлены в приоритете ' 'убывания эффективности (сверху вниз). Это значит ' 'что нам обязательно всегда нужно иметь основную ' 'способность, способность передвижения и ауры. Если ' 'не хватает гнёзд или нету достаточного количества ' 'связок - не используем последние камни в связке, ' 'и/или камни внизу списка.</p>\r\n' '</div>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - будет нашей основной ' 'способностью передвижения до 10-го уровня, потом мы ' 'будем использовать его в комбинации с <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Знамя ' 'войны" data-name_en="War Banner" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - знамя которое накапливает ' 'заряды, и даёт бонусы при его использовании. Знамя ' 'повышает меткость персонажа и увеличивает ' 'получаемый врагами физический урон. При убийстве ' 'врагов, знамя накапливает заряды (максимум 50 ' 'зарядов).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Кровь и ' 'песок" data-name_en="Blood and Sand" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem> - способность резервирующая ману. ' 'Она даёт персонажу 2 стойки - кровавую и песчаную. ' 'В песчаной стойке персонаж имеет увеличенную ' 'область действия, но наносит меньше урона по ' 'области. А в кровавой наоборот - больше урона, но ' 'область действия меньше. Песчаную стойку используем ' 'во время зачистки, а кровавую на боссов. Если вы не ' 'убиваете пак монстров одним ударом - используйте ' 'кровавую до тех пор, пока это не изменится.</p>\r\n' '\r\n' '<p>После убийства Тюрьмы и убийства <span ' 'class="ru-poe">Изувера</span><span ' 'class="en-poe">Brutus</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Камни на 10-ый уровень должны выглядеть ' 'так:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - наша ' 'основная способность передвижения.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - аура дающая персонажу меткость. ' 'Прокачиваем по мере накопления опыта. Примерно в ' '7-ом акте нужно будет заменить прокачанный камень ' 'этой ауры, на камень 1-го уровня. Об этом ' 'позже.</p>\r\n' '\r\n' '<p>Перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span> крайне желательно ' 'прокачать 12-ый уровень и перейти на использование ' '<poeitem class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>.</p>\r\n' '\r\n' '<p>После достижения 12-го уровня и посещения <span ' 'class="ru-poe">Пещеры злобы</span><span ' 'class="en-poe">The Cavern of Wrath</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сразу же начинаем использовать его в основной ' 'связке, вместо <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Проверяем <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> в последний раз на ' 'предметы с необходимыми связями.</p>\r\n' '\r\n' '<p>Также перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>, желательно ' 'обзавестись 1-2 <poeitem class="poe-items" ' 'data-name_ru="Кольцо с сапфиром" ' 'data-name_en="Sapphire Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Их можно купить у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>. Но лучше их сделать ' 'самостоятельно. На каждое кольцо, нужно будет ' 'купить у <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> 1 камень синего цвета. ' 'После этого ей же продаём 1х <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> + 1 камень синего цвета - получаем ' '<poeitem class="poe-items" data-name_ru="Кольцо с ' 'сапфиром" data-name_en="Sapphire Ring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Эти кольца дают сопротивление холоду, с которым ' 'будет значительно проще сражаться с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 2</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Во 2-ом акте будем прокачиваться по дереву <a ' 'href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" target="_blank">#2</a>.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Захватчики в чёрном" ' 'data-name_en="Intruders in Black" ' 'data-color="#AF6025" data-image="" ' 'data-target="568">Intruders in Black | Захватчики в ' 'черном</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Груст</span><span ' 'class="en-poe">Greust</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Йины</span><span ' 'class="en-poe">Yeena</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Начинаем использовать вышеперечисленные камни на ' '16-ом уровне.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вестник ' 'пепла" data-name_en="Herald of Ash" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem> - умение-вестник, даёт бонусный ' 'урон огня. Часть избыточного урона, убившего ' 'монстра, высвобождается взрывом вокруг него, нанося ' 'урон ближайшим к нему монстрам. Этот эффект ' 'значительно ускорит нашу зачистку, позволяя более ' 'уверенно взрывать паки монстров.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - баф дающий бонус к скорости атаки ' 'и похищению здоровья за при нанесении физического ' 'урона. При убийстве монстров под действием <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, персонаж имеет шанс получить ' '<poeitem class="poe-items" data-name_ru="Заряд ' 'ярости" data-name_en="Frenzy Charge" ' 'data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>. При убийстве монстра время ' 'действия <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> обновляется, так что его не нужно ' 'постоянно продлевать вручную. Использование ' '<poeitem class="poe-items" data-name_ru="Кровавый ' 'угар" data-name_en="Blood Rage" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> имеет свою цену - баф наносит игроку ' 'постепенный физический урон.</p>\r\n' '\r\n' '<p>После выполнения <poeitem class="poe-items" ' 'data-name_ru="Мучительно острый" ' 'data-name_en="Sharp and Cruel" data-color="#AF6025" ' 'data-image="" data-target="567">Sharp and Cruel | ' 'Мучительно острый</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Шёлка</span><span ' 'class="en-poe">Silk</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 18-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качается:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>На 18 уровне крайне обзавестись первым крафтовым ' 'топором. На этом уровне есть подходящая база - ' '<poeitem class="poe-items" data-name_ru="Колун" ' 'data-name_en="Woodsplitter" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe3.webp" ' 'data-target="2296">Woodsplitter | ' 'Колун</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 3</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 3-ем акте мы будем следовать дереву прокачка ' '<a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" target="_blank">#3</a>.</p>\r\n' '\r\n' '<p>Когда откроете лабиринт - можно его ' 'проходить.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Разлучённые влюблённые" ' 'data-name_en="Lost in Love" data-color="#AF6025" ' 'data-image="" data-target="609">Lost in Love | ' 'Разлученные влюбленные</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Марамоа</span><span ' 'class="en-poe">Maramoa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> докупаем камни для ' 'прокачки:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 24-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- <poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> (ставим когда будет ' '4-линк)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- проклятье, которое нужно использовать на боссов. ' 'Оно очень сильно увеличивает получаемый ими урон. ' 'Особенно, когда у босса осталось менее половины ' 'здоровья.</p>\r\n' '\r\n' '<p>После убийства Легата Гравиция, у <span ' 'class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Откладываем его на прокачку. Если валюты нет - ' 'можно купить его позже, главное не забыть, т.к. к ' 'моменту когда мы начнем использовать этот камень - ' 'он обязательно должен быть прокачан.</p>\r\n' '\r\n' '<p>В лабиринт стоит идти на 30-32 уровне. В нём ' 'сразу же берём подкласс Покорителя и прокачиваем ' '<poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>. Этот талант увеличит нашу ' 'скорость атаки за счёт увеличения количества ' 'меткости. Это ускорит продвижение по кампании с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> и увеличит ' 'комфорт в бою с боссами.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акты 4-10</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В актах 4-6 будем следовать дереву прокачки <a ' 'href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" target="_blank">#4</a>.</p>\r\n' '\r\n' '<p>В 4-ом акте берём <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> и откладываем его на ' 'прокачку.</p>\r\n' '\r\n' '<p>В 5-ом акте за выполнение одного из квестов ' 'берём <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>В начале 6-го акта не забываем добрать ' 'сопротивления, лучше всего это сделать крафтом на ' 'станке в нашем убежище.</p>\r\n' '\r\n' '<p>В 6-ом акте обязательно делаем квест <poeitem ' 'class="poe-items" data-name_ru="Впавшие в ' 'немилость" data-name_en="Fallen from Grace" ' 'data-color="#FF8D00" data-image="" ' 'data-target="631">Fallen from Grace | Впавшие в ' 'немилость</poeitem>. Его выполнение позволит ' 'покупать любые камни у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily ' 'Roth</span>.</p>\r\n' '\r\n' '<p>Следуем дереву <a ' 'href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" target="_blank">#5</a>.</p>\r\n' '\r\n' '<p>После чего покупаем у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily Roth</span> ' 'камень <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 1-го уровня. Вставляем его вместо ' 'прокачанного варианта этой ауры и начинаем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem>. ' 'Прокачанный <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> продолжаем качать во второй раскладке ' 'оружия. А вариант 1-го уровня так и будем ' 'использовать без прокачки.</p>\r\n' '\r\n' '<p>После прокачки талантов на генерацию свирепости ' '- начинаем использовать <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem>.</p>\r\n' '\r\n' '<p>В 7 акте, за выполнение квеста <poeitem ' 'class="poe-items" data-name_ru="Серебряный ' 'медальон" data-name_en="The Silver Locket" ' 'data-color="#FF8D00" data-image="" ' 'data-target="603">The Silver Locket | Серебряный ' 'медальон</poeitem> берём у <span ' 'class="ru-poe">Вильяма Рота</span><span ' 'class="en-poe">Weylam Roth</span> - <poeitem ' 'class="poe-items" data-name_ru="Серный флакон" ' 'data-name_en="Sulphur Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>Идти во второй лабиринт в 7-ом акте не нужно. ' 'Следующий талант даст персонажу лишь регенерацию, ' 'которая пока что не стоит затраченных усилий. На ' 'данном этапе персонаж начинает чувствовать ' 'недостаток урона по боссам, поэтому сейчас мы ' 'целиком сфокусируемся на прохождении кампании до ' 'Кровавого акведука и дальнейшей прокачке ' 'уровня.</p>\r\n' '\r\n' '<p>В начале 9-го акта, в локации <span ' 'class="ru-poe">Кровавый акведук</span><span ' 'class="en-poe">Blood Aqueduct</span> прокачиваемся ' 'до ~65 уровня (или до 59-го и фармим кражу). Сейчас ' 'наша цель это нафармить немного валюты для респека ' 'в <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> и непосредственно поднять уровень ' 'персонажа.</p>\r\n' '\r\n' '<p>Когда вы достигнете 65-го уровня - заканчиваем ' 'сюжетную кампанию до того момента, пока не ' 'останется последний квест - Убить Китаву. В этот ' 'момент проходим 2-ой и 3-ий лабиринты. В них ' 'прокачиваем <poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>. ' 'Дальше идём убивать Китаву и заканчиваем кампанию. ' 'После чего начинаем респек в Начальную версию билда ' 'через <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Прогрессия персонажа</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Начальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Для респека в Начальную версию у нас должно ' 'быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Капы стихийных сопротивлений</li>\r\n' '\t<li>Все камни начальной версии (указаны в разделе ' 'камней)</li>\r\n' '\t<li>Флаконы с нужными суффиксами</li>\r\n' '\t<li>5-линк нагрудник</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> или редкий начальный ' 'топор</li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem></li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного ' 'перелома</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Дерево талантов должно соответствовать начальной ' 'версии.</p>\r\n' '\r\n' '<p>Собрав все необходимое, можно приступить к ' 'дальнейшему фарму.</p>\r\n' '\r\n' '<p>Если испытываете проблемы с маной - убедитесь ' 'что вы прокачали <poeitem class="poe-items" ' 'data-name_ru="Дух войны" data-name_en="Spirit of ' 'War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2898">Spirit of War | Дух ' 'войны</poeitem>. Если все ещё проблемы - следует ' 'купить/скрафтить начальное кольцо со снижением ' 'стоимости умений.</p>\r\n' '\r\n' '<p>Примерно на 75 уровне можно идти в Убер ' 'лабиринт. В нём прокачиваем <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Ответственно отнеситесь к крафту/покупке ' 'правильных флаконов. Наш персонаж танк, и префиксы ' 'на получение зарядов при получении ударов от ' 'противника будут очень сильно помогать с ' 'поддержанием флаконов активными. Поэтому как только ' 'можете - побеспокойтесь о флаконах, они очень ' 'важны!</p>\r\n' '\r\n' '<p>После покупки неплохого начального амулета, на ' 'него стоит нанести маслами зачарование <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, масла: <poeitem ' 'class="poe-items" data-name_ru="Коричневое масло" ' 'data-name_en="Sepia Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p>Если к этому времени вы все ещё не приобрели ' '<poeitem class="poe-items" data-name_ru="Тану Аи" ' 'data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> - ' 'крайне желательно сделать это сейчас (если они не ' 'слишком дорогие). Эти перчатки серьезно повышают ' 'урон персонажа и добавляют мобильности, что сильно ' 'упростит зачистку Атласа и фарм.</p>\r\n' '\r\n' '<p>Покупаем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem>, ' 'который даст больше урона чем обычная версия ' 'умения.<br />\r\n' 'Если купили низкого уровня (ниже 15), то сперва ' 'прокачайте камень во второй раскладке оружия, а ' 'пока не прокачали - ходите с обычной ' 'версией.</p>\r\n' '\r\n' '<p>Подготовив все предметы до уровня ' '&quot;начальных&quot; можно спокойно прокачивать ' 'персонажа и фармить на предметы Переходной версии ' 'билда.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Переходная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Начать сборку переходной версии стоит с покупки ' 'переходного 6-линк нагрудника. Собственные свойства ' 'можно добавить самостоятельно при помощи ихоров и ' 'углей. Для начала подойдут вообще любые полезные ' 'для нашего персонажа свойства.</p>\r\n' '\r\n' '<p>Далее переходим к камням умений. Стараемся либо ' 'поднять качество на уже прокачанных камнях (хотя бы ' 'в основной связке), либо покупаем камни с качеством ' 'и ставим их на прокачку (так будет дешевле). Это ' 'лучше сделать пока вы фармите карты до 12-14 тиров, ' 'чтобы избежать проблем с уроном.</p>\r\n' '\r\n' '<p>Продолжаем с захвата души <poeitem ' 'class="poe-items" data-name_ru="Гарухан" ' 'data-name_en="Garukhan" data-color="#AF6025" ' 'data-image="" data-target="2286">Гарухан</poeitem> ' 'и, по возможности, крафта/покупки переходных ' 'ботинок. Этот комплект обеспечит персонажу полную ' 'неуязвимость к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem>, что ' 'положительно скажется на нашей выживаемости.</p>\r\n' '\r\n' '<p>Следующим важным шагом станет крафт или покупка ' 'переходного шлема. На нём будут полезные ' 'характеристики, от которых мы будем отталкиваться, ' 'при выборе кольца и ботинок.</p>\r\n' '\r\n' '<p>Если вы пока ещё не добавили собственных свойств ' 'на нагрудник - самое время сделать это.</p>\r\n' '\r\n' '<p>Дальше мы приступим к установке первой ветки ' 'кластерных самоцветов. Для этого нам нужен будет 1 ' 'Большой кластерный самоцвет и <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Это позволит нам закрыть часть ' 'сопротивления за счёт <poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem>, что подготовит нас к следующему ' 'шагу.</p>\r\n' '\r\n' '<p>Меняем дерево на основное и вставляем ' 'кластеры.</p>\r\n' '\r\n' '<p>На этом этапе нам нужно уместить в билде ' '<poeitem class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem>. ' 'Чтобы это сделать, нам нужно провести ребаланс ' 'сопротивлений и набрать 400 силы. В этом нам ' 'помогут ботинки, редкое кольцо и хороший амулет. На ' 'последний вновь нужно будет наложить <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>.</p>\r\n' '\r\n' '<p>Заменяем топор на неплохой Переходной вариант. ' 'Когда это лучше сделать, смотрите исходя из цен на ' 'такое оружие. Топор существенно повысит урон ' 'персонажа, сильно откладывать его покупку не ' 'стоит.</p>\r\n' '\r\n' '<p>На этом Переходная версия считается собранной. ' 'На дальнейшие улучшения и переход в Основную версию ' 'билда нам потребуется немало валюты.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Основная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Здесь важно решить, планируете ли вы в ' 'дальнейшем улучшать билд до максимальной версии ' 'билда с энергощитом для фарма большой глубины/убер ' 'боссов (она недешевая), либо вам хватит не сильно ' 'дорогой основной версии, которая закрывает обычных ' 'боссов, приглашения и относительно небольшую ' 'глубину шахты.</p>\r\n' '\r\n' '<p>Если вы позже планируете переходить на ' 'максималку - на данном этапе сборки основной версии ' 'старайтесь не тратить слишком много валюты при ' 'покупке шлема/брони/ботинок, т.к. позже их придется ' 'заменить.<br />\r\n' 'Если же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то ' 'берите все предметы для основной версии билда с ' 'максимально хорошими роллами, базами и т.п., т.к. ' 'для вас они по сути будут последним уровнем ' 'улучшения.</p>\r\n' '\r\n' '<p>На данном этапе нас ожидает не очень плавный, но ' 'важный шаг, переход на нашу основную защитную ' 'механику.</p>\r\n' '\r\n' '<p>Весь её концепт строится вокруг использования ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дающего персонажу <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и нашего разгона максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для реализации этого нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Правильный <poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem></li>\r\n' '\t<li>Основной шлем</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '\t<li>Второй большой кластерный самоцвет</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' '(хотя бы с 1 полезным свойством)</li>\r\n' '\t<li>Добрать много стихийных сопротивлений</li>\r\n' '\t<li>Набрать меткости на предметах для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Частично закрыть пробел стихийных сопротивлений, ' 'можно за счёт использования второго редкого кольца ' 'и 2 редких самоцветов, которые мы вставим во второй ' 'большой кластер.</p>\r\n' '\r\n' '<p>После того как все нужные предметы из списка ' 'выше куплены - надеваем/вставляем их, меняем камни ' 'на основные и меняем дерево. Если после установки и ' 'замен вам не хватает маны - проверьте взяли ли вы ' 'мастери на резерв и правильно ли расставили связки ' 'аур, скорее всего ошибка будет именно в ' 'этом.</p>\r\n' '\r\n' '<p>Следующим шагом станет покупка хорошего амулета. ' 'Затем намазываем на него <poeitem class="poe-items" ' 'data-name_ru="Шепот рока" data-name_en="Whispers of ' 'Doom" data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> (3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>), не очень дешевое зачаровани. Это ' 'позволит нам закончить изменение связок, установив ' '2 проклятия. Что значительно увеличит наш урон, как ' 'во время зачистки, так и против боссов.</p>\r\n' '\r\n' '<p>Далее покупаем <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня, который повысит наш ' 'урон.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Максимальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В максимальной версии билда мы будем добавлять ' 'механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в билд, а для этого нам ' 'потребуется энергощит. Его мы будем набирать на ' 'шлеме/ботинках/броне, нам будет вполне достаточно ' 'того, что базы будут гибридные на энергощит/броню, ' 'покупать базы с одним лишь энергощитом не стоит. ' 'Таким образом мы наберем 100-250 энергощита в ' 'билде, чего вполне достаточно.</p>\r\n' '\r\n' '<p>Сперва постепенно покупаем максимальные версии ' 'предметов:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Шлем</li>\r\n' '\t<li>Ботинки</li>\r\n' '\t<li>Кольца</li>\r\n' '</ul>\r\n' '\r\n' '<p>Что нужно учитывать при их ' 'покупке/крафте:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Нам потребуется в идеале 105 интеллекта, ' 'чтобы носить броню на хорошей базе с большим ' 'количеством энергощита. Если у вас будет меньше ' 'интеллекта - придется брать броню с меньшим ' 'количеством энергощита</li>\r\n' '\t<li>Следим чтобы ролл на мана резервацию на шлеме ' 'и броне был 10%, если меньше - реролим с помощью ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem>. Это не то чтобы дешево, так что ' 'убедитесь что вы приобрели как минимум хороший ' 'шлем</li>\r\n' '\t<li>Учитывайте что мы позже сбросим соседние с ' '<poeitem class="poe-items" data-name_ru="Стальной ' 'дух" data-name_en="Soul of Steel" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> таланты дающие сопротивления к ' 'стихиям, потому заранее это учитывайте и набирайте ' 'чуть больше сопротивлений к стихиям</li>\r\n' '\t<li>Сопротивление к хаосу очень важно, если вы не ' 'хотите лишний раз умирать. Старайтесь добрать его ' 'на предметах либо до полного капа, либо хотя бы до ' '+40%, в таком случае оставшиеся 35% наберете с ' 'флакона</li>\r\n' '</ul>\r\n' '\r\n' '<p>После покупки этих предметов меняем дерево, ' 'прокачиваем дерево вверх до <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Тудаже переносим ' 'кластерный талант который раньше у нас стоял справа ' 'снизу, около <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>.</p>\r\n' '\r\n' '<p>Теперь проверяем суффиксы на флаконах (всех ' 'кроме 5-го). Важно чтобы они были высоких тиров, ' 'особенно броня (55%+) и ослабление проклятий ' '(60%+). Префиксы тоже должны быть как в ' 'гайде.</p>\r\n' '\r\n' '<p>Начинаем следить за максимальным топором, и ' 'покупаем его как только появляется такая ' 'возможность.</p>\r\n' '\r\n' '<p>Теперь проверяем что наше максимальное ' 'сопротивление к огню равно 90%, для этого у нас ' 'должно быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Максимальный нагрудник</li>\r\n' '\t<li>Максимальный шлем либо перчатки, со свойством ' 'на увеличение уровня встроенных камней</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '\t<li>Мастери брони - +1 к максимальным ' 'сопротивлениям, если одетые перчатки, шлем, броня и ' 'ботинки имеют броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если сопротивление не 90% - ищем что из этого ' 'списка отсутствует.</p>\r\n' '\r\n' '<p>После того как это сделали - меняем <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> с аналогичными ' 'свойствами.</p>\r\n' '\r\n' '<p>После чего докупаем все необходимые пробуждённые ' 'камни 5-6 уровня. Их можно купить и раньше/позже, ' 'частями, если они стоят дешевле чем другие ' 'улучшения.</p>\r\n' '\r\n' '<p>Теперь приступаем к финальному изменению дерева ' 'талантов.<br />\r\n' 'Покупаем <poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с талантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem>. Откачиваем ' 'таланты с <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>, прокачиваем сокет для самоцвета ' 'рядом с <poeitem class="poe-items" ' 'data-name_ru="Свирепость" data-name_en="Savagery" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/chargedex.webp" ' 'data-target="1447">Savagery | Свирепость</poeitem>, ' 'и вставляем туда наш камень. После чего прокачиваем ' 'снова <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Докупаем оставшиеся предметы в любой ' 'последовательности, а именно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- сильно повысит выживаемость персонажа. Обязателен ' 'для шахты на глубине 700+</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'осквернением</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с осквернением</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> на ' '2 свойства</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Отражение физического урона</li>\r\n' '\t<li>Свойства убирающие и замедляющие регенерацию ' 'и восполнения здоровья являются для нас ' 'непроходимыми, т.к. мы не сможем восстанавливать ' 'достаточное количество здоровья при атаках, тем ' 'самым убивая себя по мере накопления зарядов ' 'травм</li>\r\n' '\t<li>Свойства снижающие максимальные сопротивления ' 'персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Неприятные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойства снижающие броню и эффективность аур ' 'являются очень неприятными, т.к. снижают ' 'выживаемость персонажа, их стоит избегать при ' 'прохождении приглашений</li>\r\n' '\t<li>Свойство снижающее меткость, снизит урон ' 'персонажа, его лучше избегать на ' 'приглашениях</li>\r\n' '\t<li>Комбинация свойств на дополнительный ' 'энергощит у монстров, дополнительное здоровье и ' 'снижение получаемого физического урона сделают ' 'монстров слишком танковыми, и прохождение таких ' 'карт или приглашений будет занимать больше времени, ' 'в целом не критично</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я убиваю себя при наборе травм, что ' 'делать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Самое важное - более серьезнее отнеситесь к ' 'сборке своего билда.<br />\r\n' 'Сбор билда - это как приготовление себе еды на ' 'обед. Если вы добавите не те ингридиенты - будет ' 'совершенно не то блюдо что вы ожидаете, если вы ' 'пережарите - блюдо подгорит и его можно будет ' 'выбросить. Готовите вы сами для себя, вам же это и ' 'есть, так что постарайтесь.</p>\r\n' '\r\n' '<p>Первое правило - основное. Внимательно читайте ' 'гайд и следуйте 1в1 как в нем говорится. Если ' 'что-то непонятно - перечитывайте, если что-то не ' 'сходится - перепроверьте, если что-то не нашли - ' 'используйте поиск на странице (CTRL+F) и поищите по ' 'нужным словам (например: резервация / меткость / ' 'прокачка).<br />\r\n' 'Если не помогло - опишите свою проблему в ' 'комментариях и обязательно добавьте PoB либо ссылку ' 'на вашего персонажа.</p>\r\n' '\r\n' '<p>Второе правило - флаконы. Просто сделайте их ' 'такими, как в гайде, большего мы и не просим. У вас ' 'обязательно должны быть <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem>, <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> с нужными префиксами, и как ' 'минимум свойствами на броню/восстановления ' 'здоровья.</p>\r\n' '\r\n' '<p>Третье - броня и перевод физ урона в стихийный. ' 'Брони нам нужно как можно больше на всех возможных ' 'предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны ' 'свойства которые переводят физический урон в ' 'стихийный.</p>\r\n' '\r\n' '<p>Четвертое - дерево и камни умений. Не нужно ' 'ничего придумывать! Просто сделайте дерево и ' 'выставьте камни 1 в 1 как в гайде! Это решит 99% ' 'ваших проблем.</p>\r\n' '\r\n' '<p>Если ничего не помогло или вы хотите ' 'дополнительной и дешевой защиты - используйте пояс ' '<poeitem class="poe-items" data-name_ru="Копия Оков ' 'души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> и прокачайте талант <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Это не решит все ваши ' 'проблемы если вы не следовали предыдущим правилам, ' 'но поможет не умирать от травм пока не наберете ' 'валюты на покупку более дорогих предметов.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>Изменения от 16.06.25:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Изменили уровни <poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> и связанных с ним камней ' 'в начальной и переходной версиях, чтобы камни ' 'срабатывали<br />\r\n' '\tОбязательно перепроверьте у себя уровни этих ' 'камней</li>\r\n' '\t<li>Исправили ссылки на все поломанные предметы, ' 'включая флаконы<br />\r\n' '\tЕсли найдете ещё нерабочие ссылки - сообщите о ' 'них в комментариях с уточнением какая именно ссылка ' 'не работает</li>\r\n' '\t<li>Убрали упоминания о свойстве на скорость атак ' 'на флаконах, которое удалили из игры</li>\r\n' "\t<li>Обновили PoB'ы с учетом всех этих " 'изменений</li>\r\n' '</ul>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya">\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Покоритель через Дробление костей - это ' 'брутальный билд для брутальных мужчин, которым ' 'чужды мысли о уклонении от атак, и которые всем ' 'сердцем хотят стоять и смотреть противнику четко в ' 'глаза, не прыгая как цирковая обезьяна в попытках ' 'уклонится от удара, а стоять с гордо зажатой ' 'кнопкой, которая рано или поздно опустит здоровье ' 'противника до нуля (состояние смерти).</p>\r\n' '\r\n' '<p>Этот покоритель - чистый боец ближнего боя, ' 'который способен впитывать солидное количество ' 'урона.<br />\r\n' 'Геймплей максимально прост - вы стоите на месте и ' 'забиваете монстров зажимая одну кнопку.</p>\r\n' '\r\n' '<p>Сильные стороны билда - его относительная ' 'дешевизна (начинает работать даже при минимальном ' 'бюджете), простота и выживаемость. Дайте поиграть ' 'этим билдом даже полному новичку и он с легкостью ' 'убьет начальных боссов и, вероятно, за пару смертей ' 'осилит какое-нибудь приглашение Мейвен.</p>\r\n' '\r\n' '<p>Билд неплохо подходит для шахты Спуска. Любители ' 'шахты прокапывали на этом билде глубину ~850. А во ' 'время наших тестов, мы докопали до ~650 глубины. На ' 'этой глубине персонаж чувствует себя как рыба в ' 'воде - не умирает, и почти любые ноды проходятся ' 'зажатием одной кнопки.</p>\r\n' '\r\n' '<p>Билд обладает неплохой скоростью зачистки - ' 'карты играются очень бодро, геймплей динамичный. ' 'Билдом можно убивать всех эндгейм боссов и ' 'проходить все приглашения Мейвен.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="z3QRva6zEIU">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Из минусов - убер убер версии боссов даются ' 'крайне непросто и без должного опыта их пройти не ' 'получится. Проблема в том, что боссы просто не ' 'созданы, чтобы их легко можно было убить чистыми ' 'бойцами ближнего боя, которым нужно постоянно ' 'находится вплотную к боссу. Их конечно можно убить, ' 'но это будет гораздо сложнее сделать чем на ' 'большинстве других билдов, т.к. выживаемость уже не ' 'так хорошо ощущается, а возможности наносить урон ' 'по убер-уберам &quot;в зажим&quot; попросту нету. ' 'Но если вас не интересуют убер боссы - то билд ' 'гарантированно доставит вам немало ' 'удовольствия.</p>\r\n' '\r\n' '<p>Начальные сборки билда довольно просто собрать, ' 'а значит билд подходит и для консолей PlayStation 4 ' 'и Xbox, и даже для SSF (одиночных) лиг, где вы ' 'может не так эффектно, но все же в бюджетных ' 'предметах сможете закрывать довольно много ' 'контента.</p>\r\n' '\r\n' '<p>Из-за высокой выживаемости - билдом можно играть ' 'даже на хардкор (одна жизнь) лигах, но учтите что ' 'для игры на хардкоре вам нужно обладать немалыми ' 'знаниями в игре, иначе даже при игре танковым ' 'билдом ваши шансы умереть крайне высоки.</p>\r\n' '\r\n' '<p>Мы очень детально продумали прогрессию билда, ' 'следуя которой, даже не очень опытный игрок сможет ' 'буквально с первых дней новой лиге, без вложений, ' 'прокачать персонажа по Актам, а затем постепенно ' 'собирать персонажа, понемногу улучшая его, вплоть ' 'до максимальной сборки показанной в видео.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Хорошая выживаемость. Билд построен таким ' 'образом, чтобы буквально стоять на месте и ' 'непрерывно бить монстров</li>\r\n' '\t<li>Подойдет для старта новой лиги</li>\r\n' '\t<li>Недорогой. Уже в начальной версии за ~1-2 ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> может фармить 14-16 карты с ' 'комфортом</li>\r\n' '\t<li>Подойдет для новичков, т.к. используются ' 'простые механики и недорогие предметы</li>\r\n' '\t<li>Отличный билд для фарма шахты Спуска. Можно ' 'без проблем докопать до ~850 глубины</li>\r\n' '\t<li>Билдом можно убивать всех эндгейм боссов (но ' 'не их Убер версии)</li>\r\n' '\t<li>Неплохая скорость зачистки. Несмотря на то, ' 'что это чистый боец ближнего боя, зачистка у него ' 'вполне хорошая</li>\r\n' '\t<li>Подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '\t<li>Билд можно собрать на консолях PlayStation и ' 'XBox</li>\r\n' '\t<li>Подходит для игры на SSF</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Билд не бессмертный</strong> и все же ' 'может умереть в определенных ситуациях</li>\r\n' '\t<li>Основную версию билда будет трудно (но ' 'возможно) собрать на SSF, т.к. нужно несколько ' 'конкретных уникальных предметов</li>\r\n' '\t<li>Не подходит для убийств убер убер боссов, так ' 'как это чистый боец ближнего боя, а буквально ' 'каждый из этих боссов трудно убиваем милишниками. ' 'Некоторых боссов может убить очень опытный и умелый ' 'игрок, но это исключение из правила</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Т17 с натяжкой, много проблемных свойств и ' 'некоторые боссы крайне неприятны</li>\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Шахта на глубине ~850</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'делириума</li>\r\n' '\t<li>Обычные приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие ' 'страх</poeitem></li>\r\n' '\t<li>Хорошо зароленные приглашения Мейвен, включая ' '<poeitem class="poe-items" ' 'data-name_ru="Приглашение Мейвен: Внушающие страх" ' 'data-name_en="The Feared" data-color="#808080" ' 'data-image="" data-target="1707">Maven\'s ' 'Invitation: The Feared | Приглашение Мейвен: ' 'Внушающие страх</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Убер убер боссов 85 уровня убить крайне ' 'тяжело, для этих целей билд не лучший</li>\r\n' '\t<li>Шахта на глубине ~900 и выше</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Дробление костей</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> - удар ближнего боя, атакуя ' 'которым персонаж наносит урон не только врагам, но ' 'и себе. Каждое успешное применение способности даёт ' 'персонажу заряд травмы. Заряды травмы увеличивают ' 'наносимый урон по врагам и получаемый урон ' 'персонажем.</p>\r\n' '\r\n' '<p>Чем чаще мы атакуем - тем больше зарядов травмы ' 'получаем и тем выше наш урон. Каждый заряд травмы ' 'длится 6 секунд, после чего пропадает. Новые заряды ' 'не обновляют старые.</p>\r\n' '\r\n' '<p>Получаемый урон от травмы является физическим ' 'уроном и считается уроном от удара. Поэтому мы ' 'будем набирать много брони и других способов защиты ' 'от физического урона, а также регенерации и ' 'восполнения здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> ' 'работает аналогичным способом, но максимальное ' 'количество травм теперь 10, получаемый бонус урона ' 'за каждый заряд травмы выше, но и получаемый урон ' 'за каждый заряд выше.</p>\r\n' '\r\n' '<p>Используя именно эту версию камня отпадает ' 'необходимость набора огромного количества скорости ' 'атаки чтобы &quot;разогнать&quot; урон. Ведь чтобы ' 'у обычного <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> был такой же урон как у <poeitem ' 'class="poe-items" data-name_ru="Дробление костей ' 'сложного перелома" data-name_en="Boneshatter of ' 'Complex Trauma" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> на 10 ' 'зарядах - ему нужно накопить куда больше зарядов ' 'травм и иметь куда большую скорость атаки.</p>\r\n' '\r\n' '<p>При оглушении противника, <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> испускает импульс наносящий урон ' 'по области. Чем дольше длится эффект оглушения, тем ' 'больше будет радиус импульса. Для стабильного ' 'оглушения противников во время зачистки, мы будем ' 'использовать камень поддержки <poeitem ' 'class="poe-items" data-name_ru="Беспощадность" ' 'data-name_en="Ruthless Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem>. Каждый третий удар ' 'способностью будет выпускать беспощадный удар, ' 'который гарантированно оглушает врагов. Оглушение ' 'полностью делает противников недееспособными на ' 'небольшой промежуток времени. Эндгейм боссов ' 'оглушать мы не сможем, поэтому и не будет ' 'импульсов, наносящих дополнительный урон.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> можно использовать лишь с ' 'булавами, топорами и посохами. Мы будем ' 'использовать двуручные топоры из-за возможности ' 'взять топор с хорошей скоростью атаки и из-за ' 'полезных мастери в дереве.</p>\r\n' '\r\n' '<p>Поскольку <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> является способностью-ударом, мы ' 'будем усиливать зачистку при помощи свойств на ' 'поражение дополнительных целей, за счёт мастери в ' 'дереве:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Умения ударов выбирают ' 'целью # дополнительного ближайшего ' 'врага</span><span class="en-poe">Strike Skills ' 'target # additional nearby Enemy</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Ярость племени" data-name_en="Tribal ' 'Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/StrikeSkillsNotable.webp" ' 'data-target="1006">Tribal Fury | Ярость ' 'племени</poeitem> позволит нашим ударам наносить ' 'сплеш (AoE) урон по области. Тем самым значительно ' 'увеличивая скорость нашей зачистки. Более того, ' 'если вы будете атаковать двух сильных монстров, ' 'которые будут стоять рядом друг с другом, например ' 'в приглашении Мейвен, то они будут получать урон ' 'два раза: первый раз от удара по самому монстру, а ' 'второй раз от сплеша от второго монстра (главное ' 'чтобы стояли достаточно близко друг к ' 'другу).</p>\r\n' '\r\n' '<p>Благодаря этим усилениям, в пачке монстров, наш ' '<poeitem class="poe-items" data-name_ru="Дробление ' 'костей" data-name_en="Boneshatter" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> будет копироваться ещё один раз и ' 'от этого удара может сработать импульс от ' 'оглушения. Именно за счет этого наш персонаж и ' 'будет очень быстро чистить пачки монстров и будет ' 'казаться что урона очень много.</p>\r\n' '\r\n' '<h4>Накопление зарядов Травмы</h4>\r\n' '\r\n' '<p>Накопление как можно бОльшего количества зарядов ' 'травмы является важнейшим аспектом в увеличении ' 'урона персонажа.</p>\r\n' '\r\n' '<p>С ускорением их получения нам поможет разгон ' 'скорости атаки.</p>\r\n' '\r\n' '<p>Для увеличения скорости атаки мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem> даёт много скорости атаки за ' 'меткость</li>\r\n' '\t<li>Опционально - <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> (при зачистке)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Наш топор должен иметь как можно бОльшую ' 'скорость атаки. В приоритете мы ставим базовую ' 'скорость атаки оружия, но при минимальном пороге ' 'УВС.</p>\r\n' '\r\n' '<p>Пример: есть 2 топора с 700 УВС. Один имеет ' 'скорость атаки 1.3, второй 1.7 - второй будет ' 'намного лучше для нас.</p>\r\n' '\r\n' '<h4>Меткость и Безупречный приём</h4>\r\n' '\r\n' '<p>Мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> - талант, дающий на 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона от атак, если ' 'плоской меткости персонажа больше, чем его ' 'максимальный запас здоровья. Можно легко проверить ' 'через Path of Building и в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<p>Мы будем добирать меткость благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li>Аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li>Свойствам на кольцах и/или амулете</li>\r\n' '\t<li>[Опционально] Таланту <poeitem ' 'class="poe-items" data-name_ru="Орлиный глаз" ' 'data-name_en="Eagle Eye" data-color="#FF8D00" ' 'data-image="" data-target="2197">Eagle Eye | ' 'Орлиный глаз</poeitem> и соседним малым</li>\r\n' '</ul>\r\n' '\r\n' '<p>У персонажа в основной сборке будет около ' '~3.600-3.900 здоровья. А значит нужно внимательно ' 'следить чтобы меткости было хотя бы немного ' 'больше.</p>\r\n' '\r\n' '<h4>Прокол</h4>\r\n' '\r\n' '<p>Механику прокола будем использовать для ' 'увеличения наносимого нами урона. В зависимости от ' 'разных сборок мы будем набирать разное количества ' 'шанса прокола, но мы никогда не будем полностью ' 'уходить в эту механику и набирать 100% шанс прокола ' '(затраты себя не окупят). Но имея даже небольшой ' 'шанс проколоть врага, мы увеличим наш урон.</p>\r\n' '\r\n' '<p>Шанс прокола будем набирать за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство на редких самоцветах</li>\r\n' '\t<li>Таланты в дереве</li>\r\n' '\t<li>[опционально] Свойство на топоре</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Свирепость и Боевое безумие</h4>\r\n' '\r\n' '<p>Свирепости даёт персонажу 1% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона за каждый заряд, ' 'но если ваш персонаж перестает получать свирепость ' '- заряды быстро начинают расходываться вплоть до 0. ' 'Используя таланты, у нас будет 40 максимальной ' 'свирепости, что даёт 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона, это очень ' 'много!</p>\r\n' '\r\n' '<p>Генерировать и поддерживать заряды свирепости ' 'будем за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Резня" data-name_en="Slaughter" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2198">Slaughter | ' 'Резня</poeitem></li>\r\n' '\t<li>Мастери топоров на +2 скирепости за ' 'удар</li>\r\n' '\t<li>Малые таланты рядом с <poeitem ' 'class="poe-items" data-name_ru="Боевой транс" ' 'data-name_en="Battle Trance" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/RageNotable.webp" ' 'data-target="2900">Battle Trance | Боевой ' 'транс</poeitem></li>\r\n' '\t<li>[Опционально] <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевое ' 'безумие" data-name_en="Berserk" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> увеличивает урон который даёт ' 'свирепость, но начинает её активно расходовать, ' 'т.е. мы получаем временное сильное увеличение ' 'урона. Его стоит применять только для нанесения ' 'большого количества урона, когда у вас есть ' 'небольшой промежуток времени. Вы должны быть ' 'уверены, что сможете убить/переключить фазу босса ' 'за эти несколько секунд. В противном случае ' 'сохранение стабильного количества единиц свирепости ' 'имеют бОльший приоритет.</p>\r\n' '\r\n' '<p>Во всех PoB\'ах <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> отключен, т.к. по сути мы можем ' 'использовать его только на боссах, постоянно он не ' 'может быть активен.</p>\r\n' '\r\n' '<h4>Адреналин и Боевой раж</h4>\r\n' '\r\n' '<p>Для получения <poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' 'мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem>.</p>\r\n' '\r\n' '<p>Каждый раз, когда мы восстанавливаем здоровье до ' '100% - есть 10% шанс что мы получим <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' '(шансы отдельные для каждого эффекта, можно ' 'получить оба). Т.к. наш персонаж постоянно наносит ' 'себе урон при ударах, ещё и восстанавливая здоровье ' 'при этом - наша полоса здоровья всегда ' '&quot;дергается&quot; то вверх то вниз во время ' 'боя, что фактически гарантирует нам что мы будем ' '100% времени находится под эффектами <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem>, ' 'пока атакуем.</p>\r\n' '\r\n' '<p>Следует уточнить что недостаточно просто ' 'восстанавливать здоровье, нужно ещё и при этом ' 'находится в состоянии &quot;похищения ' 'здоровья&quot;, но т.к. сами перчатки позволяют нам ' 'похищать здоровье - достаточно лишь постоянно ' 'атаковать, чтобы состояние похищения здоровья ' 'заново накладывалось после того как здоровье будет ' 'восполнено.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> даёт внушительные бонусы к ' 'урону, скорости атаки и скорости передвижения, а ' 'также снижает получаемый физический урон. Все эти ' 'бонусы крайне важны для нас и серьезно ускорят ' 'персонажа.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> повышает скорость атаки и ' 'передвижения.</p>\r\n' '\r\n' '<h4>Устрашение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Устрашение" data-name_en="Intimidate ' 'debuff" data-color="#AF6025" data-image="" ' 'data-target="578">Intimidate (debuff) | ' 'Устрашение</poeitem> увеличивает получаемый врагами ' 'урон от атак. Сначала мы будем накладывать его с ' 'помощью таланта <poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, который в переходной версии ' 'зачаруем на амулет с помощью масел.</p>\r\n' '\r\n' '<p>На 5 уровне камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> он позволит нам накладывать ' 'устрашение, что позволит сменить зачарование на ' 'амулете на более полезное.</p>\r\n' '\r\n' '<h4>Аура гордости</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> будет ' 'нашей боевой аурой. Она увеличивает получаемый ' 'физический урон ближайшими врагами.</p>\r\n' '\r\n' '<p>Аура усиливается спустя 4 секунды работы на ' 'врага. Поскольку мы самый настоящий боец ближнего ' 'боя, то и эффект ауры будет всегда ' 'максимальным.</p>\r\n' '\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость в максимальной сборке билда будет ' 'обеспечиваться за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Более 45.000 брони (в максимальной ' 'сборке)</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышения максимума стихийных ' 'сопротивлений до 90% / 79% / 79%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="36">Fortify (баф) Укрепление</poeitem> ' '(-20% получаемого урона от ударов)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> снизит получаемый урон от ' 'хаоса</li>\r\n' '\t<li>Высокой регенерации здоровья</li>\r\n' '\t<li>Похищения здоровья</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem> (-10% получаемого ' 'урона от ударов)</li>\r\n' '\t<li>Способности обороны <poeitem ' 'class="poe-items" data-name_ru="Расплавленный ' 'панцирь" data-name_en="Molten Shell" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem></li>\r\n' '\t<li>3 <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem></li>\r\n' '\t<li>Иммунитет к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem></li>\r\n' '\t<li>Иммунитет к оглушению</li>\r\n' '\t<li>Небольшое количество энергощита и <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> (в максимальной ' 'версии)</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Закалённые войной и максимальные ' 'сопротивления</h4>\r\n' '\r\n' '<p>Выживаемость против стихийного урона будет ' 'обеспечена за счет <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышенных максимальных ' 'сопротивлений к стихиям.</p>\r\n' '\r\n' '<p>Максимум сопротивлений холоду и молнии повысим ' 'до 78% за счёт <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem>.</p>\r\n' '\r\n' '<p>Для повышения сопротивления огню от 75% до 88% ' 'используем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 20-го уровня (5%)</li>\r\n' '\t<li>Собственное свойство на ботинках ' '(+2%)</li>\r\n' '\t<li>Малый талант на +1% максимального ' 'сопротивления огню рядом с <poeitem ' 'class="poe-items" data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem> и сам <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Варварство" data-name_en="Barbarism" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/titanicmight.webp" ' 'data-target="1717">Barbarism | Варварство</poeitem> ' '(+1%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> (+1%)</li>\r\n' '\t<li>Мастери от <poeitem class="poe-items" ' 'data-name_ru="Гигант" data-name_en="Juggernaut" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/increased%20armor.webp" ' 'data-target="1436">Juggernaut | Гигант</poeitem> - ' '+1 к максимальным сопротивлениям, если одетые ' 'перчатки, шлем, броня и ботинки имеют броню</li>\r\n' '\t<li>Максимальный нагрудник с собственным ' 'свойством <span class="ru-poe">#% Усиление эффекта ' 'аур не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (18%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для поднятия сопротивления огню до 89% нам нужно ' 'будет дополнительно обзавестись:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Максимальным шлемом либо перчатками с ' 'свойством <span class="ru-poe">+2 к уровню ' 'размещенных камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +6% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для того чтобы достичь 90% сопротивления огню, ' 'нужно будет добавить:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +7% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> - ключевое умение получаемое при ' 'изменении ключевых умений уникальным самоцветом ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> с влиянием Ракиаты. Мы будем ' 'использовать его для превращения <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Это ключевое умение конвертирует 50% получаемого ' 'урона от холода и молнии в урон от огня. Его ' 'негативный эффект даёт персонажу на 50% меньше ' 'сопротивления холоду и молнии. То есть для набора ' '78% этих сопротивлений, нам нужно будет набрать ' 'значительно больше соответствующих сопротивлений на ' 'предметах.</p>\r\n' '\r\n' '<p>Эффект от <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> снизит получаемый урон от холода и ' 'молнии, но увеличит получаемый урон от огня. Чтобы ' 'выживаемость при этом увеличилась, необходимо ' 'обеспечить персонажа дополнительной защитой от ' 'огня.</p>\r\n' '\r\n' '<p>Благодаря повышенному сопротивлению к огню мы ' 'превратим минусы от этого таланта в нашу основную ' 'защитную механику.</p>\r\n' '\r\n' '<p>Но <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> будет полезен не только против ' 'стихийного урона. Благодаря различным свойствам на ' 'предметах и в дереве, мы будем стараться ' 'конвертировать как можно больше получаемого ' 'физического урона в урон от огня. Имея такой ' 'высокий показатель сопротивления к огню, мы сможем ' 'практически не получать урона от него, что сильно ' 'повлияет на выживаемость персонажа против ' 'физического урона (в том числе урона получаемого ' 'нами от Травмы).</p>\r\n' '\r\n' '<h4>Броня, Несокрушимый и Заряды ' 'выносливости</h4>\r\n' '\r\n' '<p>Благодаря таланту восхождения покорителя ' '<poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> наша броня будет давать ' 'защиту не только против физического урона, но и от ' 'урона от хаоса.</p>\r\n' '\r\n' '<p>Этот талант восхождения также будет удваивать ' 'бонус брони полученный от нагрудного доспеха, а ' 'значит нужно всегда стараться набрать как можно ' 'больше брони на нагруднике.</p>\r\n' '\r\n' '<p>Большое количество брони позволит получать ' 'меньше физического урона от ударов (нанесение урона ' 'от травмы считается ударом). Также это позволит нам ' 'получить максимальную пользу от способности обороны ' '<poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem>. Она будет автоматически ' 'активироваться благодаря связке с <poeitem ' 'class="poe-items" data-name_ru="Сотворение чар при ' 'получении урона" data-name_en="Cast when Damage ' 'Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>.</p>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> позволит нам легко ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem>. Каждый такой заряд даёт 4% ' 'снижения получаемого физического урона (это гораздо ' 'лучше чем броня) и стихийного урона. Пока мы стоим ' 'на месте, <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> ещё и будет давать ' 'повышенный бонус брони. Это отлично сочетается с ' '<poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>, ведь только стоя на ' 'месте, на нас будут накладываться лозы.</p>\r\n' '\r\n' '<h4>Регенерация, восполнение и похищение ' 'здоровья</h4>\r\n' '\r\n' '<p>Основной прирост регенерации мы получим ' 'благодаря таланту восхождения <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и кластеру талантов в дереве <poeitem ' 'class="poe-items" data-name_ru="Крепкий" ' 'data-name_en="Hearty" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Hearty.webp" ' 'data-target="2299">Hearty | ' 'Крепкий</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'даёт бонус конвертирующий часть предотвращённого ' 'физического урона от ударов (за последние 10 ' 'секунд) в регенерацию здоровья. Благодаря бонусам ' 'брони, <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem> и конвертации получаемого ' 'физического урона в стихийный, мы предотвращаем ' 'довольно большое количество входящего физического ' 'урона, тем самым получая мощный бонус регенерации ' 'здоровья. Затем он усиливается другими источниками ' 'увеличивающими регенерацию здоровья ' 'персонажа.</p>\r\n' '\r\n' '<p>Здесь важно понимать, что для получения сильного ' 'регена от <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'важно побить босса, для нанесения себе физического ' 'урона.</p>\r\n' '\r\n' '<p>Благодаря собственному свойству на шлеме, мы ' 'будем восполнять часть получаемого физического ' 'урона (не путать с регенерацией).</p>\r\n' '\r\n' '<p>Похищение здоровья мы получим благодаря <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, оно позволит улучшить нашу ' 'выживаемость в бою.</p>\r\n' '\r\n' '<h4>Божественный щит, энергощит и его ' 'восстановление</h4>\r\n' '\r\n' '<p>В максимальной версии билда, мы будем ' 'использовать механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> для повышения ' 'выживаемости персонажа, что позволит ему легче ' 'переносить урон от травм.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> работает аналогично ' '<poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'работу которого мы разбирали чуть ранее. Отличие ' 'только в том, что <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, восстанавливает ' 'энергощит, а не здоровье. Таким образом, имея ' 'некоторое количество энергощита, мы получаем ' 'дополнительную &quot;подушку&quot; защиты, которая ' 'работает ещё ДО того как будет затронуто ' 'здоровье.</p>\r\n' '\r\n' '<p>Это очень мощная механика для данного билда по ' 'двум причинам:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Энергощит будет работать ДО здоровья. Это ' 'куда лучше чем просто увеличение здоровья на ' 'какое-то число (к тому же не забываем что мы не ' 'можем набирать слишком много здоровья из-за ' 'меткости)</li>\r\n' '\t<li>Энергощит будет восстанавливаься параллельно ' 'со здоровьем</li>\r\n' '</ul>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Подсчеты (для самых ' 'умных)</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Указаные ниже расчеты приведены для обычной ' 'версии <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>. Для <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> все ' 'аналогично, но значения будут другими.</p>\r\n' '\r\n' '<p>Для удобства подсчетов, мы не будем учитывать ' 'бонусы перевода получаемого физ урона в стихийный. ' 'Также мы не будем учитывать похищение здоровья и ' 'усиление восстановление здоровья (например 40% от ' 'самого <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'что по сути даст нам на 40% больше восстановления ' 'здоровья и в итоге очень сильно увеличит итоговые ' 'числа) и прочие факторы.</p>\r\n' '\r\n' '<p>Представим что у нас 100 энергощита, мы ' 'используем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>, и набрали 20 травм. Это значит ' 'что при ударе мы будем бить себя на 214 * 20 = ' '4.280 физ урона.</p>\r\n' '\r\n' '<p>4.280 урона это не так много, и учитывая что у ' 'нас 90% уменьшения физ урона (которые будут ' 'работать полностью, ведь удар не такой большой), мы ' 'получим:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>4.280 * 0.1 = 428 урона по себе</li>\r\n' '\t<li>4.280 * 0.9 = 3.852 урона ' 'предотвратим</li>\r\n' '</ul>\r\n' '\r\n' '<p>Имея:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' '- 1.5% физ урона в здоровье, каждые 10 ' 'секунд</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - 3% физ урона в ' 'энергощит, каждые 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.852 * 0.015 = 57 здоровья в секунду. Всего ' '57 * 10 = 570 здоровья за 10 секунд</li>\r\n' '\t<li>3.852 * 0.03 = 115 энергощита в секунду. ' 'Всего 115 * 4 = 460 энергощита за 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>А теперь самая важная деталь, вспоминаем что ' 'энергощит работает ДО здоровья. Имея 100 энергощита ' 'и восстанавливая 115 энергощита в секунду, по ' 'факту, у нас почти всегда будет полный энергощит, а ' 'за каждый удар по себе наш персонаж хоть и будет ' 'получать 428 урона, но лишь 428 - 100 = 328 урона ' 'будет уходить в здоровье. <strong>Т.е. по сути мы ' 'уменьшаем получаемый от травм урон по себе на ' 'количество имеющегося у нас ' 'энергощита.</strong></p>\r\n' '\r\n' '<p>Идем дальше.</p>\r\n' '\r\n' '<p>В переходной версии билда у нас 6 атак в ' 'секунду. Не будем учитывать при подсчетах то, что ' 'количество травм увеличивается.<br />\r\n' 'Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2.568 - (6 * 100) = 1.968 урона по себе в ' 'секунду (мы вычли количество атак * на количество ' 'энергощита персонажа)</li>\r\n' '\t<li>3.420 здоровья восстановим за следующие 10 ' 'секунд</li>\r\n' '\t<li>2.760 энергощита восстановим за следующие 4 ' 'секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом, получая урон при наличии <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - мы обеспечиваем себе в ' 'будущем восстановления куда большего количества ' 'здоровья, нежели мы потеряем. Тоже самое работает и ' 'без наличия <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, но с ним мы существенно ' 'снижаем получаемый урон от каждого удара по себе от ' 'травм, что позволяет накопить большее количество ' 'травм и проще их поддерживать.</p>\r\n' '\r\n' '<p>Это все ещё не позволит нам накопить бесконечное ' 'количество травм и рано или поздно мы будем себя ' 'убивать. Но чем больше здоровья и энергощита будет ' 'у персонажа - тем больше травм мы сможем ' 'накопить.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Даже несмотря на то, что мы используем <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, который постоянно наносит нам урон ' 'и всегда в первую очередь &quot;высасывает&quot; ' 'наш энергощит, восстановления энергощита будет ' 'настолько много, что будет нивелировать эти потери ' 'и с лихвой перебивать их.</p>\r\n' '\r\n' '<p>В максимальной версии билда мы будем набирать ' 'энергощит за счет гибридных баз на броню/энергощит ' 'в слотах: брони, шлема и ботинок. Это даст нам в ' 'районе 110-200 энергощита, при наличии хороших баз ' 'и заточки предметов до 30% качества.</p>\r\n' '\r\n' '<p>Дополнительным источником плоского энергощита ' 'могут быть кольца (они дадут до 47 энергощита). Но ' 'к кольцам у нас и так будут серьезные требования, ' 'так что ещё и энергощит будет набрать ' 'сложновато.</p>\r\n' '\r\n' '<p>Эту механику можно использовать в любых сборках ' 'данного билда, если вы очень хотите поднять ' 'выживаемость, а урон вам не так важен (но лучше так ' 'не делать), для этого нужно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Прокачать <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в дереве (можно скинуть ' 'пару талантов на урон)</li>\r\n' '\t<li>Надеть <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> (дарующий талант <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>) ЛИБО набрать некоторое ' 'количество энергощита на предметах</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> сам по себе добавит энергощита ' 'персонажа благодаря свойству <span ' 'class="ru-poe">Добавляет #% от максимума здоровья в ' 'виде дополнительного максимума энергетического ' 'щита</span><span class="en-poe">Gain #% of Maximum ' 'Life as Extra Maximum Energy Shield</span> (4-6%), ' 'а также таланту <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>. <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в свою очередь тоже ' 'дает энергощит от количества здоровья, но позволяет ' '50% не-хаос урона проходить через энергощит. Это ' 'позволит нам вовсе не собирать энергощит на ' 'предметах, а добрать его исключительно при помощи ' 'пояса.</p>\r\n' '\r\n' '<p>Учитывая как много энергощита даёт этот пояс ' '(пример - ~770 энергощита при ~3.350 здоровья), ' 'негативная часть <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в виде 50% пропуска ' 'не-хаос урона нас не беспокоит. Ведь по сути это ' 'означает что для каждого отдельного удара у нас ' 'будет лишь 50% энергощита, т.е. вместо, например, ' '770 энергощита, лишь 770/2= 385 энергощита, чего ' 'вполне достаточно эффективной работы всех наших ' 'механик.</p>\r\n' '\r\n' '<h4>Иммунитет к шоку</h4>\r\n' '\r\n' '<p>Иммунитет к шоку мы получим при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Малого бога <poeitem class="poe-items" ' 'data-name_ru="Душа Гарухан" data-name_en="Soul of ' 'Garukhan" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - 60% снижение ' 'эффективности</li>\r\n' '\t<li>Крафта на ботинках - <span class="ru-poe">#% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">#% reduced Effect of ' 'Chill and Shock on you</span> (40%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>100% снижение эффективности = иммунитет. Что ' 'даёт нам солидную прибавку к выживаемости.</p>\r\n' '\r\n' '<h4>Иммунитет к оглушению и заморозке</h4>\r\n' '\r\n' '<p>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem> не позволяет оглушить нашего ' 'персонажа и замедлить его ниже базовой скорости. ' 'Т.е. персонажа нельзя заморозить.</p>\r\n' '\r\n' '<h3>Уникальные предметы</h3>\r\n' '\r\n' '<p>Мы будем использовать несколько важных ' 'уникальных предметов, дающих полезные ' 'характеристики, увеличивающие наш урон и ' 'защиту.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- при достижении значений в 200 и 400 силы ' 'персонажа, даёт персонажу шанс нанести двойной и ' 'тройной урон соответственно. Для раскрытия ' 'потенциала этого пояса, мы будем набирать персонажу ' 'минимум 400 единиц силы.</p>\r\n' '\r\n' '<h4>Природное родство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem> - накладывает на персонажа лозы, ' 'если тот стоит неподвижно (максимум 10 лоз). Каждая ' 'лоза позволяет получать на 1% <span ' 'class="ru-poe">меньше</span><span ' 'class="en-poe">less</span> урона и 2% шанс нанести ' 'двойной урон. Эффект лоз отлично реализуется за ' 'счёт танковости нашего персонажа.</p>\r\n' '\r\n' '<p>Лозы замедляют скорость передвижения персонажа и ' 'их можно порвать с помощью <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Любое замедление не сможет ' 'замедлить персонажа слишком сильно, ведь мы будем ' 'использовать талант восхождения <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Он делает персонажа неуязвимым к оглушению и не ' 'позволяет снизить скорость действия и передвижения ' 'ниже базовых значений.</p>\r\n' '\r\n' '<p>Это также значит, что заморозка не будет ' 'оглушать и обездвиживать персонажа. Даже если на ' 'вас будет висеть эффект заморозки, персонаж всё ещё ' 'будет в боевом состоянии.</p>\r\n' '\r\n' '<h4>Пыл Синвикты</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - уникальный топор, который мы ' 'будем использовать в качестве начального оружия. Он ' 'позволяет персонажу получать <poeitem ' 'class="poe-items" data-name_ru="Буйство" ' 'data-name_en="Rampage" data-color="#AF6025" ' 'data-image="" data-target="704">Rampage (buff) | ' 'Буйство (баф)</poeitem>, который значительно ' 'увеличивает скорость зачистки.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> можно использовать в качестве ' 'оружия во второй раскладке, убив одного монстра с ' 'помощью этого топора, персонаж начнёт накапливать ' 'заряды <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem>. После чего можно вновь сменить ' 'раскладку оружия на основную - заряды продолжат ' 'накапливаться и <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> будет работать в полную ' 'силу.</p>\r\n' '\r\n' '<h4>Прогенез</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на убер боссах, таких как Мейвен, Убер ' 'Древний, Создатель и Кортекс. ' '<strong>Обязательно</strong> используем её если вы ' 'планируете копать шахту 700+!</p>\r\n' '\r\n' '<p>Флакон задерживает 25% получаемого урона от ' 'удара, превращая его в постепенный урон, который ' 'будет нанесён персонажу в течение 4 секунд. Это ' 'поможет нам переживать сильные удары и урон по себе ' 'при большом количестве травм, ведь мы будем по сути ' 'уменьшать его на целых 25% и ' '&quot;растягивать&quot; на 4 секунды.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' 'очень мощный предмет, обязательно рекомендуем им ' 'обзавестись в максимальной версии билда.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Покоритель</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | ' 'Неустанный</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Покоритель" ' 'data-caption="Прокачка класса восхождения ' 'Покоритель" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/jugg-ascendancy.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется не менее 123 единиц ловкости ' '(можно больше, но не обязательно), 400+ единиц силы ' 'и 96+ единиц интеллекта.</p>\r\n' '\r\n' '<p>Ловкость нужна для 21-го уровня камня <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>. Если её будет больше - мы сможем ' 'прокачать <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> до более высоких уровней, но ' 'специально набирать ловкость выше 123 единиц не ' 'нужно.</p>\r\n' '\r\n' '<p>~100 интеллекта нужно для камня <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> и/или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Их мы никогда не будем качать до ' 'высоких уровней, чтобы они не требовали слишком ' 'много интеллекта.<br />\r\n' 'Минимумом будет 73 интеллекта для <poeitem ' 'class="poe-items" data-name_ru="Наставник" ' 'data-name_en="Enlighten Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня.</p>\r\n' '\r\n' '<p>В максимальной версии билда нам потребуется 100+ ' 'интеллекта для того чтобы была возможность ' 'использовать лучшие базы на броню/энергощит.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Значение меткости персонажа всегда нужно держать ' '<strong>выше</strong> чем максимальный запас ' 'здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Орлиный глаз" data-name_en="Eagle ' 'Eye" data-color="#FF8D00" data-image="" ' 'data-target="2197">Eagle Eye | Орлиный ' 'глаз</poeitem>, ловкость и таланты в дереве ' 'обеспечат нам довольно много меткости. Однако не ' 'забывайте следить за соотношением меткости и ' 'здоровья. При надобности, в дереве можно даже ' 'убрать таланты на здоровье.</p>\r\n' '\r\n' '<p>Меткость можно посмотреть в Path of Building ' 'либо прямо в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для активации всех аур в разных версиях билда мы ' 'будем использовать:</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальная</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основная</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальная</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '\t<li>Основной шлем с увеличением эффективности ' 'резервации маны умениями</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Учтите что свойство на резервацию как на шлеме, ' 'так и на броне должно иметь ролл 10%, иначе маны не ' 'хватит.<br />\r\n' 'Как вариант, вместо того чтобы ролить оба свойства ' 'до 10%, можно взять <poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 4-го уровня, но это выйдет ' 'дороже.</p>\r\n' '</div>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li>Максимальный шлем с увеличением эффективности ' 'резервации маны умениями (10%)</li>\r\n' '\t<li>Максимальный нагрудник с увеличением ' 'эффективности резервации маны умениями ' '(10%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-4 уровня</li>\r\n' '\t<li>Также нам потребуется свойство <span ' 'class="ru-poe"># к итоговому расходу маны ' 'неподдерживаемыми умениями</span><span ' 'class="en-poe">Non-Channelling Skills have # to ' 'Total Mana Cost</span> на двух кольцах и амулете, ' 'чтобы способности вовсе перестали требовать ману, ' 'тогда мы сможем активировать все ауры</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> выбираем Алиру, так как ее ' 'бонусы являются очень удобными для прокачки, хоть и ' 'не сильно усиляют персонажа при выходе на карты, ' 'ведь множитель крита нам не нужен. Используем до ' 'тех пор, пока не сможете набрать сопротивления без ' 'бонуса Алиры.</p>\r\n' '\r\n' '<p>Как только заменили начальные предметы и набрали ' 'сопротивления без Алиры - меняем бонус на +1 талант ' '- <poeitem class="poe-items" data-name_ru="Убить ' 'всех бандитов" data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem>.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Лунарис" data-name_en="Soul of Lunaris" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Lunaris.webp" ' 'data-target="2328">Soul of Lunaris | Душа ' 'Лунарис</poeitem> - даёт защиту от физического и ' 'стихийного урона. Обязательно полностью его ' 'прокачиваем!</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Гарухан" data-name_en="Soul of Garukhan" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - снижает эффект шока на ' 'персонаже, что в комбинации с крафтовым свойством ' 'на перчатках (или ботинках), делает персонажа ' 'полностью неуязвимым к этому стихийному ' 'состоянию.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходное</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - дешёвый топор имеющий неплохие ' 'характеристики урона и скорости атаки. Даёт ' 'персонажу <span class="ru-poe">Буйство</span><span ' 'class="en-poe">Rampage</span> при убийстве врагов. ' 'Этот эффект будет значительно ускорять ' 'зачистку.</p>\r\n' '\r\n' '<p>Обязательные свойства:берем со.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>490+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="rv0WqyrSQ" ' 'data-target_ru="rv0WqyrSQ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Альтернатива - редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>520+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PEWV38gSL" ' 'data-target_ru="PEWV38gSL">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>700+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGlJ44Ofb" ' 'data-target_ru="GGlJ44Ofb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>850+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="POLqG2DTL" ' 'data-target_ru="POLqG2DTL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Основной топор с хорошими роллами ' 'свойств.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>900+ физического ДПС</li>\r\n' '\t<li>1.7%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KOKvGeDs5" ' 'data-target_ru="KOKvGeDs5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий 5 линк нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (600+)</li>\r\n' '\t<li>Здоровье (80%+)</li>\r\n' '\t<li>Сопротивления стихиям/хаосу (50%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlzbZXf5" ' 'data-target_ru="DZlzbZXf5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Используем начальный нагрудник начиная от конца ' 'кампании и до тех пор пока не накопим ресурсы на ' 'крафт Переходного нагрудника.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий нагрудник на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Броня (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила или ловкость</li>\r\n' '\t<li>Увеличение здоровья и маны</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для начала можно использовать броню без ' 'собственных свойств. Позже их можно добавить ' 'самостоятельно при помощи ихоров и угольков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="w23Jbn9hb" ' 'data-target_ru="w23Jbn9hb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Здоровье (100+)</li>\r\n' '\t<li>Сопротивления (70%+)</li>\r\n' '\t<li>Броня (600+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">Пока уникальный враг ' 'находится в вашем присутствии, #% усиление эффекта ' 'ауры Гордости</span><span class="en-poe">While a ' 'Unique Enemy is in your Presence, Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2VzWYK0Ik" ' 'data-target_ru="2VzWYK0Ik">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Нагрудник с энергощитом, очень хорошими роллами ' 'свойств и что самое важное - со свойством на ' 'резервацию маны.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База с броней и энергощитом (90+)</li>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (13%+), в идеале ' '(18%+) - свойство Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span> (25%+) или <span ' 'class="ru-poe">Пока уникальный враг находится в ' 'вашем присутствии, #% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">While a Unique ' 'Enemy is in your Presence, Pride has #% increased ' 'Aura Effect</span> (35%+) - свойство Пожирателя ' 'Миров</li>\r\n' '\t<li>Здоровье (110+)</li>\r\n' '\t<li>Сопротивления (60%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'Efficiency of Skills</span> (10%) - нам нужен ролл ' 'именно 10%, иначе не хватит маны на ' 'резервацию</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для увеличения максимального сопротивления к ' 'огню нам нужен будет 18%+ ролл свойства <span ' 'class="ru-poe">#% Усиление эффекта аур не-проклятий ' 'от ваших умений</span><span class="en-poe">#% ' 'increased effect of Non-Curse Auras from your ' 'Skills</span>. Для начала можно взять ролл ' 'поменьше.</p>\r\n' '\r\n' '<p>Для быстрой смены камней <poeitem ' 'class="poe-items" data-name_ru="Обезглавливание" ' 'data-name_en="Behead Support" data-color="#BA1519" ' 'data-image="" data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> нужно будет обзавестись одним ' 'гнездом белого цвета.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KowGVEnT5" ' 'data-target_ru="KowGVEnT5">Идеальная броня ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3QoDaGJf5" ' 'data-target_ru="3QoDaGJf5">Хорошая броня ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (400+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(80%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="oYGmWM4Ul" ' 'data-target_ru="oYGmWM4Ul">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>И одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила (40+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(17%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DG2aY5gF5" ' 'data-target_ru="DG2aY5gF5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">(9-10)% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">(9-10)% increased Mana Reservation ' 'efficiency of Skills</span> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '</ul>\r\n' '\r\n' '<p>1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пламенного Экзарха:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% уменьшение стоимости ' 'атак в мане</span><span class="en-poe">#% reduced ' 'Mana Cost of Attacks</span> - если на ваших кольцах ' 'и амулете нет 3-х свойств на уменьшение стоимости ' 'способности</li>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - для ' 'повышения выживаемости</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Vr2VOyPTp" ' 'data-target_ru="Vr2VOyPTp">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'энергощитом, и с зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> (12%+, T3) - ' 'свойство Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'efficiency of Skills</span> - обязательно 10%, если ' 'у вас 9% - реролим с помощью <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">+2 к ' 'уровню размещённых камней области ' 'действия</span><span class="en-poe">+2 to Level of ' 'Socketed AoE Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'восстановления здоровья</span><span ' 'class="en-poe">#% increased Life Recovery ' 'rate</span> (15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">+2 к уровню ' 'размещённых камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span> не обязательно искать именно на шлеме, ' 'можно взять как осквернение на перчатках (если ' 'такие имеются).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0dPiJ" ' 'data-target_ru="MpZX0dPiJ">Хороший вариант ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="8a396gbTV" ' 'data-target_ru="8a396gbTV">Бюджетный вариант ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Любые не оскверненные <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem>.<br ' '/>\r\n' 'Если есть возможность - сразу берем с высоким ' 'роллом <span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7QOL5Mlh5" ' 'data-target_ru="7QOL5Mlh5">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Если <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> ' 'дорогие или их нет в продаже - используем как ' 'временную замену редкие перчатки на базе с ' 'броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (100+)</li>\r\n' '\t<li>Здоровье (60+)</li>\r\n' '\t<li>Скорость атаки (10%+)</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="lmGYZp6SV" ' 'data-target_ru="lmGYZp6SV">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gDGbmKOsQ" ' 'data-target_ru="gDGbmKOsQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+) и 1-2 из ' 'полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+) - даст больше всего ' 'урона</li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней области действия</span><span ' 'class="en-poe"># to Level of Socketed AoE ' 'Gems</span> - позволит не брать аналогичный префикс ' 'на шлеме, и переместить связку аур в перчатки, что ' 'может упростить сборку при небольшом ' 'бюджете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Важно чтобы при этом на перчатках не было ' 'осквернений на наложений каких-либо ' 'проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jPozJdWCX" ' 'data-target_ru="jPozJdWCX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие ботинки на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (200+)</li>\r\n' '\t<li>Здоровье (80+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Сопротивления стихиям и хаосу (70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pYkpKHa" ' 'data-target_ru="56pYkpKHa">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GLb5b8bIb" ' 'data-target_ru="GLb5b8bIb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База на броню и энергощит</li>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям и хаосу ' '(40%+)</li>\r\n' '\t<li>Сила (50+) либо больше сопротивлений ' '(80%+)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Q5LZ7GC5" ' 'data-target_ru="3Q5LZ7GC5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-alt">Опциональный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий пояс на одной из баз <poeitem ' 'class="poe-items" data-name_ru="Широкий ремень" ' 'data-name_en="Heavy Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt5.webp" ' 'data-target="507">Heavy Belt | Широкий ' 'пояс</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> или ' '<poeitem class="poe-items" data-name_ru="Ремень" ' 'data-name_en="Leather Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt3.webp" ' 'data-target="300">Leather Belt | ' 'Ремень</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье 70+</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="472adOMC9" ' 'data-target_ru="472adOMC9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- пояс дающий огромный прирост урона при наборе ' 'достаточного количества силы (400 ед.). Также пояс ' 'даёт увеличение получаемых зарядов для флаконов, ' 'силу и сопротивления всем стихиям.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на роллы силы и ' 'стихийных сопротивлений.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7GDebLyh5" ' 'data-target_ru="7GDebLyh5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с 1-2 из полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'длительности эффекта умения</span><span ' 'class="en-poe">#% increased Skill Effect ' 'Duration</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGmLgYZsb" ' 'data-target_ru="GGmLgYZsb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-alt">\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> - пояс который даст нам много ' 'плоского энергощита, что позволит воспользоваться ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, как это все работает - ' 'читайте в механиках билда.</p>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">Добавляет #% от ' 'максимума здоровья в виде дополнительного максимума ' 'энергетического щита</span><span ' 'class="en-poe">Gain #% of Maximum Life as Extra ' 'Maximum Energy Shield</span> берем с роллом 5%+, ' 'количество силы не так важно, но если бюджет ' 'позволяет берем 32+.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>При использовании <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> обязательно нужно прокачать в дереве ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, иначе в этом поясе не ' 'будет никакого смысла!</p>\r\n' '</div>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="kB49Ljjc5" ' 'data-target_ru="kB49Ljjc5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - если не хватает ' 'силы</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - если не хватает ' 'сопротивлений</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для повышения урона желательно искать на кольцах ' 'свойство <span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span>. Идеальной базой для кольца на урон ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Стальное кольцо" data-name_en="Steel ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AdamantineRing.webp" ' 'data-target="589">Steel Ring | Стальное ' 'кольцо</poeitem>.</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие кольца со здоровьем и ' 'сопротивлениями.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила для работы <poeitem ' 'class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | ' 'Великан</poeitem></li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="YbvaOUY" ' 'data-target_ru="YbvaOUY">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкие кольца, на которых мы будем добирать ' 'недостающие характеристики (сопротивления, ' 'силу/меткость).</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (до активации <poeitem ' 'class="poe-items" data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>, если нет меткости на ' 'амулете)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Подстраивайте фильтр под свои нужды.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZkl4WZSn" ' 'data-target_ru="LZkl4WZSn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>На максимальных кольцах мы будем добирать как ' 'можно больше всего, чтобы разгрузить другие слоты. ' 'Плюс сфокусируемся на доборе сопротивления к хаосу. ' 'База кольца обязательно <poeitem class="poe-items" ' 'data-name_ru="Кольцо с аметистом" ' 'data-name_en="Amethyst Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AmethystRing.webp" ' 'data-target="1889">Amethyst Ring | Кольцо с ' 'аметистом</poeitem>. На одном из колец мы ' 'обязательно возьмем больше сопротивления к ' 'хаосу.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+), в идеале (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (если нет меткости на ' 'амулете)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму ' 'энергетического щита</span><span class="en-poe"># ' 'to maximum Energy Shield</span> (32+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZbnVX5Sn" ' 'data-target_ru="LZbnVX5Sn">Идеальное кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="qo4Gra3tg" ' 'data-target_ru="qo4Gra3tg">Хорошее кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="pB4Gp0vt0" ' 'data-target_ru="pB4Gp0vt0">Кольцо с дополнительным ' 'сопротивлением к хаосу </span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Сопротивление хаосу (до капа)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (16+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MKWj805SJ" ' 'data-target_ru="MKWj805SJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Kkl8gWDu5" ' 'data-target_ru="Kkl8gWDu5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem>.</p>\r\n' '\r\n' '<p>На амулете набираем сопротивления/меткость/силу, ' 'либо очень много сопротивлений, а остальные ' 'свойства набираем на других предметах.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (95+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>3 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>В идеале одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="yQ6L9BecR" ' 'data-target_ru="yQ6L9BecR">Бюджетный амулет ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Qo0ybO7Fw" ' 'data-target_ru="Qo0ybO7Fw">Хороший амулет ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Абразивный катализатор" ' 'data-name_en="Abrasive Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/AbrasiveCatalyst.webp" ' 'data-target="658">Abrasive Catalyst | Абразивный ' 'катализатор</poeitem> - для увеличения бонусов атак ' 'и меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - для увеличения бонусов ' 'характеристик</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - для увеличения бонусов ' 'стихийных сопротивлений</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem> - дешёвое, но мощное ' 'зачарование дающее много урона. Позволяет устрашать ' 'врагов.<br />\r\n' 'Масла: <poeitem class="poe-items" ' 'data-name_ru="Коричневое масло" data-name_en="Sepia ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Шепот ' 'рока" data-name_en="Whispers of Doom" ' 'data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> - основное зачарование. Позволит нам ' 'использовать второе проклятие. Начинаем ' 'использовать его только после покупки <poeitem ' 'class="poe-items" data-name_ru="Пробужденный: ' 'Физический урон ближнего боя" ' 'data-name_en="Awakened Melee Physical Damage ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня.<br />\r\n' 'Масла: 3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Глаз хранителя</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' 'будем использовать для повышения выживаемости ' 'персонажа.</p>\r\n' '\r\n' '<p>Обязательное свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% дополнительного ' 'уменьшения получаемого физического урона под ' 'действием Решимости</span><span class="en-poe">#% ' 'additional Physical Damage Reduction while affected ' 'by Determination</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные вторичные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">(8-12)% шанс нанести ' 'двойной урон под действием Гордости</span><span ' 'class="en-poe">(8-12)% chance to deal Double Damage ' 'while using Pride</span> - самое полезное, ' 'желательно брать именно его</li>\r\n' '\t<li><span class="ru-poe">25% шанс наложить Прокол ' 'на врагов при нанесении удара атаками под действием ' 'Гордости</span><span class="en-poe">25% chance to ' 'Impale Enemies on Hit with Attacks while using ' 'Pride</span> - менее полезное</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="wZ87J5jib" ' 'data-target_ru="wZ87J5jib">Самоцвет с 1 свойством ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0bLUJ" ' 'data-target_ru="MpZX0bLUJ">Самоцвет с 2 свойствами ' '</span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> со свойством <span ' 'class="ru-poe">Повелевает # воинами ' 'Ракиаты</span><span class="en-poe">Commanded ' 'leadership over # warriors under Rakiata</span> ' 'превратит ключевое умение <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Устанавливается самоцвет следующим ' 'образом:</p>\r\n' '<img alt="Установка самоцвета Смертельная Гордость ' 'для покорителя" data-caption="Установка самоцвета ' 'Смертельная Гордость для покорителя" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/lethal-lay.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="woavV59Ub" ' 'data-target_ru="woavV59Ub">Самоцвет с ракиатой ' '</span></p>\r\n' '\r\n' '<h4>Фантастическое спасение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с вариантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem> позволит нам ' 'сэкономить таланты, чтобы взять <poeitem ' 'class="poe-items" data-name_ru="Стальной дух" ' 'data-name_en="Soul of Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Ставим в любое место, качаем следующие ' 'таланты:</p>\r\n' '<img alt="Установка Фантастическое спасение для ' 'покорителя" data-caption="Установка Фантастическое ' 'спасение для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/08/16/impossible.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="P8ymRmGUL" ' 'data-target_ru="P8ymRmGUL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Обычные самоцветы</h4>\r\n' '\r\n' '<p>Мы будем использовать 1 обычный самоцвет.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение максимума ' 'здоровья</span><span class="en-poe">#% increased ' 'maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% Chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки топорами</span><span class="en-poe">#% ' 'increased Attack Speed with Axes</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки двуручным оружием ближнего боя</span><span ' 'class="en-poe">#% increased Attack Speed with Two ' 'Handed Melee Weapons</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки и сотворения чар</span><span ' 'class="en-poe">#% increased Attack and Cast ' 'Speed</span> (4%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (4%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWlgdHP" ' 'data-target_ru="XWeWlgdHP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Основным вариантом обычного самоцвета будет ' 'вышеуказанный вариант с иммунитетом к осквернённой ' 'крови. При надобности, можно пожертвовать ' 'здоровьем:</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Q8P87j7tw" ' 'data-target_ru="Q8P87j7tw">Хороший </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlZ2W4u5" ' 'data-target_ru="DZlZ2W4u5">Идеальный </span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В основной версии билда мы будем использовать 2 ' 'больших и 1 малый кластерный самоцвет.</p>\r\n' '<img alt="Ветка кластерных самоцветов для ' 'покорителя" data-caption="Ветка кластерных ' 'самоцветов для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/03/12/clusters.jpg" />\r\n' '<h4>Большие кластерные самоцветы</h4>\r\n' '\r\n' '<p>Оба кластерных самоцвета будут одинаковыми. Они ' 'должны содержать следующие свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения даруют: 12% увеличение физического ' 'урона</span><span class="en-poe">Added Small ' 'Passive Skills grant: 12% increased Physical ' 'Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Большие кластерные самоцветы обязательно должны ' 'содержать 3 таланта:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Закалённый в битве" ' 'data-name_en="Battle-Hardened" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1427">Battle-Hardened | Закалённый в ' 'битве</poeitem> - увеличивает урон и броню</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem> - увеличивает урон и даёт стихийные ' 'сопротивления</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неистовое наступление" ' 'data-name_en="Furious Assault" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1538">Furious Assault | Неистовое ' 'наступление</poeitem> - этот талант <strong>не ' 'прокачиваем</strong> до 100-го уровня</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWv6ecP" ' 'data-target_ru="XWeWv6ecP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<h4>Малый кластерный самоцвет</h4>\r\n' '\r\n' '<p>Малым кластерным самоцветом будет <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Он даёт персонажу ключевое ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dlVD8kRsJ" ' 'data-target_ru="dlVD8kRsJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<h4>Флаконы #1-4</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Серный ' 'флакон" data-name_en="Sulphur Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> - увеличивает урон и разливает ' 'под персонажем зону освящённой земли. Эта земля ' 'даёт регенерацию здоровья и снижает эффективность ' 'вражеских проклятий, пока персонаж находится на ' 'ней.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pjrZVHa" ' 'data-target_ru="koGZ8mrh5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рубиновый флакон" data-name_en="Ruby ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'огня.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Wg9R2GmHm" ' 'data-target_ru="472GJXgH9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Аналогичные основным флаконам, но меняем ' '<poeitem class="poe-items" data-name_ru="Рубиновый ' 'флакон" data-name_en="Ruby Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem>, для повышения ' 'выживаемости против холода и молнии.</p>\r\n' '\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="O2WJ6GOtE" ' 'data-target_ru="GY9yvqWhb">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pzmmVCa" ' 'data-target_ru="GY9yoKofb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Моментальное ' 'восстановление при малом количестве ' 'здоровья</span><span class="en-poe">Instant ' 'Recovery when on Low Life</span></li>\r\n' '\t<li>у<span class="ru-poe">Дарует иммунитет к ' 'поджогу на # секунд(-ы) при использовании, если вы ' 'подожжены / При использовании снимает все эффекты ' 'горения</span><span class="en-poe">Grants Immunity ' 'to Ignite for # seconds if used while Ignited / ' 'Removes all Burning when used</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="obZQ0QqIl" ' 'data-target_ru="2VpbMV5hk">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Начинаем использовать эти варианты флаконов, ' 'когда получим достаточное количество регенерации ' 'здоровья.</p>\r\n' '\r\n' '<p>Все дальнейшие флаконы будут вариативные, их ' 'следуюет менять в зависимости от контента который ' 'вы фармите. Если вы не фармите убер убер боссов ' 'и/или шахту на большой глубине - можно использовать ' 'один (любой) из них и не менять его. Если вы хотите ' 'фармить все - крайне желательно приобрести разные ' 'флаконы и менять их под разных боссов и разные ' 'свойства шахты. Для усиления билда.</p>\r\n' '\r\n' '<p>Все флаконы должны иметь:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс - <span class="ru-poe">Дает зарядов ' 'флакона при получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '\t<li>Суффикс - [Крафт] <span class="ru-poe">Во ' 'время действия эффекта #% полученного урона от ' 'ударов похищается в виде здоровья</span><span ' 'class="en-poe">#% of Damage Taken from Hits is ' 'Leeched as Life during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода. Будет полезно в бою против Создателя и ' 'Убер Древнего.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="aPgRgb7Ce" ' 'data-target_ru="Wg9l3MZHm">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии. Будет в бою против Пожирателя миров, а ' 'также в определённых нодах шахты Спуска, где нам ' 'нужна дополнительная защита от молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Jky7aKh5" ' 'data-target_ru="64KRBrXUG">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Аметистовый флакон" ' 'data-name_en="Amethyst Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/Amethyst.webp" ' 'data-target="4321">Amethyst Flask | Аметистовый ' 'флакон (item) </poeitem> - даёт дополнительное ' 'сопротивления хаосу. Используем, если не собрали ' 'кап сопротивления хаосу, например, в бою с Сирусом ' 'и/или шахте.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="9PnG95QtK" ' 'data-target_ru="e0EPbvnFL">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - увеличивает скорость ' 'передвижения.<br />\r\n' 'Будет наиболее универсальным и идеально подойдет ' 'для зачистки. Но советуем его использовать только ' 'опытным игрокам, т.к. лучше взять больше ' 'выживаемости.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlvyzwT5" ' 'data-target_ru="K3mWovMf5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на Убер вариантах Мейвен, Убер ' 'Древнем, Создателе и Кортексе. На них она поможет ' 'пережить ваншотящие способности.</p>\r\n' '\r\n' '<p>Стараемся взять с хорошим роллом увеличения ' 'длительности (15%+), в идеале (24%+).<br />\r\n' 'Это очень дорогой флакон, но он очень ' 'полезен.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jRqp4wWfX" ' 'data-target_ru="jRqp4wWfX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные-переходные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные-максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жестокость" data-name_en="Brutality ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Brutality.webp" ' 'data-target="53">Brutality | Жестокость</poeitem> - ' '20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Физический урон ближнего боя" ' 'data-name_en="Melee Physical Damage Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedPhysicalDamage.webp" ' 'data-target="54">Melee Physical Damage | ' 'Физический урон ближнего боя</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - N уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем настолько, насколько того ' 'позволяет интеллект персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> качаем настолько, насколько ' 'позволяет ловкость персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 5 уровень, качество как ' 'можно выше</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 10 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 10 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Все камни в этой связке качаем до таких уровней ' 'как указано. <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> низкого уровня используем для ' 'генерации свирепости во время зачистки.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заносчивость" data-name_en="Arrogance ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/BloodMagic.webp" ' 'data-target="1700">Arrogance Support | ' 'Заносчивость</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> качаем до такого уровня, до которого ' 'позволяет ловкость персонажа.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Жестокость" ' 'data-name_en="Awakened Brutality Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/BrutalityPlus.webp" ' 'data-target="685">Awakened Brutality Support | ' 'Пробужденный: Жестокость</poeitem> - 5-6 уровень, ' '20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> - 5-6 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> - 20-21 уровень, 20% ' 'качества / <poeitem class="poe-items" ' 'data-name_ru="Бой вплотную" data-name_en="Close ' 'Combat Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20-21 уровень, 20 % ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>5 уровень камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> позволяет устрашать врагов. Сразу же ' 'приобретаем прокачанный вариант, не пытаемся качать ' 'самостоятельно. После покупки этого камня меняем ' 'зачарование на амулете.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> имеет два сильных бонуса. ' 'Он позволяет нашим смертельным ударам похищать моды ' 'редких монстров (эффект как у <poeitem ' 'class="poe-items" data-name_ru="Перенятый опыт" ' 'data-name_en="Inspired Learning" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/unique7.webp" ' 'data-target="1271">Inspired Learning | Перенятый ' 'опыт</poeitem>), что немного ускоряет зачистку. А ' 'также существенно увеличивает дальность наших атак, ' 'что на нашем билде просто критически необходимо в ' 'бою с некоторыми боссами, чтобы не приходилось ' 'подходить к ним прямо в плотную пиксель к пикселю. ' 'Но урон этот камень увеличивает только по ' 'противникам со здоровьем ниже 50%, что по сути ' 'будет работать только против боссов.<br />\r\n' 'Альтернатива этому камню - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem>, который всегда стабильно ' 'повышает урон и увеличивает скорость перемещения с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.<br />\r\n' 'Вы можете либо выбрать один из этих камней, либо ' 'сделать себе белый сокет чтобы менять эти камни в ' 'зависимости от ситуации.</p>\r\n' '\r\n' '<h4>Топор</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> - 20 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- 20 уровень, 20% качества / <poeitem ' 'class="poe-items" data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' 'используем на боссах, <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> ставим на зачистку.</p>\r\n' '\r\n' '<h4>Шлем - Ауры</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> - 3 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - 20-21 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Улучшитель" data-name_en="Enhance ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> - ' '2-4 уровень, качество не важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если нет валюты - можно взять <poeitem ' 'class="poe-items" data-name_ru="Улучшитель" ' 'data-name_en="Enhance Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> ' 'низкого уровня, либо отложить покупку на ' 'потом.</p>\r\n' '\r\n' '<h4>Перчатки/ботинки - Знамя, Берсерк и Способности ' 'передвижения</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - ~10-12 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем до такого уровня, до ' 'которого позволяет интеллект персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка персонажа</span></h2>\r\n' '\r\n' '<p>Крайне рекомендуем использовать <a ' 'href="https://guides.lootkeeper.com/poe/bystraya-prokachka-akty" ' 'target="_blank">наш гайд по прохождению Актов в ' 'PoE</a>, а также ознакомится с <a ' 'href="https://guides.lootkeeper.com/poe/pravila-bystroj-prokachki-v-poe-sovety-novichkam" ' 'target="_blank">общими советами по ' 'прокачке</a>.</p>\r\n' '\r\n' '<p>Для выбора предметов для прокачки из <a ' 'href="https://guides.lootkeeper.com/poe/unikalnye-predmety-dlya-bystroj-prokachki-v-poe" ' 'target="_blank">гайда по предметам</a> используйте ' '- <strong>набор для бойца ближнего ' 'боя</strong>.</p>\r\n' '\r\n' '<h3>Особенности прокачки</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Особенности ' 'прокачки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> доступен лишь с 28-го уровня и без ' 'подготовки выживаемости персонажа, мы вовсе не ' 'сможем использовать способность, так как она будет ' 'нас убивать. Использовать <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> мы начнём под конец сюжетной ' 'кампании на ~65-67 уровне.</p>\r\n' '\r\n' '<p>Прокачиваться по актам мы будем через ' 'способности <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> (до 12-го уровня) и <poeitem ' 'class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>. Это ' 'способности-слэмы, имеющие большую область ' 'действия. Этих мощных ударов достаточно для ' 'убийства пака монстров одним нажатием.</p>\r\n' '\r\n' '<p>На боссах они показывают умеренную ' 'эффективность, которая компенсируется неплохой ' 'выживаемостью и скоростью передвижения ' 'персонажа.</p>\r\n' '\r\n' '<p>Мы будем использовать комбинацию <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> + <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> для обеспечения этой скорости. ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> стоит применять под конец полёта ' '<poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>. Это позволит ' 'прервать медленное падение наскока и мгновенно ' 'переместиться в указанную точку, одновременно с тем ' 'корректируя направления движения.</p>\r\n' '\r\n' '<p>Использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> мы начнём уже во время прокачки. ' 'Поэтому не забываем следить за меткостью и ' 'здоровьем персонажа. Своевременно прокачивая ' '<poeitem class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В качестве оружия мы будем использовать ' 'двуручные топоры, но до 12-го уровня подойдёт и ' 'двуручная булава, если не сможете выбить/купить ' 'топор.</p>\r\n' '\r\n' '<p>Для ускорения продвижения по первому акту, у ' 'Нессы можно купить 2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem>.</p>\r\n' '\r\n' '<p>Дальше нам нужно будет постоянно создавать себе ' 'топоры с помощью рецепта торговцев:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База двуручного топора</li>\r\n' '\t<li>1 х <poeitem class="poe-items" ' 'data-name_ru="Точильный камень" ' 'data-name_en="Blacksmith&#x27;s Whetstone" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyWeaponQuality.webp" ' 'data-target="926">Blacksmith\'s Whetstone | ' 'Точильный камень</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> ' 'редкого качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать редкий пояс можно с помощью любой ' 'сущности, а саму базу купить у торговца в ' 'городе.</p>\r\n' '\r\n' '<p>В результате рецепта мы получим оружие ' 'волшебного качества, с исходными гнёздами, их ' 'цветами и связями, а также модом на увеличение ' 'физического урона. Размер бонуса физического урона ' 'зависит от качества Rustic Sash. Если пояс был ' 'волшебного качества, то мы получим мод <span ' 'class="ru-poe">(40-49)% увеличение физического ' 'урона</span><span class="en-poe">(40-49)% increased ' 'Physical Damage</span>, а если пояс был редким, то ' '<span class="ru-poe">(50-64)% увеличение ' 'физического урона</span><span ' 'class="en-poe">(50-64)% increased Physical ' 'Damage</span>. Рекомендуем использовать только пояс ' 'редкого качества.</p>\r\n' '\r\n' '<p class="text-warning">Обновлять оружие нужно ' 'примерно каждые 7 уровней (около 6-7 раз за ' 'сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ ' 'влияние на силу персонажа.</p>\r\n' '\r\n' '<p>Если вы качаетесь не в первый день лиги, крайне ' 'рекомендуем вам использовать уникальные топоры при ' 'прокачке. Это позволит не беспокоится о сдаче ' 'рецептов на оружие (что избавит вас от лишней ' 'головной боли) и <strong>существенно ускорит ' 'прокачку</strong>. Это оружие начиная со 2-4 дня ' 'лиги будет довольно дешевое и вы сможете его ' 'приобрести.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Отсекатель" data-name_en="Limbsplit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe_spare.webp" ' 'data-target="1864">Limbsplit | Отсекатель</poeitem> ' '- <span class="item_poetrade" data-game="poe1" ' 'data-target_en="9W9ywmQSK" ' 'data-target_ru="9W9ywmQSK">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Размашистый удар" ' 'data-name_en="Wideswing" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Wideswing.webp" ' 'data-target="2295">Wideswing | Размашистый ' 'удар</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="7RZ8Olnt5" ' 'data-target_ru="7RZ8Olnt5">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Погоня жнеца" ' 'data-name_en="Reaper&#x27;s Pursuit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique1.webp" ' 'data-target="2298">Reaper\'s Pursuit | Погоня ' 'жнеца</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="w3lrY8BHb" ' 'data-target_ru="w3lrY8BHb">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый жнец" data-name_en="The ' 'Blood Reaper" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique2.webp" ' 'data-target="2294">The Blood Reaper | Кровавый ' 'жнец</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="2zn45EYSk" ' 'data-target_ru="2zn45EYSk">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="yoZqlRlIR" ' 'data-target_ru="yoZqlRlIR">Ссылка на покупку ' '</span></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Старайтесь не держать основную связку камней в ' 'оружии, т.к. вы будете его часто менять и вам ' 'придется либо подготавливать новое оружие под ' 'нужные вам камни либо переносить связку в другой ' 'предмет. Лучше сразу держать основную связку не в ' 'оружии.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Связи и цвета ' 'сокетов</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для использования связок <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> нам нужна будет ' 'связка</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 зелёных - 1 красный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Предпочтительным вариантом 4-линка будет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3 красных - 1 зелёный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Но также подойдут и</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 красных - 2 зелёных</li>\r\n' '\t<li>4 красных</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>PoB и деревья для прокачки</h3>\r\n' '\r\n' '<p>PoB для прокачки:</p>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB для ' 'прокачки<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/N_TTkgzwF0qz" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Используйте эти ' 'деревья <strong>только</strong> при прокачке на ' 'Актах.<br />\r\n' 'После завершения Актов - переходите на начальные ' 'версии билда.<br />\r\n' 'Это <strong>нормально</strong> что вам придется ' 'сбросить некоторые старые таланты и изменить ' 'дерево.</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Деревья для прокачки:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li><a href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/zjNER/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/jvSu9/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/tR3sc/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/yUA8k/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/dXCrP/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/EgJSi/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/EgJSi/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/6Vwji/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/6Vwji/</a></li>\r\n' '</ol>\r\n' '\r\n' '<h3>Прокачка по Актам</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 1</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 1-ом акте будем прокачиваться по по дереву для ' 'прокачки <a ' 'href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" target="_blank">#1</a>.</p>\r\n' '\r\n' '<p>После убийства <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span>, поднимаем с него все ' 'предметы.</p>\r\n' '\r\n' '<p>За убийство <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> у <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Продаем выпавший мусор, проверяем его на ' 'предметы с нужными нам связями. Если у вас осталось ' '3x <poeitem class="poe-items" data-name_ru="Свиток ' 'мудрости" data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem>, покупаем у Нессы 1x <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и надеваем.</p>\r\n' '\r\n' '<p>Выставляем первую связку:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>После выполнения квестов <poeitem ' 'class="poe-items" data-name_ru="Любовь к ближнему" ' 'data-name_en="Mercy Mission" data-color="#AF6025" ' 'data-image="" data-target="605">Mercy Mission | ' 'Любовь к ближнему</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Разорение гнёзд" ' 'data-name_en="Breaking Some Eggs" ' 'data-color="#AF6025" data-image="" ' 'data-target="606">Breaking Some Eggs | Разорение ' 'гнезд</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ртутный флакон" ' 'data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Ещё раз проверяем продаёт ли <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> 3-линк предметы с ' 'подходящими для нас цветами.</p>\r\n' '\r\n' '<p>При первой же возможности нужно обзавестись ' 'двуручным топором или булавой. Но первое время ' 'можем использовать нашу одноручную булаву с ' 'пляжа.</p>\r\n' '\r\n' '<p>Если у нас остались свободные <poeitem ' 'class="poe-items" data-name_ru="Свиток мудрости" ' 'data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem> - докупаем у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1-2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выставляем связки следующим образом:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> (начинаем использовать после ' 'прокачки <poeitem class="poe-items" ' 'data-name_ru="Мастер на все руки" ' 'data-name_en="Versatility" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/precision.webp" ' 'data-target="1435">Versatility | Мастер на все ' 'руки</poeitem>)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Как сами камни, так и целые связки в этой и всех ' 'последующих связках выставлены в приоритете ' 'убывания эффективности (сверху вниз). Это значит ' 'что нам обязательно всегда нужно иметь основную ' 'способность, способность передвижения и ауры. Если ' 'не хватает гнёзд или нету достаточного количества ' 'связок - не используем последние камни в связке, ' 'и/или камни внизу списка.</p>\r\n' '</div>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - будет нашей основной ' 'способностью передвижения до 10-го уровня, потом мы ' 'будем использовать его в комбинации с <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Знамя ' 'войны" data-name_en="War Banner" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - знамя которое накапливает ' 'заряды, и даёт бонусы при его использовании. Знамя ' 'повышает меткость персонажа и увеличивает ' 'получаемый врагами физический урон. При убийстве ' 'врагов, знамя накапливает заряды (максимум 50 ' 'зарядов).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Кровь и ' 'песок" data-name_en="Blood and Sand" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem> - способность резервирующая ману. ' 'Она даёт персонажу 2 стойки - кровавую и песчаную. ' 'В песчаной стойке персонаж имеет увеличенную ' 'область действия, но наносит меньше урона по ' 'области. А в кровавой наоборот - больше урона, но ' 'область действия меньше. Песчаную стойку используем ' 'во время зачистки, а кровавую на боссов. Если вы не ' 'убиваете пак монстров одним ударом - используйте ' 'кровавую до тех пор, пока это не изменится.</p>\r\n' '\r\n' '<p>После убийства Тюрьмы и убийства <span ' 'class="ru-poe">Изувера</span><span ' 'class="en-poe">Brutus</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Камни на 10-ый уровень должны выглядеть ' 'так:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - наша ' 'основная способность передвижения.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - аура дающая персонажу меткость. ' 'Прокачиваем по мере накопления опыта. Примерно в ' '7-ом акте нужно будет заменить прокачанный камень ' 'этой ауры, на камень 1-го уровня. Об этом ' 'позже.</p>\r\n' '\r\n' '<p>Перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span> крайне желательно ' 'прокачать 12-ый уровень и перейти на использование ' '<poeitem class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>.</p>\r\n' '\r\n' '<p>После достижения 12-го уровня и посещения <span ' 'class="ru-poe">Пещеры злобы</span><span ' 'class="en-poe">The Cavern of Wrath</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сразу же начинаем использовать его в основной ' 'связке, вместо <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Проверяем <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> в последний раз на ' 'предметы с необходимыми связями.</p>\r\n' '\r\n' '<p>Также перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>, желательно ' 'обзавестись 1-2 <poeitem class="poe-items" ' 'data-name_ru="Кольцо с сапфиром" ' 'data-name_en="Sapphire Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Их можно купить у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>. Но лучше их сделать ' 'самостоятельно. На каждое кольцо, нужно будет ' 'купить у <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> 1 камень синего цвета. ' 'После этого ей же продаём 1х <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> + 1 камень синего цвета - получаем ' '<poeitem class="poe-items" data-name_ru="Кольцо с ' 'сапфиром" data-name_en="Sapphire Ring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Эти кольца дают сопротивление холоду, с которым ' 'будет значительно проще сражаться с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 2</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Во 2-ом акте будем прокачиваться по дереву <a ' 'href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" target="_blank">#2</a>.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Захватчики в чёрном" ' 'data-name_en="Intruders in Black" ' 'data-color="#AF6025" data-image="" ' 'data-target="568">Intruders in Black | Захватчики в ' 'черном</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Груст</span><span ' 'class="en-poe">Greust</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Йины</span><span ' 'class="en-poe">Yeena</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Начинаем использовать вышеперечисленные камни на ' '16-ом уровне.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вестник ' 'пепла" data-name_en="Herald of Ash" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem> - умение-вестник, даёт бонусный ' 'урон огня. Часть избыточного урона, убившего ' 'монстра, высвобождается взрывом вокруг него, нанося ' 'урон ближайшим к нему монстрам. Этот эффект ' 'значительно ускорит нашу зачистку, позволяя более ' 'уверенно взрывать паки монстров.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - баф дающий бонус к скорости атаки ' 'и похищению здоровья за при нанесении физического ' 'урона. При убийстве монстров под действием <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, персонаж имеет шанс получить ' '<poeitem class="poe-items" data-name_ru="Заряд ' 'ярости" data-name_en="Frenzy Charge" ' 'data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>. При убийстве монстра время ' 'действия <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> обновляется, так что его не нужно ' 'постоянно продлевать вручную. Использование ' '<poeitem class="poe-items" data-name_ru="Кровавый ' 'угар" data-name_en="Blood Rage" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> имеет свою цену - баф наносит игроку ' 'постепенный физический урон.</p>\r\n' '\r\n' '<p>После выполнения <poeitem class="poe-items" ' 'data-name_ru="Мучительно острый" ' 'data-name_en="Sharp and Cruel" data-color="#AF6025" ' 'data-image="" data-target="567">Sharp and Cruel | ' 'Мучительно острый</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Шёлка</span><span ' 'class="en-poe">Silk</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 18-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качается:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>На 18 уровне крайне обзавестись первым крафтовым ' 'топором. На этом уровне есть подходящая база - ' '<poeitem class="poe-items" data-name_ru="Колун" ' 'data-name_en="Woodsplitter" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe3.webp" ' 'data-target="2296">Woodsplitter | ' 'Колун</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 3</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 3-ем акте мы будем следовать дереву прокачка ' '<a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" target="_blank">#3</a>.</p>\r\n' '\r\n' '<p>Когда откроете лабиринт - можно его ' 'проходить.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Разлучённые влюблённые" ' 'data-name_en="Lost in Love" data-color="#AF6025" ' 'data-image="" data-target="609">Lost in Love | ' 'Разлученные влюбленные</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Марамоа</span><span ' 'class="en-poe">Maramoa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> докупаем камни для ' 'прокачки:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 24-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- <poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> (ставим когда будет ' '4-линк)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- проклятье, которое нужно использовать на боссов. ' 'Оно очень сильно увеличивает получаемый ими урон. ' 'Особенно, когда у босса осталось менее половины ' 'здоровья.</p>\r\n' '\r\n' '<p>После убийства Легата Гравиция, у <span ' 'class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Откладываем его на прокачку. Если валюты нет - ' 'можно купить его позже, главное не забыть, т.к. к ' 'моменту когда мы начнем использовать этот камень - ' 'он обязательно должен быть прокачан.</p>\r\n' '\r\n' '<p>В лабиринт стоит идти на 30-32 уровне. В нём ' 'сразу же берём подкласс Покорителя и прокачиваем ' '<poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>. Этот талант увеличит нашу ' 'скорость атаки за счёт увеличения количества ' 'меткости. Это ускорит продвижение по кампании с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> и увеличит ' 'комфорт в бою с боссами.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акты 4-10</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В актах 4-6 будем следовать дереву прокачки <a ' 'href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" target="_blank">#4</a>.</p>\r\n' '\r\n' '<p>В 4-ом акте берём <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> и откладываем его на ' 'прокачку.</p>\r\n' '\r\n' '<p>В 5-ом акте за выполнение одного из квестов ' 'берём <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>В начале 6-го акта не забываем добрать ' 'сопротивления, лучше всего это сделать крафтом на ' 'станке в нашем убежище.</p>\r\n' '\r\n' '<p>В 6-ом акте обязательно делаем квест <poeitem ' 'class="poe-items" data-name_ru="Впавшие в ' 'немилость" data-name_en="Fallen from Grace" ' 'data-color="#FF8D00" data-image="" ' 'data-target="631">Fallen from Grace | Впавшие в ' 'немилость</poeitem>. Его выполнение позволит ' 'покупать любые камни у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily ' 'Roth</span>.</p>\r\n' '\r\n' '<p>Следуем дереву <a ' 'href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" target="_blank">#5</a>.</p>\r\n' '\r\n' '<p>После чего покупаем у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily Roth</span> ' 'камень <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 1-го уровня. Вставляем его вместо ' 'прокачанного варианта этой ауры и начинаем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem>. ' 'Прокачанный <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> продолжаем качать во второй раскладке ' 'оружия. А вариант 1-го уровня так и будем ' 'использовать без прокачки.</p>\r\n' '\r\n' '<p>После прокачки талантов на генерацию свирепости ' '- начинаем использовать <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem>.</p>\r\n' '\r\n' '<p>В 7 акте, за выполнение квеста <poeitem ' 'class="poe-items" data-name_ru="Серебряный ' 'медальон" data-name_en="The Silver Locket" ' 'data-color="#FF8D00" data-image="" ' 'data-target="603">The Silver Locket | Серебряный ' 'медальон</poeitem> берём у <span ' 'class="ru-poe">Вильяма Рота</span><span ' 'class="en-poe">Weylam Roth</span> - <poeitem ' 'class="poe-items" data-name_ru="Серный флакон" ' 'data-name_en="Sulphur Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>Идти во второй лабиринт в 7-ом акте не нужно. ' 'Следующий талант даст персонажу лишь регенерацию, ' 'которая пока что не стоит затраченных усилий. На ' 'данном этапе персонаж начинает чувствовать ' 'недостаток урона по боссам, поэтому сейчас мы ' 'целиком сфокусируемся на прохождении кампании до ' 'Кровавого акведука и дальнейшей прокачке ' 'уровня.</p>\r\n' '\r\n' '<p>В начале 9-го акта, в локации <span ' 'class="ru-poe">Кровавый акведук</span><span ' 'class="en-poe">Blood Aqueduct</span> прокачиваемся ' 'до ~65 уровня (или до 59-го и фармим кражу). Сейчас ' 'наша цель это нафармить немного валюты для респека ' 'в <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> и непосредственно поднять уровень ' 'персонажа.</p>\r\n' '\r\n' '<p>Когда вы достигнете 65-го уровня - заканчиваем ' 'сюжетную кампанию до того момента, пока не ' 'останется последний квест - Убить Китаву. В этот ' 'момент проходим 2-ой и 3-ий лабиринты. В них ' 'прокачиваем <poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>. ' 'Дальше идём убивать Китаву и заканчиваем кампанию. ' 'После чего начинаем респек в Начальную версию билда ' 'через <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Прогрессия персонажа</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Начальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Для респека в Начальную версию у нас должно ' 'быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Капы стихийных сопротивлений</li>\r\n' '\t<li>Все камни начальной версии (указаны в разделе ' 'камней)</li>\r\n' '\t<li>Флаконы с нужными суффиксами</li>\r\n' '\t<li>5-линк нагрудник</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> или редкий начальный ' 'топор</li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem></li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного ' 'перелома</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Дерево талантов должно соответствовать начальной ' 'версии.</p>\r\n' '\r\n' '<p>Собрав все необходимое, можно приступить к ' 'дальнейшему фарму.</p>\r\n' '\r\n' '<p>Если испытываете проблемы с маной - убедитесь ' 'что вы прокачали <poeitem class="poe-items" ' 'data-name_ru="Дух войны" data-name_en="Spirit of ' 'War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2898">Spirit of War | Дух ' 'войны</poeitem>. Если все ещё проблемы - следует ' 'купить/скрафтить начальное кольцо со снижением ' 'стоимости умений.</p>\r\n' '\r\n' '<p>Примерно на 75 уровне можно идти в Убер ' 'лабиринт. В нём прокачиваем <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Ответственно отнеситесь к крафту/покупке ' 'правильных флаконов. Наш персонаж танк, и префиксы ' 'на получение зарядов при получении ударов от ' 'противника будут очень сильно помогать с ' 'поддержанием флаконов активными. Поэтому как только ' 'можете - побеспокойтесь о флаконах, они очень ' 'важны!</p>\r\n' '\r\n' '<p>После покупки неплохого начального амулета, на ' 'него стоит нанести маслами зачарование <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, масла: <poeitem ' 'class="poe-items" data-name_ru="Коричневое масло" ' 'data-name_en="Sepia Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p>Если к этому времени вы все ещё не приобрели ' '<poeitem class="poe-items" data-name_ru="Тану Аи" ' 'data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> - ' 'крайне желательно сделать это сейчас (если они не ' 'слишком дорогие). Эти перчатки серьезно повышают ' 'урон персонажа и добавляют мобильности, что сильно ' 'упростит зачистку Атласа и фарм.</p>\r\n' '\r\n' '<p>Покупаем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem>, ' 'который даст больше урона чем обычная версия ' 'умения.<br />\r\n' 'Если купили низкого уровня (ниже 15), то сперва ' 'прокачайте камень во второй раскладке оружия, а ' 'пока не прокачали - ходите с обычной ' 'версией.</p>\r\n' '\r\n' '<p>Подготовив все предметы до уровня ' '&quot;начальных&quot; можно спокойно прокачивать ' 'персонажа и фармить на предметы Переходной версии ' 'билда.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Переходная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Начать сборку переходной версии стоит с покупки ' 'переходного 6-линк нагрудника. Собственные свойства ' 'можно добавить самостоятельно при помощи ихоров и ' 'углей. Для начала подойдут вообще любые полезные ' 'для нашего персонажа свойства.</p>\r\n' '\r\n' '<p>Далее переходим к камням умений. Стараемся либо ' 'поднять качество на уже прокачанных камнях (хотя бы ' 'в основной связке), либо покупаем камни с качеством ' 'и ставим их на прокачку (так будет дешевле). Это ' 'лучше сделать пока вы фармите карты до 12-14 тиров, ' 'чтобы избежать проблем с уроном.</p>\r\n' '\r\n' '<p>Продолжаем с захвата души <poeitem ' 'class="poe-items" data-name_ru="Гарухан" ' 'data-name_en="Garukhan" data-color="#AF6025" ' 'data-image="" data-target="2286">Гарухан</poeitem> ' 'и, по возможности, крафта/покупки переходных ' 'ботинок. Этот комплект обеспечит персонажу полную ' 'неуязвимость к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem>, что ' 'положительно скажется на нашей выживаемости.</p>\r\n' '\r\n' '<p>Следующим важным шагом станет крафт или покупка ' 'переходного шлема. На нём будут полезные ' 'характеристики, от которых мы будем отталкиваться, ' 'при выборе кольца и ботинок.</p>\r\n' '\r\n' '<p>Если вы пока ещё не добавили собственных свойств ' 'на нагрудник - самое время сделать это.</p>\r\n' '\r\n' '<p>Дальше мы приступим к установке первой ветки ' 'кластерных самоцветов. Для этого нам нужен будет 1 ' 'Большой кластерный самоцвет и <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Это позволит нам закрыть часть ' 'сопротивления за счёт <poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem>, что подготовит нас к следующему ' 'шагу.</p>\r\n' '\r\n' '<p>Меняем дерево на основное и вставляем ' 'кластеры.</p>\r\n' '\r\n' '<p>На этом этапе нам нужно уместить в билде ' '<poeitem class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem>. ' 'Чтобы это сделать, нам нужно провести ребаланс ' 'сопротивлений и набрать 400 силы. В этом нам ' 'помогут ботинки, редкое кольцо и хороший амулет. На ' 'последний вновь нужно будет наложить <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>.</p>\r\n' '\r\n' '<p>Заменяем топор на неплохой Переходной вариант. ' 'Когда это лучше сделать, смотрите исходя из цен на ' 'такое оружие. Топор существенно повысит урон ' 'персонажа, сильно откладывать его покупку не ' 'стоит.</p>\r\n' '\r\n' '<p>На этом Переходная версия считается собранной. ' 'На дальнейшие улучшения и переход в Основную версию ' 'билда нам потребуется немало валюты.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Основная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Здесь важно решить, планируете ли вы в ' 'дальнейшем улучшать билд до максимальной версии ' 'билда с энергощитом для фарма большой глубины/убер ' 'боссов (она недешевая), либо вам хватит не сильно ' 'дорогой основной версии, которая закрывает обычных ' 'боссов, приглашения и относительно небольшую ' 'глубину шахты.</p>\r\n' '\r\n' '<p>Если вы позже планируете переходить на ' 'максималку - на данном этапе сборки основной версии ' 'старайтесь не тратить слишком много валюты при ' 'покупке шлема/брони/ботинок, т.к. позже их придется ' 'заменить.<br />\r\n' 'Если же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то ' 'берите все предметы для основной версии билда с ' 'максимально хорошими роллами, базами и т.п., т.к. ' 'для вас они по сути будут последним уровнем ' 'улучшения.</p>\r\n' '\r\n' '<p>На данном этапе нас ожидает не очень плавный, но ' 'важный шаг, переход на нашу основную защитную ' 'механику.</p>\r\n' '\r\n' '<p>Весь её концепт строится вокруг использования ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дающего персонажу <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и нашего разгона максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для реализации этого нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Правильный <poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem></li>\r\n' '\t<li>Основной шлем</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '\t<li>Второй большой кластерный самоцвет</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' '(хотя бы с 1 полезным свойством)</li>\r\n' '\t<li>Добрать много стихийных сопротивлений</li>\r\n' '\t<li>Набрать меткости на предметах для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Частично закрыть пробел стихийных сопротивлений, ' 'можно за счёт использования второго редкого кольца ' 'и 2 редких самоцветов, которые мы вставим во второй ' 'большой кластер.</p>\r\n' '\r\n' '<p>После того как все нужные предметы из списка ' 'выше куплены - надеваем/вставляем их, меняем камни ' 'на основные и меняем дерево. Если после установки и ' 'замен вам не хватает маны - проверьте взяли ли вы ' 'мастери на резерв и правильно ли расставили связки ' 'аур, скорее всего ошибка будет именно в ' 'этом.</p>\r\n' '\r\n' '<p>Следующим шагом станет покупка хорошего амулета. ' 'Затем намазываем на него <poeitem class="poe-items" ' 'data-name_ru="Шепот рока" data-name_en="Whispers of ' 'Doom" data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> (3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>), не очень дешевое зачаровани. Это ' 'позволит нам закончить изменение связок, установив ' '2 проклятия. Что значительно увеличит наш урон, как ' 'во время зачистки, так и против боссов.</p>\r\n' '\r\n' '<p>Далее покупаем <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня, который повысит наш ' 'урон.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Максимальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В максимальной версии билда мы будем добавлять ' 'механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в билд, а для этого нам ' 'потребуется энергощит. Его мы будем набирать на ' 'шлеме/ботинках/броне, нам будет вполне достаточно ' 'того, что базы будут гибридные на энергощит/броню, ' 'покупать базы с одним лишь энергощитом не стоит. ' 'Таким образом мы наберем 100-250 энергощита в ' 'билде, чего вполне достаточно.</p>\r\n' '\r\n' '<p>Сперва постепенно покупаем максимальные версии ' 'предметов:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Шлем</li>\r\n' '\t<li>Ботинки</li>\r\n' '\t<li>Кольца</li>\r\n' '</ul>\r\n' '\r\n' '<p>Что нужно учитывать при их ' 'покупке/крафте:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Нам потребуется в идеале 105 интеллекта, ' 'чтобы носить броню на хорошей базе с большим ' 'количеством энергощита. Если у вас будет меньше ' 'интеллекта - придется брать броню с меньшим ' 'количеством энергощита</li>\r\n' '\t<li>Следим чтобы ролл на мана резервацию на шлеме ' 'и броне был 10%, если меньше - реролим с помощью ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem>. Это не то чтобы дешево, так что ' 'убедитесь что вы приобрели как минимум хороший ' 'шлем</li>\r\n' '\t<li>Учитывайте что мы позже сбросим соседние с ' '<poeitem class="poe-items" data-name_ru="Стальной ' 'дух" data-name_en="Soul of Steel" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> таланты дающие сопротивления к ' 'стихиям, потому заранее это учитывайте и набирайте ' 'чуть больше сопротивлений к стихиям</li>\r\n' '\t<li>Сопротивление к хаосу очень важно, если вы не ' 'хотите лишний раз умирать. Старайтесь добрать его ' 'на предметах либо до полного капа, либо хотя бы до ' '+40%, в таком случае оставшиеся 35% наберете с ' 'флакона</li>\r\n' '</ul>\r\n' '\r\n' '<p>После покупки этих предметов меняем дерево, ' 'прокачиваем дерево вверх до <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Тудаже переносим ' 'кластерный талант который раньше у нас стоял справа ' 'снизу, около <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>.</p>\r\n' '\r\n' '<p>Теперь проверяем суффиксы на флаконах (всех ' 'кроме 5-го). Важно чтобы они были высоких тиров, ' 'особенно броня (55%+) и ослабление проклятий ' '(60%+). Префиксы тоже должны быть как в ' 'гайде.</p>\r\n' '\r\n' '<p>Начинаем следить за максимальным топором, и ' 'покупаем его как только появляется такая ' 'возможность.</p>\r\n' '\r\n' '<p>Теперь проверяем что наше максимальное ' 'сопротивление к огню равно 90%, для этого у нас ' 'должно быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Максимальный нагрудник</li>\r\n' '\t<li>Максимальный шлем либо перчатки, со свойством ' 'на увеличение уровня встроенных камней</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '\t<li>Мастери брони - +1 к максимальным ' 'сопротивлениям, если одетые перчатки, шлем, броня и ' 'ботинки имеют броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если сопротивление не 90% - ищем что из этого ' 'списка отсутствует.</p>\r\n' '\r\n' '<p>После того как это сделали - меняем <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> с аналогичными ' 'свойствами.</p>\r\n' '\r\n' '<p>После чего докупаем все необходимые пробуждённые ' 'камни 5-6 уровня. Их можно купить и раньше/позже, ' 'частями, если они стоят дешевле чем другие ' 'улучшения.</p>\r\n' '\r\n' '<p>Теперь приступаем к финальному изменению дерева ' 'талантов.<br />\r\n' 'Покупаем <poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с талантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem>. Откачиваем ' 'таланты с <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>, прокачиваем сокет для самоцвета ' 'рядом с <poeitem class="poe-items" ' 'data-name_ru="Свирепость" data-name_en="Savagery" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/chargedex.webp" ' 'data-target="1447">Savagery | Свирепость</poeitem>, ' 'и вставляем туда наш камень. После чего прокачиваем ' 'снова <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Докупаем оставшиеся предметы в любой ' 'последовательности, а именно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- сильно повысит выживаемость персонажа. Обязателен ' 'для шахты на глубине 700+</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'осквернением</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с осквернением</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> на ' '2 свойства</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Отражение физического урона</li>\r\n' '\t<li>Свойства убирающие и замедляющие регенерацию ' 'и восполнения здоровья являются для нас ' 'непроходимыми, т.к. мы не сможем восстанавливать ' 'достаточное количество здоровья при атаках, тем ' 'самым убивая себя по мере накопления зарядов ' 'травм</li>\r\n' '\t<li>Свойства снижающие максимальные сопротивления ' 'персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Неприятные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойства снижающие броню и эффективность аур ' 'являются очень неприятными, т.к. снижают ' 'выживаемость персонажа, их стоит избегать при ' 'прохождении приглашений</li>\r\n' '\t<li>Свойство снижающее меткость, снизит урон ' 'персонажа, его лучше избегать на ' 'приглашениях</li>\r\n' '\t<li>Комбинация свойств на дополнительный ' 'энергощит у монстров, дополнительное здоровье и ' 'снижение получаемого физического урона сделают ' 'монстров слишком танковыми, и прохождение таких ' 'карт или приглашений будет занимать больше времени, ' 'в целом не критично</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я убиваю себя при наборе травм, что ' 'делать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Самое важное - более серьезнее отнеситесь к ' 'сборке своего билда.<br />\r\n' 'Сбор билда - это как приготовление себе еды на ' 'обед. Если вы добавите не те ингридиенты - будет ' 'совершенно не то блюдо что вы ожидаете, если вы ' 'пережарите - блюдо подгорит и его можно будет ' 'выбросить. Готовите вы сами для себя, вам же это и ' 'есть, так что постарайтесь.</p>\r\n' '\r\n' '<p>Первое правило - основное. Внимательно читайте ' 'гайд и следуйте 1в1 как в нем говорится. Если ' 'что-то непонятно - перечитывайте, если что-то не ' 'сходится - перепроверьте, если что-то не нашли - ' 'используйте поиск на странице (CTRL+F) и поищите по ' 'нужным словам (например: резервация / меткость / ' 'прокачка).<br />\r\n' 'Если не помогло - опишите свою проблему в ' 'комментариях и обязательно добавьте PoB либо ссылку ' 'на вашего персонажа.</p>\r\n' '\r\n' '<p>Второе правило - флаконы. Просто сделайте их ' 'такими, как в гайде, большего мы и не просим. У вас ' 'обязательно должны быть <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem>, <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> с нужными префиксами, и как ' 'минимум свойствами на броню/восстановления ' 'здоровья.</p>\r\n' '\r\n' '<p>Третье - броня и перевод физ урона в стихийный. ' 'Брони нам нужно как можно больше на всех возможных ' 'предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны ' 'свойства которые переводят физический урон в ' 'стихийный.</p>\r\n' '\r\n' '<p>Четвертое - дерево и камни умений. Не нужно ' 'ничего придумывать! Просто сделайте дерево и ' 'выставьте камни 1 в 1 как в гайде! Это решит 99% ' 'ваших проблем.</p>\r\n' '\r\n' '<p>Если ничего не помогло или вы хотите ' 'дополнительной и дешевой защиты - используйте пояс ' '<poeitem class="poe-items" data-name_ru="Копия Оков ' 'души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> и прокачайте талант <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Это не решит все ваши ' 'проблемы если вы не следовали предыдущим правилам, ' 'но поможет не умирать от травм пока не наберете ' 'валюты на покупку более дорогих предметов.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>Изменения от 16.06.25:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Изменили уровни <poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> и связанных с ним камней ' 'в начальной и переходной версиях, чтобы камни ' 'срабатывали<br />\r\n' '\tОбязательно перепроверьте у себя уровни этих ' 'камней</li>\r\n' '\t<li>Исправили ссылки на все поломанные предметы, ' 'включая флаконы<br />\r\n' '\tЕсли найдете ещё нерабочие ссылки - сообщите о ' 'них в комментариях с уточнением какая именно ссылка ' 'не работает</li>\r\n' '\t<li>Убрали упоминания о свойстве на скорость атак ' 'на флаконах, которое удалили из игры</li>\r\n' "\t<li>Обновили PoB'ы с учетом всех этих " 'изменений</li>\r\n' '</ul>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya">\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Покоритель через Дробление костей - это ' 'брутальный билд для брутальных мужчин, которым ' 'чужды мысли о уклонении от атак, и которые всем ' 'сердцем хотят стоять и смотреть противнику четко в ' 'глаза, не прыгая как цирковая обезьяна в попытках ' 'уклонится от удара, а стоять с гордо зажатой ' 'кнопкой, которая рано или поздно опустит здоровье ' 'противника до нуля (состояние смерти).</p>\r\n' '\r\n' '<p>Этот покоритель - чистый боец ближнего боя, ' 'который способен впитывать солидное количество ' 'урона.<br />\r\n' 'Геймплей максимально прост - вы стоите на месте и ' 'забиваете монстров зажимая одну кнопку.</p>\r\n' '\r\n' '<p>Сильные стороны билда - его относительная ' 'дешевизна (начинает работать даже при минимальном ' 'бюджете), простота и выживаемость. Дайте поиграть ' 'этим билдом даже полному новичку и он с легкостью ' 'убьет начальных боссов и, вероятно, за пару смертей ' 'осилит какое-нибудь приглашение Мейвен.</p>\r\n' '\r\n' '<p>Билд неплохо подходит для шахты Спуска. Любители ' 'шахты прокапывали на этом билде глубину ~850. А во ' 'время наших тестов, мы докопали до ~650 глубины. На ' 'этой глубине персонаж чувствует себя как рыба в ' 'воде - не умирает, и почти любые ноды проходятся ' 'зажатием одной кнопки.</p>\r\n' '\r\n' '<p>Билд обладает неплохой скоростью зачистки - ' 'карты играются очень бодро, геймплей динамичный. ' 'Билдом можно убивать всех эндгейм боссов и ' 'проходить все приглашения Мейвен.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="z3QRva6zEIU">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Из минусов - убер убер версии боссов даются ' 'крайне непросто и без должного опыта их пройти не ' 'получится. Проблема в том, что боссы просто не ' 'созданы, чтобы их легко можно было убить чистыми ' 'бойцами ближнего боя, которым нужно постоянно ' 'находится вплотную к боссу. Их конечно можно убить, ' 'но это будет гораздо сложнее сделать чем на ' 'большинстве других билдов, т.к. выживаемость уже не ' 'так хорошо ощущается, а возможности наносить урон ' 'по убер-уберам &quot;в зажим&quot; попросту нету. ' 'Но если вас не интересуют убер боссы - то билд ' 'гарантированно доставит вам немало ' 'удовольствия.</p>\r\n' '\r\n' '<p>Начальные сборки билда довольно просто собрать, ' 'а значит билд подходит и для консолей PlayStation 4 ' 'и Xbox, и даже для SSF (одиночных) лиг, где вы ' 'может не так эффектно, но все же в бюджетных ' 'предметах сможете закрывать довольно много ' 'контента.</p>\r\n' '\r\n' '<p>Из-за высокой выживаемости - билдом можно играть ' 'даже на хардкор (одна жизнь) лигах, но учтите что ' 'для игры на хардкоре вам нужно обладать немалыми ' 'знаниями в игре, иначе даже при игре танковым ' 'билдом ваши шансы умереть крайне высоки.</p>\r\n' '\r\n' '<p>Мы очень детально продумали прогрессию билда, ' 'следуя которой, даже не очень опытный игрок сможет ' 'буквально с первых дней новой лиге, без вложений, ' 'прокачать персонажа по Актам, а затем постепенно ' 'собирать персонажа, понемногу улучшая его, вплоть ' 'до максимальной сборки показанной в видео.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Хорошая выживаемость. Билд построен таким ' 'образом, чтобы буквально стоять на месте и ' 'непрерывно бить монстров</li>\r\n' '\t<li>Подойдет для старта новой лиги</li>\r\n' '\t<li>Недорогой. Уже в начальной версии за ~1-2 ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> может фармить 14-16 карты с ' 'комфортом</li>\r\n' '\t<li>Подойдет для новичков, т.к. используются ' 'простые механики и недорогие предметы</li>\r\n' '\t<li>Отличный билд для фарма шахты Спуска. Можно ' 'без проблем докопать до ~850 глубины</li>\r\n' '\t<li>Билдом можно убивать всех эндгейм боссов (но ' 'не их Убер версии)</li>\r\n' '\t<li>Неплохая скорость зачистки. Несмотря на то, ' 'что это чистый боец ближнего боя, зачистка у него ' 'вполне хорошая</li>\r\n' '\t<li>Подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '\t<li>Билд можно собрать на консолях PlayStation и ' 'XBox</li>\r\n' '\t<li>Подходит для игры на SSF</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Билд не бессмертный</strong> и все же ' 'может умереть в определенных ситуациях</li>\r\n' '\t<li>Основную версию билда будет трудно (но ' 'возможно) собрать на SSF, т.к. нужно несколько ' 'конкретных уникальных предметов</li>\r\n' '\t<li>Не подходит для убийств убер убер боссов, так ' 'как это чистый боец ближнего боя, а буквально ' 'каждый из этих боссов трудно убиваем милишниками. ' 'Некоторых боссов может убить очень опытный и умелый ' 'игрок, но это исключение из правила</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Т17 с натяжкой, много проблемных свойств и ' 'некоторые боссы крайне неприятны</li>\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Шахта на глубине ~850</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'делириума</li>\r\n' '\t<li>Обычные приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие ' 'страх</poeitem></li>\r\n' '\t<li>Хорошо зароленные приглашения Мейвен, включая ' '<poeitem class="poe-items" ' 'data-name_ru="Приглашение Мейвен: Внушающие страх" ' 'data-name_en="The Feared" data-color="#808080" ' 'data-image="" data-target="1707">Maven\'s ' 'Invitation: The Feared | Приглашение Мейвен: ' 'Внушающие страх</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Убер убер боссов 85 уровня убить крайне ' 'тяжело, для этих целей билд не лучший</li>\r\n' '\t<li>Шахта на глубине ~900 и выше</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Дробление костей</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> - удар ближнего боя, атакуя ' 'которым персонаж наносит урон не только врагам, но ' 'и себе. Каждое успешное применение способности даёт ' 'персонажу заряд травмы. Заряды травмы увеличивают ' 'наносимый урон по врагам и получаемый урон ' 'персонажем.</p>\r\n' '\r\n' '<p>Чем чаще мы атакуем - тем больше зарядов травмы ' 'получаем и тем выше наш урон. Каждый заряд травмы ' 'длится 6 секунд, после чего пропадает. Новые заряды ' 'не обновляют старые.</p>\r\n' '\r\n' '<p>Получаемый урон от травмы является физическим ' 'уроном и считается уроном от удара. Поэтому мы ' 'будем набирать много брони и других способов защиты ' 'от физического урона, а также регенерации и ' 'восполнения здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> ' 'работает аналогичным способом, но максимальное ' 'количество травм теперь 10, получаемый бонус урона ' 'за каждый заряд травмы выше, но и получаемый урон ' 'за каждый заряд выше.</p>\r\n' '\r\n' '<p>Используя именно эту версию камня отпадает ' 'необходимость набора огромного количества скорости ' 'атаки чтобы &quot;разогнать&quot; урон. Ведь чтобы ' 'у обычного <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> был такой же урон как у <poeitem ' 'class="poe-items" data-name_ru="Дробление костей ' 'сложного перелома" data-name_en="Boneshatter of ' 'Complex Trauma" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> на 10 ' 'зарядах - ему нужно накопить куда больше зарядов ' 'травм и иметь куда большую скорость атаки.</p>\r\n' '\r\n' '<p>При оглушении противника, <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> испускает импульс наносящий урон ' 'по области. Чем дольше длится эффект оглушения, тем ' 'больше будет радиус импульса. Для стабильного ' 'оглушения противников во время зачистки, мы будем ' 'использовать камень поддержки <poeitem ' 'class="poe-items" data-name_ru="Беспощадность" ' 'data-name_en="Ruthless Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem>. Каждый третий удар ' 'способностью будет выпускать беспощадный удар, ' 'который гарантированно оглушает врагов. Оглушение ' 'полностью делает противников недееспособными на ' 'небольшой промежуток времени. Эндгейм боссов ' 'оглушать мы не сможем, поэтому и не будет ' 'импульсов, наносящих дополнительный урон.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> можно использовать лишь с ' 'булавами, топорами и посохами. Мы будем ' 'использовать двуручные топоры из-за возможности ' 'взять топор с хорошей скоростью атаки и из-за ' 'полезных мастери в дереве.</p>\r\n' '\r\n' '<p>Поскольку <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> является способностью-ударом, мы ' 'будем усиливать зачистку при помощи свойств на ' 'поражение дополнительных целей, за счёт мастери в ' 'дереве:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Умения ударов выбирают ' 'целью # дополнительного ближайшего ' 'врага</span><span class="en-poe">Strike Skills ' 'target # additional nearby Enemy</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Ярость племени" data-name_en="Tribal ' 'Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/StrikeSkillsNotable.webp" ' 'data-target="1006">Tribal Fury | Ярость ' 'племени</poeitem> позволит нашим ударам наносить ' 'сплеш (AoE) урон по области. Тем самым значительно ' 'увеличивая скорость нашей зачистки. Более того, ' 'если вы будете атаковать двух сильных монстров, ' 'которые будут стоять рядом друг с другом, например ' 'в приглашении Мейвен, то они будут получать урон ' 'два раза: первый раз от удара по самому монстру, а ' 'второй раз от сплеша от второго монстра (главное ' 'чтобы стояли достаточно близко друг к ' 'другу).</p>\r\n' '\r\n' '<p>Благодаря этим усилениям, в пачке монстров, наш ' '<poeitem class="poe-items" data-name_ru="Дробление ' 'костей" data-name_en="Boneshatter" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> будет копироваться ещё один раз и ' 'от этого удара может сработать импульс от ' 'оглушения. Именно за счет этого наш персонаж и ' 'будет очень быстро чистить пачки монстров и будет ' 'казаться что урона очень много.</p>\r\n' '\r\n' '<h4>Накопление зарядов Травмы</h4>\r\n' '\r\n' '<p>Накопление как можно бОльшего количества зарядов ' 'травмы является важнейшим аспектом в увеличении ' 'урона персонажа.</p>\r\n' '\r\n' '<p>С ускорением их получения нам поможет разгон ' 'скорости атаки.</p>\r\n' '\r\n' '<p>Для увеличения скорости атаки мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem> даёт много скорости атаки за ' 'меткость</li>\r\n' '\t<li>Опционально - <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> (при зачистке)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Наш топор должен иметь как можно бОльшую ' 'скорость атаки. В приоритете мы ставим базовую ' 'скорость атаки оружия, но при минимальном пороге ' 'УВС.</p>\r\n' '\r\n' '<p>Пример: есть 2 топора с 700 УВС. Один имеет ' 'скорость атаки 1.3, второй 1.7 - второй будет ' 'намного лучше для нас.</p>\r\n' '\r\n' '<h4>Меткость и Безупречный приём</h4>\r\n' '\r\n' '<p>Мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> - талант, дающий на 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона от атак, если ' 'плоской меткости персонажа больше, чем его ' 'максимальный запас здоровья. Можно легко проверить ' 'через Path of Building и в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<p>Мы будем добирать меткость благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li>Аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li>Свойствам на кольцах и/или амулете</li>\r\n' '\t<li>[Опционально] Таланту <poeitem ' 'class="poe-items" data-name_ru="Орлиный глаз" ' 'data-name_en="Eagle Eye" data-color="#FF8D00" ' 'data-image="" data-target="2197">Eagle Eye | ' 'Орлиный глаз</poeitem> и соседним малым</li>\r\n' '</ul>\r\n' '\r\n' '<p>У персонажа в основной сборке будет около ' '~3.600-3.900 здоровья. А значит нужно внимательно ' 'следить чтобы меткости было хотя бы немного ' 'больше.</p>\r\n' '\r\n' '<h4>Прокол</h4>\r\n' '\r\n' '<p>Механику прокола будем использовать для ' 'увеличения наносимого нами урона. В зависимости от ' 'разных сборок мы будем набирать разное количества ' 'шанса прокола, но мы никогда не будем полностью ' 'уходить в эту механику и набирать 100% шанс прокола ' '(затраты себя не окупят). Но имея даже небольшой ' 'шанс проколоть врага, мы увеличим наш урон.</p>\r\n' '\r\n' '<p>Шанс прокола будем набирать за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство на редких самоцветах</li>\r\n' '\t<li>Таланты в дереве</li>\r\n' '\t<li>[опционально] Свойство на топоре</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Свирепость и Боевое безумие</h4>\r\n' '\r\n' '<p>Свирепости даёт персонажу 1% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона за каждый заряд, ' 'но если ваш персонаж перестает получать свирепость ' '- заряды быстро начинают расходываться вплоть до 0. ' 'Используя таланты, у нас будет 40 максимальной ' 'свирепости, что даёт 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона, это очень ' 'много!</p>\r\n' '\r\n' '<p>Генерировать и поддерживать заряды свирепости ' 'будем за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Резня" data-name_en="Slaughter" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2198">Slaughter | ' 'Резня</poeitem></li>\r\n' '\t<li>Мастери топоров на +2 скирепости за ' 'удар</li>\r\n' '\t<li>Малые таланты рядом с <poeitem ' 'class="poe-items" data-name_ru="Боевой транс" ' 'data-name_en="Battle Trance" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/RageNotable.webp" ' 'data-target="2900">Battle Trance | Боевой ' 'транс</poeitem></li>\r\n' '\t<li>[Опционально] <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевое ' 'безумие" data-name_en="Berserk" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> увеличивает урон который даёт ' 'свирепость, но начинает её активно расходовать, ' 'т.е. мы получаем временное сильное увеличение ' 'урона. Его стоит применять только для нанесения ' 'большого количества урона, когда у вас есть ' 'небольшой промежуток времени. Вы должны быть ' 'уверены, что сможете убить/переключить фазу босса ' 'за эти несколько секунд. В противном случае ' 'сохранение стабильного количества единиц свирепости ' 'имеют бОльший приоритет.</p>\r\n' '\r\n' '<p>Во всех PoB\'ах <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> отключен, т.к. по сути мы можем ' 'использовать его только на боссах, постоянно он не ' 'может быть активен.</p>\r\n' '\r\n' '<h4>Адреналин и Боевой раж</h4>\r\n' '\r\n' '<p>Для получения <poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' 'мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem>.</p>\r\n' '\r\n' '<p>Каждый раз, когда мы восстанавливаем здоровье до ' '100% - есть 10% шанс что мы получим <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' '(шансы отдельные для каждого эффекта, можно ' 'получить оба). Т.к. наш персонаж постоянно наносит ' 'себе урон при ударах, ещё и восстанавливая здоровье ' 'при этом - наша полоса здоровья всегда ' '&quot;дергается&quot; то вверх то вниз во время ' 'боя, что фактически гарантирует нам что мы будем ' '100% времени находится под эффектами <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem>, ' 'пока атакуем.</p>\r\n' '\r\n' '<p>Следует уточнить что недостаточно просто ' 'восстанавливать здоровье, нужно ещё и при этом ' 'находится в состоянии &quot;похищения ' 'здоровья&quot;, но т.к. сами перчатки позволяют нам ' 'похищать здоровье - достаточно лишь постоянно ' 'атаковать, чтобы состояние похищения здоровья ' 'заново накладывалось после того как здоровье будет ' 'восполнено.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> даёт внушительные бонусы к ' 'урону, скорости атаки и скорости передвижения, а ' 'также снижает получаемый физический урон. Все эти ' 'бонусы крайне важны для нас и серьезно ускорят ' 'персонажа.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> повышает скорость атаки и ' 'передвижения.</p>\r\n' '\r\n' '<h4>Устрашение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Устрашение" data-name_en="Intimidate ' 'debuff" data-color="#AF6025" data-image="" ' 'data-target="578">Intimidate (debuff) | ' 'Устрашение</poeitem> увеличивает получаемый врагами ' 'урон от атак. Сначала мы будем накладывать его с ' 'помощью таланта <poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, который в переходной версии ' 'зачаруем на амулет с помощью масел.</p>\r\n' '\r\n' '<p>На 5 уровне камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> он позволит нам накладывать ' 'устрашение, что позволит сменить зачарование на ' 'амулете на более полезное.</p>\r\n' '\r\n' '<h4>Аура гордости</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> будет ' 'нашей боевой аурой. Она увеличивает получаемый ' 'физический урон ближайшими врагами.</p>\r\n' '\r\n' '<p>Аура усиливается спустя 4 секунды работы на ' 'врага. Поскольку мы самый настоящий боец ближнего ' 'боя, то и эффект ауры будет всегда ' 'максимальным.</p>\r\n' '\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость в максимальной сборке билда будет ' 'обеспечиваться за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Более 45.000 брони (в максимальной ' 'сборке)</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышения максимума стихийных ' 'сопротивлений до 90% / 79% / 79%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="36">Fortify (баф) Укрепление</poeitem> ' '(-20% получаемого урона от ударов)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> снизит получаемый урон от ' 'хаоса</li>\r\n' '\t<li>Высокой регенерации здоровья</li>\r\n' '\t<li>Похищения здоровья</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem> (-10% получаемого ' 'урона от ударов)</li>\r\n' '\t<li>Способности обороны <poeitem ' 'class="poe-items" data-name_ru="Расплавленный ' 'панцирь" data-name_en="Molten Shell" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem></li>\r\n' '\t<li>3 <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem></li>\r\n' '\t<li>Иммунитет к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem></li>\r\n' '\t<li>Иммунитет к оглушению</li>\r\n' '\t<li>Небольшое количество энергощита и <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> (в максимальной ' 'версии)</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Закалённые войной и максимальные ' 'сопротивления</h4>\r\n' '\r\n' '<p>Выживаемость против стихийного урона будет ' 'обеспечена за счет <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышенных максимальных ' 'сопротивлений к стихиям.</p>\r\n' '\r\n' '<p>Максимум сопротивлений холоду и молнии повысим ' 'до 78% за счёт <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem>.</p>\r\n' '\r\n' '<p>Для повышения сопротивления огню от 75% до 88% ' 'используем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 20-го уровня (5%)</li>\r\n' '\t<li>Собственное свойство на ботинках ' '(+2%)</li>\r\n' '\t<li>Малый талант на +1% максимального ' 'сопротивления огню рядом с <poeitem ' 'class="poe-items" data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem> и сам <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Варварство" data-name_en="Barbarism" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/titanicmight.webp" ' 'data-target="1717">Barbarism | Варварство</poeitem> ' '(+1%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> (+1%)</li>\r\n' '\t<li>Мастери от <poeitem class="poe-items" ' 'data-name_ru="Гигант" data-name_en="Juggernaut" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/increased%20armor.webp" ' 'data-target="1436">Juggernaut | Гигант</poeitem> - ' '+1 к максимальным сопротивлениям, если одетые ' 'перчатки, шлем, броня и ботинки имеют броню</li>\r\n' '\t<li>Максимальный нагрудник с собственным ' 'свойством <span class="ru-poe">#% Усиление эффекта ' 'аур не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (18%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для поднятия сопротивления огню до 89% нам нужно ' 'будет дополнительно обзавестись:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Максимальным шлемом либо перчатками с ' 'свойством <span class="ru-poe">+2 к уровню ' 'размещенных камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +6% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для того чтобы достичь 90% сопротивления огню, ' 'нужно будет добавить:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +7% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> - ключевое умение получаемое при ' 'изменении ключевых умений уникальным самоцветом ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> с влиянием Ракиаты. Мы будем ' 'использовать его для превращения <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Это ключевое умение конвертирует 50% получаемого ' 'урона от холода и молнии в урон от огня. Его ' 'негативный эффект даёт персонажу на 50% меньше ' 'сопротивления холоду и молнии. То есть для набора ' '78% этих сопротивлений, нам нужно будет набрать ' 'значительно больше соответствующих сопротивлений на ' 'предметах.</p>\r\n' '\r\n' '<p>Эффект от <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> снизит получаемый урон от холода и ' 'молнии, но увеличит получаемый урон от огня. Чтобы ' 'выживаемость при этом увеличилась, необходимо ' 'обеспечить персонажа дополнительной защитой от ' 'огня.</p>\r\n' '\r\n' '<p>Благодаря повышенному сопротивлению к огню мы ' 'превратим минусы от этого таланта в нашу основную ' 'защитную механику.</p>\r\n' '\r\n' '<p>Но <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> будет полезен не только против ' 'стихийного урона. Благодаря различным свойствам на ' 'предметах и в дереве, мы будем стараться ' 'конвертировать как можно больше получаемого ' 'физического урона в урон от огня. Имея такой ' 'высокий показатель сопротивления к огню, мы сможем ' 'практически не получать урона от него, что сильно ' 'повлияет на выживаемость персонажа против ' 'физического урона (в том числе урона получаемого ' 'нами от Травмы).</p>\r\n' '\r\n' '<h4>Броня, Несокрушимый и Заряды ' 'выносливости</h4>\r\n' '\r\n' '<p>Благодаря таланту восхождения покорителя ' '<poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> наша броня будет давать ' 'защиту не только против физического урона, но и от ' 'урона от хаоса.</p>\r\n' '\r\n' '<p>Этот талант восхождения также будет удваивать ' 'бонус брони полученный от нагрудного доспеха, а ' 'значит нужно всегда стараться набрать как можно ' 'больше брони на нагруднике.</p>\r\n' '\r\n' '<p>Большое количество брони позволит получать ' 'меньше физического урона от ударов (нанесение урона ' 'от травмы считается ударом). Также это позволит нам ' 'получить максимальную пользу от способности обороны ' '<poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem>. Она будет автоматически ' 'активироваться благодаря связке с <poeitem ' 'class="poe-items" data-name_ru="Сотворение чар при ' 'получении урона" data-name_en="Cast when Damage ' 'Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>.</p>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> позволит нам легко ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem>. Каждый такой заряд даёт 4% ' 'снижения получаемого физического урона (это гораздо ' 'лучше чем броня) и стихийного урона. Пока мы стоим ' 'на месте, <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> ещё и будет давать ' 'повышенный бонус брони. Это отлично сочетается с ' '<poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>, ведь только стоя на ' 'месте, на нас будут накладываться лозы.</p>\r\n' '\r\n' '<h4>Регенерация, восполнение и похищение ' 'здоровья</h4>\r\n' '\r\n' '<p>Основной прирост регенерации мы получим ' 'благодаря таланту восхождения <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и кластеру талантов в дереве <poeitem ' 'class="poe-items" data-name_ru="Крепкий" ' 'data-name_en="Hearty" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Hearty.webp" ' 'data-target="2299">Hearty | ' 'Крепкий</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'даёт бонус конвертирующий часть предотвращённого ' 'физического урона от ударов (за последние 10 ' 'секунд) в регенерацию здоровья. Благодаря бонусам ' 'брони, <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem> и конвертации получаемого ' 'физического урона в стихийный, мы предотвращаем ' 'довольно большое количество входящего физического ' 'урона, тем самым получая мощный бонус регенерации ' 'здоровья. Затем он усиливается другими источниками ' 'увеличивающими регенерацию здоровья ' 'персонажа.</p>\r\n' '\r\n' '<p>Здесь важно понимать, что для получения сильного ' 'регена от <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'важно побить босса, для нанесения себе физического ' 'урона.</p>\r\n' '\r\n' '<p>Благодаря собственному свойству на шлеме, мы ' 'будем восполнять часть получаемого физического ' 'урона (не путать с регенерацией).</p>\r\n' '\r\n' '<p>Похищение здоровья мы получим благодаря <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, оно позволит улучшить нашу ' 'выживаемость в бою.</p>\r\n' '\r\n' '<h4>Божественный щит, энергощит и его ' 'восстановление</h4>\r\n' '\r\n' '<p>В максимальной версии билда, мы будем ' 'использовать механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> для повышения ' 'выживаемости персонажа, что позволит ему легче ' 'переносить урон от травм.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> работает аналогично ' '<poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'работу которого мы разбирали чуть ранее. Отличие ' 'только в том, что <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, восстанавливает ' 'энергощит, а не здоровье. Таким образом, имея ' 'некоторое количество энергощита, мы получаем ' 'дополнительную &quot;подушку&quot; защиты, которая ' 'работает ещё ДО того как будет затронуто ' 'здоровье.</p>\r\n' '\r\n' '<p>Это очень мощная механика для данного билда по ' 'двум причинам:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Энергощит будет работать ДО здоровья. Это ' 'куда лучше чем просто увеличение здоровья на ' 'какое-то число (к тому же не забываем что мы не ' 'можем набирать слишком много здоровья из-за ' 'меткости)</li>\r\n' '\t<li>Энергощит будет восстанавливаься параллельно ' 'со здоровьем</li>\r\n' '</ul>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Подсчеты (для самых ' 'умных)</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Указаные ниже расчеты приведены для обычной ' 'версии <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>. Для <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> все ' 'аналогично, но значения будут другими.</p>\r\n' '\r\n' '<p>Для удобства подсчетов, мы не будем учитывать ' 'бонусы перевода получаемого физ урона в стихийный. ' 'Также мы не будем учитывать похищение здоровья и ' 'усиление восстановление здоровья (например 40% от ' 'самого <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'что по сути даст нам на 40% больше восстановления ' 'здоровья и в итоге очень сильно увеличит итоговые ' 'числа) и прочие факторы.</p>\r\n' '\r\n' '<p>Представим что у нас 100 энергощита, мы ' 'используем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>, и набрали 20 травм. Это значит ' 'что при ударе мы будем бить себя на 214 * 20 = ' '4.280 физ урона.</p>\r\n' '\r\n' '<p>4.280 урона это не так много, и учитывая что у ' 'нас 90% уменьшения физ урона (которые будут ' 'работать полностью, ведь удар не такой большой), мы ' 'получим:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>4.280 * 0.1 = 428 урона по себе</li>\r\n' '\t<li>4.280 * 0.9 = 3.852 урона ' 'предотвратим</li>\r\n' '</ul>\r\n' '\r\n' '<p>Имея:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' '- 1.5% физ урона в здоровье, каждые 10 ' 'секунд</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - 3% физ урона в ' 'энергощит, каждые 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.852 * 0.015 = 57 здоровья в секунду. Всего ' '57 * 10 = 570 здоровья за 10 секунд</li>\r\n' '\t<li>3.852 * 0.03 = 115 энергощита в секунду. ' 'Всего 115 * 4 = 460 энергощита за 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>А теперь самая важная деталь, вспоминаем что ' 'энергощит работает ДО здоровья. Имея 100 энергощита ' 'и восстанавливая 115 энергощита в секунду, по ' 'факту, у нас почти всегда будет полный энергощит, а ' 'за каждый удар по себе наш персонаж хоть и будет ' 'получать 428 урона, но лишь 428 - 100 = 328 урона ' 'будет уходить в здоровье. <strong>Т.е. по сути мы ' 'уменьшаем получаемый от травм урон по себе на ' 'количество имеющегося у нас ' 'энергощита.</strong></p>\r\n' '\r\n' '<p>Идем дальше.</p>\r\n' '\r\n' '<p>В переходной версии билда у нас 6 атак в ' 'секунду. Не будем учитывать при подсчетах то, что ' 'количество травм увеличивается.<br />\r\n' 'Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2.568 - (6 * 100) = 1.968 урона по себе в ' 'секунду (мы вычли количество атак * на количество ' 'энергощита персонажа)</li>\r\n' '\t<li>3.420 здоровья восстановим за следующие 10 ' 'секунд</li>\r\n' '\t<li>2.760 энергощита восстановим за следующие 4 ' 'секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом, получая урон при наличии <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - мы обеспечиваем себе в ' 'будущем восстановления куда большего количества ' 'здоровья, нежели мы потеряем. Тоже самое работает и ' 'без наличия <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, но с ним мы существенно ' 'снижаем получаемый урон от каждого удара по себе от ' 'травм, что позволяет накопить большее количество ' 'травм и проще их поддерживать.</p>\r\n' '\r\n' '<p>Это все ещё не позволит нам накопить бесконечное ' 'количество травм и рано или поздно мы будем себя ' 'убивать. Но чем больше здоровья и энергощита будет ' 'у персонажа - тем больше травм мы сможем ' 'накопить.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Даже несмотря на то, что мы используем <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, который постоянно наносит нам урон ' 'и всегда в первую очередь &quot;высасывает&quot; ' 'наш энергощит, восстановления энергощита будет ' 'настолько много, что будет нивелировать эти потери ' 'и с лихвой перебивать их.</p>\r\n' '\r\n' '<p>В максимальной версии билда мы будем набирать ' 'энергощит за счет гибридных баз на броню/энергощит ' 'в слотах: брони, шлема и ботинок. Это даст нам в ' 'районе 110-200 энергощита, при наличии хороших баз ' 'и заточки предметов до 30% качества.</p>\r\n' '\r\n' '<p>Дополнительным источником плоского энергощита ' 'могут быть кольца (они дадут до 47 энергощита). Но ' 'к кольцам у нас и так будут серьезные требования, ' 'так что ещё и энергощит будет набрать ' 'сложновато.</p>\r\n' '\r\n' '<p>Эту механику можно использовать в любых сборках ' 'данного билда, если вы очень хотите поднять ' 'выживаемость, а урон вам не так важен (но лучше так ' 'не делать), для этого нужно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Прокачать <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в дереве (можно скинуть ' 'пару талантов на урон)</li>\r\n' '\t<li>Надеть <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> (дарующий талант <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>) ЛИБО набрать некоторое ' 'количество энергощита на предметах</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> сам по себе добавит энергощита ' 'персонажа благодаря свойству <span ' 'class="ru-poe">Добавляет #% от максимума здоровья в ' 'виде дополнительного максимума энергетического ' 'щита</span><span class="en-poe">Gain #% of Maximum ' 'Life as Extra Maximum Energy Shield</span> (4-6%), ' 'а также таланту <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>. <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в свою очередь тоже ' 'дает энергощит от количества здоровья, но позволяет ' '50% не-хаос урона проходить через энергощит. Это ' 'позволит нам вовсе не собирать энергощит на ' 'предметах, а добрать его исключительно при помощи ' 'пояса.</p>\r\n' '\r\n' '<p>Учитывая как много энергощита даёт этот пояс ' '(пример - ~770 энергощита при ~3.350 здоровья), ' 'негативная часть <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в виде 50% пропуска ' 'не-хаос урона нас не беспокоит. Ведь по сути это ' 'означает что для каждого отдельного удара у нас ' 'будет лишь 50% энергощита, т.е. вместо, например, ' '770 энергощита, лишь 770/2= 385 энергощита, чего ' 'вполне достаточно эффективной работы всех наших ' 'механик.</p>\r\n' '\r\n' '<h4>Иммунитет к шоку</h4>\r\n' '\r\n' '<p>Иммунитет к шоку мы получим при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Малого бога <poeitem class="poe-items" ' 'data-name_ru="Душа Гарухан" data-name_en="Soul of ' 'Garukhan" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - 60% снижение ' 'эффективности</li>\r\n' '\t<li>Крафта на ботинках - <span class="ru-poe">#% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">#% reduced Effect of ' 'Chill and Shock on you</span> (40%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>100% снижение эффективности = иммунитет. Что ' 'даёт нам солидную прибавку к выживаемости.</p>\r\n' '\r\n' '<h4>Иммунитет к оглушению и заморозке</h4>\r\n' '\r\n' '<p>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem> не позволяет оглушить нашего ' 'персонажа и замедлить его ниже базовой скорости. ' 'Т.е. персонажа нельзя заморозить.</p>\r\n' '\r\n' '<h3>Уникальные предметы</h3>\r\n' '\r\n' '<p>Мы будем использовать несколько важных ' 'уникальных предметов, дающих полезные ' 'характеристики, увеличивающие наш урон и ' 'защиту.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- при достижении значений в 200 и 400 силы ' 'персонажа, даёт персонажу шанс нанести двойной и ' 'тройной урон соответственно. Для раскрытия ' 'потенциала этого пояса, мы будем набирать персонажу ' 'минимум 400 единиц силы.</p>\r\n' '\r\n' '<h4>Природное родство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem> - накладывает на персонажа лозы, ' 'если тот стоит неподвижно (максимум 10 лоз). Каждая ' 'лоза позволяет получать на 1% <span ' 'class="ru-poe">меньше</span><span ' 'class="en-poe">less</span> урона и 2% шанс нанести ' 'двойной урон. Эффект лоз отлично реализуется за ' 'счёт танковости нашего персонажа.</p>\r\n' '\r\n' '<p>Лозы замедляют скорость передвижения персонажа и ' 'их можно порвать с помощью <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Любое замедление не сможет ' 'замедлить персонажа слишком сильно, ведь мы будем ' 'использовать талант восхождения <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Он делает персонажа неуязвимым к оглушению и не ' 'позволяет снизить скорость действия и передвижения ' 'ниже базовых значений.</p>\r\n' '\r\n' '<p>Это также значит, что заморозка не будет ' 'оглушать и обездвиживать персонажа. Даже если на ' 'вас будет висеть эффект заморозки, персонаж всё ещё ' 'будет в боевом состоянии.</p>\r\n' '\r\n' '<h4>Пыл Синвикты</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - уникальный топор, который мы ' 'будем использовать в качестве начального оружия. Он ' 'позволяет персонажу получать <poeitem ' 'class="poe-items" data-name_ru="Буйство" ' 'data-name_en="Rampage" data-color="#AF6025" ' 'data-image="" data-target="704">Rampage (buff) | ' 'Буйство (баф)</poeitem>, который значительно ' 'увеличивает скорость зачистки.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> можно использовать в качестве ' 'оружия во второй раскладке, убив одного монстра с ' 'помощью этого топора, персонаж начнёт накапливать ' 'заряды <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem>. После чего можно вновь сменить ' 'раскладку оружия на основную - заряды продолжат ' 'накапливаться и <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> будет работать в полную ' 'силу.</p>\r\n' '\r\n' '<h4>Прогенез</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на убер боссах, таких как Мейвен, Убер ' 'Древний, Создатель и Кортекс. ' '<strong>Обязательно</strong> используем её если вы ' 'планируете копать шахту 700+!</p>\r\n' '\r\n' '<p>Флакон задерживает 25% получаемого урона от ' 'удара, превращая его в постепенный урон, который ' 'будет нанесён персонажу в течение 4 секунд. Это ' 'поможет нам переживать сильные удары и урон по себе ' 'при большом количестве травм, ведь мы будем по сути ' 'уменьшать его на целых 25% и ' '&quot;растягивать&quot; на 4 секунды.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' 'очень мощный предмет, обязательно рекомендуем им ' 'обзавестись в максимальной версии билда.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Покоритель</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | ' 'Неустанный</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Покоритель" ' 'data-caption="Прокачка класса восхождения ' 'Покоритель" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/jugg-ascendancy.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется не менее 123 единиц ловкости ' '(можно больше, но не обязательно), 400+ единиц силы ' 'и 96+ единиц интеллекта.</p>\r\n' '\r\n' '<p>Ловкость нужна для 21-го уровня камня <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>. Если её будет больше - мы сможем ' 'прокачать <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> до более высоких уровней, но ' 'специально набирать ловкость выше 123 единиц не ' 'нужно.</p>\r\n' '\r\n' '<p>~100 интеллекта нужно для камня <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> и/или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Их мы никогда не будем качать до ' 'высоких уровней, чтобы они не требовали слишком ' 'много интеллекта.<br />\r\n' 'Минимумом будет 73 интеллекта для <poeitem ' 'class="poe-items" data-name_ru="Наставник" ' 'data-name_en="Enlighten Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня.</p>\r\n' '\r\n' '<p>В максимальной версии билда нам потребуется 100+ ' 'интеллекта для того чтобы была возможность ' 'использовать лучшие базы на броню/энергощит.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Значение меткости персонажа всегда нужно держать ' '<strong>выше</strong> чем максимальный запас ' 'здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Орлиный глаз" data-name_en="Eagle ' 'Eye" data-color="#FF8D00" data-image="" ' 'data-target="2197">Eagle Eye | Орлиный ' 'глаз</poeitem>, ловкость и таланты в дереве ' 'обеспечат нам довольно много меткости. Однако не ' 'забывайте следить за соотношением меткости и ' 'здоровья. При надобности, в дереве можно даже ' 'убрать таланты на здоровье.</p>\r\n' '\r\n' '<p>Меткость можно посмотреть в Path of Building ' 'либо прямо в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для активации всех аур в разных версиях билда мы ' 'будем использовать:</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальная</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основная</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальная</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '\t<li>Основной шлем с увеличением эффективности ' 'резервации маны умениями</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Учтите что свойство на резервацию как на шлеме, ' 'так и на броне должно иметь ролл 10%, иначе маны не ' 'хватит.<br />\r\n' 'Как вариант, вместо того чтобы ролить оба свойства ' 'до 10%, можно взять <poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 4-го уровня, но это выйдет ' 'дороже.</p>\r\n' '</div>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li>Максимальный шлем с увеличением эффективности ' 'резервации маны умениями (10%)</li>\r\n' '\t<li>Максимальный нагрудник с увеличением ' 'эффективности резервации маны умениями ' '(10%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-4 уровня</li>\r\n' '\t<li>Также нам потребуется свойство <span ' 'class="ru-poe"># к итоговому расходу маны ' 'неподдерживаемыми умениями</span><span ' 'class="en-poe">Non-Channelling Skills have # to ' 'Total Mana Cost</span> на двух кольцах и амулете, ' 'чтобы способности вовсе перестали требовать ману, ' 'тогда мы сможем активировать все ауры</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> выбираем Алиру, так как ее ' 'бонусы являются очень удобными для прокачки, хоть и ' 'не сильно усиляют персонажа при выходе на карты, ' 'ведь множитель крита нам не нужен. Используем до ' 'тех пор, пока не сможете набрать сопротивления без ' 'бонуса Алиры.</p>\r\n' '\r\n' '<p>Как только заменили начальные предметы и набрали ' 'сопротивления без Алиры - меняем бонус на +1 талант ' '- <poeitem class="poe-items" data-name_ru="Убить ' 'всех бандитов" data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem>.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Лунарис" data-name_en="Soul of Lunaris" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Lunaris.webp" ' 'data-target="2328">Soul of Lunaris | Душа ' 'Лунарис</poeitem> - даёт защиту от физического и ' 'стихийного урона. Обязательно полностью его ' 'прокачиваем!</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Гарухан" data-name_en="Soul of Garukhan" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - снижает эффект шока на ' 'персонаже, что в комбинации с крафтовым свойством ' 'на перчатках (или ботинках), делает персонажа ' 'полностью неуязвимым к этому стихийному ' 'состоянию.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходное</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - дешёвый топор имеющий неплохие ' 'характеристики урона и скорости атаки. Даёт ' 'персонажу <span class="ru-poe">Буйство</span><span ' 'class="en-poe">Rampage</span> при убийстве врагов. ' 'Этот эффект будет значительно ускорять ' 'зачистку.</p>\r\n' '\r\n' '<p>Обязательные свойства:берем со.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>490+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="rv0WqyrSQ" ' 'data-target_ru="rv0WqyrSQ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Альтернатива - редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>520+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PEWV38gSL" ' 'data-target_ru="PEWV38gSL">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>700+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGlJ44Ofb" ' 'data-target_ru="GGlJ44Ofb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>850+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="POLqG2DTL" ' 'data-target_ru="POLqG2DTL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Основной топор с хорошими роллами ' 'свойств.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>900+ физического ДПС</li>\r\n' '\t<li>1.7%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KOKvGeDs5" ' 'data-target_ru="KOKvGeDs5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий 5 линк нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (600+)</li>\r\n' '\t<li>Здоровье (80%+)</li>\r\n' '\t<li>Сопротивления стихиям/хаосу (50%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlzbZXf5" ' 'data-target_ru="DZlzbZXf5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Используем начальный нагрудник начиная от конца ' 'кампании и до тех пор пока не накопим ресурсы на ' 'крафт Переходного нагрудника.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий нагрудник на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Броня (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила или ловкость</li>\r\n' '\t<li>Увеличение здоровья и маны</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для начала можно использовать броню без ' 'собственных свойств. Позже их можно добавить ' 'самостоятельно при помощи ихоров и угольков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="w23Jbn9hb" ' 'data-target_ru="w23Jbn9hb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Здоровье (100+)</li>\r\n' '\t<li>Сопротивления (70%+)</li>\r\n' '\t<li>Броня (600+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">Пока уникальный враг ' 'находится в вашем присутствии, #% усиление эффекта ' 'ауры Гордости</span><span class="en-poe">While a ' 'Unique Enemy is in your Presence, Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2VzWYK0Ik" ' 'data-target_ru="2VzWYK0Ik">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Нагрудник с энергощитом, очень хорошими роллами ' 'свойств и что самое важное - со свойством на ' 'резервацию маны.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База с броней и энергощитом (90+)</li>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (13%+), в идеале ' '(18%+) - свойство Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span> (25%+) или <span ' 'class="ru-poe">Пока уникальный враг находится в ' 'вашем присутствии, #% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">While a Unique ' 'Enemy is in your Presence, Pride has #% increased ' 'Aura Effect</span> (35%+) - свойство Пожирателя ' 'Миров</li>\r\n' '\t<li>Здоровье (110+)</li>\r\n' '\t<li>Сопротивления (60%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'Efficiency of Skills</span> (10%) - нам нужен ролл ' 'именно 10%, иначе не хватит маны на ' 'резервацию</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для увеличения максимального сопротивления к ' 'огню нам нужен будет 18%+ ролл свойства <span ' 'class="ru-poe">#% Усиление эффекта аур не-проклятий ' 'от ваших умений</span><span class="en-poe">#% ' 'increased effect of Non-Curse Auras from your ' 'Skills</span>. Для начала можно взять ролл ' 'поменьше.</p>\r\n' '\r\n' '<p>Для быстрой смены камней <poeitem ' 'class="poe-items" data-name_ru="Обезглавливание" ' 'data-name_en="Behead Support" data-color="#BA1519" ' 'data-image="" data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> нужно будет обзавестись одним ' 'гнездом белого цвета.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KowGVEnT5" ' 'data-target_ru="KowGVEnT5">Идеальная броня ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3QoDaGJf5" ' 'data-target_ru="3QoDaGJf5">Хорошая броня ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (400+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(80%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="oYGmWM4Ul" ' 'data-target_ru="oYGmWM4Ul">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>И одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила (40+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(17%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DG2aY5gF5" ' 'data-target_ru="DG2aY5gF5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">(9-10)% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">(9-10)% increased Mana Reservation ' 'efficiency of Skills</span> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '</ul>\r\n' '\r\n' '<p>1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пламенного Экзарха:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% уменьшение стоимости ' 'атак в мане</span><span class="en-poe">#% reduced ' 'Mana Cost of Attacks</span> - если на ваших кольцах ' 'и амулете нет 3-х свойств на уменьшение стоимости ' 'способности</li>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - для ' 'повышения выживаемости</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Vr2VOyPTp" ' 'data-target_ru="Vr2VOyPTp">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'энергощитом, и с зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> (12%+, T3) - ' 'свойство Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'efficiency of Skills</span> - обязательно 10%, если ' 'у вас 9% - реролим с помощью <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">+2 к ' 'уровню размещённых камней области ' 'действия</span><span class="en-poe">+2 to Level of ' 'Socketed AoE Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'восстановления здоровья</span><span ' 'class="en-poe">#% increased Life Recovery ' 'rate</span> (15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">+2 к уровню ' 'размещённых камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span> не обязательно искать именно на шлеме, ' 'можно взять как осквернение на перчатках (если ' 'такие имеются).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0dPiJ" ' 'data-target_ru="MpZX0dPiJ">Хороший вариант ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="8a396gbTV" ' 'data-target_ru="8a396gbTV">Бюджетный вариант ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Любые не оскверненные <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem>.<br ' '/>\r\n' 'Если есть возможность - сразу берем с высоким ' 'роллом <span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7QOL5Mlh5" ' 'data-target_ru="7QOL5Mlh5">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Если <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> ' 'дорогие или их нет в продаже - используем как ' 'временную замену редкие перчатки на базе с ' 'броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (100+)</li>\r\n' '\t<li>Здоровье (60+)</li>\r\n' '\t<li>Скорость атаки (10%+)</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="lmGYZp6SV" ' 'data-target_ru="lmGYZp6SV">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gDGbmKOsQ" ' 'data-target_ru="gDGbmKOsQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+) и 1-2 из ' 'полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+) - даст больше всего ' 'урона</li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней области действия</span><span ' 'class="en-poe"># to Level of Socketed AoE ' 'Gems</span> - позволит не брать аналогичный префикс ' 'на шлеме, и переместить связку аур в перчатки, что ' 'может упростить сборку при небольшом ' 'бюджете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Важно чтобы при этом на перчатках не было ' 'осквернений на наложений каких-либо ' 'проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jPozJdWCX" ' 'data-target_ru="jPozJdWCX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие ботинки на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (200+)</li>\r\n' '\t<li>Здоровье (80+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Сопротивления стихиям и хаосу (70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pYkpKHa" ' 'data-target_ru="56pYkpKHa">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GLb5b8bIb" ' 'data-target_ru="GLb5b8bIb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База на броню и энергощит</li>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям и хаосу ' '(40%+)</li>\r\n' '\t<li>Сила (50+) либо больше сопротивлений ' '(80%+)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Q5LZ7GC5" ' 'data-target_ru="3Q5LZ7GC5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-alt">Опциональный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий пояс на одной из баз <poeitem ' 'class="poe-items" data-name_ru="Широкий ремень" ' 'data-name_en="Heavy Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt5.webp" ' 'data-target="507">Heavy Belt | Широкий ' 'пояс</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> или ' '<poeitem class="poe-items" data-name_ru="Ремень" ' 'data-name_en="Leather Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt3.webp" ' 'data-target="300">Leather Belt | ' 'Ремень</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье 70+</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="472adOMC9" ' 'data-target_ru="472adOMC9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- пояс дающий огромный прирост урона при наборе ' 'достаточного количества силы (400 ед.). Также пояс ' 'даёт увеличение получаемых зарядов для флаконов, ' 'силу и сопротивления всем стихиям.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на роллы силы и ' 'стихийных сопротивлений.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7GDebLyh5" ' 'data-target_ru="7GDebLyh5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с 1-2 из полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'длительности эффекта умения</span><span ' 'class="en-poe">#% increased Skill Effect ' 'Duration</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGmLgYZsb" ' 'data-target_ru="GGmLgYZsb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-alt">\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> - пояс который даст нам много ' 'плоского энергощита, что позволит воспользоваться ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, как это все работает - ' 'читайте в механиках билда.</p>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">Добавляет #% от ' 'максимума здоровья в виде дополнительного максимума ' 'энергетического щита</span><span ' 'class="en-poe">Gain #% of Maximum Life as Extra ' 'Maximum Energy Shield</span> берем с роллом 5%+, ' 'количество силы не так важно, но если бюджет ' 'позволяет берем 32+.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>При использовании <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> обязательно нужно прокачать в дереве ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, иначе в этом поясе не ' 'будет никакого смысла!</p>\r\n' '</div>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="kB49Ljjc5" ' 'data-target_ru="kB49Ljjc5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - если не хватает ' 'силы</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - если не хватает ' 'сопротивлений</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для повышения урона желательно искать на кольцах ' 'свойство <span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span>. Идеальной базой для кольца на урон ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Стальное кольцо" data-name_en="Steel ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AdamantineRing.webp" ' 'data-target="589">Steel Ring | Стальное ' 'кольцо</poeitem>.</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие кольца со здоровьем и ' 'сопротивлениями.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила для работы <poeitem ' 'class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | ' 'Великан</poeitem></li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="YbvaOUY" ' 'data-target_ru="YbvaOUY">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкие кольца, на которых мы будем добирать ' 'недостающие характеристики (сопротивления, ' 'силу/меткость).</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (до активации <poeitem ' 'class="poe-items" data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>, если нет меткости на ' 'амулете)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Подстраивайте фильтр под свои нужды.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZkl4WZSn" ' 'data-target_ru="LZkl4WZSn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>На максимальных кольцах мы будем добирать как ' 'можно больше всего, чтобы разгрузить другие слоты. ' 'Плюс сфокусируемся на доборе сопротивления к хаосу. ' 'База кольца обязательно <poeitem class="poe-items" ' 'data-name_ru="Кольцо с аметистом" ' 'data-name_en="Amethyst Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AmethystRing.webp" ' 'data-target="1889">Amethyst Ring | Кольцо с ' 'аметистом</poeitem>. На одном из колец мы ' 'обязательно возьмем больше сопротивления к ' 'хаосу.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+), в идеале (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (если нет меткости на ' 'амулете)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму ' 'энергетического щита</span><span class="en-poe"># ' 'to maximum Energy Shield</span> (32+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZbnVX5Sn" ' 'data-target_ru="LZbnVX5Sn">Идеальное кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="qo4Gra3tg" ' 'data-target_ru="qo4Gra3tg">Хорошее кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="pB4Gp0vt0" ' 'data-target_ru="pB4Gp0vt0">Кольцо с дополнительным ' 'сопротивлением к хаосу </span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Сопротивление хаосу (до капа)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (16+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MKWj805SJ" ' 'data-target_ru="MKWj805SJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Kkl8gWDu5" ' 'data-target_ru="Kkl8gWDu5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem>.</p>\r\n' '\r\n' '<p>На амулете набираем сопротивления/меткость/силу, ' 'либо очень много сопротивлений, а остальные ' 'свойства набираем на других предметах.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (95+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>3 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>В идеале одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="yQ6L9BecR" ' 'data-target_ru="yQ6L9BecR">Бюджетный амулет ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Qo0ybO7Fw" ' 'data-target_ru="Qo0ybO7Fw">Хороший амулет ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Абразивный катализатор" ' 'data-name_en="Abrasive Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/AbrasiveCatalyst.webp" ' 'data-target="658">Abrasive Catalyst | Абразивный ' 'катализатор</poeitem> - для увеличения бонусов атак ' 'и меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - для увеличения бонусов ' 'характеристик</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - для увеличения бонусов ' 'стихийных сопротивлений</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem> - дешёвое, но мощное ' 'зачарование дающее много урона. Позволяет устрашать ' 'врагов.<br />\r\n' 'Масла: <poeitem class="poe-items" ' 'data-name_ru="Коричневое масло" data-name_en="Sepia ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Шепот ' 'рока" data-name_en="Whispers of Doom" ' 'data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> - основное зачарование. Позволит нам ' 'использовать второе проклятие. Начинаем ' 'использовать его только после покупки <poeitem ' 'class="poe-items" data-name_ru="Пробужденный: ' 'Физический урон ближнего боя" ' 'data-name_en="Awakened Melee Physical Damage ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня.<br />\r\n' 'Масла: 3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Глаз хранителя</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' 'будем использовать для повышения выживаемости ' 'персонажа.</p>\r\n' '\r\n' '<p>Обязательное свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% дополнительного ' 'уменьшения получаемого физического урона под ' 'действием Решимости</span><span class="en-poe">#% ' 'additional Physical Damage Reduction while affected ' 'by Determination</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные вторичные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">(8-12)% шанс нанести ' 'двойной урон под действием Гордости</span><span ' 'class="en-poe">(8-12)% chance to deal Double Damage ' 'while using Pride</span> - самое полезное, ' 'желательно брать именно его</li>\r\n' '\t<li><span class="ru-poe">25% шанс наложить Прокол ' 'на врагов при нанесении удара атаками под действием ' 'Гордости</span><span class="en-poe">25% chance to ' 'Impale Enemies on Hit with Attacks while using ' 'Pride</span> - менее полезное</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="wZ87J5jib" ' 'data-target_ru="wZ87J5jib">Самоцвет с 1 свойством ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0bLUJ" ' 'data-target_ru="MpZX0bLUJ">Самоцвет с 2 свойствами ' '</span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> со свойством <span ' 'class="ru-poe">Повелевает # воинами ' 'Ракиаты</span><span class="en-poe">Commanded ' 'leadership over # warriors under Rakiata</span> ' 'превратит ключевое умение <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Устанавливается самоцвет следующим ' 'образом:</p>\r\n' '<img alt="Установка самоцвета Смертельная Гордость ' 'для покорителя" data-caption="Установка самоцвета ' 'Смертельная Гордость для покорителя" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/lethal-lay.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="woavV59Ub" ' 'data-target_ru="woavV59Ub">Самоцвет с ракиатой ' '</span></p>\r\n' '\r\n' '<h4>Фантастическое спасение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с вариантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem> позволит нам ' 'сэкономить таланты, чтобы взять <poeitem ' 'class="poe-items" data-name_ru="Стальной дух" ' 'data-name_en="Soul of Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Ставим в любое место, качаем следующие ' 'таланты:</p>\r\n' '<img alt="Установка Фантастическое спасение для ' 'покорителя" data-caption="Установка Фантастическое ' 'спасение для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/08/16/impossible.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="P8ymRmGUL" ' 'data-target_ru="P8ymRmGUL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Обычные самоцветы</h4>\r\n' '\r\n' '<p>Мы будем использовать 1 обычный самоцвет.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение максимума ' 'здоровья</span><span class="en-poe">#% increased ' 'maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% Chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки топорами</span><span class="en-poe">#% ' 'increased Attack Speed with Axes</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки двуручным оружием ближнего боя</span><span ' 'class="en-poe">#% increased Attack Speed with Two ' 'Handed Melee Weapons</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки и сотворения чар</span><span ' 'class="en-poe">#% increased Attack and Cast ' 'Speed</span> (4%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (4%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWlgdHP" ' 'data-target_ru="XWeWlgdHP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Основным вариантом обычного самоцвета будет ' 'вышеуказанный вариант с иммунитетом к осквернённой ' 'крови. При надобности, можно пожертвовать ' 'здоровьем:</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Q8P87j7tw" ' 'data-target_ru="Q8P87j7tw">Хороший </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlZ2W4u5" ' 'data-target_ru="DZlZ2W4u5">Идеальный </span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В основной версии билда мы будем использовать 2 ' 'больших и 1 малый кластерный самоцвет.</p>\r\n' '<img alt="Ветка кластерных самоцветов для ' 'покорителя" data-caption="Ветка кластерных ' 'самоцветов для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/03/12/clusters.jpg" />\r\n' '<h4>Большие кластерные самоцветы</h4>\r\n' '\r\n' '<p>Оба кластерных самоцвета будут одинаковыми. Они ' 'должны содержать следующие свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения даруют: 12% увеличение физического ' 'урона</span><span class="en-poe">Added Small ' 'Passive Skills grant: 12% increased Physical ' 'Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Большие кластерные самоцветы обязательно должны ' 'содержать 3 таланта:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Закалённый в битве" ' 'data-name_en="Battle-Hardened" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1427">Battle-Hardened | Закалённый в ' 'битве</poeitem> - увеличивает урон и броню</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem> - увеличивает урон и даёт стихийные ' 'сопротивления</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неистовое наступление" ' 'data-name_en="Furious Assault" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1538">Furious Assault | Неистовое ' 'наступление</poeitem> - этот талант <strong>не ' 'прокачиваем</strong> до 100-го уровня</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWv6ecP" ' 'data-target_ru="XWeWv6ecP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<h4>Малый кластерный самоцвет</h4>\r\n' '\r\n' '<p>Малым кластерным самоцветом будет <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Он даёт персонажу ключевое ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dlVD8kRsJ" ' 'data-target_ru="dlVD8kRsJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<h4>Флаконы #1-4</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Серный ' 'флакон" data-name_en="Sulphur Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> - увеличивает урон и разливает ' 'под персонажем зону освящённой земли. Эта земля ' 'даёт регенерацию здоровья и снижает эффективность ' 'вражеских проклятий, пока персонаж находится на ' 'ней.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pjrZVHa" ' 'data-target_ru="koGZ8mrh5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рубиновый флакон" data-name_en="Ruby ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'огня.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Wg9R2GmHm" ' 'data-target_ru="472GJXgH9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Аналогичные основным флаконам, но меняем ' '<poeitem class="poe-items" data-name_ru="Рубиновый ' 'флакон" data-name_en="Ruby Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem>, для повышения ' 'выживаемости против холода и молнии.</p>\r\n' '\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="O2WJ6GOtE" ' 'data-target_ru="GY9yvqWhb">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pzmmVCa" ' 'data-target_ru="GY9yoKofb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Моментальное ' 'восстановление при малом количестве ' 'здоровья</span><span class="en-poe">Instant ' 'Recovery when on Low Life</span></li>\r\n' '\t<li>у<span class="ru-poe">Дарует иммунитет к ' 'поджогу на # секунд(-ы) при использовании, если вы ' 'подожжены / При использовании снимает все эффекты ' 'горения</span><span class="en-poe">Grants Immunity ' 'to Ignite for # seconds if used while Ignited / ' 'Removes all Burning when used</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="obZQ0QqIl" ' 'data-target_ru="2VpbMV5hk">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Начинаем использовать эти варианты флаконов, ' 'когда получим достаточное количество регенерации ' 'здоровья.</p>\r\n' '\r\n' '<p>Все дальнейшие флаконы будут вариативные, их ' 'следуюет менять в зависимости от контента который ' 'вы фармите. Если вы не фармите убер убер боссов ' 'и/или шахту на большой глубине - можно использовать ' 'один (любой) из них и не менять его. Если вы хотите ' 'фармить все - крайне желательно приобрести разные ' 'флаконы и менять их под разных боссов и разные ' 'свойства шахты. Для усиления билда.</p>\r\n' '\r\n' '<p>Все флаконы должны иметь:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс - <span class="ru-poe">Дает зарядов ' 'флакона при получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '\t<li>Суффикс - [Крафт] <span class="ru-poe">Во ' 'время действия эффекта #% полученного урона от ' 'ударов похищается в виде здоровья</span><span ' 'class="en-poe">#% of Damage Taken from Hits is ' 'Leeched as Life during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода. Будет полезно в бою против Создателя и ' 'Убер Древнего.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="aPgRgb7Ce" ' 'data-target_ru="Wg9l3MZHm">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии. Будет в бою против Пожирателя миров, а ' 'также в определённых нодах шахты Спуска, где нам ' 'нужна дополнительная защита от молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Jky7aKh5" ' 'data-target_ru="64KRBrXUG">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Аметистовый флакон" ' 'data-name_en="Amethyst Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/Amethyst.webp" ' 'data-target="4321">Amethyst Flask | Аметистовый ' 'флакон (item) </poeitem> - даёт дополнительное ' 'сопротивления хаосу. Используем, если не собрали ' 'кап сопротивления хаосу, например, в бою с Сирусом ' 'и/или шахте.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="9PnG95QtK" ' 'data-target_ru="e0EPbvnFL">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - увеличивает скорость ' 'передвижения.<br />\r\n' 'Будет наиболее универсальным и идеально подойдет ' 'для зачистки. Но советуем его использовать только ' 'опытным игрокам, т.к. лучше взять больше ' 'выживаемости.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlvyzwT5" ' 'data-target_ru="K3mWovMf5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на Убер вариантах Мейвен, Убер ' 'Древнем, Создателе и Кортексе. На них она поможет ' 'пережить ваншотящие способности.</p>\r\n' '\r\n' '<p>Стараемся взять с хорошим роллом увеличения ' 'длительности (15%+), в идеале (24%+).<br />\r\n' 'Это очень дорогой флакон, но он очень ' 'полезен.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jRqp4wWfX" ' 'data-target_ru="jRqp4wWfX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные-переходные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные-максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жестокость" data-name_en="Brutality ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Brutality.webp" ' 'data-target="53">Brutality | Жестокость</poeitem> - ' '20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Физический урон ближнего боя" ' 'data-name_en="Melee Physical Damage Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedPhysicalDamage.webp" ' 'data-target="54">Melee Physical Damage | ' 'Физический урон ближнего боя</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - N уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем настолько, насколько того ' 'позволяет интеллект персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> качаем настолько, насколько ' 'позволяет ловкость персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 5 уровень, качество как ' 'можно выше</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 10 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 10 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Все камни в этой связке качаем до таких уровней ' 'как указано. <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> низкого уровня используем для ' 'генерации свирепости во время зачистки.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заносчивость" data-name_en="Arrogance ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/BloodMagic.webp" ' 'data-target="1700">Arrogance Support | ' 'Заносчивость</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> качаем до такого уровня, до которого ' 'позволяет ловкость персонажа.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Жестокость" ' 'data-name_en="Awakened Brutality Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/BrutalityPlus.webp" ' 'data-target="685">Awakened Brutality Support | ' 'Пробужденный: Жестокость</poeitem> - 5-6 уровень, ' '20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> - 5-6 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> - 20-21 уровень, 20% ' 'качества / <poeitem class="poe-items" ' 'data-name_ru="Бой вплотную" data-name_en="Close ' 'Combat Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20-21 уровень, 20 % ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>5 уровень камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> позволяет устрашать врагов. Сразу же ' 'приобретаем прокачанный вариант, не пытаемся качать ' 'самостоятельно. После покупки этого камня меняем ' 'зачарование на амулете.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> имеет два сильных бонуса. ' 'Он позволяет нашим смертельным ударам похищать моды ' 'редких монстров (эффект как у <poeitem ' 'class="poe-items" data-name_ru="Перенятый опыт" ' 'data-name_en="Inspired Learning" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/unique7.webp" ' 'data-target="1271">Inspired Learning | Перенятый ' 'опыт</poeitem>), что немного ускоряет зачистку. А ' 'также существенно увеличивает дальность наших атак, ' 'что на нашем билде просто критически необходимо в ' 'бою с некоторыми боссами, чтобы не приходилось ' 'подходить к ним прямо в плотную пиксель к пикселю. ' 'Но урон этот камень увеличивает только по ' 'противникам со здоровьем ниже 50%, что по сути ' 'будет работать только против боссов.<br />\r\n' 'Альтернатива этому камню - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem>, который всегда стабильно ' 'повышает урон и увеличивает скорость перемещения с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.<br />\r\n' 'Вы можете либо выбрать один из этих камней, либо ' 'сделать себе белый сокет чтобы менять эти камни в ' 'зависимости от ситуации.</p>\r\n' '\r\n' '<h4>Топор</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> - 20 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- 20 уровень, 20% качества / <poeitem ' 'class="poe-items" data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' 'используем на боссах, <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> ставим на зачистку.</p>\r\n' '\r\n' '<h4>Шлем - Ауры</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> - 3 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - 20-21 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Улучшитель" data-name_en="Enhance ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> - ' '2-4 уровень, качество не важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если нет валюты - можно взять <poeitem ' 'class="poe-items" data-name_ru="Улучшитель" ' 'data-name_en="Enhance Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> ' 'низкого уровня, либо отложить покупку на ' 'потом.</p>\r\n' '\r\n' '<h4>Перчатки/ботинки - Знамя, Берсерк и Способности ' 'передвижения</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - ~10-12 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем до такого уровня, до ' 'которого позволяет интеллект персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка персонажа</span></h2>\r\n' '\r\n' '<p>Крайне рекомендуем использовать <a ' 'href="https://guides.lootkeeper.com/poe/bystraya-prokachka-akty" ' 'target="_blank">наш гайд по прохождению Актов в ' 'PoE</a>, а также ознакомится с <a ' 'href="https://guides.lootkeeper.com/poe/pravila-bystroj-prokachki-v-poe-sovety-novichkam" ' 'target="_blank">общими советами по ' 'прокачке</a>.</p>\r\n' '\r\n' '<p>Для выбора предметов для прокачки из <a ' 'href="https://guides.lootkeeper.com/poe/unikalnye-predmety-dlya-bystroj-prokachki-v-poe" ' 'target="_blank">гайда по предметам</a> используйте ' '- <strong>набор для бойца ближнего ' 'боя</strong>.</p>\r\n' '\r\n' '<h3>Особенности прокачки</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Особенности ' 'прокачки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> доступен лишь с 28-го уровня и без ' 'подготовки выживаемости персонажа, мы вовсе не ' 'сможем использовать способность, так как она будет ' 'нас убивать. Использовать <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> мы начнём под конец сюжетной ' 'кампании на ~65-67 уровне.</p>\r\n' '\r\n' '<p>Прокачиваться по актам мы будем через ' 'способности <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> (до 12-го уровня) и <poeitem ' 'class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>. Это ' 'способности-слэмы, имеющие большую область ' 'действия. Этих мощных ударов достаточно для ' 'убийства пака монстров одним нажатием.</p>\r\n' '\r\n' '<p>На боссах они показывают умеренную ' 'эффективность, которая компенсируется неплохой ' 'выживаемостью и скоростью передвижения ' 'персонажа.</p>\r\n' '\r\n' '<p>Мы будем использовать комбинацию <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> + <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> для обеспечения этой скорости. ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> стоит применять под конец полёта ' '<poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>. Это позволит ' 'прервать медленное падение наскока и мгновенно ' 'переместиться в указанную точку, одновременно с тем ' 'корректируя направления движения.</p>\r\n' '\r\n' '<p>Использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> мы начнём уже во время прокачки. ' 'Поэтому не забываем следить за меткостью и ' 'здоровьем персонажа. Своевременно прокачивая ' '<poeitem class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В качестве оружия мы будем использовать ' 'двуручные топоры, но до 12-го уровня подойдёт и ' 'двуручная булава, если не сможете выбить/купить ' 'топор.</p>\r\n' '\r\n' '<p>Для ускорения продвижения по первому акту, у ' 'Нессы можно купить 2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem>.</p>\r\n' '\r\n' '<p>Дальше нам нужно будет постоянно создавать себе ' 'топоры с помощью рецепта торговцев:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База двуручного топора</li>\r\n' '\t<li>1 х <poeitem class="poe-items" ' 'data-name_ru="Точильный камень" ' 'data-name_en="Blacksmith&#x27;s Whetstone" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyWeaponQuality.webp" ' 'data-target="926">Blacksmith\'s Whetstone | ' 'Точильный камень</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> ' 'редкого качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать редкий пояс можно с помощью любой ' 'сущности, а саму базу купить у торговца в ' 'городе.</p>\r\n' '\r\n' '<p>В результате рецепта мы получим оружие ' 'волшебного качества, с исходными гнёздами, их ' 'цветами и связями, а также модом на увеличение ' 'физического урона. Размер бонуса физического урона ' 'зависит от качества Rustic Sash. Если пояс был ' 'волшебного качества, то мы получим мод <span ' 'class="ru-poe">(40-49)% увеличение физического ' 'урона</span><span class="en-poe">(40-49)% increased ' 'Physical Damage</span>, а если пояс был редким, то ' '<span class="ru-poe">(50-64)% увеличение ' 'физического урона</span><span ' 'class="en-poe">(50-64)% increased Physical ' 'Damage</span>. Рекомендуем использовать только пояс ' 'редкого качества.</p>\r\n' '\r\n' '<p class="text-warning">Обновлять оружие нужно ' 'примерно каждые 7 уровней (около 6-7 раз за ' 'сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ ' 'влияние на силу персонажа.</p>\r\n' '\r\n' '<p>Если вы качаетесь не в первый день лиги, крайне ' 'рекомендуем вам использовать уникальные топоры при ' 'прокачке. Это позволит не беспокоится о сдаче ' 'рецептов на оружие (что избавит вас от лишней ' 'головной боли) и <strong>существенно ускорит ' 'прокачку</strong>. Это оружие начиная со 2-4 дня ' 'лиги будет довольно дешевое и вы сможете его ' 'приобрести.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Отсекатель" data-name_en="Limbsplit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe_spare.webp" ' 'data-target="1864">Limbsplit | Отсекатель</poeitem> ' '- <span class="item_poetrade" data-game="poe1" ' 'data-target_en="9W9ywmQSK" ' 'data-target_ru="9W9ywmQSK">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Размашистый удар" ' 'data-name_en="Wideswing" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Wideswing.webp" ' 'data-target="2295">Wideswing | Размашистый ' 'удар</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="7RZ8Olnt5" ' 'data-target_ru="7RZ8Olnt5">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Погоня жнеца" ' 'data-name_en="Reaper&#x27;s Pursuit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique1.webp" ' 'data-target="2298">Reaper\'s Pursuit | Погоня ' 'жнеца</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="w3lrY8BHb" ' 'data-target_ru="w3lrY8BHb">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый жнец" data-name_en="The ' 'Blood Reaper" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique2.webp" ' 'data-target="2294">The Blood Reaper | Кровавый ' 'жнец</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="2zn45EYSk" ' 'data-target_ru="2zn45EYSk">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="yoZqlRlIR" ' 'data-target_ru="yoZqlRlIR">Ссылка на покупку ' '</span></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Старайтесь не держать основную связку камней в ' 'оружии, т.к. вы будете его часто менять и вам ' 'придется либо подготавливать новое оружие под ' 'нужные вам камни либо переносить связку в другой ' 'предмет. Лучше сразу держать основную связку не в ' 'оружии.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Связи и цвета ' 'сокетов</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для использования связок <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> нам нужна будет ' 'связка</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 зелёных - 1 красный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Предпочтительным вариантом 4-линка будет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3 красных - 1 зелёный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Но также подойдут и</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 красных - 2 зелёных</li>\r\n' '\t<li>4 красных</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>PoB и деревья для прокачки</h3>\r\n' '\r\n' '<p>PoB для прокачки:</p>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB для ' 'прокачки<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/N_TTkgzwF0qz" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Используйте эти ' 'деревья <strong>только</strong> при прокачке на ' 'Актах.<br />\r\n' 'После завершения Актов - переходите на начальные ' 'версии билда.<br />\r\n' 'Это <strong>нормально</strong> что вам придется ' 'сбросить некоторые старые таланты и изменить ' 'дерево.</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Деревья для прокачки:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li><a href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/zjNER/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/jvSu9/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/tR3sc/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/yUA8k/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/dXCrP/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/EgJSi/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/EgJSi/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/6Vwji/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/6Vwji/</a></li>\r\n' '</ol>\r\n' '\r\n' '<h3>Прокачка по Актам</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 1</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 1-ом акте будем прокачиваться по по дереву для ' 'прокачки <a ' 'href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" target="_blank">#1</a>.</p>\r\n' '\r\n' '<p>После убийства <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span>, поднимаем с него все ' 'предметы.</p>\r\n' '\r\n' '<p>За убийство <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> у <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Продаем выпавший мусор, проверяем его на ' 'предметы с нужными нам связями. Если у вас осталось ' '3x <poeitem class="poe-items" data-name_ru="Свиток ' 'мудрости" data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem>, покупаем у Нессы 1x <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и надеваем.</p>\r\n' '\r\n' '<p>Выставляем первую связку:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>После выполнения квестов <poeitem ' 'class="poe-items" data-name_ru="Любовь к ближнему" ' 'data-name_en="Mercy Mission" data-color="#AF6025" ' 'data-image="" data-target="605">Mercy Mission | ' 'Любовь к ближнему</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Разорение гнёзд" ' 'data-name_en="Breaking Some Eggs" ' 'data-color="#AF6025" data-image="" ' 'data-target="606">Breaking Some Eggs | Разорение ' 'гнезд</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ртутный флакон" ' 'data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Ещё раз проверяем продаёт ли <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> 3-линк предметы с ' 'подходящими для нас цветами.</p>\r\n' '\r\n' '<p>При первой же возможности нужно обзавестись ' 'двуручным топором или булавой. Но первое время ' 'можем использовать нашу одноручную булаву с ' 'пляжа.</p>\r\n' '\r\n' '<p>Если у нас остались свободные <poeitem ' 'class="poe-items" data-name_ru="Свиток мудрости" ' 'data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem> - докупаем у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1-2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выставляем связки следующим образом:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> (начинаем использовать после ' 'прокачки <poeitem class="poe-items" ' 'data-name_ru="Мастер на все руки" ' 'data-name_en="Versatility" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/precision.webp" ' 'data-target="1435">Versatility | Мастер на все ' 'руки</poeitem>)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Как сами камни, так и целые связки в этой и всех ' 'последующих связках выставлены в приоритете ' 'убывания эффективности (сверху вниз). Это значит ' 'что нам обязательно всегда нужно иметь основную ' 'способность, способность передвижения и ауры. Если ' 'не хватает гнёзд или нету достаточного количества ' 'связок - не используем последние камни в связке, ' 'и/или камни внизу списка.</p>\r\n' '</div>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - будет нашей основной ' 'способностью передвижения до 10-го уровня, потом мы ' 'будем использовать его в комбинации с <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Знамя ' 'войны" data-name_en="War Banner" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - знамя которое накапливает ' 'заряды, и даёт бонусы при его использовании. Знамя ' 'повышает меткость персонажа и увеличивает ' 'получаемый врагами физический урон. При убийстве ' 'врагов, знамя накапливает заряды (максимум 50 ' 'зарядов).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Кровь и ' 'песок" data-name_en="Blood and Sand" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem> - способность резервирующая ману. ' 'Она даёт персонажу 2 стойки - кровавую и песчаную. ' 'В песчаной стойке персонаж имеет увеличенную ' 'область действия, но наносит меньше урона по ' 'области. А в кровавой наоборот - больше урона, но ' 'область действия меньше. Песчаную стойку используем ' 'во время зачистки, а кровавую на боссов. Если вы не ' 'убиваете пак монстров одним ударом - используйте ' 'кровавую до тех пор, пока это не изменится.</p>\r\n' '\r\n' '<p>После убийства Тюрьмы и убийства <span ' 'class="ru-poe">Изувера</span><span ' 'class="en-poe">Brutus</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Камни на 10-ый уровень должны выглядеть ' 'так:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - наша ' 'основная способность передвижения.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - аура дающая персонажу меткость. ' 'Прокачиваем по мере накопления опыта. Примерно в ' '7-ом акте нужно будет заменить прокачанный камень ' 'этой ауры, на камень 1-го уровня. Об этом ' 'позже.</p>\r\n' '\r\n' '<p>Перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span> крайне желательно ' 'прокачать 12-ый уровень и перейти на использование ' '<poeitem class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>.</p>\r\n' '\r\n' '<p>После достижения 12-го уровня и посещения <span ' 'class="ru-poe">Пещеры злобы</span><span ' 'class="en-poe">The Cavern of Wrath</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сразу же начинаем использовать его в основной ' 'связке, вместо <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Проверяем <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> в последний раз на ' 'предметы с необходимыми связями.</p>\r\n' '\r\n' '<p>Также перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>, желательно ' 'обзавестись 1-2 <poeitem class="poe-items" ' 'data-name_ru="Кольцо с сапфиром" ' 'data-name_en="Sapphire Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Их можно купить у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>. Но лучше их сделать ' 'самостоятельно. На каждое кольцо, нужно будет ' 'купить у <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> 1 камень синего цвета. ' 'После этого ей же продаём 1х <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> + 1 камень синего цвета - получаем ' '<poeitem class="poe-items" data-name_ru="Кольцо с ' 'сапфиром" data-name_en="Sapphire Ring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Эти кольца дают сопротивление холоду, с которым ' 'будет значительно проще сражаться с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 2</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Во 2-ом акте будем прокачиваться по дереву <a ' 'href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" target="_blank">#2</a>.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Захватчики в чёрном" ' 'data-name_en="Intruders in Black" ' 'data-color="#AF6025" data-image="" ' 'data-target="568">Intruders in Black | Захватчики в ' 'черном</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Груст</span><span ' 'class="en-poe">Greust</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Йины</span><span ' 'class="en-poe">Yeena</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Начинаем использовать вышеперечисленные камни на ' '16-ом уровне.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вестник ' 'пепла" data-name_en="Herald of Ash" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem> - умение-вестник, даёт бонусный ' 'урон огня. Часть избыточного урона, убившего ' 'монстра, высвобождается взрывом вокруг него, нанося ' 'урон ближайшим к нему монстрам. Этот эффект ' 'значительно ускорит нашу зачистку, позволяя более ' 'уверенно взрывать паки монстров.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - баф дающий бонус к скорости атаки ' 'и похищению здоровья за при нанесении физического ' 'урона. При убийстве монстров под действием <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, персонаж имеет шанс получить ' '<poeitem class="poe-items" data-name_ru="Заряд ' 'ярости" data-name_en="Frenzy Charge" ' 'data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>. При убийстве монстра время ' 'действия <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> обновляется, так что его не нужно ' 'постоянно продлевать вручную. Использование ' '<poeitem class="poe-items" data-name_ru="Кровавый ' 'угар" data-name_en="Blood Rage" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> имеет свою цену - баф наносит игроку ' 'постепенный физический урон.</p>\r\n' '\r\n' '<p>После выполнения <poeitem class="poe-items" ' 'data-name_ru="Мучительно острый" ' 'data-name_en="Sharp and Cruel" data-color="#AF6025" ' 'data-image="" data-target="567">Sharp and Cruel | ' 'Мучительно острый</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Шёлка</span><span ' 'class="en-poe">Silk</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 18-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качается:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>На 18 уровне крайне обзавестись первым крафтовым ' 'топором. На этом уровне есть подходящая база - ' '<poeitem class="poe-items" data-name_ru="Колун" ' 'data-name_en="Woodsplitter" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe3.webp" ' 'data-target="2296">Woodsplitter | ' 'Колун</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 3</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 3-ем акте мы будем следовать дереву прокачка ' '<a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" target="_blank">#3</a>.</p>\r\n' '\r\n' '<p>Когда откроете лабиринт - можно его ' 'проходить.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Разлучённые влюблённые" ' 'data-name_en="Lost in Love" data-color="#AF6025" ' 'data-image="" data-target="609">Lost in Love | ' 'Разлученные влюбленные</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Марамоа</span><span ' 'class="en-poe">Maramoa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> докупаем камни для ' 'прокачки:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 24-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- <poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> (ставим когда будет ' '4-линк)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- проклятье, которое нужно использовать на боссов. ' 'Оно очень сильно увеличивает получаемый ими урон. ' 'Особенно, когда у босса осталось менее половины ' 'здоровья.</p>\r\n' '\r\n' '<p>После убийства Легата Гравиция, у <span ' 'class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Откладываем его на прокачку. Если валюты нет - ' 'можно купить его позже, главное не забыть, т.к. к ' 'моменту когда мы начнем использовать этот камень - ' 'он обязательно должен быть прокачан.</p>\r\n' '\r\n' '<p>В лабиринт стоит идти на 30-32 уровне. В нём ' 'сразу же берём подкласс Покорителя и прокачиваем ' '<poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>. Этот талант увеличит нашу ' 'скорость атаки за счёт увеличения количества ' 'меткости. Это ускорит продвижение по кампании с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> и увеличит ' 'комфорт в бою с боссами.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акты 4-10</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В актах 4-6 будем следовать дереву прокачки <a ' 'href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" target="_blank">#4</a>.</p>\r\n' '\r\n' '<p>В 4-ом акте берём <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> и откладываем его на ' 'прокачку.</p>\r\n' '\r\n' '<p>В 5-ом акте за выполнение одного из квестов ' 'берём <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>В начале 6-го акта не забываем добрать ' 'сопротивления, лучше всего это сделать крафтом на ' 'станке в нашем убежище.</p>\r\n' '\r\n' '<p>В 6-ом акте обязательно делаем квест <poeitem ' 'class="poe-items" data-name_ru="Впавшие в ' 'немилость" data-name_en="Fallen from Grace" ' 'data-color="#FF8D00" data-image="" ' 'data-target="631">Fallen from Grace | Впавшие в ' 'немилость</poeitem>. Его выполнение позволит ' 'покупать любые камни у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily ' 'Roth</span>.</p>\r\n' '\r\n' '<p>Следуем дереву <a ' 'href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" target="_blank">#5</a>.</p>\r\n' '\r\n' '<p>После чего покупаем у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily Roth</span> ' 'камень <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 1-го уровня. Вставляем его вместо ' 'прокачанного варианта этой ауры и начинаем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem>. ' 'Прокачанный <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> продолжаем качать во второй раскладке ' 'оружия. А вариант 1-го уровня так и будем ' 'использовать без прокачки.</p>\r\n' '\r\n' '<p>После прокачки талантов на генерацию свирепости ' '- начинаем использовать <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem>.</p>\r\n' '\r\n' '<p>В 7 акте, за выполнение квеста <poeitem ' 'class="poe-items" data-name_ru="Серебряный ' 'медальон" data-name_en="The Silver Locket" ' 'data-color="#FF8D00" data-image="" ' 'data-target="603">The Silver Locket | Серебряный ' 'медальон</poeitem> берём у <span ' 'class="ru-poe">Вильяма Рота</span><span ' 'class="en-poe">Weylam Roth</span> - <poeitem ' 'class="poe-items" data-name_ru="Серный флакон" ' 'data-name_en="Sulphur Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>Идти во второй лабиринт в 7-ом акте не нужно. ' 'Следующий талант даст персонажу лишь регенерацию, ' 'которая пока что не стоит затраченных усилий. На ' 'данном этапе персонаж начинает чувствовать ' 'недостаток урона по боссам, поэтому сейчас мы ' 'целиком сфокусируемся на прохождении кампании до ' 'Кровавого акведука и дальнейшей прокачке ' 'уровня.</p>\r\n' '\r\n' '<p>В начале 9-го акта, в локации <span ' 'class="ru-poe">Кровавый акведук</span><span ' 'class="en-poe">Blood Aqueduct</span> прокачиваемся ' 'до ~65 уровня (или до 59-го и фармим кражу). Сейчас ' 'наша цель это нафармить немного валюты для респека ' 'в <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> и непосредственно поднять уровень ' 'персонажа.</p>\r\n' '\r\n' '<p>Когда вы достигнете 65-го уровня - заканчиваем ' 'сюжетную кампанию до того момента, пока не ' 'останется последний квест - Убить Китаву. В этот ' 'момент проходим 2-ой и 3-ий лабиринты. В них ' 'прокачиваем <poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>. ' 'Дальше идём убивать Китаву и заканчиваем кампанию. ' 'После чего начинаем респек в Начальную версию билда ' 'через <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Прогрессия персонажа</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Начальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Для респека в Начальную версию у нас должно ' 'быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Капы стихийных сопротивлений</li>\r\n' '\t<li>Все камни начальной версии (указаны в разделе ' 'камней)</li>\r\n' '\t<li>Флаконы с нужными суффиксами</li>\r\n' '\t<li>5-линк нагрудник</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> или редкий начальный ' 'топор</li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem></li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного ' 'перелома</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Дерево талантов должно соответствовать начальной ' 'версии.</p>\r\n' '\r\n' '<p>Собрав все необходимое, можно приступить к ' 'дальнейшему фарму.</p>\r\n' '\r\n' '<p>Если испытываете проблемы с маной - убедитесь ' 'что вы прокачали <poeitem class="poe-items" ' 'data-name_ru="Дух войны" data-name_en="Spirit of ' 'War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2898">Spirit of War | Дух ' 'войны</poeitem>. Если все ещё проблемы - следует ' 'купить/скрафтить начальное кольцо со снижением ' 'стоимости умений.</p>\r\n' '\r\n' '<p>Примерно на 75 уровне можно идти в Убер ' 'лабиринт. В нём прокачиваем <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Ответственно отнеситесь к крафту/покупке ' 'правильных флаконов. Наш персонаж танк, и префиксы ' 'на получение зарядов при получении ударов от ' 'противника будут очень сильно помогать с ' 'поддержанием флаконов активными. Поэтому как только ' 'можете - побеспокойтесь о флаконах, они очень ' 'важны!</p>\r\n' '\r\n' '<p>После покупки неплохого начального амулета, на ' 'него стоит нанести маслами зачарование <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, масла: <poeitem ' 'class="poe-items" data-name_ru="Коричневое масло" ' 'data-name_en="Sepia Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p>Если к этому времени вы все ещё не приобрели ' '<poeitem class="poe-items" data-name_ru="Тану Аи" ' 'data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> - ' 'крайне желательно сделать это сейчас (если они не ' 'слишком дорогие). Эти перчатки серьезно повышают ' 'урон персонажа и добавляют мобильности, что сильно ' 'упростит зачистку Атласа и фарм.</p>\r\n' '\r\n' '<p>Покупаем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem>, ' 'который даст больше урона чем обычная версия ' 'умения.<br />\r\n' 'Если купили низкого уровня (ниже 15), то сперва ' 'прокачайте камень во второй раскладке оружия, а ' 'пока не прокачали - ходите с обычной ' 'версией.</p>\r\n' '\r\n' '<p>Подготовив все предметы до уровня ' '&quot;начальных&quot; можно спокойно прокачивать ' 'персонажа и фармить на предметы Переходной версии ' 'билда.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Переходная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Начать сборку переходной версии стоит с покупки ' 'переходного 6-линк нагрудника. Собственные свойства ' 'можно добавить самостоятельно при помощи ихоров и ' 'углей. Для начала подойдут вообще любые полезные ' 'для нашего персонажа свойства.</p>\r\n' '\r\n' '<p>Далее переходим к камням умений. Стараемся либо ' 'поднять качество на уже прокачанных камнях (хотя бы ' 'в основной связке), либо покупаем камни с качеством ' 'и ставим их на прокачку (так будет дешевле). Это ' 'лучше сделать пока вы фармите карты до 12-14 тиров, ' 'чтобы избежать проблем с уроном.</p>\r\n' '\r\n' '<p>Продолжаем с захвата души <poeitem ' 'class="poe-items" data-name_ru="Гарухан" ' 'data-name_en="Garukhan" data-color="#AF6025" ' 'data-image="" data-target="2286">Гарухан</poeitem> ' 'и, по возможности, крафта/покупки переходных ' 'ботинок. Этот комплект обеспечит персонажу полную ' 'неуязвимость к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem>, что ' 'положительно скажется на нашей выживаемости.</p>\r\n' '\r\n' '<p>Следующим важным шагом станет крафт или покупка ' 'переходного шлема. На нём будут полезные ' 'характеристики, от которых мы будем отталкиваться, ' 'при выборе кольца и ботинок.</p>\r\n' '\r\n' '<p>Если вы пока ещё не добавили собственных свойств ' 'на нагрудник - самое время сделать это.</p>\r\n' '\r\n' '<p>Дальше мы приступим к установке первой ветки ' 'кластерных самоцветов. Для этого нам нужен будет 1 ' 'Большой кластерный самоцвет и <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Это позволит нам закрыть часть ' 'сопротивления за счёт <poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem>, что подготовит нас к следующему ' 'шагу.</p>\r\n' '\r\n' '<p>Меняем дерево на основное и вставляем ' 'кластеры.</p>\r\n' '\r\n' '<p>На этом этапе нам нужно уместить в билде ' '<poeitem class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem>. ' 'Чтобы это сделать, нам нужно провести ребаланс ' 'сопротивлений и набрать 400 силы. В этом нам ' 'помогут ботинки, редкое кольцо и хороший амулет. На ' 'последний вновь нужно будет наложить <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>.</p>\r\n' '\r\n' '<p>Заменяем топор на неплохой Переходной вариант. ' 'Когда это лучше сделать, смотрите исходя из цен на ' 'такое оружие. Топор существенно повысит урон ' 'персонажа, сильно откладывать его покупку не ' 'стоит.</p>\r\n' '\r\n' '<p>На этом Переходная версия считается собранной. ' 'На дальнейшие улучшения и переход в Основную версию ' 'билда нам потребуется немало валюты.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Основная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Здесь важно решить, планируете ли вы в ' 'дальнейшем улучшать билд до максимальной версии ' 'билда с энергощитом для фарма большой глубины/убер ' 'боссов (она недешевая), либо вам хватит не сильно ' 'дорогой основной версии, которая закрывает обычных ' 'боссов, приглашения и относительно небольшую ' 'глубину шахты.</p>\r\n' '\r\n' '<p>Если вы позже планируете переходить на ' 'максималку - на данном этапе сборки основной версии ' 'старайтесь не тратить слишком много валюты при ' 'покупке шлема/брони/ботинок, т.к. позже их придется ' 'заменить.<br />\r\n' 'Если же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то ' 'берите все предметы для основной версии билда с ' 'максимально хорошими роллами, базами и т.п., т.к. ' 'для вас они по сути будут последним уровнем ' 'улучшения.</p>\r\n' '\r\n' '<p>На данном этапе нас ожидает не очень плавный, но ' 'важный шаг, переход на нашу основную защитную ' 'механику.</p>\r\n' '\r\n' '<p>Весь её концепт строится вокруг использования ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дающего персонажу <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и нашего разгона максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для реализации этого нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Правильный <poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem></li>\r\n' '\t<li>Основной шлем</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '\t<li>Второй большой кластерный самоцвет</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' '(хотя бы с 1 полезным свойством)</li>\r\n' '\t<li>Добрать много стихийных сопротивлений</li>\r\n' '\t<li>Набрать меткости на предметах для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Частично закрыть пробел стихийных сопротивлений, ' 'можно за счёт использования второго редкого кольца ' 'и 2 редких самоцветов, которые мы вставим во второй ' 'большой кластер.</p>\r\n' '\r\n' '<p>После того как все нужные предметы из списка ' 'выше куплены - надеваем/вставляем их, меняем камни ' 'на основные и меняем дерево. Если после установки и ' 'замен вам не хватает маны - проверьте взяли ли вы ' 'мастери на резерв и правильно ли расставили связки ' 'аур, скорее всего ошибка будет именно в ' 'этом.</p>\r\n' '\r\n' '<p>Следующим шагом станет покупка хорошего амулета. ' 'Затем намазываем на него <poeitem class="poe-items" ' 'data-name_ru="Шепот рока" data-name_en="Whispers of ' 'Doom" data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> (3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>), не очень дешевое зачаровани. Это ' 'позволит нам закончить изменение связок, установив ' '2 проклятия. Что значительно увеличит наш урон, как ' 'во время зачистки, так и против боссов.</p>\r\n' '\r\n' '<p>Далее покупаем <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня, который повысит наш ' 'урон.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Максимальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В максимальной версии билда мы будем добавлять ' 'механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в билд, а для этого нам ' 'потребуется энергощит. Его мы будем набирать на ' 'шлеме/ботинках/броне, нам будет вполне достаточно ' 'того, что базы будут гибридные на энергощит/броню, ' 'покупать базы с одним лишь энергощитом не стоит. ' 'Таким образом мы наберем 100-250 энергощита в ' 'билде, чего вполне достаточно.</p>\r\n' '\r\n' '<p>Сперва постепенно покупаем максимальные версии ' 'предметов:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Шлем</li>\r\n' '\t<li>Ботинки</li>\r\n' '\t<li>Кольца</li>\r\n' '</ul>\r\n' '\r\n' '<p>Что нужно учитывать при их ' 'покупке/крафте:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Нам потребуется в идеале 105 интеллекта, ' 'чтобы носить броню на хорошей базе с большим ' 'количеством энергощита. Если у вас будет меньше ' 'интеллекта - придется брать броню с меньшим ' 'количеством энергощита</li>\r\n' '\t<li>Следим чтобы ролл на мана резервацию на шлеме ' 'и броне был 10%, если меньше - реролим с помощью ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem>. Это не то чтобы дешево, так что ' 'убедитесь что вы приобрели как минимум хороший ' 'шлем</li>\r\n' '\t<li>Учитывайте что мы позже сбросим соседние с ' '<poeitem class="poe-items" data-name_ru="Стальной ' 'дух" data-name_en="Soul of Steel" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> таланты дающие сопротивления к ' 'стихиям, потому заранее это учитывайте и набирайте ' 'чуть больше сопротивлений к стихиям</li>\r\n' '\t<li>Сопротивление к хаосу очень важно, если вы не ' 'хотите лишний раз умирать. Старайтесь добрать его ' 'на предметах либо до полного капа, либо хотя бы до ' '+40%, в таком случае оставшиеся 35% наберете с ' 'флакона</li>\r\n' '</ul>\r\n' '\r\n' '<p>После покупки этих предметов меняем дерево, ' 'прокачиваем дерево вверх до <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Тудаже переносим ' 'кластерный талант который раньше у нас стоял справа ' 'снизу, около <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>.</p>\r\n' '\r\n' '<p>Теперь проверяем суффиксы на флаконах (всех ' 'кроме 5-го). Важно чтобы они были высоких тиров, ' 'особенно броня (55%+) и ослабление проклятий ' '(60%+). Префиксы тоже должны быть как в ' 'гайде.</p>\r\n' '\r\n' '<p>Начинаем следить за максимальным топором, и ' 'покупаем его как только появляется такая ' 'возможность.</p>\r\n' '\r\n' '<p>Теперь проверяем что наше максимальное ' 'сопротивление к огню равно 90%, для этого у нас ' 'должно быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Максимальный нагрудник</li>\r\n' '\t<li>Максимальный шлем либо перчатки, со свойством ' 'на увеличение уровня встроенных камней</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '\t<li>Мастери брони - +1 к максимальным ' 'сопротивлениям, если одетые перчатки, шлем, броня и ' 'ботинки имеют броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если сопротивление не 90% - ищем что из этого ' 'списка отсутствует.</p>\r\n' '\r\n' '<p>После того как это сделали - меняем <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> с аналогичными ' 'свойствами.</p>\r\n' '\r\n' '<p>После чего докупаем все необходимые пробуждённые ' 'камни 5-6 уровня. Их можно купить и раньше/позже, ' 'частями, если они стоят дешевле чем другие ' 'улучшения.</p>\r\n' '\r\n' '<p>Теперь приступаем к финальному изменению дерева ' 'талантов.<br />\r\n' 'Покупаем <poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с талантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem>. Откачиваем ' 'таланты с <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>, прокачиваем сокет для самоцвета ' 'рядом с <poeitem class="poe-items" ' 'data-name_ru="Свирепость" data-name_en="Savagery" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/chargedex.webp" ' 'data-target="1447">Savagery | Свирепость</poeitem>, ' 'и вставляем туда наш камень. После чего прокачиваем ' 'снова <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Докупаем оставшиеся предметы в любой ' 'последовательности, а именно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- сильно повысит выживаемость персонажа. Обязателен ' 'для шахты на глубине 700+</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'осквернением</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с осквернением</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> на ' '2 свойства</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Отражение физического урона</li>\r\n' '\t<li>Свойства убирающие и замедляющие регенерацию ' 'и восполнения здоровья являются для нас ' 'непроходимыми, т.к. мы не сможем восстанавливать ' 'достаточное количество здоровья при атаках, тем ' 'самым убивая себя по мере накопления зарядов ' 'травм</li>\r\n' '\t<li>Свойства снижающие максимальные сопротивления ' 'персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Неприятные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойства снижающие броню и эффективность аур ' 'являются очень неприятными, т.к. снижают ' 'выживаемость персонажа, их стоит избегать при ' 'прохождении приглашений</li>\r\n' '\t<li>Свойство снижающее меткость, снизит урон ' 'персонажа, его лучше избегать на ' 'приглашениях</li>\r\n' '\t<li>Комбинация свойств на дополнительный ' 'энергощит у монстров, дополнительное здоровье и ' 'снижение получаемого физического урона сделают ' 'монстров слишком танковыми, и прохождение таких ' 'карт или приглашений будет занимать больше времени, ' 'в целом не критично</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я убиваю себя при наборе травм, что ' 'делать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Самое важное - более серьезнее отнеситесь к ' 'сборке своего билда.<br />\r\n' 'Сбор билда - это как приготовление себе еды на ' 'обед. Если вы добавите не те ингридиенты - будет ' 'совершенно не то блюдо что вы ожидаете, если вы ' 'пережарите - блюдо подгорит и его можно будет ' 'выбросить. Готовите вы сами для себя, вам же это и ' 'есть, так что постарайтесь.</p>\r\n' '\r\n' '<p>Первое правило - основное. Внимательно читайте ' 'гайд и следуйте 1в1 как в нем говорится. Если ' 'что-то непонятно - перечитывайте, если что-то не ' 'сходится - перепроверьте, если что-то не нашли - ' 'используйте поиск на странице (CTRL+F) и поищите по ' 'нужным словам (например: резервация / меткость / ' 'прокачка).<br />\r\n' 'Если не помогло - опишите свою проблему в ' 'комментариях и обязательно добавьте PoB либо ссылку ' 'на вашего персонажа.</p>\r\n' '\r\n' '<p>Второе правило - флаконы. Просто сделайте их ' 'такими, как в гайде, большего мы и не просим. У вас ' 'обязательно должны быть <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem>, <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> с нужными префиксами, и как ' 'минимум свойствами на броню/восстановления ' 'здоровья.</p>\r\n' '\r\n' '<p>Третье - броня и перевод физ урона в стихийный. ' 'Брони нам нужно как можно больше на всех возможных ' 'предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны ' 'свойства которые переводят физический урон в ' 'стихийный.</p>\r\n' '\r\n' '<p>Четвертое - дерево и камни умений. Не нужно ' 'ничего придумывать! Просто сделайте дерево и ' 'выставьте камни 1 в 1 как в гайде! Это решит 99% ' 'ваших проблем.</p>\r\n' '\r\n' '<p>Если ничего не помогло или вы хотите ' 'дополнительной и дешевой защиты - используйте пояс ' '<poeitem class="poe-items" data-name_ru="Копия Оков ' 'души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> и прокачайте талант <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Это не решит все ваши ' 'проблемы если вы не следовали предыдущим правилам, ' 'но поможет не умирать от травм пока не наберете ' 'валюты на покупку более дорогих предметов.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>Изменения от 16.06.25:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Изменили уровни <poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> и связанных с ним камней ' 'в начальной и переходной версиях, чтобы камни ' 'срабатывали<br />\r\n' '\tОбязательно перепроверьте у себя уровни этих ' 'камней</li>\r\n' '\t<li>Исправили ссылки на все поломанные предметы, ' 'включая флаконы<br />\r\n' '\tЕсли найдете ещё нерабочие ссылки - сообщите о ' 'них в комментариях с уточнением какая именно ссылка ' 'не работает</li>\r\n' '\t<li>Убрали упоминания о свойстве на скорость атак ' 'на флаконах, которое удалили из игры</li>\r\n' "\t<li>Обновили PoB'ы с учетом всех этих " 'изменений</li>\r\n' '</ul>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya">\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Покоритель через Дробление костей - это ' 'брутальный билд для брутальных мужчин, которым ' 'чужды мысли о уклонении от атак, и которые всем ' 'сердцем хотят стоять и смотреть противнику четко в ' 'глаза, не прыгая как цирковая обезьяна в попытках ' 'уклонится от удара, а стоять с гордо зажатой ' 'кнопкой, которая рано или поздно опустит здоровье ' 'противника до нуля (состояние смерти).</p>\r\n' '\r\n' '<p>Этот покоритель - чистый боец ближнего боя, ' 'который способен впитывать солидное количество ' 'урона.<br />\r\n' 'Геймплей максимально прост - вы стоите на месте и ' 'забиваете монстров зажимая одну кнопку.</p>\r\n' '\r\n' '<p>Сильные стороны билда - его относительная ' 'дешевизна (начинает работать даже при минимальном ' 'бюджете), простота и выживаемость. Дайте поиграть ' 'этим билдом даже полному новичку и он с легкостью ' 'убьет начальных боссов и, вероятно, за пару смертей ' 'осилит какое-нибудь приглашение Мейвен.</p>\r\n' '\r\n' '<p>Билд неплохо подходит для шахты Спуска. Любители ' 'шахты прокапывали на этом билде глубину ~850. А во ' 'время наших тестов, мы докопали до ~650 глубины. На ' 'этой глубине персонаж чувствует себя как рыба в ' 'воде - не умирает, и почти любые ноды проходятся ' 'зажатием одной кнопки.</p>\r\n' '\r\n' '<p>Билд обладает неплохой скоростью зачистки - ' 'карты играются очень бодро, геймплей динамичный. ' 'Билдом можно убивать всех эндгейм боссов и ' 'проходить все приглашения Мейвен.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="z3QRva6zEIU">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Из минусов - убер убер версии боссов даются ' 'крайне непросто и без должного опыта их пройти не ' 'получится. Проблема в том, что боссы просто не ' 'созданы, чтобы их легко можно было убить чистыми ' 'бойцами ближнего боя, которым нужно постоянно ' 'находится вплотную к боссу. Их конечно можно убить, ' 'но это будет гораздо сложнее сделать чем на ' 'большинстве других билдов, т.к. выживаемость уже не ' 'так хорошо ощущается, а возможности наносить урон ' 'по убер-уберам &quot;в зажим&quot; попросту нету. ' 'Но если вас не интересуют убер боссы - то билд ' 'гарантированно доставит вам немало ' 'удовольствия.</p>\r\n' '\r\n' '<p>Начальные сборки билда довольно просто собрать, ' 'а значит билд подходит и для консолей PlayStation 4 ' 'и Xbox, и даже для SSF (одиночных) лиг, где вы ' 'может не так эффектно, но все же в бюджетных ' 'предметах сможете закрывать довольно много ' 'контента.</p>\r\n' '\r\n' '<p>Из-за высокой выживаемости - билдом можно играть ' 'даже на хардкор (одна жизнь) лигах, но учтите что ' 'для игры на хардкоре вам нужно обладать немалыми ' 'знаниями в игре, иначе даже при игре танковым ' 'билдом ваши шансы умереть крайне высоки.</p>\r\n' '\r\n' '<p>Мы очень детально продумали прогрессию билда, ' 'следуя которой, даже не очень опытный игрок сможет ' 'буквально с первых дней новой лиге, без вложений, ' 'прокачать персонажа по Актам, а затем постепенно ' 'собирать персонажа, понемногу улучшая его, вплоть ' 'до максимальной сборки показанной в видео.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Хорошая выживаемость. Билд построен таким ' 'образом, чтобы буквально стоять на месте и ' 'непрерывно бить монстров</li>\r\n' '\t<li>Подойдет для старта новой лиги</li>\r\n' '\t<li>Недорогой. Уже в начальной версии за ~1-2 ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> может фармить 14-16 карты с ' 'комфортом</li>\r\n' '\t<li>Подойдет для новичков, т.к. используются ' 'простые механики и недорогие предметы</li>\r\n' '\t<li>Отличный билд для фарма шахты Спуска. Можно ' 'без проблем докопать до ~850 глубины</li>\r\n' '\t<li>Билдом можно убивать всех эндгейм боссов (но ' 'не их Убер версии)</li>\r\n' '\t<li>Неплохая скорость зачистки. Несмотря на то, ' 'что это чистый боец ближнего боя, зачистка у него ' 'вполне хорошая</li>\r\n' '\t<li>Подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '\t<li>Билд можно собрать на консолях PlayStation и ' 'XBox</li>\r\n' '\t<li>Подходит для игры на SSF</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Билд не бессмертный</strong> и все же ' 'может умереть в определенных ситуациях</li>\r\n' '\t<li>Основную версию билда будет трудно (но ' 'возможно) собрать на SSF, т.к. нужно несколько ' 'конкретных уникальных предметов</li>\r\n' '\t<li>Не подходит для убийств убер убер боссов, так ' 'как это чистый боец ближнего боя, а буквально ' 'каждый из этих боссов трудно убиваем милишниками. ' 'Некоторых боссов может убить очень опытный и умелый ' 'игрок, но это исключение из правила</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Т17 с натяжкой, много проблемных свойств и ' 'некоторые боссы крайне неприятны</li>\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Шахта на глубине ~850</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'делириума</li>\r\n' '\t<li>Обычные приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие ' 'страх</poeitem></li>\r\n' '\t<li>Хорошо зароленные приглашения Мейвен, включая ' '<poeitem class="poe-items" ' 'data-name_ru="Приглашение Мейвен: Внушающие страх" ' 'data-name_en="The Feared" data-color="#808080" ' 'data-image="" data-target="1707">Maven\'s ' 'Invitation: The Feared | Приглашение Мейвен: ' 'Внушающие страх</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Убер убер боссов 85 уровня убить крайне ' 'тяжело, для этих целей билд не лучший</li>\r\n' '\t<li>Шахта на глубине ~900 и выше</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Дробление костей</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> - удар ближнего боя, атакуя ' 'которым персонаж наносит урон не только врагам, но ' 'и себе. Каждое успешное применение способности даёт ' 'персонажу заряд травмы. Заряды травмы увеличивают ' 'наносимый урон по врагам и получаемый урон ' 'персонажем.</p>\r\n' '\r\n' '<p>Чем чаще мы атакуем - тем больше зарядов травмы ' 'получаем и тем выше наш урон. Каждый заряд травмы ' 'длится 6 секунд, после чего пропадает. Новые заряды ' 'не обновляют старые.</p>\r\n' '\r\n' '<p>Получаемый урон от травмы является физическим ' 'уроном и считается уроном от удара. Поэтому мы ' 'будем набирать много брони и других способов защиты ' 'от физического урона, а также регенерации и ' 'восполнения здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> ' 'работает аналогичным способом, но максимальное ' 'количество травм теперь 10, получаемый бонус урона ' 'за каждый заряд травмы выше, но и получаемый урон ' 'за каждый заряд выше.</p>\r\n' '\r\n' '<p>Используя именно эту версию камня отпадает ' 'необходимость набора огромного количества скорости ' 'атаки чтобы &quot;разогнать&quot; урон. Ведь чтобы ' 'у обычного <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> был такой же урон как у <poeitem ' 'class="poe-items" data-name_ru="Дробление костей ' 'сложного перелома" data-name_en="Boneshatter of ' 'Complex Trauma" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> на 10 ' 'зарядах - ему нужно накопить куда больше зарядов ' 'травм и иметь куда большую скорость атаки.</p>\r\n' '\r\n' '<p>При оглушении противника, <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> испускает импульс наносящий урон ' 'по области. Чем дольше длится эффект оглушения, тем ' 'больше будет радиус импульса. Для стабильного ' 'оглушения противников во время зачистки, мы будем ' 'использовать камень поддержки <poeitem ' 'class="poe-items" data-name_ru="Беспощадность" ' 'data-name_en="Ruthless Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem>. Каждый третий удар ' 'способностью будет выпускать беспощадный удар, ' 'который гарантированно оглушает врагов. Оглушение ' 'полностью делает противников недееспособными на ' 'небольшой промежуток времени. Эндгейм боссов ' 'оглушать мы не сможем, поэтому и не будет ' 'импульсов, наносящих дополнительный урон.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> можно использовать лишь с ' 'булавами, топорами и посохами. Мы будем ' 'использовать двуручные топоры из-за возможности ' 'взять топор с хорошей скоростью атаки и из-за ' 'полезных мастери в дереве.</p>\r\n' '\r\n' '<p>Поскольку <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> является способностью-ударом, мы ' 'будем усиливать зачистку при помощи свойств на ' 'поражение дополнительных целей, за счёт мастери в ' 'дереве:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Умения ударов выбирают ' 'целью # дополнительного ближайшего ' 'врага</span><span class="en-poe">Strike Skills ' 'target # additional nearby Enemy</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Ярость племени" data-name_en="Tribal ' 'Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/StrikeSkillsNotable.webp" ' 'data-target="1006">Tribal Fury | Ярость ' 'племени</poeitem> позволит нашим ударам наносить ' 'сплеш (AoE) урон по области. Тем самым значительно ' 'увеличивая скорость нашей зачистки. Более того, ' 'если вы будете атаковать двух сильных монстров, ' 'которые будут стоять рядом друг с другом, например ' 'в приглашении Мейвен, то они будут получать урон ' 'два раза: первый раз от удара по самому монстру, а ' 'второй раз от сплеша от второго монстра (главное ' 'чтобы стояли достаточно близко друг к ' 'другу).</p>\r\n' '\r\n' '<p>Благодаря этим усилениям, в пачке монстров, наш ' '<poeitem class="poe-items" data-name_ru="Дробление ' 'костей" data-name_en="Boneshatter" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> будет копироваться ещё один раз и ' 'от этого удара может сработать импульс от ' 'оглушения. Именно за счет этого наш персонаж и ' 'будет очень быстро чистить пачки монстров и будет ' 'казаться что урона очень много.</p>\r\n' '\r\n' '<h4>Накопление зарядов Травмы</h4>\r\n' '\r\n' '<p>Накопление как можно бОльшего количества зарядов ' 'травмы является важнейшим аспектом в увеличении ' 'урона персонажа.</p>\r\n' '\r\n' '<p>С ускорением их получения нам поможет разгон ' 'скорости атаки.</p>\r\n' '\r\n' '<p>Для увеличения скорости атаки мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem> даёт много скорости атаки за ' 'меткость</li>\r\n' '\t<li>Опционально - <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> (при зачистке)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Наш топор должен иметь как можно бОльшую ' 'скорость атаки. В приоритете мы ставим базовую ' 'скорость атаки оружия, но при минимальном пороге ' 'УВС.</p>\r\n' '\r\n' '<p>Пример: есть 2 топора с 700 УВС. Один имеет ' 'скорость атаки 1.3, второй 1.7 - второй будет ' 'намного лучше для нас.</p>\r\n' '\r\n' '<h4>Меткость и Безупречный приём</h4>\r\n' '\r\n' '<p>Мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> - талант, дающий на 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона от атак, если ' 'плоской меткости персонажа больше, чем его ' 'максимальный запас здоровья. Можно легко проверить ' 'через Path of Building и в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<p>Мы будем добирать меткость благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li>Аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li>Свойствам на кольцах и/или амулете</li>\r\n' '\t<li>[Опционально] Таланту <poeitem ' 'class="poe-items" data-name_ru="Орлиный глаз" ' 'data-name_en="Eagle Eye" data-color="#FF8D00" ' 'data-image="" data-target="2197">Eagle Eye | ' 'Орлиный глаз</poeitem> и соседним малым</li>\r\n' '</ul>\r\n' '\r\n' '<p>У персонажа в основной сборке будет около ' '~3.600-3.900 здоровья. А значит нужно внимательно ' 'следить чтобы меткости было хотя бы немного ' 'больше.</p>\r\n' '\r\n' '<h4>Прокол</h4>\r\n' '\r\n' '<p>Механику прокола будем использовать для ' 'увеличения наносимого нами урона. В зависимости от ' 'разных сборок мы будем набирать разное количества ' 'шанса прокола, но мы никогда не будем полностью ' 'уходить в эту механику и набирать 100% шанс прокола ' '(затраты себя не окупят). Но имея даже небольшой ' 'шанс проколоть врага, мы увеличим наш урон.</p>\r\n' '\r\n' '<p>Шанс прокола будем набирать за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство на редких самоцветах</li>\r\n' '\t<li>Таланты в дереве</li>\r\n' '\t<li>[опционально] Свойство на топоре</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Свирепость и Боевое безумие</h4>\r\n' '\r\n' '<p>Свирепости даёт персонажу 1% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона за каждый заряд, ' 'но если ваш персонаж перестает получать свирепость ' '- заряды быстро начинают расходываться вплоть до 0. ' 'Используя таланты, у нас будет 40 максимальной ' 'свирепости, что даёт 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона, это очень ' 'много!</p>\r\n' '\r\n' '<p>Генерировать и поддерживать заряды свирепости ' 'будем за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Резня" data-name_en="Slaughter" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2198">Slaughter | ' 'Резня</poeitem></li>\r\n' '\t<li>Мастери топоров на +2 скирепости за ' 'удар</li>\r\n' '\t<li>Малые таланты рядом с <poeitem ' 'class="poe-items" data-name_ru="Боевой транс" ' 'data-name_en="Battle Trance" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/RageNotable.webp" ' 'data-target="2900">Battle Trance | Боевой ' 'транс</poeitem></li>\r\n' '\t<li>[Опционально] <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевое ' 'безумие" data-name_en="Berserk" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> увеличивает урон который даёт ' 'свирепость, но начинает её активно расходовать, ' 'т.е. мы получаем временное сильное увеличение ' 'урона. Его стоит применять только для нанесения ' 'большого количества урона, когда у вас есть ' 'небольшой промежуток времени. Вы должны быть ' 'уверены, что сможете убить/переключить фазу босса ' 'за эти несколько секунд. В противном случае ' 'сохранение стабильного количества единиц свирепости ' 'имеют бОльший приоритет.</p>\r\n' '\r\n' '<p>Во всех PoB\'ах <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> отключен, т.к. по сути мы можем ' 'использовать его только на боссах, постоянно он не ' 'может быть активен.</p>\r\n' '\r\n' '<h4>Адреналин и Боевой раж</h4>\r\n' '\r\n' '<p>Для получения <poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' 'мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem>.</p>\r\n' '\r\n' '<p>Каждый раз, когда мы восстанавливаем здоровье до ' '100% - есть 10% шанс что мы получим <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' '(шансы отдельные для каждого эффекта, можно ' 'получить оба). Т.к. наш персонаж постоянно наносит ' 'себе урон при ударах, ещё и восстанавливая здоровье ' 'при этом - наша полоса здоровья всегда ' '&quot;дергается&quot; то вверх то вниз во время ' 'боя, что фактически гарантирует нам что мы будем ' '100% времени находится под эффектами <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem>, ' 'пока атакуем.</p>\r\n' '\r\n' '<p>Следует уточнить что недостаточно просто ' 'восстанавливать здоровье, нужно ещё и при этом ' 'находится в состоянии &quot;похищения ' 'здоровья&quot;, но т.к. сами перчатки позволяют нам ' 'похищать здоровье - достаточно лишь постоянно ' 'атаковать, чтобы состояние похищения здоровья ' 'заново накладывалось после того как здоровье будет ' 'восполнено.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> даёт внушительные бонусы к ' 'урону, скорости атаки и скорости передвижения, а ' 'также снижает получаемый физический урон. Все эти ' 'бонусы крайне важны для нас и серьезно ускорят ' 'персонажа.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> повышает скорость атаки и ' 'передвижения.</p>\r\n' '\r\n' '<h4>Устрашение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Устрашение" data-name_en="Intimidate ' 'debuff" data-color="#AF6025" data-image="" ' 'data-target="578">Intimidate (debuff) | ' 'Устрашение</poeitem> увеличивает получаемый врагами ' 'урон от атак. Сначала мы будем накладывать его с ' 'помощью таланта <poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, который в переходной версии ' 'зачаруем на амулет с помощью масел.</p>\r\n' '\r\n' '<p>На 5 уровне камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> он позволит нам накладывать ' 'устрашение, что позволит сменить зачарование на ' 'амулете на более полезное.</p>\r\n' '\r\n' '<h4>Аура гордости</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> будет ' 'нашей боевой аурой. Она увеличивает получаемый ' 'физический урон ближайшими врагами.</p>\r\n' '\r\n' '<p>Аура усиливается спустя 4 секунды работы на ' 'врага. Поскольку мы самый настоящий боец ближнего ' 'боя, то и эффект ауры будет всегда ' 'максимальным.</p>\r\n' '\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость в максимальной сборке билда будет ' 'обеспечиваться за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Более 45.000 брони (в максимальной ' 'сборке)</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышения максимума стихийных ' 'сопротивлений до 90% / 79% / 79%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="36">Fortify (баф) Укрепление</poeitem> ' '(-20% получаемого урона от ударов)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> снизит получаемый урон от ' 'хаоса</li>\r\n' '\t<li>Высокой регенерации здоровья</li>\r\n' '\t<li>Похищения здоровья</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem> (-10% получаемого ' 'урона от ударов)</li>\r\n' '\t<li>Способности обороны <poeitem ' 'class="poe-items" data-name_ru="Расплавленный ' 'панцирь" data-name_en="Molten Shell" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem></li>\r\n' '\t<li>3 <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem></li>\r\n' '\t<li>Иммунитет к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem></li>\r\n' '\t<li>Иммунитет к оглушению</li>\r\n' '\t<li>Небольшое количество энергощита и <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> (в максимальной ' 'версии)</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Закалённые войной и максимальные ' 'сопротивления</h4>\r\n' '\r\n' '<p>Выживаемость против стихийного урона будет ' 'обеспечена за счет <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышенных максимальных ' 'сопротивлений к стихиям.</p>\r\n' '\r\n' '<p>Максимум сопротивлений холоду и молнии повысим ' 'до 78% за счёт <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem>.</p>\r\n' '\r\n' '<p>Для повышения сопротивления огню от 75% до 88% ' 'используем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 20-го уровня (5%)</li>\r\n' '\t<li>Собственное свойство на ботинках ' '(+2%)</li>\r\n' '\t<li>Малый талант на +1% максимального ' 'сопротивления огню рядом с <poeitem ' 'class="poe-items" data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem> и сам <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Варварство" data-name_en="Barbarism" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/titanicmight.webp" ' 'data-target="1717">Barbarism | Варварство</poeitem> ' '(+1%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> (+1%)</li>\r\n' '\t<li>Мастери от <poeitem class="poe-items" ' 'data-name_ru="Гигант" data-name_en="Juggernaut" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/increased%20armor.webp" ' 'data-target="1436">Juggernaut | Гигант</poeitem> - ' '+1 к максимальным сопротивлениям, если одетые ' 'перчатки, шлем, броня и ботинки имеют броню</li>\r\n' '\t<li>Максимальный нагрудник с собственным ' 'свойством <span class="ru-poe">#% Усиление эффекта ' 'аур не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (18%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для поднятия сопротивления огню до 89% нам нужно ' 'будет дополнительно обзавестись:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Максимальным шлемом либо перчатками с ' 'свойством <span class="ru-poe">+2 к уровню ' 'размещенных камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +6% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для того чтобы достичь 90% сопротивления огню, ' 'нужно будет добавить:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +7% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> - ключевое умение получаемое при ' 'изменении ключевых умений уникальным самоцветом ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> с влиянием Ракиаты. Мы будем ' 'использовать его для превращения <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Это ключевое умение конвертирует 50% получаемого ' 'урона от холода и молнии в урон от огня. Его ' 'негативный эффект даёт персонажу на 50% меньше ' 'сопротивления холоду и молнии. То есть для набора ' '78% этих сопротивлений, нам нужно будет набрать ' 'значительно больше соответствующих сопротивлений на ' 'предметах.</p>\r\n' '\r\n' '<p>Эффект от <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> снизит получаемый урон от холода и ' 'молнии, но увеличит получаемый урон от огня. Чтобы ' 'выживаемость при этом увеличилась, необходимо ' 'обеспечить персонажа дополнительной защитой от ' 'огня.</p>\r\n' '\r\n' '<p>Благодаря повышенному сопротивлению к огню мы ' 'превратим минусы от этого таланта в нашу основную ' 'защитную механику.</p>\r\n' '\r\n' '<p>Но <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> будет полезен не только против ' 'стихийного урона. Благодаря различным свойствам на ' 'предметах и в дереве, мы будем стараться ' 'конвертировать как можно больше получаемого ' 'физического урона в урон от огня. Имея такой ' 'высокий показатель сопротивления к огню, мы сможем ' 'практически не получать урона от него, что сильно ' 'повлияет на выживаемость персонажа против ' 'физического урона (в том числе урона получаемого ' 'нами от Травмы).</p>\r\n' '\r\n' '<h4>Броня, Несокрушимый и Заряды ' 'выносливости</h4>\r\n' '\r\n' '<p>Благодаря таланту восхождения покорителя ' '<poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> наша броня будет давать ' 'защиту не только против физического урона, но и от ' 'урона от хаоса.</p>\r\n' '\r\n' '<p>Этот талант восхождения также будет удваивать ' 'бонус брони полученный от нагрудного доспеха, а ' 'значит нужно всегда стараться набрать как можно ' 'больше брони на нагруднике.</p>\r\n' '\r\n' '<p>Большое количество брони позволит получать ' 'меньше физического урона от ударов (нанесение урона ' 'от травмы считается ударом). Также это позволит нам ' 'получить максимальную пользу от способности обороны ' '<poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem>. Она будет автоматически ' 'активироваться благодаря связке с <poeitem ' 'class="poe-items" data-name_ru="Сотворение чар при ' 'получении урона" data-name_en="Cast when Damage ' 'Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>.</p>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> позволит нам легко ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem>. Каждый такой заряд даёт 4% ' 'снижения получаемого физического урона (это гораздо ' 'лучше чем броня) и стихийного урона. Пока мы стоим ' 'на месте, <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> ещё и будет давать ' 'повышенный бонус брони. Это отлично сочетается с ' '<poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>, ведь только стоя на ' 'месте, на нас будут накладываться лозы.</p>\r\n' '\r\n' '<h4>Регенерация, восполнение и похищение ' 'здоровья</h4>\r\n' '\r\n' '<p>Основной прирост регенерации мы получим ' 'благодаря таланту восхождения <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и кластеру талантов в дереве <poeitem ' 'class="poe-items" data-name_ru="Крепкий" ' 'data-name_en="Hearty" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Hearty.webp" ' 'data-target="2299">Hearty | ' 'Крепкий</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'даёт бонус конвертирующий часть предотвращённого ' 'физического урона от ударов (за последние 10 ' 'секунд) в регенерацию здоровья. Благодаря бонусам ' 'брони, <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem> и конвертации получаемого ' 'физического урона в стихийный, мы предотвращаем ' 'довольно большое количество входящего физического ' 'урона, тем самым получая мощный бонус регенерации ' 'здоровья. Затем он усиливается другими источниками ' 'увеличивающими регенерацию здоровья ' 'персонажа.</p>\r\n' '\r\n' '<p>Здесь важно понимать, что для получения сильного ' 'регена от <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'важно побить босса, для нанесения себе физического ' 'урона.</p>\r\n' '\r\n' '<p>Благодаря собственному свойству на шлеме, мы ' 'будем восполнять часть получаемого физического ' 'урона (не путать с регенерацией).</p>\r\n' '\r\n' '<p>Похищение здоровья мы получим благодаря <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, оно позволит улучшить нашу ' 'выживаемость в бою.</p>\r\n' '\r\n' '<h4>Божественный щит, энергощит и его ' 'восстановление</h4>\r\n' '\r\n' '<p>В максимальной версии билда, мы будем ' 'использовать механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> для повышения ' 'выживаемости персонажа, что позволит ему легче ' 'переносить урон от травм.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> работает аналогично ' '<poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'работу которого мы разбирали чуть ранее. Отличие ' 'только в том, что <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, восстанавливает ' 'энергощит, а не здоровье. Таким образом, имея ' 'некоторое количество энергощита, мы получаем ' 'дополнительную &quot;подушку&quot; защиты, которая ' 'работает ещё ДО того как будет затронуто ' 'здоровье.</p>\r\n' '\r\n' '<p>Это очень мощная механика для данного билда по ' 'двум причинам:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Энергощит будет работать ДО здоровья. Это ' 'куда лучше чем просто увеличение здоровья на ' 'какое-то число (к тому же не забываем что мы не ' 'можем набирать слишком много здоровья из-за ' 'меткости)</li>\r\n' '\t<li>Энергощит будет восстанавливаься параллельно ' 'со здоровьем</li>\r\n' '</ul>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Подсчеты (для самых ' 'умных)</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Указаные ниже расчеты приведены для обычной ' 'версии <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>. Для <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> все ' 'аналогично, но значения будут другими.</p>\r\n' '\r\n' '<p>Для удобства подсчетов, мы не будем учитывать ' 'бонусы перевода получаемого физ урона в стихийный. ' 'Также мы не будем учитывать похищение здоровья и ' 'усиление восстановление здоровья (например 40% от ' 'самого <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'что по сути даст нам на 40% больше восстановления ' 'здоровья и в итоге очень сильно увеличит итоговые ' 'числа) и прочие факторы.</p>\r\n' '\r\n' '<p>Представим что у нас 100 энергощита, мы ' 'используем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>, и набрали 20 травм. Это значит ' 'что при ударе мы будем бить себя на 214 * 20 = ' '4.280 физ урона.</p>\r\n' '\r\n' '<p>4.280 урона это не так много, и учитывая что у ' 'нас 90% уменьшения физ урона (которые будут ' 'работать полностью, ведь удар не такой большой), мы ' 'получим:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>4.280 * 0.1 = 428 урона по себе</li>\r\n' '\t<li>4.280 * 0.9 = 3.852 урона ' 'предотвратим</li>\r\n' '</ul>\r\n' '\r\n' '<p>Имея:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' '- 1.5% физ урона в здоровье, каждые 10 ' 'секунд</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - 3% физ урона в ' 'энергощит, каждые 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.852 * 0.015 = 57 здоровья в секунду. Всего ' '57 * 10 = 570 здоровья за 10 секунд</li>\r\n' '\t<li>3.852 * 0.03 = 115 энергощита в секунду. ' 'Всего 115 * 4 = 460 энергощита за 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>А теперь самая важная деталь, вспоминаем что ' 'энергощит работает ДО здоровья. Имея 100 энергощита ' 'и восстанавливая 115 энергощита в секунду, по ' 'факту, у нас почти всегда будет полный энергощит, а ' 'за каждый удар по себе наш персонаж хоть и будет ' 'получать 428 урона, но лишь 428 - 100 = 328 урона ' 'будет уходить в здоровье. <strong>Т.е. по сути мы ' 'уменьшаем получаемый от травм урон по себе на ' 'количество имеющегося у нас ' 'энергощита.</strong></p>\r\n' '\r\n' '<p>Идем дальше.</p>\r\n' '\r\n' '<p>В переходной версии билда у нас 6 атак в ' 'секунду. Не будем учитывать при подсчетах то, что ' 'количество травм увеличивается.<br />\r\n' 'Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2.568 - (6 * 100) = 1.968 урона по себе в ' 'секунду (мы вычли количество атак * на количество ' 'энергощита персонажа)</li>\r\n' '\t<li>3.420 здоровья восстановим за следующие 10 ' 'секунд</li>\r\n' '\t<li>2.760 энергощита восстановим за следующие 4 ' 'секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом, получая урон при наличии <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - мы обеспечиваем себе в ' 'будущем восстановления куда большего количества ' 'здоровья, нежели мы потеряем. Тоже самое работает и ' 'без наличия <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, но с ним мы существенно ' 'снижаем получаемый урон от каждого удара по себе от ' 'травм, что позволяет накопить большее количество ' 'травм и проще их поддерживать.</p>\r\n' '\r\n' '<p>Это все ещё не позволит нам накопить бесконечное ' 'количество травм и рано или поздно мы будем себя ' 'убивать. Но чем больше здоровья и энергощита будет ' 'у персонажа - тем больше травм мы сможем ' 'накопить.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Даже несмотря на то, что мы используем <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, который постоянно наносит нам урон ' 'и всегда в первую очередь &quot;высасывает&quot; ' 'наш энергощит, восстановления энергощита будет ' 'настолько много, что будет нивелировать эти потери ' 'и с лихвой перебивать их.</p>\r\n' '\r\n' '<p>В максимальной версии билда мы будем набирать ' 'энергощит за счет гибридных баз на броню/энергощит ' 'в слотах: брони, шлема и ботинок. Это даст нам в ' 'районе 110-200 энергощита, при наличии хороших баз ' 'и заточки предметов до 30% качества.</p>\r\n' '\r\n' '<p>Дополнительным источником плоского энергощита ' 'могут быть кольца (они дадут до 47 энергощита). Но ' 'к кольцам у нас и так будут серьезные требования, ' 'так что ещё и энергощит будет набрать ' 'сложновато.</p>\r\n' '\r\n' '<p>Эту механику можно использовать в любых сборках ' 'данного билда, если вы очень хотите поднять ' 'выживаемость, а урон вам не так важен (но лучше так ' 'не делать), для этого нужно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Прокачать <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в дереве (можно скинуть ' 'пару талантов на урон)</li>\r\n' '\t<li>Надеть <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> (дарующий талант <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>) ЛИБО набрать некоторое ' 'количество энергощита на предметах</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> сам по себе добавит энергощита ' 'персонажа благодаря свойству <span ' 'class="ru-poe">Добавляет #% от максимума здоровья в ' 'виде дополнительного максимума энергетического ' 'щита</span><span class="en-poe">Gain #% of Maximum ' 'Life as Extra Maximum Energy Shield</span> (4-6%), ' 'а также таланту <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>. <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в свою очередь тоже ' 'дает энергощит от количества здоровья, но позволяет ' '50% не-хаос урона проходить через энергощит. Это ' 'позволит нам вовсе не собирать энергощит на ' 'предметах, а добрать его исключительно при помощи ' 'пояса.</p>\r\n' '\r\n' '<p>Учитывая как много энергощита даёт этот пояс ' '(пример - ~770 энергощита при ~3.350 здоровья), ' 'негативная часть <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в виде 50% пропуска ' 'не-хаос урона нас не беспокоит. Ведь по сути это ' 'означает что для каждого отдельного удара у нас ' 'будет лишь 50% энергощита, т.е. вместо, например, ' '770 энергощита, лишь 770/2= 385 энергощита, чего ' 'вполне достаточно эффективной работы всех наших ' 'механик.</p>\r\n' '\r\n' '<h4>Иммунитет к шоку</h4>\r\n' '\r\n' '<p>Иммунитет к шоку мы получим при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Малого бога <poeitem class="poe-items" ' 'data-name_ru="Душа Гарухан" data-name_en="Soul of ' 'Garukhan" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - 60% снижение ' 'эффективности</li>\r\n' '\t<li>Крафта на ботинках - <span class="ru-poe">#% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">#% reduced Effect of ' 'Chill and Shock on you</span> (40%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>100% снижение эффективности = иммунитет. Что ' 'даёт нам солидную прибавку к выживаемости.</p>\r\n' '\r\n' '<h4>Иммунитет к оглушению и заморозке</h4>\r\n' '\r\n' '<p>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem> не позволяет оглушить нашего ' 'персонажа и замедлить его ниже базовой скорости. ' 'Т.е. персонажа нельзя заморозить.</p>\r\n' '\r\n' '<h3>Уникальные предметы</h3>\r\n' '\r\n' '<p>Мы будем использовать несколько важных ' 'уникальных предметов, дающих полезные ' 'характеристики, увеличивающие наш урон и ' 'защиту.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- при достижении значений в 200 и 400 силы ' 'персонажа, даёт персонажу шанс нанести двойной и ' 'тройной урон соответственно. Для раскрытия ' 'потенциала этого пояса, мы будем набирать персонажу ' 'минимум 400 единиц силы.</p>\r\n' '\r\n' '<h4>Природное родство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem> - накладывает на персонажа лозы, ' 'если тот стоит неподвижно (максимум 10 лоз). Каждая ' 'лоза позволяет получать на 1% <span ' 'class="ru-poe">меньше</span><span ' 'class="en-poe">less</span> урона и 2% шанс нанести ' 'двойной урон. Эффект лоз отлично реализуется за ' 'счёт танковости нашего персонажа.</p>\r\n' '\r\n' '<p>Лозы замедляют скорость передвижения персонажа и ' 'их можно порвать с помощью <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Любое замедление не сможет ' 'замедлить персонажа слишком сильно, ведь мы будем ' 'использовать талант восхождения <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Он делает персонажа неуязвимым к оглушению и не ' 'позволяет снизить скорость действия и передвижения ' 'ниже базовых значений.</p>\r\n' '\r\n' '<p>Это также значит, что заморозка не будет ' 'оглушать и обездвиживать персонажа. Даже если на ' 'вас будет висеть эффект заморозки, персонаж всё ещё ' 'будет в боевом состоянии.</p>\r\n' '\r\n' '<h4>Пыл Синвикты</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - уникальный топор, который мы ' 'будем использовать в качестве начального оружия. Он ' 'позволяет персонажу получать <poeitem ' 'class="poe-items" data-name_ru="Буйство" ' 'data-name_en="Rampage" data-color="#AF6025" ' 'data-image="" data-target="704">Rampage (buff) | ' 'Буйство (баф)</poeitem>, который значительно ' 'увеличивает скорость зачистки.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> можно использовать в качестве ' 'оружия во второй раскладке, убив одного монстра с ' 'помощью этого топора, персонаж начнёт накапливать ' 'заряды <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem>. После чего можно вновь сменить ' 'раскладку оружия на основную - заряды продолжат ' 'накапливаться и <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> будет работать в полную ' 'силу.</p>\r\n' '\r\n' '<h4>Прогенез</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на убер боссах, таких как Мейвен, Убер ' 'Древний, Создатель и Кортекс. ' '<strong>Обязательно</strong> используем её если вы ' 'планируете копать шахту 700+!</p>\r\n' '\r\n' '<p>Флакон задерживает 25% получаемого урона от ' 'удара, превращая его в постепенный урон, который ' 'будет нанесён персонажу в течение 4 секунд. Это ' 'поможет нам переживать сильные удары и урон по себе ' 'при большом количестве травм, ведь мы будем по сути ' 'уменьшать его на целых 25% и ' '&quot;растягивать&quot; на 4 секунды.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' 'очень мощный предмет, обязательно рекомендуем им ' 'обзавестись в максимальной версии билда.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Покоритель</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | ' 'Неустанный</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Покоритель" ' 'data-caption="Прокачка класса восхождения ' 'Покоритель" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/jugg-ascendancy.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется не менее 123 единиц ловкости ' '(можно больше, но не обязательно), 400+ единиц силы ' 'и 96+ единиц интеллекта.</p>\r\n' '\r\n' '<p>Ловкость нужна для 21-го уровня камня <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>. Если её будет больше - мы сможем ' 'прокачать <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> до более высоких уровней, но ' 'специально набирать ловкость выше 123 единиц не ' 'нужно.</p>\r\n' '\r\n' '<p>~100 интеллекта нужно для камня <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> и/или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Их мы никогда не будем качать до ' 'высоких уровней, чтобы они не требовали слишком ' 'много интеллекта.<br />\r\n' 'Минимумом будет 73 интеллекта для <poeitem ' 'class="poe-items" data-name_ru="Наставник" ' 'data-name_en="Enlighten Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня.</p>\r\n' '\r\n' '<p>В максимальной версии билда нам потребуется 100+ ' 'интеллекта для того чтобы была возможность ' 'использовать лучшие базы на броню/энергощит.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Значение меткости персонажа всегда нужно держать ' '<strong>выше</strong> чем максимальный запас ' 'здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Орлиный глаз" data-name_en="Eagle ' 'Eye" data-color="#FF8D00" data-image="" ' 'data-target="2197">Eagle Eye | Орлиный ' 'глаз</poeitem>, ловкость и таланты в дереве ' 'обеспечат нам довольно много меткости. Однако не ' 'забывайте следить за соотношением меткости и ' 'здоровья. При надобности, в дереве можно даже ' 'убрать таланты на здоровье.</p>\r\n' '\r\n' '<p>Меткость можно посмотреть в Path of Building ' 'либо прямо в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для активации всех аур в разных версиях билда мы ' 'будем использовать:</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальная</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основная</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальная</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '\t<li>Основной шлем с увеличением эффективности ' 'резервации маны умениями</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Учтите что свойство на резервацию как на шлеме, ' 'так и на броне должно иметь ролл 10%, иначе маны не ' 'хватит.<br />\r\n' 'Как вариант, вместо того чтобы ролить оба свойства ' 'до 10%, можно взять <poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 4-го уровня, но это выйдет ' 'дороже.</p>\r\n' '</div>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li>Максимальный шлем с увеличением эффективности ' 'резервации маны умениями (10%)</li>\r\n' '\t<li>Максимальный нагрудник с увеличением ' 'эффективности резервации маны умениями ' '(10%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-4 уровня</li>\r\n' '\t<li>Также нам потребуется свойство <span ' 'class="ru-poe"># к итоговому расходу маны ' 'неподдерживаемыми умениями</span><span ' 'class="en-poe">Non-Channelling Skills have # to ' 'Total Mana Cost</span> на двух кольцах и амулете, ' 'чтобы способности вовсе перестали требовать ману, ' 'тогда мы сможем активировать все ауры</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> выбираем Алиру, так как ее ' 'бонусы являются очень удобными для прокачки, хоть и ' 'не сильно усиляют персонажа при выходе на карты, ' 'ведь множитель крита нам не нужен. Используем до ' 'тех пор, пока не сможете набрать сопротивления без ' 'бонуса Алиры.</p>\r\n' '\r\n' '<p>Как только заменили начальные предметы и набрали ' 'сопротивления без Алиры - меняем бонус на +1 талант ' '- <poeitem class="poe-items" data-name_ru="Убить ' 'всех бандитов" data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem>.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Лунарис" data-name_en="Soul of Lunaris" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Lunaris.webp" ' 'data-target="2328">Soul of Lunaris | Душа ' 'Лунарис</poeitem> - даёт защиту от физического и ' 'стихийного урона. Обязательно полностью его ' 'прокачиваем!</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Гарухан" data-name_en="Soul of Garukhan" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - снижает эффект шока на ' 'персонаже, что в комбинации с крафтовым свойством ' 'на перчатках (или ботинках), делает персонажа ' 'полностью неуязвимым к этому стихийному ' 'состоянию.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходное</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - дешёвый топор имеющий неплохие ' 'характеристики урона и скорости атаки. Даёт ' 'персонажу <span class="ru-poe">Буйство</span><span ' 'class="en-poe">Rampage</span> при убийстве врагов. ' 'Этот эффект будет значительно ускорять ' 'зачистку.</p>\r\n' '\r\n' '<p>Обязательные свойства:берем со.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>490+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="rv0WqyrSQ" ' 'data-target_ru="rv0WqyrSQ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Альтернатива - редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>520+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PEWV38gSL" ' 'data-target_ru="PEWV38gSL">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>700+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGlJ44Ofb" ' 'data-target_ru="GGlJ44Ofb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>850+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="POLqG2DTL" ' 'data-target_ru="POLqG2DTL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Основной топор с хорошими роллами ' 'свойств.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>900+ физического ДПС</li>\r\n' '\t<li>1.7%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KOKvGeDs5" ' 'data-target_ru="KOKvGeDs5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий 5 линк нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (600+)</li>\r\n' '\t<li>Здоровье (80%+)</li>\r\n' '\t<li>Сопротивления стихиям/хаосу (50%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlzbZXf5" ' 'data-target_ru="DZlzbZXf5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Используем начальный нагрудник начиная от конца ' 'кампании и до тех пор пока не накопим ресурсы на ' 'крафт Переходного нагрудника.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий нагрудник на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Броня (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила или ловкость</li>\r\n' '\t<li>Увеличение здоровья и маны</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для начала можно использовать броню без ' 'собственных свойств. Позже их можно добавить ' 'самостоятельно при помощи ихоров и угольков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="w23Jbn9hb" ' 'data-target_ru="w23Jbn9hb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Здоровье (100+)</li>\r\n' '\t<li>Сопротивления (70%+)</li>\r\n' '\t<li>Броня (600+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">Пока уникальный враг ' 'находится в вашем присутствии, #% усиление эффекта ' 'ауры Гордости</span><span class="en-poe">While a ' 'Unique Enemy is in your Presence, Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2VzWYK0Ik" ' 'data-target_ru="2VzWYK0Ik">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Нагрудник с энергощитом, очень хорошими роллами ' 'свойств и что самое важное - со свойством на ' 'резервацию маны.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База с броней и энергощитом (90+)</li>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (13%+), в идеале ' '(18%+) - свойство Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span> (25%+) или <span ' 'class="ru-poe">Пока уникальный враг находится в ' 'вашем присутствии, #% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">While a Unique ' 'Enemy is in your Presence, Pride has #% increased ' 'Aura Effect</span> (35%+) - свойство Пожирателя ' 'Миров</li>\r\n' '\t<li>Здоровье (110+)</li>\r\n' '\t<li>Сопротивления (60%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'Efficiency of Skills</span> (10%) - нам нужен ролл ' 'именно 10%, иначе не хватит маны на ' 'резервацию</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для увеличения максимального сопротивления к ' 'огню нам нужен будет 18%+ ролл свойства <span ' 'class="ru-poe">#% Усиление эффекта аур не-проклятий ' 'от ваших умений</span><span class="en-poe">#% ' 'increased effect of Non-Curse Auras from your ' 'Skills</span>. Для начала можно взять ролл ' 'поменьше.</p>\r\n' '\r\n' '<p>Для быстрой смены камней <poeitem ' 'class="poe-items" data-name_ru="Обезглавливание" ' 'data-name_en="Behead Support" data-color="#BA1519" ' 'data-image="" data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> нужно будет обзавестись одним ' 'гнездом белого цвета.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KowGVEnT5" ' 'data-target_ru="KowGVEnT5">Идеальная броня ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3QoDaGJf5" ' 'data-target_ru="3QoDaGJf5">Хорошая броня ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (400+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(80%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="oYGmWM4Ul" ' 'data-target_ru="oYGmWM4Ul">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>И одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила (40+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(17%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DG2aY5gF5" ' 'data-target_ru="DG2aY5gF5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">(9-10)% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">(9-10)% increased Mana Reservation ' 'efficiency of Skills</span> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '</ul>\r\n' '\r\n' '<p>1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пламенного Экзарха:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% уменьшение стоимости ' 'атак в мане</span><span class="en-poe">#% reduced ' 'Mana Cost of Attacks</span> - если на ваших кольцах ' 'и амулете нет 3-х свойств на уменьшение стоимости ' 'способности</li>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - для ' 'повышения выживаемости</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Vr2VOyPTp" ' 'data-target_ru="Vr2VOyPTp">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'энергощитом, и с зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> (12%+, T3) - ' 'свойство Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'efficiency of Skills</span> - обязательно 10%, если ' 'у вас 9% - реролим с помощью <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">+2 к ' 'уровню размещённых камней области ' 'действия</span><span class="en-poe">+2 to Level of ' 'Socketed AoE Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'восстановления здоровья</span><span ' 'class="en-poe">#% increased Life Recovery ' 'rate</span> (15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">+2 к уровню ' 'размещённых камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span> не обязательно искать именно на шлеме, ' 'можно взять как осквернение на перчатках (если ' 'такие имеются).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0dPiJ" ' 'data-target_ru="MpZX0dPiJ">Хороший вариант ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="8a396gbTV" ' 'data-target_ru="8a396gbTV">Бюджетный вариант ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Любые не оскверненные <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem>.<br ' '/>\r\n' 'Если есть возможность - сразу берем с высоким ' 'роллом <span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7QOL5Mlh5" ' 'data-target_ru="7QOL5Mlh5">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Если <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> ' 'дорогие или их нет в продаже - используем как ' 'временную замену редкие перчатки на базе с ' 'броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (100+)</li>\r\n' '\t<li>Здоровье (60+)</li>\r\n' '\t<li>Скорость атаки (10%+)</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="lmGYZp6SV" ' 'data-target_ru="lmGYZp6SV">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gDGbmKOsQ" ' 'data-target_ru="gDGbmKOsQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+) и 1-2 из ' 'полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+) - даст больше всего ' 'урона</li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней области действия</span><span ' 'class="en-poe"># to Level of Socketed AoE ' 'Gems</span> - позволит не брать аналогичный префикс ' 'на шлеме, и переместить связку аур в перчатки, что ' 'может упростить сборку при небольшом ' 'бюджете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Важно чтобы при этом на перчатках не было ' 'осквернений на наложений каких-либо ' 'проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jPozJdWCX" ' 'data-target_ru="jPozJdWCX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие ботинки на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (200+)</li>\r\n' '\t<li>Здоровье (80+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Сопротивления стихиям и хаосу (70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pYkpKHa" ' 'data-target_ru="56pYkpKHa">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GLb5b8bIb" ' 'data-target_ru="GLb5b8bIb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База на броню и энергощит</li>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям и хаосу ' '(40%+)</li>\r\n' '\t<li>Сила (50+) либо больше сопротивлений ' '(80%+)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Q5LZ7GC5" ' 'data-target_ru="3Q5LZ7GC5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-alt">Опциональный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий пояс на одной из баз <poeitem ' 'class="poe-items" data-name_ru="Широкий ремень" ' 'data-name_en="Heavy Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt5.webp" ' 'data-target="507">Heavy Belt | Широкий ' 'пояс</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> или ' '<poeitem class="poe-items" data-name_ru="Ремень" ' 'data-name_en="Leather Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt3.webp" ' 'data-target="300">Leather Belt | ' 'Ремень</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье 70+</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="472adOMC9" ' 'data-target_ru="472adOMC9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- пояс дающий огромный прирост урона при наборе ' 'достаточного количества силы (400 ед.). Также пояс ' 'даёт увеличение получаемых зарядов для флаконов, ' 'силу и сопротивления всем стихиям.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на роллы силы и ' 'стихийных сопротивлений.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7GDebLyh5" ' 'data-target_ru="7GDebLyh5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с 1-2 из полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'длительности эффекта умения</span><span ' 'class="en-poe">#% increased Skill Effect ' 'Duration</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGmLgYZsb" ' 'data-target_ru="GGmLgYZsb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-alt">\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> - пояс который даст нам много ' 'плоского энергощита, что позволит воспользоваться ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, как это все работает - ' 'читайте в механиках билда.</p>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">Добавляет #% от ' 'максимума здоровья в виде дополнительного максимума ' 'энергетического щита</span><span ' 'class="en-poe">Gain #% of Maximum Life as Extra ' 'Maximum Energy Shield</span> берем с роллом 5%+, ' 'количество силы не так важно, но если бюджет ' 'позволяет берем 32+.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>При использовании <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> обязательно нужно прокачать в дереве ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, иначе в этом поясе не ' 'будет никакого смысла!</p>\r\n' '</div>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="kB49Ljjc5" ' 'data-target_ru="kB49Ljjc5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - если не хватает ' 'силы</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - если не хватает ' 'сопротивлений</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для повышения урона желательно искать на кольцах ' 'свойство <span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span>. Идеальной базой для кольца на урон ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Стальное кольцо" data-name_en="Steel ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AdamantineRing.webp" ' 'data-target="589">Steel Ring | Стальное ' 'кольцо</poeitem>.</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие кольца со здоровьем и ' 'сопротивлениями.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила для работы <poeitem ' 'class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | ' 'Великан</poeitem></li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="YbvaOUY" ' 'data-target_ru="YbvaOUY">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкие кольца, на которых мы будем добирать ' 'недостающие характеристики (сопротивления, ' 'силу/меткость).</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (до активации <poeitem ' 'class="poe-items" data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>, если нет меткости на ' 'амулете)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Подстраивайте фильтр под свои нужды.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZkl4WZSn" ' 'data-target_ru="LZkl4WZSn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>На максимальных кольцах мы будем добирать как ' 'можно больше всего, чтобы разгрузить другие слоты. ' 'Плюс сфокусируемся на доборе сопротивления к хаосу. ' 'База кольца обязательно <poeitem class="poe-items" ' 'data-name_ru="Кольцо с аметистом" ' 'data-name_en="Amethyst Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AmethystRing.webp" ' 'data-target="1889">Amethyst Ring | Кольцо с ' 'аметистом</poeitem>. На одном из колец мы ' 'обязательно возьмем больше сопротивления к ' 'хаосу.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+), в идеале (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (если нет меткости на ' 'амулете)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму ' 'энергетического щита</span><span class="en-poe"># ' 'to maximum Energy Shield</span> (32+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZbnVX5Sn" ' 'data-target_ru="LZbnVX5Sn">Идеальное кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="qo4Gra3tg" ' 'data-target_ru="qo4Gra3tg">Хорошее кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="pB4Gp0vt0" ' 'data-target_ru="pB4Gp0vt0">Кольцо с дополнительным ' 'сопротивлением к хаосу </span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Сопротивление хаосу (до капа)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (16+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MKWj805SJ" ' 'data-target_ru="MKWj805SJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Kkl8gWDu5" ' 'data-target_ru="Kkl8gWDu5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem>.</p>\r\n' '\r\n' '<p>На амулете набираем сопротивления/меткость/силу, ' 'либо очень много сопротивлений, а остальные ' 'свойства набираем на других предметах.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (95+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>3 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>В идеале одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="yQ6L9BecR" ' 'data-target_ru="yQ6L9BecR">Бюджетный амулет ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Qo0ybO7Fw" ' 'data-target_ru="Qo0ybO7Fw">Хороший амулет ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Абразивный катализатор" ' 'data-name_en="Abrasive Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/AbrasiveCatalyst.webp" ' 'data-target="658">Abrasive Catalyst | Абразивный ' 'катализатор</poeitem> - для увеличения бонусов атак ' 'и меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - для увеличения бонусов ' 'характеристик</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - для увеличения бонусов ' 'стихийных сопротивлений</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem> - дешёвое, но мощное ' 'зачарование дающее много урона. Позволяет устрашать ' 'врагов.<br />\r\n' 'Масла: <poeitem class="poe-items" ' 'data-name_ru="Коричневое масло" data-name_en="Sepia ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Шепот ' 'рока" data-name_en="Whispers of Doom" ' 'data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> - основное зачарование. Позволит нам ' 'использовать второе проклятие. Начинаем ' 'использовать его только после покупки <poeitem ' 'class="poe-items" data-name_ru="Пробужденный: ' 'Физический урон ближнего боя" ' 'data-name_en="Awakened Melee Physical Damage ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня.<br />\r\n' 'Масла: 3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Глаз хранителя</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' 'будем использовать для повышения выживаемости ' 'персонажа.</p>\r\n' '\r\n' '<p>Обязательное свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% дополнительного ' 'уменьшения получаемого физического урона под ' 'действием Решимости</span><span class="en-poe">#% ' 'additional Physical Damage Reduction while affected ' 'by Determination</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные вторичные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">(8-12)% шанс нанести ' 'двойной урон под действием Гордости</span><span ' 'class="en-poe">(8-12)% chance to deal Double Damage ' 'while using Pride</span> - самое полезное, ' 'желательно брать именно его</li>\r\n' '\t<li><span class="ru-poe">25% шанс наложить Прокол ' 'на врагов при нанесении удара атаками под действием ' 'Гордости</span><span class="en-poe">25% chance to ' 'Impale Enemies on Hit with Attacks while using ' 'Pride</span> - менее полезное</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="wZ87J5jib" ' 'data-target_ru="wZ87J5jib">Самоцвет с 1 свойством ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0bLUJ" ' 'data-target_ru="MpZX0bLUJ">Самоцвет с 2 свойствами ' '</span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> со свойством <span ' 'class="ru-poe">Повелевает # воинами ' 'Ракиаты</span><span class="en-poe">Commanded ' 'leadership over # warriors under Rakiata</span> ' 'превратит ключевое умение <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Устанавливается самоцвет следующим ' 'образом:</p>\r\n' '<img alt="Установка самоцвета Смертельная Гордость ' 'для покорителя" data-caption="Установка самоцвета ' 'Смертельная Гордость для покорителя" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/lethal-lay.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="woavV59Ub" ' 'data-target_ru="woavV59Ub">Самоцвет с ракиатой ' '</span></p>\r\n' '\r\n' '<h4>Фантастическое спасение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с вариантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem> позволит нам ' 'сэкономить таланты, чтобы взять <poeitem ' 'class="poe-items" data-name_ru="Стальной дух" ' 'data-name_en="Soul of Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Ставим в любое место, качаем следующие ' 'таланты:</p>\r\n' '<img alt="Установка Фантастическое спасение для ' 'покорителя" data-caption="Установка Фантастическое ' 'спасение для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/08/16/impossible.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="P8ymRmGUL" ' 'data-target_ru="P8ymRmGUL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Обычные самоцветы</h4>\r\n' '\r\n' '<p>Мы будем использовать 1 обычный самоцвет.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение максимума ' 'здоровья</span><span class="en-poe">#% increased ' 'maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% Chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки топорами</span><span class="en-poe">#% ' 'increased Attack Speed with Axes</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки двуручным оружием ближнего боя</span><span ' 'class="en-poe">#% increased Attack Speed with Two ' 'Handed Melee Weapons</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки и сотворения чар</span><span ' 'class="en-poe">#% increased Attack and Cast ' 'Speed</span> (4%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (4%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWlgdHP" ' 'data-target_ru="XWeWlgdHP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Основным вариантом обычного самоцвета будет ' 'вышеуказанный вариант с иммунитетом к осквернённой ' 'крови. При надобности, можно пожертвовать ' 'здоровьем:</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Q8P87j7tw" ' 'data-target_ru="Q8P87j7tw">Хороший </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlZ2W4u5" ' 'data-target_ru="DZlZ2W4u5">Идеальный </span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В основной версии билда мы будем использовать 2 ' 'больших и 1 малый кластерный самоцвет.</p>\r\n' '<img alt="Ветка кластерных самоцветов для ' 'покорителя" data-caption="Ветка кластерных ' 'самоцветов для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/03/12/clusters.jpg" />\r\n' '<h4>Большие кластерные самоцветы</h4>\r\n' '\r\n' '<p>Оба кластерных самоцвета будут одинаковыми. Они ' 'должны содержать следующие свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения даруют: 12% увеличение физического ' 'урона</span><span class="en-poe">Added Small ' 'Passive Skills grant: 12% increased Physical ' 'Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Большие кластерные самоцветы обязательно должны ' 'содержать 3 таланта:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Закалённый в битве" ' 'data-name_en="Battle-Hardened" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1427">Battle-Hardened | Закалённый в ' 'битве</poeitem> - увеличивает урон и броню</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem> - увеличивает урон и даёт стихийные ' 'сопротивления</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неистовое наступление" ' 'data-name_en="Furious Assault" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1538">Furious Assault | Неистовое ' 'наступление</poeitem> - этот талант <strong>не ' 'прокачиваем</strong> до 100-го уровня</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWv6ecP" ' 'data-target_ru="XWeWv6ecP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<h4>Малый кластерный самоцвет</h4>\r\n' '\r\n' '<p>Малым кластерным самоцветом будет <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Он даёт персонажу ключевое ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dlVD8kRsJ" ' 'data-target_ru="dlVD8kRsJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<h4>Флаконы #1-4</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Серный ' 'флакон" data-name_en="Sulphur Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> - увеличивает урон и разливает ' 'под персонажем зону освящённой земли. Эта земля ' 'даёт регенерацию здоровья и снижает эффективность ' 'вражеских проклятий, пока персонаж находится на ' 'ней.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pjrZVHa" ' 'data-target_ru="koGZ8mrh5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рубиновый флакон" data-name_en="Ruby ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'огня.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Wg9R2GmHm" ' 'data-target_ru="472GJXgH9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Аналогичные основным флаконам, но меняем ' '<poeitem class="poe-items" data-name_ru="Рубиновый ' 'флакон" data-name_en="Ruby Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem>, для повышения ' 'выживаемости против холода и молнии.</p>\r\n' '\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="O2WJ6GOtE" ' 'data-target_ru="GY9yvqWhb">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pzmmVCa" ' 'data-target_ru="GY9yoKofb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Моментальное ' 'восстановление при малом количестве ' 'здоровья</span><span class="en-poe">Instant ' 'Recovery when on Low Life</span></li>\r\n' '\t<li>у<span class="ru-poe">Дарует иммунитет к ' 'поджогу на # секунд(-ы) при использовании, если вы ' 'подожжены / При использовании снимает все эффекты ' 'горения</span><span class="en-poe">Grants Immunity ' 'to Ignite for # seconds if used while Ignited / ' 'Removes all Burning when used</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="obZQ0QqIl" ' 'data-target_ru="2VpbMV5hk">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Начинаем использовать эти варианты флаконов, ' 'когда получим достаточное количество регенерации ' 'здоровья.</p>\r\n' '\r\n' '<p>Все дальнейшие флаконы будут вариативные, их ' 'следуюет менять в зависимости от контента который ' 'вы фармите. Если вы не фармите убер убер боссов ' 'и/или шахту на большой глубине - можно использовать ' 'один (любой) из них и не менять его. Если вы хотите ' 'фармить все - крайне желательно приобрести разные ' 'флаконы и менять их под разных боссов и разные ' 'свойства шахты. Для усиления билда.</p>\r\n' '\r\n' '<p>Все флаконы должны иметь:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс - <span class="ru-poe">Дает зарядов ' 'флакона при получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '\t<li>Суффикс - [Крафт] <span class="ru-poe">Во ' 'время действия эффекта #% полученного урона от ' 'ударов похищается в виде здоровья</span><span ' 'class="en-poe">#% of Damage Taken from Hits is ' 'Leeched as Life during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода. Будет полезно в бою против Создателя и ' 'Убер Древнего.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="aPgRgb7Ce" ' 'data-target_ru="Wg9l3MZHm">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии. Будет в бою против Пожирателя миров, а ' 'также в определённых нодах шахты Спуска, где нам ' 'нужна дополнительная защита от молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Jky7aKh5" ' 'data-target_ru="64KRBrXUG">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Аметистовый флакон" ' 'data-name_en="Amethyst Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/Amethyst.webp" ' 'data-target="4321">Amethyst Flask | Аметистовый ' 'флакон (item) </poeitem> - даёт дополнительное ' 'сопротивления хаосу. Используем, если не собрали ' 'кап сопротивления хаосу, например, в бою с Сирусом ' 'и/или шахте.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="9PnG95QtK" ' 'data-target_ru="e0EPbvnFL">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - увеличивает скорость ' 'передвижения.<br />\r\n' 'Будет наиболее универсальным и идеально подойдет ' 'для зачистки. Но советуем его использовать только ' 'опытным игрокам, т.к. лучше взять больше ' 'выживаемости.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlvyzwT5" ' 'data-target_ru="K3mWovMf5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на Убер вариантах Мейвен, Убер ' 'Древнем, Создателе и Кортексе. На них она поможет ' 'пережить ваншотящие способности.</p>\r\n' '\r\n' '<p>Стараемся взять с хорошим роллом увеличения ' 'длительности (15%+), в идеале (24%+).<br />\r\n' 'Это очень дорогой флакон, но он очень ' 'полезен.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jRqp4wWfX" ' 'data-target_ru="jRqp4wWfX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные-переходные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные-максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жестокость" data-name_en="Brutality ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Brutality.webp" ' 'data-target="53">Brutality | Жестокость</poeitem> - ' '20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Физический урон ближнего боя" ' 'data-name_en="Melee Physical Damage Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedPhysicalDamage.webp" ' 'data-target="54">Melee Physical Damage | ' 'Физический урон ближнего боя</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - N уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем настолько, насколько того ' 'позволяет интеллект персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> качаем настолько, насколько ' 'позволяет ловкость персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 5 уровень, качество как ' 'можно выше</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 10 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 10 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Все камни в этой связке качаем до таких уровней ' 'как указано. <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> низкого уровня используем для ' 'генерации свирепости во время зачистки.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заносчивость" data-name_en="Arrogance ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/BloodMagic.webp" ' 'data-target="1700">Arrogance Support | ' 'Заносчивость</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> качаем до такого уровня, до которого ' 'позволяет ловкость персонажа.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Жестокость" ' 'data-name_en="Awakened Brutality Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/BrutalityPlus.webp" ' 'data-target="685">Awakened Brutality Support | ' 'Пробужденный: Жестокость</poeitem> - 5-6 уровень, ' '20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> - 5-6 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> - 20-21 уровень, 20% ' 'качества / <poeitem class="poe-items" ' 'data-name_ru="Бой вплотную" data-name_en="Close ' 'Combat Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20-21 уровень, 20 % ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>5 уровень камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> позволяет устрашать врагов. Сразу же ' 'приобретаем прокачанный вариант, не пытаемся качать ' 'самостоятельно. После покупки этого камня меняем ' 'зачарование на амулете.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> имеет два сильных бонуса. ' 'Он позволяет нашим смертельным ударам похищать моды ' 'редких монстров (эффект как у <poeitem ' 'class="poe-items" data-name_ru="Перенятый опыт" ' 'data-name_en="Inspired Learning" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/unique7.webp" ' 'data-target="1271">Inspired Learning | Перенятый ' 'опыт</poeitem>), что немного ускоряет зачистку. А ' 'также существенно увеличивает дальность наших атак, ' 'что на нашем билде просто критически необходимо в ' 'бою с некоторыми боссами, чтобы не приходилось ' 'подходить к ним прямо в плотную пиксель к пикселю. ' 'Но урон этот камень увеличивает только по ' 'противникам со здоровьем ниже 50%, что по сути ' 'будет работать только против боссов.<br />\r\n' 'Альтернатива этому камню - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem>, который всегда стабильно ' 'повышает урон и увеличивает скорость перемещения с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.<br />\r\n' 'Вы можете либо выбрать один из этих камней, либо ' 'сделать себе белый сокет чтобы менять эти камни в ' 'зависимости от ситуации.</p>\r\n' '\r\n' '<h4>Топор</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> - 20 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- 20 уровень, 20% качества / <poeitem ' 'class="poe-items" data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' 'используем на боссах, <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> ставим на зачистку.</p>\r\n' '\r\n' '<h4>Шлем - Ауры</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> - 3 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - 20-21 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Улучшитель" data-name_en="Enhance ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> - ' '2-4 уровень, качество не важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если нет валюты - можно взять <poeitem ' 'class="poe-items" data-name_ru="Улучшитель" ' 'data-name_en="Enhance Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> ' 'низкого уровня, либо отложить покупку на ' 'потом.</p>\r\n' '\r\n' '<h4>Перчатки/ботинки - Знамя, Берсерк и Способности ' 'передвижения</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - ~10-12 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем до такого уровня, до ' 'которого позволяет интеллект персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка персонажа</span></h2>\r\n' '\r\n' '<p>Крайне рекомендуем использовать <a ' 'href="https://guides.lootkeeper.com/poe/bystraya-prokachka-akty" ' 'target="_blank">наш гайд по прохождению Актов в ' 'PoE</a>, а также ознакомится с <a ' 'href="https://guides.lootkeeper.com/poe/pravila-bystroj-prokachki-v-poe-sovety-novichkam" ' 'target="_blank">общими советами по ' 'прокачке</a>.</p>\r\n' '\r\n' '<p>Для выбора предметов для прокачки из <a ' 'href="https://guides.lootkeeper.com/poe/unikalnye-predmety-dlya-bystroj-prokachki-v-poe" ' 'target="_blank">гайда по предметам</a> используйте ' '- <strong>набор для бойца ближнего ' 'боя</strong>.</p>\r\n' '\r\n' '<h3>Особенности прокачки</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Особенности ' 'прокачки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> доступен лишь с 28-го уровня и без ' 'подготовки выживаемости персонажа, мы вовсе не ' 'сможем использовать способность, так как она будет ' 'нас убивать. Использовать <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> мы начнём под конец сюжетной ' 'кампании на ~65-67 уровне.</p>\r\n' '\r\n' '<p>Прокачиваться по актам мы будем через ' 'способности <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> (до 12-го уровня) и <poeitem ' 'class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>. Это ' 'способности-слэмы, имеющие большую область ' 'действия. Этих мощных ударов достаточно для ' 'убийства пака монстров одним нажатием.</p>\r\n' '\r\n' '<p>На боссах они показывают умеренную ' 'эффективность, которая компенсируется неплохой ' 'выживаемостью и скоростью передвижения ' 'персонажа.</p>\r\n' '\r\n' '<p>Мы будем использовать комбинацию <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> + <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> для обеспечения этой скорости. ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> стоит применять под конец полёта ' '<poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>. Это позволит ' 'прервать медленное падение наскока и мгновенно ' 'переместиться в указанную точку, одновременно с тем ' 'корректируя направления движения.</p>\r\n' '\r\n' '<p>Использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> мы начнём уже во время прокачки. ' 'Поэтому не забываем следить за меткостью и ' 'здоровьем персонажа. Своевременно прокачивая ' '<poeitem class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В качестве оружия мы будем использовать ' 'двуручные топоры, но до 12-го уровня подойдёт и ' 'двуручная булава, если не сможете выбить/купить ' 'топор.</p>\r\n' '\r\n' '<p>Для ускорения продвижения по первому акту, у ' 'Нессы можно купить 2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem>.</p>\r\n' '\r\n' '<p>Дальше нам нужно будет постоянно создавать себе ' 'топоры с помощью рецепта торговцев:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База двуручного топора</li>\r\n' '\t<li>1 х <poeitem class="poe-items" ' 'data-name_ru="Точильный камень" ' 'data-name_en="Blacksmith&#x27;s Whetstone" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyWeaponQuality.webp" ' 'data-target="926">Blacksmith\'s Whetstone | ' 'Точильный камень</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> ' 'редкого качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать редкий пояс можно с помощью любой ' 'сущности, а саму базу купить у торговца в ' 'городе.</p>\r\n' '\r\n' '<p>В результате рецепта мы получим оружие ' 'волшебного качества, с исходными гнёздами, их ' 'цветами и связями, а также модом на увеличение ' 'физического урона. Размер бонуса физического урона ' 'зависит от качества Rustic Sash. Если пояс был ' 'волшебного качества, то мы получим мод <span ' 'class="ru-poe">(40-49)% увеличение физического ' 'урона</span><span class="en-poe">(40-49)% increased ' 'Physical Damage</span>, а если пояс был редким, то ' '<span class="ru-poe">(50-64)% увеличение ' 'физического урона</span><span ' 'class="en-poe">(50-64)% increased Physical ' 'Damage</span>. Рекомендуем использовать только пояс ' 'редкого качества.</p>\r\n' '\r\n' '<p class="text-warning">Обновлять оружие нужно ' 'примерно каждые 7 уровней (около 6-7 раз за ' 'сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ ' 'влияние на силу персонажа.</p>\r\n' '\r\n' '<p>Если вы качаетесь не в первый день лиги, крайне ' 'рекомендуем вам использовать уникальные топоры при ' 'прокачке. Это позволит не беспокоится о сдаче ' 'рецептов на оружие (что избавит вас от лишней ' 'головной боли) и <strong>существенно ускорит ' 'прокачку</strong>. Это оружие начиная со 2-4 дня ' 'лиги будет довольно дешевое и вы сможете его ' 'приобрести.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Отсекатель" data-name_en="Limbsplit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe_spare.webp" ' 'data-target="1864">Limbsplit | Отсекатель</poeitem> ' '- <span class="item_poetrade" data-game="poe1" ' 'data-target_en="9W9ywmQSK" ' 'data-target_ru="9W9ywmQSK">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Размашистый удар" ' 'data-name_en="Wideswing" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Wideswing.webp" ' 'data-target="2295">Wideswing | Размашистый ' 'удар</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="7RZ8Olnt5" ' 'data-target_ru="7RZ8Olnt5">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Погоня жнеца" ' 'data-name_en="Reaper&#x27;s Pursuit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique1.webp" ' 'data-target="2298">Reaper\'s Pursuit | Погоня ' 'жнеца</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="w3lrY8BHb" ' 'data-target_ru="w3lrY8BHb">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый жнец" data-name_en="The ' 'Blood Reaper" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique2.webp" ' 'data-target="2294">The Blood Reaper | Кровавый ' 'жнец</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="2zn45EYSk" ' 'data-target_ru="2zn45EYSk">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="yoZqlRlIR" ' 'data-target_ru="yoZqlRlIR">Ссылка на покупку ' '</span></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Старайтесь не держать основную связку камней в ' 'оружии, т.к. вы будете его часто менять и вам ' 'придется либо подготавливать новое оружие под ' 'нужные вам камни либо переносить связку в другой ' 'предмет. Лучше сразу держать основную связку не в ' 'оружии.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Связи и цвета ' 'сокетов</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для использования связок <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> нам нужна будет ' 'связка</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 зелёных - 1 красный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Предпочтительным вариантом 4-линка будет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3 красных - 1 зелёный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Но также подойдут и</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 красных - 2 зелёных</li>\r\n' '\t<li>4 красных</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>PoB и деревья для прокачки</h3>\r\n' '\r\n' '<p>PoB для прокачки:</p>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB для ' 'прокачки<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/N_TTkgzwF0qz" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Используйте эти ' 'деревья <strong>только</strong> при прокачке на ' 'Актах.<br />\r\n' 'После завершения Актов - переходите на начальные ' 'версии билда.<br />\r\n' 'Это <strong>нормально</strong> что вам придется ' 'сбросить некоторые старые таланты и изменить ' 'дерево.</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Деревья для прокачки:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li><a href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/zjNER/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/jvSu9/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/tR3sc/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/yUA8k/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/dXCrP/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/EgJSi/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/EgJSi/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/6Vwji/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/6Vwji/</a></li>\r\n' '</ol>\r\n' '\r\n' '<h3>Прокачка по Актам</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 1</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 1-ом акте будем прокачиваться по по дереву для ' 'прокачки <a ' 'href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" target="_blank">#1</a>.</p>\r\n' '\r\n' '<p>После убийства <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span>, поднимаем с него все ' 'предметы.</p>\r\n' '\r\n' '<p>За убийство <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> у <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Продаем выпавший мусор, проверяем его на ' 'предметы с нужными нам связями. Если у вас осталось ' '3x <poeitem class="poe-items" data-name_ru="Свиток ' 'мудрости" data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem>, покупаем у Нессы 1x <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и надеваем.</p>\r\n' '\r\n' '<p>Выставляем первую связку:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>После выполнения квестов <poeitem ' 'class="poe-items" data-name_ru="Любовь к ближнему" ' 'data-name_en="Mercy Mission" data-color="#AF6025" ' 'data-image="" data-target="605">Mercy Mission | ' 'Любовь к ближнему</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Разорение гнёзд" ' 'data-name_en="Breaking Some Eggs" ' 'data-color="#AF6025" data-image="" ' 'data-target="606">Breaking Some Eggs | Разорение ' 'гнезд</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ртутный флакон" ' 'data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Ещё раз проверяем продаёт ли <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> 3-линк предметы с ' 'подходящими для нас цветами.</p>\r\n' '\r\n' '<p>При первой же возможности нужно обзавестись ' 'двуручным топором или булавой. Но первое время ' 'можем использовать нашу одноручную булаву с ' 'пляжа.</p>\r\n' '\r\n' '<p>Если у нас остались свободные <poeitem ' 'class="poe-items" data-name_ru="Свиток мудрости" ' 'data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem> - докупаем у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1-2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выставляем связки следующим образом:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> (начинаем использовать после ' 'прокачки <poeitem class="poe-items" ' 'data-name_ru="Мастер на все руки" ' 'data-name_en="Versatility" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/precision.webp" ' 'data-target="1435">Versatility | Мастер на все ' 'руки</poeitem>)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Как сами камни, так и целые связки в этой и всех ' 'последующих связках выставлены в приоритете ' 'убывания эффективности (сверху вниз). Это значит ' 'что нам обязательно всегда нужно иметь основную ' 'способность, способность передвижения и ауры. Если ' 'не хватает гнёзд или нету достаточного количества ' 'связок - не используем последние камни в связке, ' 'и/или камни внизу списка.</p>\r\n' '</div>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - будет нашей основной ' 'способностью передвижения до 10-го уровня, потом мы ' 'будем использовать его в комбинации с <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Знамя ' 'войны" data-name_en="War Banner" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - знамя которое накапливает ' 'заряды, и даёт бонусы при его использовании. Знамя ' 'повышает меткость персонажа и увеличивает ' 'получаемый врагами физический урон. При убийстве ' 'врагов, знамя накапливает заряды (максимум 50 ' 'зарядов).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Кровь и ' 'песок" data-name_en="Blood and Sand" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem> - способность резервирующая ману. ' 'Она даёт персонажу 2 стойки - кровавую и песчаную. ' 'В песчаной стойке персонаж имеет увеличенную ' 'область действия, но наносит меньше урона по ' 'области. А в кровавой наоборот - больше урона, но ' 'область действия меньше. Песчаную стойку используем ' 'во время зачистки, а кровавую на боссов. Если вы не ' 'убиваете пак монстров одним ударом - используйте ' 'кровавую до тех пор, пока это не изменится.</p>\r\n' '\r\n' '<p>После убийства Тюрьмы и убийства <span ' 'class="ru-poe">Изувера</span><span ' 'class="en-poe">Brutus</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Камни на 10-ый уровень должны выглядеть ' 'так:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - наша ' 'основная способность передвижения.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - аура дающая персонажу меткость. ' 'Прокачиваем по мере накопления опыта. Примерно в ' '7-ом акте нужно будет заменить прокачанный камень ' 'этой ауры, на камень 1-го уровня. Об этом ' 'позже.</p>\r\n' '\r\n' '<p>Перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span> крайне желательно ' 'прокачать 12-ый уровень и перейти на использование ' '<poeitem class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>.</p>\r\n' '\r\n' '<p>После достижения 12-го уровня и посещения <span ' 'class="ru-poe">Пещеры злобы</span><span ' 'class="en-poe">The Cavern of Wrath</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сразу же начинаем использовать его в основной ' 'связке, вместо <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Проверяем <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> в последний раз на ' 'предметы с необходимыми связями.</p>\r\n' '\r\n' '<p>Также перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>, желательно ' 'обзавестись 1-2 <poeitem class="poe-items" ' 'data-name_ru="Кольцо с сапфиром" ' 'data-name_en="Sapphire Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Их можно купить у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>. Но лучше их сделать ' 'самостоятельно. На каждое кольцо, нужно будет ' 'купить у <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> 1 камень синего цвета. ' 'После этого ей же продаём 1х <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> + 1 камень синего цвета - получаем ' '<poeitem class="poe-items" data-name_ru="Кольцо с ' 'сапфиром" data-name_en="Sapphire Ring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Эти кольца дают сопротивление холоду, с которым ' 'будет значительно проще сражаться с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 2</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Во 2-ом акте будем прокачиваться по дереву <a ' 'href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" target="_blank">#2</a>.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Захватчики в чёрном" ' 'data-name_en="Intruders in Black" ' 'data-color="#AF6025" data-image="" ' 'data-target="568">Intruders in Black | Захватчики в ' 'черном</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Груст</span><span ' 'class="en-poe">Greust</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Йины</span><span ' 'class="en-poe">Yeena</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Начинаем использовать вышеперечисленные камни на ' '16-ом уровне.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вестник ' 'пепла" data-name_en="Herald of Ash" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem> - умение-вестник, даёт бонусный ' 'урон огня. Часть избыточного урона, убившего ' 'монстра, высвобождается взрывом вокруг него, нанося ' 'урон ближайшим к нему монстрам. Этот эффект ' 'значительно ускорит нашу зачистку, позволяя более ' 'уверенно взрывать паки монстров.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - баф дающий бонус к скорости атаки ' 'и похищению здоровья за при нанесении физического ' 'урона. При убийстве монстров под действием <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, персонаж имеет шанс получить ' '<poeitem class="poe-items" data-name_ru="Заряд ' 'ярости" data-name_en="Frenzy Charge" ' 'data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>. При убийстве монстра время ' 'действия <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> обновляется, так что его не нужно ' 'постоянно продлевать вручную. Использование ' '<poeitem class="poe-items" data-name_ru="Кровавый ' 'угар" data-name_en="Blood Rage" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> имеет свою цену - баф наносит игроку ' 'постепенный физический урон.</p>\r\n' '\r\n' '<p>После выполнения <poeitem class="poe-items" ' 'data-name_ru="Мучительно острый" ' 'data-name_en="Sharp and Cruel" data-color="#AF6025" ' 'data-image="" data-target="567">Sharp and Cruel | ' 'Мучительно острый</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Шёлка</span><span ' 'class="en-poe">Silk</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 18-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качается:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>На 18 уровне крайне обзавестись первым крафтовым ' 'топором. На этом уровне есть подходящая база - ' '<poeitem class="poe-items" data-name_ru="Колун" ' 'data-name_en="Woodsplitter" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe3.webp" ' 'data-target="2296">Woodsplitter | ' 'Колун</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 3</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 3-ем акте мы будем следовать дереву прокачка ' '<a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" target="_blank">#3</a>.</p>\r\n' '\r\n' '<p>Когда откроете лабиринт - можно его ' 'проходить.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Разлучённые влюблённые" ' 'data-name_en="Lost in Love" data-color="#AF6025" ' 'data-image="" data-target="609">Lost in Love | ' 'Разлученные влюбленные</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Марамоа</span><span ' 'class="en-poe">Maramoa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> докупаем камни для ' 'прокачки:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 24-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- <poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> (ставим когда будет ' '4-линк)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- проклятье, которое нужно использовать на боссов. ' 'Оно очень сильно увеличивает получаемый ими урон. ' 'Особенно, когда у босса осталось менее половины ' 'здоровья.</p>\r\n' '\r\n' '<p>После убийства Легата Гравиция, у <span ' 'class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Откладываем его на прокачку. Если валюты нет - ' 'можно купить его позже, главное не забыть, т.к. к ' 'моменту когда мы начнем использовать этот камень - ' 'он обязательно должен быть прокачан.</p>\r\n' '\r\n' '<p>В лабиринт стоит идти на 30-32 уровне. В нём ' 'сразу же берём подкласс Покорителя и прокачиваем ' '<poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>. Этот талант увеличит нашу ' 'скорость атаки за счёт увеличения количества ' 'меткости. Это ускорит продвижение по кампании с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> и увеличит ' 'комфорт в бою с боссами.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акты 4-10</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В актах 4-6 будем следовать дереву прокачки <a ' 'href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" target="_blank">#4</a>.</p>\r\n' '\r\n' '<p>В 4-ом акте берём <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> и откладываем его на ' 'прокачку.</p>\r\n' '\r\n' '<p>В 5-ом акте за выполнение одного из квестов ' 'берём <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>В начале 6-го акта не забываем добрать ' 'сопротивления, лучше всего это сделать крафтом на ' 'станке в нашем убежище.</p>\r\n' '\r\n' '<p>В 6-ом акте обязательно делаем квест <poeitem ' 'class="poe-items" data-name_ru="Впавшие в ' 'немилость" data-name_en="Fallen from Grace" ' 'data-color="#FF8D00" data-image="" ' 'data-target="631">Fallen from Grace | Впавшие в ' 'немилость</poeitem>. Его выполнение позволит ' 'покупать любые камни у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily ' 'Roth</span>.</p>\r\n' '\r\n' '<p>Следуем дереву <a ' 'href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" target="_blank">#5</a>.</p>\r\n' '\r\n' '<p>После чего покупаем у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily Roth</span> ' 'камень <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 1-го уровня. Вставляем его вместо ' 'прокачанного варианта этой ауры и начинаем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem>. ' 'Прокачанный <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> продолжаем качать во второй раскладке ' 'оружия. А вариант 1-го уровня так и будем ' 'использовать без прокачки.</p>\r\n' '\r\n' '<p>После прокачки талантов на генерацию свирепости ' '- начинаем использовать <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem>.</p>\r\n' '\r\n' '<p>В 7 акте, за выполнение квеста <poeitem ' 'class="poe-items" data-name_ru="Серебряный ' 'медальон" data-name_en="The Silver Locket" ' 'data-color="#FF8D00" data-image="" ' 'data-target="603">The Silver Locket | Серебряный ' 'медальон</poeitem> берём у <span ' 'class="ru-poe">Вильяма Рота</span><span ' 'class="en-poe">Weylam Roth</span> - <poeitem ' 'class="poe-items" data-name_ru="Серный флакон" ' 'data-name_en="Sulphur Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>Идти во второй лабиринт в 7-ом акте не нужно. ' 'Следующий талант даст персонажу лишь регенерацию, ' 'которая пока что не стоит затраченных усилий. На ' 'данном этапе персонаж начинает чувствовать ' 'недостаток урона по боссам, поэтому сейчас мы ' 'целиком сфокусируемся на прохождении кампании до ' 'Кровавого акведука и дальнейшей прокачке ' 'уровня.</p>\r\n' '\r\n' '<p>В начале 9-го акта, в локации <span ' 'class="ru-poe">Кровавый акведук</span><span ' 'class="en-poe">Blood Aqueduct</span> прокачиваемся ' 'до ~65 уровня (или до 59-го и фармим кражу). Сейчас ' 'наша цель это нафармить немного валюты для респека ' 'в <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> и непосредственно поднять уровень ' 'персонажа.</p>\r\n' '\r\n' '<p>Когда вы достигнете 65-го уровня - заканчиваем ' 'сюжетную кампанию до того момента, пока не ' 'останется последний квест - Убить Китаву. В этот ' 'момент проходим 2-ой и 3-ий лабиринты. В них ' 'прокачиваем <poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>. ' 'Дальше идём убивать Китаву и заканчиваем кампанию. ' 'После чего начинаем респек в Начальную версию билда ' 'через <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Прогрессия персонажа</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Начальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Для респека в Начальную версию у нас должно ' 'быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Капы стихийных сопротивлений</li>\r\n' '\t<li>Все камни начальной версии (указаны в разделе ' 'камней)</li>\r\n' '\t<li>Флаконы с нужными суффиксами</li>\r\n' '\t<li>5-линк нагрудник</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> или редкий начальный ' 'топор</li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem></li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного ' 'перелома</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Дерево талантов должно соответствовать начальной ' 'версии.</p>\r\n' '\r\n' '<p>Собрав все необходимое, можно приступить к ' 'дальнейшему фарму.</p>\r\n' '\r\n' '<p>Если испытываете проблемы с маной - убедитесь ' 'что вы прокачали <poeitem class="poe-items" ' 'data-name_ru="Дух войны" data-name_en="Spirit of ' 'War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2898">Spirit of War | Дух ' 'войны</poeitem>. Если все ещё проблемы - следует ' 'купить/скрафтить начальное кольцо со снижением ' 'стоимости умений.</p>\r\n' '\r\n' '<p>Примерно на 75 уровне можно идти в Убер ' 'лабиринт. В нём прокачиваем <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Ответственно отнеситесь к крафту/покупке ' 'правильных флаконов. Наш персонаж танк, и префиксы ' 'на получение зарядов при получении ударов от ' 'противника будут очень сильно помогать с ' 'поддержанием флаконов активными. Поэтому как только ' 'можете - побеспокойтесь о флаконах, они очень ' 'важны!</p>\r\n' '\r\n' '<p>После покупки неплохого начального амулета, на ' 'него стоит нанести маслами зачарование <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, масла: <poeitem ' 'class="poe-items" data-name_ru="Коричневое масло" ' 'data-name_en="Sepia Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p>Если к этому времени вы все ещё не приобрели ' '<poeitem class="poe-items" data-name_ru="Тану Аи" ' 'data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> - ' 'крайне желательно сделать это сейчас (если они не ' 'слишком дорогие). Эти перчатки серьезно повышают ' 'урон персонажа и добавляют мобильности, что сильно ' 'упростит зачистку Атласа и фарм.</p>\r\n' '\r\n' '<p>Покупаем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem>, ' 'который даст больше урона чем обычная версия ' 'умения.<br />\r\n' 'Если купили низкого уровня (ниже 15), то сперва ' 'прокачайте камень во второй раскладке оружия, а ' 'пока не прокачали - ходите с обычной ' 'версией.</p>\r\n' '\r\n' '<p>Подготовив все предметы до уровня ' '&quot;начальных&quot; можно спокойно прокачивать ' 'персонажа и фармить на предметы Переходной версии ' 'билда.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Переходная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Начать сборку переходной версии стоит с покупки ' 'переходного 6-линк нагрудника. Собственные свойства ' 'можно добавить самостоятельно при помощи ихоров и ' 'углей. Для начала подойдут вообще любые полезные ' 'для нашего персонажа свойства.</p>\r\n' '\r\n' '<p>Далее переходим к камням умений. Стараемся либо ' 'поднять качество на уже прокачанных камнях (хотя бы ' 'в основной связке), либо покупаем камни с качеством ' 'и ставим их на прокачку (так будет дешевле). Это ' 'лучше сделать пока вы фармите карты до 12-14 тиров, ' 'чтобы избежать проблем с уроном.</p>\r\n' '\r\n' '<p>Продолжаем с захвата души <poeitem ' 'class="poe-items" data-name_ru="Гарухан" ' 'data-name_en="Garukhan" data-color="#AF6025" ' 'data-image="" data-target="2286">Гарухан</poeitem> ' 'и, по возможности, крафта/покупки переходных ' 'ботинок. Этот комплект обеспечит персонажу полную ' 'неуязвимость к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem>, что ' 'положительно скажется на нашей выживаемости.</p>\r\n' '\r\n' '<p>Следующим важным шагом станет крафт или покупка ' 'переходного шлема. На нём будут полезные ' 'характеристики, от которых мы будем отталкиваться, ' 'при выборе кольца и ботинок.</p>\r\n' '\r\n' '<p>Если вы пока ещё не добавили собственных свойств ' 'на нагрудник - самое время сделать это.</p>\r\n' '\r\n' '<p>Дальше мы приступим к установке первой ветки ' 'кластерных самоцветов. Для этого нам нужен будет 1 ' 'Большой кластерный самоцвет и <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Это позволит нам закрыть часть ' 'сопротивления за счёт <poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem>, что подготовит нас к следующему ' 'шагу.</p>\r\n' '\r\n' '<p>Меняем дерево на основное и вставляем ' 'кластеры.</p>\r\n' '\r\n' '<p>На этом этапе нам нужно уместить в билде ' '<poeitem class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem>. ' 'Чтобы это сделать, нам нужно провести ребаланс ' 'сопротивлений и набрать 400 силы. В этом нам ' 'помогут ботинки, редкое кольцо и хороший амулет. На ' 'последний вновь нужно будет наложить <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>.</p>\r\n' '\r\n' '<p>Заменяем топор на неплохой Переходной вариант. ' 'Когда это лучше сделать, смотрите исходя из цен на ' 'такое оружие. Топор существенно повысит урон ' 'персонажа, сильно откладывать его покупку не ' 'стоит.</p>\r\n' '\r\n' '<p>На этом Переходная версия считается собранной. ' 'На дальнейшие улучшения и переход в Основную версию ' 'билда нам потребуется немало валюты.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Основная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Здесь важно решить, планируете ли вы в ' 'дальнейшем улучшать билд до максимальной версии ' 'билда с энергощитом для фарма большой глубины/убер ' 'боссов (она недешевая), либо вам хватит не сильно ' 'дорогой основной версии, которая закрывает обычных ' 'боссов, приглашения и относительно небольшую ' 'глубину шахты.</p>\r\n' '\r\n' '<p>Если вы позже планируете переходить на ' 'максималку - на данном этапе сборки основной версии ' 'старайтесь не тратить слишком много валюты при ' 'покупке шлема/брони/ботинок, т.к. позже их придется ' 'заменить.<br />\r\n' 'Если же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то ' 'берите все предметы для основной версии билда с ' 'максимально хорошими роллами, базами и т.п., т.к. ' 'для вас они по сути будут последним уровнем ' 'улучшения.</p>\r\n' '\r\n' '<p>На данном этапе нас ожидает не очень плавный, но ' 'важный шаг, переход на нашу основную защитную ' 'механику.</p>\r\n' '\r\n' '<p>Весь её концепт строится вокруг использования ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дающего персонажу <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и нашего разгона максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для реализации этого нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Правильный <poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem></li>\r\n' '\t<li>Основной шлем</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '\t<li>Второй большой кластерный самоцвет</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' '(хотя бы с 1 полезным свойством)</li>\r\n' '\t<li>Добрать много стихийных сопротивлений</li>\r\n' '\t<li>Набрать меткости на предметах для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Частично закрыть пробел стихийных сопротивлений, ' 'можно за счёт использования второго редкого кольца ' 'и 2 редких самоцветов, которые мы вставим во второй ' 'большой кластер.</p>\r\n' '\r\n' '<p>После того как все нужные предметы из списка ' 'выше куплены - надеваем/вставляем их, меняем камни ' 'на основные и меняем дерево. Если после установки и ' 'замен вам не хватает маны - проверьте взяли ли вы ' 'мастери на резерв и правильно ли расставили связки ' 'аур, скорее всего ошибка будет именно в ' 'этом.</p>\r\n' '\r\n' '<p>Следующим шагом станет покупка хорошего амулета. ' 'Затем намазываем на него <poeitem class="poe-items" ' 'data-name_ru="Шепот рока" data-name_en="Whispers of ' 'Doom" data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> (3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>), не очень дешевое зачаровани. Это ' 'позволит нам закончить изменение связок, установив ' '2 проклятия. Что значительно увеличит наш урон, как ' 'во время зачистки, так и против боссов.</p>\r\n' '\r\n' '<p>Далее покупаем <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня, который повысит наш ' 'урон.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Максимальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В максимальной версии билда мы будем добавлять ' 'механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в билд, а для этого нам ' 'потребуется энергощит. Его мы будем набирать на ' 'шлеме/ботинках/броне, нам будет вполне достаточно ' 'того, что базы будут гибридные на энергощит/броню, ' 'покупать базы с одним лишь энергощитом не стоит. ' 'Таким образом мы наберем 100-250 энергощита в ' 'билде, чего вполне достаточно.</p>\r\n' '\r\n' '<p>Сперва постепенно покупаем максимальные версии ' 'предметов:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Шлем</li>\r\n' '\t<li>Ботинки</li>\r\n' '\t<li>Кольца</li>\r\n' '</ul>\r\n' '\r\n' '<p>Что нужно учитывать при их ' 'покупке/крафте:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Нам потребуется в идеале 105 интеллекта, ' 'чтобы носить броню на хорошей базе с большим ' 'количеством энергощита. Если у вас будет меньше ' 'интеллекта - придется брать броню с меньшим ' 'количеством энергощита</li>\r\n' '\t<li>Следим чтобы ролл на мана резервацию на шлеме ' 'и броне был 10%, если меньше - реролим с помощью ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem>. Это не то чтобы дешево, так что ' 'убедитесь что вы приобрели как минимум хороший ' 'шлем</li>\r\n' '\t<li>Учитывайте что мы позже сбросим соседние с ' '<poeitem class="poe-items" data-name_ru="Стальной ' 'дух" data-name_en="Soul of Steel" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> таланты дающие сопротивления к ' 'стихиям, потому заранее это учитывайте и набирайте ' 'чуть больше сопротивлений к стихиям</li>\r\n' '\t<li>Сопротивление к хаосу очень важно, если вы не ' 'хотите лишний раз умирать. Старайтесь добрать его ' 'на предметах либо до полного капа, либо хотя бы до ' '+40%, в таком случае оставшиеся 35% наберете с ' 'флакона</li>\r\n' '</ul>\r\n' '\r\n' '<p>После покупки этих предметов меняем дерево, ' 'прокачиваем дерево вверх до <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Тудаже переносим ' 'кластерный талант который раньше у нас стоял справа ' 'снизу, около <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>.</p>\r\n' '\r\n' '<p>Теперь проверяем суффиксы на флаконах (всех ' 'кроме 5-го). Важно чтобы они были высоких тиров, ' 'особенно броня (55%+) и ослабление проклятий ' '(60%+). Префиксы тоже должны быть как в ' 'гайде.</p>\r\n' '\r\n' '<p>Начинаем следить за максимальным топором, и ' 'покупаем его как только появляется такая ' 'возможность.</p>\r\n' '\r\n' '<p>Теперь проверяем что наше максимальное ' 'сопротивление к огню равно 90%, для этого у нас ' 'должно быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Максимальный нагрудник</li>\r\n' '\t<li>Максимальный шлем либо перчатки, со свойством ' 'на увеличение уровня встроенных камней</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '\t<li>Мастери брони - +1 к максимальным ' 'сопротивлениям, если одетые перчатки, шлем, броня и ' 'ботинки имеют броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если сопротивление не 90% - ищем что из этого ' 'списка отсутствует.</p>\r\n' '\r\n' '<p>После того как это сделали - меняем <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> с аналогичными ' 'свойствами.</p>\r\n' '\r\n' '<p>После чего докупаем все необходимые пробуждённые ' 'камни 5-6 уровня. Их можно купить и раньше/позже, ' 'частями, если они стоят дешевле чем другие ' 'улучшения.</p>\r\n' '\r\n' '<p>Теперь приступаем к финальному изменению дерева ' 'талантов.<br />\r\n' 'Покупаем <poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с талантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem>. Откачиваем ' 'таланты с <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>, прокачиваем сокет для самоцвета ' 'рядом с <poeitem class="poe-items" ' 'data-name_ru="Свирепость" data-name_en="Savagery" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/chargedex.webp" ' 'data-target="1447">Savagery | Свирепость</poeitem>, ' 'и вставляем туда наш камень. После чего прокачиваем ' 'снова <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Докупаем оставшиеся предметы в любой ' 'последовательности, а именно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- сильно повысит выживаемость персонажа. Обязателен ' 'для шахты на глубине 700+</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'осквернением</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с осквернением</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> на ' '2 свойства</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Отражение физического урона</li>\r\n' '\t<li>Свойства убирающие и замедляющие регенерацию ' 'и восполнения здоровья являются для нас ' 'непроходимыми, т.к. мы не сможем восстанавливать ' 'достаточное количество здоровья при атаках, тем ' 'самым убивая себя по мере накопления зарядов ' 'травм</li>\r\n' '\t<li>Свойства снижающие максимальные сопротивления ' 'персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Неприятные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойства снижающие броню и эффективность аур ' 'являются очень неприятными, т.к. снижают ' 'выживаемость персонажа, их стоит избегать при ' 'прохождении приглашений</li>\r\n' '\t<li>Свойство снижающее меткость, снизит урон ' 'персонажа, его лучше избегать на ' 'приглашениях</li>\r\n' '\t<li>Комбинация свойств на дополнительный ' 'энергощит у монстров, дополнительное здоровье и ' 'снижение получаемого физического урона сделают ' 'монстров слишком танковыми, и прохождение таких ' 'карт или приглашений будет занимать больше времени, ' 'в целом не критично</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я убиваю себя при наборе травм, что ' 'делать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Самое важное - более серьезнее отнеситесь к ' 'сборке своего билда.<br />\r\n' 'Сбор билда - это как приготовление себе еды на ' 'обед. Если вы добавите не те ингридиенты - будет ' 'совершенно не то блюдо что вы ожидаете, если вы ' 'пережарите - блюдо подгорит и его можно будет ' 'выбросить. Готовите вы сами для себя, вам же это и ' 'есть, так что постарайтесь.</p>\r\n' '\r\n' '<p>Первое правило - основное. Внимательно читайте ' 'гайд и следуйте 1в1 как в нем говорится. Если ' 'что-то непонятно - перечитывайте, если что-то не ' 'сходится - перепроверьте, если что-то не нашли - ' 'используйте поиск на странице (CTRL+F) и поищите по ' 'нужным словам (например: резервация / меткость / ' 'прокачка).<br />\r\n' 'Если не помогло - опишите свою проблему в ' 'комментариях и обязательно добавьте PoB либо ссылку ' 'на вашего персонажа.</p>\r\n' '\r\n' '<p>Второе правило - флаконы. Просто сделайте их ' 'такими, как в гайде, большего мы и не просим. У вас ' 'обязательно должны быть <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem>, <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> с нужными префиксами, и как ' 'минимум свойствами на броню/восстановления ' 'здоровья.</p>\r\n' '\r\n' '<p>Третье - броня и перевод физ урона в стихийный. ' 'Брони нам нужно как можно больше на всех возможных ' 'предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны ' 'свойства которые переводят физический урон в ' 'стихийный.</p>\r\n' '\r\n' '<p>Четвертое - дерево и камни умений. Не нужно ' 'ничего придумывать! Просто сделайте дерево и ' 'выставьте камни 1 в 1 как в гайде! Это решит 99% ' 'ваших проблем.</p>\r\n' '\r\n' '<p>Если ничего не помогло или вы хотите ' 'дополнительной и дешевой защиты - используйте пояс ' '<poeitem class="poe-items" data-name_ru="Копия Оков ' 'души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> и прокачайте талант <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Это не решит все ваши ' 'проблемы если вы не следовали предыдущим правилам, ' 'но поможет не умирать от травм пока не наберете ' 'валюты на покупку более дорогих предметов.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>Изменения от 16.06.25:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Изменили уровни <poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> и связанных с ним камней ' 'в начальной и переходной версиях, чтобы камни ' 'срабатывали<br />\r\n' '\tОбязательно перепроверьте у себя уровни этих ' 'камней</li>\r\n' '\t<li>Исправили ссылки на все поломанные предметы, ' 'включая флаконы<br />\r\n' '\tЕсли найдете ещё нерабочие ссылки - сообщите о ' 'них в комментариях с уточнением какая именно ссылка ' 'не работает</li>\r\n' '\t<li>Убрали упоминания о свойстве на скорость атак ' 'на флаконах, которое удалили из игры</li>\r\n' "\t<li>Обновили PoB'ы с учетом всех этих " 'изменений</li>\r\n' '</ul>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya">\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Покоритель через Дробление костей - это ' 'брутальный билд для брутальных мужчин, которым ' 'чужды мысли о уклонении от атак, и которые всем ' 'сердцем хотят стоять и смотреть противнику четко в ' 'глаза, не прыгая как цирковая обезьяна в попытках ' 'уклонится от удара, а стоять с гордо зажатой ' 'кнопкой, которая рано или поздно опустит здоровье ' 'противника до нуля (состояние смерти).</p>\r\n' '\r\n' '<p>Этот покоритель - чистый боец ближнего боя, ' 'который способен впитывать солидное количество ' 'урона.<br />\r\n' 'Геймплей максимально прост - вы стоите на месте и ' 'забиваете монстров зажимая одну кнопку.</p>\r\n' '\r\n' '<p>Сильные стороны билда - его относительная ' 'дешевизна (начинает работать даже при минимальном ' 'бюджете), простота и выживаемость. Дайте поиграть ' 'этим билдом даже полному новичку и он с легкостью ' 'убьет начальных боссов и, вероятно, за пару смертей ' 'осилит какое-нибудь приглашение Мейвен.</p>\r\n' '\r\n' '<p>Билд неплохо подходит для шахты Спуска. Любители ' 'шахты прокапывали на этом билде глубину ~850. А во ' 'время наших тестов, мы докопали до ~650 глубины. На ' 'этой глубине персонаж чувствует себя как рыба в ' 'воде - не умирает, и почти любые ноды проходятся ' 'зажатием одной кнопки.</p>\r\n' '\r\n' '<p>Билд обладает неплохой скоростью зачистки - ' 'карты играются очень бодро, геймплей динамичный. ' 'Билдом можно убивать всех эндгейм боссов и ' 'проходить все приглашения Мейвен.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="z3QRva6zEIU">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Из минусов - убер убер версии боссов даются ' 'крайне непросто и без должного опыта их пройти не ' 'получится. Проблема в том, что боссы просто не ' 'созданы, чтобы их легко можно было убить чистыми ' 'бойцами ближнего боя, которым нужно постоянно ' 'находится вплотную к боссу. Их конечно можно убить, ' 'но это будет гораздо сложнее сделать чем на ' 'большинстве других билдов, т.к. выживаемость уже не ' 'так хорошо ощущается, а возможности наносить урон ' 'по убер-уберам &quot;в зажим&quot; попросту нету. ' 'Но если вас не интересуют убер боссы - то билд ' 'гарантированно доставит вам немало ' 'удовольствия.</p>\r\n' '\r\n' '<p>Начальные сборки билда довольно просто собрать, ' 'а значит билд подходит и для консолей PlayStation 4 ' 'и Xbox, и даже для SSF (одиночных) лиг, где вы ' 'может не так эффектно, но все же в бюджетных ' 'предметах сможете закрывать довольно много ' 'контента.</p>\r\n' '\r\n' '<p>Из-за высокой выживаемости - билдом можно играть ' 'даже на хардкор (одна жизнь) лигах, но учтите что ' 'для игры на хардкоре вам нужно обладать немалыми ' 'знаниями в игре, иначе даже при игре танковым ' 'билдом ваши шансы умереть крайне высоки.</p>\r\n' '\r\n' '<p>Мы очень детально продумали прогрессию билда, ' 'следуя которой, даже не очень опытный игрок сможет ' 'буквально с первых дней новой лиге, без вложений, ' 'прокачать персонажа по Актам, а затем постепенно ' 'собирать персонажа, понемногу улучшая его, вплоть ' 'до максимальной сборки показанной в видео.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Хорошая выживаемость. Билд построен таким ' 'образом, чтобы буквально стоять на месте и ' 'непрерывно бить монстров</li>\r\n' '\t<li>Подойдет для старта новой лиги</li>\r\n' '\t<li>Недорогой. Уже в начальной версии за ~1-2 ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> может фармить 14-16 карты с ' 'комфортом</li>\r\n' '\t<li>Подойдет для новичков, т.к. используются ' 'простые механики и недорогие предметы</li>\r\n' '\t<li>Отличный билд для фарма шахты Спуска. Можно ' 'без проблем докопать до ~850 глубины</li>\r\n' '\t<li>Билдом можно убивать всех эндгейм боссов (но ' 'не их Убер версии)</li>\r\n' '\t<li>Неплохая скорость зачистки. Несмотря на то, ' 'что это чистый боец ближнего боя, зачистка у него ' 'вполне хорошая</li>\r\n' '\t<li>Подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '\t<li>Билд можно собрать на консолях PlayStation и ' 'XBox</li>\r\n' '\t<li>Подходит для игры на SSF</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Билд не бессмертный</strong> и все же ' 'может умереть в определенных ситуациях</li>\r\n' '\t<li>Основную версию билда будет трудно (но ' 'возможно) собрать на SSF, т.к. нужно несколько ' 'конкретных уникальных предметов</li>\r\n' '\t<li>Не подходит для убийств убер убер боссов, так ' 'как это чистый боец ближнего боя, а буквально ' 'каждый из этих боссов трудно убиваем милишниками. ' 'Некоторых боссов может убить очень опытный и умелый ' 'игрок, но это исключение из правила</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Т17 с натяжкой, много проблемных свойств и ' 'некоторые боссы крайне неприятны</li>\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Шахта на глубине ~850</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'делириума</li>\r\n' '\t<li>Обычные приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие ' 'страх</poeitem></li>\r\n' '\t<li>Хорошо зароленные приглашения Мейвен, включая ' '<poeitem class="poe-items" ' 'data-name_ru="Приглашение Мейвен: Внушающие страх" ' 'data-name_en="The Feared" data-color="#808080" ' 'data-image="" data-target="1707">Maven\'s ' 'Invitation: The Feared | Приглашение Мейвен: ' 'Внушающие страх</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Убер убер боссов 85 уровня убить крайне ' 'тяжело, для этих целей билд не лучший</li>\r\n' '\t<li>Шахта на глубине ~900 и выше</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Дробление костей</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> - удар ближнего боя, атакуя ' 'которым персонаж наносит урон не только врагам, но ' 'и себе. Каждое успешное применение способности даёт ' 'персонажу заряд травмы. Заряды травмы увеличивают ' 'наносимый урон по врагам и получаемый урон ' 'персонажем.</p>\r\n' '\r\n' '<p>Чем чаще мы атакуем - тем больше зарядов травмы ' 'получаем и тем выше наш урон. Каждый заряд травмы ' 'длится 6 секунд, после чего пропадает. Новые заряды ' 'не обновляют старые.</p>\r\n' '\r\n' '<p>Получаемый урон от травмы является физическим ' 'уроном и считается уроном от удара. Поэтому мы ' 'будем набирать много брони и других способов защиты ' 'от физического урона, а также регенерации и ' 'восполнения здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> ' 'работает аналогичным способом, но максимальное ' 'количество травм теперь 10, получаемый бонус урона ' 'за каждый заряд травмы выше, но и получаемый урон ' 'за каждый заряд выше.</p>\r\n' '\r\n' '<p>Используя именно эту версию камня отпадает ' 'необходимость набора огромного количества скорости ' 'атаки чтобы &quot;разогнать&quot; урон. Ведь чтобы ' 'у обычного <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> был такой же урон как у <poeitem ' 'class="poe-items" data-name_ru="Дробление костей ' 'сложного перелома" data-name_en="Boneshatter of ' 'Complex Trauma" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> на 10 ' 'зарядах - ему нужно накопить куда больше зарядов ' 'травм и иметь куда большую скорость атаки.</p>\r\n' '\r\n' '<p>При оглушении противника, <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> испускает импульс наносящий урон ' 'по области. Чем дольше длится эффект оглушения, тем ' 'больше будет радиус импульса. Для стабильного ' 'оглушения противников во время зачистки, мы будем ' 'использовать камень поддержки <poeitem ' 'class="poe-items" data-name_ru="Беспощадность" ' 'data-name_en="Ruthless Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem>. Каждый третий удар ' 'способностью будет выпускать беспощадный удар, ' 'который гарантированно оглушает врагов. Оглушение ' 'полностью делает противников недееспособными на ' 'небольшой промежуток времени. Эндгейм боссов ' 'оглушать мы не сможем, поэтому и не будет ' 'импульсов, наносящих дополнительный урон.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> можно использовать лишь с ' 'булавами, топорами и посохами. Мы будем ' 'использовать двуручные топоры из-за возможности ' 'взять топор с хорошей скоростью атаки и из-за ' 'полезных мастери в дереве.</p>\r\n' '\r\n' '<p>Поскольку <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> является способностью-ударом, мы ' 'будем усиливать зачистку при помощи свойств на ' 'поражение дополнительных целей, за счёт мастери в ' 'дереве:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Умения ударов выбирают ' 'целью # дополнительного ближайшего ' 'врага</span><span class="en-poe">Strike Skills ' 'target # additional nearby Enemy</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Ярость племени" data-name_en="Tribal ' 'Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/StrikeSkillsNotable.webp" ' 'data-target="1006">Tribal Fury | Ярость ' 'племени</poeitem> позволит нашим ударам наносить ' 'сплеш (AoE) урон по области. Тем самым значительно ' 'увеличивая скорость нашей зачистки. Более того, ' 'если вы будете атаковать двух сильных монстров, ' 'которые будут стоять рядом друг с другом, например ' 'в приглашении Мейвен, то они будут получать урон ' 'два раза: первый раз от удара по самому монстру, а ' 'второй раз от сплеша от второго монстра (главное ' 'чтобы стояли достаточно близко друг к ' 'другу).</p>\r\n' '\r\n' '<p>Благодаря этим усилениям, в пачке монстров, наш ' '<poeitem class="poe-items" data-name_ru="Дробление ' 'костей" data-name_en="Boneshatter" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> будет копироваться ещё один раз и ' 'от этого удара может сработать импульс от ' 'оглушения. Именно за счет этого наш персонаж и ' 'будет очень быстро чистить пачки монстров и будет ' 'казаться что урона очень много.</p>\r\n' '\r\n' '<h4>Накопление зарядов Травмы</h4>\r\n' '\r\n' '<p>Накопление как можно бОльшего количества зарядов ' 'травмы является важнейшим аспектом в увеличении ' 'урона персонажа.</p>\r\n' '\r\n' '<p>С ускорением их получения нам поможет разгон ' 'скорости атаки.</p>\r\n' '\r\n' '<p>Для увеличения скорости атаки мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem> даёт много скорости атаки за ' 'меткость</li>\r\n' '\t<li>Опционально - <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> (при зачистке)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Наш топор должен иметь как можно бОльшую ' 'скорость атаки. В приоритете мы ставим базовую ' 'скорость атаки оружия, но при минимальном пороге ' 'УВС.</p>\r\n' '\r\n' '<p>Пример: есть 2 топора с 700 УВС. Один имеет ' 'скорость атаки 1.3, второй 1.7 - второй будет ' 'намного лучше для нас.</p>\r\n' '\r\n' '<h4>Меткость и Безупречный приём</h4>\r\n' '\r\n' '<p>Мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> - талант, дающий на 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона от атак, если ' 'плоской меткости персонажа больше, чем его ' 'максимальный запас здоровья. Можно легко проверить ' 'через Path of Building и в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<p>Мы будем добирать меткость благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li>Аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li>Свойствам на кольцах и/или амулете</li>\r\n' '\t<li>[Опционально] Таланту <poeitem ' 'class="poe-items" data-name_ru="Орлиный глаз" ' 'data-name_en="Eagle Eye" data-color="#FF8D00" ' 'data-image="" data-target="2197">Eagle Eye | ' 'Орлиный глаз</poeitem> и соседним малым</li>\r\n' '</ul>\r\n' '\r\n' '<p>У персонажа в основной сборке будет около ' '~3.600-3.900 здоровья. А значит нужно внимательно ' 'следить чтобы меткости было хотя бы немного ' 'больше.</p>\r\n' '\r\n' '<h4>Прокол</h4>\r\n' '\r\n' '<p>Механику прокола будем использовать для ' 'увеличения наносимого нами урона. В зависимости от ' 'разных сборок мы будем набирать разное количества ' 'шанса прокола, но мы никогда не будем полностью ' 'уходить в эту механику и набирать 100% шанс прокола ' '(затраты себя не окупят). Но имея даже небольшой ' 'шанс проколоть врага, мы увеличим наш урон.</p>\r\n' '\r\n' '<p>Шанс прокола будем набирать за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство на редких самоцветах</li>\r\n' '\t<li>Таланты в дереве</li>\r\n' '\t<li>[опционально] Свойство на топоре</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Свирепость и Боевое безумие</h4>\r\n' '\r\n' '<p>Свирепости даёт персонажу 1% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона за каждый заряд, ' 'но если ваш персонаж перестает получать свирепость ' '- заряды быстро начинают расходываться вплоть до 0. ' 'Используя таланты, у нас будет 40 максимальной ' 'свирепости, что даёт 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона, это очень ' 'много!</p>\r\n' '\r\n' '<p>Генерировать и поддерживать заряды свирепости ' 'будем за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Резня" data-name_en="Slaughter" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2198">Slaughter | ' 'Резня</poeitem></li>\r\n' '\t<li>Мастери топоров на +2 скирепости за ' 'удар</li>\r\n' '\t<li>Малые таланты рядом с <poeitem ' 'class="poe-items" data-name_ru="Боевой транс" ' 'data-name_en="Battle Trance" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/RageNotable.webp" ' 'data-target="2900">Battle Trance | Боевой ' 'транс</poeitem></li>\r\n' '\t<li>[Опционально] <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевое ' 'безумие" data-name_en="Berserk" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> увеличивает урон который даёт ' 'свирепость, но начинает её активно расходовать, ' 'т.е. мы получаем временное сильное увеличение ' 'урона. Его стоит применять только для нанесения ' 'большого количества урона, когда у вас есть ' 'небольшой промежуток времени. Вы должны быть ' 'уверены, что сможете убить/переключить фазу босса ' 'за эти несколько секунд. В противном случае ' 'сохранение стабильного количества единиц свирепости ' 'имеют бОльший приоритет.</p>\r\n' '\r\n' '<p>Во всех PoB\'ах <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> отключен, т.к. по сути мы можем ' 'использовать его только на боссах, постоянно он не ' 'может быть активен.</p>\r\n' '\r\n' '<h4>Адреналин и Боевой раж</h4>\r\n' '\r\n' '<p>Для получения <poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' 'мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem>.</p>\r\n' '\r\n' '<p>Каждый раз, когда мы восстанавливаем здоровье до ' '100% - есть 10% шанс что мы получим <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' '(шансы отдельные для каждого эффекта, можно ' 'получить оба). Т.к. наш персонаж постоянно наносит ' 'себе урон при ударах, ещё и восстанавливая здоровье ' 'при этом - наша полоса здоровья всегда ' '&quot;дергается&quot; то вверх то вниз во время ' 'боя, что фактически гарантирует нам что мы будем ' '100% времени находится под эффектами <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem>, ' 'пока атакуем.</p>\r\n' '\r\n' '<p>Следует уточнить что недостаточно просто ' 'восстанавливать здоровье, нужно ещё и при этом ' 'находится в состоянии &quot;похищения ' 'здоровья&quot;, но т.к. сами перчатки позволяют нам ' 'похищать здоровье - достаточно лишь постоянно ' 'атаковать, чтобы состояние похищения здоровья ' 'заново накладывалось после того как здоровье будет ' 'восполнено.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> даёт внушительные бонусы к ' 'урону, скорости атаки и скорости передвижения, а ' 'также снижает получаемый физический урон. Все эти ' 'бонусы крайне важны для нас и серьезно ускорят ' 'персонажа.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> повышает скорость атаки и ' 'передвижения.</p>\r\n' '\r\n' '<h4>Устрашение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Устрашение" data-name_en="Intimidate ' 'debuff" data-color="#AF6025" data-image="" ' 'data-target="578">Intimidate (debuff) | ' 'Устрашение</poeitem> увеличивает получаемый врагами ' 'урон от атак. Сначала мы будем накладывать его с ' 'помощью таланта <poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, который в переходной версии ' 'зачаруем на амулет с помощью масел.</p>\r\n' '\r\n' '<p>На 5 уровне камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> он позволит нам накладывать ' 'устрашение, что позволит сменить зачарование на ' 'амулете на более полезное.</p>\r\n' '\r\n' '<h4>Аура гордости</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> будет ' 'нашей боевой аурой. Она увеличивает получаемый ' 'физический урон ближайшими врагами.</p>\r\n' '\r\n' '<p>Аура усиливается спустя 4 секунды работы на ' 'врага. Поскольку мы самый настоящий боец ближнего ' 'боя, то и эффект ауры будет всегда ' 'максимальным.</p>\r\n' '\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость в максимальной сборке билда будет ' 'обеспечиваться за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Более 45.000 брони (в максимальной ' 'сборке)</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышения максимума стихийных ' 'сопротивлений до 90% / 79% / 79%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="36">Fortify (баф) Укрепление</poeitem> ' '(-20% получаемого урона от ударов)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> снизит получаемый урон от ' 'хаоса</li>\r\n' '\t<li>Высокой регенерации здоровья</li>\r\n' '\t<li>Похищения здоровья</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem> (-10% получаемого ' 'урона от ударов)</li>\r\n' '\t<li>Способности обороны <poeitem ' 'class="poe-items" data-name_ru="Расплавленный ' 'панцирь" data-name_en="Molten Shell" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem></li>\r\n' '\t<li>3 <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem></li>\r\n' '\t<li>Иммунитет к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem></li>\r\n' '\t<li>Иммунитет к оглушению</li>\r\n' '\t<li>Небольшое количество энергощита и <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> (в максимальной ' 'версии)</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Закалённые войной и максимальные ' 'сопротивления</h4>\r\n' '\r\n' '<p>Выживаемость против стихийного урона будет ' 'обеспечена за счет <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышенных максимальных ' 'сопротивлений к стихиям.</p>\r\n' '\r\n' '<p>Максимум сопротивлений холоду и молнии повысим ' 'до 78% за счёт <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem>.</p>\r\n' '\r\n' '<p>Для повышения сопротивления огню от 75% до 88% ' 'используем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 20-го уровня (5%)</li>\r\n' '\t<li>Собственное свойство на ботинках ' '(+2%)</li>\r\n' '\t<li>Малый талант на +1% максимального ' 'сопротивления огню рядом с <poeitem ' 'class="poe-items" data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem> и сам <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Варварство" data-name_en="Barbarism" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/titanicmight.webp" ' 'data-target="1717">Barbarism | Варварство</poeitem> ' '(+1%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> (+1%)</li>\r\n' '\t<li>Мастери от <poeitem class="poe-items" ' 'data-name_ru="Гигант" data-name_en="Juggernaut" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/increased%20armor.webp" ' 'data-target="1436">Juggernaut | Гигант</poeitem> - ' '+1 к максимальным сопротивлениям, если одетые ' 'перчатки, шлем, броня и ботинки имеют броню</li>\r\n' '\t<li>Максимальный нагрудник с собственным ' 'свойством <span class="ru-poe">#% Усиление эффекта ' 'аур не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (18%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для поднятия сопротивления огню до 89% нам нужно ' 'будет дополнительно обзавестись:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Максимальным шлемом либо перчатками с ' 'свойством <span class="ru-poe">+2 к уровню ' 'размещенных камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +6% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для того чтобы достичь 90% сопротивления огню, ' 'нужно будет добавить:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +7% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> - ключевое умение получаемое при ' 'изменении ключевых умений уникальным самоцветом ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> с влиянием Ракиаты. Мы будем ' 'использовать его для превращения <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Это ключевое умение конвертирует 50% получаемого ' 'урона от холода и молнии в урон от огня. Его ' 'негативный эффект даёт персонажу на 50% меньше ' 'сопротивления холоду и молнии. То есть для набора ' '78% этих сопротивлений, нам нужно будет набрать ' 'значительно больше соответствующих сопротивлений на ' 'предметах.</p>\r\n' '\r\n' '<p>Эффект от <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> снизит получаемый урон от холода и ' 'молнии, но увеличит получаемый урон от огня. Чтобы ' 'выживаемость при этом увеличилась, необходимо ' 'обеспечить персонажа дополнительной защитой от ' 'огня.</p>\r\n' '\r\n' '<p>Благодаря повышенному сопротивлению к огню мы ' 'превратим минусы от этого таланта в нашу основную ' 'защитную механику.</p>\r\n' '\r\n' '<p>Но <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> будет полезен не только против ' 'стихийного урона. Благодаря различным свойствам на ' 'предметах и в дереве, мы будем стараться ' 'конвертировать как можно больше получаемого ' 'физического урона в урон от огня. Имея такой ' 'высокий показатель сопротивления к огню, мы сможем ' 'практически не получать урона от него, что сильно ' 'повлияет на выживаемость персонажа против ' 'физического урона (в том числе урона получаемого ' 'нами от Травмы).</p>\r\n' '\r\n' '<h4>Броня, Несокрушимый и Заряды ' 'выносливости</h4>\r\n' '\r\n' '<p>Благодаря таланту восхождения покорителя ' '<poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> наша броня будет давать ' 'защиту не только против физического урона, но и от ' 'урона от хаоса.</p>\r\n' '\r\n' '<p>Этот талант восхождения также будет удваивать ' 'бонус брони полученный от нагрудного доспеха, а ' 'значит нужно всегда стараться набрать как можно ' 'больше брони на нагруднике.</p>\r\n' '\r\n' '<p>Большое количество брони позволит получать ' 'меньше физического урона от ударов (нанесение урона ' 'от травмы считается ударом). Также это позволит нам ' 'получить максимальную пользу от способности обороны ' '<poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem>. Она будет автоматически ' 'активироваться благодаря связке с <poeitem ' 'class="poe-items" data-name_ru="Сотворение чар при ' 'получении урона" data-name_en="Cast when Damage ' 'Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>.</p>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> позволит нам легко ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem>. Каждый такой заряд даёт 4% ' 'снижения получаемого физического урона (это гораздо ' 'лучше чем броня) и стихийного урона. Пока мы стоим ' 'на месте, <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> ещё и будет давать ' 'повышенный бонус брони. Это отлично сочетается с ' '<poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>, ведь только стоя на ' 'месте, на нас будут накладываться лозы.</p>\r\n' '\r\n' '<h4>Регенерация, восполнение и похищение ' 'здоровья</h4>\r\n' '\r\n' '<p>Основной прирост регенерации мы получим ' 'благодаря таланту восхождения <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и кластеру талантов в дереве <poeitem ' 'class="poe-items" data-name_ru="Крепкий" ' 'data-name_en="Hearty" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Hearty.webp" ' 'data-target="2299">Hearty | ' 'Крепкий</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'даёт бонус конвертирующий часть предотвращённого ' 'физического урона от ударов (за последние 10 ' 'секунд) в регенерацию здоровья. Благодаря бонусам ' 'брони, <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem> и конвертации получаемого ' 'физического урона в стихийный, мы предотвращаем ' 'довольно большое количество входящего физического ' 'урона, тем самым получая мощный бонус регенерации ' 'здоровья. Затем он усиливается другими источниками ' 'увеличивающими регенерацию здоровья ' 'персонажа.</p>\r\n' '\r\n' '<p>Здесь важно понимать, что для получения сильного ' 'регена от <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'важно побить босса, для нанесения себе физического ' 'урона.</p>\r\n' '\r\n' '<p>Благодаря собственному свойству на шлеме, мы ' 'будем восполнять часть получаемого физического ' 'урона (не путать с регенерацией).</p>\r\n' '\r\n' '<p>Похищение здоровья мы получим благодаря <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, оно позволит улучшить нашу ' 'выживаемость в бою.</p>\r\n' '\r\n' '<h4>Божественный щит, энергощит и его ' 'восстановление</h4>\r\n' '\r\n' '<p>В максимальной версии билда, мы будем ' 'использовать механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> для повышения ' 'выживаемости персонажа, что позволит ему легче ' 'переносить урон от травм.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> работает аналогично ' '<poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'работу которого мы разбирали чуть ранее. Отличие ' 'только в том, что <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, восстанавливает ' 'энергощит, а не здоровье. Таким образом, имея ' 'некоторое количество энергощита, мы получаем ' 'дополнительную &quot;подушку&quot; защиты, которая ' 'работает ещё ДО того как будет затронуто ' 'здоровье.</p>\r\n' '\r\n' '<p>Это очень мощная механика для данного билда по ' 'двум причинам:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Энергощит будет работать ДО здоровья. Это ' 'куда лучше чем просто увеличение здоровья на ' 'какое-то число (к тому же не забываем что мы не ' 'можем набирать слишком много здоровья из-за ' 'меткости)</li>\r\n' '\t<li>Энергощит будет восстанавливаься параллельно ' 'со здоровьем</li>\r\n' '</ul>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Подсчеты (для самых ' 'умных)</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Указаные ниже расчеты приведены для обычной ' 'версии <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>. Для <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> все ' 'аналогично, но значения будут другими.</p>\r\n' '\r\n' '<p>Для удобства подсчетов, мы не будем учитывать ' 'бонусы перевода получаемого физ урона в стихийный. ' 'Также мы не будем учитывать похищение здоровья и ' 'усиление восстановление здоровья (например 40% от ' 'самого <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'что по сути даст нам на 40% больше восстановления ' 'здоровья и в итоге очень сильно увеличит итоговые ' 'числа) и прочие факторы.</p>\r\n' '\r\n' '<p>Представим что у нас 100 энергощита, мы ' 'используем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>, и набрали 20 травм. Это значит ' 'что при ударе мы будем бить себя на 214 * 20 = ' '4.280 физ урона.</p>\r\n' '\r\n' '<p>4.280 урона это не так много, и учитывая что у ' 'нас 90% уменьшения физ урона (которые будут ' 'работать полностью, ведь удар не такой большой), мы ' 'получим:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>4.280 * 0.1 = 428 урона по себе</li>\r\n' '\t<li>4.280 * 0.9 = 3.852 урона ' 'предотвратим</li>\r\n' '</ul>\r\n' '\r\n' '<p>Имея:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' '- 1.5% физ урона в здоровье, каждые 10 ' 'секунд</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - 3% физ урона в ' 'энергощит, каждые 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.852 * 0.015 = 57 здоровья в секунду. Всего ' '57 * 10 = 570 здоровья за 10 секунд</li>\r\n' '\t<li>3.852 * 0.03 = 115 энергощита в секунду. ' 'Всего 115 * 4 = 460 энергощита за 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>А теперь самая важная деталь, вспоминаем что ' 'энергощит работает ДО здоровья. Имея 100 энергощита ' 'и восстанавливая 115 энергощита в секунду, по ' 'факту, у нас почти всегда будет полный энергощит, а ' 'за каждый удар по себе наш персонаж хоть и будет ' 'получать 428 урона, но лишь 428 - 100 = 328 урона ' 'будет уходить в здоровье. <strong>Т.е. по сути мы ' 'уменьшаем получаемый от травм урон по себе на ' 'количество имеющегося у нас ' 'энергощита.</strong></p>\r\n' '\r\n' '<p>Идем дальше.</p>\r\n' '\r\n' '<p>В переходной версии билда у нас 6 атак в ' 'секунду. Не будем учитывать при подсчетах то, что ' 'количество травм увеличивается.<br />\r\n' 'Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2.568 - (6 * 100) = 1.968 урона по себе в ' 'секунду (мы вычли количество атак * на количество ' 'энергощита персонажа)</li>\r\n' '\t<li>3.420 здоровья восстановим за следующие 10 ' 'секунд</li>\r\n' '\t<li>2.760 энергощита восстановим за следующие 4 ' 'секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом, получая урон при наличии <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - мы обеспечиваем себе в ' 'будущем восстановления куда большего количества ' 'здоровья, нежели мы потеряем. Тоже самое работает и ' 'без наличия <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, но с ним мы существенно ' 'снижаем получаемый урон от каждого удара по себе от ' 'травм, что позволяет накопить большее количество ' 'травм и проще их поддерживать.</p>\r\n' '\r\n' '<p>Это все ещё не позволит нам накопить бесконечное ' 'количество травм и рано или поздно мы будем себя ' 'убивать. Но чем больше здоровья и энергощита будет ' 'у персонажа - тем больше травм мы сможем ' 'накопить.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Даже несмотря на то, что мы используем <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, который постоянно наносит нам урон ' 'и всегда в первую очередь &quot;высасывает&quot; ' 'наш энергощит, восстановления энергощита будет ' 'настолько много, что будет нивелировать эти потери ' 'и с лихвой перебивать их.</p>\r\n' '\r\n' '<p>В максимальной версии билда мы будем набирать ' 'энергощит за счет гибридных баз на броню/энергощит ' 'в слотах: брони, шлема и ботинок. Это даст нам в ' 'районе 110-200 энергощита, при наличии хороших баз ' 'и заточки предметов до 30% качества.</p>\r\n' '\r\n' '<p>Дополнительным источником плоского энергощита ' 'могут быть кольца (они дадут до 47 энергощита). Но ' 'к кольцам у нас и так будут серьезные требования, ' 'так что ещё и энергощит будет набрать ' 'сложновато.</p>\r\n' '\r\n' '<p>Эту механику можно использовать в любых сборках ' 'данного билда, если вы очень хотите поднять ' 'выживаемость, а урон вам не так важен (но лучше так ' 'не делать), для этого нужно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Прокачать <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в дереве (можно скинуть ' 'пару талантов на урон)</li>\r\n' '\t<li>Надеть <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> (дарующий талант <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>) ЛИБО набрать некоторое ' 'количество энергощита на предметах</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> сам по себе добавит энергощита ' 'персонажа благодаря свойству <span ' 'class="ru-poe">Добавляет #% от максимума здоровья в ' 'виде дополнительного максимума энергетического ' 'щита</span><span class="en-poe">Gain #% of Maximum ' 'Life as Extra Maximum Energy Shield</span> (4-6%), ' 'а также таланту <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>. <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в свою очередь тоже ' 'дает энергощит от количества здоровья, но позволяет ' '50% не-хаос урона проходить через энергощит. Это ' 'позволит нам вовсе не собирать энергощит на ' 'предметах, а добрать его исключительно при помощи ' 'пояса.</p>\r\n' '\r\n' '<p>Учитывая как много энергощита даёт этот пояс ' '(пример - ~770 энергощита при ~3.350 здоровья), ' 'негативная часть <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в виде 50% пропуска ' 'не-хаос урона нас не беспокоит. Ведь по сути это ' 'означает что для каждого отдельного удара у нас ' 'будет лишь 50% энергощита, т.е. вместо, например, ' '770 энергощита, лишь 770/2= 385 энергощита, чего ' 'вполне достаточно эффективной работы всех наших ' 'механик.</p>\r\n' '\r\n' '<h4>Иммунитет к шоку</h4>\r\n' '\r\n' '<p>Иммунитет к шоку мы получим при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Малого бога <poeitem class="poe-items" ' 'data-name_ru="Душа Гарухан" data-name_en="Soul of ' 'Garukhan" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - 60% снижение ' 'эффективности</li>\r\n' '\t<li>Крафта на ботинках - <span class="ru-poe">#% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">#% reduced Effect of ' 'Chill and Shock on you</span> (40%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>100% снижение эффективности = иммунитет. Что ' 'даёт нам солидную прибавку к выживаемости.</p>\r\n' '\r\n' '<h4>Иммунитет к оглушению и заморозке</h4>\r\n' '\r\n' '<p>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem> не позволяет оглушить нашего ' 'персонажа и замедлить его ниже базовой скорости. ' 'Т.е. персонажа нельзя заморозить.</p>\r\n' '\r\n' '<h3>Уникальные предметы</h3>\r\n' '\r\n' '<p>Мы будем использовать несколько важных ' 'уникальных предметов, дающих полезные ' 'характеристики, увеличивающие наш урон и ' 'защиту.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- при достижении значений в 200 и 400 силы ' 'персонажа, даёт персонажу шанс нанести двойной и ' 'тройной урон соответственно. Для раскрытия ' 'потенциала этого пояса, мы будем набирать персонажу ' 'минимум 400 единиц силы.</p>\r\n' '\r\n' '<h4>Природное родство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem> - накладывает на персонажа лозы, ' 'если тот стоит неподвижно (максимум 10 лоз). Каждая ' 'лоза позволяет получать на 1% <span ' 'class="ru-poe">меньше</span><span ' 'class="en-poe">less</span> урона и 2% шанс нанести ' 'двойной урон. Эффект лоз отлично реализуется за ' 'счёт танковости нашего персонажа.</p>\r\n' '\r\n' '<p>Лозы замедляют скорость передвижения персонажа и ' 'их можно порвать с помощью <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Любое замедление не сможет ' 'замедлить персонажа слишком сильно, ведь мы будем ' 'использовать талант восхождения <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Он делает персонажа неуязвимым к оглушению и не ' 'позволяет снизить скорость действия и передвижения ' 'ниже базовых значений.</p>\r\n' '\r\n' '<p>Это также значит, что заморозка не будет ' 'оглушать и обездвиживать персонажа. Даже если на ' 'вас будет висеть эффект заморозки, персонаж всё ещё ' 'будет в боевом состоянии.</p>\r\n' '\r\n' '<h4>Пыл Синвикты</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - уникальный топор, который мы ' 'будем использовать в качестве начального оружия. Он ' 'позволяет персонажу получать <poeitem ' 'class="poe-items" data-name_ru="Буйство" ' 'data-name_en="Rampage" data-color="#AF6025" ' 'data-image="" data-target="704">Rampage (buff) | ' 'Буйство (баф)</poeitem>, который значительно ' 'увеличивает скорость зачистки.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> можно использовать в качестве ' 'оружия во второй раскладке, убив одного монстра с ' 'помощью этого топора, персонаж начнёт накапливать ' 'заряды <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem>. После чего можно вновь сменить ' 'раскладку оружия на основную - заряды продолжат ' 'накапливаться и <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> будет работать в полную ' 'силу.</p>\r\n' '\r\n' '<h4>Прогенез</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на убер боссах, таких как Мейвен, Убер ' 'Древний, Создатель и Кортекс. ' '<strong>Обязательно</strong> используем её если вы ' 'планируете копать шахту 700+!</p>\r\n' '\r\n' '<p>Флакон задерживает 25% получаемого урона от ' 'удара, превращая его в постепенный урон, который ' 'будет нанесён персонажу в течение 4 секунд. Это ' 'поможет нам переживать сильные удары и урон по себе ' 'при большом количестве травм, ведь мы будем по сути ' 'уменьшать его на целых 25% и ' '&quot;растягивать&quot; на 4 секунды.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' 'очень мощный предмет, обязательно рекомендуем им ' 'обзавестись в максимальной версии билда.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Покоритель</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | ' 'Неустанный</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Покоритель" ' 'data-caption="Прокачка класса восхождения ' 'Покоритель" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/jugg-ascendancy.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется не менее 123 единиц ловкости ' '(можно больше, но не обязательно), 400+ единиц силы ' 'и 96+ единиц интеллекта.</p>\r\n' '\r\n' '<p>Ловкость нужна для 21-го уровня камня <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>. Если её будет больше - мы сможем ' 'прокачать <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> до более высоких уровней, но ' 'специально набирать ловкость выше 123 единиц не ' 'нужно.</p>\r\n' '\r\n' '<p>~100 интеллекта нужно для камня <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> и/или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Их мы никогда не будем качать до ' 'высоких уровней, чтобы они не требовали слишком ' 'много интеллекта.<br />\r\n' 'Минимумом будет 73 интеллекта для <poeitem ' 'class="poe-items" data-name_ru="Наставник" ' 'data-name_en="Enlighten Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня.</p>\r\n' '\r\n' '<p>В максимальной версии билда нам потребуется 100+ ' 'интеллекта для того чтобы была возможность ' 'использовать лучшие базы на броню/энергощит.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Значение меткости персонажа всегда нужно держать ' '<strong>выше</strong> чем максимальный запас ' 'здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Орлиный глаз" data-name_en="Eagle ' 'Eye" data-color="#FF8D00" data-image="" ' 'data-target="2197">Eagle Eye | Орлиный ' 'глаз</poeitem>, ловкость и таланты в дереве ' 'обеспечат нам довольно много меткости. Однако не ' 'забывайте следить за соотношением меткости и ' 'здоровья. При надобности, в дереве можно даже ' 'убрать таланты на здоровье.</p>\r\n' '\r\n' '<p>Меткость можно посмотреть в Path of Building ' 'либо прямо в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для активации всех аур в разных версиях билда мы ' 'будем использовать:</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальная</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основная</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальная</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '\t<li>Основной шлем с увеличением эффективности ' 'резервации маны умениями</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Учтите что свойство на резервацию как на шлеме, ' 'так и на броне должно иметь ролл 10%, иначе маны не ' 'хватит.<br />\r\n' 'Как вариант, вместо того чтобы ролить оба свойства ' 'до 10%, можно взять <poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 4-го уровня, но это выйдет ' 'дороже.</p>\r\n' '</div>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li>Максимальный шлем с увеличением эффективности ' 'резервации маны умениями (10%)</li>\r\n' '\t<li>Максимальный нагрудник с увеличением ' 'эффективности резервации маны умениями ' '(10%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-4 уровня</li>\r\n' '\t<li>Также нам потребуется свойство <span ' 'class="ru-poe"># к итоговому расходу маны ' 'неподдерживаемыми умениями</span><span ' 'class="en-poe">Non-Channelling Skills have # to ' 'Total Mana Cost</span> на двух кольцах и амулете, ' 'чтобы способности вовсе перестали требовать ману, ' 'тогда мы сможем активировать все ауры</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> выбираем Алиру, так как ее ' 'бонусы являются очень удобными для прокачки, хоть и ' 'не сильно усиляют персонажа при выходе на карты, ' 'ведь множитель крита нам не нужен. Используем до ' 'тех пор, пока не сможете набрать сопротивления без ' 'бонуса Алиры.</p>\r\n' '\r\n' '<p>Как только заменили начальные предметы и набрали ' 'сопротивления без Алиры - меняем бонус на +1 талант ' '- <poeitem class="poe-items" data-name_ru="Убить ' 'всех бандитов" data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem>.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Лунарис" data-name_en="Soul of Lunaris" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Lunaris.webp" ' 'data-target="2328">Soul of Lunaris | Душа ' 'Лунарис</poeitem> - даёт защиту от физического и ' 'стихийного урона. Обязательно полностью его ' 'прокачиваем!</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Гарухан" data-name_en="Soul of Garukhan" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - снижает эффект шока на ' 'персонаже, что в комбинации с крафтовым свойством ' 'на перчатках (или ботинках), делает персонажа ' 'полностью неуязвимым к этому стихийному ' 'состоянию.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходное</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - дешёвый топор имеющий неплохие ' 'характеристики урона и скорости атаки. Даёт ' 'персонажу <span class="ru-poe">Буйство</span><span ' 'class="en-poe">Rampage</span> при убийстве врагов. ' 'Этот эффект будет значительно ускорять ' 'зачистку.</p>\r\n' '\r\n' '<p>Обязательные свойства:берем со.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>490+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="rv0WqyrSQ" ' 'data-target_ru="rv0WqyrSQ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Альтернатива - редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>520+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PEWV38gSL" ' 'data-target_ru="PEWV38gSL">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>700+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGlJ44Ofb" ' 'data-target_ru="GGlJ44Ofb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>850+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="POLqG2DTL" ' 'data-target_ru="POLqG2DTL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Основной топор с хорошими роллами ' 'свойств.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>900+ физического ДПС</li>\r\n' '\t<li>1.7%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KOKvGeDs5" ' 'data-target_ru="KOKvGeDs5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий 5 линк нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (600+)</li>\r\n' '\t<li>Здоровье (80%+)</li>\r\n' '\t<li>Сопротивления стихиям/хаосу (50%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlzbZXf5" ' 'data-target_ru="DZlzbZXf5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Используем начальный нагрудник начиная от конца ' 'кампании и до тех пор пока не накопим ресурсы на ' 'крафт Переходного нагрудника.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий нагрудник на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Броня (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила или ловкость</li>\r\n' '\t<li>Увеличение здоровья и маны</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для начала можно использовать броню без ' 'собственных свойств. Позже их можно добавить ' 'самостоятельно при помощи ихоров и угольков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="w23Jbn9hb" ' 'data-target_ru="w23Jbn9hb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Здоровье (100+)</li>\r\n' '\t<li>Сопротивления (70%+)</li>\r\n' '\t<li>Броня (600+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">Пока уникальный враг ' 'находится в вашем присутствии, #% усиление эффекта ' 'ауры Гордости</span><span class="en-poe">While a ' 'Unique Enemy is in your Presence, Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2VzWYK0Ik" ' 'data-target_ru="2VzWYK0Ik">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Нагрудник с энергощитом, очень хорошими роллами ' 'свойств и что самое важное - со свойством на ' 'резервацию маны.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База с броней и энергощитом (90+)</li>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (13%+), в идеале ' '(18%+) - свойство Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span> (25%+) или <span ' 'class="ru-poe">Пока уникальный враг находится в ' 'вашем присутствии, #% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">While a Unique ' 'Enemy is in your Presence, Pride has #% increased ' 'Aura Effect</span> (35%+) - свойство Пожирателя ' 'Миров</li>\r\n' '\t<li>Здоровье (110+)</li>\r\n' '\t<li>Сопротивления (60%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'Efficiency of Skills</span> (10%) - нам нужен ролл ' 'именно 10%, иначе не хватит маны на ' 'резервацию</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для увеличения максимального сопротивления к ' 'огню нам нужен будет 18%+ ролл свойства <span ' 'class="ru-poe">#% Усиление эффекта аур не-проклятий ' 'от ваших умений</span><span class="en-poe">#% ' 'increased effect of Non-Curse Auras from your ' 'Skills</span>. Для начала можно взять ролл ' 'поменьше.</p>\r\n' '\r\n' '<p>Для быстрой смены камней <poeitem ' 'class="poe-items" data-name_ru="Обезглавливание" ' 'data-name_en="Behead Support" data-color="#BA1519" ' 'data-image="" data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> нужно будет обзавестись одним ' 'гнездом белого цвета.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KowGVEnT5" ' 'data-target_ru="KowGVEnT5">Идеальная броня ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3QoDaGJf5" ' 'data-target_ru="3QoDaGJf5">Хорошая броня ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (400+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(80%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="oYGmWM4Ul" ' 'data-target_ru="oYGmWM4Ul">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>И одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила (40+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(17%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DG2aY5gF5" ' 'data-target_ru="DG2aY5gF5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">(9-10)% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">(9-10)% increased Mana Reservation ' 'efficiency of Skills</span> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '</ul>\r\n' '\r\n' '<p>1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пламенного Экзарха:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% уменьшение стоимости ' 'атак в мане</span><span class="en-poe">#% reduced ' 'Mana Cost of Attacks</span> - если на ваших кольцах ' 'и амулете нет 3-х свойств на уменьшение стоимости ' 'способности</li>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - для ' 'повышения выживаемости</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Vr2VOyPTp" ' 'data-target_ru="Vr2VOyPTp">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'энергощитом, и с зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> (12%+, T3) - ' 'свойство Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'efficiency of Skills</span> - обязательно 10%, если ' 'у вас 9% - реролим с помощью <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">+2 к ' 'уровню размещённых камней области ' 'действия</span><span class="en-poe">+2 to Level of ' 'Socketed AoE Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'восстановления здоровья</span><span ' 'class="en-poe">#% increased Life Recovery ' 'rate</span> (15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">+2 к уровню ' 'размещённых камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span> не обязательно искать именно на шлеме, ' 'можно взять как осквернение на перчатках (если ' 'такие имеются).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0dPiJ" ' 'data-target_ru="MpZX0dPiJ">Хороший вариант ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="8a396gbTV" ' 'data-target_ru="8a396gbTV">Бюджетный вариант ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Любые не оскверненные <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem>.<br ' '/>\r\n' 'Если есть возможность - сразу берем с высоким ' 'роллом <span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7QOL5Mlh5" ' 'data-target_ru="7QOL5Mlh5">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Если <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> ' 'дорогие или их нет в продаже - используем как ' 'временную замену редкие перчатки на базе с ' 'броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (100+)</li>\r\n' '\t<li>Здоровье (60+)</li>\r\n' '\t<li>Скорость атаки (10%+)</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="lmGYZp6SV" ' 'data-target_ru="lmGYZp6SV">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gDGbmKOsQ" ' 'data-target_ru="gDGbmKOsQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+) и 1-2 из ' 'полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+) - даст больше всего ' 'урона</li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней области действия</span><span ' 'class="en-poe"># to Level of Socketed AoE ' 'Gems</span> - позволит не брать аналогичный префикс ' 'на шлеме, и переместить связку аур в перчатки, что ' 'может упростить сборку при небольшом ' 'бюджете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Важно чтобы при этом на перчатках не было ' 'осквернений на наложений каких-либо ' 'проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jPozJdWCX" ' 'data-target_ru="jPozJdWCX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие ботинки на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (200+)</li>\r\n' '\t<li>Здоровье (80+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Сопротивления стихиям и хаосу (70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pYkpKHa" ' 'data-target_ru="56pYkpKHa">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GLb5b8bIb" ' 'data-target_ru="GLb5b8bIb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База на броню и энергощит</li>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям и хаосу ' '(40%+)</li>\r\n' '\t<li>Сила (50+) либо больше сопротивлений ' '(80%+)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Q5LZ7GC5" ' 'data-target_ru="3Q5LZ7GC5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-alt">Опциональный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий пояс на одной из баз <poeitem ' 'class="poe-items" data-name_ru="Широкий ремень" ' 'data-name_en="Heavy Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt5.webp" ' 'data-target="507">Heavy Belt | Широкий ' 'пояс</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> или ' '<poeitem class="poe-items" data-name_ru="Ремень" ' 'data-name_en="Leather Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt3.webp" ' 'data-target="300">Leather Belt | ' 'Ремень</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье 70+</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="472adOMC9" ' 'data-target_ru="472adOMC9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- пояс дающий огромный прирост урона при наборе ' 'достаточного количества силы (400 ед.). Также пояс ' 'даёт увеличение получаемых зарядов для флаконов, ' 'силу и сопротивления всем стихиям.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на роллы силы и ' 'стихийных сопротивлений.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7GDebLyh5" ' 'data-target_ru="7GDebLyh5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с 1-2 из полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'длительности эффекта умения</span><span ' 'class="en-poe">#% increased Skill Effect ' 'Duration</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGmLgYZsb" ' 'data-target_ru="GGmLgYZsb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-alt">\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> - пояс который даст нам много ' 'плоского энергощита, что позволит воспользоваться ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, как это все работает - ' 'читайте в механиках билда.</p>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">Добавляет #% от ' 'максимума здоровья в виде дополнительного максимума ' 'энергетического щита</span><span ' 'class="en-poe">Gain #% of Maximum Life as Extra ' 'Maximum Energy Shield</span> берем с роллом 5%+, ' 'количество силы не так важно, но если бюджет ' 'позволяет берем 32+.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>При использовании <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> обязательно нужно прокачать в дереве ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, иначе в этом поясе не ' 'будет никакого смысла!</p>\r\n' '</div>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="kB49Ljjc5" ' 'data-target_ru="kB49Ljjc5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - если не хватает ' 'силы</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - если не хватает ' 'сопротивлений</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для повышения урона желательно искать на кольцах ' 'свойство <span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span>. Идеальной базой для кольца на урон ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Стальное кольцо" data-name_en="Steel ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AdamantineRing.webp" ' 'data-target="589">Steel Ring | Стальное ' 'кольцо</poeitem>.</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие кольца со здоровьем и ' 'сопротивлениями.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила для работы <poeitem ' 'class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | ' 'Великан</poeitem></li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="YbvaOUY" ' 'data-target_ru="YbvaOUY">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкие кольца, на которых мы будем добирать ' 'недостающие характеристики (сопротивления, ' 'силу/меткость).</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (до активации <poeitem ' 'class="poe-items" data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>, если нет меткости на ' 'амулете)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Подстраивайте фильтр под свои нужды.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZkl4WZSn" ' 'data-target_ru="LZkl4WZSn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>На максимальных кольцах мы будем добирать как ' 'можно больше всего, чтобы разгрузить другие слоты. ' 'Плюс сфокусируемся на доборе сопротивления к хаосу. ' 'База кольца обязательно <poeitem class="poe-items" ' 'data-name_ru="Кольцо с аметистом" ' 'data-name_en="Amethyst Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AmethystRing.webp" ' 'data-target="1889">Amethyst Ring | Кольцо с ' 'аметистом</poeitem>. На одном из колец мы ' 'обязательно возьмем больше сопротивления к ' 'хаосу.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+), в идеале (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (если нет меткости на ' 'амулете)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму ' 'энергетического щита</span><span class="en-poe"># ' 'to maximum Energy Shield</span> (32+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZbnVX5Sn" ' 'data-target_ru="LZbnVX5Sn">Идеальное кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="qo4Gra3tg" ' 'data-target_ru="qo4Gra3tg">Хорошее кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="pB4Gp0vt0" ' 'data-target_ru="pB4Gp0vt0">Кольцо с дополнительным ' 'сопротивлением к хаосу </span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Сопротивление хаосу (до капа)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (16+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MKWj805SJ" ' 'data-target_ru="MKWj805SJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Kkl8gWDu5" ' 'data-target_ru="Kkl8gWDu5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem>.</p>\r\n' '\r\n' '<p>На амулете набираем сопротивления/меткость/силу, ' 'либо очень много сопротивлений, а остальные ' 'свойства набираем на других предметах.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (95+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>3 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>В идеале одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="yQ6L9BecR" ' 'data-target_ru="yQ6L9BecR">Бюджетный амулет ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Qo0ybO7Fw" ' 'data-target_ru="Qo0ybO7Fw">Хороший амулет ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Абразивный катализатор" ' 'data-name_en="Abrasive Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/AbrasiveCatalyst.webp" ' 'data-target="658">Abrasive Catalyst | Абразивный ' 'катализатор</poeitem> - для увеличения бонусов атак ' 'и меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - для увеличения бонусов ' 'характеристик</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - для увеличения бонусов ' 'стихийных сопротивлений</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem> - дешёвое, но мощное ' 'зачарование дающее много урона. Позволяет устрашать ' 'врагов.<br />\r\n' 'Масла: <poeitem class="poe-items" ' 'data-name_ru="Коричневое масло" data-name_en="Sepia ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Шепот ' 'рока" data-name_en="Whispers of Doom" ' 'data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> - основное зачарование. Позволит нам ' 'использовать второе проклятие. Начинаем ' 'использовать его только после покупки <poeitem ' 'class="poe-items" data-name_ru="Пробужденный: ' 'Физический урон ближнего боя" ' 'data-name_en="Awakened Melee Physical Damage ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня.<br />\r\n' 'Масла: 3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Глаз хранителя</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' 'будем использовать для повышения выживаемости ' 'персонажа.</p>\r\n' '\r\n' '<p>Обязательное свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% дополнительного ' 'уменьшения получаемого физического урона под ' 'действием Решимости</span><span class="en-poe">#% ' 'additional Physical Damage Reduction while affected ' 'by Determination</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные вторичные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">(8-12)% шанс нанести ' 'двойной урон под действием Гордости</span><span ' 'class="en-poe">(8-12)% chance to deal Double Damage ' 'while using Pride</span> - самое полезное, ' 'желательно брать именно его</li>\r\n' '\t<li><span class="ru-poe">25% шанс наложить Прокол ' 'на врагов при нанесении удара атаками под действием ' 'Гордости</span><span class="en-poe">25% chance to ' 'Impale Enemies on Hit with Attacks while using ' 'Pride</span> - менее полезное</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="wZ87J5jib" ' 'data-target_ru="wZ87J5jib">Самоцвет с 1 свойством ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0bLUJ" ' 'data-target_ru="MpZX0bLUJ">Самоцвет с 2 свойствами ' '</span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> со свойством <span ' 'class="ru-poe">Повелевает # воинами ' 'Ракиаты</span><span class="en-poe">Commanded ' 'leadership over # warriors under Rakiata</span> ' 'превратит ключевое умение <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Устанавливается самоцвет следующим ' 'образом:</p>\r\n' '<img alt="Установка самоцвета Смертельная Гордость ' 'для покорителя" data-caption="Установка самоцвета ' 'Смертельная Гордость для покорителя" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/lethal-lay.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="woavV59Ub" ' 'data-target_ru="woavV59Ub">Самоцвет с ракиатой ' '</span></p>\r\n' '\r\n' '<h4>Фантастическое спасение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с вариантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem> позволит нам ' 'сэкономить таланты, чтобы взять <poeitem ' 'class="poe-items" data-name_ru="Стальной дух" ' 'data-name_en="Soul of Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Ставим в любое место, качаем следующие ' 'таланты:</p>\r\n' '<img alt="Установка Фантастическое спасение для ' 'покорителя" data-caption="Установка Фантастическое ' 'спасение для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/08/16/impossible.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="P8ymRmGUL" ' 'data-target_ru="P8ymRmGUL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Обычные самоцветы</h4>\r\n' '\r\n' '<p>Мы будем использовать 1 обычный самоцвет.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение максимума ' 'здоровья</span><span class="en-poe">#% increased ' 'maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% Chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки топорами</span><span class="en-poe">#% ' 'increased Attack Speed with Axes</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки двуручным оружием ближнего боя</span><span ' 'class="en-poe">#% increased Attack Speed with Two ' 'Handed Melee Weapons</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки и сотворения чар</span><span ' 'class="en-poe">#% increased Attack and Cast ' 'Speed</span> (4%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (4%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWlgdHP" ' 'data-target_ru="XWeWlgdHP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Основным вариантом обычного самоцвета будет ' 'вышеуказанный вариант с иммунитетом к осквернённой ' 'крови. При надобности, можно пожертвовать ' 'здоровьем:</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Q8P87j7tw" ' 'data-target_ru="Q8P87j7tw">Хороший </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlZ2W4u5" ' 'data-target_ru="DZlZ2W4u5">Идеальный </span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В основной версии билда мы будем использовать 2 ' 'больших и 1 малый кластерный самоцвет.</p>\r\n' '<img alt="Ветка кластерных самоцветов для ' 'покорителя" data-caption="Ветка кластерных ' 'самоцветов для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/03/12/clusters.jpg" />\r\n' '<h4>Большие кластерные самоцветы</h4>\r\n' '\r\n' '<p>Оба кластерных самоцвета будут одинаковыми. Они ' 'должны содержать следующие свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения даруют: 12% увеличение физического ' 'урона</span><span class="en-poe">Added Small ' 'Passive Skills grant: 12% increased Physical ' 'Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Большие кластерные самоцветы обязательно должны ' 'содержать 3 таланта:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Закалённый в битве" ' 'data-name_en="Battle-Hardened" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1427">Battle-Hardened | Закалённый в ' 'битве</poeitem> - увеличивает урон и броню</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem> - увеличивает урон и даёт стихийные ' 'сопротивления</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неистовое наступление" ' 'data-name_en="Furious Assault" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1538">Furious Assault | Неистовое ' 'наступление</poeitem> - этот талант <strong>не ' 'прокачиваем</strong> до 100-го уровня</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWv6ecP" ' 'data-target_ru="XWeWv6ecP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<h4>Малый кластерный самоцвет</h4>\r\n' '\r\n' '<p>Малым кластерным самоцветом будет <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Он даёт персонажу ключевое ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dlVD8kRsJ" ' 'data-target_ru="dlVD8kRsJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<h4>Флаконы #1-4</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Серный ' 'флакон" data-name_en="Sulphur Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> - увеличивает урон и разливает ' 'под персонажем зону освящённой земли. Эта земля ' 'даёт регенерацию здоровья и снижает эффективность ' 'вражеских проклятий, пока персонаж находится на ' 'ней.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pjrZVHa" ' 'data-target_ru="koGZ8mrh5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рубиновый флакон" data-name_en="Ruby ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'огня.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Wg9R2GmHm" ' 'data-target_ru="472GJXgH9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Аналогичные основным флаконам, но меняем ' '<poeitem class="poe-items" data-name_ru="Рубиновый ' 'флакон" data-name_en="Ruby Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem>, для повышения ' 'выживаемости против холода и молнии.</p>\r\n' '\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="O2WJ6GOtE" ' 'data-target_ru="GY9yvqWhb">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pzmmVCa" ' 'data-target_ru="GY9yoKofb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Моментальное ' 'восстановление при малом количестве ' 'здоровья</span><span class="en-poe">Instant ' 'Recovery when on Low Life</span></li>\r\n' '\t<li>у<span class="ru-poe">Дарует иммунитет к ' 'поджогу на # секунд(-ы) при использовании, если вы ' 'подожжены / При использовании снимает все эффекты ' 'горения</span><span class="en-poe">Grants Immunity ' 'to Ignite for # seconds if used while Ignited / ' 'Removes all Burning when used</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="obZQ0QqIl" ' 'data-target_ru="2VpbMV5hk">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Начинаем использовать эти варианты флаконов, ' 'когда получим достаточное количество регенерации ' 'здоровья.</p>\r\n' '\r\n' '<p>Все дальнейшие флаконы будут вариативные, их ' 'следуюет менять в зависимости от контента который ' 'вы фармите. Если вы не фармите убер убер боссов ' 'и/или шахту на большой глубине - можно использовать ' 'один (любой) из них и не менять его. Если вы хотите ' 'фармить все - крайне желательно приобрести разные ' 'флаконы и менять их под разных боссов и разные ' 'свойства шахты. Для усиления билда.</p>\r\n' '\r\n' '<p>Все флаконы должны иметь:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс - <span class="ru-poe">Дает зарядов ' 'флакона при получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '\t<li>Суффикс - [Крафт] <span class="ru-poe">Во ' 'время действия эффекта #% полученного урона от ' 'ударов похищается в виде здоровья</span><span ' 'class="en-poe">#% of Damage Taken from Hits is ' 'Leeched as Life during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода. Будет полезно в бою против Создателя и ' 'Убер Древнего.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="aPgRgb7Ce" ' 'data-target_ru="Wg9l3MZHm">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии. Будет в бою против Пожирателя миров, а ' 'также в определённых нодах шахты Спуска, где нам ' 'нужна дополнительная защита от молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Jky7aKh5" ' 'data-target_ru="64KRBrXUG">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Аметистовый флакон" ' 'data-name_en="Amethyst Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/Amethyst.webp" ' 'data-target="4321">Amethyst Flask | Аметистовый ' 'флакон (item) </poeitem> - даёт дополнительное ' 'сопротивления хаосу. Используем, если не собрали ' 'кап сопротивления хаосу, например, в бою с Сирусом ' 'и/или шахте.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="9PnG95QtK" ' 'data-target_ru="e0EPbvnFL">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - увеличивает скорость ' 'передвижения.<br />\r\n' 'Будет наиболее универсальным и идеально подойдет ' 'для зачистки. Но советуем его использовать только ' 'опытным игрокам, т.к. лучше взять больше ' 'выживаемости.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlvyzwT5" ' 'data-target_ru="K3mWovMf5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на Убер вариантах Мейвен, Убер ' 'Древнем, Создателе и Кортексе. На них она поможет ' 'пережить ваншотящие способности.</p>\r\n' '\r\n' '<p>Стараемся взять с хорошим роллом увеличения ' 'длительности (15%+), в идеале (24%+).<br />\r\n' 'Это очень дорогой флакон, но он очень ' 'полезен.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jRqp4wWfX" ' 'data-target_ru="jRqp4wWfX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные-переходные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные-максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жестокость" data-name_en="Brutality ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Brutality.webp" ' 'data-target="53">Brutality | Жестокость</poeitem> - ' '20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Физический урон ближнего боя" ' 'data-name_en="Melee Physical Damage Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedPhysicalDamage.webp" ' 'data-target="54">Melee Physical Damage | ' 'Физический урон ближнего боя</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - N уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем настолько, насколько того ' 'позволяет интеллект персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> качаем настолько, насколько ' 'позволяет ловкость персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 5 уровень, качество как ' 'можно выше</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 10 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 10 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Все камни в этой связке качаем до таких уровней ' 'как указано. <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> низкого уровня используем для ' 'генерации свирепости во время зачистки.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заносчивость" data-name_en="Arrogance ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/BloodMagic.webp" ' 'data-target="1700">Arrogance Support | ' 'Заносчивость</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> качаем до такого уровня, до которого ' 'позволяет ловкость персонажа.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Жестокость" ' 'data-name_en="Awakened Brutality Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/BrutalityPlus.webp" ' 'data-target="685">Awakened Brutality Support | ' 'Пробужденный: Жестокость</poeitem> - 5-6 уровень, ' '20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> - 5-6 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> - 20-21 уровень, 20% ' 'качества / <poeitem class="poe-items" ' 'data-name_ru="Бой вплотную" data-name_en="Close ' 'Combat Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20-21 уровень, 20 % ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>5 уровень камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> позволяет устрашать врагов. Сразу же ' 'приобретаем прокачанный вариант, не пытаемся качать ' 'самостоятельно. После покупки этого камня меняем ' 'зачарование на амулете.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> имеет два сильных бонуса. ' 'Он позволяет нашим смертельным ударам похищать моды ' 'редких монстров (эффект как у <poeitem ' 'class="poe-items" data-name_ru="Перенятый опыт" ' 'data-name_en="Inspired Learning" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/unique7.webp" ' 'data-target="1271">Inspired Learning | Перенятый ' 'опыт</poeitem>), что немного ускоряет зачистку. А ' 'также существенно увеличивает дальность наших атак, ' 'что на нашем билде просто критически необходимо в ' 'бою с некоторыми боссами, чтобы не приходилось ' 'подходить к ним прямо в плотную пиксель к пикселю. ' 'Но урон этот камень увеличивает только по ' 'противникам со здоровьем ниже 50%, что по сути ' 'будет работать только против боссов.<br />\r\n' 'Альтернатива этому камню - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem>, который всегда стабильно ' 'повышает урон и увеличивает скорость перемещения с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.<br />\r\n' 'Вы можете либо выбрать один из этих камней, либо ' 'сделать себе белый сокет чтобы менять эти камни в ' 'зависимости от ситуации.</p>\r\n' '\r\n' '<h4>Топор</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> - 20 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- 20 уровень, 20% качества / <poeitem ' 'class="poe-items" data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' 'используем на боссах, <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> ставим на зачистку.</p>\r\n' '\r\n' '<h4>Шлем - Ауры</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> - 3 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - 20-21 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Улучшитель" data-name_en="Enhance ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> - ' '2-4 уровень, качество не важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если нет валюты - можно взять <poeitem ' 'class="poe-items" data-name_ru="Улучшитель" ' 'data-name_en="Enhance Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> ' 'низкого уровня, либо отложить покупку на ' 'потом.</p>\r\n' '\r\n' '<h4>Перчатки/ботинки - Знамя, Берсерк и Способности ' 'передвижения</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - ~10-12 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем до такого уровня, до ' 'которого позволяет интеллект персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка персонажа</span></h2>\r\n' '\r\n' '<p>Крайне рекомендуем использовать <a ' 'href="https://guides.lootkeeper.com/poe/bystraya-prokachka-akty" ' 'target="_blank">наш гайд по прохождению Актов в ' 'PoE</a>, а также ознакомится с <a ' 'href="https://guides.lootkeeper.com/poe/pravila-bystroj-prokachki-v-poe-sovety-novichkam" ' 'target="_blank">общими советами по ' 'прокачке</a>.</p>\r\n' '\r\n' '<p>Для выбора предметов для прокачки из <a ' 'href="https://guides.lootkeeper.com/poe/unikalnye-predmety-dlya-bystroj-prokachki-v-poe" ' 'target="_blank">гайда по предметам</a> используйте ' '- <strong>набор для бойца ближнего ' 'боя</strong>.</p>\r\n' '\r\n' '<h3>Особенности прокачки</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Особенности ' 'прокачки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> доступен лишь с 28-го уровня и без ' 'подготовки выживаемости персонажа, мы вовсе не ' 'сможем использовать способность, так как она будет ' 'нас убивать. Использовать <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> мы начнём под конец сюжетной ' 'кампании на ~65-67 уровне.</p>\r\n' '\r\n' '<p>Прокачиваться по актам мы будем через ' 'способности <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> (до 12-го уровня) и <poeitem ' 'class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>. Это ' 'способности-слэмы, имеющие большую область ' 'действия. Этих мощных ударов достаточно для ' 'убийства пака монстров одним нажатием.</p>\r\n' '\r\n' '<p>На боссах они показывают умеренную ' 'эффективность, которая компенсируется неплохой ' 'выживаемостью и скоростью передвижения ' 'персонажа.</p>\r\n' '\r\n' '<p>Мы будем использовать комбинацию <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> + <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> для обеспечения этой скорости. ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> стоит применять под конец полёта ' '<poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>. Это позволит ' 'прервать медленное падение наскока и мгновенно ' 'переместиться в указанную точку, одновременно с тем ' 'корректируя направления движения.</p>\r\n' '\r\n' '<p>Использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> мы начнём уже во время прокачки. ' 'Поэтому не забываем следить за меткостью и ' 'здоровьем персонажа. Своевременно прокачивая ' '<poeitem class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В качестве оружия мы будем использовать ' 'двуручные топоры, но до 12-го уровня подойдёт и ' 'двуручная булава, если не сможете выбить/купить ' 'топор.</p>\r\n' '\r\n' '<p>Для ускорения продвижения по первому акту, у ' 'Нессы можно купить 2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem>.</p>\r\n' '\r\n' '<p>Дальше нам нужно будет постоянно создавать себе ' 'топоры с помощью рецепта торговцев:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База двуручного топора</li>\r\n' '\t<li>1 х <poeitem class="poe-items" ' 'data-name_ru="Точильный камень" ' 'data-name_en="Blacksmith&#x27;s Whetstone" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyWeaponQuality.webp" ' 'data-target="926">Blacksmith\'s Whetstone | ' 'Точильный камень</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> ' 'редкого качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать редкий пояс можно с помощью любой ' 'сущности, а саму базу купить у торговца в ' 'городе.</p>\r\n' '\r\n' '<p>В результате рецепта мы получим оружие ' 'волшебного качества, с исходными гнёздами, их ' 'цветами и связями, а также модом на увеличение ' 'физического урона. Размер бонуса физического урона ' 'зависит от качества Rustic Sash. Если пояс был ' 'волшебного качества, то мы получим мод <span ' 'class="ru-poe">(40-49)% увеличение физического ' 'урона</span><span class="en-poe">(40-49)% increased ' 'Physical Damage</span>, а если пояс был редким, то ' '<span class="ru-poe">(50-64)% увеличение ' 'физического урона</span><span ' 'class="en-poe">(50-64)% increased Physical ' 'Damage</span>. Рекомендуем использовать только пояс ' 'редкого качества.</p>\r\n' '\r\n' '<p class="text-warning">Обновлять оружие нужно ' 'примерно каждые 7 уровней (около 6-7 раз за ' 'сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ ' 'влияние на силу персонажа.</p>\r\n' '\r\n' '<p>Если вы качаетесь не в первый день лиги, крайне ' 'рекомендуем вам использовать уникальные топоры при ' 'прокачке. Это позволит не беспокоится о сдаче ' 'рецептов на оружие (что избавит вас от лишней ' 'головной боли) и <strong>существенно ускорит ' 'прокачку</strong>. Это оружие начиная со 2-4 дня ' 'лиги будет довольно дешевое и вы сможете его ' 'приобрести.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Отсекатель" data-name_en="Limbsplit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe_spare.webp" ' 'data-target="1864">Limbsplit | Отсекатель</poeitem> ' '- <span class="item_poetrade" data-game="poe1" ' 'data-target_en="9W9ywmQSK" ' 'data-target_ru="9W9ywmQSK">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Размашистый удар" ' 'data-name_en="Wideswing" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Wideswing.webp" ' 'data-target="2295">Wideswing | Размашистый ' 'удар</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="7RZ8Olnt5" ' 'data-target_ru="7RZ8Olnt5">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Погоня жнеца" ' 'data-name_en="Reaper&#x27;s Pursuit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique1.webp" ' 'data-target="2298">Reaper\'s Pursuit | Погоня ' 'жнеца</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="w3lrY8BHb" ' 'data-target_ru="w3lrY8BHb">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый жнец" data-name_en="The ' 'Blood Reaper" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique2.webp" ' 'data-target="2294">The Blood Reaper | Кровавый ' 'жнец</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="2zn45EYSk" ' 'data-target_ru="2zn45EYSk">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="yoZqlRlIR" ' 'data-target_ru="yoZqlRlIR">Ссылка на покупку ' '</span></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Старайтесь не держать основную связку камней в ' 'оружии, т.к. вы будете его часто менять и вам ' 'придется либо подготавливать новое оружие под ' 'нужные вам камни либо переносить связку в другой ' 'предмет. Лучше сразу держать основную связку не в ' 'оружии.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Связи и цвета ' 'сокетов</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для использования связок <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> нам нужна будет ' 'связка</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 зелёных - 1 красный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Предпочтительным вариантом 4-линка будет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3 красных - 1 зелёный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Но также подойдут и</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 красных - 2 зелёных</li>\r\n' '\t<li>4 красных</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>PoB и деревья для прокачки</h3>\r\n' '\r\n' '<p>PoB для прокачки:</p>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB для ' 'прокачки<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/N_TTkgzwF0qz" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Используйте эти ' 'деревья <strong>только</strong> при прокачке на ' 'Актах.<br />\r\n' 'После завершения Актов - переходите на начальные ' 'версии билда.<br />\r\n' 'Это <strong>нормально</strong> что вам придется ' 'сбросить некоторые старые таланты и изменить ' 'дерево.</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Деревья для прокачки:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li><a href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/zjNER/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/jvSu9/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/tR3sc/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/yUA8k/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/dXCrP/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/EgJSi/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/EgJSi/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/6Vwji/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/6Vwji/</a></li>\r\n' '</ol>\r\n' '\r\n' '<h3>Прокачка по Актам</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 1</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 1-ом акте будем прокачиваться по по дереву для ' 'прокачки <a ' 'href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" target="_blank">#1</a>.</p>\r\n' '\r\n' '<p>После убийства <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span>, поднимаем с него все ' 'предметы.</p>\r\n' '\r\n' '<p>За убийство <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> у <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Продаем выпавший мусор, проверяем его на ' 'предметы с нужными нам связями. Если у вас осталось ' '3x <poeitem class="poe-items" data-name_ru="Свиток ' 'мудрости" data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem>, покупаем у Нессы 1x <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и надеваем.</p>\r\n' '\r\n' '<p>Выставляем первую связку:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>После выполнения квестов <poeitem ' 'class="poe-items" data-name_ru="Любовь к ближнему" ' 'data-name_en="Mercy Mission" data-color="#AF6025" ' 'data-image="" data-target="605">Mercy Mission | ' 'Любовь к ближнему</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Разорение гнёзд" ' 'data-name_en="Breaking Some Eggs" ' 'data-color="#AF6025" data-image="" ' 'data-target="606">Breaking Some Eggs | Разорение ' 'гнезд</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ртутный флакон" ' 'data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Ещё раз проверяем продаёт ли <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> 3-линк предметы с ' 'подходящими для нас цветами.</p>\r\n' '\r\n' '<p>При первой же возможности нужно обзавестись ' 'двуручным топором или булавой. Но первое время ' 'можем использовать нашу одноручную булаву с ' 'пляжа.</p>\r\n' '\r\n' '<p>Если у нас остались свободные <poeitem ' 'class="poe-items" data-name_ru="Свиток мудрости" ' 'data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem> - докупаем у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1-2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выставляем связки следующим образом:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> (начинаем использовать после ' 'прокачки <poeitem class="poe-items" ' 'data-name_ru="Мастер на все руки" ' 'data-name_en="Versatility" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/precision.webp" ' 'data-target="1435">Versatility | Мастер на все ' 'руки</poeitem>)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Как сами камни, так и целые связки в этой и всех ' 'последующих связках выставлены в приоритете ' 'убывания эффективности (сверху вниз). Это значит ' 'что нам обязательно всегда нужно иметь основную ' 'способность, способность передвижения и ауры. Если ' 'не хватает гнёзд или нету достаточного количества ' 'связок - не используем последние камни в связке, ' 'и/или камни внизу списка.</p>\r\n' '</div>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - будет нашей основной ' 'способностью передвижения до 10-го уровня, потом мы ' 'будем использовать его в комбинации с <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Знамя ' 'войны" data-name_en="War Banner" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - знамя которое накапливает ' 'заряды, и даёт бонусы при его использовании. Знамя ' 'повышает меткость персонажа и увеличивает ' 'получаемый врагами физический урон. При убийстве ' 'врагов, знамя накапливает заряды (максимум 50 ' 'зарядов).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Кровь и ' 'песок" data-name_en="Blood and Sand" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem> - способность резервирующая ману. ' 'Она даёт персонажу 2 стойки - кровавую и песчаную. ' 'В песчаной стойке персонаж имеет увеличенную ' 'область действия, но наносит меньше урона по ' 'области. А в кровавой наоборот - больше урона, но ' 'область действия меньше. Песчаную стойку используем ' 'во время зачистки, а кровавую на боссов. Если вы не ' 'убиваете пак монстров одним ударом - используйте ' 'кровавую до тех пор, пока это не изменится.</p>\r\n' '\r\n' '<p>После убийства Тюрьмы и убийства <span ' 'class="ru-poe">Изувера</span><span ' 'class="en-poe">Brutus</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Камни на 10-ый уровень должны выглядеть ' 'так:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - наша ' 'основная способность передвижения.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - аура дающая персонажу меткость. ' 'Прокачиваем по мере накопления опыта. Примерно в ' '7-ом акте нужно будет заменить прокачанный камень ' 'этой ауры, на камень 1-го уровня. Об этом ' 'позже.</p>\r\n' '\r\n' '<p>Перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span> крайне желательно ' 'прокачать 12-ый уровень и перейти на использование ' '<poeitem class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>.</p>\r\n' '\r\n' '<p>После достижения 12-го уровня и посещения <span ' 'class="ru-poe">Пещеры злобы</span><span ' 'class="en-poe">The Cavern of Wrath</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сразу же начинаем использовать его в основной ' 'связке, вместо <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Проверяем <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> в последний раз на ' 'предметы с необходимыми связями.</p>\r\n' '\r\n' '<p>Также перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>, желательно ' 'обзавестись 1-2 <poeitem class="poe-items" ' 'data-name_ru="Кольцо с сапфиром" ' 'data-name_en="Sapphire Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Их можно купить у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>. Но лучше их сделать ' 'самостоятельно. На каждое кольцо, нужно будет ' 'купить у <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> 1 камень синего цвета. ' 'После этого ей же продаём 1х <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> + 1 камень синего цвета - получаем ' '<poeitem class="poe-items" data-name_ru="Кольцо с ' 'сапфиром" data-name_en="Sapphire Ring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Эти кольца дают сопротивление холоду, с которым ' 'будет значительно проще сражаться с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 2</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Во 2-ом акте будем прокачиваться по дереву <a ' 'href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" target="_blank">#2</a>.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Захватчики в чёрном" ' 'data-name_en="Intruders in Black" ' 'data-color="#AF6025" data-image="" ' 'data-target="568">Intruders in Black | Захватчики в ' 'черном</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Груст</span><span ' 'class="en-poe">Greust</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Йины</span><span ' 'class="en-poe">Yeena</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Начинаем использовать вышеперечисленные камни на ' '16-ом уровне.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вестник ' 'пепла" data-name_en="Herald of Ash" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem> - умение-вестник, даёт бонусный ' 'урон огня. Часть избыточного урона, убившего ' 'монстра, высвобождается взрывом вокруг него, нанося ' 'урон ближайшим к нему монстрам. Этот эффект ' 'значительно ускорит нашу зачистку, позволяя более ' 'уверенно взрывать паки монстров.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - баф дающий бонус к скорости атаки ' 'и похищению здоровья за при нанесении физического ' 'урона. При убийстве монстров под действием <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, персонаж имеет шанс получить ' '<poeitem class="poe-items" data-name_ru="Заряд ' 'ярости" data-name_en="Frenzy Charge" ' 'data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>. При убийстве монстра время ' 'действия <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> обновляется, так что его не нужно ' 'постоянно продлевать вручную. Использование ' '<poeitem class="poe-items" data-name_ru="Кровавый ' 'угар" data-name_en="Blood Rage" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> имеет свою цену - баф наносит игроку ' 'постепенный физический урон.</p>\r\n' '\r\n' '<p>После выполнения <poeitem class="poe-items" ' 'data-name_ru="Мучительно острый" ' 'data-name_en="Sharp and Cruel" data-color="#AF6025" ' 'data-image="" data-target="567">Sharp and Cruel | ' 'Мучительно острый</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Шёлка</span><span ' 'class="en-poe">Silk</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 18-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качается:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>На 18 уровне крайне обзавестись первым крафтовым ' 'топором. На этом уровне есть подходящая база - ' '<poeitem class="poe-items" data-name_ru="Колун" ' 'data-name_en="Woodsplitter" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe3.webp" ' 'data-target="2296">Woodsplitter | ' 'Колун</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 3</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 3-ем акте мы будем следовать дереву прокачка ' '<a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" target="_blank">#3</a>.</p>\r\n' '\r\n' '<p>Когда откроете лабиринт - можно его ' 'проходить.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Разлучённые влюблённые" ' 'data-name_en="Lost in Love" data-color="#AF6025" ' 'data-image="" data-target="609">Lost in Love | ' 'Разлученные влюбленные</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Марамоа</span><span ' 'class="en-poe">Maramoa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> докупаем камни для ' 'прокачки:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 24-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- <poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> (ставим когда будет ' '4-линк)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- проклятье, которое нужно использовать на боссов. ' 'Оно очень сильно увеличивает получаемый ими урон. ' 'Особенно, когда у босса осталось менее половины ' 'здоровья.</p>\r\n' '\r\n' '<p>После убийства Легата Гравиция, у <span ' 'class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Откладываем его на прокачку. Если валюты нет - ' 'можно купить его позже, главное не забыть, т.к. к ' 'моменту когда мы начнем использовать этот камень - ' 'он обязательно должен быть прокачан.</p>\r\n' '\r\n' '<p>В лабиринт стоит идти на 30-32 уровне. В нём ' 'сразу же берём подкласс Покорителя и прокачиваем ' '<poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>. Этот талант увеличит нашу ' 'скорость атаки за счёт увеличения количества ' 'меткости. Это ускорит продвижение по кампании с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> и увеличит ' 'комфорт в бою с боссами.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акты 4-10</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В актах 4-6 будем следовать дереву прокачки <a ' 'href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" target="_blank">#4</a>.</p>\r\n' '\r\n' '<p>В 4-ом акте берём <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> и откладываем его на ' 'прокачку.</p>\r\n' '\r\n' '<p>В 5-ом акте за выполнение одного из квестов ' 'берём <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>В начале 6-го акта не забываем добрать ' 'сопротивления, лучше всего это сделать крафтом на ' 'станке в нашем убежище.</p>\r\n' '\r\n' '<p>В 6-ом акте обязательно делаем квест <poeitem ' 'class="poe-items" data-name_ru="Впавшие в ' 'немилость" data-name_en="Fallen from Grace" ' 'data-color="#FF8D00" data-image="" ' 'data-target="631">Fallen from Grace | Впавшие в ' 'немилость</poeitem>. Его выполнение позволит ' 'покупать любые камни у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily ' 'Roth</span>.</p>\r\n' '\r\n' '<p>Следуем дереву <a ' 'href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" target="_blank">#5</a>.</p>\r\n' '\r\n' '<p>После чего покупаем у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily Roth</span> ' 'камень <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 1-го уровня. Вставляем его вместо ' 'прокачанного варианта этой ауры и начинаем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem>. ' 'Прокачанный <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> продолжаем качать во второй раскладке ' 'оружия. А вариант 1-го уровня так и будем ' 'использовать без прокачки.</p>\r\n' '\r\n' '<p>После прокачки талантов на генерацию свирепости ' '- начинаем использовать <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem>.</p>\r\n' '\r\n' '<p>В 7 акте, за выполнение квеста <poeitem ' 'class="poe-items" data-name_ru="Серебряный ' 'медальон" data-name_en="The Silver Locket" ' 'data-color="#FF8D00" data-image="" ' 'data-target="603">The Silver Locket | Серебряный ' 'медальон</poeitem> берём у <span ' 'class="ru-poe">Вильяма Рота</span><span ' 'class="en-poe">Weylam Roth</span> - <poeitem ' 'class="poe-items" data-name_ru="Серный флакон" ' 'data-name_en="Sulphur Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>Идти во второй лабиринт в 7-ом акте не нужно. ' 'Следующий талант даст персонажу лишь регенерацию, ' 'которая пока что не стоит затраченных усилий. На ' 'данном этапе персонаж начинает чувствовать ' 'недостаток урона по боссам, поэтому сейчас мы ' 'целиком сфокусируемся на прохождении кампании до ' 'Кровавого акведука и дальнейшей прокачке ' 'уровня.</p>\r\n' '\r\n' '<p>В начале 9-го акта, в локации <span ' 'class="ru-poe">Кровавый акведук</span><span ' 'class="en-poe">Blood Aqueduct</span> прокачиваемся ' 'до ~65 уровня (или до 59-го и фармим кражу). Сейчас ' 'наша цель это нафармить немного валюты для респека ' 'в <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> и непосредственно поднять уровень ' 'персонажа.</p>\r\n' '\r\n' '<p>Когда вы достигнете 65-го уровня - заканчиваем ' 'сюжетную кампанию до того момента, пока не ' 'останется последний квест - Убить Китаву. В этот ' 'момент проходим 2-ой и 3-ий лабиринты. В них ' 'прокачиваем <poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>. ' 'Дальше идём убивать Китаву и заканчиваем кампанию. ' 'После чего начинаем респек в Начальную версию билда ' 'через <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Прогрессия персонажа</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Начальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Для респека в Начальную версию у нас должно ' 'быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Капы стихийных сопротивлений</li>\r\n' '\t<li>Все камни начальной версии (указаны в разделе ' 'камней)</li>\r\n' '\t<li>Флаконы с нужными суффиксами</li>\r\n' '\t<li>5-линк нагрудник</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> или редкий начальный ' 'топор</li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem></li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного ' 'перелома</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Дерево талантов должно соответствовать начальной ' 'версии.</p>\r\n' '\r\n' '<p>Собрав все необходимое, можно приступить к ' 'дальнейшему фарму.</p>\r\n' '\r\n' '<p>Если испытываете проблемы с маной - убедитесь ' 'что вы прокачали <poeitem class="poe-items" ' 'data-name_ru="Дух войны" data-name_en="Spirit of ' 'War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2898">Spirit of War | Дух ' 'войны</poeitem>. Если все ещё проблемы - следует ' 'купить/скрафтить начальное кольцо со снижением ' 'стоимости умений.</p>\r\n' '\r\n' '<p>Примерно на 75 уровне можно идти в Убер ' 'лабиринт. В нём прокачиваем <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Ответственно отнеситесь к крафту/покупке ' 'правильных флаконов. Наш персонаж танк, и префиксы ' 'на получение зарядов при получении ударов от ' 'противника будут очень сильно помогать с ' 'поддержанием флаконов активными. Поэтому как только ' 'можете - побеспокойтесь о флаконах, они очень ' 'важны!</p>\r\n' '\r\n' '<p>После покупки неплохого начального амулета, на ' 'него стоит нанести маслами зачарование <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, масла: <poeitem ' 'class="poe-items" data-name_ru="Коричневое масло" ' 'data-name_en="Sepia Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p>Если к этому времени вы все ещё не приобрели ' '<poeitem class="poe-items" data-name_ru="Тану Аи" ' 'data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> - ' 'крайне желательно сделать это сейчас (если они не ' 'слишком дорогие). Эти перчатки серьезно повышают ' 'урон персонажа и добавляют мобильности, что сильно ' 'упростит зачистку Атласа и фарм.</p>\r\n' '\r\n' '<p>Покупаем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem>, ' 'который даст больше урона чем обычная версия ' 'умения.<br />\r\n' 'Если купили низкого уровня (ниже 15), то сперва ' 'прокачайте камень во второй раскладке оружия, а ' 'пока не прокачали - ходите с обычной ' 'версией.</p>\r\n' '\r\n' '<p>Подготовив все предметы до уровня ' '&quot;начальных&quot; можно спокойно прокачивать ' 'персонажа и фармить на предметы Переходной версии ' 'билда.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Переходная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Начать сборку переходной версии стоит с покупки ' 'переходного 6-линк нагрудника. Собственные свойства ' 'можно добавить самостоятельно при помощи ихоров и ' 'углей. Для начала подойдут вообще любые полезные ' 'для нашего персонажа свойства.</p>\r\n' '\r\n' '<p>Далее переходим к камням умений. Стараемся либо ' 'поднять качество на уже прокачанных камнях (хотя бы ' 'в основной связке), либо покупаем камни с качеством ' 'и ставим их на прокачку (так будет дешевле). Это ' 'лучше сделать пока вы фармите карты до 12-14 тиров, ' 'чтобы избежать проблем с уроном.</p>\r\n' '\r\n' '<p>Продолжаем с захвата души <poeitem ' 'class="poe-items" data-name_ru="Гарухан" ' 'data-name_en="Garukhan" data-color="#AF6025" ' 'data-image="" data-target="2286">Гарухан</poeitem> ' 'и, по возможности, крафта/покупки переходных ' 'ботинок. Этот комплект обеспечит персонажу полную ' 'неуязвимость к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem>, что ' 'положительно скажется на нашей выживаемости.</p>\r\n' '\r\n' '<p>Следующим важным шагом станет крафт или покупка ' 'переходного шлема. На нём будут полезные ' 'характеристики, от которых мы будем отталкиваться, ' 'при выборе кольца и ботинок.</p>\r\n' '\r\n' '<p>Если вы пока ещё не добавили собственных свойств ' 'на нагрудник - самое время сделать это.</p>\r\n' '\r\n' '<p>Дальше мы приступим к установке первой ветки ' 'кластерных самоцветов. Для этого нам нужен будет 1 ' 'Большой кластерный самоцвет и <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Это позволит нам закрыть часть ' 'сопротивления за счёт <poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem>, что подготовит нас к следующему ' 'шагу.</p>\r\n' '\r\n' '<p>Меняем дерево на основное и вставляем ' 'кластеры.</p>\r\n' '\r\n' '<p>На этом этапе нам нужно уместить в билде ' '<poeitem class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem>. ' 'Чтобы это сделать, нам нужно провести ребаланс ' 'сопротивлений и набрать 400 силы. В этом нам ' 'помогут ботинки, редкое кольцо и хороший амулет. На ' 'последний вновь нужно будет наложить <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>.</p>\r\n' '\r\n' '<p>Заменяем топор на неплохой Переходной вариант. ' 'Когда это лучше сделать, смотрите исходя из цен на ' 'такое оружие. Топор существенно повысит урон ' 'персонажа, сильно откладывать его покупку не ' 'стоит.</p>\r\n' '\r\n' '<p>На этом Переходная версия считается собранной. ' 'На дальнейшие улучшения и переход в Основную версию ' 'билда нам потребуется немало валюты.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Основная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Здесь важно решить, планируете ли вы в ' 'дальнейшем улучшать билд до максимальной версии ' 'билда с энергощитом для фарма большой глубины/убер ' 'боссов (она недешевая), либо вам хватит не сильно ' 'дорогой основной версии, которая закрывает обычных ' 'боссов, приглашения и относительно небольшую ' 'глубину шахты.</p>\r\n' '\r\n' '<p>Если вы позже планируете переходить на ' 'максималку - на данном этапе сборки основной версии ' 'старайтесь не тратить слишком много валюты при ' 'покупке шлема/брони/ботинок, т.к. позже их придется ' 'заменить.<br />\r\n' 'Если же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то ' 'берите все предметы для основной версии билда с ' 'максимально хорошими роллами, базами и т.п., т.к. ' 'для вас они по сути будут последним уровнем ' 'улучшения.</p>\r\n' '\r\n' '<p>На данном этапе нас ожидает не очень плавный, но ' 'важный шаг, переход на нашу основную защитную ' 'механику.</p>\r\n' '\r\n' '<p>Весь её концепт строится вокруг использования ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дающего персонажу <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и нашего разгона максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для реализации этого нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Правильный <poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem></li>\r\n' '\t<li>Основной шлем</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '\t<li>Второй большой кластерный самоцвет</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' '(хотя бы с 1 полезным свойством)</li>\r\n' '\t<li>Добрать много стихийных сопротивлений</li>\r\n' '\t<li>Набрать меткости на предметах для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Частично закрыть пробел стихийных сопротивлений, ' 'можно за счёт использования второго редкого кольца ' 'и 2 редких самоцветов, которые мы вставим во второй ' 'большой кластер.</p>\r\n' '\r\n' '<p>После того как все нужные предметы из списка ' 'выше куплены - надеваем/вставляем их, меняем камни ' 'на основные и меняем дерево. Если после установки и ' 'замен вам не хватает маны - проверьте взяли ли вы ' 'мастери на резерв и правильно ли расставили связки ' 'аур, скорее всего ошибка будет именно в ' 'этом.</p>\r\n' '\r\n' '<p>Следующим шагом станет покупка хорошего амулета. ' 'Затем намазываем на него <poeitem class="poe-items" ' 'data-name_ru="Шепот рока" data-name_en="Whispers of ' 'Doom" data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> (3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>), не очень дешевое зачаровани. Это ' 'позволит нам закончить изменение связок, установив ' '2 проклятия. Что значительно увеличит наш урон, как ' 'во время зачистки, так и против боссов.</p>\r\n' '\r\n' '<p>Далее покупаем <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня, который повысит наш ' 'урон.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Максимальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В максимальной версии билда мы будем добавлять ' 'механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в билд, а для этого нам ' 'потребуется энергощит. Его мы будем набирать на ' 'шлеме/ботинках/броне, нам будет вполне достаточно ' 'того, что базы будут гибридные на энергощит/броню, ' 'покупать базы с одним лишь энергощитом не стоит. ' 'Таким образом мы наберем 100-250 энергощита в ' 'билде, чего вполне достаточно.</p>\r\n' '\r\n' '<p>Сперва постепенно покупаем максимальные версии ' 'предметов:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Шлем</li>\r\n' '\t<li>Ботинки</li>\r\n' '\t<li>Кольца</li>\r\n' '</ul>\r\n' '\r\n' '<p>Что нужно учитывать при их ' 'покупке/крафте:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Нам потребуется в идеале 105 интеллекта, ' 'чтобы носить броню на хорошей базе с большим ' 'количеством энергощита. Если у вас будет меньше ' 'интеллекта - придется брать броню с меньшим ' 'количеством энергощита</li>\r\n' '\t<li>Следим чтобы ролл на мана резервацию на шлеме ' 'и броне был 10%, если меньше - реролим с помощью ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem>. Это не то чтобы дешево, так что ' 'убедитесь что вы приобрели как минимум хороший ' 'шлем</li>\r\n' '\t<li>Учитывайте что мы позже сбросим соседние с ' '<poeitem class="poe-items" data-name_ru="Стальной ' 'дух" data-name_en="Soul of Steel" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> таланты дающие сопротивления к ' 'стихиям, потому заранее это учитывайте и набирайте ' 'чуть больше сопротивлений к стихиям</li>\r\n' '\t<li>Сопротивление к хаосу очень важно, если вы не ' 'хотите лишний раз умирать. Старайтесь добрать его ' 'на предметах либо до полного капа, либо хотя бы до ' '+40%, в таком случае оставшиеся 35% наберете с ' 'флакона</li>\r\n' '</ul>\r\n' '\r\n' '<p>После покупки этих предметов меняем дерево, ' 'прокачиваем дерево вверх до <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Тудаже переносим ' 'кластерный талант который раньше у нас стоял справа ' 'снизу, около <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>.</p>\r\n' '\r\n' '<p>Теперь проверяем суффиксы на флаконах (всех ' 'кроме 5-го). Важно чтобы они были высоких тиров, ' 'особенно броня (55%+) и ослабление проклятий ' '(60%+). Префиксы тоже должны быть как в ' 'гайде.</p>\r\n' '\r\n' '<p>Начинаем следить за максимальным топором, и ' 'покупаем его как только появляется такая ' 'возможность.</p>\r\n' '\r\n' '<p>Теперь проверяем что наше максимальное ' 'сопротивление к огню равно 90%, для этого у нас ' 'должно быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Максимальный нагрудник</li>\r\n' '\t<li>Максимальный шлем либо перчатки, со свойством ' 'на увеличение уровня встроенных камней</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '\t<li>Мастери брони - +1 к максимальным ' 'сопротивлениям, если одетые перчатки, шлем, броня и ' 'ботинки имеют броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если сопротивление не 90% - ищем что из этого ' 'списка отсутствует.</p>\r\n' '\r\n' '<p>После того как это сделали - меняем <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> с аналогичными ' 'свойствами.</p>\r\n' '\r\n' '<p>После чего докупаем все необходимые пробуждённые ' 'камни 5-6 уровня. Их можно купить и раньше/позже, ' 'частями, если они стоят дешевле чем другие ' 'улучшения.</p>\r\n' '\r\n' '<p>Теперь приступаем к финальному изменению дерева ' 'талантов.<br />\r\n' 'Покупаем <poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с талантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem>. Откачиваем ' 'таланты с <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>, прокачиваем сокет для самоцвета ' 'рядом с <poeitem class="poe-items" ' 'data-name_ru="Свирепость" data-name_en="Savagery" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/chargedex.webp" ' 'data-target="1447">Savagery | Свирепость</poeitem>, ' 'и вставляем туда наш камень. После чего прокачиваем ' 'снова <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Докупаем оставшиеся предметы в любой ' 'последовательности, а именно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- сильно повысит выживаемость персонажа. Обязателен ' 'для шахты на глубине 700+</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'осквернением</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с осквернением</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> на ' '2 свойства</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Отражение физического урона</li>\r\n' '\t<li>Свойства убирающие и замедляющие регенерацию ' 'и восполнения здоровья являются для нас ' 'непроходимыми, т.к. мы не сможем восстанавливать ' 'достаточное количество здоровья при атаках, тем ' 'самым убивая себя по мере накопления зарядов ' 'травм</li>\r\n' '\t<li>Свойства снижающие максимальные сопротивления ' 'персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Неприятные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойства снижающие броню и эффективность аур ' 'являются очень неприятными, т.к. снижают ' 'выживаемость персонажа, их стоит избегать при ' 'прохождении приглашений</li>\r\n' '\t<li>Свойство снижающее меткость, снизит урон ' 'персонажа, его лучше избегать на ' 'приглашениях</li>\r\n' '\t<li>Комбинация свойств на дополнительный ' 'энергощит у монстров, дополнительное здоровье и ' 'снижение получаемого физического урона сделают ' 'монстров слишком танковыми, и прохождение таких ' 'карт или приглашений будет занимать больше времени, ' 'в целом не критично</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я убиваю себя при наборе травм, что ' 'делать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Самое важное - более серьезнее отнеситесь к ' 'сборке своего билда.<br />\r\n' 'Сбор билда - это как приготовление себе еды на ' 'обед. Если вы добавите не те ингридиенты - будет ' 'совершенно не то блюдо что вы ожидаете, если вы ' 'пережарите - блюдо подгорит и его можно будет ' 'выбросить. Готовите вы сами для себя, вам же это и ' 'есть, так что постарайтесь.</p>\r\n' '\r\n' '<p>Первое правило - основное. Внимательно читайте ' 'гайд и следуйте 1в1 как в нем говорится. Если ' 'что-то непонятно - перечитывайте, если что-то не ' 'сходится - перепроверьте, если что-то не нашли - ' 'используйте поиск на странице (CTRL+F) и поищите по ' 'нужным словам (например: резервация / меткость / ' 'прокачка).<br />\r\n' 'Если не помогло - опишите свою проблему в ' 'комментариях и обязательно добавьте PoB либо ссылку ' 'на вашего персонажа.</p>\r\n' '\r\n' '<p>Второе правило - флаконы. Просто сделайте их ' 'такими, как в гайде, большего мы и не просим. У вас ' 'обязательно должны быть <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem>, <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> с нужными префиксами, и как ' 'минимум свойствами на броню/восстановления ' 'здоровья.</p>\r\n' '\r\n' '<p>Третье - броня и перевод физ урона в стихийный. ' 'Брони нам нужно как можно больше на всех возможных ' 'предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны ' 'свойства которые переводят физический урон в ' 'стихийный.</p>\r\n' '\r\n' '<p>Четвертое - дерево и камни умений. Не нужно ' 'ничего придумывать! Просто сделайте дерево и ' 'выставьте камни 1 в 1 как в гайде! Это решит 99% ' 'ваших проблем.</p>\r\n' '\r\n' '<p>Если ничего не помогло или вы хотите ' 'дополнительной и дешевой защиты - используйте пояс ' '<poeitem class="poe-items" data-name_ru="Копия Оков ' 'души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> и прокачайте талант <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Это не решит все ваши ' 'проблемы если вы не следовали предыдущим правилам, ' 'но поможет не умирать от травм пока не наберете ' 'валюты на покупку более дорогих предметов.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'} {'block': <Block Node: content. 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Танковый билд на Дикаря>, 'canonical': '/poe/pokoritel-droblenie-kostey-boneshatter', 'captcha_pubkey': '', 'categories': '<<queryset of wiki.Category>>', 'current_game': <Game: Path of Exile>, 'games': '<<queryset of wiki.Game>>', 'is_accessible': True, 'popular': [<Article: [3.26] Оккультист Запретный Ритуал. Популярный билд на ведьму>, <Article: [3.26] Плут через Стак энергощита. Магмовый удар или Удар молнии>, <Article: [3.26] Вождь Праведный огонь. Билд на Дикаря>, <Article: [3.26] Хранитель Кинетический взрыв. Быстрый билд на Охотницу>, <Article: [3.26] Некромант через Неистовых духов. Билд на ведьму суммонера>, <Article: [3.26] Снайпер Стрела молнии. Билд на лучницу Охотницу>, <Article: [3.26] Снайпер Взрывная смесь. Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>Изменения от 16.06.25:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Изменили уровни <poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> и связанных с ним камней ' 'в начальной и переходной версиях, чтобы камни ' 'срабатывали<br />\r\n' '\tОбязательно перепроверьте у себя уровни этих ' 'камней</li>\r\n' '\t<li>Исправили ссылки на все поломанные предметы, ' 'включая флаконы<br />\r\n' '\tЕсли найдете ещё нерабочие ссылки - сообщите о ' 'них в комментариях с уточнением какая именно ссылка ' 'не работает</li>\r\n' '\t<li>Убрали упоминания о свойстве на скорость атак ' 'на флаконах, которое удалили из игры</li>\r\n' "\t<li>Обновили PoB'ы с учетом всех этих " 'изменений</li>\r\n' '</ul>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya">\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Покоритель через Дробление костей - это ' 'брутальный билд для брутальных мужчин, которым ' 'чужды мысли о уклонении от атак, и которые всем ' 'сердцем хотят стоять и смотреть противнику четко в ' 'глаза, не прыгая как цирковая обезьяна в попытках ' 'уклонится от удара, а стоять с гордо зажатой ' 'кнопкой, которая рано или поздно опустит здоровье ' 'противника до нуля (состояние смерти).</p>\r\n' '\r\n' '<p>Этот покоритель - чистый боец ближнего боя, ' 'который способен впитывать солидное количество ' 'урона.<br />\r\n' 'Геймплей максимально прост - вы стоите на месте и ' 'забиваете монстров зажимая одну кнопку.</p>\r\n' '\r\n' '<p>Сильные стороны билда - его относительная ' 'дешевизна (начинает работать даже при минимальном ' 'бюджете), простота и выживаемость. Дайте поиграть ' 'этим билдом даже полному новичку и он с легкостью ' 'убьет начальных боссов и, вероятно, за пару смертей ' 'осилит какое-нибудь приглашение Мейвен.</p>\r\n' '\r\n' '<p>Билд неплохо подходит для шахты Спуска. Любители ' 'шахты прокапывали на этом билде глубину ~850. А во ' 'время наших тестов, мы докопали до ~650 глубины. На ' 'этой глубине персонаж чувствует себя как рыба в ' 'воде - не умирает, и почти любые ноды проходятся ' 'зажатием одной кнопки.</p>\r\n' '\r\n' '<p>Билд обладает неплохой скоростью зачистки - ' 'карты играются очень бодро, геймплей динамичный. ' 'Билдом можно убивать всех эндгейм боссов и ' 'проходить все приглашения Мейвен.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="z3QRva6zEIU">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Из минусов - убер убер версии боссов даются ' 'крайне непросто и без должного опыта их пройти не ' 'получится. Проблема в том, что боссы просто не ' 'созданы, чтобы их легко можно было убить чистыми ' 'бойцами ближнего боя, которым нужно постоянно ' 'находится вплотную к боссу. Их конечно можно убить, ' 'но это будет гораздо сложнее сделать чем на ' 'большинстве других билдов, т.к. выживаемость уже не ' 'так хорошо ощущается, а возможности наносить урон ' 'по убер-уберам &quot;в зажим&quot; попросту нету. ' 'Но если вас не интересуют убер боссы - то билд ' 'гарантированно доставит вам немало ' 'удовольствия.</p>\r\n' '\r\n' '<p>Начальные сборки билда довольно просто собрать, ' 'а значит билд подходит и для консолей PlayStation 4 ' 'и Xbox, и даже для SSF (одиночных) лиг, где вы ' 'может не так эффектно, но все же в бюджетных ' 'предметах сможете закрывать довольно много ' 'контента.</p>\r\n' '\r\n' '<p>Из-за высокой выживаемости - билдом можно играть ' 'даже на хардкор (одна жизнь) лигах, но учтите что ' 'для игры на хардкоре вам нужно обладать немалыми ' 'знаниями в игре, иначе даже при игре танковым ' 'билдом ваши шансы умереть крайне высоки.</p>\r\n' '\r\n' '<p>Мы очень детально продумали прогрессию билда, ' 'следуя которой, даже не очень опытный игрок сможет ' 'буквально с первых дней новой лиге, без вложений, ' 'прокачать персонажа по Актам, а затем постепенно ' 'собирать персонажа, понемногу улучшая его, вплоть ' 'до максимальной сборки показанной в видео.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Хорошая выживаемость. Билд построен таким ' 'образом, чтобы буквально стоять на месте и ' 'непрерывно бить монстров</li>\r\n' '\t<li>Подойдет для старта новой лиги</li>\r\n' '\t<li>Недорогой. Уже в начальной версии за ~1-2 ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> может фармить 14-16 карты с ' 'комфортом</li>\r\n' '\t<li>Подойдет для новичков, т.к. используются ' 'простые механики и недорогие предметы</li>\r\n' '\t<li>Отличный билд для фарма шахты Спуска. Можно ' 'без проблем докопать до ~850 глубины</li>\r\n' '\t<li>Билдом можно убивать всех эндгейм боссов (но ' 'не их Убер версии)</li>\r\n' '\t<li>Неплохая скорость зачистки. Несмотря на то, ' 'что это чистый боец ближнего боя, зачистка у него ' 'вполне хорошая</li>\r\n' '\t<li>Подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '\t<li>Билд можно собрать на консолях PlayStation и ' 'XBox</li>\r\n' '\t<li>Подходит для игры на SSF</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Билд не бессмертный</strong> и все же ' 'может умереть в определенных ситуациях</li>\r\n' '\t<li>Основную версию билда будет трудно (но ' 'возможно) собрать на SSF, т.к. нужно несколько ' 'конкретных уникальных предметов</li>\r\n' '\t<li>Не подходит для убийств убер убер боссов, так ' 'как это чистый боец ближнего боя, а буквально ' 'каждый из этих боссов трудно убиваем милишниками. ' 'Некоторых боссов может убить очень опытный и умелый ' 'игрок, но это исключение из правила</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Т17 с натяжкой, много проблемных свойств и ' 'некоторые боссы крайне неприятны</li>\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Шахта на глубине ~850</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'делириума</li>\r\n' '\t<li>Обычные приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие ' 'страх</poeitem></li>\r\n' '\t<li>Хорошо зароленные приглашения Мейвен, включая ' '<poeitem class="poe-items" ' 'data-name_ru="Приглашение Мейвен: Внушающие страх" ' 'data-name_en="The Feared" data-color="#808080" ' 'data-image="" data-target="1707">Maven\'s ' 'Invitation: The Feared | Приглашение Мейвен: ' 'Внушающие страх</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Убер убер боссов 85 уровня убить крайне ' 'тяжело, для этих целей билд не лучший</li>\r\n' '\t<li>Шахта на глубине ~900 и выше</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Дробление костей</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> - удар ближнего боя, атакуя ' 'которым персонаж наносит урон не только врагам, но ' 'и себе. Каждое успешное применение способности даёт ' 'персонажу заряд травмы. Заряды травмы увеличивают ' 'наносимый урон по врагам и получаемый урон ' 'персонажем.</p>\r\n' '\r\n' '<p>Чем чаще мы атакуем - тем больше зарядов травмы ' 'получаем и тем выше наш урон. Каждый заряд травмы ' 'длится 6 секунд, после чего пропадает. Новые заряды ' 'не обновляют старые.</p>\r\n' '\r\n' '<p>Получаемый урон от травмы является физическим ' 'уроном и считается уроном от удара. Поэтому мы ' 'будем набирать много брони и других способов защиты ' 'от физического урона, а также регенерации и ' 'восполнения здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> ' 'работает аналогичным способом, но максимальное ' 'количество травм теперь 10, получаемый бонус урона ' 'за каждый заряд травмы выше, но и получаемый урон ' 'за каждый заряд выше.</p>\r\n' '\r\n' '<p>Используя именно эту версию камня отпадает ' 'необходимость набора огромного количества скорости ' 'атаки чтобы &quot;разогнать&quot; урон. Ведь чтобы ' 'у обычного <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> был такой же урон как у <poeitem ' 'class="poe-items" data-name_ru="Дробление костей ' 'сложного перелома" data-name_en="Boneshatter of ' 'Complex Trauma" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> на 10 ' 'зарядах - ему нужно накопить куда больше зарядов ' 'травм и иметь куда большую скорость атаки.</p>\r\n' '\r\n' '<p>При оглушении противника, <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> испускает импульс наносящий урон ' 'по области. Чем дольше длится эффект оглушения, тем ' 'больше будет радиус импульса. Для стабильного ' 'оглушения противников во время зачистки, мы будем ' 'использовать камень поддержки <poeitem ' 'class="poe-items" data-name_ru="Беспощадность" ' 'data-name_en="Ruthless Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem>. Каждый третий удар ' 'способностью будет выпускать беспощадный удар, ' 'который гарантированно оглушает врагов. Оглушение ' 'полностью делает противников недееспособными на ' 'небольшой промежуток времени. Эндгейм боссов ' 'оглушать мы не сможем, поэтому и не будет ' 'импульсов, наносящих дополнительный урон.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> можно использовать лишь с ' 'булавами, топорами и посохами. Мы будем ' 'использовать двуручные топоры из-за возможности ' 'взять топор с хорошей скоростью атаки и из-за ' 'полезных мастери в дереве.</p>\r\n' '\r\n' '<p>Поскольку <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> является способностью-ударом, мы ' 'будем усиливать зачистку при помощи свойств на ' 'поражение дополнительных целей, за счёт мастери в ' 'дереве:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Умения ударов выбирают ' 'целью # дополнительного ближайшего ' 'врага</span><span class="en-poe">Strike Skills ' 'target # additional nearby Enemy</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Ярость племени" data-name_en="Tribal ' 'Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/StrikeSkillsNotable.webp" ' 'data-target="1006">Tribal Fury | Ярость ' 'племени</poeitem> позволит нашим ударам наносить ' 'сплеш (AoE) урон по области. Тем самым значительно ' 'увеличивая скорость нашей зачистки. Более того, ' 'если вы будете атаковать двух сильных монстров, ' 'которые будут стоять рядом друг с другом, например ' 'в приглашении Мейвен, то они будут получать урон ' 'два раза: первый раз от удара по самому монстру, а ' 'второй раз от сплеша от второго монстра (главное ' 'чтобы стояли достаточно близко друг к ' 'другу).</p>\r\n' '\r\n' '<p>Благодаря этим усилениям, в пачке монстров, наш ' '<poeitem class="poe-items" data-name_ru="Дробление ' 'костей" data-name_en="Boneshatter" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> будет копироваться ещё один раз и ' 'от этого удара может сработать импульс от ' 'оглушения. Именно за счет этого наш персонаж и ' 'будет очень быстро чистить пачки монстров и будет ' 'казаться что урона очень много.</p>\r\n' '\r\n' '<h4>Накопление зарядов Травмы</h4>\r\n' '\r\n' '<p>Накопление как можно бОльшего количества зарядов ' 'травмы является важнейшим аспектом в увеличении ' 'урона персонажа.</p>\r\n' '\r\n' '<p>С ускорением их получения нам поможет разгон ' 'скорости атаки.</p>\r\n' '\r\n' '<p>Для увеличения скорости атаки мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem> даёт много скорости атаки за ' 'меткость</li>\r\n' '\t<li>Опционально - <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> (при зачистке)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Наш топор должен иметь как можно бОльшую ' 'скорость атаки. В приоритете мы ставим базовую ' 'скорость атаки оружия, но при минимальном пороге ' 'УВС.</p>\r\n' '\r\n' '<p>Пример: есть 2 топора с 700 УВС. Один имеет ' 'скорость атаки 1.3, второй 1.7 - второй будет ' 'намного лучше для нас.</p>\r\n' '\r\n' '<h4>Меткость и Безупречный приём</h4>\r\n' '\r\n' '<p>Мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> - талант, дающий на 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона от атак, если ' 'плоской меткости персонажа больше, чем его ' 'максимальный запас здоровья. Можно легко проверить ' 'через Path of Building и в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<p>Мы будем добирать меткость благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li>Аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li>Свойствам на кольцах и/или амулете</li>\r\n' '\t<li>[Опционально] Таланту <poeitem ' 'class="poe-items" data-name_ru="Орлиный глаз" ' 'data-name_en="Eagle Eye" data-color="#FF8D00" ' 'data-image="" data-target="2197">Eagle Eye | ' 'Орлиный глаз</poeitem> и соседним малым</li>\r\n' '</ul>\r\n' '\r\n' '<p>У персонажа в основной сборке будет около ' '~3.600-3.900 здоровья. А значит нужно внимательно ' 'следить чтобы меткости было хотя бы немного ' 'больше.</p>\r\n' '\r\n' '<h4>Прокол</h4>\r\n' '\r\n' '<p>Механику прокола будем использовать для ' 'увеличения наносимого нами урона. В зависимости от ' 'разных сборок мы будем набирать разное количества ' 'шанса прокола, но мы никогда не будем полностью ' 'уходить в эту механику и набирать 100% шанс прокола ' '(затраты себя не окупят). Но имея даже небольшой ' 'шанс проколоть врага, мы увеличим наш урон.</p>\r\n' '\r\n' '<p>Шанс прокола будем набирать за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство на редких самоцветах</li>\r\n' '\t<li>Таланты в дереве</li>\r\n' '\t<li>[опционально] Свойство на топоре</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Свирепость и Боевое безумие</h4>\r\n' '\r\n' '<p>Свирепости даёт персонажу 1% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона за каждый заряд, ' 'но если ваш персонаж перестает получать свирепость ' '- заряды быстро начинают расходываться вплоть до 0. ' 'Используя таланты, у нас будет 40 максимальной ' 'свирепости, что даёт 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона, это очень ' 'много!</p>\r\n' '\r\n' '<p>Генерировать и поддерживать заряды свирепости ' 'будем за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Резня" data-name_en="Slaughter" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2198">Slaughter | ' 'Резня</poeitem></li>\r\n' '\t<li>Мастери топоров на +2 скирепости за ' 'удар</li>\r\n' '\t<li>Малые таланты рядом с <poeitem ' 'class="poe-items" data-name_ru="Боевой транс" ' 'data-name_en="Battle Trance" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/RageNotable.webp" ' 'data-target="2900">Battle Trance | Боевой ' 'транс</poeitem></li>\r\n' '\t<li>[Опционально] <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевое ' 'безумие" data-name_en="Berserk" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> увеличивает урон который даёт ' 'свирепость, но начинает её активно расходовать, ' 'т.е. мы получаем временное сильное увеличение ' 'урона. Его стоит применять только для нанесения ' 'большого количества урона, когда у вас есть ' 'небольшой промежуток времени. Вы должны быть ' 'уверены, что сможете убить/переключить фазу босса ' 'за эти несколько секунд. В противном случае ' 'сохранение стабильного количества единиц свирепости ' 'имеют бОльший приоритет.</p>\r\n' '\r\n' '<p>Во всех PoB\'ах <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> отключен, т.к. по сути мы можем ' 'использовать его только на боссах, постоянно он не ' 'может быть активен.</p>\r\n' '\r\n' '<h4>Адреналин и Боевой раж</h4>\r\n' '\r\n' '<p>Для получения <poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' 'мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem>.</p>\r\n' '\r\n' '<p>Каждый раз, когда мы восстанавливаем здоровье до ' '100% - есть 10% шанс что мы получим <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' '(шансы отдельные для каждого эффекта, можно ' 'получить оба). Т.к. наш персонаж постоянно наносит ' 'себе урон при ударах, ещё и восстанавливая здоровье ' 'при этом - наша полоса здоровья всегда ' '&quot;дергается&quot; то вверх то вниз во время ' 'боя, что фактически гарантирует нам что мы будем ' '100% времени находится под эффектами <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem>, ' 'пока атакуем.</p>\r\n' '\r\n' '<p>Следует уточнить что недостаточно просто ' 'восстанавливать здоровье, нужно ещё и при этом ' 'находится в состоянии &quot;похищения ' 'здоровья&quot;, но т.к. сами перчатки позволяют нам ' 'похищать здоровье - достаточно лишь постоянно ' 'атаковать, чтобы состояние похищения здоровья ' 'заново накладывалось после того как здоровье будет ' 'восполнено.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> даёт внушительные бонусы к ' 'урону, скорости атаки и скорости передвижения, а ' 'также снижает получаемый физический урон. Все эти ' 'бонусы крайне важны для нас и серьезно ускорят ' 'персонажа.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> повышает скорость атаки и ' 'передвижения.</p>\r\n' '\r\n' '<h4>Устрашение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Устрашение" data-name_en="Intimidate ' 'debuff" data-color="#AF6025" data-image="" ' 'data-target="578">Intimidate (debuff) | ' 'Устрашение</poeitem> увеличивает получаемый врагами ' 'урон от атак. Сначала мы будем накладывать его с ' 'помощью таланта <poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, который в переходной версии ' 'зачаруем на амулет с помощью масел.</p>\r\n' '\r\n' '<p>На 5 уровне камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> он позволит нам накладывать ' 'устрашение, что позволит сменить зачарование на ' 'амулете на более полезное.</p>\r\n' '\r\n' '<h4>Аура гордости</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> будет ' 'нашей боевой аурой. Она увеличивает получаемый ' 'физический урон ближайшими врагами.</p>\r\n' '\r\n' '<p>Аура усиливается спустя 4 секунды работы на ' 'врага. Поскольку мы самый настоящий боец ближнего ' 'боя, то и эффект ауры будет всегда ' 'максимальным.</p>\r\n' '\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость в максимальной сборке билда будет ' 'обеспечиваться за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Более 45.000 брони (в максимальной ' 'сборке)</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышения максимума стихийных ' 'сопротивлений до 90% / 79% / 79%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="36">Fortify (баф) Укрепление</poeitem> ' '(-20% получаемого урона от ударов)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> снизит получаемый урон от ' 'хаоса</li>\r\n' '\t<li>Высокой регенерации здоровья</li>\r\n' '\t<li>Похищения здоровья</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem> (-10% получаемого ' 'урона от ударов)</li>\r\n' '\t<li>Способности обороны <poeitem ' 'class="poe-items" data-name_ru="Расплавленный ' 'панцирь" data-name_en="Molten Shell" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem></li>\r\n' '\t<li>3 <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem></li>\r\n' '\t<li>Иммунитет к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem></li>\r\n' '\t<li>Иммунитет к оглушению</li>\r\n' '\t<li>Небольшое количество энергощита и <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> (в максимальной ' 'версии)</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Закалённые войной и максимальные ' 'сопротивления</h4>\r\n' '\r\n' '<p>Выживаемость против стихийного урона будет ' 'обеспечена за счет <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышенных максимальных ' 'сопротивлений к стихиям.</p>\r\n' '\r\n' '<p>Максимум сопротивлений холоду и молнии повысим ' 'до 78% за счёт <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem>.</p>\r\n' '\r\n' '<p>Для повышения сопротивления огню от 75% до 88% ' 'используем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 20-го уровня (5%)</li>\r\n' '\t<li>Собственное свойство на ботинках ' '(+2%)</li>\r\n' '\t<li>Малый талант на +1% максимального ' 'сопротивления огню рядом с <poeitem ' 'class="poe-items" data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem> и сам <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Варварство" data-name_en="Barbarism" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/titanicmight.webp" ' 'data-target="1717">Barbarism | Варварство</poeitem> ' '(+1%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> (+1%)</li>\r\n' '\t<li>Мастери от <poeitem class="poe-items" ' 'data-name_ru="Гигант" data-name_en="Juggernaut" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/increased%20armor.webp" ' 'data-target="1436">Juggernaut | Гигант</poeitem> - ' '+1 к максимальным сопротивлениям, если одетые ' 'перчатки, шлем, броня и ботинки имеют броню</li>\r\n' '\t<li>Максимальный нагрудник с собственным ' 'свойством <span class="ru-poe">#% Усиление эффекта ' 'аур не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (18%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для поднятия сопротивления огню до 89% нам нужно ' 'будет дополнительно обзавестись:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Максимальным шлемом либо перчатками с ' 'свойством <span class="ru-poe">+2 к уровню ' 'размещенных камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +6% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для того чтобы достичь 90% сопротивления огню, ' 'нужно будет добавить:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +7% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> - ключевое умение получаемое при ' 'изменении ключевых умений уникальным самоцветом ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> с влиянием Ракиаты. Мы будем ' 'использовать его для превращения <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Это ключевое умение конвертирует 50% получаемого ' 'урона от холода и молнии в урон от огня. Его ' 'негативный эффект даёт персонажу на 50% меньше ' 'сопротивления холоду и молнии. То есть для набора ' '78% этих сопротивлений, нам нужно будет набрать ' 'значительно больше соответствующих сопротивлений на ' 'предметах.</p>\r\n' '\r\n' '<p>Эффект от <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> снизит получаемый урон от холода и ' 'молнии, но увеличит получаемый урон от огня. Чтобы ' 'выживаемость при этом увеличилась, необходимо ' 'обеспечить персонажа дополнительной защитой от ' 'огня.</p>\r\n' '\r\n' '<p>Благодаря повышенному сопротивлению к огню мы ' 'превратим минусы от этого таланта в нашу основную ' 'защитную механику.</p>\r\n' '\r\n' '<p>Но <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> будет полезен не только против ' 'стихийного урона. Благодаря различным свойствам на ' 'предметах и в дереве, мы будем стараться ' 'конвертировать как можно больше получаемого ' 'физического урона в урон от огня. Имея такой ' 'высокий показатель сопротивления к огню, мы сможем ' 'практически не получать урона от него, что сильно ' 'повлияет на выживаемость персонажа против ' 'физического урона (в том числе урона получаемого ' 'нами от Травмы).</p>\r\n' '\r\n' '<h4>Броня, Несокрушимый и Заряды ' 'выносливости</h4>\r\n' '\r\n' '<p>Благодаря таланту восхождения покорителя ' '<poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> наша броня будет давать ' 'защиту не только против физического урона, но и от ' 'урона от хаоса.</p>\r\n' '\r\n' '<p>Этот талант восхождения также будет удваивать ' 'бонус брони полученный от нагрудного доспеха, а ' 'значит нужно всегда стараться набрать как можно ' 'больше брони на нагруднике.</p>\r\n' '\r\n' '<p>Большое количество брони позволит получать ' 'меньше физического урона от ударов (нанесение урона ' 'от травмы считается ударом). Также это позволит нам ' 'получить максимальную пользу от способности обороны ' '<poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem>. Она будет автоматически ' 'активироваться благодаря связке с <poeitem ' 'class="poe-items" data-name_ru="Сотворение чар при ' 'получении урона" data-name_en="Cast when Damage ' 'Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>.</p>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> позволит нам легко ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem>. Каждый такой заряд даёт 4% ' 'снижения получаемого физического урона (это гораздо ' 'лучше чем броня) и стихийного урона. Пока мы стоим ' 'на месте, <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> ещё и будет давать ' 'повышенный бонус брони. Это отлично сочетается с ' '<poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>, ведь только стоя на ' 'месте, на нас будут накладываться лозы.</p>\r\n' '\r\n' '<h4>Регенерация, восполнение и похищение ' 'здоровья</h4>\r\n' '\r\n' '<p>Основной прирост регенерации мы получим ' 'благодаря таланту восхождения <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и кластеру талантов в дереве <poeitem ' 'class="poe-items" data-name_ru="Крепкий" ' 'data-name_en="Hearty" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Hearty.webp" ' 'data-target="2299">Hearty | ' 'Крепкий</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'даёт бонус конвертирующий часть предотвращённого ' 'физического урона от ударов (за последние 10 ' 'секунд) в регенерацию здоровья. Благодаря бонусам ' 'брони, <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem> и конвертации получаемого ' 'физического урона в стихийный, мы предотвращаем ' 'довольно большое количество входящего физического ' 'урона, тем самым получая мощный бонус регенерации ' 'здоровья. Затем он усиливается другими источниками ' 'увеличивающими регенерацию здоровья ' 'персонажа.</p>\r\n' '\r\n' '<p>Здесь важно понимать, что для получения сильного ' 'регена от <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'важно побить босса, для нанесения себе физического ' 'урона.</p>\r\n' '\r\n' '<p>Благодаря собственному свойству на шлеме, мы ' 'будем восполнять часть получаемого физического ' 'урона (не путать с регенерацией).</p>\r\n' '\r\n' '<p>Похищение здоровья мы получим благодаря <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, оно позволит улучшить нашу ' 'выживаемость в бою.</p>\r\n' '\r\n' '<h4>Божественный щит, энергощит и его ' 'восстановление</h4>\r\n' '\r\n' '<p>В максимальной версии билда, мы будем ' 'использовать механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> для повышения ' 'выживаемости персонажа, что позволит ему легче ' 'переносить урон от травм.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> работает аналогично ' '<poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'работу которого мы разбирали чуть ранее. Отличие ' 'только в том, что <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, восстанавливает ' 'энергощит, а не здоровье. Таким образом, имея ' 'некоторое количество энергощита, мы получаем ' 'дополнительную &quot;подушку&quot; защиты, которая ' 'работает ещё ДО того как будет затронуто ' 'здоровье.</p>\r\n' '\r\n' '<p>Это очень мощная механика для данного билда по ' 'двум причинам:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Энергощит будет работать ДО здоровья. Это ' 'куда лучше чем просто увеличение здоровья на ' 'какое-то число (к тому же не забываем что мы не ' 'можем набирать слишком много здоровья из-за ' 'меткости)</li>\r\n' '\t<li>Энергощит будет восстанавливаься параллельно ' 'со здоровьем</li>\r\n' '</ul>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Подсчеты (для самых ' 'умных)</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Указаные ниже расчеты приведены для обычной ' 'версии <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>. Для <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> все ' 'аналогично, но значения будут другими.</p>\r\n' '\r\n' '<p>Для удобства подсчетов, мы не будем учитывать ' 'бонусы перевода получаемого физ урона в стихийный. ' 'Также мы не будем учитывать похищение здоровья и ' 'усиление восстановление здоровья (например 40% от ' 'самого <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'что по сути даст нам на 40% больше восстановления ' 'здоровья и в итоге очень сильно увеличит итоговые ' 'числа) и прочие факторы.</p>\r\n' '\r\n' '<p>Представим что у нас 100 энергощита, мы ' 'используем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>, и набрали 20 травм. Это значит ' 'что при ударе мы будем бить себя на 214 * 20 = ' '4.280 физ урона.</p>\r\n' '\r\n' '<p>4.280 урона это не так много, и учитывая что у ' 'нас 90% уменьшения физ урона (которые будут ' 'работать полностью, ведь удар не такой большой), мы ' 'получим:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>4.280 * 0.1 = 428 урона по себе</li>\r\n' '\t<li>4.280 * 0.9 = 3.852 урона ' 'предотвратим</li>\r\n' '</ul>\r\n' '\r\n' '<p>Имея:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' '- 1.5% физ урона в здоровье, каждые 10 ' 'секунд</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - 3% физ урона в ' 'энергощит, каждые 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.852 * 0.015 = 57 здоровья в секунду. Всего ' '57 * 10 = 570 здоровья за 10 секунд</li>\r\n' '\t<li>3.852 * 0.03 = 115 энергощита в секунду. ' 'Всего 115 * 4 = 460 энергощита за 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>А теперь самая важная деталь, вспоминаем что ' 'энергощит работает ДО здоровья. Имея 100 энергощита ' 'и восстанавливая 115 энергощита в секунду, по ' 'факту, у нас почти всегда будет полный энергощит, а ' 'за каждый удар по себе наш персонаж хоть и будет ' 'получать 428 урона, но лишь 428 - 100 = 328 урона ' 'будет уходить в здоровье. <strong>Т.е. по сути мы ' 'уменьшаем получаемый от травм урон по себе на ' 'количество имеющегося у нас ' 'энергощита.</strong></p>\r\n' '\r\n' '<p>Идем дальше.</p>\r\n' '\r\n' '<p>В переходной версии билда у нас 6 атак в ' 'секунду. Не будем учитывать при подсчетах то, что ' 'количество травм увеличивается.<br />\r\n' 'Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2.568 - (6 * 100) = 1.968 урона по себе в ' 'секунду (мы вычли количество атак * на количество ' 'энергощита персонажа)</li>\r\n' '\t<li>3.420 здоровья восстановим за следующие 10 ' 'секунд</li>\r\n' '\t<li>2.760 энергощита восстановим за следующие 4 ' 'секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом, получая урон при наличии <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - мы обеспечиваем себе в ' 'будущем восстановления куда большего количества ' 'здоровья, нежели мы потеряем. Тоже самое работает и ' 'без наличия <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, но с ним мы существенно ' 'снижаем получаемый урон от каждого удара по себе от ' 'травм, что позволяет накопить большее количество ' 'травм и проще их поддерживать.</p>\r\n' '\r\n' '<p>Это все ещё не позволит нам накопить бесконечное ' 'количество травм и рано или поздно мы будем себя ' 'убивать. Но чем больше здоровья и энергощита будет ' 'у персонажа - тем больше травм мы сможем ' 'накопить.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Даже несмотря на то, что мы используем <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, который постоянно наносит нам урон ' 'и всегда в первую очередь &quot;высасывает&quot; ' 'наш энергощит, восстановления энергощита будет ' 'настолько много, что будет нивелировать эти потери ' 'и с лихвой перебивать их.</p>\r\n' '\r\n' '<p>В максимальной версии билда мы будем набирать ' 'энергощит за счет гибридных баз на броню/энергощит ' 'в слотах: брони, шлема и ботинок. Это даст нам в ' 'районе 110-200 энергощита, при наличии хороших баз ' 'и заточки предметов до 30% качества.</p>\r\n' '\r\n' '<p>Дополнительным источником плоского энергощита ' 'могут быть кольца (они дадут до 47 энергощита). Но ' 'к кольцам у нас и так будут серьезные требования, ' 'так что ещё и энергощит будет набрать ' 'сложновато.</p>\r\n' '\r\n' '<p>Эту механику можно использовать в любых сборках ' 'данного билда, если вы очень хотите поднять ' 'выживаемость, а урон вам не так важен (но лучше так ' 'не делать), для этого нужно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Прокачать <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в дереве (можно скинуть ' 'пару талантов на урон)</li>\r\n' '\t<li>Надеть <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> (дарующий талант <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>) ЛИБО набрать некоторое ' 'количество энергощита на предметах</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> сам по себе добавит энергощита ' 'персонажа благодаря свойству <span ' 'class="ru-poe">Добавляет #% от максимума здоровья в ' 'виде дополнительного максимума энергетического ' 'щита</span><span class="en-poe">Gain #% of Maximum ' 'Life as Extra Maximum Energy Shield</span> (4-6%), ' 'а также таланту <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>. <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в свою очередь тоже ' 'дает энергощит от количества здоровья, но позволяет ' '50% не-хаос урона проходить через энергощит. Это ' 'позволит нам вовсе не собирать энергощит на ' 'предметах, а добрать его исключительно при помощи ' 'пояса.</p>\r\n' '\r\n' '<p>Учитывая как много энергощита даёт этот пояс ' '(пример - ~770 энергощита при ~3.350 здоровья), ' 'негативная часть <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в виде 50% пропуска ' 'не-хаос урона нас не беспокоит. Ведь по сути это ' 'означает что для каждого отдельного удара у нас ' 'будет лишь 50% энергощита, т.е. вместо, например, ' '770 энергощита, лишь 770/2= 385 энергощита, чего ' 'вполне достаточно эффективной работы всех наших ' 'механик.</p>\r\n' '\r\n' '<h4>Иммунитет к шоку</h4>\r\n' '\r\n' '<p>Иммунитет к шоку мы получим при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Малого бога <poeitem class="poe-items" ' 'data-name_ru="Душа Гарухан" data-name_en="Soul of ' 'Garukhan" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - 60% снижение ' 'эффективности</li>\r\n' '\t<li>Крафта на ботинках - <span class="ru-poe">#% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">#% reduced Effect of ' 'Chill and Shock on you</span> (40%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>100% снижение эффективности = иммунитет. Что ' 'даёт нам солидную прибавку к выживаемости.</p>\r\n' '\r\n' '<h4>Иммунитет к оглушению и заморозке</h4>\r\n' '\r\n' '<p>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem> не позволяет оглушить нашего ' 'персонажа и замедлить его ниже базовой скорости. ' 'Т.е. персонажа нельзя заморозить.</p>\r\n' '\r\n' '<h3>Уникальные предметы</h3>\r\n' '\r\n' '<p>Мы будем использовать несколько важных ' 'уникальных предметов, дающих полезные ' 'характеристики, увеличивающие наш урон и ' 'защиту.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- при достижении значений в 200 и 400 силы ' 'персонажа, даёт персонажу шанс нанести двойной и ' 'тройной урон соответственно. Для раскрытия ' 'потенциала этого пояса, мы будем набирать персонажу ' 'минимум 400 единиц силы.</p>\r\n' '\r\n' '<h4>Природное родство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem> - накладывает на персонажа лозы, ' 'если тот стоит неподвижно (максимум 10 лоз). Каждая ' 'лоза позволяет получать на 1% <span ' 'class="ru-poe">меньше</span><span ' 'class="en-poe">less</span> урона и 2% шанс нанести ' 'двойной урон. Эффект лоз отлично реализуется за ' 'счёт танковости нашего персонажа.</p>\r\n' '\r\n' '<p>Лозы замедляют скорость передвижения персонажа и ' 'их можно порвать с помощью <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Любое замедление не сможет ' 'замедлить персонажа слишком сильно, ведь мы будем ' 'использовать талант восхождения <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Он делает персонажа неуязвимым к оглушению и не ' 'позволяет снизить скорость действия и передвижения ' 'ниже базовых значений.</p>\r\n' '\r\n' '<p>Это также значит, что заморозка не будет ' 'оглушать и обездвиживать персонажа. Даже если на ' 'вас будет висеть эффект заморозки, персонаж всё ещё ' 'будет в боевом состоянии.</p>\r\n' '\r\n' '<h4>Пыл Синвикты</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - уникальный топор, который мы ' 'будем использовать в качестве начального оружия. Он ' 'позволяет персонажу получать <poeitem ' 'class="poe-items" data-name_ru="Буйство" ' 'data-name_en="Rampage" data-color="#AF6025" ' 'data-image="" data-target="704">Rampage (buff) | ' 'Буйство (баф)</poeitem>, который значительно ' 'увеличивает скорость зачистки.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> можно использовать в качестве ' 'оружия во второй раскладке, убив одного монстра с ' 'помощью этого топора, персонаж начнёт накапливать ' 'заряды <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem>. После чего можно вновь сменить ' 'раскладку оружия на основную - заряды продолжат ' 'накапливаться и <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> будет работать в полную ' 'силу.</p>\r\n' '\r\n' '<h4>Прогенез</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на убер боссах, таких как Мейвен, Убер ' 'Древний, Создатель и Кортекс. ' '<strong>Обязательно</strong> используем её если вы ' 'планируете копать шахту 700+!</p>\r\n' '\r\n' '<p>Флакон задерживает 25% получаемого урона от ' 'удара, превращая его в постепенный урон, который ' 'будет нанесён персонажу в течение 4 секунд. Это ' 'поможет нам переживать сильные удары и урон по себе ' 'при большом количестве травм, ведь мы будем по сути ' 'уменьшать его на целых 25% и ' '&quot;растягивать&quot; на 4 секунды.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' 'очень мощный предмет, обязательно рекомендуем им ' 'обзавестись в максимальной версии билда.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Покоритель</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | ' 'Неустанный</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Покоритель" ' 'data-caption="Прокачка класса восхождения ' 'Покоритель" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/jugg-ascendancy.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется не менее 123 единиц ловкости ' '(можно больше, но не обязательно), 400+ единиц силы ' 'и 96+ единиц интеллекта.</p>\r\n' '\r\n' '<p>Ловкость нужна для 21-го уровня камня <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>. Если её будет больше - мы сможем ' 'прокачать <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> до более высоких уровней, но ' 'специально набирать ловкость выше 123 единиц не ' 'нужно.</p>\r\n' '\r\n' '<p>~100 интеллекта нужно для камня <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> и/или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Их мы никогда не будем качать до ' 'высоких уровней, чтобы они не требовали слишком ' 'много интеллекта.<br />\r\n' 'Минимумом будет 73 интеллекта для <poeitem ' 'class="poe-items" data-name_ru="Наставник" ' 'data-name_en="Enlighten Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня.</p>\r\n' '\r\n' '<p>В максимальной версии билда нам потребуется 100+ ' 'интеллекта для того чтобы была возможность ' 'использовать лучшие базы на броню/энергощит.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Значение меткости персонажа всегда нужно держать ' '<strong>выше</strong> чем максимальный запас ' 'здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Орлиный глаз" data-name_en="Eagle ' 'Eye" data-color="#FF8D00" data-image="" ' 'data-target="2197">Eagle Eye | Орлиный ' 'глаз</poeitem>, ловкость и таланты в дереве ' 'обеспечат нам довольно много меткости. Однако не ' 'забывайте следить за соотношением меткости и ' 'здоровья. При надобности, в дереве можно даже ' 'убрать таланты на здоровье.</p>\r\n' '\r\n' '<p>Меткость можно посмотреть в Path of Building ' 'либо прямо в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для активации всех аур в разных версиях билда мы ' 'будем использовать:</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальная</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основная</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальная</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '\t<li>Основной шлем с увеличением эффективности ' 'резервации маны умениями</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Учтите что свойство на резервацию как на шлеме, ' 'так и на броне должно иметь ролл 10%, иначе маны не ' 'хватит.<br />\r\n' 'Как вариант, вместо того чтобы ролить оба свойства ' 'до 10%, можно взять <poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 4-го уровня, но это выйдет ' 'дороже.</p>\r\n' '</div>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li>Максимальный шлем с увеличением эффективности ' 'резервации маны умениями (10%)</li>\r\n' '\t<li>Максимальный нагрудник с увеличением ' 'эффективности резервации маны умениями ' '(10%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-4 уровня</li>\r\n' '\t<li>Также нам потребуется свойство <span ' 'class="ru-poe"># к итоговому расходу маны ' 'неподдерживаемыми умениями</span><span ' 'class="en-poe">Non-Channelling Skills have # to ' 'Total Mana Cost</span> на двух кольцах и амулете, ' 'чтобы способности вовсе перестали требовать ману, ' 'тогда мы сможем активировать все ауры</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> выбираем Алиру, так как ее ' 'бонусы являются очень удобными для прокачки, хоть и ' 'не сильно усиляют персонажа при выходе на карты, ' 'ведь множитель крита нам не нужен. Используем до ' 'тех пор, пока не сможете набрать сопротивления без ' 'бонуса Алиры.</p>\r\n' '\r\n' '<p>Как только заменили начальные предметы и набрали ' 'сопротивления без Алиры - меняем бонус на +1 талант ' '- <poeitem class="poe-items" data-name_ru="Убить ' 'всех бандитов" data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem>.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Лунарис" data-name_en="Soul of Lunaris" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Lunaris.webp" ' 'data-target="2328">Soul of Lunaris | Душа ' 'Лунарис</poeitem> - даёт защиту от физического и ' 'стихийного урона. Обязательно полностью его ' 'прокачиваем!</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Гарухан" data-name_en="Soul of Garukhan" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - снижает эффект шока на ' 'персонаже, что в комбинации с крафтовым свойством ' 'на перчатках (или ботинках), делает персонажа ' 'полностью неуязвимым к этому стихийному ' 'состоянию.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходное</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - дешёвый топор имеющий неплохие ' 'характеристики урона и скорости атаки. Даёт ' 'персонажу <span class="ru-poe">Буйство</span><span ' 'class="en-poe">Rampage</span> при убийстве врагов. ' 'Этот эффект будет значительно ускорять ' 'зачистку.</p>\r\n' '\r\n' '<p>Обязательные свойства:берем со.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>490+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="rv0WqyrSQ" ' 'data-target_ru="rv0WqyrSQ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Альтернатива - редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>520+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PEWV38gSL" ' 'data-target_ru="PEWV38gSL">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>700+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGlJ44Ofb" ' 'data-target_ru="GGlJ44Ofb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>850+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="POLqG2DTL" ' 'data-target_ru="POLqG2DTL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Основной топор с хорошими роллами ' 'свойств.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>900+ физического ДПС</li>\r\n' '\t<li>1.7%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KOKvGeDs5" ' 'data-target_ru="KOKvGeDs5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий 5 линк нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (600+)</li>\r\n' '\t<li>Здоровье (80%+)</li>\r\n' '\t<li>Сопротивления стихиям/хаосу (50%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlzbZXf5" ' 'data-target_ru="DZlzbZXf5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Используем начальный нагрудник начиная от конца ' 'кампании и до тех пор пока не накопим ресурсы на ' 'крафт Переходного нагрудника.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий нагрудник на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Броня (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила или ловкость</li>\r\n' '\t<li>Увеличение здоровья и маны</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для начала можно использовать броню без ' 'собственных свойств. Позже их можно добавить ' 'самостоятельно при помощи ихоров и угольков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="w23Jbn9hb" ' 'data-target_ru="w23Jbn9hb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Здоровье (100+)</li>\r\n' '\t<li>Сопротивления (70%+)</li>\r\n' '\t<li>Броня (600+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">Пока уникальный враг ' 'находится в вашем присутствии, #% усиление эффекта ' 'ауры Гордости</span><span class="en-poe">While a ' 'Unique Enemy is in your Presence, Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2VzWYK0Ik" ' 'data-target_ru="2VzWYK0Ik">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Нагрудник с энергощитом, очень хорошими роллами ' 'свойств и что самое важное - со свойством на ' 'резервацию маны.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База с броней и энергощитом (90+)</li>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (13%+), в идеале ' '(18%+) - свойство Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span> (25%+) или <span ' 'class="ru-poe">Пока уникальный враг находится в ' 'вашем присутствии, #% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">While a Unique ' 'Enemy is in your Presence, Pride has #% increased ' 'Aura Effect</span> (35%+) - свойство Пожирателя ' 'Миров</li>\r\n' '\t<li>Здоровье (110+)</li>\r\n' '\t<li>Сопротивления (60%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'Efficiency of Skills</span> (10%) - нам нужен ролл ' 'именно 10%, иначе не хватит маны на ' 'резервацию</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для увеличения максимального сопротивления к ' 'огню нам нужен будет 18%+ ролл свойства <span ' 'class="ru-poe">#% Усиление эффекта аур не-проклятий ' 'от ваших умений</span><span class="en-poe">#% ' 'increased effect of Non-Curse Auras from your ' 'Skills</span>. Для начала можно взять ролл ' 'поменьше.</p>\r\n' '\r\n' '<p>Для быстрой смены камней <poeitem ' 'class="poe-items" data-name_ru="Обезглавливание" ' 'data-name_en="Behead Support" data-color="#BA1519" ' 'data-image="" data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> нужно будет обзавестись одним ' 'гнездом белого цвета.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KowGVEnT5" ' 'data-target_ru="KowGVEnT5">Идеальная броня ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3QoDaGJf5" ' 'data-target_ru="3QoDaGJf5">Хорошая броня ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (400+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(80%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="oYGmWM4Ul" ' 'data-target_ru="oYGmWM4Ul">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>И одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила (40+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(17%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DG2aY5gF5" ' 'data-target_ru="DG2aY5gF5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">(9-10)% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">(9-10)% increased Mana Reservation ' 'efficiency of Skills</span> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '</ul>\r\n' '\r\n' '<p>1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пламенного Экзарха:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% уменьшение стоимости ' 'атак в мане</span><span class="en-poe">#% reduced ' 'Mana Cost of Attacks</span> - если на ваших кольцах ' 'и амулете нет 3-х свойств на уменьшение стоимости ' 'способности</li>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - для ' 'повышения выживаемости</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Vr2VOyPTp" ' 'data-target_ru="Vr2VOyPTp">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'энергощитом, и с зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> (12%+, T3) - ' 'свойство Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'efficiency of Skills</span> - обязательно 10%, если ' 'у вас 9% - реролим с помощью <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">+2 к ' 'уровню размещённых камней области ' 'действия</span><span class="en-poe">+2 to Level of ' 'Socketed AoE Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'восстановления здоровья</span><span ' 'class="en-poe">#% increased Life Recovery ' 'rate</span> (15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">+2 к уровню ' 'размещённых камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span> не обязательно искать именно на шлеме, ' 'можно взять как осквернение на перчатках (если ' 'такие имеются).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0dPiJ" ' 'data-target_ru="MpZX0dPiJ">Хороший вариант ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="8a396gbTV" ' 'data-target_ru="8a396gbTV">Бюджетный вариант ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Любые не оскверненные <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem>.<br ' '/>\r\n' 'Если есть возможность - сразу берем с высоким ' 'роллом <span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7QOL5Mlh5" ' 'data-target_ru="7QOL5Mlh5">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Если <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> ' 'дорогие или их нет в продаже - используем как ' 'временную замену редкие перчатки на базе с ' 'броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (100+)</li>\r\n' '\t<li>Здоровье (60+)</li>\r\n' '\t<li>Скорость атаки (10%+)</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="lmGYZp6SV" ' 'data-target_ru="lmGYZp6SV">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gDGbmKOsQ" ' 'data-target_ru="gDGbmKOsQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+) и 1-2 из ' 'полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+) - даст больше всего ' 'урона</li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней области действия</span><span ' 'class="en-poe"># to Level of Socketed AoE ' 'Gems</span> - позволит не брать аналогичный префикс ' 'на шлеме, и переместить связку аур в перчатки, что ' 'может упростить сборку при небольшом ' 'бюджете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Важно чтобы при этом на перчатках не было ' 'осквернений на наложений каких-либо ' 'проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jPozJdWCX" ' 'data-target_ru="jPozJdWCX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие ботинки на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (200+)</li>\r\n' '\t<li>Здоровье (80+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Сопротивления стихиям и хаосу (70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pYkpKHa" ' 'data-target_ru="56pYkpKHa">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GLb5b8bIb" ' 'data-target_ru="GLb5b8bIb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База на броню и энергощит</li>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям и хаосу ' '(40%+)</li>\r\n' '\t<li>Сила (50+) либо больше сопротивлений ' '(80%+)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Q5LZ7GC5" ' 'data-target_ru="3Q5LZ7GC5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-alt">Опциональный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий пояс на одной из баз <poeitem ' 'class="poe-items" data-name_ru="Широкий ремень" ' 'data-name_en="Heavy Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt5.webp" ' 'data-target="507">Heavy Belt | Широкий ' 'пояс</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> или ' '<poeitem class="poe-items" data-name_ru="Ремень" ' 'data-name_en="Leather Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt3.webp" ' 'data-target="300">Leather Belt | ' 'Ремень</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье 70+</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="472adOMC9" ' 'data-target_ru="472adOMC9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- пояс дающий огромный прирост урона при наборе ' 'достаточного количества силы (400 ед.). Также пояс ' 'даёт увеличение получаемых зарядов для флаконов, ' 'силу и сопротивления всем стихиям.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на роллы силы и ' 'стихийных сопротивлений.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7GDebLyh5" ' 'data-target_ru="7GDebLyh5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с 1-2 из полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'длительности эффекта умения</span><span ' 'class="en-poe">#% increased Skill Effect ' 'Duration</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGmLgYZsb" ' 'data-target_ru="GGmLgYZsb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-alt">\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> - пояс который даст нам много ' 'плоского энергощита, что позволит воспользоваться ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, как это все работает - ' 'читайте в механиках билда.</p>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">Добавляет #% от ' 'максимума здоровья в виде дополнительного максимума ' 'энергетического щита</span><span ' 'class="en-poe">Gain #% of Maximum Life as Extra ' 'Maximum Energy Shield</span> берем с роллом 5%+, ' 'количество силы не так важно, но если бюджет ' 'позволяет берем 32+.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>При использовании <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> обязательно нужно прокачать в дереве ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, иначе в этом поясе не ' 'будет никакого смысла!</p>\r\n' '</div>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="kB49Ljjc5" ' 'data-target_ru="kB49Ljjc5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - если не хватает ' 'силы</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - если не хватает ' 'сопротивлений</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для повышения урона желательно искать на кольцах ' 'свойство <span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span>. Идеальной базой для кольца на урон ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Стальное кольцо" data-name_en="Steel ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AdamantineRing.webp" ' 'data-target="589">Steel Ring | Стальное ' 'кольцо</poeitem>.</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие кольца со здоровьем и ' 'сопротивлениями.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила для работы <poeitem ' 'class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | ' 'Великан</poeitem></li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="YbvaOUY" ' 'data-target_ru="YbvaOUY">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкие кольца, на которых мы будем добирать ' 'недостающие характеристики (сопротивления, ' 'силу/меткость).</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (до активации <poeitem ' 'class="poe-items" data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>, если нет меткости на ' 'амулете)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Подстраивайте фильтр под свои нужды.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZkl4WZSn" ' 'data-target_ru="LZkl4WZSn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>На максимальных кольцах мы будем добирать как ' 'можно больше всего, чтобы разгрузить другие слоты. ' 'Плюс сфокусируемся на доборе сопротивления к хаосу. ' 'База кольца обязательно <poeitem class="poe-items" ' 'data-name_ru="Кольцо с аметистом" ' 'data-name_en="Amethyst Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AmethystRing.webp" ' 'data-target="1889">Amethyst Ring | Кольцо с ' 'аметистом</poeitem>. На одном из колец мы ' 'обязательно возьмем больше сопротивления к ' 'хаосу.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+), в идеале (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (если нет меткости на ' 'амулете)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму ' 'энергетического щита</span><span class="en-poe"># ' 'to maximum Energy Shield</span> (32+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZbnVX5Sn" ' 'data-target_ru="LZbnVX5Sn">Идеальное кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="qo4Gra3tg" ' 'data-target_ru="qo4Gra3tg">Хорошее кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="pB4Gp0vt0" ' 'data-target_ru="pB4Gp0vt0">Кольцо с дополнительным ' 'сопротивлением к хаосу </span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Сопротивление хаосу (до капа)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (16+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MKWj805SJ" ' 'data-target_ru="MKWj805SJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Kkl8gWDu5" ' 'data-target_ru="Kkl8gWDu5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem>.</p>\r\n' '\r\n' '<p>На амулете набираем сопротивления/меткость/силу, ' 'либо очень много сопротивлений, а остальные ' 'свойства набираем на других предметах.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (95+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>3 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>В идеале одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="yQ6L9BecR" ' 'data-target_ru="yQ6L9BecR">Бюджетный амулет ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Qo0ybO7Fw" ' 'data-target_ru="Qo0ybO7Fw">Хороший амулет ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Абразивный катализатор" ' 'data-name_en="Abrasive Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/AbrasiveCatalyst.webp" ' 'data-target="658">Abrasive Catalyst | Абразивный ' 'катализатор</poeitem> - для увеличения бонусов атак ' 'и меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - для увеличения бонусов ' 'характеристик</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - для увеличения бонусов ' 'стихийных сопротивлений</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem> - дешёвое, но мощное ' 'зачарование дающее много урона. Позволяет устрашать ' 'врагов.<br />\r\n' 'Масла: <poeitem class="poe-items" ' 'data-name_ru="Коричневое масло" data-name_en="Sepia ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Шепот ' 'рока" data-name_en="Whispers of Doom" ' 'data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> - основное зачарование. Позволит нам ' 'использовать второе проклятие. Начинаем ' 'использовать его только после покупки <poeitem ' 'class="poe-items" data-name_ru="Пробужденный: ' 'Физический урон ближнего боя" ' 'data-name_en="Awakened Melee Physical Damage ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня.<br />\r\n' 'Масла: 3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Глаз хранителя</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' 'будем использовать для повышения выживаемости ' 'персонажа.</p>\r\n' '\r\n' '<p>Обязательное свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% дополнительного ' 'уменьшения получаемого физического урона под ' 'действием Решимости</span><span class="en-poe">#% ' 'additional Physical Damage Reduction while affected ' 'by Determination</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные вторичные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">(8-12)% шанс нанести ' 'двойной урон под действием Гордости</span><span ' 'class="en-poe">(8-12)% chance to deal Double Damage ' 'while using Pride</span> - самое полезное, ' 'желательно брать именно его</li>\r\n' '\t<li><span class="ru-poe">25% шанс наложить Прокол ' 'на врагов при нанесении удара атаками под действием ' 'Гордости</span><span class="en-poe">25% chance to ' 'Impale Enemies on Hit with Attacks while using ' 'Pride</span> - менее полезное</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="wZ87J5jib" ' 'data-target_ru="wZ87J5jib">Самоцвет с 1 свойством ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0bLUJ" ' 'data-target_ru="MpZX0bLUJ">Самоцвет с 2 свойствами ' '</span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> со свойством <span ' 'class="ru-poe">Повелевает # воинами ' 'Ракиаты</span><span class="en-poe">Commanded ' 'leadership over # warriors under Rakiata</span> ' 'превратит ключевое умение <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Устанавливается самоцвет следующим ' 'образом:</p>\r\n' '<img alt="Установка самоцвета Смертельная Гордость ' 'для покорителя" data-caption="Установка самоцвета ' 'Смертельная Гордость для покорителя" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/lethal-lay.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="woavV59Ub" ' 'data-target_ru="woavV59Ub">Самоцвет с ракиатой ' '</span></p>\r\n' '\r\n' '<h4>Фантастическое спасение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с вариантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem> позволит нам ' 'сэкономить таланты, чтобы взять <poeitem ' 'class="poe-items" data-name_ru="Стальной дух" ' 'data-name_en="Soul of Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Ставим в любое место, качаем следующие ' 'таланты:</p>\r\n' '<img alt="Установка Фантастическое спасение для ' 'покорителя" data-caption="Установка Фантастическое ' 'спасение для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/08/16/impossible.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="P8ymRmGUL" ' 'data-target_ru="P8ymRmGUL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Обычные самоцветы</h4>\r\n' '\r\n' '<p>Мы будем использовать 1 обычный самоцвет.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение максимума ' 'здоровья</span><span class="en-poe">#% increased ' 'maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% Chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки топорами</span><span class="en-poe">#% ' 'increased Attack Speed with Axes</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки двуручным оружием ближнего боя</span><span ' 'class="en-poe">#% increased Attack Speed with Two ' 'Handed Melee Weapons</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки и сотворения чар</span><span ' 'class="en-poe">#% increased Attack and Cast ' 'Speed</span> (4%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (4%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWlgdHP" ' 'data-target_ru="XWeWlgdHP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Основным вариантом обычного самоцвета будет ' 'вышеуказанный вариант с иммунитетом к осквернённой ' 'крови. При надобности, можно пожертвовать ' 'здоровьем:</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Q8P87j7tw" ' 'data-target_ru="Q8P87j7tw">Хороший </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlZ2W4u5" ' 'data-target_ru="DZlZ2W4u5">Идеальный </span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В основной версии билда мы будем использовать 2 ' 'больших и 1 малый кластерный самоцвет.</p>\r\n' '<img alt="Ветка кластерных самоцветов для ' 'покорителя" data-caption="Ветка кластерных ' 'самоцветов для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/03/12/clusters.jpg" />\r\n' '<h4>Большие кластерные самоцветы</h4>\r\n' '\r\n' '<p>Оба кластерных самоцвета будут одинаковыми. Они ' 'должны содержать следующие свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения даруют: 12% увеличение физического ' 'урона</span><span class="en-poe">Added Small ' 'Passive Skills grant: 12% increased Physical ' 'Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Большие кластерные самоцветы обязательно должны ' 'содержать 3 таланта:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Закалённый в битве" ' 'data-name_en="Battle-Hardened" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1427">Battle-Hardened | Закалённый в ' 'битве</poeitem> - увеличивает урон и броню</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem> - увеличивает урон и даёт стихийные ' 'сопротивления</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неистовое наступление" ' 'data-name_en="Furious Assault" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1538">Furious Assault | Неистовое ' 'наступление</poeitem> - этот талант <strong>не ' 'прокачиваем</strong> до 100-го уровня</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWv6ecP" ' 'data-target_ru="XWeWv6ecP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<h4>Малый кластерный самоцвет</h4>\r\n' '\r\n' '<p>Малым кластерным самоцветом будет <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Он даёт персонажу ключевое ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dlVD8kRsJ" ' 'data-target_ru="dlVD8kRsJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<h4>Флаконы #1-4</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Серный ' 'флакон" data-name_en="Sulphur Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> - увеличивает урон и разливает ' 'под персонажем зону освящённой земли. Эта земля ' 'даёт регенерацию здоровья и снижает эффективность ' 'вражеских проклятий, пока персонаж находится на ' 'ней.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pjrZVHa" ' 'data-target_ru="koGZ8mrh5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рубиновый флакон" data-name_en="Ruby ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'огня.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Wg9R2GmHm" ' 'data-target_ru="472GJXgH9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Аналогичные основным флаконам, но меняем ' '<poeitem class="poe-items" data-name_ru="Рубиновый ' 'флакон" data-name_en="Ruby Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem>, для повышения ' 'выживаемости против холода и молнии.</p>\r\n' '\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="O2WJ6GOtE" ' 'data-target_ru="GY9yvqWhb">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pzmmVCa" ' 'data-target_ru="GY9yoKofb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Моментальное ' 'восстановление при малом количестве ' 'здоровья</span><span class="en-poe">Instant ' 'Recovery when on Low Life</span></li>\r\n' '\t<li>у<span class="ru-poe">Дарует иммунитет к ' 'поджогу на # секунд(-ы) при использовании, если вы ' 'подожжены / При использовании снимает все эффекты ' 'горения</span><span class="en-poe">Grants Immunity ' 'to Ignite for # seconds if used while Ignited / ' 'Removes all Burning when used</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="obZQ0QqIl" ' 'data-target_ru="2VpbMV5hk">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Начинаем использовать эти варианты флаконов, ' 'когда получим достаточное количество регенерации ' 'здоровья.</p>\r\n' '\r\n' '<p>Все дальнейшие флаконы будут вариативные, их ' 'следуюет менять в зависимости от контента который ' 'вы фармите. Если вы не фармите убер убер боссов ' 'и/или шахту на большой глубине - можно использовать ' 'один (любой) из них и не менять его. Если вы хотите ' 'фармить все - крайне желательно приобрести разные ' 'флаконы и менять их под разных боссов и разные ' 'свойства шахты. Для усиления билда.</p>\r\n' '\r\n' '<p>Все флаконы должны иметь:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс - <span class="ru-poe">Дает зарядов ' 'флакона при получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '\t<li>Суффикс - [Крафт] <span class="ru-poe">Во ' 'время действия эффекта #% полученного урона от ' 'ударов похищается в виде здоровья</span><span ' 'class="en-poe">#% of Damage Taken from Hits is ' 'Leeched as Life during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода. Будет полезно в бою против Создателя и ' 'Убер Древнего.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="aPgRgb7Ce" ' 'data-target_ru="Wg9l3MZHm">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии. Будет в бою против Пожирателя миров, а ' 'также в определённых нодах шахты Спуска, где нам ' 'нужна дополнительная защита от молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Jky7aKh5" ' 'data-target_ru="64KRBrXUG">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Аметистовый флакон" ' 'data-name_en="Amethyst Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/Amethyst.webp" ' 'data-target="4321">Amethyst Flask | Аметистовый ' 'флакон (item) </poeitem> - даёт дополнительное ' 'сопротивления хаосу. Используем, если не собрали ' 'кап сопротивления хаосу, например, в бою с Сирусом ' 'и/или шахте.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="9PnG95QtK" ' 'data-target_ru="e0EPbvnFL">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - увеличивает скорость ' 'передвижения.<br />\r\n' 'Будет наиболее универсальным и идеально подойдет ' 'для зачистки. Но советуем его использовать только ' 'опытным игрокам, т.к. лучше взять больше ' 'выживаемости.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlvyzwT5" ' 'data-target_ru="K3mWovMf5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на Убер вариантах Мейвен, Убер ' 'Древнем, Создателе и Кортексе. На них она поможет ' 'пережить ваншотящие способности.</p>\r\n' '\r\n' '<p>Стараемся взять с хорошим роллом увеличения ' 'длительности (15%+), в идеале (24%+).<br />\r\n' 'Это очень дорогой флакон, но он очень ' 'полезен.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jRqp4wWfX" ' 'data-target_ru="jRqp4wWfX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные-переходные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные-максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жестокость" data-name_en="Brutality ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Brutality.webp" ' 'data-target="53">Brutality | Жестокость</poeitem> - ' '20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Физический урон ближнего боя" ' 'data-name_en="Melee Physical Damage Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedPhysicalDamage.webp" ' 'data-target="54">Melee Physical Damage | ' 'Физический урон ближнего боя</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - N уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем настолько, насколько того ' 'позволяет интеллект персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> качаем настолько, насколько ' 'позволяет ловкость персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 5 уровень, качество как ' 'можно выше</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 10 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 10 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Все камни в этой связке качаем до таких уровней ' 'как указано. <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> низкого уровня используем для ' 'генерации свирепости во время зачистки.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заносчивость" data-name_en="Arrogance ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/BloodMagic.webp" ' 'data-target="1700">Arrogance Support | ' 'Заносчивость</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> качаем до такого уровня, до которого ' 'позволяет ловкость персонажа.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Жестокость" ' 'data-name_en="Awakened Brutality Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/BrutalityPlus.webp" ' 'data-target="685">Awakened Brutality Support | ' 'Пробужденный: Жестокость</poeitem> - 5-6 уровень, ' '20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> - 5-6 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> - 20-21 уровень, 20% ' 'качества / <poeitem class="poe-items" ' 'data-name_ru="Бой вплотную" data-name_en="Close ' 'Combat Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20-21 уровень, 20 % ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>5 уровень камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> позволяет устрашать врагов. Сразу же ' 'приобретаем прокачанный вариант, не пытаемся качать ' 'самостоятельно. После покупки этого камня меняем ' 'зачарование на амулете.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> имеет два сильных бонуса. ' 'Он позволяет нашим смертельным ударам похищать моды ' 'редких монстров (эффект как у <poeitem ' 'class="poe-items" data-name_ru="Перенятый опыт" ' 'data-name_en="Inspired Learning" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/unique7.webp" ' 'data-target="1271">Inspired Learning | Перенятый ' 'опыт</poeitem>), что немного ускоряет зачистку. А ' 'также существенно увеличивает дальность наших атак, ' 'что на нашем билде просто критически необходимо в ' 'бою с некоторыми боссами, чтобы не приходилось ' 'подходить к ним прямо в плотную пиксель к пикселю. ' 'Но урон этот камень увеличивает только по ' 'противникам со здоровьем ниже 50%, что по сути ' 'будет работать только против боссов.<br />\r\n' 'Альтернатива этому камню - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem>, который всегда стабильно ' 'повышает урон и увеличивает скорость перемещения с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.<br />\r\n' 'Вы можете либо выбрать один из этих камней, либо ' 'сделать себе белый сокет чтобы менять эти камни в ' 'зависимости от ситуации.</p>\r\n' '\r\n' '<h4>Топор</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> - 20 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- 20 уровень, 20% качества / <poeitem ' 'class="poe-items" data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' 'используем на боссах, <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> ставим на зачистку.</p>\r\n' '\r\n' '<h4>Шлем - Ауры</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> - 3 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - 20-21 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Улучшитель" data-name_en="Enhance ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> - ' '2-4 уровень, качество не важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если нет валюты - можно взять <poeitem ' 'class="poe-items" data-name_ru="Улучшитель" ' 'data-name_en="Enhance Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> ' 'низкого уровня, либо отложить покупку на ' 'потом.</p>\r\n' '\r\n' '<h4>Перчатки/ботинки - Знамя, Берсерк и Способности ' 'передвижения</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - ~10-12 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем до такого уровня, до ' 'которого позволяет интеллект персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка персонажа</span></h2>\r\n' '\r\n' '<p>Крайне рекомендуем использовать <a ' 'href="https://guides.lootkeeper.com/poe/bystraya-prokachka-akty" ' 'target="_blank">наш гайд по прохождению Актов в ' 'PoE</a>, а также ознакомится с <a ' 'href="https://guides.lootkeeper.com/poe/pravila-bystroj-prokachki-v-poe-sovety-novichkam" ' 'target="_blank">общими советами по ' 'прокачке</a>.</p>\r\n' '\r\n' '<p>Для выбора предметов для прокачки из <a ' 'href="https://guides.lootkeeper.com/poe/unikalnye-predmety-dlya-bystroj-prokachki-v-poe" ' 'target="_blank">гайда по предметам</a> используйте ' '- <strong>набор для бойца ближнего ' 'боя</strong>.</p>\r\n' '\r\n' '<h3>Особенности прокачки</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Особенности ' 'прокачки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> доступен лишь с 28-го уровня и без ' 'подготовки выживаемости персонажа, мы вовсе не ' 'сможем использовать способность, так как она будет ' 'нас убивать. Использовать <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> мы начнём под конец сюжетной ' 'кампании на ~65-67 уровне.</p>\r\n' '\r\n' '<p>Прокачиваться по актам мы будем через ' 'способности <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> (до 12-го уровня) и <poeitem ' 'class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>. Это ' 'способности-слэмы, имеющие большую область ' 'действия. Этих мощных ударов достаточно для ' 'убийства пака монстров одним нажатием.</p>\r\n' '\r\n' '<p>На боссах они показывают умеренную ' 'эффективность, которая компенсируется неплохой ' 'выживаемостью и скоростью передвижения ' 'персонажа.</p>\r\n' '\r\n' '<p>Мы будем использовать комбинацию <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> + <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> для обеспечения этой скорости. ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> стоит применять под конец полёта ' '<poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>. Это позволит ' 'прервать медленное падение наскока и мгновенно ' 'переместиться в указанную точку, одновременно с тем ' 'корректируя направления движения.</p>\r\n' '\r\n' '<p>Использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> мы начнём уже во время прокачки. ' 'Поэтому не забываем следить за меткостью и ' 'здоровьем персонажа. Своевременно прокачивая ' '<poeitem class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В качестве оружия мы будем использовать ' 'двуручные топоры, но до 12-го уровня подойдёт и ' 'двуручная булава, если не сможете выбить/купить ' 'топор.</p>\r\n' '\r\n' '<p>Для ускорения продвижения по первому акту, у ' 'Нессы можно купить 2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem>.</p>\r\n' '\r\n' '<p>Дальше нам нужно будет постоянно создавать себе ' 'топоры с помощью рецепта торговцев:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База двуручного топора</li>\r\n' '\t<li>1 х <poeitem class="poe-items" ' 'data-name_ru="Точильный камень" ' 'data-name_en="Blacksmith&#x27;s Whetstone" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyWeaponQuality.webp" ' 'data-target="926">Blacksmith\'s Whetstone | ' 'Точильный камень</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> ' 'редкого качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать редкий пояс можно с помощью любой ' 'сущности, а саму базу купить у торговца в ' 'городе.</p>\r\n' '\r\n' '<p>В результате рецепта мы получим оружие ' 'волшебного качества, с исходными гнёздами, их ' 'цветами и связями, а также модом на увеличение ' 'физического урона. Размер бонуса физического урона ' 'зависит от качества Rustic Sash. Если пояс был ' 'волшебного качества, то мы получим мод <span ' 'class="ru-poe">(40-49)% увеличение физического ' 'урона</span><span class="en-poe">(40-49)% increased ' 'Physical Damage</span>, а если пояс был редким, то ' '<span class="ru-poe">(50-64)% увеличение ' 'физического урона</span><span ' 'class="en-poe">(50-64)% increased Physical ' 'Damage</span>. Рекомендуем использовать только пояс ' 'редкого качества.</p>\r\n' '\r\n' '<p class="text-warning">Обновлять оружие нужно ' 'примерно каждые 7 уровней (около 6-7 раз за ' 'сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ ' 'влияние на силу персонажа.</p>\r\n' '\r\n' '<p>Если вы качаетесь не в первый день лиги, крайне ' 'рекомендуем вам использовать уникальные топоры при ' 'прокачке. Это позволит не беспокоится о сдаче ' 'рецептов на оружие (что избавит вас от лишней ' 'головной боли) и <strong>существенно ускорит ' 'прокачку</strong>. Это оружие начиная со 2-4 дня ' 'лиги будет довольно дешевое и вы сможете его ' 'приобрести.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Отсекатель" data-name_en="Limbsplit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe_spare.webp" ' 'data-target="1864">Limbsplit | Отсекатель</poeitem> ' '- <span class="item_poetrade" data-game="poe1" ' 'data-target_en="9W9ywmQSK" ' 'data-target_ru="9W9ywmQSK">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Размашистый удар" ' 'data-name_en="Wideswing" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Wideswing.webp" ' 'data-target="2295">Wideswing | Размашистый ' 'удар</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="7RZ8Olnt5" ' 'data-target_ru="7RZ8Olnt5">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Погоня жнеца" ' 'data-name_en="Reaper&#x27;s Pursuit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique1.webp" ' 'data-target="2298">Reaper\'s Pursuit | Погоня ' 'жнеца</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="w3lrY8BHb" ' 'data-target_ru="w3lrY8BHb">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый жнец" data-name_en="The ' 'Blood Reaper" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique2.webp" ' 'data-target="2294">The Blood Reaper | Кровавый ' 'жнец</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="2zn45EYSk" ' 'data-target_ru="2zn45EYSk">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="yoZqlRlIR" ' 'data-target_ru="yoZqlRlIR">Ссылка на покупку ' '</span></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Старайтесь не держать основную связку камней в ' 'оружии, т.к. вы будете его часто менять и вам ' 'придется либо подготавливать новое оружие под ' 'нужные вам камни либо переносить связку в другой ' 'предмет. Лучше сразу держать основную связку не в ' 'оружии.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Связи и цвета ' 'сокетов</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для использования связок <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> нам нужна будет ' 'связка</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 зелёных - 1 красный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Предпочтительным вариантом 4-линка будет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3 красных - 1 зелёный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Но также подойдут и</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 красных - 2 зелёных</li>\r\n' '\t<li>4 красных</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>PoB и деревья для прокачки</h3>\r\n' '\r\n' '<p>PoB для прокачки:</p>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB для ' 'прокачки<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/N_TTkgzwF0qz" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Используйте эти ' 'деревья <strong>только</strong> при прокачке на ' 'Актах.<br />\r\n' 'После завершения Актов - переходите на начальные ' 'версии билда.<br />\r\n' 'Это <strong>нормально</strong> что вам придется ' 'сбросить некоторые старые таланты и изменить ' 'дерево.</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Деревья для прокачки:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li><a href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/zjNER/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/jvSu9/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/tR3sc/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/yUA8k/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/dXCrP/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/EgJSi/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/EgJSi/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/6Vwji/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/6Vwji/</a></li>\r\n' '</ol>\r\n' '\r\n' '<h3>Прокачка по Актам</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 1</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 1-ом акте будем прокачиваться по по дереву для ' 'прокачки <a ' 'href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" target="_blank">#1</a>.</p>\r\n' '\r\n' '<p>После убийства <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span>, поднимаем с него все ' 'предметы.</p>\r\n' '\r\n' '<p>За убийство <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> у <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Продаем выпавший мусор, проверяем его на ' 'предметы с нужными нам связями. Если у вас осталось ' '3x <poeitem class="poe-items" data-name_ru="Свиток ' 'мудрости" data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem>, покупаем у Нессы 1x <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и надеваем.</p>\r\n' '\r\n' '<p>Выставляем первую связку:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>После выполнения квестов <poeitem ' 'class="poe-items" data-name_ru="Любовь к ближнему" ' 'data-name_en="Mercy Mission" data-color="#AF6025" ' 'data-image="" data-target="605">Mercy Mission | ' 'Любовь к ближнему</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Разорение гнёзд" ' 'data-name_en="Breaking Some Eggs" ' 'data-color="#AF6025" data-image="" ' 'data-target="606">Breaking Some Eggs | Разорение ' 'гнезд</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ртутный флакон" ' 'data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Ещё раз проверяем продаёт ли <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> 3-линк предметы с ' 'подходящими для нас цветами.</p>\r\n' '\r\n' '<p>При первой же возможности нужно обзавестись ' 'двуручным топором или булавой. Но первое время ' 'можем использовать нашу одноручную булаву с ' 'пляжа.</p>\r\n' '\r\n' '<p>Если у нас остались свободные <poeitem ' 'class="poe-items" data-name_ru="Свиток мудрости" ' 'data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem> - докупаем у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1-2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выставляем связки следующим образом:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> (начинаем использовать после ' 'прокачки <poeitem class="poe-items" ' 'data-name_ru="Мастер на все руки" ' 'data-name_en="Versatility" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/precision.webp" ' 'data-target="1435">Versatility | Мастер на все ' 'руки</poeitem>)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Как сами камни, так и целые связки в этой и всех ' 'последующих связках выставлены в приоритете ' 'убывания эффективности (сверху вниз). Это значит ' 'что нам обязательно всегда нужно иметь основную ' 'способность, способность передвижения и ауры. Если ' 'не хватает гнёзд или нету достаточного количества ' 'связок - не используем последние камни в связке, ' 'и/или камни внизу списка.</p>\r\n' '</div>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - будет нашей основной ' 'способностью передвижения до 10-го уровня, потом мы ' 'будем использовать его в комбинации с <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Знамя ' 'войны" data-name_en="War Banner" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - знамя которое накапливает ' 'заряды, и даёт бонусы при его использовании. Знамя ' 'повышает меткость персонажа и увеличивает ' 'получаемый врагами физический урон. При убийстве ' 'врагов, знамя накапливает заряды (максимум 50 ' 'зарядов).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Кровь и ' 'песок" data-name_en="Blood and Sand" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem> - способность резервирующая ману. ' 'Она даёт персонажу 2 стойки - кровавую и песчаную. ' 'В песчаной стойке персонаж имеет увеличенную ' 'область действия, но наносит меньше урона по ' 'области. А в кровавой наоборот - больше урона, но ' 'область действия меньше. Песчаную стойку используем ' 'во время зачистки, а кровавую на боссов. Если вы не ' 'убиваете пак монстров одним ударом - используйте ' 'кровавую до тех пор, пока это не изменится.</p>\r\n' '\r\n' '<p>После убийства Тюрьмы и убийства <span ' 'class="ru-poe">Изувера</span><span ' 'class="en-poe">Brutus</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Камни на 10-ый уровень должны выглядеть ' 'так:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - наша ' 'основная способность передвижения.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - аура дающая персонажу меткость. ' 'Прокачиваем по мере накопления опыта. Примерно в ' '7-ом акте нужно будет заменить прокачанный камень ' 'этой ауры, на камень 1-го уровня. Об этом ' 'позже.</p>\r\n' '\r\n' '<p>Перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span> крайне желательно ' 'прокачать 12-ый уровень и перейти на использование ' '<poeitem class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>.</p>\r\n' '\r\n' '<p>После достижения 12-го уровня и посещения <span ' 'class="ru-poe">Пещеры злобы</span><span ' 'class="en-poe">The Cavern of Wrath</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сразу же начинаем использовать его в основной ' 'связке, вместо <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Проверяем <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> в последний раз на ' 'предметы с необходимыми связями.</p>\r\n' '\r\n' '<p>Также перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>, желательно ' 'обзавестись 1-2 <poeitem class="poe-items" ' 'data-name_ru="Кольцо с сапфиром" ' 'data-name_en="Sapphire Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Их можно купить у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>. Но лучше их сделать ' 'самостоятельно. На каждое кольцо, нужно будет ' 'купить у <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> 1 камень синего цвета. ' 'После этого ей же продаём 1х <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> + 1 камень синего цвета - получаем ' '<poeitem class="poe-items" data-name_ru="Кольцо с ' 'сапфиром" data-name_en="Sapphire Ring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Эти кольца дают сопротивление холоду, с которым ' 'будет значительно проще сражаться с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 2</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Во 2-ом акте будем прокачиваться по дереву <a ' 'href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" target="_blank">#2</a>.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Захватчики в чёрном" ' 'data-name_en="Intruders in Black" ' 'data-color="#AF6025" data-image="" ' 'data-target="568">Intruders in Black | Захватчики в ' 'черном</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Груст</span><span ' 'class="en-poe">Greust</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Йины</span><span ' 'class="en-poe">Yeena</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Начинаем использовать вышеперечисленные камни на ' '16-ом уровне.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вестник ' 'пепла" data-name_en="Herald of Ash" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem> - умение-вестник, даёт бонусный ' 'урон огня. Часть избыточного урона, убившего ' 'монстра, высвобождается взрывом вокруг него, нанося ' 'урон ближайшим к нему монстрам. Этот эффект ' 'значительно ускорит нашу зачистку, позволяя более ' 'уверенно взрывать паки монстров.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - баф дающий бонус к скорости атаки ' 'и похищению здоровья за при нанесении физического ' 'урона. При убийстве монстров под действием <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, персонаж имеет шанс получить ' '<poeitem class="poe-items" data-name_ru="Заряд ' 'ярости" data-name_en="Frenzy Charge" ' 'data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>. При убийстве монстра время ' 'действия <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> обновляется, так что его не нужно ' 'постоянно продлевать вручную. Использование ' '<poeitem class="poe-items" data-name_ru="Кровавый ' 'угар" data-name_en="Blood Rage" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> имеет свою цену - баф наносит игроку ' 'постепенный физический урон.</p>\r\n' '\r\n' '<p>После выполнения <poeitem class="poe-items" ' 'data-name_ru="Мучительно острый" ' 'data-name_en="Sharp and Cruel" data-color="#AF6025" ' 'data-image="" data-target="567">Sharp and Cruel | ' 'Мучительно острый</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Шёлка</span><span ' 'class="en-poe">Silk</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 18-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качается:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>На 18 уровне крайне обзавестись первым крафтовым ' 'топором. На этом уровне есть подходящая база - ' '<poeitem class="poe-items" data-name_ru="Колун" ' 'data-name_en="Woodsplitter" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe3.webp" ' 'data-target="2296">Woodsplitter | ' 'Колун</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 3</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 3-ем акте мы будем следовать дереву прокачка ' '<a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" target="_blank">#3</a>.</p>\r\n' '\r\n' '<p>Когда откроете лабиринт - можно его ' 'проходить.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Разлучённые влюблённые" ' 'data-name_en="Lost in Love" data-color="#AF6025" ' 'data-image="" data-target="609">Lost in Love | ' 'Разлученные влюбленные</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Марамоа</span><span ' 'class="en-poe">Maramoa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> докупаем камни для ' 'прокачки:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 24-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- <poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> (ставим когда будет ' '4-линк)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- проклятье, которое нужно использовать на боссов. ' 'Оно очень сильно увеличивает получаемый ими урон. ' 'Особенно, когда у босса осталось менее половины ' 'здоровья.</p>\r\n' '\r\n' '<p>После убийства Легата Гравиция, у <span ' 'class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Откладываем его на прокачку. Если валюты нет - ' 'можно купить его позже, главное не забыть, т.к. к ' 'моменту когда мы начнем использовать этот камень - ' 'он обязательно должен быть прокачан.</p>\r\n' '\r\n' '<p>В лабиринт стоит идти на 30-32 уровне. В нём ' 'сразу же берём подкласс Покорителя и прокачиваем ' '<poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>. Этот талант увеличит нашу ' 'скорость атаки за счёт увеличения количества ' 'меткости. Это ускорит продвижение по кампании с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> и увеличит ' 'комфорт в бою с боссами.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акты 4-10</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В актах 4-6 будем следовать дереву прокачки <a ' 'href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" target="_blank">#4</a>.</p>\r\n' '\r\n' '<p>В 4-ом акте берём <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> и откладываем его на ' 'прокачку.</p>\r\n' '\r\n' '<p>В 5-ом акте за выполнение одного из квестов ' 'берём <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>В начале 6-го акта не забываем добрать ' 'сопротивления, лучше всего это сделать крафтом на ' 'станке в нашем убежище.</p>\r\n' '\r\n' '<p>В 6-ом акте обязательно делаем квест <poeitem ' 'class="poe-items" data-name_ru="Впавшие в ' 'немилость" data-name_en="Fallen from Grace" ' 'data-color="#FF8D00" data-image="" ' 'data-target="631">Fallen from Grace | Впавшие в ' 'немилость</poeitem>. Его выполнение позволит ' 'покупать любые камни у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily ' 'Roth</span>.</p>\r\n' '\r\n' '<p>Следуем дереву <a ' 'href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" target="_blank">#5</a>.</p>\r\n' '\r\n' '<p>После чего покупаем у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily Roth</span> ' 'камень <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 1-го уровня. Вставляем его вместо ' 'прокачанного варианта этой ауры и начинаем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem>. ' 'Прокачанный <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> продолжаем качать во второй раскладке ' 'оружия. А вариант 1-го уровня так и будем ' 'использовать без прокачки.</p>\r\n' '\r\n' '<p>После прокачки талантов на генерацию свирепости ' '- начинаем использовать <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem>.</p>\r\n' '\r\n' '<p>В 7 акте, за выполнение квеста <poeitem ' 'class="poe-items" data-name_ru="Серебряный ' 'медальон" data-name_en="The Silver Locket" ' 'data-color="#FF8D00" data-image="" ' 'data-target="603">The Silver Locket | Серебряный ' 'медальон</poeitem> берём у <span ' 'class="ru-poe">Вильяма Рота</span><span ' 'class="en-poe">Weylam Roth</span> - <poeitem ' 'class="poe-items" data-name_ru="Серный флакон" ' 'data-name_en="Sulphur Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>Идти во второй лабиринт в 7-ом акте не нужно. ' 'Следующий талант даст персонажу лишь регенерацию, ' 'которая пока что не стоит затраченных усилий. На ' 'данном этапе персонаж начинает чувствовать ' 'недостаток урона по боссам, поэтому сейчас мы ' 'целиком сфокусируемся на прохождении кампании до ' 'Кровавого акведука и дальнейшей прокачке ' 'уровня.</p>\r\n' '\r\n' '<p>В начале 9-го акта, в локации <span ' 'class="ru-poe">Кровавый акведук</span><span ' 'class="en-poe">Blood Aqueduct</span> прокачиваемся ' 'до ~65 уровня (или до 59-го и фармим кражу). Сейчас ' 'наша цель это нафармить немного валюты для респека ' 'в <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> и непосредственно поднять уровень ' 'персонажа.</p>\r\n' '\r\n' '<p>Когда вы достигнете 65-го уровня - заканчиваем ' 'сюжетную кампанию до того момента, пока не ' 'останется последний квест - Убить Китаву. В этот ' 'момент проходим 2-ой и 3-ий лабиринты. В них ' 'прокачиваем <poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>. ' 'Дальше идём убивать Китаву и заканчиваем кампанию. ' 'После чего начинаем респек в Начальную версию билда ' 'через <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Прогрессия персонажа</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Начальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Для респека в Начальную версию у нас должно ' 'быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Капы стихийных сопротивлений</li>\r\n' '\t<li>Все камни начальной версии (указаны в разделе ' 'камней)</li>\r\n' '\t<li>Флаконы с нужными суффиксами</li>\r\n' '\t<li>5-линк нагрудник</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> или редкий начальный ' 'топор</li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem></li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного ' 'перелома</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Дерево талантов должно соответствовать начальной ' 'версии.</p>\r\n' '\r\n' '<p>Собрав все необходимое, можно приступить к ' 'дальнейшему фарму.</p>\r\n' '\r\n' '<p>Если испытываете проблемы с маной - убедитесь ' 'что вы прокачали <poeitem class="poe-items" ' 'data-name_ru="Дух войны" data-name_en="Spirit of ' 'War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2898">Spirit of War | Дух ' 'войны</poeitem>. Если все ещё проблемы - следует ' 'купить/скрафтить начальное кольцо со снижением ' 'стоимости умений.</p>\r\n' '\r\n' '<p>Примерно на 75 уровне можно идти в Убер ' 'лабиринт. В нём прокачиваем <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Ответственно отнеситесь к крафту/покупке ' 'правильных флаконов. Наш персонаж танк, и префиксы ' 'на получение зарядов при получении ударов от ' 'противника будут очень сильно помогать с ' 'поддержанием флаконов активными. Поэтому как только ' 'можете - побеспокойтесь о флаконах, они очень ' 'важны!</p>\r\n' '\r\n' '<p>После покупки неплохого начального амулета, на ' 'него стоит нанести маслами зачарование <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, масла: <poeitem ' 'class="poe-items" data-name_ru="Коричневое масло" ' 'data-name_en="Sepia Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p>Если к этому времени вы все ещё не приобрели ' '<poeitem class="poe-items" data-name_ru="Тану Аи" ' 'data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> - ' 'крайне желательно сделать это сейчас (если они не ' 'слишком дорогие). Эти перчатки серьезно повышают ' 'урон персонажа и добавляют мобильности, что сильно ' 'упростит зачистку Атласа и фарм.</p>\r\n' '\r\n' '<p>Покупаем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem>, ' 'который даст больше урона чем обычная версия ' 'умения.<br />\r\n' 'Если купили низкого уровня (ниже 15), то сперва ' 'прокачайте камень во второй раскладке оружия, а ' 'пока не прокачали - ходите с обычной ' 'версией.</p>\r\n' '\r\n' '<p>Подготовив все предметы до уровня ' '&quot;начальных&quot; можно спокойно прокачивать ' 'персонажа и фармить на предметы Переходной версии ' 'билда.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Переходная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Начать сборку переходной версии стоит с покупки ' 'переходного 6-линк нагрудника. Собственные свойства ' 'можно добавить самостоятельно при помощи ихоров и ' 'углей. Для начала подойдут вообще любые полезные ' 'для нашего персонажа свойства.</p>\r\n' '\r\n' '<p>Далее переходим к камням умений. Стараемся либо ' 'поднять качество на уже прокачанных камнях (хотя бы ' 'в основной связке), либо покупаем камни с качеством ' 'и ставим их на прокачку (так будет дешевле). Это ' 'лучше сделать пока вы фармите карты до 12-14 тиров, ' 'чтобы избежать проблем с уроном.</p>\r\n' '\r\n' '<p>Продолжаем с захвата души <poeitem ' 'class="poe-items" data-name_ru="Гарухан" ' 'data-name_en="Garukhan" data-color="#AF6025" ' 'data-image="" data-target="2286">Гарухан</poeitem> ' 'и, по возможности, крафта/покупки переходных ' 'ботинок. Этот комплект обеспечит персонажу полную ' 'неуязвимость к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem>, что ' 'положительно скажется на нашей выживаемости.</p>\r\n' '\r\n' '<p>Следующим важным шагом станет крафт или покупка ' 'переходного шлема. На нём будут полезные ' 'характеристики, от которых мы будем отталкиваться, ' 'при выборе кольца и ботинок.</p>\r\n' '\r\n' '<p>Если вы пока ещё не добавили собственных свойств ' 'на нагрудник - самое время сделать это.</p>\r\n' '\r\n' '<p>Дальше мы приступим к установке первой ветки ' 'кластерных самоцветов. Для этого нам нужен будет 1 ' 'Большой кластерный самоцвет и <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Это позволит нам закрыть часть ' 'сопротивления за счёт <poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem>, что подготовит нас к следующему ' 'шагу.</p>\r\n' '\r\n' '<p>Меняем дерево на основное и вставляем ' 'кластеры.</p>\r\n' '\r\n' '<p>На этом этапе нам нужно уместить в билде ' '<poeitem class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem>. ' 'Чтобы это сделать, нам нужно провести ребаланс ' 'сопротивлений и набрать 400 силы. В этом нам ' 'помогут ботинки, редкое кольцо и хороший амулет. На ' 'последний вновь нужно будет наложить <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>.</p>\r\n' '\r\n' '<p>Заменяем топор на неплохой Переходной вариант. ' 'Когда это лучше сделать, смотрите исходя из цен на ' 'такое оружие. Топор существенно повысит урон ' 'персонажа, сильно откладывать его покупку не ' 'стоит.</p>\r\n' '\r\n' '<p>На этом Переходная версия считается собранной. ' 'На дальнейшие улучшения и переход в Основную версию ' 'билда нам потребуется немало валюты.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Основная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Здесь важно решить, планируете ли вы в ' 'дальнейшем улучшать билд до максимальной версии ' 'билда с энергощитом для фарма большой глубины/убер ' 'боссов (она недешевая), либо вам хватит не сильно ' 'дорогой основной версии, которая закрывает обычных ' 'боссов, приглашения и относительно небольшую ' 'глубину шахты.</p>\r\n' '\r\n' '<p>Если вы позже планируете переходить на ' 'максималку - на данном этапе сборки основной версии ' 'старайтесь не тратить слишком много валюты при ' 'покупке шлема/брони/ботинок, т.к. позже их придется ' 'заменить.<br />\r\n' 'Если же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то ' 'берите все предметы для основной версии билда с ' 'максимально хорошими роллами, базами и т.п., т.к. ' 'для вас они по сути будут последним уровнем ' 'улучшения.</p>\r\n' '\r\n' '<p>На данном этапе нас ожидает не очень плавный, но ' 'важный шаг, переход на нашу основную защитную ' 'механику.</p>\r\n' '\r\n' '<p>Весь её концепт строится вокруг использования ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дающего персонажу <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и нашего разгона максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для реализации этого нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Правильный <poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem></li>\r\n' '\t<li>Основной шлем</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '\t<li>Второй большой кластерный самоцвет</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' '(хотя бы с 1 полезным свойством)</li>\r\n' '\t<li>Добрать много стихийных сопротивлений</li>\r\n' '\t<li>Набрать меткости на предметах для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Частично закрыть пробел стихийных сопротивлений, ' 'можно за счёт использования второго редкого кольца ' 'и 2 редких самоцветов, которые мы вставим во второй ' 'большой кластер.</p>\r\n' '\r\n' '<p>После того как все нужные предметы из списка ' 'выше куплены - надеваем/вставляем их, меняем камни ' 'на основные и меняем дерево. Если после установки и ' 'замен вам не хватает маны - проверьте взяли ли вы ' 'мастери на резерв и правильно ли расставили связки ' 'аур, скорее всего ошибка будет именно в ' 'этом.</p>\r\n' '\r\n' '<p>Следующим шагом станет покупка хорошего амулета. ' 'Затем намазываем на него <poeitem class="poe-items" ' 'data-name_ru="Шепот рока" data-name_en="Whispers of ' 'Doom" data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> (3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>), не очень дешевое зачаровани. Это ' 'позволит нам закончить изменение связок, установив ' '2 проклятия. Что значительно увеличит наш урон, как ' 'во время зачистки, так и против боссов.</p>\r\n' '\r\n' '<p>Далее покупаем <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня, который повысит наш ' 'урон.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Максимальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В максимальной версии билда мы будем добавлять ' 'механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в билд, а для этого нам ' 'потребуется энергощит. Его мы будем набирать на ' 'шлеме/ботинках/броне, нам будет вполне достаточно ' 'того, что базы будут гибридные на энергощит/броню, ' 'покупать базы с одним лишь энергощитом не стоит. ' 'Таким образом мы наберем 100-250 энергощита в ' 'билде, чего вполне достаточно.</p>\r\n' '\r\n' '<p>Сперва постепенно покупаем максимальные версии ' 'предметов:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Шлем</li>\r\n' '\t<li>Ботинки</li>\r\n' '\t<li>Кольца</li>\r\n' '</ul>\r\n' '\r\n' '<p>Что нужно учитывать при их ' 'покупке/крафте:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Нам потребуется в идеале 105 интеллекта, ' 'чтобы носить броню на хорошей базе с большим ' 'количеством энергощита. Если у вас будет меньше ' 'интеллекта - придется брать броню с меньшим ' 'количеством энергощита</li>\r\n' '\t<li>Следим чтобы ролл на мана резервацию на шлеме ' 'и броне был 10%, если меньше - реролим с помощью ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem>. Это не то чтобы дешево, так что ' 'убедитесь что вы приобрели как минимум хороший ' 'шлем</li>\r\n' '\t<li>Учитывайте что мы позже сбросим соседние с ' '<poeitem class="poe-items" data-name_ru="Стальной ' 'дух" data-name_en="Soul of Steel" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> таланты дающие сопротивления к ' 'стихиям, потому заранее это учитывайте и набирайте ' 'чуть больше сопротивлений к стихиям</li>\r\n' '\t<li>Сопротивление к хаосу очень важно, если вы не ' 'хотите лишний раз умирать. Старайтесь добрать его ' 'на предметах либо до полного капа, либо хотя бы до ' '+40%, в таком случае оставшиеся 35% наберете с ' 'флакона</li>\r\n' '</ul>\r\n' '\r\n' '<p>После покупки этих предметов меняем дерево, ' 'прокачиваем дерево вверх до <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Тудаже переносим ' 'кластерный талант который раньше у нас стоял справа ' 'снизу, около <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>.</p>\r\n' '\r\n' '<p>Теперь проверяем суффиксы на флаконах (всех ' 'кроме 5-го). Важно чтобы они были высоких тиров, ' 'особенно броня (55%+) и ослабление проклятий ' '(60%+). Префиксы тоже должны быть как в ' 'гайде.</p>\r\n' '\r\n' '<p>Начинаем следить за максимальным топором, и ' 'покупаем его как только появляется такая ' 'возможность.</p>\r\n' '\r\n' '<p>Теперь проверяем что наше максимальное ' 'сопротивление к огню равно 90%, для этого у нас ' 'должно быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Максимальный нагрудник</li>\r\n' '\t<li>Максимальный шлем либо перчатки, со свойством ' 'на увеличение уровня встроенных камней</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '\t<li>Мастери брони - +1 к максимальным ' 'сопротивлениям, если одетые перчатки, шлем, броня и ' 'ботинки имеют броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если сопротивление не 90% - ищем что из этого ' 'списка отсутствует.</p>\r\n' '\r\n' '<p>После того как это сделали - меняем <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> с аналогичными ' 'свойствами.</p>\r\n' '\r\n' '<p>После чего докупаем все необходимые пробуждённые ' 'камни 5-6 уровня. Их можно купить и раньше/позже, ' 'частями, если они стоят дешевле чем другие ' 'улучшения.</p>\r\n' '\r\n' '<p>Теперь приступаем к финальному изменению дерева ' 'талантов.<br />\r\n' 'Покупаем <poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с талантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem>. Откачиваем ' 'таланты с <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>, прокачиваем сокет для самоцвета ' 'рядом с <poeitem class="poe-items" ' 'data-name_ru="Свирепость" data-name_en="Savagery" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/chargedex.webp" ' 'data-target="1447">Savagery | Свирепость</poeitem>, ' 'и вставляем туда наш камень. После чего прокачиваем ' 'снова <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Докупаем оставшиеся предметы в любой ' 'последовательности, а именно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- сильно повысит выживаемость персонажа. Обязателен ' 'для шахты на глубине 700+</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'осквернением</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с осквернением</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> на ' '2 свойства</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Отражение физического урона</li>\r\n' '\t<li>Свойства убирающие и замедляющие регенерацию ' 'и восполнения здоровья являются для нас ' 'непроходимыми, т.к. мы не сможем восстанавливать ' 'достаточное количество здоровья при атаках, тем ' 'самым убивая себя по мере накопления зарядов ' 'травм</li>\r\n' '\t<li>Свойства снижающие максимальные сопротивления ' 'персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Неприятные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойства снижающие броню и эффективность аур ' 'являются очень неприятными, т.к. снижают ' 'выживаемость персонажа, их стоит избегать при ' 'прохождении приглашений</li>\r\n' '\t<li>Свойство снижающее меткость, снизит урон ' 'персонажа, его лучше избегать на ' 'приглашениях</li>\r\n' '\t<li>Комбинация свойств на дополнительный ' 'энергощит у монстров, дополнительное здоровье и ' 'снижение получаемого физического урона сделают ' 'монстров слишком танковыми, и прохождение таких ' 'карт или приглашений будет занимать больше времени, ' 'в целом не критично</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я убиваю себя при наборе травм, что ' 'делать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Самое важное - более серьезнее отнеситесь к ' 'сборке своего билда.<br />\r\n' 'Сбор билда - это как приготовление себе еды на ' 'обед. Если вы добавите не те ингридиенты - будет ' 'совершенно не то блюдо что вы ожидаете, если вы ' 'пережарите - блюдо подгорит и его можно будет ' 'выбросить. Готовите вы сами для себя, вам же это и ' 'есть, так что постарайтесь.</p>\r\n' '\r\n' '<p>Первое правило - основное. Внимательно читайте ' 'гайд и следуйте 1в1 как в нем говорится. Если ' 'что-то непонятно - перечитывайте, если что-то не ' 'сходится - перепроверьте, если что-то не нашли - ' 'используйте поиск на странице (CTRL+F) и поищите по ' 'нужным словам (например: резервация / меткость / ' 'прокачка).<br />\r\n' 'Если не помогло - опишите свою проблему в ' 'комментариях и обязательно добавьте PoB либо ссылку ' 'на вашего персонажа.</p>\r\n' '\r\n' '<p>Второе правило - флаконы. Просто сделайте их ' 'такими, как в гайде, большего мы и не просим. У вас ' 'обязательно должны быть <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem>, <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> с нужными префиксами, и как ' 'минимум свойствами на броню/восстановления ' 'здоровья.</p>\r\n' '\r\n' '<p>Третье - броня и перевод физ урона в стихийный. ' 'Брони нам нужно как можно больше на всех возможных ' 'предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны ' 'свойства которые переводят физический урон в ' 'стихийный.</p>\r\n' '\r\n' '<p>Четвертое - дерево и камни умений. Не нужно ' 'ничего придумывать! Просто сделайте дерево и ' 'выставьте камни 1 в 1 как в гайде! Это решит 99% ' 'ваших проблем.</p>\r\n' '\r\n' '<p>Если ничего не помогло или вы хотите ' 'дополнительной и дешевой защиты - используйте пояс ' '<poeitem class="poe-items" data-name_ru="Копия Оков ' 'души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> и прокачайте талант <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Это не решит все ваши ' 'проблемы если вы не следовали предыдущим правилам, ' 'но поможет не умирать от травм пока не наберете ' 'валюты на покупку более дорогих предметов.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}
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Билд на лучницу Охотницу>], 'random_ad': <Ad: PoE 1 orbs>, 'site_settings': <SiteSettings: Настройки сайта>, 'tier_filtered_content': '<p><a href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a></p>\r\n' '\r\n' '<div class="update-build-block anchor-block" ' 'id="obnovlenie-gaida">\r\n' '<h2><span>Обновления гайда</span></h2>\r\n' '\r\n' '<p>Изменения от 16.06.25:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Изменили уровни <poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> и связанных с ним камней ' 'в начальной и переходной версиях, чтобы камни ' 'срабатывали<br />\r\n' '\tОбязательно перепроверьте у себя уровни этих ' 'камней</li>\r\n' '\t<li>Исправили ссылки на все поломанные предметы, ' 'включая флаконы<br />\r\n' '\tЕсли найдете ещё нерабочие ссылки - сообщите о ' 'них в комментариях с уточнением какая именно ссылка ' 'не работает</li>\r\n' '\t<li>Убрали упоминания о свойстве на скорость атак ' 'на флаконах, которое удалили из игры</li>\r\n' "\t<li>Обновили PoB'ы с учетом всех этих " 'изменений</li>\r\n' '</ul>\r\n' '<button class="button-open">Показать ' 'все</button></div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="obshchaya-informaciya">\r\n' '<h2><span>Общая информация</span></h2>\r\n' '\r\n' '<p>Покоритель через Дробление костей - это ' 'брутальный билд для брутальных мужчин, которым ' 'чужды мысли о уклонении от атак, и которые всем ' 'сердцем хотят стоять и смотреть противнику четко в ' 'глаза, не прыгая как цирковая обезьяна в попытках ' 'уклонится от удара, а стоять с гордо зажатой ' 'кнопкой, которая рано или поздно опустит здоровье ' 'противника до нуля (состояние смерти).</p>\r\n' '\r\n' '<p>Этот покоритель - чистый боец ближнего боя, ' 'который способен впитывать солидное количество ' 'урона.<br />\r\n' 'Геймплей максимально прост - вы стоите на месте и ' 'забиваете монстров зажимая одну кнопку.</p>\r\n' '\r\n' '<p>Сильные стороны билда - его относительная ' 'дешевизна (начинает работать даже при минимальном ' 'бюджете), простота и выживаемость. Дайте поиграть ' 'этим билдом даже полному новичку и он с легкостью ' 'убьет начальных боссов и, вероятно, за пару смертей ' 'осилит какое-нибудь приглашение Мейвен.</p>\r\n' '\r\n' '<p>Билд неплохо подходит для шахты Спуска. Любители ' 'шахты прокапывали на этом билде глубину ~850. А во ' 'время наших тестов, мы докопали до ~650 глубины. На ' 'этой глубине персонаж чувствует себя как рыба в ' 'воде - не умирает, и почти любые ноды проходятся ' 'зажатием одной кнопки.</p>\r\n' '\r\n' '<p>Билд обладает неплохой скоростью зачистки - ' 'карты играются очень бодро, геймплей динамичный. ' 'Билдом можно убивать всех эндгейм боссов и ' 'проходить все приглашения Мейвен.</p>\r\n' '\r\n' '<div class="video-container">\r\n' '<div class="youtube-wrapper">\r\n' '<div class="youtube" data-embed="z3QRva6zEIU">\r\n' '<div class="play-button"> </div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Из минусов - убер убер версии боссов даются ' 'крайне непросто и без должного опыта их пройти не ' 'получится. Проблема в том, что боссы просто не ' 'созданы, чтобы их легко можно было убить чистыми ' 'бойцами ближнего боя, которым нужно постоянно ' 'находится вплотную к боссу. Их конечно можно убить, ' 'но это будет гораздо сложнее сделать чем на ' 'большинстве других билдов, т.к. выживаемость уже не ' 'так хорошо ощущается, а возможности наносить урон ' 'по убер-уберам &quot;в зажим&quot; попросту нету. ' 'Но если вас не интересуют убер боссы - то билд ' 'гарантированно доставит вам немало ' 'удовольствия.</p>\r\n' '\r\n' '<p>Начальные сборки билда довольно просто собрать, ' 'а значит билд подходит и для консолей PlayStation 4 ' 'и Xbox, и даже для SSF (одиночных) лиг, где вы ' 'может не так эффектно, но все же в бюджетных ' 'предметах сможете закрывать довольно много ' 'контента.</p>\r\n' '\r\n' '<p>Из-за высокой выживаемости - билдом можно играть ' 'даже на хардкор (одна жизнь) лигах, но учтите что ' 'для игры на хардкоре вам нужно обладать немалыми ' 'знаниями в игре, иначе даже при игре танковым ' 'билдом ваши шансы умереть крайне высоки.</p>\r\n' '\r\n' '<p>Мы очень детально продумали прогрессию билда, ' 'следуя которой, даже не очень опытный игрок сможет ' 'буквально с первых дней новой лиге, без вложений, ' 'прокачать персонажа по Актам, а затем постепенно ' 'собирать персонажа, понемногу улучшая его, вплоть ' 'до максимальной сборки показанной в видео.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="preimushchestva-i-nedostatki">\r\n' '<h2><span>Преимущества и недостатки</span></h2>\r\n' '\r\n' '<h3>Преимущества</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-yes">\r\n' '\t<li>Хорошая выживаемость. Билд построен таким ' 'образом, чтобы буквально стоять на месте и ' 'непрерывно бить монстров</li>\r\n' '\t<li>Подойдет для старта новой лиги</li>\r\n' '\t<li>Недорогой. Уже в начальной версии за ~1-2 ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> может фармить 14-16 карты с ' 'комфортом</li>\r\n' '\t<li>Подойдет для новичков, т.к. используются ' 'простые механики и недорогие предметы</li>\r\n' '\t<li>Отличный билд для фарма шахты Спуска. Можно ' 'без проблем докопать до ~850 глубины</li>\r\n' '\t<li>Билдом можно убивать всех эндгейм боссов (но ' 'не их Убер версии)</li>\r\n' '\t<li>Неплохая скорость зачистки. Несмотря на то, ' 'что это чистый боец ближнего боя, зачистка у него ' 'вполне хорошая</li>\r\n' '\t<li>Подходит для игры на хардкор (одна жизнь) ' 'лигах</li>\r\n' '\t<li>Билд можно собрать на консолях PlayStation и ' 'XBox</li>\r\n' '\t<li>Подходит для игры на SSF</li>\r\n' '</ul>\r\n' '\r\n' '<h3>Недостатки</h3>\r\n' '\r\n' '<ul class="list-elements list-elements-no">\r\n' '\t<li><strong>Билд не бессмертный</strong> и все же ' 'может умереть в определенных ситуациях</li>\r\n' '\t<li>Основную версию билда будет трудно (но ' 'возможно) собрать на SSF, т.к. нужно несколько ' 'конкретных уникальных предметов</li>\r\n' '\t<li>Не подходит для убийств убер убер боссов, так ' 'как это чистый боец ближнего боя, а буквально ' 'каждый из этих боссов трудно убиваем милишниками. ' 'Некоторых боссов может убить очень опытный и умелый ' 'игрок, но это исключение из правила</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vozmozhnosti-bilda">\r\n' '<h2><span>Возможности билда</span></h2>\r\n' '\r\n' '<div class="possibilities-block">\r\n' '<div class="possibility possibility-can">\r\n' '<h3>Билд может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Т17 с натяжкой, много проблемных свойств и ' 'некоторые боссы крайне неприятны</li>\r\n' '\t<li>Симулякр 15 волн</li>\r\n' '\t<li>Любые убер боссы 84 уровня</li>\r\n' '\t<li>Шахта на глубине ~850</li>\r\n' '\t<li>Обмазанные карты под 5 сферами ' 'делириума</li>\r\n' '\t<li>Обычные приглашения Мейвен, включая <poeitem ' 'class="poe-items" data-name_ru="Приглашение Мейвен: ' 'Внушающие страх" data-name_en="The Feared" ' 'data-color="#808080" data-image="" ' 'data-target="1707">Maven\'s Invitation: The Feared ' '| Приглашение Мейвен: Внушающие ' 'страх</poeitem></li>\r\n' '\t<li>Хорошо зароленные приглашения Мейвен, включая ' '<poeitem class="poe-items" ' 'data-name_ru="Приглашение Мейвен: Внушающие страх" ' 'data-name_en="The Feared" data-color="#808080" ' 'data-image="" data-target="1707">Maven\'s ' 'Invitation: The Feared | Приглашение Мейвен: ' 'Внушающие страх</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="possibility possibility-cant">\r\n' '<h3>Билд не может</h3>\r\n' '\r\n' '<ul class="possibility-list">\r\n' '\t<li>Убер убер боссов 85 уровня убить крайне ' 'тяжело, для этих целей билд не лучший</li>\r\n' '\t<li>Шахта на глубине ~900 и выше</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="razbor-mehanik-bilda"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Механики билда</span></h2>\r\n' '\r\n' '<h3>Механики нанесения урона</h3>\r\n' '\r\n' '<h4>Дробление костей</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> - удар ближнего боя, атакуя ' 'которым персонаж наносит урон не только врагам, но ' 'и себе. Каждое успешное применение способности даёт ' 'персонажу заряд травмы. Заряды травмы увеличивают ' 'наносимый урон по врагам и получаемый урон ' 'персонажем.</p>\r\n' '\r\n' '<p>Чем чаще мы атакуем - тем больше зарядов травмы ' 'получаем и тем выше наш урон. Каждый заряд травмы ' 'длится 6 секунд, после чего пропадает. Новые заряды ' 'не обновляют старые.</p>\r\n' '\r\n' '<p>Получаемый урон от травмы является физическим ' 'уроном и считается уроном от удара. Поэтому мы ' 'будем набирать много брони и других способов защиты ' 'от физического урона, а также регенерации и ' 'восполнения здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> ' 'работает аналогичным способом, но максимальное ' 'количество травм теперь 10, получаемый бонус урона ' 'за каждый заряд травмы выше, но и получаемый урон ' 'за каждый заряд выше.</p>\r\n' '\r\n' '<p>Используя именно эту версию камня отпадает ' 'необходимость набора огромного количества скорости ' 'атаки чтобы &quot;разогнать&quot; урон. Ведь чтобы ' 'у обычного <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> был такой же урон как у <poeitem ' 'class="poe-items" data-name_ru="Дробление костей ' 'сложного перелома" data-name_en="Boneshatter of ' 'Complex Trauma" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> на 10 ' 'зарядах - ему нужно накопить куда больше зарядов ' 'травм и иметь куда большую скорость атаки.</p>\r\n' '\r\n' '<p>При оглушении противника, <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> испускает импульс наносящий урон ' 'по области. Чем дольше длится эффект оглушения, тем ' 'больше будет радиус импульса. Для стабильного ' 'оглушения противников во время зачистки, мы будем ' 'использовать камень поддержки <poeitem ' 'class="poe-items" data-name_ru="Беспощадность" ' 'data-name_en="Ruthless Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem>. Каждый третий удар ' 'способностью будет выпускать беспощадный удар, ' 'который гарантированно оглушает врагов. Оглушение ' 'полностью делает противников недееспособными на ' 'небольшой промежуток времени. Эндгейм боссов ' 'оглушать мы не сможем, поэтому и не будет ' 'импульсов, наносящих дополнительный урон.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> можно использовать лишь с ' 'булавами, топорами и посохами. Мы будем ' 'использовать двуручные топоры из-за возможности ' 'взять топор с хорошей скоростью атаки и из-за ' 'полезных мастери в дереве.</p>\r\n' '\r\n' '<p>Поскольку <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> является способностью-ударом, мы ' 'будем усиливать зачистку при помощи свойств на ' 'поражение дополнительных целей, за счёт мастери в ' 'дереве:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Умения ударов выбирают ' 'целью # дополнительного ближайшего ' 'врага</span><span class="en-poe">Strike Skills ' 'target # additional nearby Enemy</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Ярость племени" data-name_en="Tribal ' 'Fury" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/StrikeSkillsNotable.webp" ' 'data-target="1006">Tribal Fury | Ярость ' 'племени</poeitem> позволит нашим ударам наносить ' 'сплеш (AoE) урон по области. Тем самым значительно ' 'увеличивая скорость нашей зачистки. Более того, ' 'если вы будете атаковать двух сильных монстров, ' 'которые будут стоять рядом друг с другом, например ' 'в приглашении Мейвен, то они будут получать урон ' 'два раза: первый раз от удара по самому монстру, а ' 'второй раз от сплеша от второго монстра (главное ' 'чтобы стояли достаточно близко друг к ' 'другу).</p>\r\n' '\r\n' '<p>Благодаря этим усилениям, в пачке монстров, наш ' '<poeitem class="poe-items" data-name_ru="Дробление ' 'костей" data-name_en="Boneshatter" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> будет копироваться ещё один раз и ' 'от этого удара может сработать импульс от ' 'оглушения. Именно за счет этого наш персонаж и ' 'будет очень быстро чистить пачки монстров и будет ' 'казаться что урона очень много.</p>\r\n' '\r\n' '<h4>Накопление зарядов Травмы</h4>\r\n' '\r\n' '<p>Накопление как можно бОльшего количества зарядов ' 'травмы является важнейшим аспектом в увеличении ' 'урона персонажа.</p>\r\n' '\r\n' '<p>С ускорением их получения нам поможет разгон ' 'скорости атаки.</p>\r\n' '\r\n' '<p>Для увеличения скорости атаки мы будем ' 'использовать:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой ' 'раж</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem> даёт много скорости атаки за ' 'меткость</li>\r\n' '\t<li>Опционально - <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> (при зачистке)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Наш топор должен иметь как можно бОльшую ' 'скорость атаки. В приоритете мы ставим базовую ' 'скорость атаки оружия, но при минимальном пороге ' 'УВС.</p>\r\n' '\r\n' '<p>Пример: есть 2 топора с 700 УВС. Один имеет ' 'скорость атаки 1.3, второй 1.7 - второй будет ' 'намного лучше для нас.</p>\r\n' '\r\n' '<h4>Меткость и Безупречный приём</h4>\r\n' '\r\n' '<p>Мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> - талант, дающий на 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона от атак, если ' 'плоской меткости персонажа больше, чем его ' 'максимальный запас здоровья. Можно легко проверить ' 'через Path of Building и в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<p>Мы будем добирать меткость благодаря:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li>Аура <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li>Свойствам на кольцах и/или амулете</li>\r\n' '\t<li>[Опционально] Таланту <poeitem ' 'class="poe-items" data-name_ru="Орлиный глаз" ' 'data-name_en="Eagle Eye" data-color="#FF8D00" ' 'data-image="" data-target="2197">Eagle Eye | ' 'Орлиный глаз</poeitem> и соседним малым</li>\r\n' '</ul>\r\n' '\r\n' '<p>У персонажа в основной сборке будет около ' '~3.600-3.900 здоровья. А значит нужно внимательно ' 'следить чтобы меткости было хотя бы немного ' 'больше.</p>\r\n' '\r\n' '<h4>Прокол</h4>\r\n' '\r\n' '<p>Механику прокола будем использовать для ' 'увеличения наносимого нами урона. В зависимости от ' 'разных сборок мы будем набирать разное количества ' 'шанса прокола, но мы никогда не будем полностью ' 'уходить в эту механику и набирать 100% шанс прокола ' '(затраты себя не окупят). Но имея даже небольшой ' 'шанс проколоть врага, мы увеличим наш урон.</p>\r\n' '\r\n' '<p>Шанс прокола будем набирать за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойство на редких самоцветах</li>\r\n' '\t<li>Таланты в дереве</li>\r\n' '\t<li>[опционально] Свойство на топоре</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Свирепость и Боевое безумие</h4>\r\n' '\r\n' '<p>Свирепости даёт персонажу 1% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона за каждый заряд, ' 'но если ваш персонаж перестает получать свирепость ' '- заряды быстро начинают расходываться вплоть до 0. ' 'Используя таланты, у нас будет 40 максимальной ' 'свирепости, что даёт 40% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> урона, это очень ' 'много!</p>\r\n' '\r\n' '<p>Генерировать и поддерживать заряды свирепости ' 'будем за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Резня" data-name_en="Slaughter" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2198">Slaughter | ' 'Резня</poeitem></li>\r\n' '\t<li>Мастери топоров на +2 скирепости за ' 'удар</li>\r\n' '\t<li>Малые таланты рядом с <poeitem ' 'class="poe-items" data-name_ru="Боевой транс" ' 'data-name_en="Battle Trance" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/RageNotable.webp" ' 'data-target="2900">Battle Trance | Боевой ' 'транс</poeitem></li>\r\n' '\t<li>[Опционально] <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевое ' 'безумие" data-name_en="Berserk" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> увеличивает урон который даёт ' 'свирепость, но начинает её активно расходовать, ' 'т.е. мы получаем временное сильное увеличение ' 'урона. Его стоит применять только для нанесения ' 'большого количества урона, когда у вас есть ' 'небольшой промежуток времени. Вы должны быть ' 'уверены, что сможете убить/переключить фазу босса ' 'за эти несколько секунд. В противном случае ' 'сохранение стабильного количества единиц свирепости ' 'имеют бОльший приоритет.</p>\r\n' '\r\n' '<p>Во всех PoB\'ах <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> отключен, т.к. по сути мы можем ' 'использовать его только на боссах, постоянно он не ' 'может быть активен.</p>\r\n' '\r\n' '<h4>Адреналин и Боевой раж</h4>\r\n' '\r\n' '<p>Для получения <poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' 'мы будем использовать <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem>.</p>\r\n' '\r\n' '<p>Каждый раз, когда мы восстанавливаем здоровье до ' '100% - есть 10% шанс что мы получим <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem> ' '(шансы отдельные для каждого эффекта, можно ' 'получить оба). Т.к. наш персонаж постоянно наносит ' 'себе урон при ударах, ещё и восстанавливая здоровье ' 'при этом - наша полоса здоровья всегда ' '&quot;дергается&quot; то вверх то вниз во время ' 'боя, что фактически гарантирует нам что мы будем ' '100% времени находится под эффектами <poeitem ' 'class="poe-items" data-name_ru="Адреналин" ' 'data-name_en="Adrenaline buff" data-color="#AF6025" ' 'data-image="" data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Боевой раж" data-name_en="Onslaught" ' 'data-color="#AF6025" data-image="" ' 'data-target="35">Onslaught | Боевой раж</poeitem>, ' 'пока атакуем.</p>\r\n' '\r\n' '<p>Следует уточнить что недостаточно просто ' 'восстанавливать здоровье, нужно ещё и при этом ' 'находится в состоянии &quot;похищения ' 'здоровья&quot;, но т.к. сами перчатки позволяют нам ' 'похищать здоровье - достаточно лишь постоянно ' 'атаковать, чтобы состояние похищения здоровья ' 'заново накладывалось после того как здоровье будет ' 'восполнено.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Адреналин" data-name_en="Adrenaline ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="399">Adrenaline buff | ' 'Адреналин</poeitem> даёт внушительные бонусы к ' 'урону, скорости атаки и скорости передвижения, а ' 'также снижает получаемый физический урон. Все эти ' 'бонусы крайне важны для нас и серьезно ускорят ' 'персонажа.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Боевой ' 'раж" data-name_en="Onslaught" data-color="#AF6025" ' 'data-image="" data-target="35">Onslaught | Боевой ' 'раж</poeitem> повышает скорость атаки и ' 'передвижения.</p>\r\n' '\r\n' '<h4>Устрашение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Устрашение" data-name_en="Intimidate ' 'debuff" data-color="#AF6025" data-image="" ' 'data-target="578">Intimidate (debuff) | ' 'Устрашение</poeitem> увеличивает получаемый врагами ' 'урон от атак. Сначала мы будем накладывать его с ' 'помощью таланта <poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, который в переходной версии ' 'зачаруем на амулет с помощью масел.</p>\r\n' '\r\n' '<p>На 5 уровне камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> он позволит нам накладывать ' 'устрашение, что позволит сменить зачарование на ' 'амулете на более полезное.</p>\r\n' '\r\n' '<h4>Аура гордости</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> будет ' 'нашей боевой аурой. Она увеличивает получаемый ' 'физический урон ближайшими врагами.</p>\r\n' '\r\n' '<p>Аура усиливается спустя 4 секунды работы на ' 'врага. Поскольку мы самый настоящий боец ближнего ' 'боя, то и эффект ауры будет всегда ' 'максимальным.</p>\r\n' '\r\n' '<h3>Защитные механики</h3>\r\n' '\r\n' '<p>Выживаемость в максимальной сборке билда будет ' 'обеспечиваться за счёт:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Более 45.000 брони (в максимальной ' 'сборке)</li>\r\n' '\t<li>Талантов <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышения максимума стихийных ' 'сопротивлений до 90% / 79% / 79%</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'buff" data-color="#AF6025" data-image="" ' 'data-target="36">Fortify (баф) Укрепление</poeitem> ' '(-20% получаемого урона от ударов)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> снизит получаемый урон от ' 'хаоса</li>\r\n' '\t<li>Высокой регенерации здоровья</li>\r\n' '\t<li>Похищения здоровья</li>\r\n' '\t<li>Таланта <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem> (-10% получаемого ' 'урона от ударов)</li>\r\n' '\t<li>Способности обороны <poeitem ' 'class="poe-items" data-name_ru="Расплавленный ' 'панцирь" data-name_en="Molten Shell" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem></li>\r\n' '\t<li>3 <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem></li>\r\n' '\t<li>Иммунитет к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem></li>\r\n' '\t<li>Иммунитет к оглушению</li>\r\n' '\t<li>Небольшое количество энергощита и <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> (в максимальной ' 'версии)</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Закалённые войной и максимальные ' 'сопротивления</h4>\r\n' '\r\n' '<p>Выживаемость против стихийного урона будет ' 'обеспечена за счет <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и повышенных максимальных ' 'сопротивлений к стихиям.</p>\r\n' '\r\n' '<p>Максимум сопротивлений холоду и молнии повысим ' 'до 78% за счёт <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem>.</p>\r\n' '\r\n' '<p>Для повышения сопротивления огню от 75% до 88% ' 'используем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 20-го уровня (5%)</li>\r\n' '\t<li>Собственное свойство на ботинках ' '(+2%)</li>\r\n' '\t<li>Малый талант на +1% максимального ' 'сопротивления огню рядом с <poeitem ' 'class="poe-items" data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem> и сам <poeitem class="poe-items" ' 'data-name_ru="Радужная кожа" ' 'data-name_en="Prismatic Skin" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" ' 'data-target="2241">Prismatic Skin | Радужная ' 'кожа</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Варварство" data-name_en="Barbarism" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/titanicmight.webp" ' 'data-target="1717">Barbarism | Варварство</poeitem> ' '(+1%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> (+1%)</li>\r\n' '\t<li>Мастери от <poeitem class="poe-items" ' 'data-name_ru="Гигант" data-name_en="Juggernaut" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/increased%20armor.webp" ' 'data-target="1436">Juggernaut | Гигант</poeitem> - ' '+1 к максимальным сопротивлениям, если одетые ' 'перчатки, шлем, броня и ботинки имеют броню</li>\r\n' '\t<li>Максимальный нагрудник с собственным ' 'свойством <span class="ru-poe">#% Усиление эффекта ' 'аур не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (18%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для поднятия сопротивления огню до 89% нам нужно ' 'будет дополнительно обзавестись:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Максимальным шлемом либо перчатками с ' 'свойством <span class="ru-poe">+2 к уровню ' 'размещенных камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +6% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для того чтобы достичь 90% сопротивления огню, ' 'нужно будет добавить:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом <poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> начнёт давать +7% максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> - ключевое умение получаемое при ' 'изменении ключевых умений уникальным самоцветом ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> с влиянием Ракиаты. Мы будем ' 'использовать его для превращения <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Это ключевое умение конвертирует 50% получаемого ' 'урона от холода и молнии в урон от огня. Его ' 'негативный эффект даёт персонажу на 50% меньше ' 'сопротивления холоду и молнии. То есть для набора ' '78% этих сопротивлений, нам нужно будет набрать ' 'значительно больше соответствующих сопротивлений на ' 'предметах.</p>\r\n' '\r\n' '<p>Эффект от <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> снизит получаемый урон от холода и ' 'молнии, но увеличит получаемый урон от огня. Чтобы ' 'выживаемость при этом увеличилась, необходимо ' 'обеспечить персонажа дополнительной защитой от ' 'огня.</p>\r\n' '\r\n' '<p>Благодаря повышенному сопротивлению к огню мы ' 'превратим минусы от этого таланта в нашу основную ' 'защитную механику.</p>\r\n' '\r\n' '<p>Но <poeitem class="poe-items" ' 'data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> будет полезен не только против ' 'стихийного урона. Благодаря различным свойствам на ' 'предметах и в дереве, мы будем стараться ' 'конвертировать как можно больше получаемого ' 'физического урона в урон от огня. Имея такой ' 'высокий показатель сопротивления к огню, мы сможем ' 'практически не получать урона от него, что сильно ' 'повлияет на выживаемость персонажа против ' 'физического урона (в том числе урона получаемого ' 'нами от Травмы).</p>\r\n' '\r\n' '<h4>Броня, Несокрушимый и Заряды ' 'выносливости</h4>\r\n' '\r\n' '<p>Благодаря таланту восхождения покорителя ' '<poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> наша броня будет давать ' 'защиту не только против физического урона, но и от ' 'урона от хаоса.</p>\r\n' '\r\n' '<p>Этот талант восхождения также будет удваивать ' 'бонус брони полученный от нагрудного доспеха, а ' 'значит нужно всегда стараться набрать как можно ' 'больше брони на нагруднике.</p>\r\n' '\r\n' '<p>Большое количество брони позволит получать ' 'меньше физического урона от ударов (нанесение урона ' 'от травмы считается ударом). Также это позволит нам ' 'получить максимальную пользу от способности обороны ' '<poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem>. Она будет автоматически ' 'активироваться благодаря связке с <poeitem ' 'class="poe-items" data-name_ru="Сотворение чар при ' 'получении урона" data-name_en="Cast when Damage ' 'Taken Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem>.</p>\r\n' '\r\n' '<p>Талант в дереве <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> позволит нам легко ' 'генерировать <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem>. Каждый такой заряд даёт 4% ' 'снижения получаемого физического урона (это гораздо ' 'лучше чем броня) и стихийного урона. Пока мы стоим ' 'на месте, <poeitem class="poe-items" ' 'data-name_ru="Безжалостный" ' 'data-name_en="Inexorable" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" ' 'data-target="2300">Inexorable | ' 'Безжалостный</poeitem> ещё и будет давать ' 'повышенный бонус брони. Это отлично сочетается с ' '<poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>, ведь только стоя на ' 'месте, на нас будут накладываться лозы.</p>\r\n' '\r\n' '<h4>Регенерация, восполнение и похищение ' 'здоровья</h4>\r\n' '\r\n' '<p>Основной прирост регенерации мы получим ' 'благодаря таланту восхождения <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и кластеру талантов в дереве <poeitem ' 'class="poe-items" data-name_ru="Крепкий" ' 'data-name_en="Hearty" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Hearty.webp" ' 'data-target="2299">Hearty | ' 'Крепкий</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'даёт бонус конвертирующий часть предотвращённого ' 'физического урона от ударов (за последние 10 ' 'секунд) в регенерацию здоровья. Благодаря бонусам ' 'брони, <poeitem class="poe-items" ' 'data-name_ru="Заряд выносливости" ' 'data-name_en="Endurance Charge" ' 'data-color="#BA1519" data-image="" ' 'data-target="306">Endurance Charge | Заряд ' 'выносливости</poeitem> и конвертации получаемого ' 'физического урона в стихийный, мы предотвращаем ' 'довольно большое количество входящего физического ' 'урона, тем самым получая мощный бонус регенерации ' 'здоровья. Затем он усиливается другими источниками ' 'увеличивающими регенерацию здоровья ' 'персонажа.</p>\r\n' '\r\n' '<p>Здесь важно понимать, что для получения сильного ' 'регена от <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'важно побить босса, для нанесения себе физического ' 'урона.</p>\r\n' '\r\n' '<p>Благодаря собственному свойству на шлеме, мы ' 'будем восполнять часть получаемого физического ' 'урона (не путать с регенерацией).</p>\r\n' '\r\n' '<p>Похищение здоровья мы получим благодаря <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, оно позволит улучшить нашу ' 'выживаемость в бою.</p>\r\n' '\r\n' '<h4>Божественный щит, энергощит и его ' 'восстановление</h4>\r\n' '\r\n' '<p>В максимальной версии билда, мы будем ' 'использовать механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> для повышения ' 'выживаемости персонажа, что позволит ему легче ' 'переносить урон от травм.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> работает аналогично ' '<poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'работу которого мы разбирали чуть ранее. Отличие ' 'только в том, что <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, восстанавливает ' 'энергощит, а не здоровье. Таким образом, имея ' 'некоторое количество энергощита, мы получаем ' 'дополнительную &quot;подушку&quot; защиты, которая ' 'работает ещё ДО того как будет затронуто ' 'здоровье.</p>\r\n' '\r\n' '<p>Это очень мощная механика для данного билда по ' 'двум причинам:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Энергощит будет работать ДО здоровья. Это ' 'куда лучше чем просто увеличение здоровья на ' 'какое-то число (к тому же не забываем что мы не ' 'можем набирать слишком много здоровья из-за ' 'меткости)</li>\r\n' '\t<li>Энергощит будет восстанавливаься параллельно ' 'со здоровьем</li>\r\n' '</ul>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Подсчеты (для самых ' 'умных)</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Указаные ниже расчеты приведены для обычной ' 'версии <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>. Для <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> все ' 'аналогично, но значения будут другими.</p>\r\n' '\r\n' '<p>Для удобства подсчетов, мы не будем учитывать ' 'бонусы перевода получаемого физ урона в стихийный. ' 'Также мы не будем учитывать похищение здоровья и ' 'усиление восстановление здоровья (например 40% от ' 'самого <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>, ' 'что по сути даст нам на 40% больше восстановления ' 'здоровья и в итоге очень сильно увеличит итоговые ' 'числа) и прочие факторы.</p>\r\n' '\r\n' '<p>Представим что у нас 100 энергощита, мы ' 'используем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>, и набрали 20 травм. Это значит ' 'что при ударе мы будем бить себя на 214 * 20 = ' '4.280 физ урона.</p>\r\n' '\r\n' '<p>4.280 урона это не так много, и учитывая что у ' 'нас 90% уменьшения физ урона (которые будут ' 'работать полностью, ведь удар не такой большой), мы ' 'получим:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>4.280 * 0.1 = 428 урона по себе</li>\r\n' '\t<li>4.280 * 0.9 = 3.852 урона ' 'предотвратим</li>\r\n' '</ul>\r\n' '\r\n' '<p>Имея:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' '- 1.5% физ урона в здоровье, каждые 10 ' 'секунд</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - 3% физ урона в ' 'энергощит, каждые 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3.852 * 0.015 = 57 здоровья в секунду. Всего ' '57 * 10 = 570 здоровья за 10 секунд</li>\r\n' '\t<li>3.852 * 0.03 = 115 энергощита в секунду. ' 'Всего 115 * 4 = 460 энергощита за 4 секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>А теперь самая важная деталь, вспоминаем что ' 'энергощит работает ДО здоровья. Имея 100 энергощита ' 'и восстанавливая 115 энергощита в секунду, по ' 'факту, у нас почти всегда будет полный энергощит, а ' 'за каждый удар по себе наш персонаж хоть и будет ' 'получать 428 урона, но лишь 428 - 100 = 328 урона ' 'будет уходить в здоровье. <strong>Т.е. по сути мы ' 'уменьшаем получаемый от травм урон по себе на ' 'количество имеющегося у нас ' 'энергощита.</strong></p>\r\n' '\r\n' '<p>Идем дальше.</p>\r\n' '\r\n' '<p>В переходной версии билда у нас 6 атак в ' 'секунду. Не будем учитывать при подсчетах то, что ' 'количество травм увеличивается.<br />\r\n' 'Получаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2.568 - (6 * 100) = 1.968 урона по себе в ' 'секунду (мы вычли количество атак * на количество ' 'энергощита персонажа)</li>\r\n' '\t<li>3.420 здоровья восстановим за следующие 10 ' 'секунд</li>\r\n' '\t<li>2.760 энергощита восстановим за следующие 4 ' 'секунды</li>\r\n' '</ul>\r\n' '\r\n' '<p>Таким образом, получая урон при наличии <poeitem ' 'class="poe-items" data-name_ru="Неустанный" ' 'data-name_en="Untiring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem> ' 'и <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> - мы обеспечиваем себе в ' 'будущем восстановления куда большего количества ' 'здоровья, нежели мы потеряем. Тоже самое работает и ' 'без наличия <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, но с ним мы существенно ' 'снижаем получаемый урон от каждого удара по себе от ' 'травм, что позволяет накопить большее количество ' 'травм и проще их поддерживать.</p>\r\n' '\r\n' '<p>Это все ещё не позволит нам накопить бесконечное ' 'количество травм и рано или поздно мы будем себя ' 'убивать. Но чем больше здоровья и энергощита будет ' 'у персонажа - тем больше травм мы сможем ' 'накопить.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Даже несмотря на то, что мы используем <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, который постоянно наносит нам урон ' 'и всегда в первую очередь &quot;высасывает&quot; ' 'наш энергощит, восстановления энергощита будет ' 'настолько много, что будет нивелировать эти потери ' 'и с лихвой перебивать их.</p>\r\n' '\r\n' '<p>В максимальной версии билда мы будем набирать ' 'энергощит за счет гибридных баз на броню/энергощит ' 'в слотах: брони, шлема и ботинок. Это даст нам в ' 'районе 110-200 энергощита, при наличии хороших баз ' 'и заточки предметов до 30% качества.</p>\r\n' '\r\n' '<p>Дополнительным источником плоского энергощита ' 'могут быть кольца (они дадут до 47 энергощита). Но ' 'к кольцам у нас и так будут серьезные требования, ' 'так что ещё и энергощит будет набрать ' 'сложновато.</p>\r\n' '\r\n' '<p>Эту механику можно использовать в любых сборках ' 'данного билда, если вы очень хотите поднять ' 'выживаемость, а урон вам не так важен (но лучше так ' 'не делать), для этого нужно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Прокачать <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в дереве (можно скинуть ' 'пару талантов на урон)</li>\r\n' '\t<li>Надеть <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> (дарующий талант <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>) ЛИБО набрать некоторое ' 'количество энергощита на предметах</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> сам по себе добавит энергощита ' 'персонажа благодаря свойству <span ' 'class="ru-poe">Добавляет #% от максимума здоровья в ' 'виде дополнительного максимума энергетического ' 'щита</span><span class="en-poe">Gain #% of Maximum ' 'Life as Extra Maximum Energy Shield</span> (4-6%), ' 'а также таланту <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem>. <poeitem ' 'class="poe-items" data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в свою очередь тоже ' 'дает энергощит от количества здоровья, но позволяет ' '50% не-хаос урона проходить через энергощит. Это ' 'позволит нам вовсе не собирать энергощит на ' 'предметах, а добрать его исключительно при помощи ' 'пояса.</p>\r\n' '\r\n' '<p>Учитывая как много энергощита даёт этот пояс ' '(пример - ~770 энергощита при ~3.350 здоровья), ' 'негативная часть <poeitem class="poe-items" ' 'data-name_ru="Осквернённая душа" ' 'data-name_en="Corrupted Soul" data-color="#FF8D00" ' 'data-image="" data-target="1546">Corrupted Soul | ' 'Осквернённая душа</poeitem> в виде 50% пропуска ' 'не-хаос урона нас не беспокоит. Ведь по сути это ' 'означает что для каждого отдельного удара у нас ' 'будет лишь 50% энергощита, т.е. вместо, например, ' '770 энергощита, лишь 770/2= 385 энергощита, чего ' 'вполне достаточно эффективной работы всех наших ' 'механик.</p>\r\n' '\r\n' '<h4>Иммунитет к шоку</h4>\r\n' '\r\n' '<p>Иммунитет к шоку мы получим при помощи:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Малого бога <poeitem class="poe-items" ' 'data-name_ru="Душа Гарухан" data-name_en="Soul of ' 'Garukhan" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - 60% снижение ' 'эффективности</li>\r\n' '\t<li>Крафта на ботинках - <span class="ru-poe">#% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">#% reduced Effect of ' 'Chill and Shock on you</span> (40%)</li>\r\n' '</ul>\r\n' '\r\n' '<p>100% снижение эффективности = иммунитет. Что ' 'даёт нам солидную прибавку к выживаемости.</p>\r\n' '\r\n' '<h4>Иммунитет к оглушению и заморозке</h4>\r\n' '\r\n' '<p>Талант восхождения <poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem> не позволяет оглушить нашего ' 'персонажа и замедлить его ниже базовой скорости. ' 'Т.е. персонажа нельзя заморозить.</p>\r\n' '\r\n' '<h3>Уникальные предметы</h3>\r\n' '\r\n' '<p>Мы будем использовать несколько важных ' 'уникальных предметов, дающих полезные ' 'характеристики, увеличивающие наш урон и ' 'защиту.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- при достижении значений в 200 и 400 силы ' 'персонажа, даёт персонажу шанс нанести двойной и ' 'тройной урон соответственно. Для раскрытия ' 'потенциала этого пояса, мы будем набирать персонажу ' 'минимум 400 единиц силы.</p>\r\n' '\r\n' '<h4>Природное родство</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem> - накладывает на персонажа лозы, ' 'если тот стоит неподвижно (максимум 10 лоз). Каждая ' 'лоза позволяет получать на 1% <span ' 'class="ru-poe">меньше</span><span ' 'class="en-poe">less</span> урона и 2% шанс нанести ' 'двойной урон. Эффект лоз отлично реализуется за ' 'счёт танковости нашего персонажа.</p>\r\n' '\r\n' '<p>Лозы замедляют скорость передвижения персонажа и ' 'их можно порвать с помощью <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Любое замедление не сможет ' 'замедлить персонажа слишком сильно, ведь мы будем ' 'использовать талант восхождения <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Он делает персонажа неуязвимым к оглушению и не ' 'позволяет снизить скорость действия и передвижения ' 'ниже базовых значений.</p>\r\n' '\r\n' '<p>Это также значит, что заморозка не будет ' 'оглушать и обездвиживать персонажа. Даже если на ' 'вас будет висеть эффект заморозки, персонаж всё ещё ' 'будет в боевом состоянии.</p>\r\n' '\r\n' '<h4>Пыл Синвикты</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - уникальный топор, который мы ' 'будем использовать в качестве начального оружия. Он ' 'позволяет персонажу получать <poeitem ' 'class="poe-items" data-name_ru="Буйство" ' 'data-name_en="Rampage" data-color="#AF6025" ' 'data-image="" data-target="704">Rampage (buff) | ' 'Буйство (баф)</poeitem>, который значительно ' 'увеличивает скорость зачистки.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> можно использовать в качестве ' 'оружия во второй раскладке, убив одного монстра с ' 'помощью этого топора, персонаж начнёт накапливать ' 'заряды <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem>. После чего можно вновь сменить ' 'раскладку оружия на основную - заряды продолжат ' 'накапливаться и <poeitem class="poe-items" ' 'data-name_ru="Буйство" data-name_en="Rampage" ' 'data-color="#AF6025" data-image="" ' 'data-target="704">Rampage (buff) | Буйство ' '(баф)</poeitem> будет работать в полную ' 'силу.</p>\r\n' '\r\n' '<h4>Прогенез</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на убер боссах, таких как Мейвен, Убер ' 'Древний, Создатель и Кортекс. ' '<strong>Обязательно</strong> используем её если вы ' 'планируете копать шахту 700+!</p>\r\n' '\r\n' '<p>Флакон задерживает 25% получаемого урона от ' 'удара, превращая его в постепенный урон, который ' 'будет нанесён персонажу в течение 4 секунд. Это ' 'поможет нам переживать сильные удары и урон по себе ' 'при большом количестве травм, ведь мы будем по сути ' 'уменьшать его на целых 25% и ' '&quot;растягивать&quot; на 4 секунды.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' 'очень мощный предмет, обязательно рекомендуем им ' 'обзавестись в максимальной версии билда.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="pob-i-derevya"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>PoB и деревья</span></h2>\r\n' '\r\n' '<h3>Path of Building</h3>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p><a ' 'href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" ' 'target="_blank">Что такое Path of Building и как ' 'его использовать</a></p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Деревья талантов вы можете посмотреть в ' "соответствующих PoB'ах.</p>\r\n" '</div>\r\n' '\r\n' '<p>PoB можно открыть как на сайте pobb.in (кликнув ' 'по ссылке выше), так и загрузить к себе в ' 'приложение на компьютере.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n' '<h2><span>Класс, бандиты, пантеон, характеристики и ' 'капы</span></h2>\r\n' '\r\n' '<div class="two-columns-block">\r\n' '<div class="left-column-block">\r\n' '<h3>Класс восхождения - Покоритель</h3>\r\n' '\r\n' '<p>Прокачиваем таланты в следующем порядке:</p>\r\n' '\r\n' '<ol class="list-elements">\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | ' 'Неустанный</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem></li>\r\n' '</ol>\r\n' '</div>\r\n' '\r\n' '<div class="right-column-block"><img alt="Прокачка ' 'класса восхождения Покоритель" ' 'data-caption="Прокачка класса восхождения ' 'Покоритель" data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/jugg-ascendancy.jpg" ' '/></div>\r\n' '</div>\r\n' '\r\n' '<h3>Характеристики</h3>\r\n' '\r\n' '<p>Нам потребуется не менее 123 единиц ловкости ' '(можно больше, но не обязательно), 400+ единиц силы ' 'и 96+ единиц интеллекта.</p>\r\n' '\r\n' '<p>Ловкость нужна для 21-го уровня камня <poeitem ' 'class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>. Если её будет больше - мы сможем ' 'прокачать <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> до более высоких уровней, но ' 'специально набирать ловкость выше 123 единиц не ' 'нужно.</p>\r\n' '\r\n' '<p>~100 интеллекта нужно для камня <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> и/или <poeitem class="poe-items" ' 'data-name_ru="Огненный рывок" data-name_en="Flame ' 'Dash" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" ' 'data-target="89">Flame Dash | Огненный ' 'рывок</poeitem>. Их мы никогда не будем качать до ' 'высоких уровней, чтобы они не требовали слишком ' 'много интеллекта.<br />\r\n' 'Минимумом будет 73 интеллекта для <poeitem ' 'class="poe-items" data-name_ru="Наставник" ' 'data-name_en="Enlighten Support" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня.</p>\r\n' '\r\n' '<p>В максимальной версии билда нам потребуется 100+ ' 'интеллекта для того чтобы была возможность ' 'использовать лучшие базы на броню/энергощит.</p>\r\n' '\r\n' '<h3>Капы</h3>\r\n' '\r\n' '<p>Значение меткости персонажа всегда нужно держать ' '<strong>выше</strong> чем максимальный запас ' 'здоровья.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Орлиный глаз" data-name_en="Eagle ' 'Eye" data-color="#FF8D00" data-image="" ' 'data-target="2197">Eagle Eye | Орлиный ' 'глаз</poeitem>, ловкость и таланты в дереве ' 'обеспечат нам довольно много меткости. Однако не ' 'забывайте следить за соотношением меткости и ' 'здоровья. При надобности, в дереве можно даже ' 'убрать таланты на здоровье.</p>\r\n' '\r\n' '<p>Меткость можно посмотреть в Path of Building ' 'либо прямо в игре:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Экран героя -> Атака -> ' 'Меткость оружия в правой руке</span><span ' 'class="en-poe">Character Screen -> Attack -> Main ' 'Hand Accuracy Rating</span></li>\r\n' '</ul>\r\n' '<img alt="проверка количества меткости у билда" ' 'data-caption="Проверка количества меткости у билда" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/accuracy-check.jpg" ' '/>\r\n' '<h3>Резервация маны</h3>\r\n' '\r\n' '<p>Для активации всех аур в разных версиях билда мы ' 'будем использовать:</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальная</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основная</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальная</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Каннибалистический обряд" ' 'data-name_en="Cannibalistic Rite" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2649">Cannibalistic Rite | ' 'Каннибалистический обряд</poeitem> и мастери <span ' 'class="ru-poe">12% увеличение эффективности ' 'удержания маны умениями</span><span ' 'class="en-poe">12% increased Mana Reservation ' 'Efficiency of Skills</span></li>\r\n' '\t<li>Основной шлем с увеличением эффективности ' 'резервации маны умениями</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '</ul>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Учтите что свойство на резервацию как на шлеме, ' 'так и на броне должно иметь ролл 10%, иначе маны не ' 'хватит.<br />\r\n' 'Как вариант, вместо того чтобы ролить оба свойства ' 'до 10%, можно взять <poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 4-го уровня, но это выйдет ' 'дороже.</p>\r\n' '</div>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Идейный вдохновитель" ' 'data-name_en="Champion of the Cause" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1712">Champion of the Cause | Идейный ' 'вдохновитель</poeitem></li>\r\n' '\t<li>Максимальный шлем с увеличением эффективности ' 'резервации маны умениями (10%)</li>\r\n' '\t<li>Максимальный нагрудник с увеличением ' 'эффективности резервации маны умениями ' '(10%)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-4 уровня</li>\r\n' '\t<li>Также нам потребуется свойство <span ' 'class="ru-poe"># к итоговому расходу маны ' 'неподдерживаемыми умениями</span><span ' 'class="en-poe">Non-Channelling Skills have # to ' 'Total Mana Cost</span> на двух кольцах и амулете, ' 'чтобы способности вовсе перестали требовать ману, ' 'тогда мы сможем активировать все ауры</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Бандиты</h3>\r\n' '\r\n' '<p>По квесту <poeitem class="poe-items" ' 'data-name_ru="Разбойничьи дрязги" ' 'data-name_en="Deal with the Bandits" ' 'data-color="#FF8D00" data-image="" ' 'data-target="1613">Deal with the bandits | Квест ' 'бандитов</poeitem> выбираем Алиру, так как ее ' 'бонусы являются очень удобными для прокачки, хоть и ' 'не сильно усиляют персонажа при выходе на карты, ' 'ведь множитель крита нам не нужен. Используем до ' 'тех пор, пока не сможете набрать сопротивления без ' 'бонуса Алиры.</p>\r\n' '\r\n' '<p>Как только заменили начальные предметы и набрали ' 'сопротивления без Алиры - меняем бонус на +1 талант ' '- <poeitem class="poe-items" data-name_ru="Убить ' 'всех бандитов" data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem>.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Как сменить выбор ' 'бандитов?</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Если вы уже сделали определенный выбор бандита, ' 'но потом хотите изменить свое решение - то нужно ' 'продать любому продавцу определенный набор ' 'предметов, после чего забрать книгу у продавца и ' 'использовать её.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Убить всех бандитов" ' 'data-name_en="Kill all bandits" ' 'data-color="#3838F5" data-image="" ' 'data-target="295">Убить всех бандитов | Kill all ' 'bandits</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помогаем Алире" data-name_en="Help ' 'Alira" data-color="#3838F5" data-image="" ' 'data-target="294">Help Alira | Помогаем ' 'Алире</poeitem> - 20 x <poeitem class="poe-items" ' 'data-name_ru="Сфера раскаяния" data-name_en="Orb of ' 'Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с лазуритом" ' 'data-name_en="Lapis Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" ' 'data-target="516">Lapis Amulet | Амулет с ' 'лазуритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Крайтину" data-name_en="Help ' 'Kraityn" data-color="#3838F5" data-image="" ' 'data-target="551">Help Kraityn | Помощь ' 'Крайтину</poeitem> - 20 x <poeitem ' 'class="poe-items" data-name_ru="Сфера раскаяния" ' 'data-name_en="Orb of Regret" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с нефритом" data-name_en="Jade ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" ' 'data-target="513">Jade Amulet | Амулет с ' 'нефритом</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Помощь Дубу" data-name_en="Help Oak" ' 'data-color="#3838F5" data-image="" ' 'data-target="33">Help Oak | Помощь Дубу</poeitem> - ' '20 x <poeitem class="poe-items" data-name_ru="Сфера ' 'раскаяния" data-name_en="Orb of Regret" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" ' 'data-target="247">Orb of Regret | Сфера ' 'раскаяния</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem></li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>Пантеон</h3>\r\n' '\r\n' '<h4>Старший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Лунарис" data-name_en="Soul of Lunaris" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Lunaris.webp" ' 'data-target="2328">Soul of Lunaris | Душа ' 'Лунарис</poeitem> - даёт защиту от физического и ' 'стихийного урона. Обязательно полностью его ' 'прокачиваем!</p>\r\n' '\r\n' '<h4>Младший бог</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Душа ' 'Гарухан" data-name_en="Soul of Garukhan" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" ' 'data-target="2320">Soul of Garukhan | Душа ' 'Гарухан</poeitem> - снижает эффект шока на ' 'персонаже, что в комбинации с крафтовым свойством ' 'на перчатках (или ботинках), делает персонажа ' 'полностью неуязвимым к этому стихийному ' 'состоянию.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="predmety"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Предметы</span></h2>\r\n' '\r\n' '<p>В данном билде используются предметы с влияниями ' 'Экзарха и Пожирателя. Такие предметы довольно легко ' 'крафтить, как минимум собственные свойства.<br ' '/>\r\n' 'Посмотрите <a ' 'href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" ' 'target="_blank">наш видео гайд</a> или <a ' 'href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" ' 'target="_blank">прочтите текстовый гайд</a>, чтобы ' 'понять как это делается и сэкономить валюту при ' 'сборке билда.</p>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходное</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основное</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальное</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - дешёвый топор имеющий неплохие ' 'характеристики урона и скорости атаки. Даёт ' 'персонажу <span class="ru-poe">Буйство</span><span ' 'class="en-poe">Rampage</span> при убийстве врагов. ' 'Этот эффект будет значительно ускорять ' 'зачистку.</p>\r\n' '\r\n' '<p>Обязательные свойства:берем со.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>490+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="rv0WqyrSQ" ' 'data-target_ru="rv0WqyrSQ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Альтернатива - редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>520+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="PEWV38gSL" ' 'data-target_ru="PEWV38gSL">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>700+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGlJ44Ofb" ' 'data-target_ru="GGlJ44Ofb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий двуручный топор.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>850+ физического ДПС</li>\r\n' '\t<li>1.5%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="POLqG2DTL" ' 'data-target_ru="POLqG2DTL">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Основной топор с хорошими роллами ' 'свойств.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>900+ физического ДПС</li>\r\n' '\t<li>1.7%+ атак в секунду</li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из характеристик:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% шанс нанести двойной ' 'урон</span><span class="en-poe">#% Chance to deal ' 'Double Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки, пока поблизости находится редкий или ' 'уникальный враг</span><span class="en-poe">#% ' 'increased Attack Speed while a Rare or Unique Enemy ' 'is Nearby</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KOKvGeDs5" ' 'data-target_ru="KOKvGeDs5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Нагрудный ' 'доспех</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий 5 линк нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (600+)</li>\r\n' '\t<li>Здоровье (80%+)</li>\r\n' '\t<li>Сопротивления стихиям/хаосу (50%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlzbZXf5" ' 'data-target_ru="DZlzbZXf5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Используем начальный нагрудник начиная от конца ' 'кампании и до тех пор пока не накопим ресурсы на ' 'крафт Переходного нагрудника.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий нагрудник на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Броня (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила или ловкость</li>\r\n' '\t<li>Увеличение здоровья и маны</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для начала можно использовать броню без ' 'собственных свойств. Позже их можно добавить ' 'самостоятельно при помощи ихоров и угольков.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="w23Jbn9hb" ' 'data-target_ru="w23Jbn9hb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый нагрудник.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> - свойство Пламенного ' 'Экзарха</li>\r\n' '\t<li>Здоровье (100+)</li>\r\n' '\t<li>Сопротивления (70%+)</li>\r\n' '\t<li>Броня (600+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пожирателя Миров:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">Пока уникальный враг ' 'находится в вашем присутствии, #% усиление эффекта ' 'ауры Гордости</span><span class="en-poe">While a ' 'Unique Enemy is in your Presence, Pride has #% ' 'increased Aura Effect</span></li>\r\n' '\t<li><span class="ru-poe">#% получаемого ' 'физического урона от ударов становится уроном от ' 'огня</span><span class="en-poe">#% of Physical ' 'Damage from Hits taken as Fire ' 'Damage</span></li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Решимости</span><span class="en-poe">Determination ' 'has #% increased Aura Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="2VzWYK0Ik" ' 'data-target_ru="2VzWYK0Ik">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Нагрудник с энергощитом, очень хорошими роллами ' 'свойств и что самое важное - со свойством на ' 'резервацию маны.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База с броней и энергощитом (90+)</li>\r\n' '\t<li><span class="ru-poe">#% Усиление эффекта аур ' 'не-проклятий от ваших умений</span><span ' 'class="en-poe">#% increased effect of Non-Curse ' 'Auras from your Skills</span> (13%+), в идеале ' '(18%+) - свойство Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">Pride has #% ' 'increased Aura Effect</span> (25%+) или <span ' 'class="ru-poe">Пока уникальный враг находится в ' 'вашем присутствии, #% усиление эффекта ауры ' 'Гордости</span><span class="en-poe">While a Unique ' 'Enemy is in your Presence, Pride has #% increased ' 'Aura Effect</span> (35%+) - свойство Пожирателя ' 'Миров</li>\r\n' '\t<li>Здоровье (110+)</li>\r\n' '\t<li>Сопротивления (60%+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'Efficiency of Skills</span> (10%) - нам нужен ролл ' 'именно 10%, иначе не хватит маны на ' 'резервацию</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (50+)</li>\r\n' '\t<li>Больше сопротивлений (100%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Для увеличения максимального сопротивления к ' 'огню нам нужен будет 18%+ ролл свойства <span ' 'class="ru-poe">#% Усиление эффекта аур не-проклятий ' 'от ваших умений</span><span class="en-poe">#% ' 'increased effect of Non-Curse Auras from your ' 'Skills</span>. Для начала можно взять ролл ' 'поменьше.</p>\r\n' '\r\n' '<p>Для быстрой смены камней <poeitem ' 'class="poe-items" data-name_ru="Обезглавливание" ' 'data-name_en="Behead Support" data-color="#BA1519" ' 'data-image="" data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> нужно будет обзавестись одним ' 'гнездом белого цвета.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="KowGVEnT5" ' 'data-target_ru="KowGVEnT5">Идеальная броня ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3QoDaGJf5" ' 'data-target_ru="3QoDaGJf5">Хорошая броня ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Шлем</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-mid">Переходной</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (400+)</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(80%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="oYGmWM4Ul" ' 'data-target_ru="oYGmWM4Ul">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-mid">\r\n' '<p>Редкий шлем на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Недостающие стихийные сопротивления ' '(70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>И одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила (40+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(17%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="DG2aY5gF5" ' 'data-target_ru="DG2aY5gF5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">(9-10)% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">(9-10)% increased Mana Reservation ' 'efficiency of Skills</span> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '</ul>\r\n' '\r\n' '<p>1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Одно из свойств Пламенного Экзарха:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% уменьшение стоимости ' 'атак в мане</span><span class="en-poe">#% reduced ' 'Mana Cost of Attacks</span> - если на ваших кольцах ' 'и амулете нет 3-х свойств на уменьшение стоимости ' 'способности</li>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> - для ' 'повышения выживаемости</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Vr2VOyPTp" ' 'data-target_ru="Vr2VOyPTp">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий крафтовый шлем на базе с броней и ' 'энергощитом, и с зачарованием.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% полученного ' 'физического урона восполняется в виде ' 'здоровья</span><span class="en-poe">#% of Physical ' 'Damage taken Recouped as Life</span> (12%+, T3) - ' 'свойство Пламенного Экзарха</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'эффективности удержания маны умениями</span><span ' 'class="en-poe">#% increased Mana Reservation ' 'efficiency of Skills</span> - обязательно 10%, если ' 'у вас 9% - реролим с помощью <poeitem ' 'class="poe-items" data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem> (свойство <poeitem ' 'class="poe-items" data-name_ru="Оглушающая сущность ' 'отвращения" data-name_en="Deafening Essence of ' 'Loathing" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" ' 'data-target="2085">Deafening Essence of Loathing | ' 'Оглушающая сущность отвращения</poeitem>)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">+2 к ' 'уровню размещённых камней области ' 'действия</span><span class="en-poe">+2 to Level of ' 'Socketed AoE Gems</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сопротивления стихиям (40%+)</li>\r\n' '\t<li>Сопротивление к хаосу (25%+)</li>\r\n' '\t<li>Интеллект (40+)</li>\r\n' '\t<li>Сила (40+)</li>\r\n' '\t<li>Меткость (350+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'восстановления здоровья</span><span ' 'class="en-poe">#% increased Life Recovery ' 'rate</span> (15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">+2 к уровню ' 'размещённых камней области действия</span><span ' 'class="en-poe">+2 to Level of Socketed AoE ' 'Gems</span> не обязательно искать именно на шлеме, ' 'можно взять как осквернение на перчатках (если ' 'такие имеются).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0dPiJ" ' 'data-target_ru="MpZX0dPiJ">Хороший вариант ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="8a396gbTV" ' 'data-target_ru="8a396gbTV">Бюджетный вариант ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Перчатки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Любые не оскверненные <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem>.<br ' '/>\r\n' 'Если есть возможность - сразу берем с высоким ' 'роллом <span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7QOL5Mlh5" ' 'data-target_ru="7QOL5Mlh5">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<p>Если <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> ' 'дорогие или их нет в продаже - используем как ' 'временную замену редкие перчатки на базе с ' 'броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (100+)</li>\r\n' '\t<li>Здоровье (60+)</li>\r\n' '\t<li>Скорость атаки (10%+)</li>\r\n' '\t<li>Недостающие сопротивления (60%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="lmGYZp6SV" ' 'data-target_ru="lmGYZp6SV">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+).</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="gDGbmKOsQ" ' 'data-target_ru="gDGbmKOsQ">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'высоким роллом <span class="ru-poe">#% повышение ' 'скорости атаки</span><span class="en-poe">#% ' 'increased Attack Speed</span> (11%+) и 1-2 из ' 'полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (9%+) - даст больше всего ' 'урона</li>\r\n' '\t<li><span class="ru-poe"># к уровню размещённых ' 'камней области действия</span><span ' 'class="en-poe"># to Level of Socketed AoE ' 'Gems</span> - позволит не брать аналогичный префикс ' 'на шлеме, и переместить связку аур в перчатки, что ' 'может упростить сборку при небольшом ' 'бюджете</li>\r\n' '</ul>\r\n' '\r\n' '<p>Важно чтобы при этом на перчатках не было ' 'осквернений на наложений каких-либо ' 'проклятий!</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jPozJdWCX" ' 'data-target_ru="jPozJdWCX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Ботинки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие ботинки на базе с броней.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня (200+)</li>\r\n' '\t<li>Здоровье (80+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Сопротивления стихиям и хаосу (70%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pYkpKHa" ' 'data-target_ru="56pYkpKHa">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (20%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> ' '(15%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GLb5b8bIb" ' 'data-target_ru="GLb5b8bIb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База на броню и энергощит</li>\r\n' '\t<li><span class="ru-poe">+2% к максимальному ' 'сопротивлению огню</span><span class="en-poe">+2% ' 'to maximum Fire Resistance</span> - свойство ' 'Пламенного Экзарха</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'регенерации здоровья</span><span class="en-poe">#% ' 'increased Life Regeneration rate</span> - свойство ' 'Пожирателя Миров</li>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>Скорость передвижения (25%+)</li>\r\n' '\t<li>Недостающие сопротивления стихиям и хаосу ' '(40%+)</li>\r\n' '\t<li>Сила (50+) либо больше сопротивлений ' '(80%+)</li>\r\n' '\t<li>[Опционально] <span class="ru-poe">40% ' 'ослабление эффектов охлаждения и шока на ' 'вас</span><span class="en-poe">40% reduced Effect ' 'of Shock and Chill on you</span> (можно добавить ' 'самостоятельно)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Q5LZ7GC5" ' 'data-target_ru="3Q5LZ7GC5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Пояс</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-alt">Опциональный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий пояс на одной из баз <poeitem ' 'class="poe-items" data-name_ru="Широкий ремень" ' 'data-name_en="Heavy Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt5.webp" ' 'data-target="507">Heavy Belt | Широкий ' 'пояс</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> или ' '<poeitem class="poe-items" data-name_ru="Ремень" ' 'data-name_en="Leather Belt" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt3.webp" ' 'data-target="300">Leather Belt | ' 'Ремень</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье 70+</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Сила</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="472adOMC9" ' 'data-target_ru="472adOMC9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' '- пояс дающий огромный прирост урона при наборе ' 'достаточного количества силы (400 ед.). Также пояс ' 'даёт увеличение получаемых зарядов для флаконов, ' 'силу и сопротивления всем стихиям.</p>\r\n' '\r\n' '<p>При покупке обращаем внимание на роллы силы и ' 'стихийных сопротивлений.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="7GDebLyh5" ' 'data-target_ru="7GDebLyh5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с 1-2 из полезных осквернений:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение ' 'длительности эффекта умения</span><span ' 'class="en-poe">#% increased Skill Effect ' 'Duration</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки во время действия эффекта любого ' 'флакона</span><span class="en-poe">#% increased ' 'Attack Speed during any Flask Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="GGmLgYZsb" ' 'data-target_ru="GGmLgYZsb">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-alt">\r\n' '<p><poeitem class="poe-items" data-name_ru="Копия ' 'Оков души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> - пояс который даст нам много ' 'плоского энергощита, что позволит воспользоваться ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, как это все работает - ' 'читайте в механиках билда.</p>\r\n' '\r\n' '<p>Свойство <span class="ru-poe">Добавляет #% от ' 'максимума здоровья в виде дополнительного максимума ' 'энергетического щита</span><span ' 'class="en-poe">Gain #% of Maximum Life as Extra ' 'Maximum Energy Shield</span> берем с роллом 5%+, ' 'количество силы не так важно, но если бюджет ' 'позволяет берем 32+.</p>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>При использовании <poeitem class="poe-items" ' 'data-name_ru="Копия Оков души" ' 'data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> обязательно нужно прокачать в дереве ' '<poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>, иначе в этом поясе не ' 'будет никакого смысла!</p>\r\n' '</div>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="kB49Ljjc5" ' 'data-target_ru="kB49Ljjc5">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - если не хватает ' 'силы</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - если не хватает ' 'сопротивлений</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кольца</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для повышения урона желательно искать на кольцах ' 'свойство <span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span>. Идеальной базой для кольца на урон ' 'будет <poeitem class="poe-items" ' 'data-name_ru="Стальное кольцо" data-name_en="Steel ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AdamantineRing.webp" ' 'data-target="589">Steel Ring | Стальное ' 'кольцо</poeitem>.</p>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкие кольца со здоровьем и ' 'сопротивлениями.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>Недостающие сопротивления (90%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Недостающая сила для работы <poeitem ' 'class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | ' 'Великан</poeitem></li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="YbvaOUY" ' 'data-target_ru="YbvaOUY">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкие кольца, на которых мы будем добирать ' 'недостающие характеристики (сопротивления, ' 'силу/меткость).</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (до активации <poeitem ' 'class="poe-items" data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>, если нет меткости на ' 'амулете)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Подстраивайте фильтр под свои нужды.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZkl4WZSn" ' 'data-target_ru="LZkl4WZSn">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>На максимальных кольцах мы будем добирать как ' 'можно больше всего, чтобы разгрузить другие слоты. ' 'Плюс сфокусируемся на доборе сопротивления к хаосу. ' 'База кольца обязательно <poeitem class="poe-items" ' 'data-name_ru="Кольцо с аметистом" ' 'data-name_en="Amethyst Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AmethystRing.webp" ' 'data-target="1889">Amethyst Ring | Кольцо с ' 'аметистом</poeitem>. На одном из колец мы ' 'обязательно возьмем больше сопротивления к ' 'хаосу.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (50+), в идеале (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Недостающие сопротивления</li>\r\n' '\t<li>Недостающая сила или интеллект</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span></li>\r\n' '\t<li>Меткость (если нет меткости на ' 'амулете)</li>\r\n' '\t<li><span class="ru-poe"># к максимуму ' 'энергетического щита</span><span class="en-poe"># ' 'to maximum Energy Shield</span> (32+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="LZbnVX5Sn" ' 'data-target_ru="LZbnVX5Sn">Идеальное кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="qo4Gra3tg" ' 'data-target_ru="qo4Gra3tg">Хорошее кольцо ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="pB4Gp0vt0" ' 'data-target_ru="pB4Gp0vt0">Кольцо с дополнительным ' 'сопротивлением к хаосу </span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Амулет</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '\t<li>Сопротивление хаосу (до капа)</li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (16+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="MKWj805SJ" ' 'data-target_ru="MKWj805SJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с ониксом" data-name_en="Onyx ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" ' 'data-target="248">Onyx Amulet | Амулет с ' 'ониксом</poeitem>.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (70+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Kkl8gWDu5" ' 'data-target_ru="Kkl8gWDu5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Редкий амулет. Лучшими базами будут: <poeitem ' 'class="poe-items" data-name_ru="Амулет с агатом" ' 'data-name_en="Agate Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" ' 'data-target="284">Agate Amulet | Амулет с ' 'агатом</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Амулет с янтарём" data-name_en="Amber ' 'Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" ' 'data-target="479">Amber Amulet | Амулет с ' 'янтарем</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Амулет с цитрином" ' 'data-name_en="Citrine Amulet" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" ' 'data-target="512">Citrine Amulet | Амулет с ' 'цитрином</poeitem>.</p>\r\n' '\r\n' '<p>На амулете набираем сопротивления/меткость/силу, ' 'либо очень много сопротивлений, а остальные ' 'свойства набираем на других предметах.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Здоровье (95+)</li>\r\n' '\t<li>[Крафтовое свойство] <span class="ru-poe"># к ' 'итоговому расходу маны неподдерживаемыми ' 'умениями</span><span class="en-poe">Non-Channelling ' 'Skills have # to Total Mana Cost</span> ' '(-7)</li>\r\n' '</ul>\r\n' '\r\n' '<p>3 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Сила (43+)</li>\r\n' '\t<li>Сопротивления (30%+)</li>\r\n' '\t<li>Сопротивления (80%+)</li>\r\n' '\t<li>Сопротивления (125%+)</li>\r\n' '\t<li>Меткость (400+)</li>\r\n' '</ul>\r\n' '\r\n' '<p>В идеале одно из полезных свойств:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет от # до # ' 'физического урона к атакам</span><span ' 'class="en-poe">Adds # to # Physical Damage to ' 'Attacks</span> (20+)</li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона во ' 'время похищения</span><span class="en-poe">#% ' 'increased Damage while Leeching</span></li>\r\n' '\t<li><span class="ru-poe">#% увеличение урона в ' 'ближнем бою / +# к дальности ударов ближнего ' 'боя</span><span class="en-poe">#% Increased Melee ' 'Damage / +# to Melee Strike Range</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="yQ6L9BecR" ' 'data-target_ru="yQ6L9BecR">Бюджетный амулет ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Qo0ybO7Fw" ' 'data-target_ru="Qo0ybO7Fw">Хороший амулет ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Затачиваем с помощью:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Абразивный катализатор" ' 'data-name_en="Abrasive Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/AbrasiveCatalyst.webp" ' 'data-target="658">Abrasive Catalyst | Абразивный ' 'катализатор</poeitem> - для увеличения бонусов атак ' 'и меткости</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Истинный катализатор" ' 'data-name_en="Intrinsic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" ' 'data-target="665">Intrinsic Catalyst | Истинный ' 'катализатор</poeitem> - для увеличения бонусов ' 'характеристик</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Радужный катализатор" ' 'data-name_en="Prismatic Catalyst" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" ' 'data-target="663">Prismatic Catalyst | Радужный ' 'катализатор</poeitem> - для увеличения бонусов ' 'стихийных сопротивлений</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Зачарования на амулет</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Раскалывание" data-name_en="Cleaving" ' 'data-color="#FF8D00" data-image="" ' 'data-target="2199">Cleaving | ' 'Раскалывание</poeitem> - дешёвое, но мощное ' 'зачарование дающее много урона. Позволяет устрашать ' 'врагов.<br />\r\n' 'Масла: <poeitem class="poe-items" ' 'data-name_ru="Коричневое масло" data-name_en="Sepia ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Шепот ' 'рока" data-name_en="Whispers of Doom" ' 'data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> - основное зачарование. Позволит нам ' 'использовать второе проклятие. Начинаем ' 'использовать его только после покупки <poeitem ' 'class="poe-items" data-name_ru="Пробужденный: ' 'Физический урон ближнего боя" ' 'data-name_en="Awakened Melee Physical Damage ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня.<br />\r\n' 'Масла: 3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<h4>Глаз хранителя</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' 'будем использовать для повышения выживаемости ' 'персонажа.</p>\r\n' '\r\n' '<p>Обязательное свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% дополнительного ' 'уменьшения получаемого физического урона под ' 'действием Решимости</span><span class="en-poe">#% ' 'additional Physical Damage Reduction while affected ' 'by Determination</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Полезные вторичные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">(8-12)% шанс нанести ' 'двойной урон под действием Гордости</span><span ' 'class="en-poe">(8-12)% chance to deal Double Damage ' 'while using Pride</span> - самое полезное, ' 'желательно брать именно его</li>\r\n' '\t<li><span class="ru-poe">25% шанс наложить Прокол ' 'на врагов при нанесении удара атаками под действием ' 'Гордости</span><span class="en-poe">25% chance to ' 'Impale Enemies on Hit with Attacks while using ' 'Pride</span> - менее полезное</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="wZ87J5jib" ' 'data-target_ru="wZ87J5jib">Самоцвет с 1 свойством ' '</span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="MpZX0bLUJ" ' 'data-target_ru="MpZX0bLUJ">Самоцвет с 2 свойствами ' '</span></p>\r\n' '\r\n' '<h4>Смертельная Гордость</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> со свойством <span ' 'class="ru-poe">Повелевает # воинами ' 'Ракиаты</span><span class="en-poe">Commanded ' 'leadership over # warriors under Rakiata</span> ' 'превратит ключевое умение <poeitem ' 'class="poe-items" data-name_ru="Несокрушимость" ' 'data-name_en="Unwavering Stance" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" ' 'data-target="815">Unwavering Stance | ' 'Несокрушимость</poeitem> в <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem>.</p>\r\n' '\r\n' '<p>Устанавливается самоцвет следующим ' 'образом:</p>\r\n' '<img alt="Установка самоцвета Смертельная Гордость ' 'для покорителя" data-caption="Установка самоцвета ' 'Смертельная Гордость для покорителя" ' 'data-fancybox="" loading="lazy" ' 'src="/media/ckeditor/2023/03/12/lethal-lay.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="woavV59Ub" ' 'data-target_ru="woavV59Ub">Самоцвет с ракиатой ' '</span></p>\r\n' '\r\n' '<h4>Фантастическое спасение</h4>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с вариантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem> позволит нам ' 'сэкономить таланты, чтобы взять <poeitem ' 'class="poe-items" data-name_ru="Стальной дух" ' 'data-name_en="Soul of Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Ставим в любое место, качаем следующие ' 'таланты:</p>\r\n' '<img alt="Установка Фантастическое спасение для ' 'покорителя" data-caption="Установка Фантастическое ' 'спасение для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/08/16/impossible.jpg" ' '/>\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="P8ymRmGUL" ' 'data-target_ru="P8ymRmGUL">Ссылка на покупку ' '</span></p>\r\n' '\r\n' '<h4>Обычные самоцветы</h4>\r\n' '\r\n' '<p>Мы будем использовать 1 обычный самоцвет.</p>\r\n' '\r\n' '<p>Обязательные характеристики:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% увеличение максимума ' 'здоровья</span><span class="en-poe">#% increased ' 'maximum Life</span></li>\r\n' '\t<li><span class="ru-poe">#% шанс наложить на ' 'врагов Прокол при нанесении удара ' 'атаками</span><span class="en-poe">#% Chance to ' 'Impale Enemies on Hit with Attacks</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>И 1-2 свойства из списка:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки топорами</span><span class="en-poe">#% ' 'increased Attack Speed with Axes</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки двуручным оружием ближнего боя</span><span ' 'class="en-poe">#% increased Attack Speed with Two ' 'Handed Melee Weapons</span></li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки и сотворения чар</span><span ' 'class="en-poe">#% increased Attack and Cast ' 'Speed</span> (4%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'атаки</span><span class="en-poe">#% increased ' 'Attack Speed</span> (4%+)</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWlgdHP" ' 'data-target_ru="XWeWlgdHP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p>Основным вариантом обычного самоцвета будет ' 'вышеуказанный вариант с иммунитетом к осквернённой ' 'крови. При надобности, можно пожертвовать ' 'здоровьем:</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="Q8P87j7tw" ' 'data-target_ru="Q8P87j7tw">Хороший </span><br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlZ2W4u5" ' 'data-target_ru="DZlZ2W4u5">Идеальный </span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Кластерные ' 'самоцветы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В основной версии билда мы будем использовать 2 ' 'больших и 1 малый кластерный самоцвет.</p>\r\n' '<img alt="Ветка кластерных самоцветов для ' 'покорителя" data-caption="Ветка кластерных ' 'самоцветов для покорителя" data-fancybox="" ' 'loading="lazy" ' 'src="/media/ckeditor/2023/03/12/clusters.jpg" />\r\n' '<h4>Большие кластерные самоцветы</h4>\r\n' '\r\n' '<p>Оба кластерных самоцвета будут одинаковыми. Они ' 'должны содержать следующие свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Добавляет пассивных ' 'умений: 8</span><span class="en-poe">Adds 8 Passive ' 'Skills</span></li>\r\n' '\t<li><span class="ru-poe">Добавленные малые ' 'пассивные умения даруют: 12% увеличение физического ' 'урона</span><span class="en-poe">Added Small ' 'Passive Skills grant: 12% increased Physical ' 'Damage</span></li>\r\n' '</ul>\r\n' '\r\n' '<p>Большие кластерные самоцветы обязательно должны ' 'содержать 3 таланта:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Закалённый в битве" ' 'data-name_en="Battle-Hardened" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1427">Battle-Hardened | Закалённый в ' 'битве</poeitem> - увеличивает урон и броню</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem> - увеличивает урон и даёт стихийные ' 'сопротивления</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Неистовое наступление" ' 'data-name_en="Furious Assault" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1538">Furious Assault | Неистовое ' 'наступление</poeitem> - этот талант <strong>не ' 'прокачиваем</strong> до 100-го уровня</li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="XWeWv6ecP" ' 'data-target_ru="XWeWv6ecP">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<h4>Малый кластерный самоцвет</h4>\r\n' '\r\n' '<p>Малым кластерным самоцветом будет <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Он даёт персонажу ключевое ' 'умение <poeitem class="poe-items" ' 'data-name_ru="Терпеливость природы" ' 'data-name_en="Nature&#x27;s Patience" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" ' 'data-target="2290">Nature\'s Patience | ' 'Терпеливость природы</poeitem>.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="dlVD8kRsJ" ' 'data-target_ru="dlVD8kRsJ">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Флаконы</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Не забывайте использовать <poeitem ' 'class="poe-items" data-name_ru="Стекольная масса" ' 'data-name_en="Glassblower&#x27;s Bauble" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" ' 'data-target="918">Glassblowers Bauble | Стекольная ' 'Масса</poeitem> на флаконы, для повышения их ' 'качества до 20%.</p>\r\n' '</div>\r\n' '\r\n' '<h4>Флаконы #1-4</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Серный ' 'флакон" data-name_en="Sulphur Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> - увеличивает урон и разливает ' 'под персонажем зону освящённой земли. Эта земля ' 'даёт регенерацию здоровья и снижает эффективность ' 'вражеских проклятий, пока персонаж находится на ' 'ней.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pjrZVHa" ' 'data-target_ru="koGZ8mrh5">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Рубиновый флакон" data-name_en="Ruby ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'огня.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="Wg9R2GmHm" ' 'data-target_ru="472GJXgH9">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p>Аналогичные основным флаконам, но меняем ' '<poeitem class="poe-items" data-name_ru="Рубиновый ' 'флакон" data-name_en="Ruby Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem>, для повышения ' 'выживаемости против холода и молнии.</p>\r\n' '\r\n' '<p>Префиксами на этих 4 флаконах должно быть ' 'следующее свойство:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Дает зарядов флакона при ' 'получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Между ними нужно распределить следующие 4 ' 'суффикса:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">#% повышение скорости ' 'передвижения во время действия эффекта</span><span ' 'class="en-poe">#% increased Movement Speed during ' 'Effect</span> (9%+)</li>\r\n' '\t<li><span class="ru-poe">#% повышение брони во ' 'время действия эффекта</span><span ' 'class="en-poe">#% increased Armour during ' 'Effect</span> (46-60%)</li>\r\n' '\t<li><span class="ru-poe">#% ослабление эффекта ' 'проклятий на вас во время действия ' 'эффекта</span><span class="en-poe">#% reduced ' 'Effect of Curses on you during Effect</span> ' '(55-65%)</li>\r\n' '\t<li>[Крафтовое свойство] <span ' 'class="ru-poe">Регенерация 3% здоровья в секунду во ' 'время действия эффекта</span><span ' 'class="en-poe">Regenerate 3% of Life per second ' 'during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem> - даёт 1500 плоской брони.<br ' '/>\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="gdgw9l2cQ" ' 'data-target_ru="Wg9RMlzim">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem> - даёт на 20% <span ' 'class="ru-poe">больше</span><span ' 'class="en-poe">more</span> брони.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="jnGoRGrTX" ' 'data-target_ru="dOqQ92qTJ">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="O2WJ6GOtE" ' 'data-target_ru="GY9yvqWhb">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="56pzmmVCa" ' 'data-target_ru="GY9yoKofb">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h4>Флакон #5</h4>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальный</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основной</div>\r\n' '\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-max">Максимальный</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Божественный флакон жизни" ' 'data-name_en="Divine Life Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" ' 'data-target="108">Divine Life Flask (Божественный ' 'флакон жизни)</poeitem> со следующими ' 'свойствами:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><span class="ru-poe">Моментальное ' 'восстановление при малом количестве ' 'здоровья</span><span class="en-poe">Instant ' 'Recovery when on Low Life</span></li>\r\n' '\t<li>у<span class="ru-poe">Дарует иммунитет к ' 'поджогу на # секунд(-ы) при использовании, если вы ' 'подожжены / При использовании снимает все эффекты ' 'горения</span><span class="en-poe">Grants Immunity ' 'to Ignite for # seconds if used while Ignited / ' 'Removes all Burning when used</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="obZQ0QqIl" ' 'data-target_ru="2VpbMV5hk">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<p>Начинаем использовать эти варианты флаконов, ' 'когда получим достаточное количество регенерации ' 'здоровья.</p>\r\n' '\r\n' '<p>Все дальнейшие флаконы будут вариативные, их ' 'следуюет менять в зависимости от контента который ' 'вы фармите. Если вы не фармите убер убер боссов ' 'и/или шахту на большой глубине - можно использовать ' 'один (любой) из них и не менять его. Если вы хотите ' 'фармить все - крайне желательно приобрести разные ' 'флаконы и менять их под разных боссов и разные ' 'свойства шахты. Для усиления билда.</p>\r\n' '\r\n' '<p>Все флаконы должны иметь:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Префикс - <span class="ru-poe">Дает зарядов ' 'флакона при получении удара от врага: #</span><span ' 'class="en-poe">Gain # Charge when you are Hit by an ' 'Enemy</span> (2-3 заряда)</li>\r\n' '\t<li>Суффикс - [Крафт] <span class="ru-poe">Во ' 'время действия эффекта #% полученного урона от ' 'ударов похищается в виде здоровья</span><span ' 'class="en-poe">#% of Damage Taken from Hits is ' 'Leeched as Life during Effect</span></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> - снижает получаемый урон ' 'от холода. Будет полезно в бою против Создателя и ' 'Убер Древнего.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="aPgRgb7Ce" ' 'data-target_ru="Wg9l3MZHm">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> - снижает получаемый урон от ' 'молнии. Будет в бою против Пожирателя миров, а ' 'также в определённых нодах шахты Спуска, где нам ' 'нужна дополнительная защита от молнии.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="3Jky7aKh5" ' 'data-target_ru="64KRBrXUG">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Аметистовый флакон" ' 'data-name_en="Amethyst Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/Amethyst.webp" ' 'data-target="4321">Amethyst Flask | Аметистовый ' 'флакон (item) </poeitem> - даёт дополнительное ' 'сопротивления хаосу. Используем, если не собрали ' 'кап сопротивления хаосу, например, в бою с Сирусом ' 'и/или шахте.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="9PnG95QtK" ' 'data-target_ru="e0EPbvnFL">Ссылка на ' 'покупку</span></p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ртутный ' 'флакон" data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem> - увеличивает скорость ' 'передвижения.<br />\r\n' 'Будет наиболее универсальным и идеально подойдет ' 'для зачистки. Но советуем его использовать только ' 'опытным игрокам, т.к. лучше взять больше ' 'выживаемости.<br />\r\n' '<span class="item_poetrade" data-game="poe1" ' 'data-target_en="DZlvyzwT5" ' 'data-target_ru="K3mWovMf5">Ссылка на ' 'покупку</span></p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item" data-tab="tab-max">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- уникальная фласка значительно повышающая ' 'выживаемость персонажа. Её крайне желательно ' 'использовать на Убер вариантах Мейвен, Убер ' 'Древнем, Создателе и Кортексе. На них она поможет ' 'пережить ваншотящие способности.</p>\r\n' '\r\n' '<p>Стараемся взять с хорошим роллом увеличения ' 'длительности (15%+), в идеале (24%+).<br />\r\n' 'Это очень дорогой флакон, но он очень ' 'полезен.</p>\r\n' '\r\n' '<p><span class="item_poetrade" data-game="poe1" ' 'data-target_en="jRqp4wWfX" ' 'data-target_ru="jRqp4wWfX">Ссылка на покупку ' '</span></p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kamni-umenij"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Камни умений</span></h2>\r\n' '\r\n' '<div class="tabs-block">\r\n' '<div class="tabs">\r\n' '<div class="tab tab-trigger" ' 'data-tab="tab-start">Начальные-переходные</div>\r\n' '\r\n' '<div class="tab tab-trigger active" ' 'data-tab="tab-main">Основные-максимальные</div>\r\n' '</div>\r\n' '\r\n' '<div class="tabs-content">\r\n' '<div class="tab-item" data-tab="tab-start">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> или <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жестокость" data-name_en="Brutality ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Brutality.webp" ' 'data-target="53">Brutality | Жестокость</poeitem> - ' '20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Физический урон ближнего боя" ' 'data-name_en="Melee Physical Damage Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedPhysicalDamage.webp" ' 'data-target="54">Melee Physical Damage | ' 'Физический урон ближнего боя</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - N уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем настолько, насколько того ' 'позволяет интеллект персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - 20 ' 'уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> качаем настолько, насколько ' 'позволяет ловкость персонажа.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 5 уровень, качество как ' 'можно выше</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 10 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 10 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Все камни в этой связке качаем до таких уровней ' 'как указано. <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> низкого уровня используем для ' 'генерации свирепости во время зачистки.</p>\r\n' '\r\n' '<h4>Топор/шлем/перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - 20-21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Заносчивость" data-name_en="Arrogance ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/BloodMagic.webp" ' 'data-target="1700">Arrogance Support | ' 'Заносчивость</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> качаем до такого уровня, до которого ' 'позволяет ловкость персонажа.</p>\r\n' '</div>\r\n' '\r\n' '<div class="tab-item active" ' 'data-tab="tab-main">\r\n' '<h4>Нагрудник - Дробление костей</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Укрепление" data-name_en="Fortify ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" ' 'data-target="56">Fortify (gem) Укрепление</poeitem> ' '- 21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Жестокость" ' 'data-name_en="Awakened Brutality Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/BrutalityPlus.webp" ' 'data-target="685">Awakened Brutality Support | ' 'Пробужденный: Жестокость</poeitem> - 5-6 уровень, ' '20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> - 5-6 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> - 20-21 уровень, 20% ' 'качества / <poeitem class="poe-items" ' 'data-name_ru="Бой вплотную" data-name_en="Close ' 'Combat Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - 20-21 уровень, 20 % ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>5 уровень камня <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> позволяет устрашать врагов. Сразу же ' 'приобретаем прокачанный вариант, не пытаемся качать ' 'самостоятельно. После покупки этого камня меняем ' 'зачарование на амулете.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Обезглавливание" data-name_en="Behead ' 'Support" data-color="#BA1519" data-image="" ' 'data-target="2287">Behead Support | ' 'Обезглавливание</poeitem> имеет два сильных бонуса. ' 'Он позволяет нашим смертельным ударам похищать моды ' 'редких монстров (эффект как у <poeitem ' 'class="poe-items" data-name_ru="Перенятый опыт" ' 'data-name_en="Inspired Learning" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/unique7.webp" ' 'data-target="1271">Inspired Learning | Перенятый ' 'опыт</poeitem>), что немного ускоряет зачистку. А ' 'также существенно увеличивает дальность наших атак, ' 'что на нашем билде просто критически необходимо в ' 'бою с некоторыми боссами, чтобы не приходилось ' 'подходить к ним прямо в плотную пиксель к пикселю. ' 'Но урон этот камень увеличивает только по ' 'противникам со здоровьем ниже 50%, что по сути ' 'будет работать только против боссов.<br />\r\n' 'Альтернатива этому камню - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem>, который всегда стабильно ' 'повышает урон и увеличивает скорость перемещения с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.<br />\r\n' 'Вы можете либо выбрать один из этих камней, либо ' 'сделать себе белый сокет чтобы менять эти камни в ' 'зависимости от ситуации.</p>\r\n' '\r\n' '<h4>Топор</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотворение чар при получении урона" ' 'data-name_en="Cast when Damage Taken Support" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" ' 'data-target="64">CWDT | Сотворение чар при ' 'получении урона</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беззащитность" ' 'data-name_en="Vulnerability" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" ' 'data-target="61">Vulnerability</poeitem> - 20 ' 'уровень, качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- 20 уровень, 20% качества / <poeitem ' 'class="poe-items" data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Расплавленный панцирь" ' 'data-name_en="Molten Shell" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" ' 'data-target="505">Molten Shell | Расплавленный ' 'панцирь</poeitem> - 20 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> - 1 уровень, качество не ' 'важно</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' 'используем на боссах, <poeitem class="poe-items" ' 'data-name_ru="Метка вождя" ' 'data-name_en="Warlord&#x27;s Mark" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" ' 'data-target="2176">Warlord\'s Mark | Метка ' 'вождя</poeitem> ставим на зачистку.</p>\r\n' '\r\n' '<h4>Шлем - Ауры</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem> - ' '20-21 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> - 21 уровень, качество не ' 'важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> - 3 уровень</li>\r\n' '</ul>\r\n' '\r\n' '<h4>Перчатки/ботинки</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - 20-21 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - N уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Улучшитель" data-name_en="Enhance ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> - ' '2-4 уровень, качество не важно</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если нет валюты - можно взять <poeitem ' 'class="poe-items" data-name_ru="Улучшитель" ' 'data-name_en="Enhance Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" ' 'data-target="127">Enhance (Улучшитель)</poeitem> ' 'низкого уровня, либо отложить покупку на ' 'потом.</p>\r\n' '\r\n' '<h4>Перчатки/ботинки - Знамя, Берсерк и Способности ' 'передвижения</h4>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> - 20 уровень, 20% ' 'качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - 20 уровень, ' 'качество не важно</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> - 20 уровень, 20% качества</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - ~10-12 уровень, 20% ' 'качества</li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> качаем до такого уровня, до ' 'которого позволяет интеллект персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="prokachka-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank" title="Купить прокачку персонажа в ' 'Path of Exile"><img alt="Купить прокачку персонажа ' 'в Path of Exile" class="desktop-adaptive-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1.png" /> ' '<img alt="Купить прокачку персонажа в Path of ' 'Exile" class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Прокачка персонажа</span></h2>\r\n' '\r\n' '<p>Крайне рекомендуем использовать <a ' 'href="https://guides.lootkeeper.com/poe/bystraya-prokachka-akty" ' 'target="_blank">наш гайд по прохождению Актов в ' 'PoE</a>, а также ознакомится с <a ' 'href="https://guides.lootkeeper.com/poe/pravila-bystroj-prokachki-v-poe-sovety-novichkam" ' 'target="_blank">общими советами по ' 'прокачке</a>.</p>\r\n' '\r\n' '<p>Для выбора предметов для прокачки из <a ' 'href="https://guides.lootkeeper.com/poe/unikalnye-predmety-dlya-bystroj-prokachki-v-poe" ' 'target="_blank">гайда по предметам</a> используйте ' '- <strong>набор для бойца ближнего ' 'боя</strong>.</p>\r\n' '\r\n' '<h3>Особенности прокачки</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Особенности ' 'прокачки</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> доступен лишь с 28-го уровня и без ' 'подготовки выживаемости персонажа, мы вовсе не ' 'сможем использовать способность, так как она будет ' 'нас убивать. Использовать <poeitem ' 'class="poe-items" data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> мы начнём под конец сюжетной ' 'кампании на ~65-67 уровне.</p>\r\n' '\r\n' '<p>Прокачиваться по актам мы будем через ' 'способности <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> (до 12-го уровня) и <poeitem ' 'class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>. Это ' 'способности-слэмы, имеющие большую область ' 'действия. Этих мощных ударов достаточно для ' 'убийства пака монстров одним нажатием.</p>\r\n' '\r\n' '<p>На боссах они показывают умеренную ' 'эффективность, которая компенсируется неплохой ' 'выживаемостью и скоростью передвижения ' 'персонажа.</p>\r\n' '\r\n' '<p>Мы будем использовать комбинацию <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> + <poeitem ' 'class="poe-items" data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> для обеспечения этой скорости. ' '<poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> стоит применять под конец полёта ' '<poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>. Это позволит ' 'прервать медленное падение наскока и мгновенно ' 'переместиться в указанную точку, одновременно с тем ' 'корректируя направления движения.</p>\r\n' '\r\n' '<p>Использовать <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem> мы начнём уже во время прокачки. ' 'Поэтому не забываем следить за меткостью и ' 'здоровьем персонажа. Своевременно прокачивая ' '<poeitem class="poe-items" data-name_ru="Точность" ' 'data-name_en="Precision" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Оружие</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В качестве оружия мы будем использовать ' 'двуручные топоры, но до 12-го уровня подойдёт и ' 'двуручная булава, если не сможете выбить/купить ' 'топор.</p>\r\n' '\r\n' '<p>Для ускорения продвижения по первому акту, у ' 'Нессы можно купить 2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem>.</p>\r\n' '\r\n' '<p>Дальше нам нужно будет постоянно создавать себе ' 'топоры с помощью рецепта торговцев:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>База двуручного топора</li>\r\n' '\t<li>1 х <poeitem class="poe-items" ' 'data-name_ru="Точильный камень" ' 'data-name_en="Blacksmith&#x27;s Whetstone" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyWeaponQuality.webp" ' 'data-target="926">Blacksmith\'s Whetstone | ' 'Точильный камень</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | Кушак</poeitem> ' 'редкого качества</li>\r\n' '</ul>\r\n' '\r\n' '<p>Сделать редкий пояс можно с помощью любой ' 'сущности, а саму базу купить у торговца в ' 'городе.</p>\r\n' '\r\n' '<p>В результате рецепта мы получим оружие ' 'волшебного качества, с исходными гнёздами, их ' 'цветами и связями, а также модом на увеличение ' 'физического урона. Размер бонуса физического урона ' 'зависит от качества Rustic Sash. Если пояс был ' 'волшебного качества, то мы получим мод <span ' 'class="ru-poe">(40-49)% увеличение физического ' 'урона</span><span class="en-poe">(40-49)% increased ' 'Physical Damage</span>, а если пояс был редким, то ' '<span class="ru-poe">(50-64)% увеличение ' 'физического урона</span><span ' 'class="en-poe">(50-64)% increased Physical ' 'Damage</span>. Рекомендуем использовать только пояс ' 'редкого качества.</p>\r\n' '\r\n' '<p class="text-warning">Обновлять оружие нужно ' 'примерно каждые 7 уровней (около 6-7 раз за ' 'сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ ' 'влияние на силу персонажа.</p>\r\n' '\r\n' '<p>Если вы качаетесь не в первый день лиги, крайне ' 'рекомендуем вам использовать уникальные топоры при ' 'прокачке. Это позволит не беспокоится о сдаче ' 'рецептов на оружие (что избавит вас от лишней ' 'головной боли) и <strong>существенно ускорит ' 'прокачку</strong>. Это оружие начиная со 2-4 дня ' 'лиги будет довольно дешевое и вы сможете его ' 'приобрести.</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Отсекатель" data-name_en="Limbsplit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe_spare.webp" ' 'data-target="1864">Limbsplit | Отсекатель</poeitem> ' '- <span class="item_poetrade" data-game="poe1" ' 'data-target_en="9W9ywmQSK" ' 'data-target_ru="9W9ywmQSK">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Размашистый удар" ' 'data-name_en="Wideswing" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Wideswing.webp" ' 'data-target="2295">Wideswing | Размашистый ' 'удар</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="7RZ8Olnt5" ' 'data-target_ru="7RZ8Olnt5">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Погоня жнеца" ' 'data-name_en="Reaper&#x27;s Pursuit" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique1.webp" ' 'data-target="2298">Reaper\'s Pursuit | Погоня ' 'жнеца</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="w3lrY8BHb" ' 'data-target_ru="w3lrY8BHb">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый жнец" data-name_en="The ' 'Blood Reaper" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique2.webp" ' 'data-target="2294">The Blood Reaper | Кровавый ' 'жнец</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="2zn45EYSk" ' 'data-target_ru="2zn45EYSk">Ссылка на покупку ' '</span></li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> - <span class="item_poetrade" ' 'data-game="poe1" data-target_en="yoZqlRlIR" ' 'data-target_ru="yoZqlRlIR">Ссылка на покупку ' '</span></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Старайтесь не держать основную связку камней в ' 'оружии, т.к. вы будете его часто менять и вам ' 'придется либо подготавливать новое оружие под ' 'нужные вам камни либо переносить связку в другой ' 'предмет. Лучше сразу держать основную связку не в ' 'оружии.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Связи и цвета ' 'сокетов</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для использования связок <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> нам нужна будет ' 'связка</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 зелёных - 1 красный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Предпочтительным вариантом 4-линка будет:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>3 красных - 1 зелёный</li>\r\n' '</ul>\r\n' '\r\n' '<p>Но также подойдут и</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>2 красных - 2 зелёных</li>\r\n' '\t<li>4 красных</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<h3>PoB и деревья для прокачки</h3>\r\n' '\r\n' '<p>PoB для прокачки:</p>\r\n' '\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB для ' 'прокачки<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/N_TTkgzwF0qz" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '\r\n' '<div class="copy-detail-text">Используйте эти ' 'деревья <strong>только</strong> при прокачке на ' 'Актах.<br />\r\n' 'После завершения Актов - переходите на начальные ' 'версии билда.<br />\r\n' 'Это <strong>нормально</strong> что вам придется ' 'сбросить некоторые старые таланты и изменить ' 'дерево.</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Деревья для прокачки:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li><a href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/zjNER/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/jvSu9/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/tR3sc/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/yUA8k/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/dXCrP/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/EgJSi/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/EgJSi/</a></li>\r\n' '\t<li><a href="https://lootkeeper.com/link/6Vwji/" ' 'rel="nofollow" ' 'target="_blank">https://lootkeeper.com/link/6Vwji/</a></li>\r\n' '</ol>\r\n' '\r\n' '<h3>Прокачка по Актам</h3>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 1</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 1-ом акте будем прокачиваться по по дереву для ' 'прокачки <a ' 'href="https://lootkeeper.com/link/zjNER/" ' 'rel="nofollow" target="_blank">#1</a>.</p>\r\n' '\r\n' '<p>После убийства <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span>, поднимаем с него все ' 'предметы.</p>\r\n' '\r\n' '<p>За убийство <span ' 'class="ru-poe">Хиллока</span><span ' 'class="en-poe">Hillock</span> у <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём <poeitem ' 'class="poe-items" data-name_ru="Сотрясение" ' 'data-name_en="Ground Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Продаем выпавший мусор, проверяем его на ' 'предметы с нужными нам связями. Если у вас осталось ' '3x <poeitem class="poe-items" data-name_ru="Свиток ' 'мудрости" data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem>, покупаем у Нессы 1x <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> и надеваем.</p>\r\n' '\r\n' '<p>Выставляем первую связку:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>После выполнения квестов <poeitem ' 'class="poe-items" data-name_ru="Любовь к ближнему" ' 'data-name_en="Mercy Mission" data-color="#AF6025" ' 'data-image="" data-target="605">Mercy Mission | ' 'Любовь к ближнему</poeitem> и <poeitem ' 'class="poe-items" data-name_ru="Разорение гнёзд" ' 'data-name_en="Breaking Some Eggs" ' 'data-color="#AF6025" data-image="" ' 'data-target="606">Breaking Some Eggs | Разорение ' 'гнезд</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ртутный флакон" ' 'data-name_en="Quicksilver Flask" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" ' 'data-target="4300">Quicksilver Flask | Ртутный ' 'флакон (item) </poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Ещё раз проверяем продаёт ли <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> 3-линк предметы с ' 'подходящими для нас цветами.</p>\r\n' '\r\n' '<p>При первой же возможности нужно обзавестись ' 'двуручным топором или булавой. Но первое время ' 'можем использовать нашу одноручную булаву с ' 'пляжа.</p>\r\n' '\r\n' '<p>Если у нас остались свободные <poeitem ' 'class="poe-items" data-name_ru="Свиток мудрости" ' 'data-name_en="Scroll of Wisdom" ' 'data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" ' 'data-target="607">Scroll of Wisdom | Свиток ' 'мудрости</poeitem> - докупаем у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>1-2 <poeitem class="poe-items" ' 'data-name_ru="Железное кольцо" data-name_en="Iron ' 'Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кушак" data-name_en="Rustic Sash" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" ' 'data-target="301">Rustic Sash | ' 'Кушак</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Выставляем связки следующим образом:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> (начинаем использовать после ' 'прокачки <poeitem class="poe-items" ' 'data-name_ru="Мастер на все руки" ' 'data-name_en="Versatility" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/precision.webp" ' 'data-target="1435">Versatility | Мастер на все ' 'руки</poeitem>)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<div class="attention-block"><span ' 'class="attention-block-label">Важно</span>\r\n' '\r\n' '<p>Как сами камни, так и целые связки в этой и всех ' 'последующих связках выставлены в приоритете ' 'убывания эффективности (сверху вниз). Это значит ' 'что нам обязательно всегда нужно иметь основную ' 'способность, способность передвижения и ауры. Если ' 'не хватает гнёзд или нету достаточного количества ' 'связок - не используем последние камни в связке, ' 'и/или камни внизу списка.</p>\r\n' '</div>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Ледяной ' 'скачок" data-name_en="Frostblink" ' 'data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem> - будет нашей основной ' 'способностью передвижения до 10-го уровня, потом мы ' 'будем использовать его в комбинации с <poeitem ' 'class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem>.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Знамя ' 'войны" data-name_en="War Banner" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem> - знамя которое накапливает ' 'заряды, и даёт бонусы при его использовании. Знамя ' 'повышает меткость персонажа и увеличивает ' 'получаемый врагами физический урон. При убийстве ' 'врагов, знамя накапливает заряды (максимум 50 ' 'зарядов).</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Кровь и ' 'песок" data-name_en="Blood and Sand" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem> - способность резервирующая ману. ' 'Она даёт персонажу 2 стойки - кровавую и песчаную. ' 'В песчаной стойке персонаж имеет увеличенную ' 'область действия, но наносит меньше урона по ' 'области. А в кровавой наоборот - больше урона, но ' 'область действия меньше. Песчаную стойку используем ' 'во время зачистки, а кровавую на боссов. Если вы не ' 'убиваете пак монстров одним ударом - используйте ' 'кровавую до тех пор, пока это не изменится.</p>\r\n' '\r\n' '<p>После убийства Тюрьмы и убийства <span ' 'class="ru-poe">Изувера</span><span ' 'class="en-poe">Brutus</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ускорение атак" data-name_en="Faster ' 'Attacks Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '</ul>\r\n' '\r\n' '<p>У неё же докупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Камни на 10-ый уровень должны выглядеть ' 'так:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Импульс" data-name_en="Momentum ' 'Support" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" ' 'data-target="2400">Momentum Support | ' 'Импульс</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem> </li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Наскок" ' 'data-name_en="Leap Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - наша ' 'основная способность передвижения.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> - аура дающая персонажу меткость. ' 'Прокачиваем по мере накопления опыта. Примерно в ' '7-ом акте нужно будет заменить прокачанный камень ' 'этой ауры, на камень 1-го уровня. Об этом ' 'позже.</p>\r\n' '\r\n' '<p>Перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span> крайне желательно ' 'прокачать 12-ый уровень и перейти на использование ' '<poeitem class="poe-items" data-name_ru="Раскол" ' 'data-name_en="Sunder" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem>.</p>\r\n' '\r\n' '<p>После достижения 12-го уровня и посещения <span ' 'class="ru-poe">Пещеры злобы</span><span ' 'class="en-poe">The Cavern of Wrath</span>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Сразу же начинаем использовать его в основной ' 'связке, вместо <poeitem class="poe-items" ' 'data-name_ru="Сотрясение" data-name_en="Ground ' 'Slam" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" ' 'data-target="1026">Ground Slam | ' 'Сотрясение</poeitem>.</p>\r\n' '\r\n' '<p>Проверяем <span ' 'class="ru-poe">Таркли</span><span ' 'class="en-poe">Tarkleigh</span> в последний раз на ' 'предметы с необходимыми связями.</p>\r\n' '\r\n' '<p>Также перед битвой с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>, желательно ' 'обзавестись 1-2 <poeitem class="poe-items" ' 'data-name_ru="Кольцо с сапфиром" ' 'data-name_en="Sapphire Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Их можно купить у <span ' 'class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span>. Но лучше их сделать ' 'самостоятельно. На каждое кольцо, нужно будет ' 'купить у <span class="ru-poe">Нессы</span><span ' 'class="en-poe">Nessa</span> 1 камень синего цвета. ' 'После этого ей же продаём 1х <poeitem ' 'class="poe-items" data-name_ru="Железное кольцо" ' 'data-name_en="Iron Ring" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" ' 'data-target="608">Iron Ring | Железное ' 'кольцо</poeitem> + 1 камень синего цвета - получаем ' '<poeitem class="poe-items" data-name_ru="Кольцо с ' 'сапфиром" data-name_en="Sapphire Ring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" ' 'data-target="960">Sapphire Ring | Кольцо с ' 'сапфиром</poeitem>.</p>\r\n' '\r\n' '<p>Эти кольца дают сопротивление холоду, с которым ' 'будет значительно проще сражаться с <span ' 'class="ru-poe">Мервейл</span><span ' 'class="en-poe">Merveil</span>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 2</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Во 2-ом акте будем прокачиваться по дереву <a ' 'href="https://lootkeeper.com/link/jvSu9/" ' 'rel="nofollow" target="_blank">#2</a>.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Захватчики в чёрном" ' 'data-name_en="Intruders in Black" ' 'data-color="#AF6025" data-image="" ' 'data-target="568">Intruders in Black | Захватчики в ' 'черном</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Груст</span><span ' 'class="en-poe">Greust</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Йины</span><span ' 'class="en-poe">Yeena</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Начинаем использовать вышеперечисленные камни на ' '16-ом уровне.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" data-name_ru="Вестник ' 'пепла" data-name_en="Herald of Ash" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem> - умение-вестник, даёт бонусный ' 'урон огня. Часть избыточного урона, убившего ' 'монстра, высвобождается взрывом вокруг него, нанося ' 'урон ближайшим к нему монстрам. Этот эффект ' 'значительно ускорит нашу зачистку, позволяя более ' 'уверенно взрывать паки монстров.</p>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> - баф дающий бонус к скорости атаки ' 'и похищению здоровья за при нанесении физического ' 'урона. При убийстве монстров под действием <poeitem ' 'class="poe-items" data-name_ru="Кровавый угар" ' 'data-name_en="Blood Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem>, персонаж имеет шанс получить ' '<poeitem class="poe-items" data-name_ru="Заряд ' 'ярости" data-name_en="Frenzy Charge" ' 'data-color="#1AAA42" data-image="" ' 'data-target="307">Frenzy Charge | Заряд ' 'ярости</poeitem>. При убийстве монстра время ' 'действия <poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> обновляется, так что его не нужно ' 'постоянно продлевать вручную. Использование ' '<poeitem class="poe-items" data-name_ru="Кровавый ' 'угар" data-name_en="Blood Rage" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem> имеет свою цену - баф наносит игроку ' 'постепенный физический урон.</p>\r\n' '\r\n' '<p>После выполнения <poeitem class="poe-items" ' 'data-name_ru="Мучительно острый" ' 'data-name_en="Sharp and Cruel" data-color="#AF6025" ' 'data-image="" data-target="567">Sharp and Cruel | ' 'Мучительно острый</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Шёлка</span><span ' 'class="en-poe">Silk</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Бой ' 'вплотную" data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 18-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | ' 'Беспощадность</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качается:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>На 18 уровне крайне обзавестись первым крафтовым ' 'топором. На этом уровне есть подходящая база - ' '<poeitem class="poe-items" data-name_ru="Колун" ' 'data-name_en="Woodsplitter" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe3.webp" ' 'data-target="2296">Woodsplitter | ' 'Колун</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акт 3</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В 3-ем акте мы будем следовать дереву прокачка ' '<a href="https://lootkeeper.com/link/tR3sc/" ' 'rel="nofollow" target="_blank">#3</a>.</p>\r\n' '\r\n' '<p>Когда откроете лабиринт - можно его ' 'проходить.</p>\r\n' '\r\n' '<p>После квеста <poeitem class="poe-items" ' 'data-name_ru="Разлучённые влюблённые" ' 'data-name_en="Lost in Love" data-color="#AF6025" ' 'data-image="" data-target="609">Lost in Love | ' 'Разлученные влюбленные</poeitem>:</p>\r\n' '\r\n' '<p>У <span class="ru-poe">Марамоа</span><span ' 'class="en-poe">Maramoa</span> берём:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>У <span class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> докупаем камни для ' 'прокачки:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Проверяем связки на 24-ый уровень:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Раскол" data-name_en="Sunder" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" ' 'data-target="55">Sunder</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Бой вплотную" ' 'data-name_en="Close Combat Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" ' 'data-target="318">Close Combat Support | Бой ' 'вплотную</poeitem> - <poeitem class="poe-items" ' 'data-name_ru="Беспощадность" data-name_en="Ruthless ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" ' 'data-target="71">Ruthless | Беспощадность</poeitem> ' '- <poeitem class="poe-items" ' 'data-name_ru="Жизнеотвод" data-name_en="Lifetap ' 'Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" ' 'data-target="1699">Lifetap Support | ' 'Жизнеотвод</poeitem> (ставим когда будет ' '4-линк)</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> - <poeitem ' 'class="poe-items" data-name_ru="Ускорение атак" ' 'data-name_en="Faster Attacks Support" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" ' 'data-target="60">Faster Attacks (Gem) Ускорение ' 'атак</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Ледяной скачок" ' 'data-name_en="Frostblink" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" ' 'data-target="323">Frostblink | Ледяной ' 'скачок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Вестник пепла" data-name_en="Herald ' 'of Ash" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" ' 'data-target="66">Herald of Ash | Вестник ' 'пепла</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Знамя войны" data-name_en="War ' 'Banner" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" ' 'data-target="162">War Banner (Знамя ' 'войны)</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровь и песок" data-name_en="Blood ' 'and Sand" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" ' 'data-target="321">Blood and Sand | Кровь и ' 'песок</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Кровавый угар" data-name_en="Blood ' 'Rage" data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" ' 'data-target="47">Blood Rage | Кровавый ' 'угар</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment ' '(Наказание)</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Просто качаются:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | ' 'Гордость</poeitem></li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Решимость" ' 'data-name_en="Determination" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" ' 'data-target="1984">Determination | ' 'Решимость</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p><poeitem class="poe-items" ' 'data-name_ru="Наказание" data-name_en="Punishment" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" ' 'data-target="147">Punishment (Наказание)</poeitem> ' '- проклятье, которое нужно использовать на боссов. ' 'Оно очень сильно увеличивает получаемый ими урон. ' 'Особенно, когда у босса осталось менее половины ' 'здоровья.</p>\r\n' '\r\n' '<p>После убийства Легата Гравиция, у <span ' 'class="ru-poe">Клариссы</span><span ' 'class="en-poe">Clarissa</span> покупаем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Откладываем его на прокачку. Если валюты нет - ' 'можно купить его позже, главное не забыть, т.к. к ' 'моменту когда мы начнем использовать этот камень - ' 'он обязательно должен быть прокачан.</p>\r\n' '\r\n' '<p>В лабиринт стоит идти на 30-32 уровне. В нём ' 'сразу же берём подкласс Покорителя и прокачиваем ' '<poeitem class="poe-items" ' 'data-name_ru="Недрогнувший" ' 'data-name_en="Undeniable" data-color="#FF8D00" ' 'data-image="" data-target="2217">Undeniable | ' 'Недрогнувший</poeitem>. Этот талант увеличит нашу ' 'скорость атаки за счёт увеличения количества ' 'меткости. Это ускорит продвижение по кампании с ' 'помощью <poeitem class="poe-items" ' 'data-name_ru="Наскок" data-name_en="Leap Slam" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" ' 'data-target="59">Leap Slam</poeitem> и увеличит ' 'комфорт в бою с боссами.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Акты 4-10</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>В актах 4-6 будем следовать дереву прокачки <a ' 'href="https://lootkeeper.com/link/yUA8k/" ' 'rel="nofollow" target="_blank">#4</a>.</p>\r\n' '\r\n' '<p>В 4-ом акте берём <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem> и откладываем его на ' 'прокачку.</p>\r\n' '\r\n' '<p>В 5-ом акте за выполнение одного из квестов ' 'берём <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>В начале 6-го акта не забываем добрать ' 'сопротивления, лучше всего это сделать крафтом на ' 'станке в нашем убежище.</p>\r\n' '\r\n' '<p>В 6-ом акте обязательно делаем квест <poeitem ' 'class="poe-items" data-name_ru="Впавшие в ' 'немилость" data-name_en="Fallen from Grace" ' 'data-color="#FF8D00" data-image="" ' 'data-target="631">Fallen from Grace | Впавшие в ' 'немилость</poeitem>. Его выполнение позволит ' 'покупать любые камни у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily ' 'Roth</span>.</p>\r\n' '\r\n' '<p>Следуем дереву <a ' 'href="https://lootkeeper.com/link/dXCrP/" ' 'rel="nofollow" target="_blank">#5</a>.</p>\r\n' '\r\n' '<p>После чего покупаем у <span class="ru-poe">Лилии ' 'Рот</span><span class="en-poe">Lily Roth</span> ' 'камень <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> 1-го уровня. Вставляем его вместо ' 'прокачанного варианта этой ауры и начинаем ' 'использовать <poeitem class="poe-items" ' 'data-name_ru="Гордость" data-name_en="Pride" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" ' 'data-target="326">Pride | Гордость</poeitem>. ' 'Прокачанный <poeitem class="poe-items" ' 'data-name_ru="Точность" data-name_en="Precision" ' 'data-color="#1AAA42" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" ' 'data-target="4331">Precision | Точность (gem) ' '</poeitem> продолжаем качать во второй раскладке ' 'оружия. А вариант 1-го уровня так и будем ' 'использовать без прокачки.</p>\r\n' '\r\n' '<p>После прокачки талантов на генерацию свирепости ' '- начинаем использовать <poeitem class="poe-items" ' 'data-name_ru="Боевое безумие" ' 'data-name_en="Berserk" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" ' 'data-target="322">Berserk | Боевое ' 'безумие</poeitem>.</p>\r\n' '\r\n' '<p>В 7 акте, за выполнение квеста <poeitem ' 'class="poe-items" data-name_ru="Серебряный ' 'медальон" data-name_en="The Silver Locket" ' 'data-color="#FF8D00" data-image="" ' 'data-target="603">The Silver Locket | Серебряный ' 'медальон</poeitem> берём у <span ' 'class="ru-poe">Вильяма Рота</span><span ' 'class="en-poe">Weylam Roth</span> - <poeitem ' 'class="poe-items" data-name_ru="Серный флакон" ' 'data-name_en="Sulphur Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem>.</p>\r\n' '\r\n' '<p>Идти во второй лабиринт в 7-ом акте не нужно. ' 'Следующий талант даст персонажу лишь регенерацию, ' 'которая пока что не стоит затраченных усилий. На ' 'данном этапе персонаж начинает чувствовать ' 'недостаток урона по боссам, поэтому сейчас мы ' 'целиком сфокусируемся на прохождении кампании до ' 'Кровавого акведука и дальнейшей прокачке ' 'уровня.</p>\r\n' '\r\n' '<p>В начале 9-го акта, в локации <span ' 'class="ru-poe">Кровавый акведук</span><span ' 'class="en-poe">Blood Aqueduct</span> прокачиваемся ' 'до ~65 уровня (или до 59-го и фармим кражу). Сейчас ' 'наша цель это нафармить немного валюты для респека ' 'в <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem> и непосредственно поднять уровень ' 'персонажа.</p>\r\n' '\r\n' '<p>Когда вы достигнете 65-го уровня - заканчиваем ' 'сюжетную кампанию до того момента, пока не ' 'останется последний квест - Убить Китаву. В этот ' 'момент проходим 2-ой и 3-ий лабиринты. В них ' 'прокачиваем <poeitem class="poe-items" ' 'data-name_ru="Несокрушимый" ' 'data-name_en="Unbreakable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" ' 'data-target="2292">Unbreakable | ' 'Несокрушимый</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Неустанный" data-name_en="Untiring" ' 'data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" ' 'data-target="2288">Untiring | Неустанный</poeitem>. ' 'Дальше идём убивать Китаву и заканчиваем кампанию. ' 'После чего начинаем респек в Начальную версию билда ' 'через <poeitem class="poe-items" ' 'data-name_ru="Дробление костей" ' 'data-name_en="Boneshatter" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2285">Boneshatter | Дробление ' 'костей</poeitem>.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="progressiya-personazha"><a ' 'href="https://lootkeeper.com/ru/poe/orbs" ' 'target="_blank" title="Купить сферы в Path of ' 'Exile"><img alt="Купить сферы в Path of Exile" ' 'class="desktop-adaptive-visible" ' 'src="/media/ckeditor/2025/02/27/1.gif" /> <img ' 'alt="Купить сферы в Path of Exile" ' 'class="mobile-visible" ' 'src="/media/ckeditor/2025/02/27/1-mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Прогрессия персонажа</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Начальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB начальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Для респека в Начальную версию у нас должно ' 'быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Капы стихийных сопротивлений</li>\r\n' '\t<li>Все камни начальной версии (указаны в разделе ' 'камней)</li>\r\n' '\t<li>Флаконы с нужными суффиксами</li>\r\n' '\t<li>5-линк нагрудник</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Пыл ' 'Синвикты" data-name_en="Sinvicta&#x27;s Mettle" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" ' 'data-target="703">Sinvicta\'s Mettle | Пыл ' 'Синвикты</poeitem> или редкий начальный ' 'топор</li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Тану Аи" data-name_en="Tanu Ahi" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану ' 'Аи</poeitem></li>\r\n' '\t<li>[Желательно] - <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного ' 'перелома</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Дерево талантов должно соответствовать начальной ' 'версии.</p>\r\n' '\r\n' '<p>Собрав все необходимое, можно приступить к ' 'дальнейшему фарму.</p>\r\n' '\r\n' '<p>Если испытываете проблемы с маной - убедитесь ' 'что вы прокачали <poeitem class="poe-items" ' 'data-name_ru="Дух войны" data-name_en="Spirit of ' 'War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" ' 'data-target="2898">Spirit of War | Дух ' 'войны</poeitem>. Если все ещё проблемы - следует ' 'купить/скрафтить начальное кольцо со снижением ' 'стоимости умений.</p>\r\n' '\r\n' '<p>Примерно на 75 уровне можно идти в Убер ' 'лабиринт. В нём прокачиваем <poeitem ' 'class="poe-items" data-name_ru="Неудержимый" ' 'data-name_en="Unstoppable" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" ' 'data-target="2291">Unstoppable | ' 'Неудержимый</poeitem>.</p>\r\n' '\r\n' '<p>Ответственно отнеситесь к крафту/покупке ' 'правильных флаконов. Наш персонаж танк, и префиксы ' 'на получение зарядов при получении ударов от ' 'противника будут очень сильно помогать с ' 'поддержанием флаконов активными. Поэтому как только ' 'можете - побеспокойтесь о флаконах, они очень ' 'важны!</p>\r\n' '\r\n' '<p>После покупки неплохого начального амулета, на ' 'него стоит нанести маслами зачарование <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>, масла: <poeitem ' 'class="poe-items" data-name_ru="Коричневое масло" ' 'data-name_en="Sepia Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" ' 'data-target="408">Sepia Oil | Коричневое ' 'масло</poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Янтарное масло" data-name_en="Amber ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" ' 'data-target="401">Amber Oil | Янтарное ' 'масло</poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Чёрное масло" data-name_en="Black ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" ' 'data-target="403">Black Oil | Чёрное ' 'масло</poeitem>.</p>\r\n' '\r\n' '<p>Если к этому времени вы все ещё не приобрели ' '<poeitem class="poe-items" data-name_ru="Тану Аи" ' 'data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> - ' 'крайне желательно сделать это сейчас (если они не ' 'слишком дорогие). Эти перчатки серьезно повышают ' 'урон персонажа и добавляют мобильности, что сильно ' 'упростит зачистку Атласа и фарм.</p>\r\n' '\r\n' '<p>Покупаем <poeitem class="poe-items" ' 'data-name_ru="Дробление костей сложного перелома" ' 'data-name_en="Boneshatter of Complex Trauma" ' 'data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" ' 'data-target="2894">Boneshatter of Complex Trauma | ' 'Дробление костей сложного перелома</poeitem>, ' 'который даст больше урона чем обычная версия ' 'умения.<br />\r\n' 'Если купили низкого уровня (ниже 15), то сперва ' 'прокачайте камень во второй раскладке оружия, а ' 'пока не прокачали - ходите с обычной ' 'версией.</p>\r\n' '\r\n' '<p>Подготовив все предметы до уровня ' '&quot;начальных&quot; можно спокойно прокачивать ' 'персонажа и фармить на предметы Переходной версии ' 'билда.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Переходная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB переходной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Начать сборку переходной версии стоит с покупки ' 'переходного 6-линк нагрудника. Собственные свойства ' 'можно добавить самостоятельно при помощи ихоров и ' 'углей. Для начала подойдут вообще любые полезные ' 'для нашего персонажа свойства.</p>\r\n' '\r\n' '<p>Далее переходим к камням умений. Стараемся либо ' 'поднять качество на уже прокачанных камнях (хотя бы ' 'в основной связке), либо покупаем камни с качеством ' 'и ставим их на прокачку (так будет дешевле). Это ' 'лучше сделать пока вы фармите карты до 12-14 тиров, ' 'чтобы избежать проблем с уроном.</p>\r\n' '\r\n' '<p>Продолжаем с захвата души <poeitem ' 'class="poe-items" data-name_ru="Гарухан" ' 'data-name_en="Garukhan" data-color="#AF6025" ' 'data-image="" data-target="2286">Гарухан</poeitem> ' 'и, по возможности, крафта/покупки переходных ' 'ботинок. Этот комплект обеспечит персонажу полную ' 'неуязвимость к <poeitem class="poe-items" ' 'data-name_ru="Шок" data-name_en="Shock" ' 'data-color="#AF6025" data-image="" ' 'data-target="2306">Shock | Шок</poeitem>, что ' 'положительно скажется на нашей выживаемости.</p>\r\n' '\r\n' '<p>Следующим важным шагом станет крафт или покупка ' 'переходного шлема. На нём будут полезные ' 'характеристики, от которых мы будем отталкиваться, ' 'при выборе кольца и ботинок.</p>\r\n' '\r\n' '<p>Если вы пока ещё не добавили собственных свойств ' 'на нагрудник - самое время сделать это.</p>\r\n' '\r\n' '<p>Дальше мы приступим к установке первой ветки ' 'кластерных самоцветов. Для этого нам нужен будет 1 ' 'Большой кластерный самоцвет и <poeitem ' 'class="poe-items" data-name_ru="Природное родство" ' 'data-name_en="Natural Affinity" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" ' 'data-target="1375">Natural Affinity | Природное ' 'родство</poeitem>. Это позволит нам закрыть часть ' 'сопротивления за счёт <poeitem class="poe-items" ' 'data-name_ru="Мастер основ" data-name_en="Master ' 'the Fundamentals" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" ' 'data-target="1439">Master the Fundamentals | Мастер ' 'основ</poeitem>, что подготовит нас к следующему ' 'шагу.</p>\r\n' '\r\n' '<p>Меняем дерево на основное и вставляем ' 'кластеры.</p>\r\n' '\r\n' '<p>На этом этапе нам нужно уместить в билде ' '<poeitem class="poe-items" data-name_ru="Великан" ' 'data-name_en="The Magnate" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem>. ' 'Чтобы это сделать, нам нужно провести ребаланс ' 'сопротивлений и набрать 400 силы. В этом нам ' 'помогут ботинки, редкое кольцо и хороший амулет. На ' 'последний вновь нужно будет наложить <poeitem ' 'class="poe-items" data-name_ru="Раскалывание" ' 'data-name_en="Cleaving" data-color="#FF8D00" ' 'data-image="" data-target="2199">Cleaving | ' 'Раскалывание</poeitem>.</p>\r\n' '\r\n' '<p>Заменяем топор на неплохой Переходной вариант. ' 'Когда это лучше сделать, смотрите исходя из цен на ' 'такое оружие. Топор существенно повысит урон ' 'персонажа, сильно откладывать его покупку не ' 'стоит.</p>\r\n' '\r\n' '<p>На этом Переходная версия считается собранной. ' 'На дальнейшие улучшения и переход в Основную версию ' 'билда нам потребуется немало валюты.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Основная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB основной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>Здесь важно решить, планируете ли вы в ' 'дальнейшем улучшать билд до максимальной версии ' 'билда с энергощитом для фарма большой глубины/убер ' 'боссов (она недешевая), либо вам хватит не сильно ' 'дорогой основной версии, которая закрывает обычных ' 'боссов, приглашения и относительно небольшую ' 'глубину шахты.</p>\r\n' '\r\n' '<p>Если вы позже планируете переходить на ' 'максималку - на данном этапе сборки основной версии ' 'старайтесь не тратить слишком много валюты при ' 'покупке шлема/брони/ботинок, т.к. позже их придется ' 'заменить.<br />\r\n' 'Если же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то ' 'берите все предметы для основной версии билда с ' 'максимально хорошими роллами, базами и т.п., т.к. ' 'для вас они по сути будут последним уровнем ' 'улучшения.</p>\r\n' '\r\n' '<p>На данном этапе нас ожидает не очень плавный, но ' 'важный шаг, переход на нашу основную защитную ' 'механику.</p>\r\n' '\r\n' '<p>Весь её концепт строится вокруг использования ' '<poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem> дающего персонажу <poeitem ' 'class="poe-items" data-name_ru="Закалённые войной" ' 'data-name_en="Tempered by War" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" ' 'data-target="2301">Tempered by War | Закалённые ' 'войной</poeitem> и нашего разгона максимального ' 'сопротивления огню.</p>\r\n' '\r\n' '<p>Для реализации этого нам потребуется:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Правильный <poeitem class="poe-items" ' 'data-name_ru="Смертельная гордость" ' 'data-name_en="Lethal Pride" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" ' 'data-target="596">Lethal Pride | Смертельная ' 'гордость</poeitem></li>\r\n' '\t<li>Основной шлем</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Наставник" data-name_en="Enlighten ' 'Support" data-color="#3838F5" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" ' 'data-target="126">Enlighten support | ' 'Наставник</poeitem> 3-го уровня</li>\r\n' '\t<li>Второй большой кластерный самоцвет</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> ' '(хотя бы с 1 полезным свойством)</li>\r\n' '\t<li>Добрать много стихийных сопротивлений</li>\r\n' '\t<li>Набрать меткости на предметах для правильной ' 'работы <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem></li>\r\n' '</ul>\r\n' '\r\n' '<p>Частично закрыть пробел стихийных сопротивлений, ' 'можно за счёт использования второго редкого кольца ' 'и 2 редких самоцветов, которые мы вставим во второй ' 'большой кластер.</p>\r\n' '\r\n' '<p>После того как все нужные предметы из списка ' 'выше куплены - надеваем/вставляем их, меняем камни ' 'на основные и меняем дерево. Если после установки и ' 'замен вам не хватает маны - проверьте взяли ли вы ' 'мастери на резерв и правильно ли расставили связки ' 'аур, скорее всего ошибка будет именно в ' 'этом.</p>\r\n' '\r\n' '<p>Следующим шагом станет покупка хорошего амулета. ' 'Затем намазываем на него <poeitem class="poe-items" ' 'data-name_ru="Шепот рока" data-name_en="Whispers of ' 'Doom" data-color="#FF8D00" data-image="" ' 'data-target="266">Whispers of Doom | Шепот ' 'рока</poeitem> (3 <poeitem class="poe-items" ' 'data-name_ru="Золотое масло" data-name_en="Golden ' 'Oil" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" ' 'data-target="406">Golden Oil | Золотое ' 'масло</poeitem>), не очень дешевое зачаровани. Это ' 'позволит нам закончить изменение связок, установив ' '2 проклятия. Что значительно увеличит наш урон, как ' 'во время зачистки, так и против боссов.</p>\r\n' '\r\n' '<p>Далее покупаем <poeitem class="poe-items" ' 'data-name_ru="Пробужденный: Физический урон ' 'ближнего боя" data-name_en="Awakened Melee Physical ' 'Damage Support" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" ' 'data-target="690">Awakened Melee Physical Damage ' 'Support | Пробужденный: Физический урон ближнего ' 'боя</poeitem> 5-го уровня, который повысит наш ' 'урон.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">Максимальная версия ' 'билда</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<div class="copy-details-block">\r\n' '<div class="copy-details-list">\r\n' '<div class="copy-detail-element">\r\n' '<div class="copy-detail-title">PoB максимальной ' 'версии<button class="copy-link"></button> <a ' 'class="detail-link" ' 'href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" ' 'target="_blank">Перейти</a></div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<p>В максимальной версии билда мы будем добавлять ' 'механику <poeitem class="poe-items" ' 'data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem> в билд, а для этого нам ' 'потребуется энергощит. Его мы будем набирать на ' 'шлеме/ботинках/броне, нам будет вполне достаточно ' 'того, что базы будут гибридные на энергощит/броню, ' 'покупать базы с одним лишь энергощитом не стоит. ' 'Таким образом мы наберем 100-250 энергощита в ' 'билде, чего вполне достаточно.</p>\r\n' '\r\n' '<p>Сперва постепенно покупаем максимальные версии ' 'предметов:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Броня</li>\r\n' '\t<li>Шлем</li>\r\n' '\t<li>Ботинки</li>\r\n' '\t<li>Кольца</li>\r\n' '</ul>\r\n' '\r\n' '<p>Что нужно учитывать при их ' 'покупке/крафте:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Нам потребуется в идеале 105 интеллекта, ' 'чтобы носить броню на хорошей базе с большим ' 'количеством энергощита. Если у вас будет меньше ' 'интеллекта - придется брать броню с меньшим ' 'количеством энергощита</li>\r\n' '\t<li>Следим чтобы ролл на мана резервацию на шлеме ' 'и броне был 10%, если меньше - реролим с помощью ' '<poeitem class="poe-items" ' 'data-name_ru="Божественная сфера" ' 'data-name_en="Divine Orb" data-color="#7C5804" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" ' 'data-target="559">Divine Orb | Божественная ' 'сфера</poeitem>. Это не то чтобы дешево, так что ' 'убедитесь что вы приобрели как минимум хороший ' 'шлем</li>\r\n' '\t<li>Учитывайте что мы позже сбросим соседние с ' '<poeitem class="poe-items" data-name_ru="Стальной ' 'дух" data-name_en="Soul of Steel" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem> таланты дающие сопротивления к ' 'стихиям, потому заранее это учитывайте и набирайте ' 'чуть больше сопротивлений к стихиям</li>\r\n' '\t<li>Сопротивление к хаосу очень важно, если вы не ' 'хотите лишний раз умирать. Старайтесь добрать его ' 'на предметах либо до полного капа, либо хотя бы до ' '+40%, в таком случае оставшиеся 35% наберете с ' 'флакона</li>\r\n' '</ul>\r\n' '\r\n' '<p>После покупки этих предметов меняем дерево, ' 'прокачиваем дерево вверх до <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Тудаже переносим ' 'кластерный талант который раньше у нас стоял справа ' 'снизу, около <poeitem class="poe-items" ' 'data-name_ru="Безупречный приём" ' 'data-name_en="Precise Technique" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" ' 'data-target="2060">Precise Technique | Безупречный ' 'приём</poeitem>.</p>\r\n' '\r\n' '<p>Теперь проверяем суффиксы на флаконах (всех ' 'кроме 5-го). Важно чтобы они были высоких тиров, ' 'особенно броня (55%+) и ослабление проклятий ' '(60%+). Префиксы тоже должны быть как в ' 'гайде.</p>\r\n' '\r\n' '<p>Начинаем следить за максимальным топором, и ' 'покупаем его как только появляется такая ' 'возможность.</p>\r\n' '\r\n' '<p>Теперь проверяем что наше максимальное ' 'сопротивление к огню равно 90%, для этого у нас ' 'должно быть:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Максимальный нагрудник</li>\r\n' '\t<li>Максимальный шлем либо перчатки, со свойством ' 'на увеличение уровня встроенных камней</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Спасение от огня" ' 'data-name_en="Purity of Fire" data-color="#BA1519" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" ' 'data-target="2065">Purity of Fire | Спасение от ' 'огня</poeitem> 21-го уровня</li>\r\n' '\t<li>Мастери аур <span class="ru-poe">10% усиления ' 'эффекта действующих на вас аур от ваших ' 'умений</span><span class="en-poe">Auras from your ' 'skills have 10% increased Effect on ' 'you</span></li>\r\n' '\t<li>Мастери брони - +1 к максимальным ' 'сопротивлениям, если одетые перчатки, шлем, броня и ' 'ботинки имеют броню</li>\r\n' '</ul>\r\n' '\r\n' '<p>Если сопротивление не 90% - ищем что из этого ' 'списка отсутствует.</p>\r\n' '\r\n' '<p>После того как это сделали - меняем <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> на <poeitem class="poe-items" ' 'data-name_ru="Топазовый флакон" data-name_en="Topaz ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" ' 'data-target="4287">Topaz Flask | Топазовый флакон ' '(item) </poeitem> и <poeitem class="poe-items" ' 'data-name_ru="Сапфировый флакон" ' 'data-name_en="Sapphire Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" ' 'data-target="4291">Sapphire Flask | Сапфировый ' 'флакон (item) </poeitem> с аналогичными ' 'свойствами.</p>\r\n' '\r\n' '<p>После чего докупаем все необходимые пробуждённые ' 'камни 5-6 уровня. Их можно купить и раньше/позже, ' 'частями, если они стоят дешевле чем другие ' 'улучшения.</p>\r\n' '\r\n' '<p>Теперь приступаем к финальному изменению дерева ' 'талантов.<br />\r\n' 'Покупаем <poeitem class="poe-items" ' 'data-name_ru="Фантастическое спасение" ' 'data-name_en="Impossible Escape" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" ' 'data-target="2171">Impossible Escape | ' 'Фантастическое спасение</poeitem> с талантом на ' '<poeitem class="poe-items" ' 'data-name_ru="Несбалансированная защита" ' 'data-name_en="Imbalanced Guard" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" ' 'data-target="1071">Imbalanced Guard | ' 'Несбалансированная защита</poeitem>. Откачиваем ' 'таланты с <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>, прокачиваем сокет для самоцвета ' 'рядом с <poeitem class="poe-items" ' 'data-name_ru="Свирепость" data-name_en="Savagery" ' 'data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/chargedex.webp" ' 'data-target="1447">Savagery | Свирепость</poeitem>, ' 'и вставляем туда наш камень. После чего прокачиваем ' 'снова <poeitem class="poe-items" ' 'data-name_ru="Стальной дух" data-name_en="Soul of ' 'Steel" data-color="#FF8D00" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" ' 'data-target="1482">Soul of Steel | Стальной ' 'дух</poeitem>.</p>\r\n' '\r\n' '<p>Докупаем оставшиеся предметы в любой ' 'последовательности, а именно:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Прогенез" data-name_en="Progenesis" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" ' 'data-target="2405">Progenesis | Прогенез</poeitem> ' '- сильно повысит выживаемость персонажа. Обязателен ' 'для шахты на глубине 700+</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Тану ' 'Аи" data-name_en="Tanu Ahi" data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" ' 'data-target="2404">Tanu Ahi | Тану Аи</poeitem> с ' 'осквернением</li>\r\n' '\t<li><poeitem class="poe-items" ' 'data-name_ru="Великан" data-name_en="The Magnate" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" ' 'data-target="1227">The Magnate | Великан</poeitem> ' 'с осквернением</li>\r\n' '\t<li><poeitem class="poe-items" data-name_ru="Глаз ' 'хранителя" data-name_en="Watcher&#x27;s Eye" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" ' 'data-target="345">Watchers Eye Default</poeitem> на ' '2 свойства</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="kupit-bild"><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank" title="Купить сбор билда в Path of ' 'Exile"><img alt="Купить сбор билда в Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe.gif" /> <img ' 'alt="Купить сбор билда в Path of Exile" ' 'class="mobile-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/poe_mob.gif" /> ' '</a>\r\n' '\r\n' '<h2><span>Купить билд</span></h2>\r\n' '\r\n' '<p>Если вы не хотите самостоятельно собирать билд - ' 'вы можете воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">нашей услугой</a> по сборке этого ' '(или <strong>любого</strong> другого билда) под ' 'ключ!<br />\r\n' 'Также мы предоставляем услуги <a ' 'href="https://lootkeeper.com/ru/poe/leveling" ' 'target="_blank">прокачки персонажа до любого ' 'уровня</a>!</p>\r\n' '\r\n' '<p>В рамках этой услуги мы приобретем:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Все необходимые предметы (либо скрафтим их, ' 'если будет необходимо)</li>\r\n' '\t<li>Все необходимые камни умений и установим их в ' 'нужные места</li>\r\n' '\t<li>Все необходимые самоцветы (в том числе ' 'кластерные)</li>\r\n' '</ul>\r\n' '\r\n' '<p>Наши опытные игроки довольно быстро соберут ' 'любую версию данного билда на любой из ПК лиг, с ' 'учетом ваших пожеланий.</p>\r\n' '\r\n' '<p>Выполнение услуги возможно даже без передачи ' 'аккаунта, а значит ваш аккаунт гарантированно будет ' 'в целости и сохранности.</p>\r\n' '\r\n' '<p><a ' 'href="https://lootkeeper.com/ru/poe/kupit-bild" ' 'target="_blank">Купить билд можно по этой ' 'ссылке</a>. Если возникнут какие-либо вопросы по ' 'сборке - напишите нам используя онлайн чат на сайте ' 'или любые другие наши контакты.</p>\r\n' '</div>\r\n' '\r\n' '<div class="build-page-content-block anchor-block" ' 'id="vopros-otvet"><a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank" title="Оформить персональную ' 'консультацию по Path of Exile"><img alt="Оформить ' 'персональную консультацию по Path of Exile" ' 'class="desktop-adaptive-visible" loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult.png" /> ' '<img alt="Оформить персональную консультацию по ' 'Path of Exile" class="mobile-visible" ' 'loading="lazy" ' 'src="/media/ckeditor/2025/02/27/consult_m.png" /> ' '</a>\r\n' '\r\n' '<h2><span>Вопрос - ответ</span></h2>\r\n' '\r\n' '<div class="accordion-block">\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Какие свойства карт не проходит билд?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Непроходимые свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Отражение физического урона</li>\r\n' '\t<li>Свойства убирающие и замедляющие регенерацию ' 'и восполнения здоровья являются для нас ' 'непроходимыми, т.к. мы не сможем восстанавливать ' 'достаточное количество здоровья при атаках, тем ' 'самым убивая себя по мере накопления зарядов ' 'травм</li>\r\n' '\t<li>Свойства снижающие максимальные сопротивления ' 'персонажа</li>\r\n' '</ul>\r\n' '\r\n' '<p>Неприятные свойства:</p>\r\n' '\r\n' '<ul>\r\n' '\t<li>Свойства снижающие броню и эффективность аур ' 'являются очень неприятными, т.к. снижают ' 'выживаемость персонажа, их стоит избегать при ' 'прохождении приглашений</li>\r\n' '\t<li>Свойство снижающее меткость, снизит урон ' 'персонажа, его лучше избегать на ' 'приглашениях</li>\r\n' '\t<li>Комбинация свойств на дополнительный ' 'энергощит у монстров, дополнительное здоровье и ' 'снижение получаемого физического урона сделают ' 'монстров слишком танковыми, и прохождение таких ' 'карт или приглашений будет занимать больше времени, ' 'в целом не критично</li>\r\n' '</ul>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я убиваю себя при наборе травм, что ' 'делать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Самое важное - более серьезнее отнеситесь к ' 'сборке своего билда.<br />\r\n' 'Сбор билда - это как приготовление себе еды на ' 'обед. Если вы добавите не те ингридиенты - будет ' 'совершенно не то блюдо что вы ожидаете, если вы ' 'пережарите - блюдо подгорит и его можно будет ' 'выбросить. Готовите вы сами для себя, вам же это и ' 'есть, так что постарайтесь.</p>\r\n' '\r\n' '<p>Первое правило - основное. Внимательно читайте ' 'гайд и следуйте 1в1 как в нем говорится. Если ' 'что-то непонятно - перечитывайте, если что-то не ' 'сходится - перепроверьте, если что-то не нашли - ' 'используйте поиск на странице (CTRL+F) и поищите по ' 'нужным словам (например: резервация / меткость / ' 'прокачка).<br />\r\n' 'Если не помогло - опишите свою проблему в ' 'комментариях и обязательно добавьте PoB либо ссылку ' 'на вашего персонажа.</p>\r\n' '\r\n' '<p>Второе правило - флаконы. Просто сделайте их ' 'такими, как в гайде, большего мы и не просим. У вас ' 'обязательно должны быть <poeitem class="poe-items" ' 'data-name_ru="Гранитный флакон" ' 'data-name_en="Granite Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" ' 'data-target="4322">Granite Flask | Гранитный флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Базальтовый флакон" ' 'data-name_en="Basalt Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" ' 'data-target="4302">Basalt Flask | Базальтовый ' 'флакон (item) </poeitem>, <poeitem ' 'class="poe-items" data-name_ru="Рубиновый флакон" ' 'data-name_en="Ruby Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" ' 'data-target="4282">Ruby Flask | Рубиновый флакон ' '(item) </poeitem>, <poeitem class="poe-items" ' 'data-name_ru="Серный флакон" data-name_en="Sulphur ' 'Flask" data-color="#808080" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" ' 'data-target="4296">Sulphur Flask | Серный флакон ' '(item) </poeitem> с нужными префиксами, и как ' 'минимум свойствами на броню/восстановления ' 'здоровья.</p>\r\n' '\r\n' '<p>Третье - броня и перевод физ урона в стихийный. ' 'Брони нам нужно как можно больше на всех возможных ' 'предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны ' 'свойства которые переводят физический урон в ' 'стихийный.</p>\r\n' '\r\n' '<p>Четвертое - дерево и камни умений. Не нужно ' 'ничего придумывать! Просто сделайте дерево и ' 'выставьте камни 1 в 1 как в гайде! Это решит 99% ' 'ваших проблем.</p>\r\n' '\r\n' '<p>Если ничего не помогло или вы хотите ' 'дополнительной и дешевой защиты - используйте пояс ' '<poeitem class="poe-items" data-name_ru="Копия Оков ' 'души" data-name_en="Replica Soul Tether" ' 'data-color="#AF6025" ' 'data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" ' 'data-target="2522">Replica Soul Tether | Копия Оков ' 'души</poeitem> и прокачайте талант <poeitem ' 'class="poe-items" data-name_ru="Божественный щит" ' 'data-name_en="Divine Shield" data-color="#FF8D00" ' 'data-image="" data-target="2024">Divine Shield | ' 'Божественный щит</poeitem>. Это не решит все ваши ' 'проблемы если вы не следовали предыдущим правилам, ' 'но поможет не умирать от травм пока не наберете ' 'валюты на покупку более дорогих предметов.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' "<p>В гайде много деревьев и PoB'ов, они все " 'отличаются, какой выбрать?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Все PoB'ы и деревья подписаны. Какие-то из них " 'предназначены для прокачки, какие-то предназначены ' 'для начальных или других версий билда. Если вам ' 'нужен финальный PoB и деревья билда - смотрите ' "основной раздел с PoB'ом (перейти к нему можно с " 'помощью навигации в правой части экрана).</p>\r\n' '\r\n' '<p>Они будут отличаться, это нужно чтобы на разных ' 'этапах прокачки/сбора персонажа закрыть те или иные ' 'потребности персонажа. Грубо говоря вы не можете ' 'прокачиваться по финальному дереву, которое ' 'спланировано под максимальную версию билда с ' 'использованием уникальных самоцветов и/или ' 'кластеров. Ведь у вас их скорее всего нет, а даже ' 'если и есть - вы не сможете прокачать все нужные ' 'таланты из-за низкого уровня персонажа.</p>\r\n' '\r\n' '<p>Если вы собираете своего персонажа &quot;с ' 'нуля&quot; по мере прокачки персонажа и сбора ' 'валюты, то читайте разделы в такой ' 'последовательности:</p>\r\n' '\r\n' '<ol>\r\n' '\t<li>Раздел с прокачкой</li>\r\n' '\t<li>Раздел с прогрессией (начальная версия билда) ' '- если имеется</li>\r\n' '\t<li>Только затем переходите к основным разделам с ' 'предметами/камнями умений/деревьями</li>\r\n' '</ol>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Я загрузил своего персонажа в PoB, но пишет что ' 'у меня гораздо меньше урона чем должно быть, как ' 'так?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Для того чтобы ваш урон правильно отображался в ' "PoB'е - вам необходимо настроить конфиг билда " "(включить флаконы, показать PoB'у какие механики вы " 'используете в билде и т.п.). Делается это во ' 'вкладке <strong>Configuration</strong>, которая ' 'находится в левом верхнем углу.<br />\r\n' 'Какие галочки ставить и что вписывать - зависит от ' 'вашего билда. Выставляйте конфиг по примеру из ' "нашего PoB'а в этом гайде, в таком случае можно " 'быть уверенным что все правильно настроено.</p>\r\n' '\r\n' '<p>В некоторых случаях требуется провести ' 'дополнительные действия, помимо настройки конфига. ' "Старайтесь всегда следовать примерам из PoB'ов в " 'гайдах.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Как изменится мой урон если я буду использовать ' '[тут вставить ваше название предмета или камня] ' 'вместо того что вы рекомендуете в гайде?</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Чтобы узнать это - вам нужно загрузить вашего ' 'персонажа в Path of Building, внести туда ' 'определенные изменения которые вы хотите сделать и ' 'сравнить разницу.</p>\r\n' '\r\n' '<p>Если вы испытываете затруднения с Path of ' 'Building - можете ознакомится с нашими гайдами ' 'посвященные ему на сайте либо воспользоваться <a ' 'href="https://lootkeeper.com/ru/poe/leveling/obuchenie" ' 'target="_blank">услугой консультации с авторами ' 'наших гайдов</a> . Это также может пригодится тем ' 'игрокам которые хотят собрать мин-макс версию ' 'билда.</p>\r\n' '\r\n' '<p>Если вы считаете что то что у вас получилось в ' 'результате изменений достойно внимания - ' 'обязательно сообщите об этом в комментариях и не ' 'забудьте добавить итоговый PoB либо ссылку на ' 'вашего персонажа.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на Path of Building не работает, выдает ' 'ошибку</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' "<p>Абсолютно все наши ссылки на PoB'ы рабочие, т.е. " 'должны загружаться и открываться, даже если PoB ' 'билда не обновлен до последней версии лиги. Если у ' 'вас не открывается какой-либо PoB - значит что-то с ' 'вашим приложением Path of Building и его нужно либо ' 'обновить, либо переустановить.</p>\r\n' '\r\n' '<p>Установите <a ' 'href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" ' 'target="_blank">Path of Building Community Fork</a> ' 'и попробуйте ещё раз.</p>\r\n' '\r\n' '<p>Если у вас уже установлен PoB и вы его обновили ' '- переустановите его именно на ту версию что ' 'находится по ссылке выше.</p>\r\n' '\r\n' '<p>Если же у вас пишет что ссылка на PoB ' 'недействительна - попробуйте отключить антивирус, ' 'VPN, прокси. Возможно какое-то ваше приложение либо ' 'же провайдер блокирует сервер на котором находится ' "сайт с PoB'ами. В таком случае вам нужно либо найти " 'это приложение, либо обратится к провайдеру.</p>\r\n' '</div>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-item">\r\n' '<div class="accordion-title">\r\n' '<p>Ссылка на покупку предмета не работает</p>\r\n' '</div>\r\n' '\r\n' '<div class="accordion-text">\r\n' '<p>Все ссылки на предметы изначально рабочие, но ' 'иногда разработчики (или лично Крис Вилсон) ломают ' 'наши ссылки.</p>\r\n' '\r\n' '<p>Если оказалось что ссылка нерабочая - сообщите ' 'об этом в комментариях, с упоминанием к какому ' 'именно предмету не работает ссылка.</p>\r\n' '</div>\r\n' '</div>\r\n' '</div>\r\n' '</div>'}

Контекст процессоры

django.template.context_processors.csrf
Контекст {'csrf_token': <SimpleLazyObject: '6wlLWx0mxA5Z9P3Gu20owObo5eUWPfPX9f2vQJ5o1OLZRFAvVSHdBlR0wTuViqJ7'>}
django.template.context_processors.debug
Контекст {}
django.template.context_processors.request
Контекст {'request': <ASGIRequest: GET '/poe/pokoritel-droblenie-kostey-boneshatter'>}
django.contrib.auth.context_processors.auth
Контекст {'user': <SimpleLazyObject: <function AuthenticationMiddleware.process_request.<locals>.<lambda> at 0x7f6a2bfa6d40>>, 'perms': PermWrapper(<SimpleLazyObject: <function AuthenticationMiddleware.process_request.<locals>.<lambda> at 0x7f6a2bfa6d40>>)}
django.contrib.messages.context_processors.messages
Контекст {'messages': <FallbackStorage: request=<ASGIRequest: GET '/poe/pokoritel-droblenie-kostey-boneshatter'>>, 'DEFAULT_MESSAGE_LEVELS': {'DEBUG': 10, 'INFO': 20, 'SUCCESS': 25, 'WARNING': 30, 'ERROR': 40}}
wiki.context_processors.debug
Контекст {'DEBUG': True}

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Обращения к кэшу от 1 бэкенда

Краткая статистика

Всего вызовов Общее время Cache хитов Промахи кэша
51 1,340631046332419 ms 5 23

Команды

add get set get_or_set touch delete clear get_many set_many delete_many has_key incr decr incr_version decr_version
0 28 23 0 0 0 0 0 0 0 0 0 0 0 0

Вызовы

Время (мс) Тип Аргументы Именованные аргументы Бэкенд
0,0228 get ('article_106_tier_0',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(524)
  tier_filtered_content = article.get_content_for_user(user)

/usr/src/app/wiki/models.py in get_content_for_user(780)
  cached_content = cache.get(cache_key)

0,5051 set ('article_106_tier_0', '<p><a href="https://lootkeeper.com/ru/poe/orbs" target="_blank" title="Купить сферы в Path of Exile"><img alt="Купить сферы в Path of Exile" class="desktop-adaptive-visible" src="/media/ckeditor/2025/02/27/1.gif" /> <img alt="Купить сферы в Path of Exile" class="mobile-visible" src="/media/ckeditor/2025/02/27/1-mob.gif" /> </a></p>\r\n\r\n<div class="update-build-block anchor-block" id="obnovlenie-gaida">\r\n<h2><span>Обновления гайда</span></h2>\r\n\r\n<p>Изменения от 16.06.25:</p>\r\n\r\n<ul>\r\n\t<li>Изменили уровни <poeitem class="poe-items" data-name_ru="Сотворение чар при получении урона" data-name_en="Cast when Damage Taken Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" data-target="64">CWDT | Сотворение чар при получении урона</poeitem> и связанных с ним камней в начальной и переходной версиях, чтобы камни срабатывали<br />\r\n\tОбязательно перепроверьте у себя уровни этих камней</li>\r\n\t<li>Исправили ссылки на все поломанные предметы, включая флаконы<br />\r\n\tЕсли найдете ещё нерабочие ссылки - сообщите о них в комментариях с уточнением какая именно ссылка не работает</li>\r\n\t<li>Убрали упоминания о свойстве на скорость атак на флаконах, которое удалили из игры</li>\r\n\t<li>Обновили PoB\'ы с учетом всех этих изменений</li>\r\n</ul>\r\n<button class="button-open">Показать все</button></div>\r\n\r\n<div class="build-page-content-block anchor-block" id="obshchaya-informaciya">\r\n<h2><span>Общая информация</span></h2>\r\n\r\n<p>Покоритель через Дробление костей - это брутальный билд для брутальных мужчин, которым чужды мысли о уклонении от атак, и которые всем сердцем хотят стоять и смотреть противнику четко в глаза, не прыгая как цирковая обезьяна в попытках уклонится от удара, а стоять с гордо зажатой кнопкой, которая рано или поздно опустит здоровье противника до нуля (состояние смерти).</p>\r\n\r\n<p>Этот покоритель - чистый боец ближнего боя, который способен впитывать солидное количество урона.<br />\r\nГеймплей максимально прост - вы стоите на месте и забиваете монстров зажимая одну кнопку.</p>\r\n\r\n<p>Сильные стороны билда - его относительная дешевизна (начинает работать даже при минимальном бюджете), простота и выживаемость. Дайте поиграть этим билдом даже полному новичку и он с легкостью убьет начальных боссов и, вероятно, за пару смертей осилит какое-нибудь приглашение Мейвен.</p>\r\n\r\n<p>Билд неплохо подходит для шахты Спуска. Любители шахты прокапывали на этом билде глубину ~850. А во время наших тестов, мы докопали до ~650 глубины. На этой глубине персонаж чувствует себя как рыба в воде - не умирает, и почти любые ноды проходятся зажатием одной кнопки.</p>\r\n\r\n<p>Билд обладает неплохой скоростью зачистки - карты играются очень бодро, геймплей динамичный. Билдом можно убивать всех эндгейм боссов и проходить все приглашения Мейвен.</p>\r\n\r\n<div class="video-container">\r\n<div class="youtube-wrapper">\r\n<div class="youtube" data-embed="z3QRva6zEIU">\r\n<div class="play-button"> </div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p>Из минусов - убер убер версии боссов даются крайне непросто и без должного опыта их пройти не получится. Проблема в том, что боссы просто не созданы, чтобы их легко можно было убить чистыми бойцами ближнего боя, которым нужно постоянно находится вплотную к боссу. Их конечно можно убить, но это будет гораздо сложнее сделать чем на большинстве других билдов, т.к. выживаемость уже не так хорошо ощущается, а возможности наносить урон по убер-уберам &quot;в зажим&quot; попросту нету. Но если вас не интересуют убер боссы - то билд гарантированно доставит вам немало удовольствия.</p>\r\n\r\n<p>Начальные сборки билда довольно просто собрать, а значит билд подходит и для консолей PlayStation 4 и Xbox, и даже для SSF (одиночных) лиг, где вы может не так эффектно, но все же в бюджетных предметах сможете закрывать довольно много контента.</p>\r\n\r\n<p>Из-за высокой выживаемости - билдом можно играть даже на хардкор (одна жизнь) лигах, но учтите что для игры на хардкоре вам нужно обладать немалыми знаниями в игре, иначе даже при игре танковым билдом ваши шансы умереть крайне высоки.</p>\r\n\r\n<p>Мы очень детально продумали прогрессию билда, следуя которой, даже не очень опытный игрок сможет буквально с первых дней новой лиге, без вложений, прокачать персонажа по Актам, а затем постепенно собирать персонажа, понемногу улучшая его, вплоть до максимальной сборки показанной в видео.</p>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="preimushchestva-i-nedostatki">\r\n<h2><span>Преимущества и недостатки</span></h2>\r\n\r\n<h3>Преимущества</h3>\r\n\r\n<ul class="list-elements list-elements-yes">\r\n\t<li>Хорошая выживаемость. Билд построен таким образом, чтобы буквально стоять на месте и непрерывно бить монстров</li>\r\n\t<li>Подойдет для старта новой лиги</li>\r\n\t<li>Недорогой. Уже в начальной версии за ~1-2 <poeitem class="poe-items" data-name_ru="Божественная сфера" data-name_en="Divine Orb" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" data-target="559">Divine Orb | Божественная сфера</poeitem> может фармить 14-16 карты с комфортом</li>\r\n\t<li>Подойдет для новичков, т.к. используются простые механики и недорогие предметы</li>\r\n\t<li>Отличный билд для фарма шахты Спуска. Можно без проблем докопать до ~850 глубины</li>\r\n\t<li>Билдом можно убивать всех эндгейм боссов (но не их Убер версии)</li>\r\n\t<li>Неплохая скорость зачистки. Несмотря на то, что это чистый боец ближнего боя, зачистка у него вполне хорошая</li>\r\n\t<li>Подходит для игры на хардкор (одна жизнь) лигах</li>\r\n\t<li>Билд можно собрать на консолях PlayStation и XBox</li>\r\n\t<li>Подходит для игры на SSF</li>\r\n</ul>\r\n\r\n<h3>Недостатки</h3>\r\n\r\n<ul class="list-elements list-elements-no">\r\n\t<li><strong>Билд не бессмертный</strong> и все же может умереть в определенных ситуациях</li>\r\n\t<li>Основную версию билда будет трудно (но возможно) собрать на SSF, т.к. нужно несколько конкретных уникальных предметов</li>\r\n\t<li>Не подходит для убийств убер убер боссов, так как это чистый боец ближнего боя, а буквально каждый из этих боссов трудно убиваем милишниками. Некоторых боссов может убить очень опытный и умелый игрок, но это исключение из правила</li>\r\n</ul>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="vozmozhnosti-bilda">\r\n<h2><span>Возможности билда</span></h2>\r\n\r\n<div class="possibilities-block">\r\n<div class="possibility possibility-can">\r\n<h3>Билд может</h3>\r\n\r\n<ul class="possibility-list">\r\n\t<li>Т17 с натяжкой, много проблемных свойств и некоторые боссы крайне неприятны</li>\r\n\t<li>Симулякр 15 волн</li>\r\n\t<li>Любые убер боссы 84 уровня</li>\r\n\t<li>Шахта на глубине ~850</li>\r\n\t<li>Обмазанные карты под 5 сферами делириума</li>\r\n\t<li>Обычные приглашения Мейвен, включая <poeitem class="poe-items" data-name_ru="Приглашение Мейвен: Внушающие страх" data-name_en="The Feared" data-color="#808080" data-image="" data-target="1707">Maven\'s Invitation: The Feared | Приглашение Мейвен: Внушающие страх</poeitem></li>\r\n\t<li>Хорошо зароленные приглашения Мейвен, включая <poeitem class="poe-items" data-name_ru="Приглашение Мейвен: Внушающие страх" data-name_en="The Feared" data-color="#808080" data-image="" data-target="1707">Maven\'s Invitation: The Feared | Приглашение Мейвен: Внушающие страх</poeitem></li>\r\n</ul>\r\n</div>\r\n\r\n<div class="possibility possibility-cant">\r\n<h3>Билд не может</h3>\r\n\r\n<ul class="possibility-list">\r\n\t<li>Убер убер боссов 85 уровня убить крайне тяжело, для этих целей билд не лучший</li>\r\n\t<li>Шахта на глубине ~900 и выше</li>\r\n</ul>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="razbor-mehanik-bilda"><a href="https://lootkeeper.com/ru/poe/leveling/obuchenie" target="_blank" title="Оформить персональную консультацию по Path of Exile"><img alt="Оформить персональную консультацию по Path of Exile" class="desktop-adaptive-visible" loading="lazy" src="/media/ckeditor/2025/02/27/consult.png" /> <img alt="Оформить персональную консультацию по Path of Exile" class="mobile-visible" loading="lazy" src="/media/ckeditor/2025/02/27/consult_m.png" /> </a>\r\n\r\n<h2><span>Механики билда</span></h2>\r\n\r\n<h3>Механики нанесения урона</h3>\r\n\r\n<h4>Дробление костей</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> - удар ближнего боя, атакуя которым персонаж наносит урон не только врагам, но и себе. Каждое успешное применение способности даёт персонажу заряд травмы. Заряды травмы увеличивают наносимый урон по врагам и получаемый урон персонажем.</p>\r\n\r\n<p>Чем чаще мы атакуем - тем больше зарядов травмы получаем и тем выше наш урон. Каждый заряд травмы длится 6 секунд, после чего пропадает. Новые заряды не обновляют старые.</p>\r\n\r\n<p>Получаемый урон от травмы является физическим уроном и считается уроном от удара. Поэтому мы будем набирать много брони и других способов защиты от физического урона, а также регенерации и восполнения здоровья.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Дробление костей сложного перелома" data-name_en="Boneshatter of Complex Trauma" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2894">Boneshatter of Complex Trauma | Дробление костей сложного перелома</poeitem> работает аналогичным способом, но максимальное количество травм теперь 10, получаемый бонус урона за каждый заряд травмы выше, но и получаемый урон за каждый заряд выше.</p>\r\n\r\n<p>Используя именно эту версию камня отпадает необходимость набора огромного количества скорости атаки чтобы &quot;разогнать&quot; урон. Ведь чтобы у обычного <poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> был такой же урон как у <poeitem class="poe-items" data-name_ru="Дробление костей сложного перелома" data-name_en="Boneshatter of Complex Trauma" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2894">Boneshatter of Complex Trauma | Дробление костей сложного перелома</poeitem> на 10 зарядах - ему нужно накопить куда больше зарядов травм и иметь куда большую скорость атаки.</p>\r\n\r\n<p>При оглушении противника, <poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> испускает импульс наносящий урон по области. Чем дольше длится эффект оглушения, тем больше будет радиус импульса. Для стабильного оглушения противников во время зачистки, мы будем использовать камень поддержки <poeitem class="poe-items" data-name_ru="Беспощадность" data-name_en="Ruthless Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" data-target="71">Ruthless | Беспощадность</poeitem>. Каждый третий удар способностью будет выпускать беспощадный удар, который гарантированно оглушает врагов. Оглушение полностью делает противников недееспособными на небольшой промежуток времени. Эндгейм боссов оглушать мы не сможем, поэтому и не будет импульсов, наносящих дополнительный урон.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> можно использовать лишь с булавами, топорами и посохами. Мы будем использовать двуручные топоры из-за возможности взять топор с хорошей скоростью атаки и из-за полезных мастери в дереве.</p>\r\n\r\n<p>Поскольку <poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> является способностью-ударом, мы будем усиливать зачистку при помощи свойств на поражение дополнительных целей, за счёт мастери в дереве:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Умения ударов выбирают целью # дополнительного ближайшего врага</span><span class="en-poe">Strike Skills target # additional nearby Enemy</span></li>\r\n</ul>\r\n\r\n<p>Талант в дереве <poeitem class="poe-items" data-name_ru="Ярость племени" data-name_en="Tribal Fury" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/StrikeSkillsNotable.webp" data-target="1006">Tribal Fury | Ярость племени</poeitem> позволит нашим ударам наносить сплеш (AoE) урон по области. Тем самым значительно увеличивая скорость нашей зачистки. Более того, если вы будете атаковать двух сильных монстров, которые будут стоять рядом друг с другом, например в приглашении Мейвен, то они будут получать урон два раза: первый раз от удара по самому монстру, а второй раз от сплеша от второго монстра (главное чтобы стояли достаточно близко друг к другу).</p>\r\n\r\n<p>Благодаря этим усилениям, в пачке монстров, наш <poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> будет копироваться ещё один раз и от этого удара может сработать импульс от оглушения. Именно за счет этого наш персонаж и будет очень быстро чистить пачки монстров и будет казаться что урона очень много.</p>\r\n\r\n<h4>Накопление зарядов Травмы</h4>\r\n\r\n<p>Накопление как можно бОльшего количества зарядов травмы является важнейшим аспектом в увеличении урона персонажа.</p>\r\n\r\n<p>С ускорением их получения нам поможет разгон скорости атаки.</p>\r\n\r\n<p>Для увеличения скорости атаки мы будем использовать:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Боевой раж" data-name_en="Onslaught" data-color="#AF6025" data-image="" data-target="35">Onslaught | Боевой раж</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Недрогнувший" data-name_en="Undeniable" data-color="#FF8D00" data-image="" data-target="2217">Undeniable | Недрогнувший</poeitem> даёт много скорости атаки за меткость</li>\r\n\t<li>Опционально - <poeitem class="poe-items" data-name_ru="Буйство" data-name_en="Rampage" data-color="#AF6025" data-image="" data-target="704">Rampage (buff) | Буйство (баф)</poeitem> (при зачистке)</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Адреналин" data-name_en="Adrenaline buff" data-color="#AF6025" data-image="" data-target="399">Adrenaline buff | Адреналин</poeitem></li>\r\n</ul>\r\n\r\n<p>Наш топор должен иметь как можно бОльшую скорость атаки. В приоритете мы ставим базовую скорость атаки оружия, но при минимальном пороге УВС.</p>\r\n\r\n<p>Пример: есть 2 топора с 700 УВС. Один имеет скорость атаки 1.3, второй 1.7 - второй будет намного лучше для нас.</p>\r\n\r\n<h4>Меткость и Безупречный приём</h4>\r\n\r\n<p>Мы будем использовать <poeitem class="poe-items" data-name_ru="Безупречный приём" data-name_en="Precise Technique" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" data-target="2060">Precise Technique | Безупречный приём</poeitem> - талант, дающий на 40% <span class="ru-poe">больше</span><span class="en-poe">more</span> урона от атак, если плоской меткости персонажа больше, чем его максимальный запас здоровья. Можно легко проверить через Path of Building и в игре:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Экран героя -> Атака -> Меткость оружия в правой руке</span><span class="en-poe">Character Screen -> Attack -> Main Hand Accuracy Rating</span></li>\r\n</ul>\r\n<img alt="проверка количества меткости у билда" data-caption="Проверка количества меткости у билда" data-fancybox="" loading="lazy" src="/media/ckeditor/2023/03/12/accuracy-check.jpg" />\r\n<p>Мы будем добирать меткость благодаря:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Недрогнувший" data-name_en="Undeniable" data-color="#FF8D00" data-image="" data-target="2217">Undeniable | Недрогнувший</poeitem></li>\r\n\t<li>Аура <poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem></li>\r\n\t<li>Свойствам на кольцах и/или амулете</li>\r\n\t<li>[Опционально] Таланту <poeitem class="poe-items" data-name_ru="Орлиный глаз" data-name_en="Eagle Eye" data-color="#FF8D00" data-image="" data-target="2197">Eagle Eye | Орлиный глаз</poeitem> и соседним малым</li>\r\n</ul>\r\n\r\n<p>У персонажа в основной сборке будет около ~3.600-3.900 здоровья. А значит нужно внимательно следить чтобы меткости было хотя бы немного больше.</p>\r\n\r\n<h4>Прокол</h4>\r\n\r\n<p>Механику прокола будем использовать для увеличения наносимого нами урона. В зависимости от разных сборок мы будем набирать разное количества шанса прокола, но мы никогда не будем полностью уходить в эту механику и набирать 100% шанс прокола (затраты себя не окупят). Но имея даже небольшой шанс проколоть врага, мы увеличим наш урон.</p>\r\n\r\n<p>Шанс прокола будем набирать за счёт:</p>\r\n\r\n<ul>\r\n\t<li>Свойство на редких самоцветах</li>\r\n\t<li>Таланты в дереве</li>\r\n\t<li>[опционально] Свойство на топоре</li>\r\n</ul>\r\n\r\n<h4>Свирепость и Боевое безумие</h4>\r\n\r\n<p>Свирепости даёт персонажу 1% <span class="ru-poe">больше</span><span class="en-poe">more</span> урона за каждый заряд, но если ваш персонаж перестает получать свирепость - заряды быстро начинают расходываться вплоть до 0. Используя таланты, у нас будет 40 максимальной свирепости, что даёт 40% <span class="ru-poe">больше</span><span class="en-poe">more</span> урона, это очень много!</p>\r\n\r\n<p>Генерировать и поддерживать заряды свирепости будем за счёт:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Резня" data-name_en="Slaughter" data-color="#FF8D00" data-image="" data-target="2198">Slaughter | Резня</poeitem></li>\r\n\t<li>Мастери топоров на +2 скирепости за удар</li>\r\n\t<li>Малые таланты рядом с <poeitem class="poe-items" data-name_ru="Боевой транс" data-name_en="Battle Trance" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/RageNotable.webp" data-target="2900">Battle Trance | Боевой транс</poeitem></li>\r\n\t<li>[Опционально] <poeitem class="poe-items" data-name_ru="Метка вождя" data-name_en="Warlord&#x27;s Mark" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" data-target="2176">Warlord\'s Mark | Метка вождя</poeitem></li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Боевое безумие" data-name_en="Berserk" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" data-target="322">Berserk | Боевое безумие</poeitem> увеличивает урон который даёт свирепость, но начинает её активно расходовать, т.е. мы получаем временное сильное увеличение урона. Его стоит применять только для нанесения большого количества урона, когда у вас есть небольшой промежуток времени. Вы должны быть уверены, что сможете убить/переключить фазу босса за эти несколько секунд. В противном случае сохранение стабильного количества единиц свирепости имеют бОльший приоритет.</p>\r\n\r\n<p>Во всех PoB\'ах <poeitem class="poe-items" data-name_ru="Боевое безумие" data-name_en="Berserk" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" data-target="322">Berserk | Боевое безумие</poeitem> отключен, т.к. по сути мы можем использовать его только на боссах, постоянно он не может быть активен.</p>\r\n\r\n<h4>Адреналин и Боевой раж</h4>\r\n\r\n<p>Для получения <poeitem class="poe-items" data-name_ru="Адреналин" data-name_en="Adrenaline buff" data-color="#AF6025" data-image="" data-target="399">Adrenaline buff | Адреналин</poeitem> и <poeitem class="poe-items" data-name_ru="Боевой раж" data-name_en="Onslaught" data-color="#AF6025" data-image="" data-target="35">Onslaught | Боевой раж</poeitem> мы будем использовать <poeitem class="poe-items" data-name_ru="Тану Аи" data-name_en="Tanu Ahi" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" data-target="2404">Tanu Ahi | Тану Аи</poeitem>.</p>\r\n\r\n<p>Каждый раз, когда мы восстанавливаем здоровье до 100% - есть 10% шанс что мы получим <poeitem class="poe-items" data-name_ru="Адреналин" data-name_en="Adrenaline buff" data-color="#AF6025" data-image="" data-target="399">Adrenaline buff | Адреналин</poeitem> или <poeitem class="poe-items" data-name_ru="Боевой раж" data-name_en="Onslaught" data-color="#AF6025" data-image="" data-target="35">Onslaught | Боевой раж</poeitem> (шансы отдельные для каждого эффекта, можно получить оба). Т.к. наш персонаж постоянно наносит себе урон при ударах, ещё и восстанавливая здоровье при этом - наша полоса здоровья всегда &quot;дергается&quot; то вверх то вниз во время боя, что фактически гарантирует нам что мы будем 100% времени находится под эффектами <poeitem class="poe-items" data-name_ru="Адреналин" data-name_en="Adrenaline buff" data-color="#AF6025" data-image="" data-target="399">Adrenaline buff | Адреналин</poeitem> и <poeitem class="poe-items" data-name_ru="Боевой раж" data-name_en="Onslaught" data-color="#AF6025" data-image="" data-target="35">Onslaught | Боевой раж</poeitem>, пока атакуем.</p>\r\n\r\n<p>Следует уточнить что недостаточно просто восстанавливать здоровье, нужно ещё и при этом находится в состоянии &quot;похищения здоровья&quot;, но т.к. сами перчатки позволяют нам похищать здоровье - достаточно лишь постоянно атаковать, чтобы состояние похищения здоровья заново накладывалось после того как здоровье будет восполнено.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Адреналин" data-name_en="Adrenaline buff" data-color="#AF6025" data-image="" data-target="399">Adrenaline buff | Адреналин</poeitem> даёт внушительные бонусы к урону, скорости атаки и скорости передвижения, а также снижает получаемый физический урон. Все эти бонусы крайне важны для нас и серьезно ускорят персонажа.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Боевой раж" data-name_en="Onslaught" data-color="#AF6025" data-image="" data-target="35">Onslaught | Боевой раж</poeitem> повышает скорость атаки и передвижения.</p>\r\n\r\n<h4>Устрашение</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Устрашение" data-name_en="Intimidate debuff" data-color="#AF6025" data-image="" data-target="578">Intimidate (debuff) | Устрашение</poeitem> увеличивает получаемый врагами урон от атак. Сначала мы будем накладывать его с помощью таланта <poeitem class="poe-items" data-name_ru="Раскалывание" data-name_en="Cleaving" data-color="#FF8D00" data-image="" data-target="2199">Cleaving | Раскалывание</poeitem>, который в переходной версии зачаруем на амулет с помощью масел.</p>\r\n\r\n<p>На 5 уровне камня <poeitem class="poe-items" data-name_ru="Пробужденный: Физический урон ближнего боя" data-name_en="Awakened Melee Physical Damage Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" data-target="690">Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя</poeitem> он позволит нам накладывать устрашение, что позволит сменить зачарование на амулете на более полезное.</p>\r\n\r\n<h4>Аура гордости</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Гордость" data-name_en="Pride" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" data-target="326">Pride | Гордость</poeitem> будет нашей боевой аурой. Она увеличивает получаемый физический урон ближайшими врагами.</p>\r\n\r\n<p>Аура усиливается спустя 4 секунды работы на врага. Поскольку мы самый настоящий боец ближнего боя, то и эффект ауры будет всегда максимальным.</p>\r\n\r\n<h3>Защитные механики</h3>\r\n\r\n<p>Выживаемость в максимальной сборке билда будет обеспечиваться за счёт:</p>\r\n\r\n<ul>\r\n\t<li>Более 45.000 брони (в максимальной сборке)</li>\r\n\t<li>Талантов <poeitem class="poe-items" data-name_ru="Закалённые войной" data-name_en="Tempered by War" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" data-target="2301">Tempered by War | Закалённые войной</poeitem> и повышения максимума стихийных сопротивлений до 90% / 79% / 79%</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Укрепление" data-name_en="Fortify buff" data-color="#AF6025" data-image="" data-target="36">Fortify (баф) Укрепление</poeitem> (-20% получаемого урона от ударов)</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Несокрушимый" data-name_en="Unbreakable" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" data-target="2292">Unbreakable | Несокрушимый</poeitem> снизит получаемый урон от хаоса</li>\r\n\t<li>Высокой регенерации здоровья</li>\r\n\t<li>Похищения здоровья</li>\r\n\t<li>Таланта <poeitem class="poe-items" data-name_ru="Терпеливость природы" data-name_en="Nature&#x27;s Patience" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" data-target="2290">Nature\'s Patience | Терпеливость природы</poeitem> (-10% получаемого урона от ударов)</li>\r\n\t<li>Способности обороны <poeitem class="poe-items" data-name_ru="Расплавленный панцирь" data-name_en="Molten Shell" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" data-target="505">Molten Shell | Расплавленный панцирь</poeitem></li>\r\n\t<li>3 <poeitem class="poe-items" data-name_ru="Заряд выносливости" data-name_en="Endurance Charge" data-color="#BA1519" data-image="" data-target="306">Endurance Charge | Заряд выносливости</poeitem></li>\r\n\t<li>Иммунитет к <poeitem class="poe-items" data-name_ru="Шок" data-name_en="Shock" data-color="#AF6025" data-image="" data-target="2306">Shock | Шок</poeitem></li>\r\n\t<li>Иммунитет к оглушению</li>\r\n\t<li>Небольшое количество энергощита и <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem> (в максимальной версии)</li>\r\n</ul>\r\n\r\n<h4>Закалённые войной и максимальные сопротивления</h4>\r\n\r\n<p>Выживаемость против стихийного урона будет обеспечена за счет <poeitem class="poe-items" data-name_ru="Закалённые войной" data-name_en="Tempered by War" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" data-target="2301">Tempered by War | Закалённые войной</poeitem> и повышенных максимальных сопротивлений к стихиям.</p>\r\n\r\n<p>Максимум сопротивлений холоду и молнии повысим до 78% за счёт <poeitem class="poe-items" data-name_ru="Стальной дух" data-name_en="Soul of Steel" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" data-target="1482">Soul of Steel | Стальной дух</poeitem> и <poeitem class="poe-items" data-name_ru="Радужная кожа" data-name_en="Prismatic Skin" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" data-target="2241">Prismatic Skin | Радужная кожа</poeitem>.</p>\r\n\r\n<p>Для повышения сопротивления огню от 75% до 88% используем:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Спасение от огня" data-name_en="Purity of Fire" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" data-target="2065">Purity of Fire | Спасение от огня</poeitem> 20-го уровня (5%)</li>\r\n\t<li>Собственное свойство на ботинках (+2%)</li>\r\n\t<li>Малый талант на +1% максимального сопротивления огню рядом с <poeitem class="poe-items" data-name_ru="Радужная кожа" data-name_en="Prismatic Skin" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" data-target="2241">Prismatic Skin | Радужная кожа</poeitem> и сам <poeitem class="poe-items" data-name_ru="Радужная кожа" data-name_en="Prismatic Skin" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/MaximumElementalResistances2.webp" data-target="2241">Prismatic Skin | Радужная кожа</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Варварство" data-name_en="Barbarism" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/titanicmight.webp" data-target="1717">Barbarism | Варварство</poeitem> (+1%)</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Стальной дух" data-name_en="Soul of Steel" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" data-target="1482">Soul of Steel | Стальной дух</poeitem> (+1%)</li>\r\n\t<li>Мастери от <poeitem class="poe-items" data-name_ru="Гигант" data-name_en="Juggernaut" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/increased%20armor.webp" data-target="1436">Juggernaut | Гигант</poeitem> - +1 к максимальным сопротивлениям, если одетые перчатки, шлем, броня и ботинки имеют броню</li>\r\n\t<li>Максимальный нагрудник с собственным свойством <span class="ru-poe">#% Усиление эффекта аур не-проклятий от ваших умений</span><span class="en-poe">#% increased effect of Non-Curse Auras from your Skills</span> (18%+)</li>\r\n</ul>\r\n\r\n<p>Для поднятия сопротивления огню до 89% нам нужно будет дополнительно обзавестись:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Спасение от огня" data-name_en="Purity of Fire" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" data-target="2065">Purity of Fire | Спасение от огня</poeitem> 21-го уровня</li>\r\n\t<li>Максимальным шлемом либо перчатками с свойством <span class="ru-poe">+2 к уровню размещенных камней области действия</span><span class="en-poe">+2 to Level of Socketed AoE Gems</span></li>\r\n</ul>\r\n\r\n<p>Таким образом <poeitem class="poe-items" data-name_ru="Спасение от огня" data-name_en="Purity of Fire" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" data-target="2065">Purity of Fire | Спасение от огня</poeitem> начнёт давать +6% максимального сопротивления огню.</p>\r\n\r\n<p>Для того чтобы достичь 90% сопротивления огню, нужно будет добавить:</p>\r\n\r\n<ul>\r\n\t<li>Мастери аур <span class="ru-poe">10% усиления эффекта действующих на вас аур от ваших умений</span><span class="en-poe">Auras from your skills have 10% increased Effect on you</span></li>\r\n</ul>\r\n\r\n<p>Таким образом <poeitem class="poe-items" data-name_ru="Спасение от огня" data-name_en="Purity of Fire" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" data-target="2065">Purity of Fire | Спасение от огня</poeitem> начнёт давать +7% максимального сопротивления огню.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Закалённые войной" data-name_en="Tempered by War" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" data-target="2301">Tempered by War | Закалённые войной</poeitem> - ключевое умение получаемое при изменении ключевых умений уникальным самоцветом <poeitem class="poe-items" data-name_ru="Смертельная гордость" data-name_en="Lethal Pride" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" data-target="596">Lethal Pride | Смертельная гордость</poeitem> с влиянием Ракиаты. Мы будем использовать его для превращения <poeitem class="poe-items" data-name_ru="Несокрушимость" data-name_en="Unwavering Stance" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" data-target="815">Unwavering Stance | Несокрушимость</poeitem> в <poeitem class="poe-items" data-name_ru="Закалённые войной" data-name_en="Tempered by War" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" data-target="2301">Tempered by War | Закалённые войной</poeitem>.</p>\r\n\r\n<p>Это ключевое умение конвертирует 50% получаемого урона от холода и молнии в урон от огня. Его негативный эффект даёт персонажу на 50% меньше сопротивления холоду и молнии. То есть для набора 78% этих сопротивлений, нам нужно будет набрать значительно больше соответствующих сопротивлений на предметах.</p>\r\n\r\n<p>Эффект от <poeitem class="poe-items" data-name_ru="Закалённые войной" data-name_en="Tempered by War" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" data-target="2301">Tempered by War | Закалённые войной</poeitem> снизит получаемый урон от холода и молнии, но увеличит получаемый урон от огня. Чтобы выживаемость при этом увеличилась, необходимо обеспечить персонажа дополнительной защитой от огня.</p>\r\n\r\n<p>Благодаря повышенному сопротивлению к огню мы превратим минусы от этого таланта в нашу основную защитную механику.</p>\r\n\r\n<p>Но <poeitem class="poe-items" data-name_ru="Закалённые войной" data-name_en="Tempered by War" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" data-target="2301">Tempered by War | Закалённые войной</poeitem> будет полезен не только против стихийного урона. Благодаря различным свойствам на предметах и в дереве, мы будем стараться конвертировать как можно больше получаемого физического урона в урон от огня. Имея такой высокий показатель сопротивления к огню, мы сможем практически не получать урона от него, что сильно повлияет на выживаемость персонажа против физического урона (в том числе урона получаемого нами от Травмы).</p>\r\n\r\n<h4>Броня, Несокрушимый и Заряды выносливости</h4>\r\n\r\n<p>Благодаря таланту восхождения покорителя <poeitem class="poe-items" data-name_ru="Несокрушимый" data-name_en="Unbreakable" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" data-target="2292">Unbreakable | Несокрушимый</poeitem> наша броня будет давать защиту не только против физического урона, но и от урона от хаоса.</p>\r\n\r\n<p>Этот талант восхождения также будет удваивать бонус брони полученный от нагрудного доспеха, а значит нужно всегда стараться набрать как можно больше брони на нагруднике.</p>\r\n\r\n<p>Большое количество брони позволит получать меньше физического урона от ударов (нанесение урона от травмы считается ударом). Также это позволит нам получить максимальную пользу от способности обороны <poeitem class="poe-items" data-name_ru="Расплавленный панцирь" data-name_en="Molten Shell" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" data-target="505">Molten Shell | Расплавленный панцирь</poeitem>. Она будет автоматически активироваться благодаря связке с <poeitem class="poe-items" data-name_ru="Сотворение чар при получении урона" data-name_en="Cast when Damage Taken Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" data-target="64">CWDT | Сотворение чар при получении урона</poeitem>.</p>\r\n\r\n<p>Талант в дереве <poeitem class="poe-items" data-name_ru="Безжалостный" data-name_en="Inexorable" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" data-target="2300">Inexorable | Безжалостный</poeitem> позволит нам легко генерировать <poeitem class="poe-items" data-name_ru="Заряд выносливости" data-name_en="Endurance Charge" data-color="#BA1519" data-image="" data-target="306">Endurance Charge | Заряд выносливости</poeitem>. Каждый такой заряд даёт 4% снижения получаемого физического урона (это гораздо лучше чем броня) и стихийного урона. Пока мы стоим на месте, <poeitem class="poe-items" data-name_ru="Безжалостный" data-name_en="Inexorable" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ArmourChargeNotable.webp" data-target="2300">Inexorable | Безжалостный</poeitem> ещё и будет давать повышенный бонус брони. Это отлично сочетается с <poeitem class="poe-items" data-name_ru="Терпеливость природы" data-name_en="Nature&#x27;s Patience" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" data-target="2290">Nature\'s Patience | Терпеливость природы</poeitem>, ведь только стоя на месте, на нас будут накладываться лозы.</p>\r\n\r\n<h4>Регенерация, восполнение и похищение здоровья</h4>\r\n\r\n<p>Основной прирост регенерации мы получим благодаря таланту восхождения <poeitem class="poe-items" data-name_ru="Неустанный" data-name_en="Untiring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" data-target="2288">Untiring | Неустанный</poeitem> и кластеру талантов в дереве <poeitem class="poe-items" data-name_ru="Крепкий" data-name_en="Hearty" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Hearty.webp" data-target="2299">Hearty | Крепкий</poeitem>.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Неустанный" data-name_en="Untiring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" data-target="2288">Untiring | Неустанный</poeitem> даёт бонус конвертирующий часть предотвращённого физического урона от ударов (за последние 10 секунд) в регенерацию здоровья. Благодаря бонусам брони, <poeitem class="poe-items" data-name_ru="Заряд выносливости" data-name_en="Endurance Charge" data-color="#BA1519" data-image="" data-target="306">Endurance Charge | Заряд выносливости</poeitem> и конвертации получаемого физического урона в стихийный, мы предотвращаем довольно большое количество входящего физического урона, тем самым получая мощный бонус регенерации здоровья. Затем он усиливается другими источниками увеличивающими регенерацию здоровья персонажа.</p>\r\n\r\n<p>Здесь важно понимать, что для получения сильного регена от <poeitem class="poe-items" data-name_ru="Неустанный" data-name_en="Untiring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" data-target="2288">Untiring | Неустанный</poeitem>, важно побить босса, для нанесения себе физического урона.</p>\r\n\r\n<p>Благодаря собственному свойству на шлеме, мы будем восполнять часть получаемого физического урона (не путать с регенерацией).</p>\r\n\r\n<p>Похищение здоровья мы получим благодаря <poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem>, оно позволит улучшить нашу выживаемость в бою.</p>\r\n\r\n<h4>Божественный щит, энергощит и его восстановление</h4>\r\n\r\n<p>В максимальной версии билда, мы будем использовать механику <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem> для повышения выживаемости персонажа, что позволит ему легче переносить урон от травм.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem> работает аналогично <poeitem class="poe-items" data-name_ru="Неустанный" data-name_en="Untiring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" data-target="2288">Untiring | Неустанный</poeitem>, работу которого мы разбирали чуть ранее. Отличие только в том, что <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem>, восстанавливает энергощит, а не здоровье. Таким образом, имея некоторое количество энергощита, мы получаем дополнительную &quot;подушку&quot; защиты, которая работает ещё ДО того как будет затронуто здоровье.</p>\r\n\r\n<p>Это очень мощная механика для данного билда по двум причинам:</p>\r\n\r\n<ul>\r\n\t<li>Энергощит будет работать ДО здоровья. Это куда лучше чем просто увеличение здоровья на какое-то число (к тому же не забываем что мы не можем набирать слишком много здоровья из-за меткости)</li>\r\n\t<li>Энергощит будет восстанавливаься параллельно со здоровьем</li>\r\n</ul>\r\n\r\n<div class="accordion-block">\r\n<div class="accordion-item">\r\n<div class="accordion-title">Подсчеты (для самых умных)</div>\r\n\r\n<div class="accordion-text">\r\n<p>Указаные ниже расчеты приведены для обычной версии <poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem>. Для <poeitem class="poe-items" data-name_ru="Дробление костей сложного перелома" data-name_en="Boneshatter of Complex Trauma" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2894">Boneshatter of Complex Trauma | Дробление костей сложного перелома</poeitem> все аналогично, но значения будут другими.</p>\r\n\r\n<p>Для удобства подсчетов, мы не будем учитывать бонусы перевода получаемого физ урона в стихийный. Также мы не будем учитывать похищение здоровья и усиление восстановление здоровья (например 40% от самого <poeitem class="poe-items" data-name_ru="Неустанный" data-name_en="Untiring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" data-target="2288">Untiring | Неустанный</poeitem>, что по сути даст нам на 40% больше восстановления здоровья и в итоге очень сильно увеличит итоговые числа) и прочие факторы.</p>\r\n\r\n<p>Представим что у нас 100 энергощита, мы используем <poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem>, и набрали 20 травм. Это значит что при ударе мы будем бить себя на 214 * 20 = 4.280 физ урона.</p>\r\n\r\n<p>4.280 урона это не так много, и учитывая что у нас 90% уменьшения физ урона (которые будут работать полностью, ведь удар не такой большой), мы получим:</p>\r\n\r\n<ul>\r\n\t<li>4.280 * 0.1 = 428 урона по себе</li>\r\n\t<li>4.280 * 0.9 = 3.852 урона предотвратим</li>\r\n</ul>\r\n\r\n<p>Имея:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Неустанный" data-name_en="Untiring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" data-target="2288">Untiring | Неустанный</poeitem> - 1.5% физ урона в здоровье, каждые 10 секунд</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem> - 3% физ урона в энергощит, каждые 4 секунды</li>\r\n</ul>\r\n\r\n<p>Получаем:</p>\r\n\r\n<ul>\r\n\t<li>3.852 * 0.015 = 57 здоровья в секунду. Всего 57 * 10 = 570 здоровья за 10 секунд</li>\r\n\t<li>3.852 * 0.03 = 115 энергощита в секунду. Всего 115 * 4 = 460 энергощита за 4 секунды</li>\r\n</ul>\r\n\r\n<p>А теперь самая важная деталь, вспоминаем что энергощит работает ДО здоровья. Имея 100 энергощита и восстанавливая 115 энергощита в секунду, по факту, у нас почти всегда будет полный энергощит, а за каждый удар по себе наш персонаж хоть и будет получать 428 урона, но лишь 428 - 100 = 328 урона будет уходить в здоровье. <strong>Т.е. по сути мы уменьшаем получаемый от травм урон по себе на количество имеющегося у нас энергощита.</strong></p>\r\n\r\n<p>Идем дальше.</p>\r\n\r\n<p>В переходной версии билда у нас 6 атак в секунду. Не будем учитывать при подсчетах то, что количество травм увеличивается.<br />\r\nПолучаем:</p>\r\n\r\n<ul>\r\n\t<li>2.568 - (6 * 100) = 1.968 урона по себе в секунду (мы вычли количество атак * на количество энергощита персонажа)</li>\r\n\t<li>3.420 здоровья восстановим за следующие 10 секунд</li>\r\n\t<li>2.760 энергощита восстановим за следующие 4 секунды</li>\r\n</ul>\r\n\r\n<p>Таким образом, получая урон при наличии <poeitem class="poe-items" data-name_ru="Неустанный" data-name_en="Untiring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" data-target="2288">Untiring | Неустанный</poeitem> и <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem> - мы обеспечиваем себе в будущем восстановления куда большего количества здоровья, нежели мы потеряем. Тоже самое работает и без наличия <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem>, но с ним мы существенно снижаем получаемый урон от каждого удара по себе от травм, что позволяет накопить большее количество травм и проще их поддерживать.</p>\r\n\r\n<p>Это все ещё не позволит нам накопить бесконечное количество травм и рано или поздно мы будем себя убивать. Но чем больше здоровья и энергощита будет у персонажа - тем больше травм мы сможем накопить.</p>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p>Даже несмотря на то, что мы используем <poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem>, который постоянно наносит нам урон и всегда в первую очередь &quot;высасывает&quot; наш энергощит, восстановления энергощита будет настолько много, что будет нивелировать эти потери и с лихвой перебивать их.</p>\r\n\r\n<p>В максимальной версии билда мы будем набирать энергощит за счет гибридных баз на броню/энергощит в слотах: брони, шлема и ботинок. Это даст нам в районе 110-200 энергощита, при наличии хороших баз и заточки предметов до 30% качества.</p>\r\n\r\n<p>Дополнительным источником плоского энергощита могут быть кольца (они дадут до 47 энергощита). Но к кольцам у нас и так будут серьезные требования, так что ещё и энергощит будет набрать сложновато.</p>\r\n\r\n<p>Эту механику можно использовать в любых сборках данного билда, если вы очень хотите поднять выживаемость, а урон вам не так важен (но лучше так не делать), для этого нужно:</p>\r\n\r\n<ul>\r\n\t<li>Прокачать <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem> в дереве (можно скинуть пару талантов на урон)</li>\r\n\t<li>Надеть <poeitem class="poe-items" data-name_ru="Копия Оков души" data-name_en="Replica Soul Tether" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" data-target="2522">Replica Soul Tether | Копия Оков души</poeitem> (дарующий талант <poeitem class="poe-items" data-name_ru="Осквернённая душа" data-name_en="Corrupted Soul" data-color="#FF8D00" data-image="" data-target="1546">Corrupted Soul | Осквернённая душа</poeitem>) ЛИБО набрать некоторое количество энергощита на предметах</li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Копия Оков души" data-name_en="Replica Soul Tether" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" data-target="2522">Replica Soul Tether | Копия Оков души</poeitem> сам по себе добавит энергощита персонажа благодаря свойству <span class="ru-poe">Добавляет #% от максимума здоровья в виде дополнительного максимума энергетического щита</span><span class="en-poe">Gain #% of Maximum Life as Extra Maximum Energy Shield</span> (4-6%), а также таланту <poeitem class="poe-items" data-name_ru="Осквернённая душа" data-name_en="Corrupted Soul" data-color="#FF8D00" data-image="" data-target="1546">Corrupted Soul | Осквернённая душа</poeitem>. <poeitem class="poe-items" data-name_ru="Осквернённая душа" data-name_en="Corrupted Soul" data-color="#FF8D00" data-image="" data-target="1546">Corrupted Soul | Осквернённая душа</poeitem> в свою очередь тоже дает энергощит от количества здоровья, но позволяет 50% не-хаос урона проходить через энергощит. Это позволит нам вовсе не собирать энергощит на предметах, а добрать его исключительно при помощи пояса.</p>\r\n\r\n<p>Учитывая как много энергощита даёт этот пояс (пример - ~770 энергощита при ~3.350 здоровья), негативная часть <poeitem class="poe-items" data-name_ru="Осквернённая душа" data-name_en="Corrupted Soul" data-color="#FF8D00" data-image="" data-target="1546">Corrupted Soul | Осквернённая душа</poeitem> в виде 50% пропуска не-хаос урона нас не беспокоит. Ведь по сути это означает что для каждого отдельного удара у нас будет лишь 50% энергощита, т.е. вместо, например, 770 энергощита, лишь 770/2= 385 энергощита, чего вполне достаточно эффективной работы всех наших механик.</p>\r\n\r\n<h4>Иммунитет к шоку</h4>\r\n\r\n<p>Иммунитет к шоку мы получим при помощи:</p>\r\n\r\n<ul>\r\n\t<li>Малого бога <poeitem class="poe-items" data-name_ru="Душа Гарухан" data-name_en="Soul of Garukhan" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" data-target="2320">Soul of Garukhan | Душа Гарухан</poeitem> - 60% снижение эффективности</li>\r\n\t<li>Крафта на ботинках - <span class="ru-poe">#% ослабление эффектов охлаждения и шока на вас</span><span class="en-poe">#% reduced Effect of Chill and Shock on you</span> (40%)</li>\r\n</ul>\r\n\r\n<p>100% снижение эффективности = иммунитет. Что даёт нам солидную прибавку к выживаемости.</p>\r\n\r\n<h4>Иммунитет к оглушению и заморозке</h4>\r\n\r\n<p>Талант восхождения <poeitem class="poe-items" data-name_ru="Неудержимый" data-name_en="Unstoppable" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" data-target="2291">Unstoppable | Неудержимый</poeitem> не позволяет оглушить нашего персонажа и замедлить его ниже базовой скорости. Т.е. персонажа нельзя заморозить.</p>\r\n\r\n<h3>Уникальные предметы</h3>\r\n\r\n<p>Мы будем использовать несколько важных уникальных предметов, дающих полезные характеристики, увеличивающие наш урон и защиту.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Великан" data-name_en="The Magnate" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" data-target="1227">The Magnate | Великан</poeitem> - при достижении значений в 200 и 400 силы персонажа, даёт персонажу шанс нанести двойной и тройной урон соответственно. Для раскрытия потенциала этого пояса, мы будем набирать персонажу минимум 400 единиц силы.</p>\r\n\r\n<h4>Природное родство</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Природное родство" data-name_en="Natural Affinity" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" data-target="1375">Natural Affinity | Природное родство</poeitem> - накладывает на персонажа лозы, если тот стоит неподвижно (максимум 10 лоз). Каждая лоза позволяет получать на 1% <span class="ru-poe">меньше</span><span class="en-poe">less</span> урона и 2% шанс нанести двойной урон. Эффект лоз отлично реализуется за счёт танковости нашего персонажа.</p>\r\n\r\n<p>Лозы замедляют скорость передвижения персонажа и их можно порвать с помощью <poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> или <poeitem class="poe-items" data-name_ru="Огненный рывок" data-name_en="Flame Dash" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" data-target="89">Flame Dash | Огненный рывок</poeitem>. Любое замедление не сможет замедлить персонажа слишком сильно, ведь мы будем использовать талант восхождения <poeitem class="poe-items" data-name_ru="Неудержимый" data-name_en="Unstoppable" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" data-target="2291">Unstoppable | Неудержимый</poeitem>.</p>\r\n\r\n<p>Он делает персонажа неуязвимым к оглушению и не позволяет снизить скорость действия и передвижения ниже базовых значений.</p>\r\n\r\n<p>Это также значит, что заморозка не будет оглушать и обездвиживать персонажа. Даже если на вас будет висеть эффект заморозки, персонаж всё ещё будет в боевом состоянии.</p>\r\n\r\n<h4>Пыл Синвикты</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Пыл Синвикты" data-name_en="Sinvicta&#x27;s Mettle" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" data-target="703">Sinvicta\'s Mettle | Пыл Синвикты</poeitem> - уникальный топор, который мы будем использовать в качестве начального оружия. Он позволяет персонажу получать <poeitem class="poe-items" data-name_ru="Буйство" data-name_en="Rampage" data-color="#AF6025" data-image="" data-target="704">Rampage (buff) | Буйство (баф)</poeitem>, который значительно увеличивает скорость зачистки.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Пыл Синвикты" data-name_en="Sinvicta&#x27;s Mettle" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" data-target="703">Sinvicta\'s Mettle | Пыл Синвикты</poeitem> можно использовать в качестве оружия во второй раскладке, убив одного монстра с помощью этого топора, персонаж начнёт накапливать заряды <poeitem class="poe-items" data-name_ru="Буйство" data-name_en="Rampage" data-color="#AF6025" data-image="" data-target="704">Rampage (buff) | Буйство (баф)</poeitem>. После чего можно вновь сменить раскладку оружия на основную - заряды продолжат накапливаться и <poeitem class="poe-items" data-name_ru="Буйство" data-name_en="Rampage" data-color="#AF6025" data-image="" data-target="704">Rampage (buff) | Буйство (баф)</poeitem> будет работать в полную силу.</p>\r\n\r\n<h4>Прогенез</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Прогенез" data-name_en="Progenesis" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" data-target="2405">Progenesis | Прогенез</poeitem> - уникальная фласка значительно повышающая выживаемость персонажа. Её крайне желательно использовать на убер боссах, таких как Мейвен, Убер Древний, Создатель и Кортекс. <strong>Обязательно</strong> используем её если вы планируете копать шахту 700+!</p>\r\n\r\n<p>Флакон задерживает 25% получаемого урона от удара, превращая его в постепенный урон, который будет нанесён персонажу в течение 4 секунд. Это поможет нам переживать сильные удары и урон по себе при большом количестве травм, ведь мы будем по сути уменьшать его на целых 25% и &quot;растягивать&quot; на 4 секунды.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Прогенез" data-name_en="Progenesis" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" data-target="2405">Progenesis | Прогенез</poeitem> очень мощный предмет, обязательно рекомендуем им обзавестись в максимальной версии билда.</p>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="pob-i-derevya"><a href="https://lootkeeper.com/ru/poe/kupit-bild" target="_blank" title="Купить сбор билда в Path of Exile"><img alt="Купить сбор билда в Path of Exile" class="desktop-adaptive-visible" loading="lazy" src="/media/ckeditor/2025/02/27/poe.gif" /> <img alt="Купить сбор билда в Path of Exile" class="mobile-visible" loading="lazy" src="/media/ckeditor/2025/02/27/poe_mob.gif" /> </a>\r\n\r\n<h2><span>PoB и деревья</span></h2>\r\n\r\n<h3>Path of Building</h3>\r\n\r\n<div class="copy-details-block">\r\n<div class="copy-details-list">\r\n<div class="copy-detail-element">\r\n<div class="copy-detail-title">PoB максимальной версии<button class="copy-link"></button> <a class="detail-link" href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" target="_blank">Перейти</a></div>\r\n</div>\r\n\r\n<div class="copy-detail-element">\r\n<div class="copy-detail-title">PoB основной версии<button class="copy-link"></button> <a class="detail-link" href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" target="_blank">Перейти</a></div>\r\n</div>\r\n\r\n<div class="copy-detail-element">\r\n<div class="copy-detail-title">PoB переходной версии<button class="copy-link"></button> <a class="detail-link" href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" target="_blank">Перейти</a></div>\r\n</div>\r\n\r\n<div class="copy-detail-element">\r\n<div class="copy-detail-title">PoB начальной версии<button class="copy-link"></button> <a class="detail-link" href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" target="_blank">Перейти</a></div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p><a href="https://guides.lootkeeper.com/poe/uchimsya-ispolzovat-path-of-building" target="_blank">Что такое Path of Building и как его использовать</a></p>\r\n\r\n<div class="attention-block"><span class="attention-block-label">Важно</span>\r\n\r\n<p>Деревья талантов вы можете посмотреть в соответствующих PoB\'ах.</p>\r\n</div>\r\n\r\n<p>PoB можно открыть как на сайте pobb.in (кликнув по ссылке выше), так и загрузить к себе в приложение на компьютере.</p>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="klass-bandity-panteon-harakteristiki-i-kapy">\r\n<h2><span>Класс, бандиты, пантеон, характеристики и капы</span></h2>\r\n\r\n<div class="two-columns-block">\r\n<div class="left-column-block">\r\n<h3>Класс восхождения - Покоритель</h3>\r\n\r\n<p>Прокачиваем таланты в следующем порядке:</p>\r\n\r\n<ol class="list-elements">\r\n\t<li><poeitem class="poe-items" data-name_ru="Недрогнувший" data-name_en="Undeniable" data-color="#FF8D00" data-image="" data-target="2217">Undeniable | Недрогнувший</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Неустанный" data-name_en="Untiring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" data-target="2288">Untiring | Неустанный</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Несокрушимый" data-name_en="Unbreakable" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" data-target="2292">Unbreakable | Несокрушимый</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Неудержимый" data-name_en="Unstoppable" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" data-target="2291">Unstoppable | Неудержимый</poeitem></li>\r\n</ol>\r\n</div>\r\n\r\n<div class="right-column-block"><img alt="Прокачка класса восхождения Покоритель" data-caption="Прокачка класса восхождения Покоритель" data-fancybox="" loading="lazy" src="/media/ckeditor/2023/03/12/jugg-ascendancy.jpg" /></div>\r\n</div>\r\n\r\n<h3>Характеристики</h3>\r\n\r\n<p>Нам потребуется не менее 123 единиц ловкости (можно больше, но не обязательно), 400+ единиц силы и 96+ единиц интеллекта.</p>\r\n\r\n<p>Ловкость нужна для 21-го уровня камня <poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem>. Если её будет больше - мы сможем прокачать <poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem> до более высоких уровней, но специально набирать ловкость выше 123 единиц не нужно.</p>\r\n\r\n<p>~100 интеллекта нужно для камня <poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> и/или <poeitem class="poe-items" data-name_ru="Огненный рывок" data-name_en="Flame Dash" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FlameDash.webp" data-target="89">Flame Dash | Огненный рывок</poeitem>. Их мы никогда не будем качать до высоких уровней, чтобы они не требовали слишком много интеллекта.<br />\r\nМинимумом будет 73 интеллекта для <poeitem class="poe-items" data-name_ru="Наставник" data-name_en="Enlighten Support" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" data-target="126">Enlighten support | Наставник</poeitem> 3-го уровня.</p>\r\n\r\n<p>В максимальной версии билда нам потребуется 100+ интеллекта для того чтобы была возможность использовать лучшие базы на броню/энергощит.</p>\r\n\r\n<h3>Капы</h3>\r\n\r\n<p>Значение меткости персонажа всегда нужно держать <strong>выше</strong> чем максимальный запас здоровья.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem>, <poeitem class="poe-items" data-name_ru="Недрогнувший" data-name_en="Undeniable" data-color="#FF8D00" data-image="" data-target="2217">Undeniable | Недрогнувший</poeitem>, <poeitem class="poe-items" data-name_ru="Орлиный глаз" data-name_en="Eagle Eye" data-color="#FF8D00" data-image="" data-target="2197">Eagle Eye | Орлиный глаз</poeitem>, ловкость и таланты в дереве обеспечат нам довольно много меткости. Однако не забывайте следить за соотношением меткости и здоровья. При надобности, в дереве можно даже убрать таланты на здоровье.</p>\r\n\r\n<p>Меткость можно посмотреть в Path of Building либо прямо в игре:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Экран героя -> Атака -> Меткость оружия в правой руке</span><span class="en-poe">Character Screen -> Attack -> Main Hand Accuracy Rating</span></li>\r\n</ul>\r\n<img alt="проверка количества меткости у билда" data-caption="Проверка количества меткости у билда" data-fancybox="" loading="lazy" src="/media/ckeditor/2023/03/12/accuracy-check.jpg" />\r\n<h3>Резервация маны</h3>\r\n\r\n<p>Для активации всех аур в разных версиях билда мы будем использовать:</p>\r\n\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальная</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основная</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальная</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Идейный вдохновитель" data-name_en="Champion of the Cause" data-color="#FF8D00" data-image="" data-target="1712">Champion of the Cause | Идейный вдохновитель</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Каннибалистический обряд" data-name_en="Cannibalistic Rite" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" data-target="2649">Cannibalistic Rite | Каннибалистический обряд</poeitem> и мастери <span class="ru-poe">12% увеличение эффективности удержания маны умениями</span><span class="en-poe">12% increased Mana Reservation Efficiency of Skills</span></li>\r\n</ul>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Идейный вдохновитель" data-name_en="Champion of the Cause" data-color="#FF8D00" data-image="" data-target="1712">Champion of the Cause | Идейный вдохновитель</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Каннибалистический обряд" data-name_en="Cannibalistic Rite" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" data-target="2649">Cannibalistic Rite | Каннибалистический обряд</poeitem> и мастери <span class="ru-poe">12% увеличение эффективности удержания маны умениями</span><span class="en-poe">12% increased Mana Reservation Efficiency of Skills</span></li>\r\n\t<li>Основной шлем с увеличением эффективности резервации маны умениями</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наставник" data-name_en="Enlighten Support" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" data-target="126">Enlighten support | Наставник</poeitem> 3-го уровня</li>\r\n</ul>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<div class="attention-block"><span class="attention-block-label">Важно</span>\r\n\r\n<p>Учтите что свойство на резервацию как на шлеме, так и на броне должно иметь ролл 10%, иначе маны не хватит.<br />\r\nКак вариант, вместо того чтобы ролить оба свойства до 10%, можно взять <poeitem class="poe-items" data-name_ru="Наставник" data-name_en="Enlighten Support" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" data-target="126">Enlighten support | Наставник</poeitem> 4-го уровня, но это выйдет дороже.</p>\r\n</div>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Идейный вдохновитель" data-name_en="Champion of the Cause" data-color="#FF8D00" data-image="" data-target="1712">Champion of the Cause | Идейный вдохновитель</poeitem></li>\r\n\t<li>Максимальный шлем с увеличением эффективности резервации маны умениями (10%)</li>\r\n\t<li>Максимальный нагрудник с увеличением эффективности резервации маны умениями (10%)</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наставник" data-name_en="Enlighten Support" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" data-target="126">Enlighten support | Наставник</poeitem> 3-4 уровня</li>\r\n\t<li>Также нам потребуется свойство <span class="ru-poe"># к итоговому расходу маны неподдерживаемыми умениями</span><span class="en-poe">Non-Channelling Skills have # to Total Mana Cost</span> на двух кольцах и амулете, чтобы способности вовсе перестали требовать ману, тогда мы сможем активировать все ауры</li>\r\n</ul>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<h3>Бандиты</h3>\r\n\r\n<p>По квесту <poeitem class="poe-items" data-name_ru="Разбойничьи дрязги" data-name_en="Deal with the Bandits" data-color="#FF8D00" data-image="" data-target="1613">Deal with the bandits | Квест бандитов</poeitem> выбираем Алиру, так как ее бонусы являются очень удобными для прокачки, хоть и не сильно усиляют персонажа при выходе на карты, ведь множитель крита нам не нужен. Используем до тех пор, пока не сможете набрать сопротивления без бонуса Алиры.</p>\r\n\r\n<p>Как только заменили начальные предметы и набрали сопротивления без Алиры - меняем бонус на +1 талант - <poeitem class="poe-items" data-name_ru="Убить всех бандитов" data-name_en="Kill all bandits" data-color="#3838F5" data-image="" data-target="295">Убить всех бандитов | Kill all bandits</poeitem>.</p>\r\n\r\n<div class="accordion-block">\r\n<div class="accordion-item">\r\n<div class="accordion-title">Как сменить выбор бандитов?</div>\r\n\r\n<div class="accordion-text">\r\n<p>Если вы уже сделали определенный выбор бандита, но потом хотите изменить свое решение - то нужно продать любому продавцу определенный набор предметов, после чего забрать книгу у продавца и использовать её.</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Убить всех бандитов" data-name_en="Kill all bandits" data-color="#3838F5" data-image="" data-target="295">Убить всех бандитов | Kill all bandits</poeitem> - 20 x <poeitem class="poe-items" data-name_ru="Сфера раскаяния" data-name_en="Orb of Regret" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" data-target="247">Orb of Regret | Сфера раскаяния</poeitem> и <poeitem class="poe-items" data-name_ru="Амулет с ониксом" data-name_en="Onyx Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" data-target="248">Onyx Amulet | Амулет с ониксом</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Помогаем Алире" data-name_en="Help Alira" data-color="#3838F5" data-image="" data-target="294">Help Alira | Помогаем Алире</poeitem> - 20 x <poeitem class="poe-items" data-name_ru="Сфера раскаяния" data-name_en="Orb of Regret" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" data-target="247">Orb of Regret | Сфера раскаяния</poeitem> и <poeitem class="poe-items" data-name_ru="Амулет с лазуритом" data-name_en="Lapis Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet5.webp" data-target="516">Lapis Amulet | Амулет с лазуритом</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Помощь Крайтину" data-name_en="Help Kraityn" data-color="#3838F5" data-image="" data-target="551">Help Kraityn | Помощь Крайтину</poeitem> - 20 x <poeitem class="poe-items" data-name_ru="Сфера раскаяния" data-name_en="Orb of Regret" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" data-target="247">Orb of Regret | Сфера раскаяния</poeitem> и <poeitem class="poe-items" data-name_ru="Амулет с нефритом" data-name_en="Jade Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet4.webp" data-target="513">Jade Amulet | Амулет с нефритом</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Помощь Дубу" data-name_en="Help Oak" data-color="#3838F5" data-image="" data-target="33">Help Oak | Помощь Дубу</poeitem> - 20 x <poeitem class="poe-items" data-name_ru="Сфера раскаяния" data-name_en="Orb of Regret" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyPassiveSkillRefund.webp" data-target="247">Orb of Regret | Сфера раскаяния</poeitem> и <poeitem class="poe-items" data-name_ru="Амулет с янтарём" data-name_en="Amber Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" data-target="479">Amber Amulet | Амулет с янтарем</poeitem></li>\r\n</ul>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<h3>Пантеон</h3>\r\n\r\n<h4>Старший бог</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Душа Лунарис" data-name_en="Soul of Lunaris" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/Lunaris.webp" data-target="2328">Soul of Lunaris | Душа Лунарис</poeitem> - даёт защиту от физического и стихийного урона. Обязательно полностью его прокачиваем!</p>\r\n\r\n<h4>Младший бог</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Душа Гарухан" data-name_en="Soul of Garukhan" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/QuestIcons/RulerOfHighgate.webp" data-target="2320">Soul of Garukhan | Душа Гарухан</poeitem> - снижает эффект шока на персонаже, что в комбинации с крафтовым свойством на перчатках (или ботинках), делает персонажа полностью неуязвимым к этому стихийному состоянию.</p>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="predmety"><a href="https://lootkeeper.com/ru/poe/orbs" target="_blank" title="Купить сферы в Path of Exile"><img alt="Купить сферы в Path of Exile" class="desktop-adaptive-visible" src="/media/ckeditor/2025/02/27/1.gif" /> <img alt="Купить сферы в Path of Exile" class="mobile-visible" src="/media/ckeditor/2025/02/27/1-mob.gif" /> </a>\r\n\r\n<h2><span>Предметы</span></h2>\r\n\r\n<p>В данном билде используются предметы с влияниями Экзарха и Пожирателя. Такие предметы довольно легко крафтить, как минимум собственные свойства.<br />\r\nПосмотрите <a href="https://youtu.be/NG_BXjvWcBc?si=-6PxyEXfVtm0G6wU" target="_blank">наш видео гайд</a> или <a href="https://guides.lootkeeper.com/poe/kraft-valyutoj-ehkzarha-i-pozhiratelya-misticheskaya-valyuta" target="_blank">прочтите текстовый гайд</a>, чтобы понять как это делается и сэкономить валюту при сборке билда.</p>\r\n\r\n<div class="accordion-block">\r\n<div class="accordion-item">\r\n<div class="accordion-title">Оружие</div>\r\n\r\n<div class="accordion-text">\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальное</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-mid">Переходное</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основное</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальное</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<p><poeitem class="poe-items" data-name_ru="Пыл Синвикты" data-name_en="Sinvicta&#x27;s Mettle" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" data-target="703">Sinvicta\'s Mettle | Пыл Синвикты</poeitem> - дешёвый топор имеющий неплохие характеристики урона и скорости атаки. Даёт персонажу <span class="ru-poe">Буйство</span><span class="en-poe">Rampage</span> при убийстве врагов. Этот эффект будет значительно ускорять зачистку.</p>\r\n\r\n<p>Обязательные свойства:берем со.</p>\r\n\r\n<ul>\r\n\t<li>490+ физического ДПС</li>\r\n\t<li>1.5%+ атак в секунду</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="rv0WqyrSQ" data-target_ru="rv0WqyrSQ">Ссылка на покупку</span></p>\r\n\r\n<p>Альтернатива - редкий двуручный топор.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>520+ физического ДПС</li>\r\n\t<li>1.5%+ атак в секунду</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% шанс нанести двойной урон</span><span class="en-poe">#% Chance to deal Double Damage</span></li>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки, пока поблизости находится редкий или уникальный враг</span><span class="en-poe">#% increased Attack Speed while a Rare or Unique Enemy is Nearby</span></li>\r\n\t<li><span class="ru-poe">#% шанс наложить на врагов Прокол при нанесении удара атаками</span><span class="en-poe">#% chance to Impale Enemies on Hit with Attacks</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="PEWV38gSL" data-target_ru="PEWV38gSL">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-mid">\r\n<p>Редкий двуручный топор.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>700+ физического ДПС</li>\r\n\t<li>1.5%+ атак в секунду</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% шанс нанести двойной урон</span><span class="en-poe">#% Chance to deal Double Damage</span></li>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки, пока поблизости находится редкий или уникальный враг</span><span class="en-poe">#% increased Attack Speed while a Rare or Unique Enemy is Nearby</span></li>\r\n\t<li><span class="ru-poe">#% шанс наложить на врагов Прокол при нанесении удара атаками</span><span class="en-poe">#% chance to Impale Enemies on Hit with Attacks</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="GGlJ44Ofb" data-target_ru="GGlJ44Ofb">Ссылка на покупку </span></p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p>Редкий двуручный топор.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>850+ физического ДПС</li>\r\n\t<li>1.5%+ атак в секунду</li>\r\n</ul>\r\n\r\n<p>И 1-2 из характеристик:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% шанс нанести двойной урон</span><span class="en-poe">#% Chance to deal Double Damage</span></li>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки, пока поблизости находится редкий или уникальный враг</span><span class="en-poe">#% increased Attack Speed while a Rare or Unique Enemy is Nearby</span></li>\r\n\t<li><span class="ru-poe">#% шанс наложить на врагов Прокол при нанесении удара атаками</span><span class="en-poe">#% chance to Impale Enemies on Hit with Attacks</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="POLqG2DTL" data-target_ru="POLqG2DTL">Ссылка на покупку </span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p>Основной топор с хорошими роллами свойств.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>900+ физического ДПС</li>\r\n\t<li>1.7%+ атак в секунду</li>\r\n</ul>\r\n\r\n<p>И 1-2 из характеристик:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% шанс нанести двойной урон</span><span class="en-poe">#% Chance to deal Double Damage</span></li>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки, пока поблизости находится редкий или уникальный враг</span><span class="en-poe">#% increased Attack Speed while a Rare or Unique Enemy is Nearby</span></li>\r\n\t<li><span class="ru-poe">#% шанс наложить на врагов Прокол при нанесении удара атаками</span><span class="en-poe">#% chance to Impale Enemies on Hit with Attacks</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="KOKvGeDs5" data-target_ru="KOKvGeDs5">Ссылка на покупку</span></p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Нагрудный доспех</div>\r\n\r\n<div class="accordion-text">\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальный</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-mid">Переходной</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основной</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальный</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<p>Редкий 5 линк нагрудник.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Броня (600+)</li>\r\n\t<li>Здоровье (80%+)</li>\r\n\t<li>Сопротивления стихиям/хаосу (50%+)</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="DZlzbZXf5" data-target_ru="DZlzbZXf5">Ссылка на покупку</span></p>\r\n\r\n<p>Используем начальный нагрудник начиная от конца кампании и до тех пор пока не накопим ресурсы на крафт Переходного нагрудника.</p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-mid">\r\n<p>Редкий нагрудник на базе с броней.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% Усиление эффекта аур не-проклятий от ваших умений</span><span class="en-poe">#% increased effect of Non-Curse Auras from your Skills</span> - свойство Пламенного Экзарха</li>\r\n\t<li>Недостающие сопротивления (60%+)</li>\r\n\t<li>Здоровье (70+)</li>\r\n\t<li>Броня (400+)</li>\r\n</ul>\r\n\r\n<p>Одно из свойств Пожирателя Миров:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% получаемого физического урона от ударов становится уроном от огня</span><span class="en-poe">#% of Physical Damage from Hits taken as Fire Damage</span></li>\r\n\t<li><span class="ru-poe">#% усиление эффекта ауры Гордости</span><span class="en-poe">Pride has #% increased Aura Effect</span></li>\r\n\t<li><span class="ru-poe">#% усиление эффекта ауры Решимости</span><span class="en-poe">Determination has #% increased Aura Effect</span></li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Недостающая сила или ловкость</li>\r\n\t<li>Увеличение здоровья и маны</li>\r\n</ul>\r\n\r\n<p>Для начала можно использовать броню без собственных свойств. Позже их можно добавить самостоятельно при помощи ихоров и угольков.</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="w23Jbn9hb" data-target_ru="w23Jbn9hb">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p>Редкий крафтовый нагрудник.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% Усиление эффекта аур не-проклятий от ваших умений</span><span class="en-poe">#% increased effect of Non-Curse Auras from your Skills</span> - свойство Пламенного Экзарха</li>\r\n\t<li>Здоровье (100+)</li>\r\n\t<li>Сопротивления (70%+)</li>\r\n\t<li>Броня (600+)</li>\r\n</ul>\r\n\r\n<p>Одно из свойств:</p>\r\n\r\n<ul>\r\n\t<li>Сила (50+)</li>\r\n\t<li>Больше сопротивлений (100%+)</li>\r\n\t<li>Сопротивление к хаосу (25%+)</li>\r\n</ul>\r\n\r\n<p>Одно из свойств Пожирателя Миров:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% усиление эффекта ауры Гордости</span><span class="en-poe">Pride has #% increased Aura Effect</span></li>\r\n\t<li><span class="ru-poe">Пока уникальный враг находится в вашем присутствии, #% усиление эффекта ауры Гордости</span><span class="en-poe">While a Unique Enemy is in your Presence, Pride has #% increased Aura Effect</span></li>\r\n\t<li><span class="ru-poe">#% получаемого физического урона от ударов становится уроном от огня</span><span class="en-poe">#% of Physical Damage from Hits taken as Fire Damage</span></li>\r\n\t<li><span class="ru-poe">#% усиление эффекта ауры Решимости</span><span class="en-poe">Determination has #% increased Aura Effect</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="2VzWYK0Ik" data-target_ru="2VzWYK0Ik">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p>Нагрудник с энергощитом, очень хорошими роллами свойств и что самое важное - со свойством на резервацию маны.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>База с броней и энергощитом (90+)</li>\r\n\t<li><span class="ru-poe">#% Усиление эффекта аур не-проклятий от ваших умений</span><span class="en-poe">#% increased effect of Non-Curse Auras from your Skills</span> (13%+), в идеале (18%+) - свойство Пламенного Экзарха</li>\r\n\t<li><span class="ru-poe">#% усиление эффекта ауры Гордости</span><span class="en-poe">Pride has #% increased Aura Effect</span> (25%+) или <span class="ru-poe">Пока уникальный враг находится в вашем присутствии, #% усиление эффекта ауры Гордости</span><span class="en-poe">While a Unique Enemy is in your Presence, Pride has #% increased Aura Effect</span> (35%+) - свойство Пожирателя Миров</li>\r\n\t<li>Здоровье (110+)</li>\r\n\t<li>Сопротивления (60%+)</li>\r\n\t<li><span class="ru-poe">#% увеличение эффективности удержания маны умениями</span><span class="en-poe">#% increased Mana Reservation Efficiency of Skills</span> (10%) - нам нужен ролл именно 10%, иначе не хватит маны на резервацию</li>\r\n</ul>\r\n\r\n<p>Одно из свойств:</p>\r\n\r\n<ul>\r\n\t<li>Сила (50+)</li>\r\n\t<li>Больше сопротивлений (100%+)</li>\r\n\t<li>Сопротивление к хаосу (25%+)</li>\r\n</ul>\r\n\r\n<p>Для увеличения максимального сопротивления к огню нам нужен будет 18%+ ролл свойства <span class="ru-poe">#% Усиление эффекта аур не-проклятий от ваших умений</span><span class="en-poe">#% increased effect of Non-Curse Auras from your Skills</span>. Для начала можно взять ролл поменьше.</p>\r\n\r\n<p>Для быстрой смены камней <poeitem class="poe-items" data-name_ru="Обезглавливание" data-name_en="Behead Support" data-color="#BA1519" data-image="" data-target="2287">Behead Support | Обезглавливание</poeitem> и <poeitem class="poe-items" data-name_ru="Бой вплотную" data-name_en="Close Combat Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" data-target="318">Close Combat Support | Бой вплотную</poeitem> нужно будет обзавестись одним гнездом белого цвета.</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="KowGVEnT5" data-target_ru="KowGVEnT5">Идеальная броня </span><br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="3QoDaGJf5" data-target_ru="3QoDaGJf5">Хорошая броня </span></p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Шлем</div>\r\n\r\n<div class="accordion-text">\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальный</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-mid">Переходной</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основной</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальный</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<p>Редкий шлем на базе с броней.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Броня (400+)</li>\r\n\t<li>Здоровье (70+)</li>\r\n\t<li>Недостающие стихийные сопротивления (80%+)</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="oYGmWM4Ul" data-target_ru="oYGmWM4Ul">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-mid">\r\n<p>Редкий шлем на базе с броней.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% полученного физического урона восполняется в виде здоровья</span><span class="en-poe">#% of Physical Damage taken Recouped as Life</span> - свойство Пламенного Экзарха</li>\r\n\t<li>Здоровье (70+)</li>\r\n\t<li>Недостающие стихийные сопротивления (70%+)</li>\r\n</ul>\r\n\r\n<p>И одно из полезных свойств:</p>\r\n\r\n<ul>\r\n\t<li>Недостающая сила (40+)</li>\r\n\t<li><span class="ru-poe">#% повышение скорости регенерации здоровья</span><span class="en-poe">#% increased Life Regeneration rate</span> (17%+)</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="DG2aY5gF5" data-target_ru="DG2aY5gF5">Ссылка на покупку </span></p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p>Редкий крафтовый шлем на базе с броней и зачарованием.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Здоровье (70+)</li>\r\n\t<li><span class="ru-poe">(9-10)% увеличение эффективности удержания маны умениями</span><span class="en-poe">(9-10)% increased Mana Reservation efficiency of Skills</span> (свойство <poeitem class="poe-items" data-name_ru="Оглушающая сущность отвращения" data-name_en="Deafening Essence of Loathing" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" data-target="2085">Deafening Essence of Loathing | Оглушающая сущность отвращения</poeitem>)</li>\r\n</ul>\r\n\r\n<p>1-2 из полезных свойств:</p>\r\n\r\n<ul>\r\n\t<li>Сопротивления стихиям (40%+)</li>\r\n\t<li>Сопротивление к хаосу (25%+)</li>\r\n\t<li>Меткость (350+)</li>\r\n\t<li>Сила (40+)</li>\r\n\t<li>Интеллект (40+)</li>\r\n</ul>\r\n\r\n<p>Одно из свойств Пламенного Экзарха:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% уменьшение стоимости атак в мане</span><span class="en-poe">#% reduced Mana Cost of Attacks</span> - если на ваших кольцах и амулете нет 3-х свойств на уменьшение стоимости способности</li>\r\n\t<li><span class="ru-poe">#% полученного физического урона восполняется в виде здоровья</span><span class="en-poe">#% of Physical Damage taken Recouped as Life</span> - для повышения выживаемости</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="Vr2VOyPTp" data-target_ru="Vr2VOyPTp">Ссылка на покупку </span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p>Редкий крафтовый шлем на базе с броней и энергощитом, и с зачарованием.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% полученного физического урона восполняется в виде здоровья</span><span class="en-poe">#% of Physical Damage taken Recouped as Life</span> (12%+, T3) - свойство Пламенного Экзарха</li>\r\n\t<li>Здоровье (70+)</li>\r\n\t<li><span class="ru-poe">#% увеличение эффективности удержания маны умениями</span><span class="en-poe">#% increased Mana Reservation efficiency of Skills</span> - обязательно 10%, если у вас 9% - реролим с помощью <poeitem class="poe-items" data-name_ru="Божественная сфера" data-name_en="Divine Orb" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" data-target="559">Divine Orb | Божественная сфера</poeitem> (свойство <poeitem class="poe-items" data-name_ru="Оглушающая сущность отвращения" data-name_en="Deafening Essence of Loathing" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Essence/Loathing7.webp" data-target="2085">Deafening Essence of Loathing | Оглушающая сущность отвращения</poeitem>)</li>\r\n\t<li>[Опционально] <span class="ru-poe">+2 к уровню размещённых камней области действия</span><span class="en-poe">+2 to Level of Socketed AoE Gems</span></li>\r\n</ul>\r\n\r\n<p>И 1-2 из полезных свойств:</p>\r\n\r\n<ul>\r\n\t<li>Сопротивления стихиям (40%+)</li>\r\n\t<li>Сопротивление к хаосу (25%+)</li>\r\n\t<li>Интеллект (40+)</li>\r\n\t<li>Сила (40+)</li>\r\n\t<li>Меткость (350+)</li>\r\n\t<li><span class="ru-poe">#% повышение скорости восстановления здоровья</span><span class="en-poe">#% increased Life Recovery rate</span> (15%+)</li>\r\n</ul>\r\n\r\n<p>Свойство <span class="ru-poe">+2 к уровню размещённых камней области действия</span><span class="en-poe">+2 to Level of Socketed AoE Gems</span> не обязательно искать именно на шлеме, можно взять как осквернение на перчатках (если такие имеются).</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="MpZX0dPiJ" data-target_ru="MpZX0dPiJ">Хороший вариант </span><br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="8a396gbTV" data-target_ru="8a396gbTV">Бюджетный вариант </span></p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Перчатки</div>\r\n\r\n<div class="accordion-text">\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальные</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основные</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальные</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<p>Любые не оскверненные <poeitem class="poe-items" data-name_ru="Тану Аи" data-name_en="Tanu Ahi" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" data-target="2404">Tanu Ahi | Тану Аи</poeitem>.<br />\r\nЕсли есть возможность - сразу берем с высоким роллом <span class="ru-poe">#% повышение скорости атаки</span><span class="en-poe">#% increased Attack Speed</span> (11%+).</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="7QOL5Mlh5" data-target_ru="7QOL5Mlh5">Ссылка на покупку </span></p>\r\n\r\n<p>Если <poeitem class="poe-items" data-name_ru="Тану Аи" data-name_en="Tanu Ahi" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" data-target="2404">Tanu Ahi | Тану Аи</poeitem> дорогие или их нет в продаже - используем как временную замену редкие перчатки на базе с броней.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Броня (100+)</li>\r\n\t<li>Здоровье (60+)</li>\r\n\t<li>Скорость атаки (10%+)</li>\r\n\t<li>Недостающие сопротивления (60%+)</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="lmGYZp6SV" data-target_ru="lmGYZp6SV">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p><poeitem class="poe-items" data-name_ru="Тану Аи" data-name_en="Tanu Ahi" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" data-target="2404">Tanu Ahi | Тану Аи</poeitem> с высоким роллом <span class="ru-poe">#% повышение скорости атаки</span><span class="en-poe">#% increased Attack Speed</span> (11%+).</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="gDGbmKOsQ" data-target_ru="gDGbmKOsQ">Ссылка на покупку </span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p><poeitem class="poe-items" data-name_ru="Тану Аи" data-name_en="Tanu Ahi" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" data-target="2404">Tanu Ahi | Тану Аи</poeitem> с высоким роллом <span class="ru-poe">#% повышение скорости атаки</span><span class="en-poe">#% increased Attack Speed</span> (11%+) и 1-2 из полезных осквернений:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки</span><span class="en-poe">#% increased Attack Speed</span> (9%+) - даст больше всего урона</li>\r\n\t<li><span class="ru-poe"># к уровню размещённых камней области действия</span><span class="en-poe"># to Level of Socketed AoE Gems</span> - позволит не брать аналогичный префикс на шлеме, и переместить связку аур в перчатки, что может упростить сборку при небольшом бюджете</li>\r\n</ul>\r\n\r\n<p>Важно чтобы при этом на перчатках не было осквернений на наложений каких-либо проклятий!</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="jPozJdWCX" data-target_ru="jPozJdWCX">Ссылка на покупку </span></p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Ботинки</div>\r\n\r\n<div class="accordion-text">\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальные</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основные</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальные</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<p>Редкие ботинки на базе с броней.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Броня (200+)</li>\r\n\t<li>Здоровье (80+)</li>\r\n\t<li>Скорость передвижения (20%+)</li>\r\n\t<li>Сопротивления стихиям и хаосу (70%+)</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Недостающая сила</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="56pYkpKHa" data-target_ru="56pYkpKHa">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">+2% к максимальному сопротивлению огню</span><span class="en-poe">+2% to maximum Fire Resistance</span> - свойство Пламенного Экзарха</li>\r\n\t<li><span class="ru-poe">#% повышение скорости регенерации здоровья</span><span class="en-poe">#% increased Life Regeneration rate</span> - свойство Пожирателя Миров</li>\r\n\t<li>Здоровье (70+)</li>\r\n\t<li>Скорость передвижения (20%+)</li>\r\n\t<li>Недостающие сопротивления стихиям</li>\r\n\t<li>[Опционально] <span class="ru-poe">40% ослабление эффектов охлаждения и шока на вас</span><span class="en-poe">40% reduced Effect of Shock and Chill on you</span> (можно добавить самостоятельно)</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Недостающая сила</li>\r\n\t<li><span class="ru-poe">#% повышение скорости регенерации здоровья</span><span class="en-poe">#% increased Life Regeneration rate</span> (15%+)</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="GLb5b8bIb" data-target_ru="GLb5b8bIb">Ссылка на покупку </span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>База на броню и энергощит</li>\r\n\t<li><span class="ru-poe">+2% к максимальному сопротивлению огню</span><span class="en-poe">+2% to maximum Fire Resistance</span> - свойство Пламенного Экзарха</li>\r\n\t<li><span class="ru-poe">#% повышение скорости регенерации здоровья</span><span class="en-poe">#% increased Life Regeneration rate</span> - свойство Пожирателя Миров</li>\r\n\t<li>Здоровье (70+)</li>\r\n\t<li>Скорость передвижения (25%+)</li>\r\n\t<li>Недостающие сопротивления стихиям и хаосу (40%+)</li>\r\n\t<li>Сила (50+) либо больше сопротивлений (80%+)</li>\r\n\t<li>[Опционально] <span class="ru-poe">40% ослабление эффектов охлаждения и шока на вас</span><span class="en-poe">40% reduced Effect of Shock and Chill on you</span> (можно добавить самостоятельно)</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="3Q5LZ7GC5" data-target_ru="3Q5LZ7GC5">Ссылка на покупку </span></p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Пояс</div>\r\n\r\n<div class="accordion-text">\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальный</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основной</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальный</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-alt">Опциональный</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<p>Редкий пояс на одной из баз <poeitem class="poe-items" data-name_ru="Широкий ремень" data-name_en="Heavy Belt" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt5.webp" data-target="507">Heavy Belt | Широкий пояс</poeitem>, <poeitem class="poe-items" data-name_ru="Кушак" data-name_en="Rustic Sash" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" data-target="301">Rustic Sash | Кушак</poeitem> или <poeitem class="poe-items" data-name_ru="Ремень" data-name_en="Leather Belt" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt3.webp" data-target="300">Leather Belt | Ремень</poeitem>.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Здоровье 70+</li>\r\n\t<li>Недостающие сопротивления (90%+)</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Броня</li>\r\n\t<li>Сила</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="472adOMC9" data-target_ru="472adOMC9">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p><poeitem class="poe-items" data-name_ru="Великан" data-name_en="The Magnate" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" data-target="1227">The Magnate | Великан</poeitem> - пояс дающий огромный прирост урона при наборе достаточного количества силы (400 ед.). Также пояс даёт увеличение получаемых зарядов для флаконов, силу и сопротивления всем стихиям.</p>\r\n\r\n<p>При покупке обращаем внимание на роллы силы и стихийных сопротивлений.</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="7GDebLyh5" data-target_ru="7GDebLyh5">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p><poeitem class="poe-items" data-name_ru="Великан" data-name_en="The Magnate" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" data-target="1227">The Magnate | Великан</poeitem> с 1-2 из полезных осквернений:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% увеличение длительности эффекта умения</span><span class="en-poe">#% increased Skill Effect Duration</span></li>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки во время действия эффекта любого флакона</span><span class="en-poe">#% increased Attack Speed during any Flask Effect</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="GGmLgYZsb" data-target_ru="GGmLgYZsb">Ссылка на покупку </span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-alt">\r\n<p><poeitem class="poe-items" data-name_ru="Копия Оков души" data-name_en="Replica Soul Tether" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" data-target="2522">Replica Soul Tether | Копия Оков души</poeitem> - пояс который даст нам много плоского энергощита, что позволит воспользоваться <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem>, как это все работает - читайте в механиках билда.</p>\r\n\r\n<p>Свойство <span class="ru-poe">Добавляет #% от максимума здоровья в виде дополнительного максимума энергетического щита</span><span class="en-poe">Gain #% of Maximum Life as Extra Maximum Energy Shield</span> берем с роллом 5%+, количество силы не так важно, но если бюджет позволяет берем 32+.</p>\r\n\r\n<div class="attention-block"><span class="attention-block-label">Важно</span>\r\n\r\n<p>При использовании <poeitem class="poe-items" data-name_ru="Копия Оков души" data-name_en="Replica Soul Tether" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" data-target="2522">Replica Soul Tether | Копия Оков души</poeitem> обязательно нужно прокачать в дереве <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem>, иначе в этом поясе не будет никакого смысла!</p>\r\n</div>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="kB49Ljjc5" data-target_ru="kB49Ljjc5">Ссылка на покупку </span></p>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p>Затачиваем с помощью:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Истинный катализатор" data-name_en="Intrinsic Catalyst" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" data-target="665">Intrinsic Catalyst | Истинный катализатор</poeitem> - если не хватает силы</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Радужный катализатор" data-name_en="Prismatic Catalyst" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" data-target="663">Prismatic Catalyst | Радужный катализатор</poeitem> - если не хватает сопротивлений</li>\r\n</ul>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Кольца</div>\r\n\r\n<div class="accordion-text">\r\n<p>Для повышения урона желательно искать на кольцах свойство <span class="ru-poe">Добавляет от # до # физического урона к атакам</span><span class="en-poe">Adds # to # Physical Damage to Attacks</span>. Идеальной базой для кольца на урон будет <poeitem class="poe-items" data-name_ru="Стальное кольцо" data-name_en="Steel Ring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AdamantineRing.webp" data-target="589">Steel Ring | Стальное кольцо</poeitem>.</p>\r\n\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальные</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основные</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальные</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<p>Редкие кольца со здоровьем и сопротивлениями.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Здоровье (50+)</li>\r\n\t<li>Недостающие сопротивления (90%+)</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Недостающая сила для работы <poeitem class="poe-items" data-name_ru="Великан" data-name_en="The Magnate" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" data-target="1227">The Magnate | Великан</poeitem></li>\r\n\t<li>[Крафтовое свойство] <span class="ru-poe"># к итоговому расходу маны неподдерживаемыми умениями</span><span class="en-poe">Non-Channelling Skills have # to Total Mana Cost</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="YbvaOUY" data-target_ru="YbvaOUY">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p>Редкие кольца, на которых мы будем добирать недостающие характеристики (сопротивления, силу/меткость).</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Здоровье (50+)</li>\r\n\t<li>[Крафтовое свойство] <span class="ru-poe"># к итоговому расходу маны неподдерживаемыми умениями</span><span class="en-poe">Non-Channelling Skills have # to Total Mana Cost</span> (-7)</li>\r\n\t<li>Недостающие сопротивления</li>\r\n\t<li>Недостающая сила или интеллект</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Добавляет от # до # физического урона к атакам</span><span class="en-poe">Adds # to # Physical Damage to Attacks</span></li>\r\n\t<li>Меткость (до активации <poeitem class="poe-items" data-name_ru="Безупречный приём" data-name_en="Precise Technique" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" data-target="2060">Precise Technique | Безупречный приём</poeitem>, если нет меткости на амулете)</li>\r\n</ul>\r\n\r\n<p>Подстраивайте фильтр под свои нужды.</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="LZkl4WZSn" data-target_ru="LZkl4WZSn">Ссылка на покупку </span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p>На максимальных кольцах мы будем добирать как можно больше всего, чтобы разгрузить другие слоты. Плюс сфокусируемся на доборе сопротивления к хаосу. База кольца обязательно <poeitem class="poe-items" data-name_ru="Кольцо с аметистом" data-name_en="Amethyst Ring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/AmethystRing.webp" data-target="1889">Amethyst Ring | Кольцо с аметистом</poeitem>. На одном из колец мы обязательно возьмем больше сопротивления к хаосу.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Здоровье (50+), в идеале (70+)</li>\r\n\t<li>[Крафтовое свойство] <span class="ru-poe"># к итоговому расходу маны неподдерживаемыми умениями</span><span class="en-poe">Non-Channelling Skills have # to Total Mana Cost</span> (-7)</li>\r\n\t<li>Недостающие сопротивления</li>\r\n\t<li>Недостающая сила или интеллект</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Добавляет от # до # физического урона к атакам</span><span class="en-poe">Adds # to # Physical Damage to Attacks</span></li>\r\n\t<li>Меткость (если нет меткости на амулете)</li>\r\n\t<li><span class="ru-poe"># к максимуму энергетического щита</span><span class="en-poe"># to maximum Energy Shield</span> (32+)</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="LZbnVX5Sn" data-target_ru="LZbnVX5Sn">Идеальное кольцо </span><br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="qo4Gra3tg" data-target_ru="qo4Gra3tg">Хорошее кольцо </span><br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="pB4Gp0vt0" data-target_ru="pB4Gp0vt0">Кольцо с дополнительным сопротивлением к хаосу </span></p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Амулет</div>\r\n\r\n<div class="accordion-text">\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальный</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основной</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальный</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<p>Редкий амулет. Лучшими базами будут: <poeitem class="poe-items" data-name_ru="Амулет с агатом" data-name_en="Agate Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" data-target="284">Agate Amulet | Амулет с агатом</poeitem>, <poeitem class="poe-items" data-name_ru="Амулет с янтарём" data-name_en="Amber Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" data-target="479">Amber Amulet | Амулет с янтарем</poeitem>, <poeitem class="poe-items" data-name_ru="Амулет с цитрином" data-name_en="Citrine Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" data-target="512">Citrine Amulet | Амулет с цитрином</poeitem> и <poeitem class="poe-items" data-name_ru="Амулет с ониксом" data-name_en="Onyx Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" data-target="248">Onyx Amulet | Амулет с ониксом</poeitem>.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Здоровье (70+)</li>\r\n</ul>\r\n\r\n<p>2 свойства из списка:</p>\r\n\r\n<ul>\r\n\t<li>Сила (43+)</li>\r\n\t<li>Сопротивления (30%+)</li>\r\n\t<li>Сопротивления (80%+)</li>\r\n\t<li>Сопротивления (125%+)</li>\r\n\t<li>Меткость (400+)</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>[Крафтовое свойство] <span class="ru-poe"># к итоговому расходу маны неподдерживаемыми умениями</span><span class="en-poe">Non-Channelling Skills have # to Total Mana Cost</span> (-7)</li>\r\n\t<li>Сопротивление хаосу (до капа)</li>\r\n\t<li><span class="ru-poe">Добавляет от # до # физического урона к атакам</span><span class="en-poe">Adds # to # Physical Damage to Attacks</span> (16+)</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="MKWj805SJ" data-target_ru="MKWj805SJ">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p>Редкий амулет. Лучшими базами будут: <poeitem class="poe-items" data-name_ru="Амулет с агатом" data-name_en="Agate Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" data-target="284">Agate Amulet | Амулет с агатом</poeitem>, <poeitem class="poe-items" data-name_ru="Амулет с янтарём" data-name_en="Amber Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" data-target="479">Amber Amulet | Амулет с янтарем</poeitem>, <poeitem class="poe-items" data-name_ru="Амулет с цитрином" data-name_en="Citrine Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" data-target="512">Citrine Amulet | Амулет с цитрином</poeitem> и <poeitem class="poe-items" data-name_ru="Амулет с ониксом" data-name_en="Onyx Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet7.webp" data-target="248">Onyx Amulet | Амулет с ониксом</poeitem>.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Здоровье (70+)</li>\r\n\t<li>[Крафтовое свойство] <span class="ru-poe"># к итоговому расходу маны неподдерживаемыми умениями</span><span class="en-poe">Non-Channelling Skills have # to Total Mana Cost</span> (-7)</li>\r\n</ul>\r\n\r\n<p>2 свойства из списка:</p>\r\n\r\n<ul>\r\n\t<li>Сила (43+)</li>\r\n\t<li>Сопротивления (30%+)</li>\r\n\t<li>Сопротивления (80%+)</li>\r\n\t<li>Сопротивления (125%+)</li>\r\n\t<li>Меткость (400+)</li>\r\n</ul>\r\n\r\n<p>Полезные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% увеличение урона в ближнем бою / +# к дальности ударов ближнего боя</span><span class="en-poe">#% Increased Melee Damage / +# to Melee Strike Range</span></li>\r\n\t<li><span class="ru-poe">Добавляет от # до # физического урона к атакам</span><span class="en-poe">Adds # to # Physical Damage to Attacks</span> (20+)</li>\r\n\t<li><span class="ru-poe">#% увеличение урона во время похищения</span><span class="en-poe">#% increased Damage while Leeching</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="Kkl8gWDu5" data-target_ru="Kkl8gWDu5">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p>Редкий амулет. Лучшими базами будут: <poeitem class="poe-items" data-name_ru="Амулет с агатом" data-name_en="Agate Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/AgateAmulet.webp" data-target="284">Agate Amulet | Амулет с агатом</poeitem>, <poeitem class="poe-items" data-name_ru="Амулет с янтарём" data-name_en="Amber Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/Amulet3.webp" data-target="479">Amber Amulet | Амулет с янтарем</poeitem> и <poeitem class="poe-items" data-name_ru="Амулет с цитрином" data-name_en="Citrine Amulet" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Amulets/CitrineAmulet.webp" data-target="512">Citrine Amulet | Амулет с цитрином</poeitem>.</p>\r\n\r\n<p>На амулете набираем сопротивления/меткость/силу, либо очень много сопротивлений, а остальные свойства набираем на других предметах.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li>Здоровье (95+)</li>\r\n\t<li>[Крафтовое свойство] <span class="ru-poe"># к итоговому расходу маны неподдерживаемыми умениями</span><span class="en-poe">Non-Channelling Skills have # to Total Mana Cost</span> (-7)</li>\r\n</ul>\r\n\r\n<p>3 свойства из списка:</p>\r\n\r\n<ul>\r\n\t<li>Сила (43+)</li>\r\n\t<li>Сопротивления (30%+)</li>\r\n\t<li>Сопротивления (80%+)</li>\r\n\t<li>Сопротивления (125%+)</li>\r\n\t<li>Меткость (400+)</li>\r\n</ul>\r\n\r\n<p>В идеале одно из полезных свойств:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Добавляет от # до # физического урона к атакам</span><span class="en-poe">Adds # to # Physical Damage to Attacks</span> (20+)</li>\r\n\t<li><span class="ru-poe">#% увеличение урона во время похищения</span><span class="en-poe">#% increased Damage while Leeching</span></li>\r\n\t<li><span class="ru-poe">#% увеличение урона в ближнем бою / +# к дальности ударов ближнего боя</span><span class="en-poe">#% Increased Melee Damage / +# to Melee Strike Range</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="yQ6L9BecR" data-target_ru="yQ6L9BecR">Бюджетный амулет </span><br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="Qo0ybO7Fw" data-target_ru="Qo0ybO7Fw">Хороший амулет </span></p>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p>Затачиваем с помощью:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Абразивный катализатор" data-name_en="Abrasive Catalyst" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/AbrasiveCatalyst.webp" data-target="658">Abrasive Catalyst | Абразивный катализатор</poeitem> - для увеличения бонусов атак и меткости</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Истинный катализатор" data-name_en="Intrinsic Catalyst" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/IntrinsicCatalyst.webp" data-target="665">Intrinsic Catalyst | Истинный катализатор</poeitem> - для увеличения бонусов характеристик</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Радужный катализатор" data-name_en="Prismatic Catalyst" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Catalysts/PrismaticCatalyst.webp" data-target="663">Prismatic Catalyst | Радужный катализатор</poeitem> - для увеличения бонусов стихийных сопротивлений</li>\r\n</ul>\r\n\r\n<h4>Зачарования на амулет</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Раскалывание" data-name_en="Cleaving" data-color="#FF8D00" data-image="" data-target="2199">Cleaving | Раскалывание</poeitem> - дешёвое, но мощное зачарование дающее много урона. Позволяет устрашать врагов.<br />\r\nМасла: <poeitem class="poe-items" data-name_ru="Коричневое масло" data-name_en="Sepia Oil" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" data-target="408">Sepia Oil | Коричневое масло</poeitem>, <poeitem class="poe-items" data-name_ru="Янтарное масло" data-name_en="Amber Oil" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" data-target="401">Amber Oil | Янтарное масло</poeitem> и <poeitem class="poe-items" data-name_ru="Чёрное масло" data-name_en="Black Oil" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" data-target="403">Black Oil | Чёрное масло</poeitem>.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Шепот рока" data-name_en="Whispers of Doom" data-color="#FF8D00" data-image="" data-target="266">Whispers of Doom | Шепот рока</poeitem> - основное зачарование. Позволит нам использовать второе проклятие. Начинаем использовать его только после покупки <poeitem class="poe-items" data-name_ru="Пробужденный: Физический урон ближнего боя" data-name_en="Awakened Melee Physical Damage Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" data-target="690">Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя</poeitem> 5-го уровня.<br />\r\nМасла: 3 <poeitem class="poe-items" data-name_ru="Золотое масло" data-name_en="Golden Oil" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" data-target="406">Golden Oil | Золотое масло</poeitem>.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Самоцветы</div>\r\n\r\n<div class="accordion-text">\r\n<h4>Глаз хранителя</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Глаз хранителя" data-name_en="Watcher&#x27;s Eye" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" data-target="345">Watchers Eye Default</poeitem> будем использовать для повышения выживаемости персонажа.</p>\r\n\r\n<p>Обязательное свойство:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% дополнительного уменьшения получаемого физического урона под действием Решимости</span><span class="en-poe">#% additional Physical Damage Reduction while affected by Determination</span></li>\r\n</ul>\r\n\r\n<p>Полезные вторичные свойства:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">(8-12)% шанс нанести двойной урон под действием Гордости</span><span class="en-poe">(8-12)% chance to deal Double Damage while using Pride</span> - самое полезное, желательно брать именно его</li>\r\n\t<li><span class="ru-poe">25% шанс наложить Прокол на врагов при нанесении удара атаками под действием Гордости</span><span class="en-poe">25% chance to Impale Enemies on Hit with Attacks while using Pride</span> - менее полезное</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="wZ87J5jib" data-target_ru="wZ87J5jib">Самоцвет с 1 свойством </span><br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="MpZX0bLUJ" data-target_ru="MpZX0bLUJ">Самоцвет с 2 свойствами </span></p>\r\n\r\n<h4>Смертельная Гордость</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Смертельная гордость" data-name_en="Lethal Pride" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" data-target="596">Lethal Pride | Смертельная гордость</poeitem> со свойством <span class="ru-poe">Повелевает # воинами Ракиаты</span><span class="en-poe">Commanded leadership over # warriors under Rakiata</span> превратит ключевое умение <poeitem class="poe-items" data-name_ru="Несокрушимость" data-name_en="Unwavering Stance" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/KeystoneUnwaveringStance.webp" data-target="815">Unwavering Stance | Несокрушимость</poeitem> в <poeitem class="poe-items" data-name_ru="Закалённые войной" data-name_en="Tempered by War" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" data-target="2301">Tempered by War | Закалённые войной</poeitem>.</p>\r\n\r\n<p>Устанавливается самоцвет следующим образом:</p>\r\n<img alt="Установка самоцвета Смертельная Гордость для покорителя" data-caption="Установка самоцвета Смертельная Гордость для покорителя" data-fancybox="" loading="lazy" src="/media/ckeditor/2023/03/12/lethal-lay.jpg" />\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="woavV59Ub" data-target_ru="woavV59Ub">Самоцвет с ракиатой </span></p>\r\n\r\n<h4>Фантастическое спасение</h4>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Фантастическое спасение" data-name_en="Impossible Escape" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" data-target="2171">Impossible Escape | Фантастическое спасение</poeitem> с вариантом на <poeitem class="poe-items" data-name_ru="Несбалансированная защита" data-name_en="Imbalanced Guard" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" data-target="1071">Imbalanced Guard | Несбалансированная защита</poeitem> позволит нам сэкономить таланты, чтобы взять <poeitem class="poe-items" data-name_ru="Стальной дух" data-name_en="Soul of Steel" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" data-target="1482">Soul of Steel | Стальной дух</poeitem>.</p>\r\n\r\n<p>Ставим в любое место, качаем следующие таланты:</p>\r\n<img alt="Установка Фантастическое спасение для покорителя" data-caption="Установка Фантастическое спасение для покорителя" data-fancybox="" loading="lazy" src="/media/ckeditor/2023/08/16/impossible.jpg" />\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="P8ymRmGUL" data-target_ru="P8ymRmGUL">Ссылка на покупку </span></p>\r\n\r\n<h4>Обычные самоцветы</h4>\r\n\r\n<p>Мы будем использовать 1 обычный самоцвет.</p>\r\n\r\n<p>Обязательные характеристики:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% увеличение максимума здоровья</span><span class="en-poe">#% increased maximum Life</span></li>\r\n\t<li><span class="ru-poe">#% шанс наложить на врагов Прокол при нанесении удара атаками</span><span class="en-poe">#% Chance to Impale Enemies on Hit with Attacks</span></li>\r\n</ul>\r\n\r\n<p>И 1-2 свойства из списка:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки топорами</span><span class="en-poe">#% increased Attack Speed with Axes</span></li>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки двуручным оружием ближнего боя</span><span class="en-poe">#% increased Attack Speed with Two Handed Melee Weapons</span></li>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки и сотворения чар</span><span class="en-poe">#% increased Attack and Cast Speed</span> (4%+)</li>\r\n\t<li><span class="ru-poe">#% повышение скорости атаки</span><span class="en-poe">#% increased Attack Speed</span> (4%+)</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="XWeWlgdHP" data-target_ru="XWeWlgdHP">Ссылка на покупку</span></p>\r\n\r\n<p>Основным вариантом обычного самоцвета будет вышеуказанный вариант с иммунитетом к осквернённой крови. При надобности, можно пожертвовать здоровьем:</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="Q8P87j7tw" data-target_ru="Q8P87j7tw">Хороший </span><br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="DZlZ2W4u5" data-target_ru="DZlZ2W4u5">Идеальный </span></p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Кластерные самоцветы</div>\r\n\r\n<div class="accordion-text">\r\n<p>В основной версии билда мы будем использовать 2 больших и 1 малый кластерный самоцвет.</p>\r\n<img alt="Ветка кластерных самоцветов для покорителя" data-caption="Ветка кластерных самоцветов для покорителя" data-fancybox="" loading="lazy" src="/media/ckeditor/2023/03/12/clusters.jpg" />\r\n<h4>Большие кластерные самоцветы</h4>\r\n\r\n<p>Оба кластерных самоцвета будут одинаковыми. Они должны содержать следующие свойства:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Добавляет пассивных умений: 8</span><span class="en-poe">Adds 8 Passive Skills</span></li>\r\n\t<li><span class="ru-poe">Добавленные малые пассивные умения даруют: 12% увеличение физического урона</span><span class="en-poe">Added Small Passive Skills grant: 12% increased Physical Damage</span></li>\r\n</ul>\r\n\r\n<p>Большие кластерные самоцветы обязательно должны содержать 3 таланта:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Закалённый в битве" data-name_en="Battle-Hardened" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" data-target="1427">Battle-Hardened | Закалённый в битве</poeitem> - увеличивает урон и броню</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Мастер основ" data-name_en="Master the Fundamentals" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" data-target="1439">Master the Fundamentals | Мастер основ</poeitem> - увеличивает урон и даёт стихийные сопротивления</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Неистовое наступление" data-name_en="Furious Assault" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" data-target="1538">Furious Assault | Неистовое наступление</poeitem> - этот талант <strong>не прокачиваем</strong> до 100-го уровня</li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="XWeWv6ecP" data-target_ru="XWeWv6ecP">Ссылка на покупку</span></p>\r\n\r\n<h4>Малый кластерный самоцвет</h4>\r\n\r\n<p>Малым кластерным самоцветом будет <poeitem class="poe-items" data-name_ru="Природное родство" data-name_en="Natural Affinity" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" data-target="1375">Natural Affinity | Природное родство</poeitem>. Он даёт персонажу ключевое умение <poeitem class="poe-items" data-name_ru="Терпеливость природы" data-name_en="Nature&#x27;s Patience" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/NaturesPatience.webp" data-target="2290">Nature\'s Patience | Терпеливость природы</poeitem>.</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="dlVD8kRsJ" data-target_ru="dlVD8kRsJ">Ссылка на покупку</span></p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Флаконы</div>\r\n\r\n<div class="accordion-text">\r\n<div class="attention-block"><span class="attention-block-label">Важно</span>\r\n\r\n<p>Не забывайте использовать <poeitem class="poe-items" data-name_ru="Стекольная масса" data-name_en="Glassblower&#x27;s Bauble" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyFlaskQuality.webp" data-target="918">Glassblowers Bauble | Стекольная Масса</poeitem> на флаконы, для повышения их качества до 20%.</p>\r\n</div>\r\n\r\n<h4>Флаконы #1-4</h4>\r\n\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основные</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальные</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p>Префиксами на этих 4 флаконах должно быть следующее свойство:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Дает зарядов флакона при получении удара от врага: #</span><span class="en-poe">Gain # Charge when you are Hit by an Enemy</span> (2-3 заряда)</li>\r\n</ul>\r\n\r\n<p>Между ними нужно распределить следующие 4 суффикса:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% повышение скорости передвижения во время действия эффекта</span><span class="en-poe">#% increased Movement Speed during Effect</span> (9%+)</li>\r\n\t<li><span class="ru-poe">#% повышение брони во время действия эффекта</span><span class="en-poe">#% increased Armour during Effect</span> (46-60%)</li>\r\n\t<li><span class="ru-poe">#% ослабление эффекта проклятий на вас во время действия эффекта</span><span class="en-poe">#% reduced Effect of Curses on you during Effect</span> (55-65%)</li>\r\n\t<li>[Крафтовое свойство] <span class="ru-poe">Регенерация 3% здоровья в секунду во время действия эффекта</span><span class="en-poe">Regenerate 3% of Life per second during Effect</span></li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Гранитный флакон" data-name_en="Granite Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" data-target="4322">Granite Flask | Гранитный флакон (item) </poeitem> - даёт 1500 плоской брони.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="gdgw9l2cQ" data-target_ru="Wg9RMlzim">Ссылка на покупку</span></p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Базальтовый флакон" data-name_en="Basalt Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" data-target="4302">Basalt Flask | Базальтовый флакон (item) </poeitem> - даёт на 20% <span class="ru-poe">больше</span><span class="en-poe">more</span> брони.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="jnGoRGrTX" data-target_ru="dOqQ92qTJ">Ссылка на покупку</span></p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Серный флакон" data-name_en="Sulphur Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" data-target="4296">Sulphur Flask | Серный флакон (item) </poeitem> - увеличивает урон и разливает под персонажем зону освящённой земли. Эта земля даёт регенерацию здоровья и снижает эффективность вражеских проклятий, пока персонаж находится на ней.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="56pjrZVHa" data-target_ru="koGZ8mrh5">Ссылка на покупку</span></p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Рубиновый флакон" data-name_en="Ruby Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" data-target="4282">Ruby Flask | Рубиновый флакон (item) </poeitem> - снижает получаемый урон от огня.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="Wg9R2GmHm" data-target_ru="472GJXgH9">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p>Аналогичные основным флаконам, но меняем <poeitem class="poe-items" data-name_ru="Рубиновый флакон" data-name_en="Ruby Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" data-target="4282">Ruby Flask | Рубиновый флакон (item) </poeitem> и <poeitem class="poe-items" data-name_ru="Серный флакон" data-name_en="Sulphur Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" data-target="4296">Sulphur Flask | Серный флакон (item) </poeitem> на <poeitem class="poe-items" data-name_ru="Топазовый флакон" data-name_en="Topaz Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" data-target="4287">Topaz Flask | Топазовый флакон (item) </poeitem> и <poeitem class="poe-items" data-name_ru="Сапфировый флакон" data-name_en="Sapphire Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" data-target="4291">Sapphire Flask | Сапфировый флакон (item) </poeitem>, для повышения выживаемости против холода и молнии.</p>\r\n\r\n<p>Префиксами на этих 4 флаконах должно быть следующее свойство:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Дает зарядов флакона при получении удара от врага: #</span><span class="en-poe">Gain # Charge when you are Hit by an Enemy</span> (2-3 заряда)</li>\r\n</ul>\r\n\r\n<p>Между ними нужно распределить следующие 4 суффикса:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">#% повышение скорости передвижения во время действия эффекта</span><span class="en-poe">#% increased Movement Speed during Effect</span> (9%+)</li>\r\n\t<li><span class="ru-poe">#% повышение брони во время действия эффекта</span><span class="en-poe">#% increased Armour during Effect</span> (46-60%)</li>\r\n\t<li><span class="ru-poe">#% ослабление эффекта проклятий на вас во время действия эффекта</span><span class="en-poe">#% reduced Effect of Curses on you during Effect</span> (55-65%)</li>\r\n\t<li>[Крафтовое свойство] <span class="ru-poe">Регенерация 3% здоровья в секунду во время действия эффекта</span><span class="en-poe">Regenerate 3% of Life per second during Effect</span></li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Гранитный флакон" data-name_en="Granite Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" data-target="4322">Granite Flask | Гранитный флакон (item) </poeitem> - даёт 1500 плоской брони.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="gdgw9l2cQ" data-target_ru="Wg9RMlzim">Ссылка на покупку</span></p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Базальтовый флакон" data-name_en="Basalt Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" data-target="4302">Basalt Flask | Базальтовый флакон (item) </poeitem> - даёт на 20% <span class="ru-poe">больше</span><span class="en-poe">more</span> брони.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="jnGoRGrTX" data-target_ru="dOqQ92qTJ">Ссылка на покупку</span></p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Топазовый флакон" data-name_en="Topaz Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" data-target="4287">Topaz Flask | Топазовый флакон (item) </poeitem> - снижает получаемый урон от молнии.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="O2WJ6GOtE" data-target_ru="GY9yvqWhb">Ссылка на покупку</span></p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Сапфировый флакон" data-name_en="Sapphire Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" data-target="4291">Sapphire Flask | Сапфировый флакон (item) </poeitem> - снижает получаемый урон от холода.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="56pzmmVCa" data-target_ru="GY9yoKofb">Ссылка на покупку</span></p>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<h4>Флакон #5</h4>\r\n\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальный</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основной</div>\r\n\r\n<div class="tab tab-trigger" data-tab="tab-max">Максимальный</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<p><poeitem class="poe-items" data-name_ru="Божественный флакон жизни" data-name_en="Divine Life Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/lifeflask11.webp" data-target="108">Divine Life Flask (Божественный флакон жизни)</poeitem> со следующими свойствами:</p>\r\n\r\n<ul>\r\n\t<li><span class="ru-poe">Моментальное восстановление при малом количестве здоровья</span><span class="en-poe">Instant Recovery when on Low Life</span></li>\r\n\t<li>у<span class="ru-poe">Дарует иммунитет к поджогу на # секунд(-ы) при использовании, если вы подожжены / При использовании снимает все эффекты горения</span><span class="en-poe">Grants Immunity to Ignite for # seconds if used while Ignited / Removes all Burning when used</span></li>\r\n</ul>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="obZQ0QqIl" data-target_ru="2VpbMV5hk">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<p>Начинаем использовать эти варианты флаконов, когда получим достаточное количество регенерации здоровья.</p>\r\n\r\n<p>Все дальнейшие флаконы будут вариативные, их следуюет менять в зависимости от контента который вы фармите. Если вы не фармите убер убер боссов и/или шахту на большой глубине - можно использовать один (любой) из них и не менять его. Если вы хотите фармить все - крайне желательно приобрести разные флаконы и менять их под разных боссов и разные свойства шахты. Для усиления билда.</p>\r\n\r\n<p>Все флаконы должны иметь:</p>\r\n\r\n<ul>\r\n\t<li>Префикс - <span class="ru-poe">Дает зарядов флакона при получении удара от врага: #</span><span class="en-poe">Gain # Charge when you are Hit by an Enemy</span> (2-3 заряда)</li>\r\n\t<li>Суффикс - [Крафт] <span class="ru-poe">Во время действия эффекта #% полученного урона от ударов похищается в виде здоровья</span><span class="en-poe">#% of Damage Taken from Hits is Leeched as Life during Effect</span></li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Сапфировый флакон" data-name_en="Sapphire Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" data-target="4291">Sapphire Flask | Сапфировый флакон (item) </poeitem> - снижает получаемый урон от холода. Будет полезно в бою против Создателя и Убер Древнего.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="aPgRgb7Ce" data-target_ru="Wg9l3MZHm">Ссылка на покупку</span></p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Топазовый флакон" data-name_en="Topaz Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" data-target="4287">Topaz Flask | Топазовый флакон (item) </poeitem> - снижает получаемый урон от молнии. Будет в бою против Пожирателя миров, а также в определённых нодах шахты Спуска, где нам нужна дополнительная защита от молнии.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="3Jky7aKh5" data-target_ru="64KRBrXUG">Ссылка на покупку</span></p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Аметистовый флакон" data-name_en="Amethyst Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/Amethyst.webp" data-target="4321">Amethyst Flask | Аметистовый флакон (item) </poeitem> - даёт дополнительное сопротивления хаосу. Используем, если не собрали кап сопротивления хаосу, например, в бою с Сирусом и/или шахте.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="9PnG95QtK" data-target_ru="e0EPbvnFL">Ссылка на покупку</span></p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Ртутный флакон" data-name_en="Quicksilver Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" data-target="4300">Quicksilver Flask | Ртутный флакон (item) </poeitem> - увеличивает скорость передвижения.<br />\r\nБудет наиболее универсальным и идеально подойдет для зачистки. Но советуем его использовать только опытным игрокам, т.к. лучше взять больше выживаемости.<br />\r\n<span class="item_poetrade" data-game="poe1" data-target_en="DZlvyzwT5" data-target_ru="K3mWovMf5">Ссылка на покупку</span></p>\r\n</div>\r\n\r\n<div class="tab-item" data-tab="tab-max">\r\n<p><poeitem class="poe-items" data-name_ru="Прогенез" data-name_en="Progenesis" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" data-target="2405">Progenesis | Прогенез</poeitem> - уникальная фласка значительно повышающая выживаемость персонажа. Её крайне желательно использовать на Убер вариантах Мейвен, Убер Древнем, Создателе и Кортексе. На них она поможет пережить ваншотящие способности.</p>\r\n\r\n<p>Стараемся взять с хорошим роллом увеличения длительности (15%+), в идеале (24%+).<br />\r\nЭто очень дорогой флакон, но он очень полезен.</p>\r\n\r\n<p><span class="item_poetrade" data-game="poe1" data-target_en="jRqp4wWfX" data-target_ru="jRqp4wWfX">Ссылка на покупку </span></p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="kamni-umenij"><a href="https://lootkeeper.com/ru/poe/orbs" target="_blank" title="Купить сферы в Path of Exile"><img alt="Купить сферы в Path of Exile" class="desktop-adaptive-visible" src="/media/ckeditor/2025/02/27/1.gif" /> <img alt="Купить сферы в Path of Exile" class="mobile-visible" src="/media/ckeditor/2025/02/27/1-mob.gif" /> </a>\r\n\r\n<h2><span>Камни умений</span></h2>\r\n\r\n<div class="tabs-block">\r\n<div class="tabs">\r\n<div class="tab tab-trigger" data-tab="tab-start">Начальные-переходные</div>\r\n\r\n<div class="tab tab-trigger active" data-tab="tab-main">Основные-максимальные</div>\r\n</div>\r\n\r\n<div class="tabs-content">\r\n<div class="tab-item" data-tab="tab-start">\r\n<h4>Нагрудник - Дробление костей</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> или <poeitem class="poe-items" data-name_ru="Дробление костей сложного перелома" data-name_en="Boneshatter of Complex Trauma" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2894">Boneshatter of Complex Trauma | Дробление костей сложного перелома</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Беспощадность" data-name_en="Ruthless Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" data-target="71">Ruthless | Беспощадность</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Укрепление" data-name_en="Fortify Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" data-target="56">Fortify (gem) Укрепление</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Жестокость" data-name_en="Brutality Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Brutality.webp" data-target="53">Brutality | Жестокость</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Физический урон ближнего боя" data-name_en="Melee Physical Damage Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/IncreasedPhysicalDamage.webp" data-target="54">Melee Physical Damage | Физический урон ближнего боя</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Бой вплотную" data-name_en="Close Combat Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" data-target="318">Close Combat Support | Бой вплотную</poeitem> - 20 уровень, 20% качества</li>\r\n</ul>\r\n\r\n<h4>Топор/шлем/перчатки/ботинки</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Знамя войны" data-name_en="War Banner" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" data-target="162">War Banner (Знамя войны)</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Боевое безумие" data-name_en="Berserk" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" data-target="322">Berserk | Боевое безумие</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> - N уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Жизнеотвод" data-name_en="Lifetap Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" data-target="1699">Lifetap Support | Жизнеотвод</poeitem> - 1 уровень, качество не важно</li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> качаем настолько, насколько того позволяет интеллект персонажа.</p>\r\n\r\n<h4>Топор/шлем/перчатки/ботинки</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Решимость" data-name_en="Determination" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" data-target="1984">Determination | Решимость</poeitem> - 20 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Гордость" data-name_en="Pride" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" data-target="326">Pride | Гордость</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem> - 20 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ускорение атак" data-name_en="Faster Attacks Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" data-target="60">Faster Attacks (Gem) Ускорение атак</poeitem> - N уровень, 20% качества</li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Ускорение атак" data-name_en="Faster Attacks Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" data-target="60">Faster Attacks (Gem) Ускорение атак</poeitem> качаем настолько, насколько позволяет ловкость персонажа.</p>\r\n\r\n<h4>Топор/шлем/перчатки/ботинки</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Сотворение чар при получении урона" data-name_en="Cast when Damage Taken Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" data-target="64">CWDT | Сотворение чар при получении урона</poeitem> - 5 уровень, качество как можно выше</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Расплавленный панцирь" data-name_en="Molten Shell" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" data-target="505">Molten Shell | Расплавленный панцирь</poeitem> - 10 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Метка вождя" data-name_en="Warlord&#x27;s Mark" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" data-target="2176">Warlord\'s Mark | Метка вождя</poeitem> - 10 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Жизнеотвод" data-name_en="Lifetap Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" data-target="1699">Lifetap Support | Жизнеотвод</poeitem> - 1 уровень, качество не важно</li>\r\n</ul>\r\n\r\n<p>Все камни в этой связке качаем до таких уровней как указано. <poeitem class="poe-items" data-name_ru="Метка вождя" data-name_en="Warlord&#x27;s Mark" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" data-target="2176">Warlord\'s Mark | Метка вождя</poeitem> низкого уровня используем для генерации свирепости во время зачистки.</p>\r\n\r\n<h4>Топор/шлем/перчатки/ботинки</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem> - 20-21 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Заносчивость" data-name_en="Arrogance Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/BloodMagic.webp" data-target="1700">Arrogance Support | Заносчивость</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem> - N уровень, 20% качества</li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem> качаем до такого уровня, до которого позволяет ловкость персонажа.</p>\r\n</div>\r\n\r\n<div class="tab-item active" data-tab="tab-main">\r\n<h4>Нагрудник - Дробление костей</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Дробление костей сложного перелома" data-name_en="Boneshatter of Complex Trauma" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2894">Boneshatter of Complex Trauma | Дробление костей сложного перелома</poeitem> - 20-21 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Беспощадность" data-name_en="Ruthless Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" data-target="71">Ruthless | Беспощадность</poeitem> - 21 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Укрепление" data-name_en="Fortify Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FortifyGem.webp" data-target="56">Fortify (gem) Укрепление</poeitem> - 21 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Пробужденный: Жестокость" data-name_en="Awakened Brutality Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/BrutalityPlus.webp" data-target="685">Awakened Brutality Support | Пробужденный: Жестокость</poeitem> - 5-6 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Пробужденный: Физический урон ближнего боя" data-name_en="Awakened Melee Physical Damage Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" data-target="690">Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя</poeitem> - 5-6 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Обезглавливание" data-name_en="Behead Support" data-color="#BA1519" data-image="" data-target="2287">Behead Support | Обезглавливание</poeitem> - 20-21 уровень, 20% качества / <poeitem class="poe-items" data-name_ru="Бой вплотную" data-name_en="Close Combat Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" data-target="318">Close Combat Support | Бой вплотную</poeitem> - 20-21 уровень, 20 % качества</li>\r\n</ul>\r\n\r\n<p>5 уровень камня <poeitem class="poe-items" data-name_ru="Пробужденный: Физический урон ближнего боя" data-name_en="Awakened Melee Physical Damage Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" data-target="690">Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя</poeitem> позволяет устрашать врагов. Сразу же приобретаем прокачанный вариант, не пытаемся качать самостоятельно. После покупки этого камня меняем зачарование на амулете.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Обезглавливание" data-name_en="Behead Support" data-color="#BA1519" data-image="" data-target="2287">Behead Support | Обезглавливание</poeitem> имеет два сильных бонуса. Он позволяет нашим смертельным ударам похищать моды редких монстров (эффект как у <poeitem class="poe-items" data-name_ru="Перенятый опыт" data-name_en="Inspired Learning" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/unique7.webp" data-target="1271">Inspired Learning | Перенятый опыт</poeitem>), что немного ускоряет зачистку. А также существенно увеличивает дальность наших атак, что на нашем билде просто критически необходимо в бою с некоторыми боссами, чтобы не приходилось подходить к ним прямо в плотную пиксель к пикселю. Но урон этот камень увеличивает только по противникам со здоровьем ниже 50%, что по сути будет работать только против боссов.<br />\r\nАльтернатива этому камню - <poeitem class="poe-items" data-name_ru="Бой вплотную" data-name_en="Close Combat Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" data-target="318">Close Combat Support | Бой вплотную</poeitem>, который всегда стабильно повышает урон и увеличивает скорость перемещения с помощью <poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem>.<br />\r\nВы можете либо выбрать один из этих камней, либо сделать себе белый сокет чтобы менять эти камни в зависимости от ситуации.</p>\r\n\r\n<h4>Топор</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Сотворение чар при получении урона" data-name_en="Cast when Damage Taken Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CastOnDmgTaken.webp" data-target="64">CWDT | Сотворение чар при получении урона</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Беззащитность" data-name_en="Vulnerability" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Vulnerability.webp" data-target="61">Vulnerability</poeitem> - 20 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наказание" data-name_en="Punishment" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" data-target="147">Punishment (Наказание)</poeitem> - 20 уровень, 20% качества / <poeitem class="poe-items" data-name_ru="Метка вождя" data-name_en="Warlord&#x27;s Mark" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" data-target="2176">Warlord\'s Mark | Метка вождя</poeitem> - 20 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Расплавленный панцирь" data-name_en="Molten Shell" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/MoltenShell.webp" data-target="505">Molten Shell | Расплавленный панцирь</poeitem> - 20 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Жизнеотвод" data-name_en="Lifetap Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" data-target="1699">Lifetap Support | Жизнеотвод</poeitem> - 1 уровень, качество не важно</li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Наказание" data-name_en="Punishment" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" data-target="147">Punishment (Наказание)</poeitem> используем на боссах, <poeitem class="poe-items" data-name_ru="Метка вождя" data-name_en="Warlord&#x27;s Mark" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/WarlordsMark.webp" data-target="2176">Warlord\'s Mark | Метка вождя</poeitem> ставим на зачистку.</p>\r\n\r\n<h4>Шлем - Ауры</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Решимость" data-name_en="Determination" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" data-target="1984">Determination | Решимость</poeitem> - 21 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Гордость" data-name_en="Pride" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" data-target="326">Pride | Гордость</poeitem> - 20-21 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Спасение от огня" data-name_en="Purity of Fire" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" data-target="2065">Purity of Fire | Спасение от огня</poeitem> - 21 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наставник" data-name_en="Enlighten Support" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" data-target="126">Enlighten support | Наставник</poeitem> - 3 уровень</li>\r\n</ul>\r\n\r\n<h4>Перчатки/ботинки</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Знамя войны" data-name_en="War Banner" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" data-target="162">War Banner (Знамя войны)</poeitem> - 20-21 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem> - N уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Улучшитель" data-name_en="Enhance Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" data-target="127">Enhance (Улучшитель)</poeitem> - 2-4 уровень, качество не важно</li>\r\n</ul>\r\n\r\n<p>Если нет валюты - можно взять <poeitem class="poe-items" data-name_ru="Улучшитель" data-name_en="Enhance Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/enhance.webp" data-target="127">Enhance (Улучшитель)</poeitem> низкого уровня, либо отложить покупку на потом.</p>\r\n\r\n<h4>Перчатки/ботинки - Знамя, Берсерк и Способности передвижения</h4>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Боевое безумие" data-name_en="Berserk" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" data-target="322">Berserk | Боевое безумие</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem> - 20 уровень, качество не важно</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ускорение атак" data-name_en="Faster Attacks Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" data-target="60">Faster Attacks (Gem) Ускорение атак</poeitem> - 20 уровень, 20% качества</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> - ~10-12 уровень, 20% качества</li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> качаем до такого уровня, до которого позволяет интеллект персонажа.</p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="prokachka-personazha"><a href="https://lootkeeper.com/ru/poe/leveling" target="_blank" title="Купить прокачку персонажа в Path of Exile"><img alt="Купить прокачку персонажа в Path of Exile" class="desktop-adaptive-visible" loading="lazy" src="/media/ckeditor/2025/02/27/exp_poe1.png" /> <img alt="Купить прокачку персонажа в Path of Exile" class="mobile-visible" loading="lazy" src="/media/ckeditor/2025/02/27/exp_poe1_m.png" /> </a>\r\n\r\n<h2><span>Прокачка персонажа</span></h2>\r\n\r\n<p>Крайне рекомендуем использовать <a href="https://guides.lootkeeper.com/poe/bystraya-prokachka-akty" target="_blank">наш гайд по прохождению Актов в PoE</a>, а также ознакомится с <a href="https://guides.lootkeeper.com/poe/pravila-bystroj-prokachki-v-poe-sovety-novichkam" target="_blank">общими советами по прокачке</a>.</p>\r\n\r\n<p>Для выбора предметов для прокачки из <a href="https://guides.lootkeeper.com/poe/unikalnye-predmety-dlya-bystroj-prokachki-v-poe" target="_blank">гайда по предметам</a> используйте - <strong>набор для бойца ближнего боя</strong>.</p>\r\n\r\n<h3>Особенности прокачки</h3>\r\n\r\n<div class="accordion-block">\r\n<div class="accordion-item">\r\n<div class="accordion-title">Особенности прокачки</div>\r\n\r\n<div class="accordion-text">\r\n<p><poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> доступен лишь с 28-го уровня и без подготовки выживаемости персонажа, мы вовсе не сможем использовать способность, так как она будет нас убивать. Использовать <poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> мы начнём под конец сюжетной кампании на ~65-67 уровне.</p>\r\n\r\n<p>Прокачиваться по актам мы будем через способности <poeitem class="poe-items" data-name_ru="Сотрясение" data-name_en="Ground Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" data-target="1026">Ground Slam | Сотрясение</poeitem> (до 12-го уровня) и <poeitem class="poe-items" data-name_ru="Раскол" data-name_en="Sunder" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" data-target="55">Sunder</poeitem>. Это способности-слэмы, имеющие большую область действия. Этих мощных ударов достаточно для убийства пака монстров одним нажатием.</p>\r\n\r\n<p>На боссах они показывают умеренную эффективность, которая компенсируется неплохой выживаемостью и скоростью передвижения персонажа.</p>\r\n\r\n<p>Мы будем использовать комбинацию <poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem> + <poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> для обеспечения этой скорости. <poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> стоит применять под конец полёта <poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem>. Это позволит прервать медленное падение наскока и мгновенно переместиться в указанную точку, одновременно с тем корректируя направления движения.</p>\r\n\r\n<p>Использовать <poeitem class="poe-items" data-name_ru="Безупречный приём" data-name_en="Precise Technique" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" data-target="2060">Precise Technique | Безупречный приём</poeitem> мы начнём уже во время прокачки. Поэтому не забываем следить за меткостью и здоровьем персонажа. Своевременно прокачивая <poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem>.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Оружие</div>\r\n\r\n<div class="accordion-text">\r\n<p>В качестве оружия мы будем использовать двуручные топоры, но до 12-го уровня подойдёт и двуручная булава, если не сможете выбить/купить топор.</p>\r\n\r\n<p>Для ускорения продвижения по первому акту, у Нессы можно купить 2 <poeitem class="poe-items" data-name_ru="Железное кольцо" data-name_en="Iron Ring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" data-target="608">Iron Ring | Железное кольцо</poeitem> и <poeitem class="poe-items" data-name_ru="Кушак" data-name_en="Rustic Sash" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" data-target="301">Rustic Sash | Кушак</poeitem>.</p>\r\n\r\n<p>Дальше нам нужно будет постоянно создавать себе топоры с помощью рецепта торговцев:</p>\r\n\r\n<ul>\r\n\t<li>База двуручного топора</li>\r\n\t<li>1 х <poeitem class="poe-items" data-name_ru="Точильный камень" data-name_en="Blacksmith&#x27;s Whetstone" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyWeaponQuality.webp" data-target="926">Blacksmith\'s Whetstone | Точильный камень</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кушак" data-name_en="Rustic Sash" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" data-target="301">Rustic Sash | Кушак</poeitem> редкого качества</li>\r\n</ul>\r\n\r\n<p>Сделать редкий пояс можно с помощью любой сущности, а саму базу купить у торговца в городе.</p>\r\n\r\n<p>В результате рецепта мы получим оружие волшебного качества, с исходными гнёздами, их цветами и связями, а также модом на увеличение физического урона. Размер бонуса физического урона зависит от качества Rustic Sash. Если пояс был волшебного качества, то мы получим мод <span class="ru-poe">(40-49)% увеличение физического урона</span><span class="en-poe">(40-49)% increased Physical Damage</span>, а если пояс был редким, то <span class="ru-poe">(50-64)% увеличение физического урона</span><span class="en-poe">(50-64)% increased Physical Damage</span>. Рекомендуем использовать только пояс редкого качества.</p>\r\n\r\n<p class="text-warning">Обновлять оружие нужно примерно каждые 7 уровней (около 6-7 раз за сюжетную кампанию). Оружие оказывает КОЛОССАЛЬНОЕ влияние на силу персонажа.</p>\r\n\r\n<p>Если вы качаетесь не в первый день лиги, крайне рекомендуем вам использовать уникальные топоры при прокачке. Это позволит не беспокоится о сдаче рецептов на оружие (что избавит вас от лишней головной боли) и <strong>существенно ускорит прокачку</strong>. Это оружие начиная со 2-4 дня лиги будет довольно дешевое и вы сможете его приобрести.</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Отсекатель" data-name_en="Limbsplit" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe_spare.webp" data-target="1864">Limbsplit | Отсекатель</poeitem> - <span class="item_poetrade" data-game="poe1" data-target_en="9W9ywmQSK" data-target_ru="9W9ywmQSK">Ссылка на покупку </span></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Размашистый удар" data-name_en="Wideswing" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Wideswing.webp" data-target="2295">Wideswing | Размашистый удар</poeitem> - <span class="item_poetrade" data-game="poe1" data-target_en="7RZ8Olnt5" data-target_ru="7RZ8Olnt5">Ссылка на покупку </span></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Погоня жнеца" data-name_en="Reaper&#x27;s Pursuit" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique1.webp" data-target="2298">Reaper\'s Pursuit | Погоня жнеца</poeitem> - <span class="item_poetrade" data-game="poe1" data-target_en="w3lrY8BHb" data-target_ru="w3lrY8BHb">Ссылка на покупку </span></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровавый жнец" data-name_en="The Blood Reaper" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeUnique2.webp" data-target="2294">The Blood Reaper | Кровавый жнец</poeitem> - <span class="item_poetrade" data-game="poe1" data-target_en="2zn45EYSk" data-target_ru="2zn45EYSk">Ссылка на покупку </span></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Пыл Синвикты" data-name_en="Sinvicta&#x27;s Mettle" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" data-target="703">Sinvicta\'s Mettle | Пыл Синвикты</poeitem> - <span class="item_poetrade" data-game="poe1" data-target_en="yoZqlRlIR" data-target_ru="yoZqlRlIR">Ссылка на покупку </span></li>\r\n</ul>\r\n\r\n<div class="attention-block"><span class="attention-block-label">Важно</span>\r\n\r\n<p>Старайтесь не держать основную связку камней в оружии, т.к. вы будете его часто менять и вам придется либо подготавливать новое оружие под нужные вам камни либо переносить связку в другой предмет. Лучше сразу держать основную связку не в оружии.</p>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Связи и цвета сокетов</div>\r\n\r\n<div class="accordion-text">\r\n<p>Для использования связок <poeitem class="poe-items" data-name_ru="Сотрясение" data-name_en="Ground Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" data-target="1026">Ground Slam | Сотрясение</poeitem> и <poeitem class="poe-items" data-name_ru="Раскол" data-name_en="Sunder" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" data-target="55">Sunder</poeitem> нам нужна будет связка</p>\r\n\r\n<ul>\r\n\t<li>2 зелёных - 1 красный</li>\r\n</ul>\r\n\r\n<p>Предпочтительным вариантом 4-линка будет:</p>\r\n\r\n<ul>\r\n\t<li>3 красных - 1 зелёный</li>\r\n</ul>\r\n\r\n<p>Но также подойдут и</p>\r\n\r\n<ul>\r\n\t<li>2 красных - 2 зелёных</li>\r\n\t<li>4 красных</li>\r\n</ul>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<h3>PoB и деревья для прокачки</h3>\r\n\r\n<p>PoB для прокачки:</p>\r\n\r\n<div class="copy-details-block">\r\n<div class="copy-details-list">\r\n<div class="copy-detail-element">\r\n<div class="copy-detail-title">PoB для прокачки<button class="copy-link"></button> <a class="detail-link" href="https://pobb.in/N_TTkgzwF0qz" rel="nofollow" target="_blank">Перейти</a></div>\r\n\r\n<div class="copy-detail-text">Используйте эти деревья <strong>только</strong> при прокачке на Актах.<br />\r\nПосле завершения Актов - переходите на начальные версии билда.<br />\r\nЭто <strong>нормально</strong> что вам придется сбросить некоторые старые таланты и изменить дерево.</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p>Деревья для прокачки:</p>\r\n\r\n<ol>\r\n\t<li><a href="https://lootkeeper.com/link/zjNER/" rel="nofollow" target="_blank">https://lootkeeper.com/link/zjNER/</a></li>\r\n\t<li><a href="https://lootkeeper.com/link/jvSu9/" rel="nofollow" target="_blank">https://lootkeeper.com/link/jvSu9/</a></li>\r\n\t<li><a href="https://lootkeeper.com/link/tR3sc/" rel="nofollow" target="_blank">https://lootkeeper.com/link/tR3sc/</a></li>\r\n\t<li><a href="https://lootkeeper.com/link/yUA8k/" rel="nofollow" target="_blank">https://lootkeeper.com/link/yUA8k/</a></li>\r\n\t<li><a href="https://lootkeeper.com/link/dXCrP/" rel="nofollow" target="_blank">https://lootkeeper.com/link/dXCrP/</a></li>\r\n\t<li><a href="https://lootkeeper.com/link/EgJSi/" rel="nofollow" target="_blank">https://lootkeeper.com/link/EgJSi/</a></li>\r\n\t<li><a href="https://lootkeeper.com/link/6Vwji/" rel="nofollow" target="_blank">https://lootkeeper.com/link/6Vwji/</a></li>\r\n</ol>\r\n\r\n<h3>Прокачка по Актам</h3>\r\n\r\n<div class="accordion-block">\r\n<div class="accordion-item">\r\n<div class="accordion-title">Акт 1</div>\r\n\r\n<div class="accordion-text">\r\n<p>В 1-ом акте будем прокачиваться по по дереву для прокачки <a href="https://lootkeeper.com/link/zjNER/" rel="nofollow" target="_blank">#1</a>.</p>\r\n\r\n<p>После убийства <span class="ru-poe">Хиллока</span><span class="en-poe">Hillock</span>, поднимаем с него все предметы.</p>\r\n\r\n<p>За убийство <span class="ru-poe">Хиллока</span><span class="en-poe">Hillock</span> у <span class="ru-poe">Таркли</span><span class="en-poe">Tarkleigh</span> берём <poeitem class="poe-items" data-name_ru="Сотрясение" data-name_en="Ground Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" data-target="1026">Ground Slam | Сотрясение</poeitem>.</p>\r\n\r\n<p>Продаем выпавший мусор, проверяем его на предметы с нужными нам связями. Если у вас осталось 3x <poeitem class="poe-items" data-name_ru="Свиток мудрости" data-name_en="Scroll of Wisdom" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" data-target="607">Scroll of Wisdom | Свиток мудрости</poeitem>, покупаем у Нессы 1x <poeitem class="poe-items" data-name_ru="Железное кольцо" data-name_en="Iron Ring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" data-target="608">Iron Ring | Железное кольцо</poeitem> и надеваем.</p>\r\n\r\n<p>Выставляем первую связку:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Сотрясение" data-name_en="Ground Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" data-target="1026">Ground Slam | Сотрясение</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Беспощадность" data-name_en="Ruthless Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" data-target="71">Ruthless | Беспощадность</poeitem></li>\r\n</ul>\r\n\r\n<p>После выполнения квестов <poeitem class="poe-items" data-name_ru="Любовь к ближнему" data-name_en="Mercy Mission" data-color="#AF6025" data-image="" data-target="605">Mercy Mission | Любовь к ближнему</poeitem> и <poeitem class="poe-items" data-name_ru="Разорение гнёзд" data-name_en="Breaking Some Eggs" data-color="#AF6025" data-image="" data-target="606">Breaking Some Eggs | Разорение гнезд</poeitem>:</p>\r\n\r\n<p>У <span class="ru-poe">Нессы</span><span class="en-poe">Nessa</span> берём:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ртутный флакон" data-name_en="Quicksilver Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sprint.webp" data-target="4300">Quicksilver Flask | Ртутный флакон (item) </poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Импульс" data-name_en="Momentum Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" data-target="2400">Momentum Support | Импульс</poeitem></li>\r\n</ul>\r\n\r\n<p>У неё же докупаем:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Знамя войны" data-name_en="War Banner" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" data-target="162">War Banner (Знамя войны)</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровь и песок" data-name_en="Blood and Sand" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" data-target="321">Blood and Sand | Кровь и песок</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem></li>\r\n</ul>\r\n\r\n<p>Ещё раз проверяем продаёт ли <span class="ru-poe">Таркли</span><span class="en-poe">Tarkleigh</span> 3-линк предметы с подходящими для нас цветами.</p>\r\n\r\n<p>При первой же возможности нужно обзавестись двуручным топором или булавой. Но первое время можем использовать нашу одноручную булаву с пляжа.</p>\r\n\r\n<p>Если у нас остались свободные <poeitem class="poe-items" data-name_ru="Свиток мудрости" data-name_en="Scroll of Wisdom" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyIdentification.webp" data-target="607">Scroll of Wisdom | Свиток мудрости</poeitem> - докупаем у <span class="ru-poe">Нессы</span><span class="en-poe">Nessa</span>:</p>\r\n\r\n<ul>\r\n\t<li>1-2 <poeitem class="poe-items" data-name_ru="Железное кольцо" data-name_en="Iron Ring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" data-target="608">Iron Ring | Железное кольцо</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кушак" data-name_en="Rustic Sash" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/Belt1.webp" data-target="301">Rustic Sash | Кушак</poeitem></li>\r\n</ul>\r\n\r\n<p>Выставляем связки следующим образом:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Сотрясение" data-name_en="Ground Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" data-target="1026">Ground Slam | Сотрясение</poeitem> - <poeitem class="poe-items" data-name_ru="Импульс" data-name_en="Momentum Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" data-target="2400">Momentum Support | Импульс</poeitem> - <poeitem class="poe-items" data-name_ru="Беспощадность" data-name_en="Ruthless Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" data-target="71">Ruthless | Беспощадность</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> (начинаем использовать после прокачки <poeitem class="poe-items" data-name_ru="Мастер на все руки" data-name_en="Versatility" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/precision.webp" data-target="1435">Versatility | Мастер на все руки</poeitem>)</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Знамя войны" data-name_en="War Banner" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" data-target="162">War Banner (Знамя войны)</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровь и песок" data-name_en="Blood and Sand" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" data-target="321">Blood and Sand | Кровь и песок</poeitem></li>\r\n</ul>\r\n\r\n<div class="attention-block"><span class="attention-block-label">Важно</span>\r\n\r\n<p>Как сами камни, так и целые связки в этой и всех последующих связках выставлены в приоритете убывания эффективности (сверху вниз). Это значит что нам обязательно всегда нужно иметь основную способность, способность передвижения и ауры. Если не хватает гнёзд или нету достаточного количества связок - не используем последние камни в связке, и/или камни внизу списка.</p>\r\n</div>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem> - будет нашей основной способностью передвижения до 10-го уровня, потом мы будем использовать его в комбинации с <poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem>.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Знамя войны" data-name_en="War Banner" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" data-target="162">War Banner (Знамя войны)</poeitem> - знамя которое накапливает заряды, и даёт бонусы при его использовании. Знамя повышает меткость персонажа и увеличивает получаемый врагами физический урон. При убийстве врагов, знамя накапливает заряды (максимум 50 зарядов).</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Кровь и песок" data-name_en="Blood and Sand" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" data-target="321">Blood and Sand | Кровь и песок</poeitem> - способность резервирующая ману. Она даёт персонажу 2 стойки - кровавую и песчаную. В песчаной стойке персонаж имеет увеличенную область действия, но наносит меньше урона по области. А в кровавой наоборот - больше урона, но область действия меньше. Песчаную стойку используем во время зачистки, а кровавую на боссов. Если вы не убиваете пак монстров одним ударом - используйте кровавую до тех пор, пока это не изменится.</p>\r\n\r\n<p>После убийства Тюрьмы и убийства <span class="ru-poe">Изувера</span><span class="en-poe">Brutus</span>:</p>\r\n\r\n<p>У <span class="ru-poe">Нессы</span><span class="en-poe">Nessa</span> берём:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ускорение атак" data-name_en="Faster Attacks Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" data-target="60">Faster Attacks (Gem) Ускорение атак</poeitem> </li>\r\n</ul>\r\n\r\n<p>У неё же докупаем:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Жизнеотвод" data-name_en="Lifetap Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" data-target="1699">Lifetap Support | Жизнеотвод</poeitem> </li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem></li>\r\n</ul>\r\n\r\n<p>У <span class="ru-poe">Таркли</span><span class="en-poe">Tarkleigh</span> берём:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem></li>\r\n</ul>\r\n\r\n<p>Камни на 10-ый уровень должны выглядеть так:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Сотрясение" data-name_en="Ground Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" data-target="1026">Ground Slam | Сотрясение</poeitem> - <poeitem class="poe-items" data-name_ru="Импульс" data-name_en="Momentum Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/MomentumSupportGem.webp" data-target="2400">Momentum Support | Импульс</poeitem> - <poeitem class="poe-items" data-name_ru="Беспощадность" data-name_en="Ruthless Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" data-target="71">Ruthless | Беспощадность</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem> - <poeitem class="poe-items" data-name_ru="Ускорение атак" data-name_en="Faster Attacks Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" data-target="60">Faster Attacks (Gem) Ускорение атак</poeitem> </li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Знамя войны" data-name_en="War Banner" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" data-target="162">War Banner (Знамя войны)</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровь и песок" data-name_en="Blood and Sand" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" data-target="321">Blood and Sand | Кровь и песок</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem></li>\r\n</ul>\r\n\r\n<p>Просто качаются:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Жизнеотвод" data-name_en="Lifetap Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" data-target="1699">Lifetap Support | Жизнеотвод</poeitem></li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem> - наша основная способность передвижения.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem> - аура дающая персонажу меткость. Прокачиваем по мере накопления опыта. Примерно в 7-ом акте нужно будет заменить прокачанный камень этой ауры, на камень 1-го уровня. Об этом позже.</p>\r\n\r\n<p>Перед битвой с <span class="ru-poe">Мервейл</span><span class="en-poe">Merveil</span> крайне желательно прокачать 12-ый уровень и перейти на использование <poeitem class="poe-items" data-name_ru="Раскол" data-name_en="Sunder" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" data-target="55">Sunder</poeitem>.</p>\r\n\r\n<p>После достижения 12-го уровня и посещения <span class="ru-poe">Пещеры злобы</span><span class="en-poe">The Cavern of Wrath</span>:</p>\r\n\r\n<p>У <span class="ru-poe">Нессы</span><span class="en-poe">Nessa</span> берём:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Раскол" data-name_en="Sunder" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" data-target="55">Sunder</poeitem></li>\r\n</ul>\r\n\r\n<p>Сразу же начинаем использовать его в основной связке, вместо <poeitem class="poe-items" data-name_ru="Сотрясение" data-name_en="Ground Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Groundslam.webp" data-target="1026">Ground Slam | Сотрясение</poeitem>.</p>\r\n\r\n<p>Проверяем <span class="ru-poe">Таркли</span><span class="en-poe">Tarkleigh</span> в последний раз на предметы с необходимыми связями.</p>\r\n\r\n<p>Также перед битвой с <span class="ru-poe">Мервейл</span><span class="en-poe">Merveil</span>, желательно обзавестись 1-2 <poeitem class="poe-items" data-name_ru="Кольцо с сапфиром" data-name_en="Sapphire Ring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" data-target="960">Sapphire Ring | Кольцо с сапфиром</poeitem>.</p>\r\n\r\n<p>Их можно купить у <span class="ru-poe">Нессы</span><span class="en-poe">Nessa</span>. Но лучше их сделать самостоятельно. На каждое кольцо, нужно будет купить у <span class="ru-poe">Нессы</span><span class="en-poe">Nessa</span> 1 камень синего цвета. После этого ей же продаём 1х <poeitem class="poe-items" data-name_ru="Железное кольцо" data-name_en="Iron Ring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring1.webp" data-target="608">Iron Ring | Железное кольцо</poeitem> + 1 камень синего цвета - получаем <poeitem class="poe-items" data-name_ru="Кольцо с сапфиром" data-name_en="Sapphire Ring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Rings/Ring6.webp" data-target="960">Sapphire Ring | Кольцо с сапфиром</poeitem>.</p>\r\n\r\n<p>Эти кольца дают сопротивление холоду, с которым будет значительно проще сражаться с <span class="ru-poe">Мервейл</span><span class="en-poe">Merveil</span>.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Акт 2</div>\r\n\r\n<div class="accordion-text">\r\n<p>Во 2-ом акте будем прокачиваться по дереву <a href="https://lootkeeper.com/link/jvSu9/" rel="nofollow" target="_blank">#2</a>.</p>\r\n\r\n<p>После квеста <poeitem class="poe-items" data-name_ru="Захватчики в чёрном" data-name_en="Intruders in Black" data-color="#AF6025" data-image="" data-target="568">Intruders in Black | Захватчики в черном</poeitem>:</p>\r\n\r\n<p>У <span class="ru-poe">Груст</span><span class="en-poe">Greust</span> берём:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Вестник пепла" data-name_en="Herald of Ash" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" data-target="66">Herald of Ash | Вестник пепла</poeitem></li>\r\n</ul>\r\n\r\n<p>У <span class="ru-poe">Йины</span><span class="en-poe">Yeena</span> покупаем:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem></li>\r\n</ul>\r\n\r\n<p>Начинаем использовать вышеперечисленные камни на 16-ом уровне.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Вестник пепла" data-name_en="Herald of Ash" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" data-target="66">Herald of Ash | Вестник пепла</poeitem> - умение-вестник, даёт бонусный урон огня. Часть избыточного урона, убившего монстра, высвобождается взрывом вокруг него, нанося урон ближайшим к нему монстрам. Этот эффект значительно ускорит нашу зачистку, позволяя более уверенно взрывать паки монстров.</p>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem> - баф дающий бонус к скорости атаки и похищению здоровья за при нанесении физического урона. При убийстве монстров под действием <poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem>, персонаж имеет шанс получить <poeitem class="poe-items" data-name_ru="Заряд ярости" data-name_en="Frenzy Charge" data-color="#1AAA42" data-image="" data-target="307">Frenzy Charge | Заряд ярости</poeitem>. При убийстве монстра время действия <poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem> обновляется, так что его не нужно постоянно продлевать вручную. Использование <poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem> имеет свою цену - баф наносит игроку постепенный физический урон.</p>\r\n\r\n<p>После выполнения <poeitem class="poe-items" data-name_ru="Мучительно острый" data-name_en="Sharp and Cruel" data-color="#AF6025" data-image="" data-target="567">Sharp and Cruel | Мучительно острый</poeitem>:</p>\r\n\r\n<p>У <span class="ru-poe">Шёлка</span><span class="en-poe">Silk</span> берём:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Бой вплотную" data-name_en="Close Combat Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" data-target="318">Close Combat Support | Бой вплотную</poeitem></li>\r\n</ul>\r\n\r\n<p>Проверяем связки на 18-ый уровень:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Раскол" data-name_en="Sunder" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" data-target="55">Sunder</poeitem> - <poeitem class="poe-items" data-name_ru="Бой вплотную" data-name_en="Close Combat Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" data-target="318">Close Combat Support | Бой вплотную</poeitem> - <poeitem class="poe-items" data-name_ru="Беспощадность" data-name_en="Ruthless Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" data-target="71">Ruthless | Беспощадность</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem> - <poeitem class="poe-items" data-name_ru="Ускорение атак" data-name_en="Faster Attacks Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" data-target="60">Faster Attacks (Gem) Ускорение атак</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Вестник пепла" data-name_en="Herald of Ash" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" data-target="66">Herald of Ash | Вестник пепла</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Знамя войны" data-name_en="War Banner" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" data-target="162">War Banner (Знамя войны)</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровь и песок" data-name_en="Blood and Sand" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" data-target="321">Blood and Sand | Кровь и песок</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem></li>\r\n</ul>\r\n\r\n<p>Просто качается:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Жизнеотвод" data-name_en="Lifetap Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" data-target="1699">Lifetap Support | Жизнеотвод</poeitem></li>\r\n</ul>\r\n\r\n<p>На 18 уровне крайне обзавестись первым крафтовым топором. На этом уровне есть подходящая база - <poeitem class="poe-items" data-name_ru="Колун" data-name_en="Woodsplitter" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe3.webp" data-target="2296">Woodsplitter | Колун</poeitem>.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Акт 3</div>\r\n\r\n<div class="accordion-text">\r\n<p>В 3-ем акте мы будем следовать дереву прокачка <a href="https://lootkeeper.com/link/tR3sc/" rel="nofollow" target="_blank">#3</a>.</p>\r\n\r\n<p>Когда откроете лабиринт - можно его проходить.</p>\r\n\r\n<p>После квеста <poeitem class="poe-items" data-name_ru="Разлучённые влюблённые" data-name_en="Lost in Love" data-color="#AF6025" data-image="" data-target="609">Lost in Love | Разлученные влюбленные</poeitem>:</p>\r\n\r\n<p>У <span class="ru-poe">Марамоа</span><span class="en-poe">Maramoa</span> берём:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наказание" data-name_en="Punishment" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" data-target="147">Punishment (Наказание)</poeitem></li>\r\n</ul>\r\n\r\n<p>У <span class="ru-poe">Клариссы</span><span class="en-poe">Clarissa</span> докупаем камни для прокачки:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Гордость" data-name_en="Pride" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" data-target="326">Pride | Гордость</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Решимость" data-name_en="Determination" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" data-target="1984">Determination | Решимость</poeitem></li>\r\n</ul>\r\n\r\n<p>Проверяем связки на 24-ый уровень:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Раскол" data-name_en="Sunder" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/ShockwaveSlam.webp" data-target="55">Sunder</poeitem> - <poeitem class="poe-items" data-name_ru="Бой вплотную" data-name_en="Close Combat Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/CloseCombat.webp" data-target="318">Close Combat Support | Бой вплотную</poeitem> - <poeitem class="poe-items" data-name_ru="Беспощадность" data-name_en="Ruthless Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Ruthless.webp" data-target="71">Ruthless | Беспощадность</poeitem> - <poeitem class="poe-items" data-name_ru="Жизнеотвод" data-name_en="Lifetap Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/LifeTap.webp" data-target="1699">Lifetap Support | Жизнеотвод</poeitem> (ставим когда будет 4-линк)</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem> - <poeitem class="poe-items" data-name_ru="Ускорение атак" data-name_en="Faster Attacks Support" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/FasterAttacks.webp" data-target="60">Faster Attacks (Gem) Ускорение атак</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Ледяной скачок" data-name_en="Frostblink" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FrostblinkSkillGem.webp" data-target="323">Frostblink | Ледяной скачок</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Вестник пепла" data-name_en="Herald of Ash" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/HeraldofAsh.webp" data-target="66">Herald of Ash | Вестник пепла</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Знамя войны" data-name_en="War Banner" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Warbanner.webp" data-target="162">War Banner (Знамя войны)</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровь и песок" data-name_en="Blood and Sand" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodSandStanceGem.webp" data-target="321">Blood and Sand | Кровь и песок</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Кровавый угар" data-name_en="Blood Rage" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BloodRage.webp" data-target="47">Blood Rage | Кровавый угар</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наказание" data-name_en="Punishment" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" data-target="147">Punishment (Наказание)</poeitem></li>\r\n</ul>\r\n\r\n<p>Просто качаются:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Гордость" data-name_en="Pride" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" data-target="326">Pride | Гордость</poeitem></li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Решимость" data-name_en="Determination" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Determination.webp" data-target="1984">Determination | Решимость</poeitem></li>\r\n</ul>\r\n\r\n<p><poeitem class="poe-items" data-name_ru="Наказание" data-name_en="Punishment" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Punishment.webp" data-target="147">Punishment (Наказание)</poeitem> - проклятье, которое нужно использовать на боссов. Оно очень сильно увеличивает получаемый ими урон. Особенно, когда у босса осталось менее половины здоровья.</p>\r\n\r\n<p>После убийства Легата Гравиция, у <span class="ru-poe">Клариссы</span><span class="en-poe">Clarissa</span> покупаем:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem></li>\r\n</ul>\r\n\r\n<p>Откладываем его на прокачку. Если валюты нет - можно купить его позже, главное не забыть, т.к. к моменту когда мы начнем использовать этот камень - он обязательно должен быть прокачан.</p>\r\n\r\n<p>В лабиринт стоит идти на 30-32 уровне. В нём сразу же берём подкласс Покорителя и прокачиваем <poeitem class="poe-items" data-name_ru="Недрогнувший" data-name_en="Undeniable" data-color="#FF8D00" data-image="" data-target="2217">Undeniable | Недрогнувший</poeitem>. Этот талант увеличит нашу скорость атаки за счёт увеличения количества меткости. Это ускорит продвижение по кампании с помощью <poeitem class="poe-items" data-name_ru="Наскок" data-name_en="Leap Slam" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/LeapSlam.webp" data-target="59">Leap Slam</poeitem> и увеличит комфорт в бою с боссами.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Акты 4-10</div>\r\n\r\n<div class="accordion-text">\r\n<p>В актах 4-6 будем следовать дереву прокачки <a href="https://lootkeeper.com/link/yUA8k/" rel="nofollow" target="_blank">#4</a>.</p>\r\n\r\n<p>В 4-ом акте берём <poeitem class="poe-items" data-name_ru="Боевое безумие" data-name_en="Berserk" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" data-target="322">Berserk | Боевое безумие</poeitem> и откладываем его на прокачку.</p>\r\n\r\n<p>В 5-ом акте за выполнение одного из квестов берём <poeitem class="poe-items" data-name_ru="Гранитный флакон" data-name_en="Granite Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" data-target="4322">Granite Flask | Гранитный флакон (item) </poeitem>.</p>\r\n\r\n<p>В начале 6-го акта не забываем добрать сопротивления, лучше всего это сделать крафтом на станке в нашем убежище.</p>\r\n\r\n<p>В 6-ом акте обязательно делаем квест <poeitem class="poe-items" data-name_ru="Впавшие в немилость" data-name_en="Fallen from Grace" data-color="#FF8D00" data-image="" data-target="631">Fallen from Grace | Впавшие в немилость</poeitem>. Его выполнение позволит покупать любые камни у <span class="ru-poe">Лилии Рот</span><span class="en-poe">Lily Roth</span>.</p>\r\n\r\n<p>Следуем дереву <a href="https://lootkeeper.com/link/dXCrP/" rel="nofollow" target="_blank">#5</a>.</p>\r\n\r\n<p>После чего покупаем у <span class="ru-poe">Лилии Рот</span><span class="en-poe">Lily Roth</span> камень <poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem> 1-го уровня. Вставляем его вместо прокачанного варианта этой ауры и начинаем использовать <poeitem class="poe-items" data-name_ru="Гордость" data-name_en="Pride" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/PrideAuraGem.webp" data-target="326">Pride | Гордость</poeitem>. Прокачанный <poeitem class="poe-items" data-name_ru="Точность" data-name_en="Precision" data-color="#1AAA42" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/AccuracyandCriticalChanceAura.webp" data-target="4331">Precision | Точность (gem) </poeitem> продолжаем качать во второй раскладке оружия. А вариант 1-го уровня так и будем использовать без прокачки.</p>\r\n\r\n<p>После прокачки талантов на генерацию свирепости - начинаем использовать <poeitem class="poe-items" data-name_ru="Боевое безумие" data-name_en="Berserk" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BeserkGem.webp" data-target="322">Berserk | Боевое безумие</poeitem>.</p>\r\n\r\n<p>В 7 акте, за выполнение квеста <poeitem class="poe-items" data-name_ru="Серебряный медальон" data-name_en="The Silver Locket" data-color="#FF8D00" data-image="" data-target="603">The Silver Locket | Серебряный медальон</poeitem> берём у <span class="ru-poe">Вильяма Рота</span><span class="en-poe">Weylam Roth</span> - <poeitem class="poe-items" data-name_ru="Серный флакон" data-name_en="Sulphur Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" data-target="4296">Sulphur Flask | Серный флакон (item) </poeitem>.</p>\r\n\r\n<p>Идти во второй лабиринт в 7-ом акте не нужно. Следующий талант даст персонажу лишь регенерацию, которая пока что не стоит затраченных усилий. На данном этапе персонаж начинает чувствовать недостаток урона по боссам, поэтому сейчас мы целиком сфокусируемся на прохождении кампании до Кровавого акведука и дальнейшей прокачке уровня.</p>\r\n\r\n<p>В начале 9-го акта, в локации <span class="ru-poe">Кровавый акведук</span><span class="en-poe">Blood Aqueduct</span> прокачиваемся до ~65 уровня (или до 59-го и фармим кражу). Сейчас наша цель это нафармить немного валюты для респека в <poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem> и непосредственно поднять уровень персонажа.</p>\r\n\r\n<p>Когда вы достигнете 65-го уровня - заканчиваем сюжетную кампанию до того момента, пока не останется последний квест - Убить Китаву. В этот момент проходим 2-ой и 3-ий лабиринты. В них прокачиваем <poeitem class="poe-items" data-name_ru="Несокрушимый" data-name_en="Unbreakable" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.webp" data-target="2292">Unbreakable | Несокрушимый</poeitem> и <poeitem class="poe-items" data-name_ru="Неустанный" data-name_en="Untiring" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unbreakable.webp" data-target="2288">Untiring | Неустанный</poeitem>. Дальше идём убивать Китаву и заканчиваем кампанию. После чего начинаем респек в Начальную версию билда через <poeitem class="poe-items" data-name_ru="Дробление костей" data-name_en="Boneshatter" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2285">Boneshatter | Дробление костей</poeitem>.</p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="progressiya-personazha"><a href="https://lootkeeper.com/ru/poe/orbs" target="_blank" title="Купить сферы в Path of Exile"><img alt="Купить сферы в Path of Exile" class="desktop-adaptive-visible" src="/media/ckeditor/2025/02/27/1.gif" /> <img alt="Купить сферы в Path of Exile" class="mobile-visible" src="/media/ckeditor/2025/02/27/1-mob.gif" /> </a>\r\n\r\n<h2><span>Прогрессия персонажа</span></h2>\r\n\r\n<div class="accordion-block">\r\n<div class="accordion-item">\r\n<div class="accordion-title">Начальная версия билда</div>\r\n\r\n<div class="accordion-text">\r\n<div class="copy-details-block">\r\n<div class="copy-details-list">\r\n<div class="copy-detail-element">\r\n<div class="copy-detail-title">PoB начальной версии<button class="copy-link"></button> <a class="detail-link" href="https://pobb.in/mAK4w-rpyOcT" rel="nofollow" target="_blank">Перейти</a></div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p>Для респека в Начальную версию у нас должно быть:</p>\r\n\r\n<ul>\r\n\t<li>Капы стихийных сопротивлений</li>\r\n\t<li>Все камни начальной версии (указаны в разделе камней)</li>\r\n\t<li>Флаконы с нужными суффиксами</li>\r\n\t<li>5-линк нагрудник</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Пыл Синвикты" data-name_en="Sinvicta&#x27;s Mettle" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/SinvictasMettle.webp" data-target="703">Sinvicta\'s Mettle | Пыл Синвикты</poeitem> или редкий начальный топор</li>\r\n\t<li>[Желательно] - <poeitem class="poe-items" data-name_ru="Тану Аи" data-name_en="Tanu Ahi" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" data-target="2404">Tanu Ahi | Тану Аи</poeitem></li>\r\n\t<li>[Желательно] - <poeitem class="poe-items" data-name_ru="Дробление костей сложного перелома" data-name_en="Boneshatter of Complex Trauma" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2894">Boneshatter of Complex Trauma | Дробление костей сложного перелома</poeitem></li>\r\n</ul>\r\n\r\n<p>Дерево талантов должно соответствовать начальной версии.</p>\r\n\r\n<p>Собрав все необходимое, можно приступить к дальнейшему фарму.</p>\r\n\r\n<p>Если испытываете проблемы с маной - убедитесь что вы прокачали <poeitem class="poe-items" data-name_ru="Дух войны" data-name_en="Spirit of War" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/ReducedManaNotable.webp" data-target="2898">Spirit of War | Дух войны</poeitem>. Если все ещё проблемы - следует купить/скрафтить начальное кольцо со снижением стоимости умений.</p>\r\n\r\n<p>Примерно на 75 уровне можно идти в Убер лабиринт. В нём прокачиваем <poeitem class="poe-items" data-name_ru="Неудержимый" data-name_en="Unstoppable" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.webp" data-target="2291">Unstoppable | Неудержимый</poeitem>.</p>\r\n\r\n<p>Ответственно отнеситесь к крафту/покупке правильных флаконов. Наш персонаж танк, и префиксы на получение зарядов при получении ударов от противника будут очень сильно помогать с поддержанием флаконов активными. Поэтому как только можете - побеспокойтесь о флаконах, они очень важны!</p>\r\n\r\n<p>После покупки неплохого начального амулета, на него стоит нанести маслами зачарование <poeitem class="poe-items" data-name_ru="Раскалывание" data-name_en="Cleaving" data-color="#FF8D00" data-image="" data-target="2199">Cleaving | Раскалывание</poeitem>, масла: <poeitem class="poe-items" data-name_ru="Коричневое масло" data-name_en="Sepia Oil" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/SepiaOil.webp" data-target="408">Sepia Oil | Коричневое масло</poeitem>, <poeitem class="poe-items" data-name_ru="Янтарное масло" data-name_en="Amber Oil" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/AmberOil.webp" data-target="401">Amber Oil | Янтарное масло</poeitem> и <poeitem class="poe-items" data-name_ru="Чёрное масло" data-name_en="Black Oil" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/BlackOil.webp" data-target="403">Black Oil | Чёрное масло</poeitem>.</p>\r\n\r\n<p>Если к этому времени вы все ещё не приобрели <poeitem class="poe-items" data-name_ru="Тану Аи" data-name_en="Tanu Ahi" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" data-target="2404">Tanu Ahi | Тану Аи</poeitem> - крайне желательно сделать это сейчас (если они не слишком дорогие). Эти перчатки серьезно повышают урон персонажа и добавляют мобильности, что сильно упростит зачистку Атласа и фарм.</p>\r\n\r\n<p>Покупаем <poeitem class="poe-items" data-name_ru="Дробление костей сложного перелома" data-name_en="Boneshatter of Complex Trauma" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/BoneshatterSkillGem.webp" data-target="2894">Boneshatter of Complex Trauma | Дробление костей сложного перелома</poeitem>, который даст больше урона чем обычная версия умения.<br />\r\nЕсли купили низкого уровня (ниже 15), то сперва прокачайте камень во второй раскладке оружия, а пока не прокачали - ходите с обычной версией.</p>\r\n\r\n<p>Подготовив все предметы до уровня &quot;начальных&quot; можно спокойно прокачивать персонажа и фармить на предметы Переходной версии билда.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Переходная версия билда</div>\r\n\r\n<div class="accordion-text">\r\n<div class="copy-details-block">\r\n<div class="copy-details-list">\r\n<div class="copy-detail-element">\r\n<div class="copy-detail-title">PoB переходной версии<button class="copy-link"></button> <a class="detail-link" href="https://pobb.in/Q3K5Q1rMgoDh" rel="nofollow" target="_blank">Перейти</a></div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p>Начать сборку переходной версии стоит с покупки переходного 6-линк нагрудника. Собственные свойства можно добавить самостоятельно при помощи ихоров и углей. Для начала подойдут вообще любые полезные для нашего персонажа свойства.</p>\r\n\r\n<p>Далее переходим к камням умений. Стараемся либо поднять качество на уже прокачанных камнях (хотя бы в основной связке), либо покупаем камни с качеством и ставим их на прокачку (так будет дешевле). Это лучше сделать пока вы фармите карты до 12-14 тиров, чтобы избежать проблем с уроном.</p>\r\n\r\n<p>Продолжаем с захвата души <poeitem class="poe-items" data-name_ru="Гарухан" data-name_en="Garukhan" data-color="#AF6025" data-image="" data-target="2286">Гарухан</poeitem> и, по возможности, крафта/покупки переходных ботинок. Этот комплект обеспечит персонажу полную неуязвимость к <poeitem class="poe-items" data-name_ru="Шок" data-name_en="Shock" data-color="#AF6025" data-image="" data-target="2306">Shock | Шок</poeitem>, что положительно скажется на нашей выживаемости.</p>\r\n\r\n<p>Следующим важным шагом станет крафт или покупка переходного шлема. На нём будут полезные характеристики, от которых мы будем отталкиваться, при выборе кольца и ботинок.</p>\r\n\r\n<p>Если вы пока ещё не добавили собственных свойств на нагрудник - самое время сделать это.</p>\r\n\r\n<p>Дальше мы приступим к установке первой ветки кластерных самоцветов. Для этого нам нужен будет 1 Большой кластерный самоцвет и <poeitem class="poe-items" data-name_ru="Природное родство" data-name_en="Natural Affinity" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/NaturesPatienceJewel.webp" data-target="1375">Natural Affinity | Природное родство</poeitem>. Это позволит нам закрыть часть сопротивления за счёт <poeitem class="poe-items" data-name_ru="Мастер основ" data-name_en="Master the Fundamentals" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/IncreasedPhysicalDamage.webp" data-target="1439">Master the Fundamentals | Мастер основ</poeitem>, что подготовит нас к следующему шагу.</p>\r\n\r\n<p>Меняем дерево на основное и вставляем кластеры.</p>\r\n\r\n<p>На этом этапе нам нужно уместить в билде <poeitem class="poe-items" data-name_ru="Великан" data-name_en="The Magnate" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" data-target="1227">The Magnate | Великан</poeitem>. Чтобы это сделать, нам нужно провести ребаланс сопротивлений и набрать 400 силы. В этом нам помогут ботинки, редкое кольцо и хороший амулет. На последний вновь нужно будет наложить <poeitem class="poe-items" data-name_ru="Раскалывание" data-name_en="Cleaving" data-color="#FF8D00" data-image="" data-target="2199">Cleaving | Раскалывание</poeitem>.</p>\r\n\r\n<p>Заменяем топор на неплохой Переходной вариант. Когда это лучше сделать, смотрите исходя из цен на такое оружие. Топор существенно повысит урон персонажа, сильно откладывать его покупку не стоит.</p>\r\n\r\n<p>На этом Переходная версия считается собранной. На дальнейшие улучшения и переход в Основную версию билда нам потребуется немало валюты.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Основная версия билда</div>\r\n\r\n<div class="accordion-text">\r\n<div class="copy-details-block">\r\n<div class="copy-details-list">\r\n<div class="copy-detail-element">\r\n<div class="copy-detail-title">PoB основной версии<button class="copy-link"></button> <a class="detail-link" href="https://pobb.in/kiR4uwfrKInb" rel="nofollow" target="_blank">Перейти</a></div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p>Здесь важно решить, планируете ли вы в дальнейшем улучшать билд до максимальной версии билда с энергощитом для фарма большой глубины/убер боссов (она недешевая), либо вам хватит не сильно дорогой основной версии, которая закрывает обычных боссов, приглашения и относительно небольшую глубину шахты.</p>\r\n\r\n<p>Если вы позже планируете переходить на максималку - на данном этапе сборки основной версии старайтесь не тратить слишком много валюты при покупке шлема/брони/ботинок, т.к. позже их придется заменить.<br />\r\nЕсли же вы НЕ ПЛАНИРУЕТЕ собирать максималку - то берите все предметы для основной версии билда с максимально хорошими роллами, базами и т.п., т.к. для вас они по сути будут последним уровнем улучшения.</p>\r\n\r\n<p>На данном этапе нас ожидает не очень плавный, но важный шаг, переход на нашу основную защитную механику.</p>\r\n\r\n<p>Весь её концепт строится вокруг использования <poeitem class="poe-items" data-name_ru="Смертельная гордость" data-name_en="Lethal Pride" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" data-target="596">Lethal Pride | Смертельная гордость</poeitem> дающего персонажу <poeitem class="poe-items" data-name_ru="Закалённые войной" data-name_en="Tempered by War" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/TemperedByWar.webp" data-target="2301">Tempered by War | Закалённые войной</poeitem> и нашего разгона максимального сопротивления огню.</p>\r\n\r\n<p>Для реализации этого нам потребуется:</p>\r\n\r\n<ul>\r\n\t<li>Правильный <poeitem class="poe-items" data-name_ru="Смертельная гордость" data-name_en="Lethal Pride" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/KaruiCivilization.webp" data-target="596">Lethal Pride | Смертельная гордость</poeitem></li>\r\n\t<li>Основной шлем</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Наставник" data-name_en="Enlighten Support" data-color="#3838F5" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/Enlighten.webp" data-target="126">Enlighten support | Наставник</poeitem> 3-го уровня</li>\r\n\t<li>Второй большой кластерный самоцвет</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Глаз хранителя" data-name_en="Watcher&#x27;s Eye" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" data-target="345">Watchers Eye Default</poeitem> (хотя бы с 1 полезным свойством)</li>\r\n\t<li>Добрать много стихийных сопротивлений</li>\r\n\t<li>Набрать меткости на предметах для правильной работы <poeitem class="poe-items" data-name_ru="Безупречный приём" data-name_en="Precise Technique" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" data-target="2060">Precise Technique | Безупречный приём</poeitem></li>\r\n</ul>\r\n\r\n<p>Частично закрыть пробел стихийных сопротивлений, можно за счёт использования второго редкого кольца и 2 редких самоцветов, которые мы вставим во второй большой кластер.</p>\r\n\r\n<p>После того как все нужные предметы из списка выше куплены - надеваем/вставляем их, меняем камни на основные и меняем дерево. Если после установки и замен вам не хватает маны - проверьте взяли ли вы мастери на резерв и правильно ли расставили связки аур, скорее всего ошибка будет именно в этом.</p>\r\n\r\n<p>Следующим шагом станет покупка хорошего амулета. Затем намазываем на него <poeitem class="poe-items" data-name_ru="Шепот рока" data-name_en="Whispers of Doom" data-color="#FF8D00" data-image="" data-target="266">Whispers of Doom | Шепот рока</poeitem> (3 <poeitem class="poe-items" data-name_ru="Золотое масло" data-name_en="Golden Oil" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/Oils/GoldenOil.webp" data-target="406">Golden Oil | Золотое масло</poeitem>), не очень дешевое зачаровани. Это позволит нам закончить изменение связок, установив 2 проклятия. Что значительно увеличит наш урон, как во время зачистки, так и против боссов.</p>\r\n\r\n<p>Далее покупаем <poeitem class="poe-items" data-name_ru="Пробужденный: Физический урон ближнего боя" data-name_en="Awakened Melee Physical Damage Support" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/Support/SupportPlus/IncreasedPhyscialDamagePlus.webp" data-target="690">Awakened Melee Physical Damage Support | Пробужденный: Физический урон ближнего боя</poeitem> 5-го уровня, который повысит наш урон.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">Максимальная версия билда</div>\r\n\r\n<div class="accordion-text">\r\n<div class="copy-details-block">\r\n<div class="copy-details-list">\r\n<div class="copy-detail-element">\r\n<div class="copy-detail-title">PoB максимальной версии<button class="copy-link"></button> <a class="detail-link" href="https://pobb.in/fkZokvdNVaEo" rel="nofollow" target="_blank">Перейти</a></div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<p>В максимальной версии билда мы будем добавлять механику <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem> в билд, а для этого нам потребуется энергощит. Его мы будем набирать на шлеме/ботинках/броне, нам будет вполне достаточно того, что базы будут гибридные на энергощит/броню, покупать базы с одним лишь энергощитом не стоит. Таким образом мы наберем 100-250 энергощита в билде, чего вполне достаточно.</p>\r\n\r\n<p>Сперва постепенно покупаем максимальные версии предметов:</p>\r\n\r\n<ul>\r\n\t<li>Броня</li>\r\n\t<li>Шлем</li>\r\n\t<li>Ботинки</li>\r\n\t<li>Кольца</li>\r\n</ul>\r\n\r\n<p>Что нужно учитывать при их покупке/крафте:</p>\r\n\r\n<ul>\r\n\t<li>Нам потребуется в идеале 105 интеллекта, чтобы носить броню на хорошей базе с большим количеством энергощита. Если у вас будет меньше интеллекта - придется брать броню с меньшим количеством энергощита</li>\r\n\t<li>Следим чтобы ролл на мана резервацию на шлеме и броне был 10%, если меньше - реролим с помощью <poeitem class="poe-items" data-name_ru="Божественная сфера" data-name_en="Divine Orb" data-color="#7C5804" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Currency/CurrencyModValues.webp" data-target="559">Divine Orb | Божественная сфера</poeitem>. Это не то чтобы дешево, так что убедитесь что вы приобрели как минимум хороший шлем</li>\r\n\t<li>Учитывайте что мы позже сбросим соседние с <poeitem class="poe-items" data-name_ru="Стальной дух" data-name_en="Soul of Steel" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" data-target="1482">Soul of Steel | Стальной дух</poeitem> таланты дающие сопротивления к стихиям, потому заранее это учитывайте и набирайте чуть больше сопротивлений к стихиям</li>\r\n\t<li>Сопротивление к хаосу очень важно, если вы не хотите лишний раз умирать. Старайтесь добрать его на предметах либо до полного капа, либо хотя бы до +40%, в таком случае оставшиеся 35% наберете с флакона</li>\r\n</ul>\r\n\r\n<p>После покупки этих предметов меняем дерево, прокачиваем дерево вверх до <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem>. Тудаже переносим кластерный талант который раньше у нас стоял справа снизу, около <poeitem class="poe-items" data-name_ru="Безупречный приём" data-name_en="Precise Technique" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/PreciseTechnique.webp" data-target="2060">Precise Technique | Безупречный приём</poeitem>.</p>\r\n\r\n<p>Теперь проверяем суффиксы на флаконах (всех кроме 5-го). Важно чтобы они были высоких тиров, особенно броня (55%+) и ослабление проклятий (60%+). Префиксы тоже должны быть как в гайде.</p>\r\n\r\n<p>Начинаем следить за максимальным топором, и покупаем его как только появляется такая возможность.</p>\r\n\r\n<p>Теперь проверяем что наше максимальное сопротивление к огню равно 90%, для этого у нас должно быть:</p>\r\n\r\n<ul>\r\n\t<li>Максимальный нагрудник</li>\r\n\t<li>Максимальный шлем либо перчатки, со свойством на увеличение уровня встроенных камней</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Спасение от огня" data-name_en="Purity of Fire" data-color="#BA1519" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Gems/FireResistAura.webp" data-target="2065">Purity of Fire | Спасение от огня</poeitem> 21-го уровня</li>\r\n\t<li>Мастери аур <span class="ru-poe">10% усиления эффекта действующих на вас аур от ваших умений</span><span class="en-poe">Auras from your skills have 10% increased Effect on you</span></li>\r\n\t<li>Мастери брони - +1 к максимальным сопротивлениям, если одетые перчатки, шлем, броня и ботинки имеют броню</li>\r\n</ul>\r\n\r\n<p>Если сопротивление не 90% - ищем что из этого списка отсутствует.</p>\r\n\r\n<p>После того как это сделали - меняем <poeitem class="poe-items" data-name_ru="Рубиновый флакон" data-name_en="Ruby Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" data-target="4282">Ruby Flask | Рубиновый флакон (item) </poeitem> и <poeitem class="poe-items" data-name_ru="Серный флакон" data-name_en="Sulphur Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" data-target="4296">Sulphur Flask | Серный флакон (item) </poeitem> на <poeitem class="poe-items" data-name_ru="Топазовый флакон" data-name_en="Topaz Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/topaz.webp" data-target="4287">Topaz Flask | Топазовый флакон (item) </poeitem> и <poeitem class="poe-items" data-name_ru="Сапфировый флакон" data-name_en="Sapphire Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/sapphire.webp" data-target="4291">Sapphire Flask | Сапфировый флакон (item) </poeitem> с аналогичными свойствами.</p>\r\n\r\n<p>После чего докупаем все необходимые пробуждённые камни 5-6 уровня. Их можно купить и раньше/позже, частями, если они стоят дешевле чем другие улучшения.</p>\r\n\r\n<p>Теперь приступаем к финальному изменению дерева талантов.<br />\r\nПокупаем <poeitem class="poe-items" data-name_ru="Фантастическое спасение" data-name_en="Impossible Escape" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/MindborePearl.webp" data-target="2171">Impossible Escape | Фантастическое спасение</poeitem> с талантом на <poeitem class="poe-items" data-name_ru="Несбалансированная защита" data-name_en="Imbalanced Guard" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/SacredBastionKeystone.webp" data-target="1071">Imbalanced Guard | Несбалансированная защита</poeitem>. Откачиваем таланты с <poeitem class="poe-items" data-name_ru="Стальной дух" data-name_en="Soul of Steel" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" data-target="1482">Soul of Steel | Стальной дух</poeitem>, прокачиваем сокет для самоцвета рядом с <poeitem class="poe-items" data-name_ru="Свирепость" data-name_en="Savagery" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/chargedex.webp" data-target="1447">Savagery | Свирепость</poeitem>, и вставляем туда наш камень. После чего прокачиваем снова <poeitem class="poe-items" data-name_ru="Стальной дух" data-name_en="Soul of Steel" data-color="#FF8D00" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DArt/SkillIcons/passives/armourmastery.webp" data-target="1482">Soul of Steel | Стальной дух</poeitem>.</p>\r\n\r\n<p>Докупаем оставшиеся предметы в любой последовательности, а именно:</p>\r\n\r\n<ul>\r\n\t<li><poeitem class="poe-items" data-name_ru="Прогенез" data-name_en="Progenesis" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/UberMavenFlask.webp" data-target="2405">Progenesis | Прогенез</poeitem> - сильно повысит выживаемость персонажа. Обязателен для шахты на глубине 700+</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Тану Аи" data-name_en="Tanu Ahi" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Armours/Gloves/GorefistGloves.webp" data-target="2404">Tanu Ahi | Тану Аи</poeitem> с осквернением</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Великан" data-name_en="The Magnate" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/BuckledBeltUnique.webp" data-target="1227">The Magnate | Великан</poeitem> с осквернением</li>\r\n\t<li><poeitem class="poe-items" data-name_ru="Глаз хранителя" data-name_en="Watcher&#x27;s Eye" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Jewels/ElderJewel.webp" data-target="345">Watchers Eye Default</poeitem> на 2 свойства</li>\r\n</ul>\r\n</div>\r\n</div>\r\n</div>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="kupit-bild"><a href="https://lootkeeper.com/ru/poe/kupit-bild" target="_blank" title="Купить сбор билда в Path of Exile"><img alt="Купить сбор билда в Path of Exile" class="desktop-adaptive-visible" loading="lazy" src="/media/ckeditor/2025/02/27/poe.gif" /> <img alt="Купить сбор билда в Path of Exile" class="mobile-visible" loading="lazy" src="/media/ckeditor/2025/02/27/poe_mob.gif" /> </a>\r\n\r\n<h2><span>Купить билд</span></h2>\r\n\r\n<p>Если вы не хотите самостоятельно собирать билд - вы можете воспользоваться <a href="https://lootkeeper.com/ru/poe/kupit-bild" target="_blank">нашей услугой</a> по сборке этого (или <strong>любого</strong> другого билда) под ключ!<br />\r\nТакже мы предоставляем услуги <a href="https://lootkeeper.com/ru/poe/leveling" target="_blank">прокачки персонажа до любого уровня</a>!</p>\r\n\r\n<p>В рамках этой услуги мы приобретем:</p>\r\n\r\n<ul>\r\n\t<li>Все необходимые предметы (либо скрафтим их, если будет необходимо)</li>\r\n\t<li>Все необходимые камни умений и установим их в нужные места</li>\r\n\t<li>Все необходимые самоцветы (в том числе кластерные)</li>\r\n</ul>\r\n\r\n<p>Наши опытные игроки довольно быстро соберут любую версию данного билда на любой из ПК лиг, с учетом ваших пожеланий.</p>\r\n\r\n<p>Выполнение услуги возможно даже без передачи аккаунта, а значит ваш аккаунт гарантированно будет в целости и сохранности.</p>\r\n\r\n<p><a href="https://lootkeeper.com/ru/poe/kupit-bild" target="_blank">Купить билд можно по этой ссылке</a>. Если возникнут какие-либо вопросы по сборке - напишите нам используя онлайн чат на сайте или любые другие наши контакты.</p>\r\n</div>\r\n\r\n<div class="build-page-content-block anchor-block" id="vopros-otvet"><a href="https://lootkeeper.com/ru/poe/leveling/obuchenie" target="_blank" title="Оформить персональную консультацию по Path of Exile"><img alt="Оформить персональную консультацию по Path of Exile" class="desktop-adaptive-visible" loading="lazy" src="/media/ckeditor/2025/02/27/consult.png" /> <img alt="Оформить персональную консультацию по Path of Exile" class="mobile-visible" loading="lazy" src="/media/ckeditor/2025/02/27/consult_m.png" /> </a>\r\n\r\n<h2><span>Вопрос - ответ</span></h2>\r\n\r\n<div class="accordion-block">\r\n<div class="accordion-item">\r\n<div class="accordion-title">\r\n<p>Какие свойства карт не проходит билд?</p>\r\n</div>\r\n\r\n<div class="accordion-text">\r\n<p>Непроходимые свойства:</p>\r\n\r\n<ul>\r\n\t<li>Отражение физического урона</li>\r\n\t<li>Свойства убирающие и замедляющие регенерацию и восполнения здоровья являются для нас непроходимыми, т.к. мы не сможем восстанавливать достаточное количество здоровья при атаках, тем самым убивая себя по мере накопления зарядов травм</li>\r\n\t<li>Свойства снижающие максимальные сопротивления персонажа</li>\r\n</ul>\r\n\r\n<p>Неприятные свойства:</p>\r\n\r\n<ul>\r\n\t<li>Свойства снижающие броню и эффективность аур являются очень неприятными, т.к. снижают выживаемость персонажа, их стоит избегать при прохождении приглашений</li>\r\n\t<li>Свойство снижающее меткость, снизит урон персонажа, его лучше избегать на приглашениях</li>\r\n\t<li>Комбинация свойств на дополнительный энергощит у монстров, дополнительное здоровье и снижение получаемого физического урона сделают монстров слишком танковыми, и прохождение таких карт или приглашений будет занимать больше времени, в целом не критично</li>\r\n</ul>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">\r\n<p>Я убиваю себя при наборе травм, что делать?</p>\r\n</div>\r\n\r\n<div class="accordion-text">\r\n<p>Самое важное - более серьезнее отнеситесь к сборке своего билда.<br />\r\nСбор билда - это как приготовление себе еды на обед. Если вы добавите не те ингридиенты - будет совершенно не то блюдо что вы ожидаете, если вы пережарите - блюдо подгорит и его можно будет выбросить. Готовите вы сами для себя, вам же это и есть, так что постарайтесь.</p>\r\n\r\n<p>Первое правило - основное. Внимательно читайте гайд и следуйте 1в1 как в нем говорится. Если что-то непонятно - перечитывайте, если что-то не сходится - перепроверьте, если что-то не нашли - используйте поиск на странице (CTRL+F) и поищите по нужным словам (например: резервация / меткость / прокачка).<br />\r\nЕсли не помогло - опишите свою проблему в комментариях и обязательно добавьте PoB либо ссылку на вашего персонажа.</p>\r\n\r\n<p>Второе правило - флаконы. Просто сделайте их такими, как в гайде, большего мы и не просим. У вас обязательно должны быть <poeitem class="poe-items" data-name_ru="Гранитный флакон" data-name_en="Granite Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/granite.webp" data-target="4322">Granite Flask | Гранитный флакон (item) </poeitem>, <poeitem class="poe-items" data-name_ru="Базальтовый флакон" data-name_en="Basalt Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/stone.webp" data-target="4302">Basalt Flask | Базальтовый флакон (item) </poeitem>, <poeitem class="poe-items" data-name_ru="Рубиновый флакон" data-name_en="Ruby Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/ruby.webp" data-target="4282">Ruby Flask | Рубиновый флакон (item) </poeitem>, <poeitem class="poe-items" data-name_ru="Серный флакон" data-name_en="Sulphur Flask" data-color="#808080" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Flasks/gold.webp" data-target="4296">Sulphur Flask | Серный флакон (item) </poeitem> с нужными префиксами, и как минимум свойствами на броню/восстановления здоровья.</p>\r\n\r\n<p>Третье - броня и перевод физ урона в стихийный. Брони нам нужно как можно больше на всех возможных предметах. Помимо брони нам ОБЯЗАТЕЛЬНО нужны свойства которые переводят физический урон в стихийный.</p>\r\n\r\n<p>Четвертое - дерево и камни умений. Не нужно ничего придумывать! Просто сделайте дерево и выставьте камни 1 в 1 как в гайде! Это решит 99% ваших проблем.</p>\r\n\r\n<p>Если ничего не помогло или вы хотите дополнительной и дешевой защиты - используйте пояс <poeitem class="poe-items" data-name_ru="Копия Оков души" data-name_en="Replica Soul Tether" data-color="#AF6025" data-image="https://cdn.guides.lootkeeper.com/image/Art/2DItems/Belts/SoulTether.webp" data-target="2522">Replica Soul Tether | Копия Оков души</poeitem> и прокачайте талант <poeitem class="poe-items" data-name_ru="Божественный щит" data-name_en="Divine Shield" data-color="#FF8D00" data-image="" data-target="2024">Divine Shield | Божественный щит</poeitem>. Это не решит все ваши проблемы если вы не следовали предыдущим правилам, но поможет не умирать от травм пока не наберете валюты на покупку более дорогих предметов.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">\r\n<p>В гайде много деревьев и PoB\'ов, они все отличаются, какой выбрать?</p>\r\n</div>\r\n\r\n<div class="accordion-text">\r\n<p>Все PoB\'ы и деревья подписаны. Какие-то из них предназначены для прокачки, какие-то предназначены для начальных или других версий билда. Если вам нужен финальный PoB и деревья билда - смотрите основной раздел с PoB\'ом (перейти к нему можно с помощью навигации в правой части экрана).</p>\r\n\r\n<p>Они будут отличаться, это нужно чтобы на разных этапах прокачки/сбора персонажа закрыть те или иные потребности персонажа. Грубо говоря вы не можете прокачиваться по финальному дереву, которое спланировано под максимальную версию билда с использованием уникальных самоцветов и/или кластеров. Ведь у вас их скорее всего нет, а даже если и есть - вы не сможете прокачать все нужные таланты из-за низкого уровня персонажа.</p>\r\n\r\n<p>Если вы собираете своего персонажа &quot;с нуля&quot; по мере прокачки персонажа и сбора валюты, то читайте разделы в такой последовательности:</p>\r\n\r\n<ol>\r\n\t<li>Раздел с прокачкой</li>\r\n\t<li>Раздел с прогрессией (начальная версия билда) - если имеется</li>\r\n\t<li>Только затем переходите к основным разделам с предметами/камнями умений/деревьями</li>\r\n</ol>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">\r\n<p>Я загрузил своего персонажа в PoB, но пишет что у меня гораздо меньше урона чем должно быть, как так?</p>\r\n</div>\r\n\r\n<div class="accordion-text">\r\n<p>Для того чтобы ваш урон правильно отображался в PoB\'е - вам необходимо настроить конфиг билда (включить флаконы, показать PoB\'у какие механики вы используете в билде и т.п.). Делается это во вкладке <strong>Configuration</strong>, которая находится в левом верхнем углу.<br />\r\nКакие галочки ставить и что вписывать - зависит от вашего билда. Выставляйте конфиг по примеру из нашего PoB\'а в этом гайде, в таком случае можно быть уверенным что все правильно настроено.</p>\r\n\r\n<p>В некоторых случаях требуется провести дополнительные действия, помимо настройки конфига. Старайтесь всегда следовать примерам из PoB\'ов в гайдах.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">\r\n<p>Как изменится мой урон если я буду использовать [тут вставить ваше название предмета или камня] вместо того что вы рекомендуете в гайде?</p>\r\n</div>\r\n\r\n<div class="accordion-text">\r\n<p>Чтобы узнать это - вам нужно загрузить вашего персонажа в Path of Building, внести туда определенные изменения которые вы хотите сделать и сравнить разницу.</p>\r\n\r\n<p>Если вы испытываете затруднения с Path of Building - можете ознакомится с нашими гайдами посвященные ему на сайте либо воспользоваться <a href="https://lootkeeper.com/ru/poe/leveling/obuchenie" target="_blank">услугой консультации с авторами наших гайдов</a> . Это также может пригодится тем игрокам которые хотят собрать мин-макс версию билда.</p>\r\n\r\n<p>Если вы считаете что то что у вас получилось в результате изменений достойно внимания - обязательно сообщите об этом в комментариях и не забудьте добавить итоговый PoB либо ссылку на вашего персонажа.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">\r\n<p>Ссылка на Path of Building не работает, выдает ошибку</p>\r\n</div>\r\n\r\n<div class="accordion-text">\r\n<p>Абсолютно все наши ссылки на PoB\'ы рабочие, т.е. должны загружаться и открываться, даже если PoB билда не обновлен до последней версии лиги. Если у вас не открывается какой-либо PoB - значит что-то с вашим приложением Path of Building и его нужно либо обновить, либо переустановить.</p>\r\n\r\n<p>Установите <a href="https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/latest" target="_blank">Path of Building Community Fork</a> и попробуйте ещё раз.</p>\r\n\r\n<p>Если у вас уже установлен PoB и вы его обновили - переустановите его именно на ту версию что находится по ссылке выше.</p>\r\n\r\n<p>Если же у вас пишет что ссылка на PoB недействительна - попробуйте отключить антивирус, VPN, прокси. Возможно какое-то ваше приложение либо же провайдер блокирует сервер на котором находится сайт с PoB\'ами. В таком случае вам нужно либо найти это приложение, либо обратится к провайдеру.</p>\r\n</div>\r\n</div>\r\n\r\n<div class="accordion-item">\r\n<div class="accordion-title">\r\n<p>Ссылка на покупку предмета не работает</p>\r\n</div>\r\n\r\n<div class="accordion-text">\r\n<p>Все ссылки на предметы изначально рабочие, но иногда разработчики (или лично Крис Вилсон) ломают наши ссылки.</p>\r\n\r\n<p>Если оказалось что ссылка нерабочая - сообщите об этом в комментариях, с упоминанием к какому именно предмету не работает ссылка.</p>\r\n</div>\r\n</div>\r\n</div>\r\n</div>') {'timeout': 3600} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
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  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
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/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(81)
  r = view(request, game, *args, **kwargs)

/usr/src/app/wiki/views.py in v_target(524)
  tier_filtered_content = article.get_content_for_user(user)

/usr/src/app/wiki/models.py in get_content_for_user(789)
  cache.set(cache_key, filtered_content, timeout=3600)

0,0191 get ('django_compressor.mtime.cb3e3846ac62659905cd812126ada522cbdb58614eb344904065f5ddfff9c9fd',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
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/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
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/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
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/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
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/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
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  self.content = self.rendered_content

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/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
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/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
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  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
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/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
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/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
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/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

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  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
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/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0233 set ('django_compressor.mtime.cb3e3846ac62659905cd812126ada522cbdb58614eb344904065f5ddfff9c9fd', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
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  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
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/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
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/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
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  return func(*args, **kwargs)

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/usr/src/app/wiki/views.py in wrapper(126)
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  self.content = self.rendered_content

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  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
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/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0125 get ('django_compressor.mtime.116562a5135d9c8eab1ea52ed1fa5f76ae26c88e6894b143134a06631cfdaaad',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
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  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

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  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

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  return self.template.render(context)

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  return self._render(context)

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  return SafeString("".join([node.render_annotated(context) for node in self]))

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  return self.render(context)

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  return compiled_parent._render(context)

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  return self.nodelist.render(context)

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  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0127 set ('django_compressor.mtime.116562a5135d9c8eab1ea52ed1fa5f76ae26c88e6894b143134a06631cfdaaad', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0132 get ('django_compressor.mtime.96276a6cf4a3cc24f34b44325a480cb2d971a807d3aac8d1224b1f053c23b5d1',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0125 set ('django_compressor.mtime.96276a6cf4a3cc24f34b44325a480cb2d971a807d3aac8d1224b1f053c23b5d1', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0102 get ('django_compressor.mtime.f31665afe85a96e21ff686a48eed24ba8c19e7db31267c580f4b0e18bf05c5ec',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0117 set ('django_compressor.mtime.f31665afe85a96e21ff686a48eed24ba8c19e7db31267c580f4b0e18bf05c5ec', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0092 get ('django_compressor.mtime.5d68420a53e6676d32beccd17cf8e569a2cbebf339b681ab1d37d1a5be8f84b4',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0116 set ('django_compressor.mtime.5d68420a53e6676d32beccd17cf8e569a2cbebf339b681ab1d37d1a5be8f84b4', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0157 get ('django_compressor.templatetag.1a6ce828ff45.file.css',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(97)
  cache_content = cache_get(cache_key)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in cache_get(141)
  packed_val = cache.get(key)

0,0128 get ('django_compressor.mtime.197671318a7b91042e93e22d0125022e9f8870791e2fa741a6011652a4c766cd',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0135 set ('django_compressor.mtime.197671318a7b91042e93e22d0125022e9f8870791e2fa741a6011652a4c766cd', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0094 get ('django_compressor.mtime.746a56bb12e313455c6a26ddfd5ad88f98ff9601b08eee5999b9b6ec40d4294f',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0124 set ('django_compressor.mtime.746a56bb12e313455c6a26ddfd5ad88f98ff9601b08eee5999b9b6ec40d4294f', 1763102610.9039888, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0125 get ('django_compressor.mtime.81dea3c0c3a8fa57e96851de5bc8d87fe71d3139dad6fb49c1cd5ebede899b66',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0137 set ('django_compressor.mtime.81dea3c0c3a8fa57e96851de5bc8d87fe71d3139dad6fb49c1cd5ebede899b66', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0132 get ('django_compressor.templatetag.a0c4461f4fd6.file.css',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(97)
  cache_content = cache_get(cache_key)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in cache_get(141)
  packed_val = cache.get(key)

0,0125 get ('django_compressor.mtime.edfe680e43d56331488fcf75db580474e968ff42fdaed34ff09ea2180ba9cf53',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0215 set ('django_compressor.mtime.edfe680e43d56331488fcf75db580474e968ff42fdaed34ff09ea2180ba9cf53', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0099 get ('django_compressor.mtime.1043f56cca4e4d332f2014297d3a8d0f08f0275ef76049a8799612e2f4eb1c92',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0155 set ('django_compressor.mtime.1043f56cca4e4d332f2014297d3a8d0f08f0275ef76049a8799612e2f4eb1c92', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0135 get ('django_compressor.mtime.6c357375b0a7f36f56990757c4678b8793fc80a87ca3c0344fed0c8fa24cbf94',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0144 set ('django_compressor.mtime.6c357375b0a7f36f56990757c4678b8793fc80a87ca3c0344fed0c8fa24cbf94', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0099 get ('django_compressor.mtime.3238f574cb2271f0a9b4660382ebb7112e3437c739b11425de5b90dc8495ebee',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0133 set ('django_compressor.mtime.3238f574cb2271f0a9b4660382ebb7112e3437c739b11425de5b90dc8495ebee', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0095 get ('django_compressor.mtime.86e0f84eeea12b360142d4ddf8294f3826c80142d1342c8a77f107b8b27be8e8',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0120 set ('django_compressor.mtime.86e0f84eeea12b360142d4ddf8294f3826c80142d1342c8a77f107b8b27be8e8', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0087 get ('django_compressor.mtime.f5172bf68bbea80fe6a26defdccc8d034994bdc17f423a0b6950a25354455cf3',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0119 set ('django_compressor.mtime.f5172bf68bbea80fe6a26defdccc8d034994bdc17f423a0b6950a25354455cf3', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0102 get ('django_compressor.mtime.77cf1fd1e14a6902de6adea35ed909bfe9b89aeb10681f37c6687cf8b8b61a6e',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0122 set ('django_compressor.mtime.77cf1fd1e14a6902de6adea35ed909bfe9b89aeb10681f37c6687cf8b8b61a6e', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0098 get ('django_compressor.mtime.27a44eeff2f3c12fb7006ed1c05e4eacc931bdb34d7379c18b4b95fbffe999e9',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0130 set ('django_compressor.mtime.27a44eeff2f3c12fb7006ed1c05e4eacc931bdb34d7379c18b4b95fbffe999e9', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0164 get ('django_compressor.templatetag.642d0aabae7f.file.js',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(97)
  cache_content = cache_get(cache_key)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in cache_get(141)
  packed_val = cache.get(key)

0,0319 get ('django_compressor.mtime.2e995945f10acf9b5a20e2fc020bae7755ae1d644f55e5a10aff67d4be7ea03d',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0336 set ('django_compressor.mtime.2e995945f10acf9b5a20e2fc020bae7755ae1d644f55e5a10aff67d4be7ea03d', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0217 get ('django_compressor.mtime.0a6d1602db9211e9b40282ae0917186b6c64f1f5781333ba8841453535078c67',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0257 set ('django_compressor.mtime.0a6d1602db9211e9b40282ae0917186b6c64f1f5781333ba8841453535078c67', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0359 get ('django_compressor.mtime.813e3e569c7518456c1f1d686b63b7191d885d8452ad54e5ade123c3af94918c',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0246 set ('django_compressor.mtime.813e3e569c7518456c1f1d686b63b7191d885d8452ad54e5ade123c3af94918c', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0177 get ('django_compressor.mtime.76340968d6be68f1fd0783b0ad6a507d8c2528106561dd6126b378f6e659da79',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0215 set ('django_compressor.mtime.76340968d6be68f1fd0783b0ad6a507d8c2528106561dd6126b378f6e659da79', 1761126260.0, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0260 get ('django_compressor.templatetag.cb372d5a98b4.file.js',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(97)
  cache_content = cache_get(cache_key)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in cache_get(141)
  packed_val = cache.get(key)

0,0174 get ('django_compressor.mtime.41b0e673522f1cc3dcd54cd6eb08b7575ee40154fcb4047246d592a5562f18a5',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0236 set ('django_compressor.mtime.41b0e673522f1cc3dcd54cd6eb08b7575ee40154fcb4047246d592a5562f18a5', 1763111670.2973242, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0188 get ('django_compressor.mtime.20ebde5e34164eed5ca95baa10781de543249ef081d6986a2faa90c3a54953fb',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(106)
  mtime = cache.get(key)

0,0347 set ('django_compressor.mtime.20ebde5e34164eed5ca95baa10781de543249ef081d6986a2faa90c3a54953fb', 1763102610.9079888, 10) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(96)
  cache_key = get_templatetag_cachekey(compressor, mode, kind)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_templatetag_cachekey(100)
  return get_cachekey("templatetag.%s.%s.%s" % (compressor.cachekey, mode, kind))

/usr/local/lib/python3.12/site-packages/compressor/base.py in cachekey(240)
  "".join([self.content] + self.mtimes).encode(self.charset), 12

/usr/local/lib/python3.12/site-packages/compressor/base.py in mtimes(232)
  str(get_mtime(value))

/usr/local/lib/python3.12/site-packages/compressor/cache.py in get_mtime(109)
  cache.set(key, mtime, settings.COMPRESS_MTIME_DELAY)

0,0261 get ('django_compressor.templatetag.d0d01c59c543.file.js',) {} <django.core.cache.backends.locmem.LocMemCache object at 0x7f6a32033980>
/usr/local/lib/python3.12/concurrent/futures/thread.py in _worker(93)
  work_item.run()

/usr/local/lib/python3.12/concurrent/futures/thread.py in run(59)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in __call__(244)
  current_executor.run_until_future(call_result)

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run_until_future(81)
  work_item.run()

/usr/local/lib/python3.12/site-packages/asgiref/current_thread_executor.py in run(40)
  result = self.fn(*self.args, **self.kwargs)

/usr/local/lib/python3.12/site-packages/asgiref/sync.py in thread_handler(522)
  return func(*args, **kwargs)

/usr/local/lib/python3.12/site-packages/django/views/decorators/csrf.py in _view_wrapper(65)
  return view_func(request, *args, **kwargs)

/usr/src/app/wiki/views.py in wrapper(126)
  return r.render()

/usr/local/lib/python3.12/site-packages/django/template/response.py in render(114)
  self.content = self.rendered_content

/usr/local/lib/python3.12/site-packages/django/template/response.py in rendered_content(92)
  return template.render(context, self._request)

/usr/local/lib/python3.12/site-packages/django/template/backends/django.py in render(61)
  return self.template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(171)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(159)
  return compiled_parent._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/django/template/loader_tags.py in render(210)
  return template.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(173)
  return self._render(context)

/usr/local/lib/python3.12/site-packages/django/test/utils.py in instrumented_test_render(111)
  return self.nodelist.render(context)

/usr/local/lib/python3.12/site-packages/django/template/base.py in render(1000)
  return SafeString("".join([node.render_annotated(context) for node in self]))

/usr/local/lib/python3.12/site-packages/django/template/base.py in render_annotated(961)
  return self.render(context)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render(160)
  return self.render_compressed(

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_compressed(123)
  cache_key, cache_content = self.render_cached(compressor, kind, mode)

/usr/local/lib/python3.12/site-packages/compressor/templatetags/compress.py in render_cached(97)
  cache_content = cache_get(cache_key)

/usr/local/lib/python3.12/site-packages/compressor/cache.py in cache_get(141)
  packed_val = cache.get(key)

Сигналы

Сигнал Получатели сигнала
class_prepared
connection_created
got_request_exception
m2m_changed
post_delete item_post_delete_handler
post_init
post_migrate create_permissions, create_contenttypes
post_save tier_post_save_handler, item_post_save_handler, notify_user_comment, notify_user_like
pre_delete
pre_init
pre_migrate inject_rename_contenttypes_operations
pre_save
request_finished close_caches, close_old_connections, reset_urlconf
request_started reset_queries, close_old_connections
setting_changed reset_cache, clear_cache_handlers, update_installed_apps, update_connections_time_zone, clear_routers_cache, reset_template_engines, storages_changed, clear_serializers_cache, language_changed, localize_settings_changed, file_storage_changed, complex_setting_changed, root_urlconf_changed, static_storage_changed, static_finders_changed, auth_password_validators_changed, user_model_swapped, update_toolbar_config, reset_hashers, ChannelLayerManager._reset_backends, update_level_tags, clear_caches, reload_api_settings, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties, CompressorFileStorage._clear_cached_properties, StaticFilesStorage._clear_cached_properties, CompressorFileStorage._clear_cached_properties, FileSystemStorage._clear_cached_properties